Documente Academic
Documente Profesional
Documente Cultură
[ ][ ]
Notes: ________________________
Total: ____
Notes: ___________________________________
_________________________________________
____ ____ ____
Gather Information
Handle Animal
Heal
Hide
(C)
(C)
(C)
(C)
____ = ___ + ___
CHA + ___
____ = ___ + ___
CHA + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
DEX + ___
*
Intimidate (C) ____ = ___ + CHA
___ + ___
Jump (C) ____ = ___ + ___
STR + ___
*
Knowledge(___________) (C) ____ = ___ + ___
INT + ___
Combat Knowledge(___________) (C) ____ = ___ + ___
INT + ___
AB. M ISC S IZE B ASE T OTAL AB. M ISC S IZE B ASE T OTAL AB. M ISC SZ. M. BASE T OTAL Knowledge(___________) (C) ____ = ___ + ___
INT + ___
Knowledge(___________) (C) ____ = ___ + ___
INT + ___
Melee
___+ ___+ ___+ ___
1st = ____ Ranged
___+ ___+ ___+ ___
1st = ____ ___+ _
Grapple Listen (C) ____ = ___ + ___
WIS + ___
678
678
___+
STR ___+ ___+ ___
3rd = ____ ___+
DEX ___+ ___+ ___
3rd = ____ ___+
STR ___+ ___+ ___ = ____ Open Lock (C) ____ = ___ + ___
DEX + ___
Perform (___________) (C) ____ = ___ + CHA
___ + ___
___+ ___+ ___+ ___
4th = ____ ___+ ___+ ___+ ___
4th = ____
Perform (___________) (C) ____ = ___ + CHA
___ + ___
Profession (___________) (C) ____ = ___ + ___
WIS + ___
Initiative 2-Hand Attack: ____ / ____ Speed: _______________ Profession (___________) (C) ____ = ___ + ___
WIS + ___
___+ _ Notes: __________________________________________________ Ride (C) ____ = ___ + ___
DEX + ___
______________________________________________________________________________ Search (C) ____ = ___ + ___
INT + ___
___+
DEX ___ = ____
______________________________________________________________________________ Sense Motive (C) ____ = ___ + ___
WIS + ___
Sleight of Hand (C) ____ = ___ + ___
DEX + ___
*
Spellcraft (C) ____ = ___ + ___
INT + ___
Weapons Spot (C) ____ = ___ + ___
WIS + ___
Survival (C) ____ = ___ + ___
WIS + ___
N AME MODIFIED ATTACKS FEAT M ISC D AMAGE C RITICAL R ANGE S Z/TYPE
Swim (C) ____ = ___ + ___
STR + ___
**
Tumble (C) ____ = ___ + ___
DEX + ___
*
__________________
Unarmed Strike ___/___/___/___/___ ___ ___ ________ ______ ____ ____ Use Magic Device (C) ____ = ___ + ___
CHA + ___
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____ Use Rope (C) ____ = ___ + ___
DEX + ___
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____ __________________ (C) ____ = ___ + ___ + ___
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____ __________________ (C) ____ = ___ + ___ + ___
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____ __________________ (C) ____ = ___ + ___ + ___
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____ (C) Class Skill Untrained Skill
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____ Max. Rank: ____ / ____ * Armor Penalty
General Feats Leadership Greater Spell Focus Still Spell Head ________________________ ___
Acrobatic Lightning Reflexes __________________ Widen Spell Eyes ________________________ ___
Agile Magical Aptitude __________________ Cloak ________________________ ___
Alertness Martial Weapon Profic. Spell Mastery () Epic Feats
Amulet ________________________ ___
Animal Affinity ____________________ Spell Penetration Familiar Spell
Armor Profic., Light ____________________ Greater Spell Penetr. ____________________
Robe ________________________ ___
Armor Profic., Med. Mounted Combat* Stealthy ____________________ Vest ________________________ ___
Armor Profic., H. Mounted Archery* Toughness () Great Smiting () Bracers ________________________ ___
Athletic Ride-By Attack* Track Impr. Elemental Shape Gloves ________________________ ___
Blind-Fight* Spirited Charge* Two-Weapon Fighting* Impr. Fav. Enemy () Rings ________________________ ___
Combat Casting Trample* Two-Weap. Defense* Impr. Metamagic () ________________________ ___
Combat Expertise* Natural Spell Impr. Two-W. Fight.* Impr. Sneak Att. () Belt ________________________ ___
Improved Disarm* Negotiator Great. Two-W. F.* Impr. Spell Capac. () Boots ________________________ ___
Improved Feint* Nimble Fingers Weapon Finesse* Impr. Stunn. Fist ()
Armor ________________________ ___
Improved Trip* Persuasive Weapon Focus* Lasting Inspiration
Combat Reflexes* Point Blank Shot* ____________________ Overwhelming Critical Shield ________________________ ___
Deceitful Far Shot* ____________________ ____________________ In Hand ________________________ ___
Deft Hands Precise Shot* Greater Weap. Focus* ____________________ ________________________ ___
Diligent Impr. Precise Shot* __________________ Planar Turning Readied ________________________ ___
Dodge* Rapid Shot* __________________ Spell Knowledge () ________________________ ___
Mobility* Manyshot* Weapon Specializat.* Terrifying Rage ________________________ ___
Spring Attack* Shot on the Run* __________________ ________________________ ___
Whirlwind Att.* Power Attack* __________________ Other Feats ________________________ ___
Endurance Cleave* Greater Weap. Sp.* ____________________
________________________ ___
Diehard Great Cleave* ________________ ____________________
Eschew Materials Improved Bull Rush* ________________ ____________________ ________________________ ___
Exotic Weapon Profic.* Improved Overrun* ____________________ ________________________ ___
____________________ Improved Sunder* Item Creation Feats ____________________
____________________ Quick Draw* Brew Potion ____________________ ____________________________ ___
Extra Turning () Rapid Reload* Craft Magic Arms/Arm. ____________________ ____________________________ ___
Great Fortitude ____________________ Craft Rod ____________________ ____________________________ ___
Improved Counterspell ____________________ Craft Staff ____________________ ____________________________ ___
Improved Critical* Run Craft Wand ____________________
____________________________ ___
____________________ Self-Sufficient Craft Wondrous Item ____________________
____________________ Shield Proficiency Forge Ring ____________________
____________________________ ___
Improved Familiar Improved Shield Bash* Scribe Scroll ____________________ ____________________________ ___
Improved Initiative* Tower Shield Profic. ____________________ ____________________________ ___
Improved Turning Simple Weapon Profic. Metamagic Feats ____________________ ____________________________ ___
Improved Un. Strike* Skill Focus Empower Spell ____________________ ____________________________ ___
Deflect Arrows* ____________________ Enlarge Spell ____________________ ____________________________ ___
Snatch Arrows* ____________________ Extend Spell ____________________ ____________________________ ___
Improved Grapple* Spell Focus Heighten Spell ____________________ ____________________________ ___
Stunning Fist* ____________________ Maximize Spell
____________________________ ___
Investigator ____________________ Quicken Spell
Iron Will Augment Summon. Silent Spell * Fighter Bonus Feats ____________________________ ___
____________________________ ___
____________________________ ___
____________________________ ___
Race Traits Class Features ____________________________ ___
____________________________ ___
____________________________ ___
Level Adjustment: __________ _______________________________________________________________________________________
_______________________________________________________________________________________ ____________________________ ___
_______________________________________________________________________________________
_______________________________________________________________________________________ ____________________________ ___
_______________________________________________________________________________________
_______________________________________________________________________________________ ____________________________ ___
_______________________________________________________________________________________
_______________________________________________________________________________________ ____________________________ ___
_______________________________________________________________________________________
_______________________________________________________________________________________ _______________________________________________________________________________________
_______________________________________________________________________________________ Total Carried Weight ____
_______________________________________________________________________________________
_______________________________________________________________________________________ _______________________________________________________________________________________
_______________________________________________________________________________________ _______________________________________________________________________________________
_______________________________________________________________________________________ _______________________________________________________________________________________ Carrying Capacity/
_______________________________________________________________________________________
_______________________________________________________________________________________ Movement
Wealth _______________________________________________________________________________________ Load: _____ /_____ /_____
_______________________________________________________________________________________
_______________________________________________________________________________________ Over Head ____
x1 Current Speed ____
PP: _____ GP: _____ SP: _____ CP: _____ _______________________________________________________________________________________ Off Ground ____
x2 Run (x ___) ____
Gems/Jewels: ___________________________ _______________________________________________________________________________________ Push/Drag ____
x5 Alternate Move:
_______________________________________________________________ _______________________________________________________________________________________ Current Load ____ _________________
Other: _________________________________ _______________________________________________________________________________________ Max. Dex. ____ _________________
_______________________________________________________________ _______________________________________________________________________________________ Check Pen. ____ _________________
Henchmen/Animals
N AME R ACE/C LASS HD/L VL HP INIT SPD AC AL ATTACKS D AMAGE SPACE/REACH
