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Virus Crisis

Overview:
Not a race to the finish, but a survival game. Last one standing wins.
Supplies:

Game Board
o A map of a local or preferred area.
Two die maximum
Item Cards (52)
Mission Cards (52)
Combat Cards (52)
Player Pieces
o (coin, small toy for custom game)
Health Pieces

Setup:

Place the game board in the middle of a table


o For custom games:
Choose a map of a local or any prefer area, print one out

(i.e. Google maps).


Grid the map with one-inch spaces. The bigger the map the
more spaces there will be, which will allow for more

players.
Mission Cards, Item card, and Combat Cards are shuffled and placed in

designated doted outlines.


Everyone gets three (3) health pieces and starts with one (1) survival
card.

How to Play:

Up to six (6) players can play (depending on map size, more)


Every player starts with an avatar token and three (3) health tokens.
Roll to see who moves first and chooses their starting location. Must
chose a destination on the map (i.e. A, B, C, and so on).

o After the first player chooses their location, the rest of the

players choose their location in a clockwise motion.


First player will draw a Mission card then roll the dice to attempt to
complete the mission described.
o If the player completes the mission, then they will draw from the
Item deck as their reward.
Depending on the amount of item slots the player has,
they will have to decide to keep or discard the item.
o If the player does not complete the mission, then they will have
to draw a combat card.
Current player will roll dice against the previous player to

see who rolls the highest.


If current player loses, they lose a health piece.
You can trade item cards with players adjacent from your square.
Players cannot occupy the same space at once.
o Players can Fight for a desired space by rolling dice.
Loser gets pushed by one square in any direction chosen
by the winner while losing a health piece.

You can only carry 3 item cards at once.


o There are cards that allow more slots.
When you lose all your health, you did not survive the Virus Crisis. The
last person that still has health wins.

Notes:
To try to fix a balancing issue pointed out by a classmate, I split the
deck into three separate decks. Item cards reward the players for completing
mission cards. The Combat cards are consequences for not completing the
suggested mission. Mission cards give the player a goal while making them
do it in a limited time.

If this game were to ever come to fruition there would have to be a


manufactured board that came with the box set. I found that printing a
custom map is not so economical because we had to print nine sheets of
paper which all were in color. It worked well enough for a prototype and the
hardest part was making the grid. I think that (again ever produced
commercially) the game grid should be hexes instead of squares, to allow a
more free roaming feel and would allow me to justify adding barriers that
cant be crossed like bodies of water or mountain ranges.
For the testing we only made three sheets of each card set and pulled
certain cards that we felt unbalanced the game. For example, we pulled
cards that gave too much health and made the game too long. The fighting
mechanic came from when a friend suggested that we cannot be in the same
square, I responded to him by saying fight for it.

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