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Video Interpolation (0 = NO, 1 = Yes)

; Video Interpolation is compatible with scanlines.


; Blends the neighboring pixels on the screen to eliminate pixelation.
antienab=0
; Enable NTSC Filter (0 = NO, 1 = Yes)
; Enable Blargg's wonderful NTSC filter which simulates the artifacts of an
; NTSC TV set - it is probably not a good idea to use with TV-out
; Recommended to use a minimum res of 602x448
NTSCFilter=0
; Blend Frames, Refresh Screen (0 = OFF, 1 = On)
; Blend Frames allows smoother transitions between frames for non-60Hz refresh r
ates.
; Refresh Screen allows the screen to be updated while changing the filter's par
ameters.
NTSCBlend=0
NTSCRef=0
; NTSC TV Attributes [-100..100]
NTSCHue=0
NTSCSat=0
NTSCCont=0
NTSCBright=0
NTSCSharp=0
NTSCGamma=0
NTSCRes=0
NTSCArt=0
NTSCFringe=0
NTSCBleed=0
NTSCWarp=0
; Enable Kreed's 2x Filters (0 = NONE, 1 = 2xSaI, 2 = Super Eagle, 3 = Super 2xS
aI)
; These are Kreed's various 2x filters. They do not exhibit the same level of
; blurring than interpolation/bilinear. MMX support is required.
; This is disabled when other filters are used.
En2xSaI=0
; Use HQ*x Filter (0 = NO, 1 = Yes)
; This is a filter MaxSt has created. These are very CPU intensive filters that
; do very awesome blending to remove the pixelation.
; This is disabled when other filters are used. MMX support is required.
hqFilter=0
; Set HQ*x level [2..4]
; Recommended min resolutions
; HQ2x = 512x448
; HQ3x = 768x672
; HQ4x = 1024x896
hqFilterlevel=2
; Enable Scanlines (0 = NONE, 1 = Full, 2 = 25%, 3 = 50%) - simulate TV scanline
s
; This is compatible with interpolation.
scanlines=0
; Enable Grayscale Mode (0 = NO, 1 = Yes) - don't enable this for other than nos
talgia
; The whole screen is displayed in monochrome color.
GrayscaleMode=0
; Enable High-Res Mode 7 (0 = NO, 1 = Yes)

; Doubles the internal resolution of the image when Mode 7 is in use


; However this disables most filters, except for interpolation.
; This is only useful in certain games and is not useful in general.
; Requires a minimum res of 512x448
Mode7HiRes16b=0
; Sync Frames to Monitor Refresh Rate (0 = NO, 1 = Yes)
; Do not enable if you cannot normally sustain 60fps
vsyncon=0
; Use Triple Buffering (0 = NO, 1 = Yes) - replaces vsync
; This is usually more beneficial than VSync.
; This is not available in Windowed modes.
TripleBufferWin=0
; Force Refresh Rate (0 = NO, 1 = Yes)
; Enable this if you are experiencing visual tearing
; WARNING: Setting a refresh rate that your monitor cannot handle will have
; consequences! The DX Refresh Rate Override in dxdiag must be set to default
; in order for this to work! The refresh rate is only valid if it is supported
; by your system! This option is only useful in fullscreen modes.
ForceRefreshRate=0
SetRefreshRate=60
; Enable KitchenSync/KitchenSyncPAL (0 = NO, 1 = Yes)
; When enabled, ZSNES will use double the refresh rate of the game and use
; half of it to sync with the game to reduce/prevent visual tearing.
; You can enable this if your video card/monitor AND current ZSNES resolution
; supports 100Hz (for PAL games) and 120Hz (for NTSC games)
; KitchenSyncPAL applies to PAL games only, use KitchenSync for PAL+NTSC games.
; WARNING: The DX Refresh Rate Override in dxdiag must be set to default in
; order for this to work!
; This option is completely useless in a non-fullscreen mode.
KitchenSync=0
KitchenSyncPAL=0
; Keep 4:3 Ratio (0 = No, 1 = YES)
; This is particularly handy for those that use laptops/LCDs+non 4:3 resolutions
.
; This can be used for any S/DS mode and any Custom Windowed mode.
; It is not recommended to enable this while under 298x224.
; Disable this if you want to use the non-standard ratio instead.
Keep4_3Ratio=1
; Set Gamma Level [0..15]
gammalevel=0
; ---; -- Sound -; ---; Disable SPC Emulation (0 = NO, 1 = Yes)
; Disabling SPC emulation can improve performance, but at the expense of
; emulation accuracy. There will be no sound output and games might crash.
SPCDisable=0
; Enable Sound Emulation (0 = Off, 1 = ON) - disable if you need the performance
; If SPC emulation is disabled, there will be no sound output.
soundon=1