_____________________ ____________________ ____ ____ ____ ____ ____ ____ ___________ ____________ ________
_____________________ ____________________ ____ ____ ____ ____ ____ ____ ___________ ____________ ________
_____________________ ____________________ ____ ____ ____ ____ ____ ____ ___________ ____________ ________
_____________________ ____________________ ____ ____ ____ ____ ____ ____ ___________ ____________ ________
Notes: ______________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
Henchman/Animal Companion/Familiar Henchman/Animal Companion/Familiar
Name: _______________ Race: __________ Alignment: _____ Name: _______________ Race: __________ Alignment: _____
Class: __________________________________________________ Class: __________________________________________________
Combat Combat
HD: ________ Hit Points: ____ Current: __________________ HD: ________ Hit Points: ____ Current: __________________
Initiative: ____ Speed: ________ Base Att./Grapple: ____/____ Initiative: ____ Speed: ________ Base Att./Grapple: ____/____
AC: ____ Touch: ____ Flat-footed: ____ Sp./Reach: ___/___ AC: ____ Touch: ____ Flat-footed: ____ Sp./Reach: ___/___
Notes/Equipment Notes/Equipment
____________________________________________________________________ ____________________________________________________________________
____________________________________________________________________ ____________________________________________________________________
____________________________________________________________________ ____________________________________________________________________
Name: _______________ Race: __________ Alignment: _____ Name: _______________ Race: __________ Alignment: _____
Class: __________________________________________________ Class: __________________________________________________
Combat Combat
HD: ________ Hit Points: ____ Current: __________________ HD: ________ Hit Points: ____ Current: __________________
Initiative: ____ Speed: ________ Base Att./Grapple: ____/____ Initiative: ____ Speed: ________ Base Att./Grapple: ____/____
AC: ____ Touch: ____ Flat-footed: ____ Sp./Reach: ___/___ AC: ____ Touch: ____ Flat-footed: ____ Sp./Reach: ___/___
Notes/Equipment Notes/Equipment
____________________________________________________________________ ____________________________________________________________________
____________________________________________________________________ ____________________________________________________________________
____________________________________________________________________ ____________________________________________________________________
Bard Powers
Bardic Knowledge:___
INT + ___
Lev + ___ = ____ Countersong: Inspire Competence: Song of Freedom:
Fascinate: Suggestion: Inspire Heroics:
Bardic Music: _____/day Inspire Courage +___: Inspire Greatness: Mass Suggestion:
Bard Spells
KN. SCROLL SPELL NAME SCH. COMP. CAST TIME RANGE DURATION SAVE SR EFFECT
o-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Dancing
_______________________________
Lights [Light] __
Ev ___
VS 1______
act Medium
_______ 1____________
min (D) -________ _
N_ _________________________________
Creates torches or other lights PHB216
___ Daze
_______________________________
[Mind-Affecting] __
En ___
VSM 1______
act Close
_______ 1____________
round ________
Will n. _
Y_ _________________________________
Humanoid creat. up to 4HD loses next action PHB217
___ _______________________________
Detect Magic __
Di ___
VS 1______
act _______
60 ft ____________
1 min/lev (D) -________ __
N _________________________________
Detects spells and magic items within 60 ft PHB219
___ _______________________________
Flare [Light] __
Ev ___
V 1______
act _______
Close ____________ For
Instantaneous ________
n. _
Y_ _________________________________
Dazzles one creature (-1 to attack) PHB232
___ Ghost
_______________________________
Sound Il_ _ ___
VSM 1______
act Close
_______ 1____________
round/lev (D)Will________
dis. _
N_ _________________________________
Figments sounds PHB235
___ Know Direction
_______________________________ __
Di ___
VS 1______
act Personal
_______ Instantaneous
____________ -________ N_
_ _________________________________
You discern north PHB246
___ Light
_______________________________ [Light] __
Ev ___
VM 1______
act Touch
_______ 10 ____________
min/lev (D) -________ _
N_ _________________________________
Object shines like a torch PHB248
___ Lullaby
_______________________________
[Mind-Affecting] __
En ___
VS 1______
act Medium
_______ ____________
Conc. +1 rd/lev Will
________
n. Y
__ _________________________________
Makes subject drowsy PHB249
___ _______________________________
Mage Hand __
Tr ___
VS 1______
act _______
Close ____________ -________
Concentration _
N_ _________________________________
5-pound telekinesis PHB249
___ _______________________________
Mending __
Tr ___
VS 1______
act _______
10 ft ____________
Instantaneous Will ________
n. __
Y _________________________________
Makes minor repairs to an object PHB253
___ Message
_______________________________
[Language-Dependant] __
Tr ___
VSF 1______
act Medium
_______ 10
____________
min/lev -________ _
N_ _________________________________
Whispered conversation at distance PHB253
___ Open/Close
_______________________________ __
Tr ___
VSF 1______
act Close
_______ Instantaneous
____________ Will n.
________ Y
__ _________________________________
Opens or closes small or light things PHB258
___ Prestidigitation
_______________________________ _ n_
U ___
VS 1______
act _______
10 ft ____________
1 hour -________ N
__ _________________________________
Performs minor tricks PHB264
___ Read
_______________________________
Magic __
Di ___
VSF 1______
act Personal
_______ 10____________
min/lev -________ N
__ _________________________________
Read scrolls and spellbooks PHB269
___ _______________________________
Resistance __
Ab ___
VSM 1______
act _______
Touch 1____________
min ________
Will n. _
Y_ _________________________________
Subject gains +1 on saving throws PHB272
___ _______________________________
Summon Instrument __
Co ___
VS 1______
round _______
0 ft 1____________
min/lev (D) ________
- _
N_ _________________________________
Summons one instrument (caster’s choice) PHB285
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
Bard Spells
KN. SCROLL SPELL NAME SCH. COMP. CAST TIME RANGE DURATION SAVE SR EFFECT
1st-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ _______________________________
Accelerated Movement __
Tr ___
VSM Swift
______ _______
Personal 1____________
round/lev (D)-________ _
N_ _________________________________
Balance, Climb or Move Silently at normal spd CV142
___ _______________________________
Alarm __
Ab ___
VSF 1______
act _______ 2
Close ____________
hrs/lev (D) -________ _
N_ _________________________________
Wards an area, with mental or audible alarm PHB197
___ _______________________________
Animate Rope __
Tr ___
VS 1______
act _______ 1____________
Medium round/lev ________
- _
N_ _________________________________
Masks a rope move at your command PHB199
___ _______________________________
Beastland Ferocity [Mind-Affecting] __
En ___
VSD 1______
act _______ 1____________
Touch min/lev ________
For n. _
Y_ _________________________________
Subject fights without penalty while disabled PlHB95
___ _______________________________
Cause Fear [Fear, Mind-Affecting] _ _e
N ___
VS 1______
act _______ 1d4
Close ____________
rounds ________
Will part. _
Y_ _________________________________
One creat. with up to 5 HD flees PHB208
___ Charm
_______________________________
Person [Mind-Affecting] __
En ___
VS 1______
act Close
_______ 1____________
hr/lev Will
________
n. Y
__ _________________________________
Makes one person your friend PHB209
___ Cheat
_______________________________ [Evil] __
Tr ___
VSF 1______
act Personal
_______ 1____________
min/lev -________ _
N_ _________________________________
Caster rerolls for games of chance Dra109
___ _______________________________
Comprehend Languages __
Di ___
VSM 1______
act _______ 10
Personal ____________
min/lev -________ __
N _________________________________
You understand all spoken/written languages PHB212
___ _______________________________
Confusion, Lesser [Mind-Affecting] __
En ___
VS 1______
act _______ 1____________
Close round ________
Will n. _
Y_ _________________________________
One creature is confused for 1 round PHB212
___ _______________________________
Corrupt Weapon __
Tr ___
VS 1______
act _______ 1____________
Touch min/lev -________ _
N_ _________________________________
Weapon strikes true against good foes DMG182
___ _______________________________
Cure Light Wounds __
Co ___
VS 1______
act _______ Instantaneous
Touch ____________ ________
Will ½ _
Y_ _________________________________
Cures 1d8 hp +1 per level (max. +5) PHB215
___ Detect
_______________________________
Secret Doors __
Di ___
VS 1______
act 60
_______
ft ____________
1 min/lev (D) -________ N
__ _________________________________
Reveals hidden doors within 60 ft PHB220
___ Discern
_______________________________
Bloodline __
Di ___
VSM 1______
act Close
_______ 1____________
round/lev ________
Will n. _
Y_ _________________________________
Know the race of one creature/lev RoD165
___ _______________________________
Disguise Self Il_ _ ___
VS 1______
act _______ 10
Personal ____________
min/lev (D) -________ _
N_ _________________________________
Changes your appearance PHB222
___ _______________________________
Distort Speech [Sonic] __
Tr ___
VS 1______
act _______ 1____________
Close round/lev ________
For n. _
Y_ _________________________________
Subject’s speech is 50% unintelligible CV145
___ _______________________________
Erase __
Tr ___
VS 1______
act _______ Instantaneous
Close ____________ Special________ _
N_ _________________________________
Mundane or magical writing vanishes PHB227
___ _______________________________
Expeditious Retreat __
Tr ___
VS 1______
act _______ 1____________
Personal min/lev (D) -________ _
N_ _________________________________
Your speed increases by 30 feet PHB228
___ Expeditious Retreat, Swift
_______________________________ __
Tr ___
V Swift
______ Personal 1____________
_______ round -
________ N_
_ _________________________________
Your speed increases by 30 feet for 1 round CV149
___ Extract Drug
_______________________________ __
Co ___
VSF 1______
min Touch
_______ Permanent
____________ -________ N_
_ _________________________________
Creates drug from inanimate object BVD94
___ Feather
_______________________________
Fall __
Tr ___
V Imm.
