Documente Academic
Documente Profesional
Documente Cultură
LEVEL
Player:
Age:
Faith:
Weight:
Eyes:
Alignment:
Gender:
Skills
Abilities
ABILITY
MODIFIER
SAVING THROW
SKILLS
PROF.
BONUS
STR
STRENGTH
Arcana (INT)
DEX
Athletics (STR)
Deception (CHA)
SAVING THROWS
DEXTERITY
CON
CONSTITUTION
INT
INTELIGENCE
WIS
History (INT)
Insight (WIS)
Proficiency
Bonus
Intimidation (CHA)
Investigation (INT)
Medicine (WIS)
INSPIRATION
WISDOM
Nature (INT)
CHA
Perception (WIS)
AN
CHARISMA
Performance (CHA)
Persuasion (CHA)
ABILITY
MAX.
USAGES
FEATURE
MODIFIER
SAVING TH.
DIFFICULTY
Limited Features
Religion (INT)
ROF.
+ BPONUS
= 8+
RECOVERY
Stealth (DEX)
SR LR
10
15
20
25
SR LR
10
15
20
25
SR LR
SR LR
10
15
20
25
10
15
20
25
Survival (WIS)
Initiative
AC
MAGIC
2+
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
MISC.
MOD.
DEXTERITY
MOD
EXTRA
DAMAGE
SQUARES
II III
1D20
10 +
FAILURES
WOUNDS
HP
HIT POINTS
MISC
MOD 1
MISC
MOD 2
HALF DAMAGE
ATTACKS
ACTION
PER
ATTACK
SQUARES
TEMP.
MAGIC
SPEED
ENCUMBERED
DR:
+
+
SPEED
II III
SUCCESSES
STEALTH
DISADVANTAGE
RESISTANCE
WEAPON
EXP
MAGIC
SHIELD
BONUS
PROF.
PROF
Health
ARMOR
CLASS
Weapons
EXP
VISION
DEX
MOD.
Defense
PROF
Combat
AC
TOOLS
Acrobatics (DEX)
DAMAGE
AV.
HIT
DICE
Bonus Actions
MAXIMUM OF 1 BONUS ACTION PER TURN.
D
D
D
LEVEL
+
+
+
DICE
CON MOD
EXPENDED
RECOVER HALF OF YOUR MAXIMUM
HIT DICE AFTER A LONG REST.
Re
Reactions
MAXIMUM OF 1 REACTION PER TURN.
Opportunity Attack
D
D
D
D
D
D
SPEC.
ATT.
SPEC.
ATT.
AMMUNITION:
Combat Actions
DASH: You gain your Speed as an extra movement this turn.
DISENGAGE: Your movement doesnt provoke Opportunity Attacks for the rest of the turn.
DODGE: Disadvantage on Attack Rolls against you and Advantage on DEX Saving Throws.
HELP: A creature has Advantage on the next Ability Check or Attack Roll it makes VS a creature at 5 of you.
READY: You choose an action you will take in response to a trigger, using your Reaction.
HIDE/ SEARCH: You hide yourself or search for something.
USE AN OBJECT: You interact with an object (you can interact with an object once per turn for free).
Features
Background
PERSONALITY TRAIT:
Racial Traits
IDEAL:
BOND:
Class Features
Lig
Light
Simple
Si
Armor:
Weapons:
M
Medium
Ma
Martial
He
Heavy
avy
O
Other:
Shi
Shields
FLAW:
Feats
FEAT:
FEAT:
FEAT:
FEAT:
FEAT:
FEAT:
YOU CAN CHOOSE A FEAT INSTEAD OF YOUR ABILITY SCORE IMPROVEMENT FEATURE: PAGE 165 PHB
Equipment
ADVENTURING GEAR
WEIGHT
ADVENTURING GEAR
WEIGHT
PLATINUM
PIECES
Background Feature
1 PP = 10 GP
GOLD
PIECES
1 GP = 5 EP
1 GP = 10 SP
Languages
COMMON
DWARVISH
ELVISH
GIANT
GNOMISH
GOBLIN
HALFLING
ORC
ABYSSAL
CELESTIAL
DRACONIC
DEEP SPEECH
INFERNAL
PRIMORDIAL
SYLVAN
UNDERCOMMON
ELECTRUM
PIECES
SECRETS/ OTHER
DRUIDIC
THIEVES CANT
ATTUNED MAGICAL ITEMS (MAX 3)
1 EP = 5 SP
SILVER
PIECES
Experience
-10 SPEED
LAST
GAME
TOTAL EXPERIENCE
EXPERIENCE NEEDED
0 Lev 1
300 Lev 2
900 Lev 3
2.700 Lev 4
6.500 Lev 5
14.000 Lev 6
23.000 Lev 7
34.000 Lev 8
48.000 Lev 9
64.000 Lev 10
85.000 Lev 11
100.000 Lev 12
120.000 Lev 13
140.000 Lev 14
165.000 Lev 15
195.000 Lev 16
225.000 Lev 17
265.000 Lev 18
305.000 Lev 19
355.000 Lev 20
STR X5 LB.
ENCUMBERED
-20 SPEED
DISADVANTAGE WITH:
-STR (CHK, ATT, ST)
-DEX (CHK, ATT, ST)
-CON (CHK, ST)
COPPER
PIECES
LIFESTYLE:
1 SP = 10 CP
DAILY PRICE:
JAVIER AUMENTE - JAAUVEL@GMAIL.COM.
THE