; Enable Stereo Sound (0 = Off, 1 = ON) - disable if you need the performance
StereoSound=1
; Swap Left Audio Channel w/Right (0 = NO, 1 = Yes)
RevStereo=0
; Simulate Surround Sound (0 = NO, 1 = Yes)
; Enable a simulated 2 speaker surround sound effect.
; Do not enable if playing a game that has its own surround sound effects.
; Stereo Sound must be enabled for this to work.
Surround=0
; Use Primary Sound Buffer (0 = NO, 1 = Yes)
; Enable this if you are experiencing sound playback/static problems.
PrimaryBuffer=0
; Sampling Rate: (0 = 8000Hz, 1 = 11025Hz, 2 = 22050Hz, 3 = 44100Hz,
;
4 = 16000Hz, 5 = 32000Hz, 6 = 48000Hz)
; Using any other sound frequencies other than the default 32000Hz
; is COMPLETELY UNACCEPTABLE in use for sound bug reports.
SoundQuality=5
; Sound Volume Level [0..100]
MusicRelVol=100
; Enable Sound Interpolation (0 = None, 1 = GAUSSIAN, 2 = Cubic, 3 = 8-point)
; Sound interpolation smooths out the waveform of lower frequency sounds.
; Using any other setting other than the default Gaussian interpolation is
; COMPLETELY UNACCEPTABLE in sound bug reports.
SoundInterpType=1
; Enable Low-Pass Filter (0 = NONE, 1 = Simple, 2 = Dynamic, 3 = Hi-quality)
; A low-pass filter improves the bass in the sounds.
; This is useful if you have a Subwoofer.
LowPassFilterType=0
; Disable Echo (0 = NO, 1 = Yes)
; Disables the echo effect in the sound.
EchoDis=0
; ---; -- Saves -; ---; Number of Rewind States [0..99]
RewindStates=8
; Delay between rewinds [1..99] - (1 = 200ms, 5 = 1s, 10 = 2s)
RewindFrames=15
; Don't Save SRAM (0 = NO, 1 = Yes)
; Only enable this if you don't want to Save SRAM at any given time.
; This option will make Update SRAM in Real-Time useless.
nosaveSRAM=0
; Update SRAM in Real-Time (0 = NO, 1 = Yes)
; This is useful if you fear something will prevent ZSNES from exiting normally.
; It is required to play games that store important values directly to SRAM.
; ZSNES normally updates SRAM on exit.
; If Don't Save SRAM is enabled, this option is useless.
SRAMSave5Sec=0

; Load SRAM w/Savestates (0 = No, 1 = YES)


