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The Closed World offers a radically new alternative to the canonical histories of computers and cognitive science. Arguing that we can make sense of computers as tools only when we simultaneously grasp their roles as metaphors and political icons, Paul Edwards shows how Cold War social and cultural contexts shaped emerging computer technology—and were transformed, in turn, by information machines.
The Closed World explores three apparently disparate histories—the history of American global power, the history of computing machines, and the history of subjectivity in science and culture—through the lens of the American political imagination. In the process, it reveals intimate links between the military projects of the Cold War, the evolution of digital computers, and the origins of cybernetics, cognitive psychology, and artificial intelligence.
Edwards begins by describing the emergence of a "closed-world discourse" of global surveillance and control through high-technology military power. The Cold War political goal of "containment" led to the SAGE continental air defense system, Rand Corporation studies of nuclear strategy, and the advanced technologies of the Vietnam War. These and other centralized, computerized military command and control projects—for containing world-scale conflicts—helped closed-world discourse dominate Cold War political decisions. Their apotheosis was the Reagan-era plan for a "Star Wars" space-based ballistic missile defense.
Edwards then shows how these military projects helped computers become axial metaphors in psychological theory. Analyzing the Macy Conferences on cybernetics, the Harvard Psycho-Acoustic Laboratory, and the early history of artificial intelligence, he describes the formation of a "cyborg discourse." By constructing both human minds and artificial intelligences as information machines, cyborg discourse assisted in integrating people into the hyper-complex technological systems of the closed world.
Finally, Edwards explores the cyborg as political identity in science fiction—from the disembodied, panoptic AI of 2001: A Space Odyssey, to the mechanical robots of Star Wars and the engineered biological androids of Blade Runner—where Information Age culture and subjectivity were both reflected and constructed.
The Closed World offers a radically new alternative to the canonical histories of computers and cognitive science. Arguing that we can make sense of computers as tools only when we simultaneously grasp their roles as metaphors and political icons, Paul Edwards shows how Cold War social and cultural contexts shaped emerging computer technology—and were transformed, in turn, by information machines.
The Closed World explores three apparently disparate histories—the history of American global power, the history of computing machines, and the history of subjectivity in science and culture—through the lens of the American political imagination. In the process, it reveals intimate links between the military projects of the Cold War, the evolution of digital computers, and the origins of cybernetics, cognitive psychology, and artificial intelligence.
Edwards begins by describing the emergence of a "closed-world discourse" of global surveillance and control through high-technology military power. The Cold War political goal of "containment" led to the SAGE continental air defense system, Rand Corporation studies of nuclear strategy, and the advanced technologies of the Vietnam War. These and other centralized, computerized military command and control projects—for containing world-scale conflicts—helped closed-world discourse dominate Cold War political decisions. Their apotheosis was the Reagan-era plan for a "Star Wars" space-based ballistic missile defense.
Edwards then shows how these military projects helped computers become axial metaphors in psychological theory. Analyzing the Macy Conferences on cybernetics, the Harvard Psycho-Acoustic Laboratory, and the early history of artificial intelligence, he describes the formation of a "cyborg discourse." By constructing both human minds and artificial intelligences as information machines, cyborg discourse assisted in integrating people into the hyper-complex technological systems of the closed world.
Finally, Edwards explores the cyborg as political identity in science fiction—from the disembodied, panoptic AI of 2001: A Space Odyssey, to the mechanical robots of Star Wars and the engineered biological androids of Blade Runner—where Information Age culture and subjectivity were both reflected and constructed.
The Closed World offers a radically new alternative to the canonical histories of computers and cognitive science. Arguing that we can make sense of computers as tools only when we simultaneously grasp their roles as metaphors and political icons, Paul Edwards shows how Cold War social and cultural contexts shaped emerging computer technology—and were transformed, in turn, by information machines.
The Closed World explores three apparently disparate histories—the history of American global power, the history of computing machines, and the history of subjectivity in science and culture—through the lens of the American political imagination. In the process, it reveals intimate links between the military projects of the Cold War, the evolution of digital computers, and the origins of cybernetics, cognitive psychology, and artificial intelligence.