______ Close
_______ 1____________
round/lev ________
Will n. _
Y_ _________________________________
Objects or creatures fall slowly PHB229
___ _______________________________
Focusing Chant [Mind-Affecting] __
En ___
V 1______
act _______ 1____________
Personal min (D) -________ _
N_ _________________________________
Gain bonuses while you don’t speak or cast CV149
___ _______________________________
Friendly Face Il_ _ ___
VS 1______
act _______ 10
Personal ____________
min/lev (D) -________ _
N_ _________________________________
Gain +5 on Diplomacy and Gather Information RoD166
___ _______________________________
Grease __
Co ___
VSM 1______
act _______ 1____________
Close ________
round/lev (D)Special _
N_ _________________________________
Makes 10-ft square or 1 object slippery PHB237
___ Healthful Rest
_______________________________ __
Co ___
VS 10 min
______ Close
_______ 24 hours
____________ Will n.
________ Y_
_ _________________________________
Subject heals at twice the normal rate CV151
___ Herald’s Call
_______________________________
[Mind-Affecting, Sonic] __
En ___
VS Swift
______ 20 ft
_______ 1____________
round Will n.
________ Y_
_ _________________________________
Creatures up to 5 HD in range are slowed CV151
___ Hypnotism
_______________________________[Mind-Affecting] __
En ___
VS 1______
round _______
Close ____________
2d4 rounds (D)Will ________
n. Y
__ _________________________________
Fascinates 2d4 HD of creatures PHB242
___ _______________________________
Identify __
Di ___
VSM 1______
hour _______
Touch ____________ ________
Instantaneous - _
N_ _________________________________
Determines properties of magic item PHB243
___ _______________________________
Incite [Mind-Affecting] __
En ___
VS 1______
act _______ 1____________
Close min/lev ________
Will n. _
Y_ _________________________________
Subject can’t ready actions or delay MHB36
___ _______________________________
Inhibit [Mind-Affecting] __
En ___
VS 1______
act _______ Instantaneous
Medium ____________ Will ________
n. __
Y _________________________________
Subject delays until next round MHB36
___ Inspirational
_______________________________
Boost [Mind-Affecting, Sonic] __
En ___
VS Swift
______ _______
Personal Special
____________ -________ _
N_ _________________________________
Increase Inspire Courage bonuses by 1 CV153
___ Ivory
_______________________________
Flesh __
Tr ___
VS 1______
act Touch
_______ 1____________
hour/lev ________
Will n. _
Y_ _________________________________
Flesh turns white, +5 to Hide in snow/ice FB101
___ Joyful
_______________________________
Noise __
Ab ___
S 1______
act 10
_______
ft Concentration
____________ ________
- _
N_ _________________________________
You negate silence in 10-ft emanation CV154
___ _______________________________
Locate City __
Di ___
V 1______
round _______
10 ____________ -________
mi/levInstantaneous __
N _________________________________
Find nearest city RoD166
___ _______________________________
Locate Touchstone __
Di ___
VS 1______
act Special ____________ -________
_______ Instantaneous _
N_ _________________________________
Find nearest planar touchstone PlHB100
___ _______________________________
Magic Mouth Il_ _ ___
VSM 1______
act _______ Until
Close ____________ ________
discharge Will n. _
Y_ _________________________________
Speaks once when triggered PHB251
___ Master’s
_______________________________
Touch __
Di ___
VF Swift
______ _______
Personal 1____________
min/lev (D) -________ _
N_ _________________________________
You gain proficiency in a weapon or shield CV154
___ No
_______________________________
Light __
Tr ___
VS 1______
act Close
_______ 1____________
min/lev -________ _
N_ _________________________________
Prevents normal light from illuminating BVD100
___ Nystul’s
_______________________________
Magic Aura Il_ _ ___
VSF 1______
act Touch
_______ 1____________
day/lev (D) -________ _
N_ _________________________________
Alters object’s magic aura PHB257
___ _______________________________
Obscure Object __
Ab ___
VSM 1______
act _______ 8
Touch ____________
hours (D) ________
Will n. _
Y_ _________________________________
Masks object against scrying PHB258
___ _______________________________
Phantom Threat [Mind-Affecting] Il_ _ ___
VS 1______
act _______ 1____________
Close round/lev ________
Will n. _
Y_ _________________________________
Subject thinks it’s flanked CW118
___ Ray
_______________________________
of Hope [Good, Mind-Affecting] __
En ___
VS 1______
act Close
_______ 1____________
round/lev ________
Will n. _
Y_ _________________________________
Subject gains +2 on attacks, saves, and checks BED105
___ Remove
_______________________________
Fear __
Ab ___
VS 1______
act Close
_______ 10 ____________
min Will
________
n. Y
__ _________________________________
Suppresses fear or gives +4 on saves PHB271
___ Scholar’s
_______________________________
Touch __
Di ___
VSMF 1______
act Personal
_______ 1____________
round/lev ________
- _
N_ _________________________________
Read books in seconds RoD167
___ Silent
_______________________________
Image Il_ _ ___
VSF 1______
act Long
_______ Concentration
____________ ________
Will dis. _
N_ _________________________________
Creates minor illusion of your design PHB279
___ _______________________________
Sleep [Mind-Affecting] __
En ___
VSM 1______
round _______ ____________
Medium 1 min/lev ________
Will n. _
Y_ _________________________________
Puts 4 HD of creatues into magical slumber PHB280
___ _______________________________
Sorrow [Evil,Mind-Affecting] __
En ___
VSM 1______
act _______ 1____________
Close round/lev ________
Will n. _
Y_ _________________________________
Subject takes -3 on attacks, saves, and checks BVD104
___ Summon
_______________________________
Monster I __
Co ___
VSF 1______
round _______
Close ____________
1 round/lev (D)-________ _
N_ _________________________________
Calls extraplanar creature (1 1st-lev) PHB285
___ _______________________________
Tasha’s Hideous Laughter [Mind-Aff.] __
En ___
VSM 1______
act _______ 1____________
Close round/lev ________
Will n. _
Y_ _________________________________
Subject loses action for 1 round/lev PHB292
___ Undetectable
_______________________________
Alignment __
Ab ___
VS 1______
act Close
_______ 24 ____________
hours ________
Will n. _
Y_ _________________________________
Conceals alignment for 24 hours PHB297
___ Unseen
_______________________________
Servant __
Co ___
VSM 1______
act Close
_______ 1____________
hour/lev -________ N
__ _________________________________
Invisible force obeys your commands PHB297
___ _______________________________
Ventriloquism Il_ _ ___
VF 1______
act _______ 1____________
Close min/lev (D) Will ________
dis. _
N_ _________________________________
Throws voice for 1 min/lev PHB298
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
Bard Spells
KN. SCROLL SPELL NAME SCH. COMP. CAST TIME RANGE DURATION SAVE SR EFFECT
2nd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
3rd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Allegro
_______________________________ __
Tr ___
VSM 1______
act 10
_______
ft ____________
1 min/lev (D) ________
For n. Y
__ _________________________________
You and allies gain +30 ft speed CV142
___ _______________________________
Analyze Portal __
Di ___
VSM 1______
min _______
60 ft ____________ ________
1 round/lev (D)Special _
N_ _________________________________
Find a nearby portal and its properties PlHB92
___ _______________________________
Analyze Touchstone __
Di ___
VSM 1______
min _______
60 ft ____________ ________
1 round/lev (D)Special _
N_ _________________________________
Find a nearby touchstone and its properties PlHB93
___ _______________________________
Blink __
Tr ___
VS 1______
act _______
Personal 1____________
round/lev (D)-________ _
N_ _________________________________
You randomly vanish and reappear PHB206
___ _______________________________
Charm Monster [Mind-Affecting] __
En ___
VS 1______
act _______
Close 1____________
day/lev ________
Will n. __
Y _________________________________
Makes monster believe it is your ally PHB209
___ Clairaudience/Clairvoyance
_______________________________ __
Di ___
VSF 10
______
min Long
_______ ____________
1 min/lev (D) -________ N
__ _________________________________
Hear or see at a distance for 1 min/lev PHB209
___ Confusion
_______________________________
[Mind-Affecting] __
En ___
VSM 1______
act Medium
_______ 1____________
round/lev ________
Will n. _
Y_ _________________________________
Subject behave oddly for 1 round/lev PHB212
___ _______________________________
Crisis of Confidence [Mind-Affecting] __
En ___
V 1______
act _______
Close 1____________
min/lev ________
Will n. _
Y_ _________________________________
Target loses commander’s aura, no Cha to rally HoB126
___ _______________________________
Crushing Despair [Mind-Affecting] __
En ___
VSM 1______
act _______
30 ft 1____________
min/lev ________
Will n. _
Y_ _________________________________
Subjects get -2 to attack, damage, saves, checks PHB215
___ _______________________________
Cure Serious Wounds __
Co ___
VS 1______
act _______
Touch ____________ ________
Instantaneous Will ½ _
Y_ _________________________________
Cures 3d8 damage +1/lev (max. +15) PHB216
___ _______________________________
Curse of Impending Blades, Legion’s _ _e
N ___
VSM 1______
act _______
Medium 1____________
min/lev -________ _
Y_ _________________________________
Subjects take -2 penalty to AC MHB35
___ Curse
_______________________________
of the Putrid Husk [Fear, Evil, M-A] Il_ _ ___
VSM 1______
act Close
_______ 1____________
rd +1d10 min ________
Will n. _
Y_ _________________________________
Subject is unconscious for 1d10 min BVD89
___ Daylight
_______________________________ [Light] __
Ev ___
VS 1______
act Touch
_______ 10 ____________
min/lev (D) -________ _
N_ _________________________________
60-ft radius of bright light PHB216
___ _______________________________
Deep Slumber [Mind-Affecting] __
En ___
VSM 1______
round _______
Close 1____________
min/lev ________
Will n. _
Y_ _________________________________
Puts 10 HD of creatures to sleep PHB217
___ _______________________________
Dirge of Discord [Evil, Mind-Affecting] __
En ___
VSM 1______
act _______
Close ____________
Conc. ________
+1 rd/lev Will n. __
Y _________________________________
All within 20 ft take various penalties CV145
___ _______________________________
Dispel Magic __
Ab ___
VS 1______
act _______
Medium ____________ -________
Instantaneous _
N_ _________________________________
Cancels magical spells and effects PHB223
___ _______________________________
Displacement Il_ _ ___
VM 1______
act _______
Touch 1____________
round/lev (D)Will________
n. _
Y_ _________________________________
Attacks miss subject 50% PHB223
___ Dissonant Chord
_______________________________ [Sonic] __
Ev ___
VS 1______
act 10 ft
_______ Instantaneous
____________ For ½
________ Y_
_ _________________________________
Deals 1d8/2 lev sonic damage in 10 ft CV145
___ Fear
_______________________________
[Fear, Mind-Affecting] _ _e
N ___
VSM 1______
act 30 ft
_______ 1____________
round/lev Will part.