; Enable this when you want to use the SRM that is stored within the savestate.
; Warning: You will overwrite the existing SRM that you are currently using.
; It is required to properly use states with games storing important values
; directly in SRM.
SRAMState=1
; Select Latest Save State Slot on Game Load (0 = NO, 1 = Yes)
; Enable this if you want to load the last saved savestate quickly
; (via the load savestate button/GUI option) after loading the game.
LatestSave=0
; Auto Increment State Slot First, then Save State (0 = NO, 1 = Yes)
; Enable this if you have a tendency in saving accidentally to an existing
; savestate.
AutoIncSaveSlot=0
; Save in 10 save block (0 = NO, 1 = Yes)
; This may be handy if you want to save within a block (0-9, 10-19, etc.)
AutoIncSaveSlotBlock=0
; Auto State Save/Load (0 = NO, 1 = Yes) - uses a special state
; Enable this if you wish a special state to be saved on a visit to the GUI.
; This state will automatically be loaded when you load a game.
AutoState=0
; Pause Emulation After Loading a Save State (0 = NO, 1 = Yes)
PauseLoad=0
; Pause Emulation After Using Rewind (0 = NO, 1 = Yes)
PauseRewind=0
; ---; -- Emulation -; ---; Percent to Execute [50..150] - only modify if you know what you are doing
; Changing this value may help certain games run.
per2exec=100
; Disable Hacks (0 = NO, 1 = Yes)
; Set this to 1 if you want to disable game specific hacks
HacksDisable=0
; Frameskip: [0..10] (0 = AUTO, 1-10 = Manual 0-9)
frameskip=0
; Max Frameskip Allowed for Auto Frameskip [0..9]
maxskip=9
; Fastforward/Slowdown Keys Behaviour (0 = HELD, 1 = Toggle)
FastFwdToggle=0
; Fastforward/Slowdown Factors [0..28] (0 = factor 2, 28 = factor 30)
FFRatio=8
SDRatio=0
; Emulation Speed Throttle [0..58] (0 = speed/30, 29 = 1x, 58 = 30x)
; Fast-forward multiplicator is currently inaccurate
EmuSpeed=29

;
;
;
;
;

----- Paths ----It is suggested to go to GUI->Paths and modify the paths from there.
ROMs drive + directory

; Note, when entering a path, make sure every backslash is doubled


; "C:\Games\SNES" for example is incorrect.
; "C:\\Games\\SNES" is correct.
ROMPath="G:\\snes\\"
; Save states & SRAMs, snapshots, SPCs
SRAMPath=""
SnapPath=""
SPCPath=""
; BIOS/base carts (BS-X, Sufami Turbo, Same Game & SD Gundam G-Next)
BSXPath=""
STPath=""
SGPath=""
GNextPath=""
; SPC7110 graphic packs
FEOEZPath=""
SJNSPath=""
MDHPath=""
SPL4Path=""
; ---; -- GUI -; ---; Disable GUI (0 = NO, 1 = Yes)
guioff=0
; Show All Files in 'Load Game' Menu (0 = NO, 1 = Yes)
showallext=0
; Filename Display Mode (0 = LONG FILENAME, 1 = Internal header name)
GUIloadfntype=0
; Recent games played, you shouldn't edit this manually (8.3 / Paths / LFN)
prevloadiname="Top_Gear_3000_(U).smc"\0"\'
"\"Metal Warriors (U).smc"\0"&
"\"Top_Gear_3000_(U).smc"\0"\'
"\"Top_Gear_3000_(U).smc"\0"q! "
prevloaddnamel=0"!
"\"G:\\snes\\"\0"B% "\"G:\\snes\\"\0"B% "\"G:\\\\snes\\
"\0"@% "\"G:\\"\0"(F "
prevloadfnamel="Top_Gear_3000_(U).smc"\0"5% "\"Metal Warriors (U).smc"\0"4%
"\"Top_Gear_3000_(U).smc"\0"5% "\"Top_Gear_3000_(U).smc"\0"uE "
; Freeze Recent Games List (0 = NO, 1 = Yes)
prevlfreeze=0
; Right Mouse Click Enters/Exits GUI (0 = NO, 1 = Yes)
GUIRClick=0
; Left Handed Mouse Behavior for GUI (0 = NO SWAP, 1 = Swap)
; (swap left and right buttons)
lhguimouse=0
; Show Mouse Cursor Shadow (0 = No, 1 = YES)
; Displays a shadow under the mouse cursor.
mouseshad=1

; Wrap Mouse Cursor (0 = NO, 1 = Yes)