Edwards begins by describing the emergence of a "closed-world discourse" of global surveillance and control through high-technology military power. The Cold War political goal of "containment" led to the SAGE continental air defense system, Rand Corporation studies of nuclear strategy, and the advanced technologies of the Vietnam War. These and other centralized, computerized military command and control projects—for containing world-scale conflicts—helped closed-world discourse dominate Cold War political decisions. Their apotheosis was the Reagan-era plan for a "Star Wars" space-based ballistic missile defense.
Edwards then shows how these military projects helped computers become axial metaphors in psychological theory. Analyzing the Macy Conferences on cybernetics, the Harvard Psycho-Acoustic Laboratory, and the early history of artificial intelligence, he describes the formation of a "cyborg discourse." By constructing both human minds and artificial intelligences as information machines, cyborg discourse assisted in integrating people into the hyper-complex technological systems of the closed world.
Finally, Edwards explores the cyborg as political identity in science fiction—from the disembodied, panoptic AI of 2001: A Space Odyssey, to the mechanical robots of Star Wars and the engineered biological androids of Blade Runner—where Information Age culture and subjectivity were both reflected and constructed.
Contents
Preface ix
Acknowledgments xvii
I
“We Defend Every Place”: Building the Cold War World |.
2
Why Build Computers?: The Military Role in Computer Research 43
3
SAGE
sa
4
From Operations Research to the Electronic Battlefield 113
5
Interlude: Metaphor and the Politics of Subjecti:
6
The Machine in the Middle: Cybernetic Psychology and World
Warll = 175
7
Noise, Communication, and Cognition 209viii Contents
8
Constructing Artificial Intelligence 239
9
Computers and Politics in Cold War IT 275
10
Minds, Machines, and Subjectivity in the Closed World 303
Epilogue: Cyborgs in the World Wide Web 353
Notes 367
Index 429Preface
The primary weapons of the Cold War were ideologies, alliances, ad-
visors, foreign aid, national prestige—and above and behind them all,
the juggernaut of high technology. Nuclear warheads, intercontinen-
tal jet bombers, ICBMs, and satellites formed the war's strategic back-
bone. Even this close to the Gold War's end, we can begin to see how
the existence of these technologies shaped patterns of thought in both
military and civilian life. The strange but compelling logic of nuclear
deterrence required ever-expanding, ever-improving, ruinously ex-
pensive arsenals of high-technology weapons; these weapons played a
double role as arms and as symbols of power, prowess, and prestige.
Without their intercontinental reach and prodigious destructive
force, the Cold War could never have become a truly global contest.
Without their power as symbols—both of apocalypse and of the suc-
cess or failure of entire social orders—it could never have become so
wuly total, such a titanic battle for hearts and minds as well as hands.
Of all the technologies built to fight the Cold War, digital computers
have become its most ubiquitous, and perhaps its most important, legacy
Yet few have realized the degree to which computers created the techno-
logical possibility of Cold War and shaped its political atmosphere, and
virtually no one has recognized how profoundly the Cold War shaped
computer technology. Its politics became embedded in the machines—
even, at times, in their technical design—while the machines helped
make possible its politics. This book argues that we can make sense of the
history of computers as tools only when we simultancously grasp their
history as metaphors in Cold War science, politics, and culture.
Historiography is always guided by specific tropes, genres, and plot
structures. These are what enable any narrative to achieve its sense of
coherence—its sense of “being a story” and therefore of embodying ax Preface
possible truth. The favored tropes and plots of any given history re-
flect the perspective of the historian and influence how material is
deemed relevant.!
This book is built around a history of computers as a central tech-
nology of Cold War military forces, on the one hand, and as an axial
metaphor in psychological theory, on the other. It thus responds to a
large existing literature on computers and cognitive science, one that
is dominated by two major genres of historiography. As Michael Ma-
honey has observed, these genres correspond to the two major histor
ical sources of digital computer technology: machine logic, on the one
hand, and machine calculation, on the other.
The first genre is an intellectual history in which computers func-
tion primarily as the embodiment of ideas about information, sym-
bols, and logic. This is the version of history that is usually told by
computer scientists,> cognitive scientists, and historians concerned
with the evolution of concepts. It focuses on the logical power and
psychological insights made possible by the computer. According to
the canonical story, recounted in most textbooks as well as in pract
cally every major study of cognitive psychology and artificial intelli-
gence, computer technology opened the intellectual door to the
solution of certain essentially philosophical problems about knowl-
edge, perception, and communication first posed in a primitive fash-
ion by the ancient Greeks. The invention of programmable machines
capable of complex symbolic processing made it possible to pose such
questions in ways more tractable to the theoretical and experimental
methods of scientific inquiry.
