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Brandon Jones
LEI 4724
Activity File 22
Activity Title: No electronics just cards
Source: http://www.todaysparent.com/family/activities/10-kid-friendly-card-games/
ACTIVITY SHEET
Brandon Jones
LEI 4724
Activity File 23
Activity Title Halloween Competitive Tag
Source: http://www.gamesforgroups.com/
being played to assist participant function is activity as an individual can all extra balloons until they
run out to create animation if necessary. Allow participant and partner to present animation character
created to class from where they worked on project at, dont need to
Participants with Amputations- Participants are allowed to participant in activity with any artificial
limb or assistive device that helps them in any way shape or form. Participants are also allowed to
have a partner thats specific duty is to heal or get them back into game once there out. This
participant is also allowed to be healed or brought back into game with no limitations thus a healer
does no loose healing ability for bringing participant back in game and therapist is allowed to heal or
bring back participant in the activity at any time with no limits but this cant be done if participant
only has one teammate left in game. Participant is also allowed to have resting periods, which means
at any time participant can leave playing area and be safe from other team to take a break or rest.
This also includes entering the game at any time once break is over. There is no limitations for
individual on how many times they can leave or enter the game from resting period.
ACTIVITY SHEET
Brandon Jones
LEI 4724
Activity File 24
Activity Title: Candy Scavenger Hunt.
Source: http://www.recreationtherapy.com/tx/txhunt.htm
Equipment: 500 fun facts, 500 small pieces of candy, thirty candy buckets or bags, ten orange
cones
Description of Activity:
This activity is done in a buddy system or two participants per group groups and purpose is to
improve social inclusion amongst participants. This activity will also improve skills such as
leadership, communication, and land navigation. This activity begins with participants being
randomly assigned into groups by therapist. Once participants are in groups they will come up with a
team name. After groups are assigned each group will receive candy bucket or bag that they will put
all candy they find during activity in. There are three primary rules for this activity. First all
participants have to stay in groups and if caught separated will have a five minute penalty that
doesnt allow them to search for candy during that time. The second rule is all participants have to
stay with designated playing area and if caught outside of area will receive a five minute penalty as
well. The last rule is participants have to wait until end of hunt or activity to eat candy. Participants
start activity together in the center of playing area marked by orange cones. Participants will have
fifteen minutes to find as many pieces of candy as possible within playing are designated by
facilitator. Along with each piece of candy will be a fun fact about Halloween attached by tape. Facts
will be on small sheets of white paper that can be written or printed and cut. Examples of fun facts
include A owl can turn its head 360 degrees, Ninety percent of all kids in the United states will
eat a piece of candy on Halloween, and Everybody doesnt celebrate Halloween. Once scavenger
hunt is done participants are given time to eat candy and read fun facts in groups. During this time
its optional for therapist to offer an extra piece of candy to participants who read aloud and share
favorite fun fact with everybody.
Leadership considerations: This activity can be done with groups of all sizes but preferable
between twenty to thirty participants. There is little equipment so being able to explain rules and
proper strategies for collecting the most candy as possible is key to success of activity. This activity
should be explained and demonstrated first before having participants play in activity.
Adaptations:
Participants with Multiple sclerosis- If participant cant participate in activity entire time, allow them
to find as much candy as possible without overexerting self and triple amount of candy at the end.
Example, if group found seven times by three and reward group with 14 more pieces of candy for
their effort. If necessary allow participant to build confidence by giving three hints. A hint is directly
asking therapist were a piece of candy is hidden, and therapist immediately showing group were to
find a piece of candy.
Participants with Dyslexia - Allow more time to understand rules of activity and strategy of how find
candy. Therapist should assist participant in reading fun facts after activity. Also if participant wants
to can share favorite fact with help of therapist and partner and automatically receives three pieces of
candy. If necessary therapist should make a visual map with no words but just visual pictures of
playing area that describe hints of were participant can check on their own with partner to find candy.