________ Y_
_ _________________________________
Subjects in cone flee for 1 round/lev PHB229
___ Gaseous
_______________________________
Form __
Tr ___
SM 1______
act Touch
_______ 2 ____________
min/lev (D) -________ _
N_ _________________________________
Subject gets insubstantial and can fly slowly PHB234
___ Geas,
_______________________________
Lesser [Language-Dep., Mind-Affecting] __
En ___
V 1______
round _______
Close ____________
1 dau/lev (D) ________
Will n. _
Y_ _________________________________
Commands subject of 7 HD or less PHB235
___ Glibness
_______________________________ __
Tr ___
S 1______
act Personal
_______ 10 ____________
min/lev (D) -________ _
N_ _________________________________
+30 to Bluff, lies can escape discernment PHB235
___ Good
_______________________________
Hope [Mind-Affecting] __
En ___
VS 1______
act Medium
_______ 1____________
min/lev ________
Will n. _
Y_ _________________________________
Subject gets +2 to attack, damage, saves, checks PHB237
___ Harmonic Chorus
_______________________________
[Mind-Affecting] __
En ___
VSF 1______
act Close
_______ 1____________
round/lev (D)Will n.
________ Y
__ _________________________________
Give another caster +2 lev and +2 DC CV150
___ Haste
_______________________________ __
Tr ___
VSM 1______
act Close
_______ 1____________
round/lev For n.
________ Y_
_ _________________________________
One creat/lev is faster, +1 to attack, saves, AC PHB239
___ Hymn
_______________________________
of Praise [Good, Sonic] __
Ev ___
VS 1______
act Medium
_______ 1____________
round/lev (D)Will________
n. _
Y_ _________________________________
Add +2 lev to good divine casters in range CV152
___ Illusory
_______________________________
Script [Mind-Affecting] Il_ _ ___
VSM 1______
min+ _______
Touch 1____________
day/lev (D) Will ________
n. _
Y_ _________________________________
Only intended reader can decipher PHB243
___ Infernal
_______________________________
Threnody [Evil, Sonic] __
Ev ___
VS 1______
act Medium
_______ 1____________
round/lev (D)Will________
n. _
Y_ _________________________________
Add +2 lev to evil divine casters in range CV152
___ Insignia
_______________________________
of Healing __
Co ___
VSF 1______
act Long
_______ ____________
Instantaneous Will ________
½ _
Y_ _________________________________
Bearers of insignia healed for 1d8 hp +1/lev RoD166
___ Invisibility
_______________________________
Sphere Il_ _ ___
VSM 1______
act Touch
_______ 1____________
min/lev (D) ________
Will n. _
Y_ _________________________________
Makes everyone within 10 ft invisible PHB245
___ Invoke
_______________________________
the Cerulean Sign __
Ev ___
S 1______
act 30
_______
ft ____________
Instantaneous For ________
n. N
__ _________________________________
Aberrations become sickened, nauseated, etc. LoM211
___ Leomund’s
_______________________________
Tiny Hut [Force] __
Ev ___
VSM 1______
act 20
_______
ft ____________
2 hrs/lev (D) -________ N
__ _________________________________
Creates shelter for 10 creatures PHB247
___ Major Image
_______________________________ Il_ _ ___
VSF 1______
act Long
_______ Conc.+3 rds. Will
____________ dis.
________ N_
_ _________________________________
Visual,sound, olfactory, thermal illusion PHB252
___ Phantom Steed
_______________________________ __
Co ___
VS 10 min
______ 0 ft
_______ 1 hr/lev (D)
____________ -________ N
__ _________________________________
Magic horse appears for 1 hr/lev PHB260
___ Refreshment
_______________________________ [Good] __
Co ___
VS 1______
act 20
_______
ft ____________
Instantaneous Will ________
n. Y
__ _________________________________
Cures all nonlethal damage to one creature BED105
___ Remove
_______________________________
Curse __
Ab ___
VS 1______
act Touch
_______ Instantaneous
____________ Will ________
n. Y
__ _________________________________
Frees object or person from curse PHB270
___ Scrying
_______________________________ __
Di ___
VSMF 1______
hour _______
Special 1____________
min/lev ________
Will n. _
Y_ _________________________________
Spies on subject from a distance PHB274
___ Sculpt
_______________________________
Sound __
Tr ___
VS 1______
act Close
_______ 1____________
hour/lev (D) Will________
n. Y
__ _________________________________
Creates new sounds or changes existing ones PHB275
___ Secret Page
_______________________________ __
Tr ___
VSM 10 min
______ Touch
_______ Permanent
____________ -________ N_
_ _________________________________
Changes one page to hide its real content PHB275
___ See
_______________________________
Invisibility __
Di ___
VSM 1______
act Personal
_______ 10 ____________
min/lev (D) -________ _
N_ _________________________________
Reveals invisible creatures or objects PHB275
___ Sepia
_______________________________
Snake Sigil [Force] __
Co ___
VSM 10
______
min Touch
_______ ____________ Ref
Special ________
n. _
N_ _________________________________
Creates text symbol that immobilizes reader PHB276
___ Slow
_______________________________ __
Tr ___
VSM 1______
act Close
_______ 1____________
round/lev ________
Will n. _
Y_ _________________________________
1 subj./lev takes 1 act/round., -2 AC and attack PHB280
___ Speak
_______________________________
with Animals __
Di ___
VS 1______
act Personal
_______ 1____________
min/lev -________ _
N_ _________________________________
You can communicate with animals PHB281
___ Speechlink
_______________________________ __
Di ___
VS 1______
act Touch
_______ 10 ____________
min/lev (D) -________ _
N_ _________________________________
You and another creature can talk even if far CV157
___ Stunning
_______________________________
Screech (DRUG) [Evil, Sonic] __
Ev ___
VSM 1______
act 30
_______
ft 1____________
round For
________
n. _
Y_ _________________________________
All within 30 ft are stunned for 1 round BVD106
___ Summon
_______________________________
Monster III __
Co ___
VSF 1______
round _______
Close ____________
1 round/lev (D)-________ _
N_ _________________________________
Calls extraplanar (1 3rd, 1d3 2nd or 1d4+1 1st) PHB286
___ Suppress
_______________________________
Breath Weapon [Mind-Affect.] __
En ___
V 1______
act Close
_______ 1____________
min/lev ________
Will n. _
Y_ _________________________________
Subject can’t use breath weapon Dra115
___ _______________________________
Tormenting Thirst [Mind-Affecting] __
En ___
VS 1______
act _______
Close 1____________
round/lev ________
Will n. _
Y_ _________________________________
Subject is overwhelmed by thirst SaSt124
___ Warcry
_______________________________
[Mind-Affecting] __
En ___
V 1______
act 30
_______
ft ____________
Instantaneous For ________
n. Y
__ _________________________________
Creatures in a 30-ft cone cower for 1d4 rds BED111
___ Winding
_______________________________
Alleys [Mind-Affecting] Il_ _ ___
VS 1______
act Close
_______ 1____________
round/lev ________
Will n. _
Y_ _________________________________
Trap foe in phantasmal maze RoD169
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
Bard Spells
KN. SCROLL SPELL NAME SCH. COMP. CAST TIME RANGE DURATION SAVE SR EFFECT
4th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Blinding
_______________________________
Beauty (ABSTINENCE) [Good] __
Tr ___
VS 1______
act Personal
_______ 1____________
round/lev ________
- _
N_ _________________________________
You become beautiful as a nymph, can blind BED92
___ _______________________________
Break Enchantment __
Ab ___
VS 1______
min _______
Close ____________ Special
Instantaneous ________ _
N_ _________________________________
Frees subject from magical effects PHB207
___ _______________________________
Charm Person, Mass [Mind-Affecting] __
En ___
VS 1______
act _______
Close 1____________
hr/lev ________
Will n. _ _ _________________________________
Y Makes all within 30 ft your friends RoD164
___ _______________________________
Cure Critical Wounds __
Co ___
VS 1______
act _______
Touch ____________ ________
Instantaneous Will ½ _
Y _ _________________________________
Cures 4d8 damage +1/lev (max +20) PHB215
___ _______________________________
Detect Scrying __
Di ___
VSM 1______
act _______
40 ft ____________
24 hrs -________ _
N_ _________________________________
Alerts you of magical eavesdropping PHB219
___ Dimension
_______________________________
Door [Teleportation] __
Co ___
V 1______
act Long
_______ ____________
Instantaneous -/Will
________n. _
Sp.