‘The standard lineage here runs from Plato's investigations of the
foundations of knowledge and belief, through Leibniz’s rationalism,
to Lady Lovelace’s notes on Charles Babbage’s Analytical Engine and
Boole’s Laws of Thought in the nineteenth century. In the twentieth
century, Alan Turing’s invention of the digital logic machine in 1936
(and later his test for machine intelligence), Norbert Wiener’s cyber-
netic theory, the McCulloch-Pitts theory of neuron nets as Turing ma-
chines, and John von Neumann's comparisons of the computer and
the brain are taken as founding moments. This tale reaches its climax
in the 1956 consolidation of artificial intelligence research by John
McCarthy, Marvin Minsky, Allen Newell, and Herbert Simon and the
movement of information theory into psychology through the work of
George Miller, J. C. R. Licklider, and others in the late 1950s. In the
late 1980s, the rise of parallel distributed processing and neural net-Preface xi
works marks ever-closer convergence in the study of human and ma-
chine intelligence. Most of the characters in this version of the story
are philosophers, scientists, or mathematicians concerned with logic.
Very late in the game, some are psychologists using concepts of infor-
mation processing to extend or overturn behaviorist models in favor
of new cognitive theories. All are intellectuals and theorists.
Some pose this story as one in which the confusion of philosophy is
gradually replaced by the precision and clarity of science. Others tell
it as one of convergence and complementarity between scientific
progress and philosophical ideas, with computers finally opening the
Way to experimental modeling of otherwise untestable theories. But
every story in this genre makes the history of computers and cognitive
science primarily a history of ideas. The genre’s major tropes are
progress—knowledge expanding through a steady stream of new dis
coveries—and revolution. The “computer revolution” of the 1950s
linked calculation to communication, control, and simulation through
new theories of information and symbolic programming. The “cogni-
tive revolution” of the late 1950s carried these ideas to a wide range of
previously divergent disciplines, such as psychology, linguistics, and
neuroscience, bringing them new direction, linkage, and coherence.>
The second genre is an engineering/economic history focusing on
computers as devices for processing information. This version, natu-
rally enough, is the one told by computer engineers, business histori-
ans, and others with a primary interest in the technology and its social
impacts. It focuses on the insights and technical capabilities needed to
create and develop the computer as a digital calculating machine.
This version typically begins (after bows to the abacus and the early
calculating machines of Pascal, Leibniz, and others) in the 1820s with
Charles Babbage’s Difference Engine and his later, more sophisti-
cated Analytical Engine.® It then runs from Herman Hollerith, the
1890s inventor of punched-card tabulation, to Vannevar Bush and
his 1930s analog differential analyzers. George Stibitz, John Atanasoff,
and Howard Aiken and their World War II-era electromechanical
calculators are next, followed by Presper Eckert, John Mauchly, Tur-
ing, and von Neumann and their stored-program electronic comput-
ers, completed just after the war’s end. The story moves on to
UNIVAG, IBM, and the many other corporate developers of com-
mercial computer equipment, as computers spread from military and
university installations through factories and offices and into the
home. In the 1980s, personal computers and computer networks capxii Preface
the triumphant tale of a rising information economy, the vigorous
backbone of an equally potent information society.
While some of the characters are the same, this story is mainly
about engineers, their inventions, and the companies that developed
and sold them. Usually these histories focus on technical and eco-
nomic facts about computers: how they came to be invented and com-
mercialized, the jobs they automated or wansformed, and. the
technological achievements that build on their abilities. The com-
puter’s effects, in this story, are practical. The computer is a business
machine, a tool of science, and a complex, ingeniously designed arti-
fact. Information is a commodity rather than a concept. Calculation,
control, and communication are significant because they allow the
economic exploitation of information. Like its intellectual-history
counterpart, the major tropes of this engineering/economic history
are progress (of technology rather than ideas) and revolution. The in-
ventors and engineers behind the “computer revolution,” here driven
by inevitable market forces, are cast as towering visionaries whose
technological achievements have led or will lead to major social
change.”