; If enabled, the cursor will wrap around to the other side.
; Only useful for Fullscreen modes.
mousewrap=0
; Trap Mouse Cursor in Window (0 = NO, 1 = Yes)
; Only useful in Windowed modes.
TrapMouseCursor=0
; Use Mouse Wheel to Scroll (0 = No, 1 = YES)
MouseWheel=1
; ESC to Game Menu (0 = No, 1 = YES)
; If yes, visiting the GUI will have the Game Menu automatically selected.
; It will also enable the main menu keyboard shortcuts.
esctomenu=1
; Control the GUI Using Gamepad 1 (0 = NO, 1 = Yes)
JoyPad1Move=0
; Filter GUI Display (0 = No, 1 = YES)
; If enabled, the current filter you are using will also filter the GUI.
FilteredGUI=1
; Use Custom Font (0 = NO, 1 = Yes)
; The font currently reads off a format as defined by zfile.txt
newfont=0
; Save GUI Window Positions (0 = NO, 1 = Yes)
savewinpos=0
; GUI windows X/Y coordinates - GUI setup showing windows #
;
;
;
;
;
;
;
;
;
;
;
;
;

Game
Config
Cheat
Netplay
Misc
------------------------------------------------------------------1:Load
3:Input
7:Add Code [Internet] 9:Misc Keys
Run
------7:Browse
10:GUI Opts
12:Reset
17:Devices 13:Search
15:Movie Opt
------18:Chip Cfg
16:Key Comb.
14:Save State ------Save Cfg
2:Open State 4:Options
------14:Pick State 5:Video
11:About
------6:Sound
Quit
19:Paths
20:Saves
21:Speed

; X positions [-233..254] (windows #0 to #22)


GUIwinposx=0,6,65,33,42,2,34,6,64,8,8,33,56,64,56,5,3,28,48,6,28,53,0
; Y positions [8..221] (windows #0 to #22)
GUIwinposy=0,20,70,20,20,20,20,20,30,30,20,20,60,30,60,20,20,60,60,20,30,20,0
; GUI Background Effect
; (0 = NONE, 1 = Snow, 2 = Water A, 3 = Water B, 4 = Burn, 5 = Smoke)
GUIEffect=1
; GUI Palette Mods:
; Background RGB Tint [0..31]
GUIRAdd=15

GUIGAdd=10
GUIBAdd=31
; Titlebar RGB Tint [0..31]
GUITRAdd=0
GUITGAdd=10
GUITBAdd=31
; Windows RGB Tint [0..31]
GUIWRAdd=8
GUIWGAdd=8
GUIWBAdd=25
; Main Window Always on Top (0 = NO, 1 = Yes)
AlwaysOnTop=0
; Save Main Window Position (0 = No, 1 = YES) and X/Y coordinates
SaveMainWindowPos=1
MainWindowX=464
MainWindowY=226
; Allow Multiple ZSNES Instances at Once (0 = No, 1 = YES)
AllowMultipleInst=1
; ---; -- Cheats -; ---; Autoload .CHT files (0 = NO, 1 = Yes)
; Enable the use of stored cheat files on load.
AutoLoadCht=0
; Selected Size Search (0 = 1 BYTE, 1 = 2B, 2 = 3B, 3 = 4B)
CheatSrcByteSize=0
; Selected Numerical Base (0 = DECIMAL, 1 = Hexadecimal)
CheatSrcByteBase=0
; Search Type (0 = EXACT VALUE, 1 = Comparative)
CheatSrcSearchType=0
; Add Code for Most Significant Byte Only (0 = NO, 1 = Yes)
CheatUpperByteOnly=0
; ---; -- Movies -; ---; For other input settings see zmovie.cfg
; Display Movie Frame # During Record/Replay (0 = NO, 1 = Yes)
MovieDisplayFrame=0
; Movie Default Start Method (0 = NOW, 1 = Power-On,
;
2 = Reset, 3 = Power-On without SRAM)
MovieStartMethod=0
; Switch Modes when Loading a Movie State (0 = NO, 1 = Switch to Record, 2 = Swi
tch to Playback)
MZTForceRTR=0
; ZMV -> AVI Conversion Mode: (0 = No Video, 1 = Raw Video, 2 = Ffv1, 3 = x264,