_ _________________________________
Teleports you short distance PHB221
___ Dispel
_______________________________
Water __
Ab ___
VS 1______
act Medium
_______ Instantaneous
____________ Special
________ _
Sp.
_ _________________________________
Cancels water spells, dismisses water creatures SaSt114
___ _______________________________
Dolorous Motes (SACRIFICE) [Mind-Affect.] __
En ___
VS 1______
act _______
Long ____________
1 round/lev (D)Will________
n. _
Y _ _________________________________
Cloud of flickering light dazzles creatures BED97
___ _______________________________
Dominate Person [Mind-Affecting] __
En ___
VS 1______
round _______
Close ____________
1 day/lev ________
Will n. _ _ _________________________________
Y Controls humanoid telepathically PHB224
___ _______________________________
Drums of War [Mind-Affecting] __
En ___
VSF 1______
act _______
Medium ____________
Conc. +1 r/lev -________ _
Y _ _________________________________
Enemies take -2 penalty on attacks and saves HoB126
___ _______________________________
Freedom of Movement __
Ab ___
VSM 1______
act _______
Touch 10____________
min/lev ________
Will n. _
Y _ _________________________________
Subject moves normally despite impediments PHB233
___ Hallucinatory
_______________________________
Terrain Il_ _ ___
VSM 10
______
min Long
_______ ____________
2 hrs/lev (D) Will ________
dis. _
N_ _________________________________
Makes one type of terrain appear like another PHB238
___ Harmonize,
_______________________________
Greater __
Tr ___
VS 1______
act Personal
_______ 1____________
min/lev (D) -________ _
N_ _________________________________
Seamlessly blends magic and music RoS162
___ _______________________________
Hold Monster [Mind-Affecting] __
En ___
VSM 1______
act _______
Medium 1____________
round/lev (D)Will________
n. _
Y _ _________________________________
Paralyzes one creature for 1 round/lev PHB241
___ _______________________________
Inspired Aim [Language-Dep., Mind-Affect.] __
En ___
V 1______
act _______
40 ft ____________ Will
Concentration ________
n. _
Y _ _________________________________
Allies in range gaion +2 on ranged attacks BED101
___ _______________________________
Invisibility, Greater Il_ _ ___
VS 1______
act _______
Touch 1____________
round/lev (D)Will________
n. _
Y _ _________________________________
Subject is invisible even if it attacks PHB245
___ _______________________________
Lay of the Land __
Di ___
VSF 3______
rds _______
Personal ____________ -________
Instantaneous _
N_ _________________________________
Gain an overview of the geography around PlHB100
___ Legend Lore
_______________________________ __
Di ___
VSMF Special
______ Personal
_______ Special
____________ -________ N_ _________________________________
_ Learn tales about a person, place, or thing PHB246
___ Leomund’s Secure Shelter
_______________________________ __
Co ___
VSMF 10 min
______ Close
_______ 2 hrs/lev (D) -________
____________ N_ _________________________________
_ Creates sturdy cottage PHB247
___ Listening
_______________________________
Coin __
Di ___
VSF 1______
act Touch
_______ 1____________
hour/lev (D) -________ _
N_ _________________________________
You can eavesdrop through a magical coin CV154
___ _______________________________
Locate Creature __
Di ___
VSM 1______
act _______
Long ____________
10 min/lev -________ _
N_ _________________________________
Indicates direction to familiar creature PHB249
___ _______________________________
Modify Memory [Mind-Affecting] __
En ___
VS 1______
round _______
Close ____________
Permanent ________
Will n. _
Y _ _________________________________
Changes 5 minutes of subject’s memories PHB255
___ _______________________________
Neutralize Poison __
Co ___
VSM 1______
act _______
Touch 10____________
min/lev ________
Will n. _
Y _ _________________________________
Detoxifies venom in or on subject PHB257
___ Rainbow Pattern
_______________________________
[Mind-Affecting] Il_ _ ___
VSMF 1______
act Medium
_______ Conc. + 1r/lev ________
____________ Will n. Y _ _________________________________
_ Lights fascinate 24 HD of creatures PHB268
___ Repel Vermin
_______________________________ __
Ab ___
VS 1______
act 10 ft
_______ 10 min/lev (D) -/Will
____________ ________n. Y
_ _ _________________________________
Insects, spiders, and vermin stay 10 ft away PHB271
___ Resonating
_______________________________
Bolt [Sonic] __
Ev ___
VS 1______
act 60
_______
ft Instantaneous
____________ ________
Ref ½ _
Y _ _________________________________
Sonic energy deals 1d4/lev damage (max 10d4)CA121
___ _______________________________
Shadow Conjuration Il_ _ ___
VS 1______
act _______
Special ____________ Will
Special ________
dis. _
Y _ _________________________________
Mimics conjuring below 4th lev., 20% real PHB276
___ _______________________________
Shout [Sonic] __
Ev ___
V 1______
act _______
30 ft ____________ ________
Instantaneous Special _
Y _ _________________________________
Deafens all within cone and deals 5d6 damage PHB279
___ _______________________________
Speak with Plants __
Di ___
VS 1______
act _______
Personal 1____________
min/lev -________ _
N_ _________________________________
You can talk to plants and plant creatures PHB282
___ Spectral
_______________________________
Weapon Il_ _ ___
VS Swift
______ _______
Personal 1____________
round/lev (D)Will________
part. _
Y _ _________________________________
Use quasi-real weapon to make touch attacks CV157
___ Summon
_______________________________
Monster IV __
Co ___
VSF 1______
round _______
Close ____________
1 round/lev (D)-________ _
N_ _________________________________
Calls extraplanar (1 4th, 1d3 3rd or 1d4+1 2nd) PHB286
___ Undeniable
_______________________________
Gravity, Legion’s __
Tr ___
VSM 1______
act Long
_______ ____________
1 min/lev ________
Will n. _
Y _ _________________________________
Flying creatures lose flying ability MHB40
___ _______________________________
Unluck __
Di ___
VSM 1______
act _______
Close 1____________
round/lev ________
Will n. _
Y _ _________________________________
Target remakes all rolls, taking worse result CA128
___ _______________________________
Voice of the Dragon __
Tr ___
VS 1______
act _______
Personal 10 min/lev (D) -________
____________ _
N_ _________________________________
+10 Bluff, Diplomacy, Intimidate; suggestion Dra115
___ _______________________________
War Cry [Mind-Affecting, Sonic] __
En ___
VS ______
Swift _______
Personal 1____________ ________
round/lev (D)Special _ _ _________________________________
Sp. Gain bonus to attack and damage, panick foes CV158
___ Zone
_______________________________
of Silence Il_ _ ___
VS 1______
round _______
Personal 1____________
hour/lev (D) -________ _
N_ _________________________________
Keeps eavesdroppers from overhearing PHB303
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
5th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ _______________________________
Blink, Greater __
Tr ___
VS 1______
act _______
Personal 1____________
round/lev (D)-________ _ N_ _________________________________
You randomly vanish and reappear CA99
___ Boreal
_______________________________
Wind [Cold] __
Ev ___
VS 1______
act Long
_______ ____________
1 rd + 1r/2 lev For
________
n. _
Y _ _________________________________
Gust of cold deals 1d4/lev and knock back FB89
___ Cure
_______________________________
Light Wounds, Mass __
Co ___
VS 1______
act Close
_______ Instantaneous
____________ Will________
½ _
Y _ _________________________________
Cures 1d8 damage +1/lev for many creatures PHB216
___ Dispel
_______________________________
Magic, Greater __
Ab ___
VS 1______
act Medium
_______ Instantaneous
____________ -________ _ N_ _________________________________
Dispels magical effects, +20 on check PHB223
___ Dragonsight
_______________________________ __
Tr ___
VSF 1______
act Personal
_______ 1____________
min/lev (D) -________ _ N_ _________________________________
Gain low-light vis., darkvision, blindsense Dra112
___ _______________________________
Dream [Mind-Affecting] Il_ _ ___
VS 1______
min _______
Unlimit. ____________ -________ _
Special Y _ _________________________________
Sends message to anyone sleeping PHB225
___ _______________________________
False Vision Il_ _ ___
VSM 1______
act _______
Touch 1____________
hour/lev (D) -________ _ N_ _________________________________
Fools scrying with an illusion PHB229
___ Heroism, Greater
_______________________________
[Mind-Affecting] __
En ___
VS 1______
act Touch
_______ 1____________
min/lev Will n.
