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David Brown

GAM385
University of Advancing Technology

Clash of Pirates
Game Document

Version (1.0)
Feb. 22, 2014
Last Updated Mar. 30, 2014

David Brown
GAM385
University of Advancing Technology
Part 1:

Game kernel:
A village defense strategy game with the currently popular theme of pirates.
Game synopsis:
In Clash of Pirates, the player takes the role of Captain of your ship and it has wrecked on
an island. In order to protect your loot, the Captain will need to build a new town, erect defenses
and walls to protect their Gold, Sugar, and Rum storages. The Captain will have to train different
pirates to search out other shipwrecked towns and plunder for more booty. Upgrade walls,
defenses, and research better pirates to make the Captains pirate town into a pirate fortress.
Target Audience:
This game is targeted to casual audiences. Anyone with Internet access can play this
game. Moms, Dads, kids, businessmen and women, and grandparents will all enjoy the ease of
play in this game.

Part 2:

Roles and responsibilities:


Who are the developers or team?
The team will need to consist of a programmer, a tester for black box testing, and an
artist if need be.
Who are the target audience and age group?
Version (1.0)
Feb. 22, 2014
Last Updated Mar. 30, 2014

David Brown
GAM385
University of Advancing Technology
This is a casual game, so our target is the mass consumer. Age can range from 8 years
old to 100.
Identify the game and its goal.
Build and upgrade your base with defense buildings, production building, camps, and
resource storages to make you town impenetrable.
What's the concept?
Build a base defense to protect resource and main town hall building.
Game modes?
There are two modes, single player (PvE) and multiplayer (PvP). Single player will
have many base designs for the player to challenge. Multiplayer allows the player to
attack other villages, stealing resources and artifacts.
How many levels?
Single player will have 50 levels in the first year of release.
Level Design?
In single player, there will be 50 levels that will challenge the players. Each will have
a specific design to teach the player how to use each pirate type and efficiently build
an army. In multiplayer, each player will have a blank piece of land to build upon to
try and make the best defense design.
What are the deliverables; platform?
This game will start out on mobile devices via iOS, Android, and Windows phone.
Facebook and other social platforms are being considered.
Is this 2D or 3D?
CoP is a 2D game to get a full perspective of village layout.
Version (1.0)
Feb. 22, 2014
Last Updated Mar. 30, 2014

David Brown
GAM385
University of Advancing Technology
What type of game is this?
CoP is a base defense strategy game.
What are the rules?
Basic rules set:

Fog occurs when certain destruction conditions occurs.


When attacking other bases (PvE or PvP), the players attack will be
rated by a three-skull victory measurement. One Skull is earned if the
Town Hall is destroyed or if 50% of overall town destruction occurs.
Three Skull victories can only be obtained by 100% overall

destruction.
Chests are essentially victory medals, and place players in the rankings
where players will rise and fall. Earn Skulls to gain chests to climb the
rankings. Attacking and not gaining any Skulls will deduct chests from

the attacker and give them to the defender.


If 50% of overall destruction occurs or the town hall is destroyed the
defender gets a 12-hour Fog. If both destruction conditions occur than
the defender gets a 14-hour Fog. 100% destructions give the defender

a 16-hour Fog.
Players can only attack others in PvP if the defender is offline and is
not under fog protection.

Monetization? - Revised
Version (1.0)
Feb. 22, 2014
Last Updated Mar. 30, 2014

David Brown
GAM385
University of Advancing Technology
Anyone can play Clash of Pirates will be a free to play game where all types of
players can join to enjoy this game. There will be in app transactions such as, the
ability to by in-game currency like Gold, Sugar, and Rum. Diamonds can only be
gathered in game from destructible objects or bought with real world money. Every so
often, sales on the in-app purchase packs will provide a bonus on specific packs. For
instance, if the $100 pack usually gives 12,000 Diamonds, then during the sale the
pack will get an extra 50% giving the player 18,000 Diamonds. A $50 value! Players
will also have the option to purchase Fog time. The three different options are 1 Day
of Fog, 3.5 Days of Fog, and 7 Days of Fog. Each option will have a cool down
period, which will be determined during the balancing of the games economy.
Game Economy? - Revised
There are four different resources involved in the in-game economy. Gold allows
for town hall upgrading, wall building and upgrading, defense building and
upgrading, and Rum production building and upgrading. Rum lets the player build
and upgrade camps, Gold production, and train and research pirates. Sugar will be
used for the creation of special pirates and upgrading Hero pirates. Diamonds are
used to speed up build times, provide boosts, buy Fog time, and buy resources.
Characters? - Revised
o Tier 1 pirates:
Strikers - Expert hunters and swashbuckler. Attacks anything on ground

level. Has as sword he uses to cut down the opponent.


Gunners Expert gunmen. Attacks ground and air targets. She is able to

attack at a range with her pistol.


