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Savetheconceptofimaginationasitisbeingdrainedformtheworldbyacertainfigure
PC
Ayoungcatwhoseyouthenablesthecharactertoretainthierimagination
GameplaySystems:
Theprotagonistcancreatecertainobjectsalimitedamountoftimesandretainstheminthier
imagination.
ThePCcanonlyproducesomanyobjectsatoncewhichexpireafteranumberofseconds,
correlativetothedurationstatedwithintheupgradescreen,boughtbythecurrencyofthegame.
Conceptsareacurrencywithinthiscat'smindwhichunlocksnewobjectswhichcanbemade
asillusionstojumponorreplicatetheirrealworldmechanics.
Ahealthsystemwillalsobeinclude,onabasisofhavingXliveswhichcausetheplayerto
flickerandbecomemomentarilyimmunefromdamageintheprocess.Whenalllivesarelosttheplayer
mustrestartthelevel.Thislifesystemcouldberepresentedasmilkbottleswhichcanbefound
scatteredthroughoutlevels.
Ahackingsystemoralternategameplaywouldbeimplementedinrelationtovendingmachines
whichcoulddispensemilkbottleseitherthroughbuyingwithactualmoneyyoucouldfindwithinthe
game,attemptinghackingorperhapsacathavingtoclimbinandnavigatethroughthemachine.Inthe
process,thecolourofthevariousdrinksandcanswouldbedrainedbuttheclearseethroughbottleof
milkisdifficulttoidentifyamongsttherestoftheblack&whitecolouredfluids.
Locations:
Themainlocationwouldbeuniversityoraplaceoflearning.Thiswouldincludespecificareas
suchaslibrarieswhichwouldbeabundantinbothlearningandimagination,taintedwithdark
imaginationwhichrepresentsthecorruptnessfromthedarkenergywhichisformedwhenimaginationis
drainedfromtheworld.
Terrain:
Objects:
Books,PaintingsandothersuchobjectsmaycontainConcepts(Thecurrency)
NPCs
Halfdrainedfigureswhoretainsomeabilitytometaphoricallydescribethesituationinincorrect
orfailingmetaphors
Varietyofplayerswhositatboardgamesreenactingsuchgameswithlackofenthusiasmand
suchduetolackofbeingabletovisualisethesituationinspecificrelationtogamessuchasD&D.
LateGameplay:
Rapidlyvisualisingobjectsaseithershieldsagainstprojectilesorobjectstojumpabovesuch
projectiles.
Levels:
Tutorial
Thereisagate.whichneitheropensorissmallenoughtojumpover.ThePCsearchesthesurrounding
areaforwhattheythinkmightopeninit.Intheprocess,agustofwindwillblowasheetofpaperwhich
hasadrawingofakey.ThisisthenaddedtothePC'srepertoireofvisualisableobjects.Thevisualised
keywillthenunlocksaidgatetoenterthefirstlevel.
FirstLevel
Thelocationisagamesroom.LegoisspiltonthefloorsothePCmustvisualiseobjectstojumponand
thusutilisetojumpoverthelegoobstacles.Thisteachestheplayerhowtousethevisualisation
techniqueinrealtime.ThiswouldenablethePCtoclimbontoatablewhichissurroundedbyanumber
ofplayersplayingagamewheretheplayersareplayingmechanically.Youthentakeastudentcardto
thenunlocktheunidoortothenextroom.
SecondLevel
Thelocationisalibrary.Hereisapuzzlefilledlevel,createdthroughthescatteredbookcasesthathave
fallenduetotheshadesthatremain.Thisoffersavarietyofheightswithinthegame,evenatthebasic
level:Ground,FallenBookcases,StandingBookcases.Oneofthekeydifferencesinthislevelisthe
introductionofenemy'swhichinteractwiththeplayer.Saidcreatureswhencollidewithaplayer,remove
1lifefromthePC.
Thepuzzlesthemselvescanbesolvedviaoneofthefollowing:Movingthecharacteroverobstacles,
Findingappropiateobjects,Visualisingobjectstosolvepuzzles,specificcombinationswhichresultin
progress.
Duetothesprawlingnessofthislevel,lotsofexplorationmaybeinvolvedasmany"Concepts"are
hiddenfortheplayertoupgradethiercharacter.However,duetotheamountofsidequestsand
challenges,thecarpetofthefloorisadifferentcolourtoindicatepathstotheexcitingdoorandthedoor
ofentry,guidingtheplayeracrossseveralkeyNPCinteractionsintheprocess.
ThirdLevel
Thelocationisahallway/theactualroomwhichcontainsthebeingthatisdrainingimaginationitself.
Herethebeingwillcreateavarietyofsentientbeingswhichwillactasminibosseswhichwhendefeat
unlockasimilarsuchobjectfortheplayer.
ALTERNATETHOUGHTS
Saidvillainhastakenamythicalitem(Thematicallyeitherapaintbrushorsuchobjectwhichallowsthem
toutiliseit)whichenablesthemtoaloneholdthefontofimaginationwithoutlettingothersaccessit.Said
beingalsoleftavarietyofguardianswhichthePCmustalsoovercomeastheyregainthierimagination
astheybecomeclosertothesource.AsthePCisnonhuman,thebeingisnotfocusedonerasingthe
character'spotentialforimaginativeusesandthusthePCthatisthecatwillbehis/herdownfall.
Perhapstiestomythology?Inrelationtothepaintbrushesandsuchlikeintheprocess.
Variables
ImaginationTime
ImaginationActive
ConceptCurrencyAmount
PCLives
ListofImaginableObjects/CorrelativeBooleans
NPCLives
RateofFire???
Movement
DetectionRange
Cantheyjump?
BooleanSpeech
BooleanTriggeredQ
VariableSectionQ
HackProgressVariable????
WASD
MousetoDirectImagination
123456RepresentativeofObjects
1:
2:|
3:/
4:???
5:???
6:???
SpecificVisualisationofKeysandsuchlikepuzzlepiecestriggerratherthanbeingbinded.Slots4/5/6
getclearedeachtimeyoustartanewlevel.