These parallel stories exist for a reason. Computers display, Janus-
like, a double aspect. They consist simultaneously of hardware, whose
heritage lies within the history of technology, and software, whose an-
cestry lies in mathematics and formal logic. With few exceptions, these
realms remained largely separate until World War I, when the ma-
chine calculation (hardware) and machine logic (software) traditions
converged in the stored-program electronic digital computer. This
partly explains the divided character of computer historiography,
which to date has consisted largely of accounts written by authors de-
scended from one of these two traditions.
What is important here is that the tropes and plot lines of both gen-
res impose requirements that lead authors to ignore or downplay
phenomena outside the laboratory and the mind of the scientist or
engincer. Both versions of the story explain developments in a given
field solely from the perspective of actors within it. As Mahoney puts
it, the authors of this “insider history...take as givens...what a
more critical, outside viewer might see as choices.” There is litde
place in such accounts for the influence of ideologies, intersections
with popular culture, or political power. Stories based on the tropes
of progress and revolution are often incompatible with these more
contingent forms of historyPreface xiii
This book is built on an implicit critique of existing computer histo-
riography. Instead of progress and revolution, the plot structure I
shall use emphasizes contingency and multiple determination. I shall
cast technological change as technological choice, tying it to political
choices and socially constituted values at every level, rendering tech-
nology as a product of complex interactions among scientists and en-
gineers, funding agencies, government policies, ideologies, and
cultural frames.
The Closed World emphasizes linkages and problems ignored or
downplayed by most of the extant texts. My ultimate goal is to prove
the utility of a more integrated historical approach by showing how
ideas and devices are linked through politics and culture. To this end,
I follow both concepts and technologies through many layers of rela-
tionships: of individual scientists and engineers with military technical
problems; of computer development projects with military agencies
and their problems; of large-scale political trends with the direction
and character of research; of computer metaphors with scientific re-
search programs; and of cultural productions with scientific and tech-
nological changes.
As for my own tropes, I will employ the concepts of metaphor and
discourse. This latter term, not an entity but an analytical construct,
refers to an ensemble of heterogeneous elements loosely linked
around material “supports,” in this case the computer. Discourses, in
my usage, include techniques, technologies, metaphors. and experi-
ences as well as language. Closed-world discourse articulated geopolitical
strategies and metaphors (such as “containing” Communism) in and
through military systems for centralized command and control. C)-
borg discourse articulated metaphors of minds as computers in and
through integrated human-machine systems and technologies of arti-
ficial intelligence. Though scientists, engineers, and politicians wied
to hold them separate, Cold War popular culture grasped the inti-
mate connection between the closed world and the cyborg. Closed-
world drama, in film and fiction, repeatedly dramatized them
together, articulating the simultaneous construction of the material
realm of technology, the abstract realm of strategy and theory, and
the subjective realm of experience.
One criticism that may be leveled against my account is that I un-
derstate or ignore the roles of the computer industry and of economic
incentives in the development of computer technology. Thus, some
will conclude, I inevitably overstate the influence of military agenciesxiv Preface
and their priorities. In reply, I would emphasize two points. First,
during the period I discuss, the role of industry was often closely co-
ordinated with military plans.’ Second, I am writing against the back-
drop of a field almost entirely dominated by engineering/economic
studies. This book attempts a kind of “counterhistory,” a corrective to
perspectives that create the impression of an inevitable progress
driven by impersonal market forces and technical logics. In rendering
technological change as a matter of politically significant choices, and
technological metaphor as a fundamental element of culture and poli-
tics, I aim to set the history of computers on a new course.
Some will also object that to treat Cold War politics as an American
theater is to ignore its leading actor, namely the Soviet Union. On this
view, Soviet actions and policies tightly constrained the grand strategy
I will describe. The decisions taken by U.S. leaders were often the
only politically possible responses to the Soviet military buildup and
its declared hostility to Western powers. The closure of Soviet society
forced American decisionmakers to act on the basis of small amounts
of very uncertain information. Lacking firm intelligence and facing
awesome weapons against which no real defense was possible, pru-
dence dictated only one possible course: a massive military buildup on
every conceivable axis.!° Therefore, picturing the Cold War as a
drama constructed by and within the United States reverses the causal
arrow, granting American leaders a wider range of choices than they
actually had.
1 believe that this view apologizes too easily for the vigorous Ameri-
can role in history’s most expensive and dangerous arms race. My
own concept of that role will become clear enough in what follows.
Yet even the most benign possible view of American goals and tactics
in the Cold War is compatible with the argument I make in this book.