Pickpockets Expert thieves. Targets resources for double damage.
Version (1.0)
Feb. 22, 2014
Last Updated Mar. 30, 2014

David Brown
GAM385
University of Advancing Technology
o Tier 2 pirates:
Brutes These massive guys are the Captains bodyguards. Targets

defense buildings. Mid-level damage per second and high health points.
Powder Monkey Monkeys dressed like pirates carry barrels of
gunpowder that explodes. Targets walls for massive damage (between 4 or
5 multiplier, depends on balance).

Why is the game fun?


Clash of Pirates provides the player with an addicting experience and allows the
player to make his or her own decisions on the army of pirates they build or the way
they design their pirate fortress. Captains can also build alliances and send pirates to
support other captains in the alliance. There are many other features being considered
for more in depth Alliance support.

Game UI: - REVISED


Home Fortress Screen
o This is the screen where the player will spend a bulk of their time. Players will
collect their resources, build defenses, make any upgrades needed, train pirates,
and much more.

o Controls:
Building selection players will tap the desired building, which will give
the player a few options. One, pull up a menu for information on the
building, specific action for that building, and an option to upgrade.
Version (1.0)
Feb. 22, 2014
Last Updated Mar. 30, 2014

David Brown
GAM385
University of Advancing Technology
Second, a building selected will also allow it to be moved, symbolized by
arrows surrounding the building.
o HUD:
Players will find their storage stockpiles across the top of the screen. There
is an icon that represents the corresponding resource and displays a
numerical value within the bar. The bar fills as the storage fills for a visual

representation.
The forth bar to the top right of the screen represents the Diamond
stockpile. A numerical value shows the current amount of Diamonds the
player has. Pushing the plus box will take the player into the store to

buy more.
Under the Diamond stockpile will display the current state of Fog. The
Fog keeps the player from being attacked while offline and is represented

by time in hours.
On the bottom right is the buttons for Shopping, Settings, Mail

(notifications), and Battling.


The Shop button allows the player to go in and select the next building
they are going to make. This menu is sorted by types: Pirates, Plunder,
Defenses, Treasures, Fog, and Loot.
Treasure button lets players buy decorations for their fortress.
Loot button acts as the micro transaction store. Players can buy
resources using their Diamond resource and can buy more

Diamonds with real money.


Pirate button lets the players build research buildings and pirate

camps.
Fog button allows the player to buy a Fog shield with their
Diamond resource.
Version (1.0)
Feb. 22, 2014
Last Updated Mar. 30, 2014

David Brown
GAM385
University of Advancing Technology

Plunder button lets players build their resource production builds

(sugar, coins, rum).


Defense button grants access to the fortress defense buildings.
Setting button allows the player to set different options (Music and sound

effect volumes, Facebook setup, etc.).


Battle button take the player into a screen where they select to fight in the

campaign or plunder from other Captains online.


Mail button allows the player to receive mail from their Alliance and any

notifications from the developer.


The chat button is to the left on the screen. Tap this and a chat area slides
out to be able to chat in the global room or the alliances chat. Also has a

button that will display the Alliances leaderboards.


The amount of chests that are won versus lost depending on victory or not.

Battle Screen

This is the battles command center. It shows the defenders name, how much plunder
is available to the attacking player, a skip button, and the army built for the current
attack.
o Skip button allows the player to find another fortress to attack for a price.
o Plunder shown to the top left of the screen shows how much of each resource
is up for grabs during the attack.
o Chest that are gained or lost is displayed under the receivable plunder.
o Army built is displayed at the bottom.
Tap the pirates that you want to send out to select (which highlights the
selection) and then tap on a deployable area to send out a single troop or
hold to rapidly place.
o Defenders name is displayed at the top center of the screen.

Version (1.0)
Feb. 22, 2014
Last Updated Mar. 30, 2014

David Brown
GAM385
University of Advancing Technology
o The bottom right side of the screen shows the overall damage done to the
defenders village by percent, and shows how many skulls have been acquired.
o On the bottom left side of the screen, there is a button for ending the battle. Can
be used to end the attack to avoid losing more troops or strategically end the
attack when the attacker has gotten what they came for.

UI Concept art:

Version (1.0)
Feb. 22, 2014
Last Updated Mar. 30, 2014

David Brown
GAM385
University of Advancing Technology
Battle Screen UI

Version (1.0)
Feb. 22, 2014
Last Updated Mar. 30, 2014

David Brown
GAM385
University of Advancing Technology

Home Base UI

Version (1.0)
Feb. 22, 2014
Last Updated Mar. 30, 2014

David Brown
GAM385
University of Advancing Technology

Character concept:

Version (1.0)
Feb. 22, 2014
Last Updated Mar. 30, 2014

David Brown
GAM385
University of Advancing Technology
Striker

Version (1.0)
Feb. 22, 2014
Last Updated Mar. 30, 2014

David Brown
GAM385
University of Advancing Technology
Powder Monkey animation sprite

Version (1.0)
Feb. 22, 2014
Last Updated Mar. 30, 2014

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