________ Y _ _________________________________
_ +4 to attack, saves, skills; temporary hit points PHB240
___ Hide
_______________________________
from Dragons __
Ab ___
SM 1______
act Touch
_______ 10 ____________
min/lev (D) ________
Will n. _
Y _ _________________________________
Dragons can’t perceive 1 subject/2 lev Dra113
___ Improvisation
_______________________________ __
Tr ___
VSM 1______
act Personal
_______ 1____________
round/lev (D)-________ _ N_ _________________________________
You gain luck points equal to twice your level CV152
___ Leomund’s
_______________________________
Billet __
Co ___
VSM 1______
act Close
_______ 2 ____________
hours/lev -________ _ N_ _________________________________
Creates sturdy barracks HoB127
___ _______________________________
Leomund’s Hidden Lodge __
Co ___
VSF ______
10 min _______
Close 24____________
hours -________ _ N_ _________________________________
Creates sturdy camouflaged cottage CA113
___ _______________________________
Mind Fog [Mind-Affecting] __
En ___
VS 1______
act _______
Medium ____________ Will
Special ________
n. _
Y _ _________________________________
Subjects in fog get -10 Wis and Will checks PHB253
___ Mirage
_______________________________
Arcana Il_ _ ___
VS 1______
act Long
_______ ____________
Conc. +1 hr/lev Will
________
dis. _ N_ _________________________________
Terrain and structures appear like another PHB254
___ Mislead
_______________________________ Il_ _ ___
S 1______
act Close
_______ 1____________
round/lev (D)-/Will
________dis. _
N_ _________________________________
Turns you invisible and creates illusory double PHB255
___ Morality
_______________________________
Undone [Evil, Mind-Affecting] __
En ___
VSM 1______
act Close
_______ 10____________
min/lev ________
Will n. _
Y _ _________________________________
Subject becomes evil LoM212
___ Nightmare
_______________________________
[Mind-Affecting, Evil] Il_ _ ___
VS 10
______
min Unlimit.
_______ Instantaneous
____________ Will________
n. Y
_ _ _________________________________
Sends vision dealing 1d10 damage, fatigue PHB257
___ _______________________________
Persistent Image Il_ _ ___
VSF 1______
act _______
Long ____________ ________
1 min/lev (D) Will dis. _ N_ _________________________________
Creates illusion of your design, no concentr. PHB260
___ _______________________________
Seeming Il_ _ ___
VS 1______
act _______
Close 12____________ ________ Sp.
hours (D) Special _ _ _________________________________
Changes appearance of 1 person/2 lev PHB275
___ Shadow
_______________________________
Evocation Il_ _ ___
VS 1______
act Special
_______ Special
____________ Will________
dis. _ Y _ _________________________________
Mimics evocation below 5th lev, 20% real PHB277
___ Shadow
_______________________________
Walk Il_ _ ___
VS 1______
act Touch
_______ 1____________
hour/lev (D) ________
Will n. _
Y _ _________________________________
Step into shadow to travel rapidly PHB277
___ Song
_______________________________
of Discord [Mind-Affecting, Sonic] __
En ___
VS 1______
act Medium
_______ 1____________
round/lev ________
Will n. _
Y _ _________________________________
Forces targets to attack each other PHB281
___ Soul
_______________________________
Shackles (LOCATION) [Evil] _ _e
N ___
VSF 1______
act Close
_______ Instantaneous
____________ -________ _ Y _ _________________________________
Imprisons soul in talisman, can question it BVD104
___ _______________________________
Suggestion, Mass [Lang.-Dep., Mind-Aff.] __
En ___
VM 1______
act _______
Medium 1____________
hour/lev ________
Will n. _
Y _ _________________________________
Compels 1 subject/lev to a course of action PHB285
___ _______________________________
Summon Monster V __
Co ___
VSF 1______
round _______
Close ____________
1 round/lev (D)-________ _ N_ _________________________________
Calls extraplanar (1 5th, 1d3 4th or 1d4+1 3rd) PHB286
___ Telepathy
_______________________________
Block __
Ab ___
VS 1______
act Close
_______ 1____________
round/lev (D)-________ N _ _ _________________________________
Blocks all telepathic communication in 80 ft BED109
___ Wail
_______________________________
of Doom [Fear, Mind-Affecting, Sonic] _ _e
N ___
V 1______
act 30
_______
ft Special
____________ Will________
part. _ Y _ _________________________________
Deal 1d4 dmg/lev in 30-ft cone CV158
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
Bard Spells
KN. SCROLL SPELL NAME SCH. COMP. CAST TIME RANGE DURATION SAVE SR EFFECT
6th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Analyze
_______________________________
Dweomer __
Di ___
VSF 1______
act Close
_______ 1____________
round/lev (D)-/Will
________n. N
_ _ _________________________________
Reveals magical aspects of subject PHB197
___ _______________________________
Animate Objects __
Tr ___
VS 1______
act _______
Medium 1____________
round/lev ________
- _
N_ _________________________________
Objects attack your foes PHB199
___ _______________________________
Bestow Curse, Greater __
Tr ___
VS 1______
act _______
Touch ____________ ________
Permanent Will n. _
Y _ _________________________________
Bestows a curse with severe penalties CD153
___ _______________________________
Cacophonic Shield [Sonic] __
Ev ___
VS 1______
act _______
10 ft ____________
1 min/lev (D) For________
part. _
Y _ _________________________________
Shield blocks sound, deals damage, deafens CV144
___ _______________________________
Cat’s Grace, Mass __
Tr ___
VSM 1______
act _______
Close 1____________
min/lev ________
Will n. _
Y _ _________________________________
One subject/lev gets +4 to Dex PHB208
___ Charm
_______________________________
Monster, Mass [Mind-Affecting] __
En ___
V 1______
act Close
_______ 1____________
day/lev Will
________
n. Y
_ _ _________________________________
Monsters in 30 ft believe they are friends PHB209
___ City
_______________________________
Stride __
Co ___
VSM 1______
round _______
Touch Instantaneous
____________ Will________
n. _
Y _ _________________________________
Teleports between two cities RoD164
___ _______________________________
Cure Moderate Wounds, Mass __
Co ___
VS 1______
act _______
Close ____________ Will
Instantaneous ________
½ _
Y _ _________________________________
Cures 2d8 damage +1/lev for many creatures PHB216
___ _______________________________
Eagle’s Splendor, Mass __
Tr ___
VSM 1______
act _______
Close 1____________
min/lev ________
Will n. _
Y _ _________________________________
One subject/lev gets +4 to Cha PHB225
___ _______________________________
Empyreal Ecstasy __
Ab ___
VS 1______
round _______
30 ft 1____________
min/lev (D) ________
Will n. _
Y _ _________________________________
Targets take ½ damage, immune to pain, etc. BED98
___ _______________________________
Eyebite [Evil] _ _e
N ___
VS 1______
act _______
Close 1____________
round/3 lev For________
n. _ _ _________________________________
Y Target becomes panicked, sickened, comatose PHB228
___ Find
_______________________________
the Path __
Di ___
VSF 3______
rds Touch
_______ ____________
10 min/lev -/Will
________n. _
Sp.
_ _________________________________
Shows most direct way to a location PHB230
___ Fox’s
_______________________________
Cunning, Mass __
Tr ___
VSM 1______
act Close
_______ 1____________
min/lev ________
Will n. _
Y _ _________________________________
One subject/lev gets +4 to Int PHB233
___ _______________________________
Geas/Quest [Lang.-Dep., Mind-Affecting] __
En ___
V ______
10 min _______
Close 1____________
day/lev (D) -________ _ _ _________________________________
Y Places a magical command on a creature PHB234
___ _______________________________
Heaven’s Trumpet (ARCHON)[Good, Sonic] __
Ev ___
SF 1______
act _______
120 ft ____________
Instantaneous For________
n. _ _ _________________________________
Y Blast of music para;yzes foes BED101
___ _______________________________
Heroes’ Feast __
Co ___
VS ______
10 min _______
Close ____________ -________
Special _
N_ _________________________________
Food for 1 creat/lev cures and gives bonuses PHB240
___ _______________________________
Hindsight __
Di ___
VSM 1______
hour _______
Personal ____________ -________
Instantaneous _
N_ _________________________________
You see into the past CV151
___ Mephit Mob
_______________________________ __
Co ___
VS 1______
min Medium
_______ 10 min/lev (D) -________
____________ N_ _________________________________
_ Summons 2d6 mephits of a kind you designate SaSt118
___ Otto’s Irresistible Dance
_______________________________ [Mind-Aff.] __
En ___
V 1______
act Touch
_______ 1d4+1 rounds ________
____________ - Y _ _________________________________
_ Forces subject to dance PHB259
___ Permanent
_______________________________
Image Il_ _ ___
VSF 1______
act Long
_______ ____________
Permanent (D) ________
Will dis. _
N_ _________________________________
Includes sight, sound, and smell PHB260
___ _______________________________
Programmed Image Il_ _ ___
VSF 1______
act _______
Long ____________ ________
Perm, then 1r/l Will dis. _
N_ _________________________________
Creates full illusion triggered by event PHB265
___ _______________________________
Project Image Il_ _ ___
VSM 1______
act _______
Medium 1____________ ________
round/lev (D)Will dis. _
N_ _________________________________
Illusory double can talk and cast spells PHB265
___ _______________________________
Protégé __
Tr ___
VS 1______
round _______
Touch ____________
1 min/lev (D) ________
Will n. _
Y _ _________________________________
Subject can use bardic abilities at ½ your level CV155
___ Scrying, Greater
_______________________________ __
Di ___
VS 1______
act Special
_______ 1____________
hour/lev Will n.