;
4 = XVID, 5 = Custom)
; The compression codecs can only be used if you provide them yourself.
; See zmovie.cfg for details.
MovieVideoMode=4
; Dump Audio Along w/Video (0 = No, 1 = YES)
MovieAudio=1
; Compress Audio Stream On-The-Fly (0 = No, 1 = YES)
; The compression codecs can only be used if you provide them yourself.
; See zmovie.cfg for details.
MovieAudioCompress=1
; Merge Audio and Video Streams Upon Conversion End (0 = No, 1 = YES)
MovieVideoAudio=1
;
;
;
;

----- Keyboard Hotkeys ----(you shouldn't edit these directly unless you know what you're doing)

; Super Scope Keys:


; Extra Device in Port 1/2 Cycle
KeyExtraEnab1=0
KeyExtraEnab2=0
; State Keys:
; Save State / Select Slot Menu / Load State
KeySaveState=60
KeyStateSelct=61
KeyLoadState=62
; Increase / Decrease Slot # / Direct Slot # Select
KeyIncStateSlot=0
KeyDecStateSlot=0
KeyStateSlc0=0
KeyStateSlc1=0
KeyStateSlc2=0
KeyStateSlc3=0
KeyStateSlc4=0
KeyStateSlc5=0
KeyStateSlc6=0
KeyStateSlc7=0
KeyStateSlc8=0
KeyStateSlc9=0
; Rewind
KeyRewind=0
; Speed Keys:
; Fast-Forward, Slow-Motion
KeyFastFrwrd=41
KeySlowDown=0
; Frame Rate Up/Down (Manual Frameskip)
KeyFRateUp=0
KeyFRateDown=0
; Speed Throttle Up/Down/Reset to Normal (Auto Frameskip)
KeyEmuSpeedUp=0
KeyEmuSpeedDown=0
KeyResetSpeed=0
; Pause Emulation, Frame Advance Keys

EMUPauseKey=25
INCRFrameKey=0
; Shortcuts:
; BG 0-3, Sprite Layer Display Toggles
KeyBGDisble0=2
KeyBGDisble1=3
KeyBGDisble2=4
KeyBGDisble3=5
KeySprDisble=6
; Sound Channel 0-7 Output Toggles
KeyDisableSC0=63
KeyDisableSC1=64
KeyDisableSC2=65
KeyDisableSC3=66
KeyDisableSC4=67
KeyDisableSC5=68
KeyDisableSC6=87
KeyDisableSC7=88
; Sound Volume Up/Down
KeyVolUp=0
KeyVolDown=0
; Quit ZSNES / Load Menu / Reset Game / Panic Key
KeyQuickExit=0
KeyQuickLoad=0
KeyQuickRst=0
KeyResetAll=7
; Clock Display Toggle
KeyQuickClock=0
; Netplay In-Game Chat
KeyQuickChat=20
; Screenshot Hotkey
KeyQuickSnapShot=0
; Capture SPC Hotkey
KeyQuickSaveSPC=0
; Use Player 3/4 Input as Player 1/2's Toggle
KeyUsePlayer1234=0
; FPS Display Toggle
KeyDisplayFPS=0
; Laptop Battery Display Toggle
KeyDisplayBatt=0
; Video Engine: Old/New Graphic Engine | Windowing | Offset Effects Toggles
KeyNewGfxSwt=9
KeyWinDisble=10
KeyOffsetMSw=11
; Gamma Correction Up/Down
KeyIncreaseGamma=0
KeyDecreaseGamma=0

; Movie Chapters: Insert / Go to Previous / Go to Next


KeyInsrtChap=0
KeyPrevChap=0
KeyNextChap=0
; Movie state load mode cycle
KeyRTRCycle=0
; ---; -- Misc -; ---; Calculated Checksum & Hash: Don't Edit by Hand !
TimeChecker=252
PrevBuildNum=0
; Display First-Time Use Reminder (0 = YES, 1 = No)
FirstTimeData=1
; Enable Debugger (0 = NO, 1 = Yes)
debuggeron=0
; Prevent ZSNES from Saving the Configuration on Exit (0 = NO, 1 = Yes)
cfgdontsave=0
; - EOF Q

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