It was precisely the political closure of Soviet society that allowed it to
function in American political discourse as an enigmatic and terrify-
ing Other. This Other led, incontestably, an ideological as well as a
politico-military life, and it was in part this double nature that pro-
duced the strange political culture of the closed world. American
leaders probably did have more choices than they realized. But in my
view, the reasons they did not realize this had everything to do with
the discourse they applied to the interpretation of their situation. My
picture of politics as discourse in no way denies the reality of events or
the important influence of Soviet actions. Instead, it frames them in a
way that allows their strategic dimensions to be grasped simultane-Preface xv
ously as technological forms and subjective spaces—as design impera-
tives and prescriptions for political identities as well as descriptions of
objective situations.
This book views three apparently disparate histories—the history of
American global power, the history of computing machines, and the
history of mind and subjectivity as reflected in science and culture—
through the lens of the American political imagination. The links, 1
will argue, are partial and sometimes contradictory, and for this rea-
son my presentation is kaleidoscopic, often more collage than linear
narrative. But the links are real, and without some attempt to trace
their patterns any effort to understand the place of computers in
American culture is incomplete. Not only as tools but also as models
and metaphors, computers connect cognitive psychology and artificial
intelligence to high-technology warfare and to the institutional struc-
ture of the modern state.
A very different kind of history lies hidden in the interstices of the
received intellectual and engineering/economic histories. It is a story
neither of ideas alone nor of machines and their effects, but of ideas,
experiences, and metaphors in their interaction with machines and
material change. At its heart are political ends and cultural transi-
tions ignored by the canonical tale. By exploring not the history of
computers and computer metaphors, but @ history, constructed as a
counterpoint to those the field itself has generated, this book attempts
to shift the focus of historical inquiry from the power of computer
technology and the truth of cognitive science to their meaning for po-
litical and cultural identity.
In writing The Closed World I have tried to consider the needs of a va
ety of audienci
Historians of technology and science will find a revi-
sionist account of the coevolution of computers and theories of mind.
Political and cultural historians will find an extended exploration of
the interplay between technology, politics, and culture in the Cold
War. People interested in cultural studies and science and technology
studies will, I hope, find the concepts of discourse, political identity,
subjectivity, and closed-world vs. green-world drama useful as analyti-
cal tools. Computer professionals will find a different perspective on
the larger history surrounding computer science and engineering, as
well as detailed accounts of major computer projects of the 1950s. Fi-
nally, for the growing numbers of scientifically and technologically lit-
erate generalists, the book tenders an extended exploration of thewi Preface
subtle and intricate relations of science and engineering with the evo-
lution of modern society.
To speak plainly and intelligibly to such diverse groups, I have at-
tempted wherever possible to avoid technical language or analytical
jargon. Where necessary, I have provided concise definitions of sig-
nificant terms, but technical details are rarely crucial to my argument.
Readers completely unfamiliar with the principles of computer tech-
nology may, however, wish to keep a book like Joseph Weizenbaum’s
Computer Power and Human Reason by their side for ready reference
For readers interested in a more extended historical survey of the in-
tellectual problems and conceptual frameworks of cognitive psychol-
ogy, I suggest Howard Gardner’s The Mind’s New Science. Notes
throughout the text provide pointers to the existing historical litera-
ture, but readers entirely unacquainted with work in this field might
wish to peruse Stan Augarten’s highly readable and comprehensive
(though sometimes inaccurate) Bit by Bit: An Ilustrated History of Com-
puters or Kenneth Flamm’s definitive two-volume economic history,
Targeting the Computer and Creating the Computer.
Finally, I want to mention two terminological points. I will be dis-
cussing several kinds of computers, including mechanical calculators
and electromechanical analog computers. My convention throughout
will be to use the term “computer” in its ordinary modern sense as re-
ferring to the electronic stored-program digital computer.!! When
speaking of manual, analog, and pre-electronic computing technolo-
gies, I will specify them as such.
In general I have avoided the use of gendered pronouns, except in
direct quotations from other authors and when discussing groups,
such as Air Force pilots, historically made up exclusively or over-
whelmingly of men. References to “him” or “his” should thus be
taken literally. Although gender ideology is only a tertiary theme in
this book, I have tried in this way to gesture toward historical links
(which I have discussed elsewhere) between the traditionally extreme
masculinity of the military world, the political culture of democracies,
and the rationalistic masculinity of many computer cultures.'?