________ Y _ _________________________________
_ As scrying, but faster and longer PHB274
___ Shout, Greater
_______________________________ [Sonic] __
Ev ___
VSF 1______
act 60 ft
_______ Instantaneous
____________ Special
________ Y _ _________________________________
_ Yell deals 10d6 damage, stuns, damages objects PHB279
___ Snowsong
_______________________________[Mind-Affecting] __
En ___
V 1______
act 30
_______
ft 10 ____________
min/lev ________
Will n. _
Y _ _________________________________
Musical snowfall aid allies and hinders foes FB105
___ _______________________________
Summon Monster VI __
Co ___
VSF 1______
round _______
Close ____________
1 round/lev (D)-________ _
N_ _________________________________
Calls extraplanar (1 6th, 1d3 5th or 1d4+1 4th) PHB287
___ _______________________________
Sympathetic Vibration [Sonic] __
Ev ___
VSM ______
10 min _______
Touch 1____________
round/lev ________
- _
Y _ _________________________________
Deals 2d10 damage/round to a structure PHB291
___ _______________________________
Veil Il_ _ ___
VS 1______
act _______
Long ____________
Conc. +1 hr/lev ________
Will n. _ _ _________________________________
Y Changes appearance of group of creatures PHB298
___ Wave
_______________________________
of Pain [Evil] _ _e
N ___
SM 1______
act Close
_______ 1____________
round/2 lev ________
For n. Y
_ _ _________________________________
Stuns all in a cone area for 1 round/2 lev BVD109
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
Cleric Powers
Turn/Rebuke Undead Check Result Max HD Affected Domain: _________________ Domain: _________________
0 or lower Level -4
1-3 Level -3 Granted Power: Granted Power:
Turning Check: 1d20 + CHA
___ + ___ 4-6 Level -2
Times per Day: 3 + ___
CHA + ___ = ____ 7-9 Level -1 __________________________ __________________________
10-12 Level
Turning Damage: 2d6 + ___
CHA + ___
Lev = ____ 13-15 Level +1
_________________________ _________________________
16-18 Level +2 _________________________ _________________________
19-21 Level +3
22+ Level +4 _________________________ _________________________
o-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
1st-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
2nd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
3rd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
4th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
5th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
6th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
7th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
8th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
9th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
Spirit Guide: ______________________ Detect Spirits: Warding of the Spirits: Weaken Spirits:
Wild Empathy: ____
Lev + ____
CHA + ____ = ____ Blessing of the Spirits: Guide Magic: Spirit Journey:
Chastise Spirits: + ___ d6 Follow the Guide: Recall Spirit: Favored of the Spirits:
Spirit Form: ___/day Ghost Warrior: Exorcism: Spirit Who Walks:
0-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
1st-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
2nd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
3rd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
4th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
5th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
6th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
7th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
8th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
9th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
Healer Spells
PREP. S CROLL SPELL NAME SCH. COMP. CAST TIME R ANGE D URATION SAVE SR E FFECT
Hexblade Spells
KN. S CROLL SPELL NAME SCH. COMP. CAST TIME R ANGE D URATION SAVE SR E FFECT
1st-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Alarm
_______________________________ __
Ab ___
VSF 1______
act Close
_______ 2 ____________
hours/lev (D)-________ N
__ _________________________________
Wards an area, for 2 hours/lev PHB197
___ Arcane
_______________________________
Mark _ n_
U ___
VS 1______
act 0
_______
ft Permanent
____________ -________ _
N_ _________________________________
Inscribe a personal rune (visible or invisible) PHB201
___ Augment
_______________________________
Familiar __
Tr ___
VS 1______
act Close
_______ Conc.+1
____________
rd/lev For
________
n. Y
__ _________________________________
Your familiar becomes more powerful CW116
___ Backbiter
_______________________________ _ _e
N ___
VSF 1______
act Close
_______ 1____________
round/lev Will n.
________ Y_
_ _________________________________
Wooden-hafted weapon strikes wielder CA98
___ Cause Fear
_______________________________
[Fear, Mind-Affecting] _ _e
N ___
VS 1______
act Close
_______ Special
____________ Will part.
________ Y_
_ _________________________________
One creat. with less than 6 HD flees PHB208
___ Charm Person
_______________________________
[Mind-Affecting] __
En ___
VS 1______
act Close
_______ 1____________
hour/lev Will n.
________ Y_
_ _________________________________
Makes one person your friend PHB209
___ Detect
_______________________________
Magic __
Di ___
VS 1______
act 60
_______
ft ____________
1 min/lev (D) -________ N
__ _________________________________
Detect spells and magic items within 60 ft PHB219
___ Disguise
_______________________________
Self Il_ _ ___
VS 1______
act Personal
_______ 10____________
min/lev (D) -________ _
N_ _________________________________
Changes your appearance PHB222
___ Distract
_______________________________
Assailant [Mind-Affecting] __
En ___
VSM Swift
______ _______
Close 1____________
round ________
Will n. _
Y_ _________________________________
One creature is flat-footed for 1 round CV146
___ Entropic Shield
_______________________________ __
Ab ___
VS 1______
act Personal
_______ 1____________
min/lev (D) -________ N_
_ _________________________________
Ranged attacks against you miss 20% PHB227
___ Expeditious Retreat
_______________________________ __
Tr ___
VS 1______
act Personal
_______ 1____________
min/lev (D) -________ N_
_ _________________________________
Your speed increases by 30 ft PHB228
___ Identify
_______________________________ __
Di ___
VSM 1______
hour Touch
_______ Instantaneous -
____________ ________ N_
_ _________________________________
Determines properties of magic item PHB243
___ Light
_______________________________ [Light] __
Ev ___
VM 1______
act Touch
_______ 10 ____________
min/lev (D) -________ _
N_ _________________________________
Object shines like a torch PHB248
___ Magic
_______________________________
Weapon __
Tr ___
VS 1______
act Touch
_______ 1____________
min/lev ________
Will n. _
Y_ _________________________________
Weapon gains +1 bonus PHB251
___ Mount
_______________________________ __
Co ___
VSM 1______
round Close
_______ 2 ____________
hours/lev -________ _
N_ _________________________________
Summons riding horse for 2 hours/lev PHB256
___ Nystul’s Magic Aura
_______________________________ Il_ _ ___
VSF 1______
act Touch
_______ 1____________
day/lev (D) -________ N_
_ _________________________________
Alters object’s magic aura PHB257
___ Phantom Threat
_______________________________
[Mind-Affecting] Il_ _ ___
VS 1______
act Close
_______ 1____________
round/lev ________
Will n. _
Y_ _________________________________
Subject thinks it’s flanked CW118
___ _______________________________
Prestidigitation _ n_
U ___
VS 1______
act _______
10 ft ____________
1 hour ________
Special _
N_ _________________________________
Performs minor tricks PHB264
___ _______________________________
Protection from Chaos [Lawful] __
Ab ___
VSM 1______
act _______
Touch 1____________
min/lev (D) ________
Will n. _
N_ _________________________________
+2 AC and saves, counters mind control PHB266
___ _______________________________
Protection from Evil [Good] __
Ab ___
VSM 1______
act _______
Touch 1____________
min/lev (D) ________
Will n. _
N_ _________________________________
+2 AC and saves, counters mind control PHB266
___ _______________________________
Protection from Good [Evil] __
Ab ___
VSM 1______
act _______
Touch 1____________
min/lev (D) ________
Will n. _
N_ _________________________________
+2 AC and saves, counters mind control PHB266
___ _______________________________
Protection from Law [Chaotic] __
Ab ___
VSM 1______
act _______
Touch 1____________
min/lev (D) ________
Will n. _
N_ _________________________________
+2 AC and saves, counters mind control PHB266
___ _______________________________
Read Magic __
Di ___
VSF 1______
act _______
Personal 10____________
min/lev -________ __
N _________________________________
Read scrolls and spellbooks PHB269
___ _______________________________
Sleep [Mind-Affecting] __
En ___
VSM 1______
round _______
Medium ____________
1 min/lev ________
Will n. _
Y_ _________________________________
Put 4 HD of creatures into magical slumber PHB280
___ _______________________________
Tasha’s Hideous Laughter [Mind-Aff.] __
En ___
VSM 1______
act _______
Close 1____________
round/lev ________
Will n. _
Y_ _________________________________
Subject loses actions for 1 round/lev PHB292
___ _______________________________
Undetectable Alignment __
Ab ___
VS 1______
act _______
Close 24____________
hrs ________
Will n. _
Y_ _________________________________
Conceals alignment for 24 hrs PHB297
___ _______________________________
Unseen Servant __
Co ___
VSM 1______
act _______
Close 1____________
hour/lev -________ __
N _________________________________
Invisible force obeys your commands PHB297
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
2nd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ _______________________________
Alter Self __
Tr ___
VS 1______
act _______
Personal 10 ____________
min/lev (D) -________ _
N_ _________________________________
Assume form of a similar creature PHB197
___ _______________________________
Blindness/Deafness _ _e
N ___
V 1______
act _______
Medium ____________
Permanent (D) For
________
n. _
Y _ _________________________________
Makes subject blinded or deafened PHB206
___ Bull’s
_______________________________
Strength __
Tr ___
VSM 1______
act Touch
_______ 1____________
min/lev ________
Will n. _
Y _ _________________________________
Subject gains +4 Str for 1 min/lev PHB207
___ Crisis
_______________________________
of Confidence [Mind-Affecting] __
En ___
V 1______
act Close
_______ 1____________
min/lev ________
Will n. _
Y _ _________________________________
Target loses commander’s aura, no Cha to rally HoB126
___ Critical
_______________________________
Strike __
Di ___
V Swift
______ _______
Personal 1____________
round ________
- _
N_ _________________________________
You gain +1d6 damage, doubled threat range CV145
___ Darkness
_______________________________ [Darkness] __
Ev ___
VM 1______
act Touch
_______ 10 ____________
min/lev (D) -________ _
N_ _________________________________
20-ft radius of supernatural shadow PHB216
___ Eagle’s Splendor
_______________________________ __
Tr ___
VSM 1______
act Touch
_______ 1____________
min/lev Will n.
________ Y _ _________________________________
_ Subject gains +4 Cha for 1 min/lev PHB225
___ Enthrall
_______________________________
[Language-Dep., Mind-Aff., Sonic] __
En ___
VS 1______
round _______
Medium ____________
Up to 1 hour ________
Will n. _
Y _ _________________________________
Captivates all within range PHB227
___ False
_______________________________
Life _ _e
N ___
VSM 1______
act Personal
_______ 1____________
hour/lev -________ _
Y _ _________________________________
Subject gains 1d10+1/lev (max. +10) temp. hp PHB229
___ Glitterdust
_______________________________ __
Co ___
VSM 1______
act Medium
_______ 1____________
round/lev ________
Will n. _
N_ _________________________________
Blinds creatures, outlines invisible creatures PHB236
___ Invisibility
_______________________________ Il_ _ ___
VSM 1______
act Touch
_______ 1____________
min/lev (D) ________
Will n. _
Y _ _________________________________
Subject invisible for 1 min/lev or until attacks PHB245
___ Invisibility,
_______________________________
Swift Il_ _ ___
V Swift
______ _______
Personal 1____________
round ________
- _
N_ _________________________________
Invisibility lasts 1 round CV153
___ Mirror
_______________________________
Image Il_ _ ___
VS 1______
act Personal
_______ 1____________
min/lev (D) -________ _
N_ _________________________________
Creates 1d4+1/3 lev decoys of you (max 8) PHB254
___ Phantasmal
_______________________________
Assailants [Fear, Mind-Aff.] Il_ _ ___
VS 1______
act Close
_______ Instantaneous
____________ Special
________ _
Y _ _________________________________
Nightmare creatures strike target CA117
___ Protection
_______________________________
from Arrows __
Ab ___
VSF 1______
act Touch
_______ 1____________
hour/lev ________
Will n. _
Y _ _________________________________
Subject immune to most ranged attacks PHB266
___ _______________________________
Pyrotechnics __
Tr ___
VSM 1______
act _______
Long ____________ Special
Special ________ _ _ _________________________________
Sp. Turns fire into blinding light or smoke PHB267
___ Rage
_______________________________ [Mind-Affecting] __
En ___
VS 1______
act Medium
_______ ____________
Conc.+1 rd/lev -________ _
Y _ _________________________________
Gives +2 Str, +2 Con, -2 AC, +1 to Will saves PHB268
___ Resist
_______________________________
Energy __
Ab ___
VS 1______
act Touch
_______ 10____________
min/lev For
________
n. Y
_ _ _________________________________
Ignores 10+ damage/attack from one energy PHB272
___ See
_______________________________
Invisibility __
Di ___
VSM 1______
act Personal
_______ 10 ____________
min/lev (D) -________ _
N_ _________________________________
Reveals invisible creatures or objects PHB273
___ Spider
_______________________________
Climb __
Tr ___
VSM 1______
act Touch
_______ 10____________
min/lev Will
________
n. _
N_ _________________________________
Grants ability to walk on walls and ceilings PHB283
___ Suggestion
_______________________________
[Language-Dep., Mind-Affecting] __
En ___
VM 1______
act Close
_______ 1____________
hour/lev ________
Will n. _
Y _ _________________________________
Compels subject to follow course of action PHB285
___ _______________________________
Summon Swarm __
Co ___
VSM 1______
round _______
Close ____________
Conc. +2 rds -________ _
N_ _________________________________
Summons swarm of bats, rats, or spiders PHB289
___ _______________________________
Touch of Idiocy [Mind-Affecting] __
En ___
VS 1______
act _______
Touch 10____________
min/lev -________ _
Y _ _________________________________
Subject takes 1d6 points of Int, Wis, Cha PHB294
___ Whirling
_______________________________
Blade __
Tr ___
VSF 1______
act 60
_______
ft Instantaneous
____________ -________ _
N_ _________________________________
Hurled slashing weapons attacks foes in 60 ft CA129
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
Hexblade Spells
KN. S CROLL SPELL NAME SCH. COMP. CAST TIME R ANGE D URATION SAVE SR E FFECT
3rd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ _______________________________
Arcane Sight __
Di ___
VS 1______
act Personal
_______ 1____________
min/lev (D) -________ _
N_ _________________________________
Magical auras become visible to you PHB201
___ _______________________________
Charm Monster [Mind-Affecting] __
En ___
VS 1______
act _______
Close 1____________
day/lev ________
Will n. __
Y _________________________________
Makes monster believe it is your ally PHB209
___ _______________________________
Confusion [Mind-Affecting] __
En ___
VSM 1______
act _______
Medium 1____________
round/lev ________
Will n. _
Y_ _________________________________
Subject behaves oddly for 1 round/lev PHB212
___ _______________________________
Deep Slumber [Mind-Affecting] __
En ___
VSM 1______
round _______
Close 1____________
min/lev ________
Will n. _
Y_ _________________________________
Put 10 HD of creatures to sleep PHB217
___ _______________________________
Dispel Magic __
Ab ___
VS 1______
act _______
Medium ____________ -________
Instantaneous _
N_ _________________________________
Cancels magical spells and effects PHB223
___ Hound
_______________________________
of Doom Il_ _ ___
VS 1______
round Close
_______ 1____________
min/lev (D) -________ _
N_ _________________________________
Creates shadowy protector CW117
___ Invisibility
_______________________________
Sphere Il_ _ ___
VSM 1______
act Touch
_______ 1____________
min/lev (D) ________
Will n. _
Y_ _________________________________
Makes everyone within 10 ft invisible PHB245
___ _______________________________
Magic Weapon, Greater __
Tr ___
VSM 1______
act _______
Close 1____________
hour/lev ________
Will n. _
Y_ _________________________________
+1/4 levels (max +5) PHB251
___ _______________________________
Nondetection __
Ab ___
VSM 1______
act _______
Touch 1____________
hour/lev ________
Will n. _
Y_ _________________________________
Hides subject from divination and scrying PHB257
___ _______________________________
Phantom Steed __
Co ___
VS ______
10 min _______
0 ft 1____________
hour/lev (D) ________
- _
N_ _________________________________
Magic horse appears for 1 hr/lev PHB260
___ _______________________________
Poison _ _e
N ___
VSD 1______
act _______
Touch ____________ ________
Instantaneous For n. _
Y_ _________________________________
Touch deals 1d10 Con damage, repeat in 1 min. PHB262
___ Protection
_______________________________
from Energy __
Ab ___
VSD 1______
act Touch
_______ 10____________
min/lev For
________
n. Y
__ _________________________________
Absorbs 12 points/lev damage from energy PHB266
___ Repel
_______________________________
Vermin __
Ab ___
VSD 1______
act 10
_______
ft 10 ____________
min/lev (D) -/Will
________ n. Y
__ _________________________________
Insects and vermin stay 10 ft away PHB271
___ _______________________________
Slow __
Tr ___
VSM 1______
act _______
Close 1____________
round/lev ________
Will n. _
Y_ _________________________________
1 subj./lev takes only 1 action/r, -2 AC and hit PHB280
___ _______________________________
Spectral Weapon Il_ _ ___
VS ______
Swift _______
Personal 1____________ ________
round/lev (D)Will part. _
Y_ _________________________________
Use quasi-real weapon to make touch attacks CV157
___ _______________________________
Stinking Cloud __
Co ___
VSM 1______
act _______
Medium 1____________
round/lev ________
For n. _
N_ _________________________________
Nauseating vapors, 1 round/lev PHB284
___ _______________________________
Vampiric Touch _ _e
N ___
VS 1______
act _______
Touch ____________ -________
Special _
Y_ _________________________________
Touch deals 1d6/2 lev, caster gains dmg as hp PHB298
___ Wind Wall
_______________________________ [Air] __
Ev ___
VSM 1______
act Medium
_______ 1____________
round/lev -
________ Y_
_ _________________________________
Deflects arrows, smaller creatures, and gases PHB302
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
4th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
0 or lower Level -7
1-3 Level -6
Turning Check: 1d20 + CHA
___ 4-6 Level -5
Aura of Good: Lay on Hands: _____ hp/day Times per Day: 3 + CHA
___ + ___ = ____ 7-9 Level -4
Detect Evil: Smite Evil: +_____ times/day Turning Damage: 2d6 + CHA
___ + Lev-3
___ = ____
10-12
13-15
Level -3
Level -2
Divine Grace: +_____
CHA to attack 16-18 Level -1
19-21 Level
Divine Health: +_____
Lev to damage 22+ Level +1
Aura of Courage: Remove Disease: _____ times/week
Special Mount:
Paladin Spells
PREP. SCROLL SPELL NAME SCH. COMP. CAST TIME RANGE DURATION SAVE SR EFFECT
Powers Known: _____ PP/day Current Powers Known: ________ Max. Power Level: ________
Max. Power Level:
Discipline: ________________
_____
[ ][ ] Wild Surge:
Surging Euphoria:
Elude Touch:
+ ____
+ ____
Psychic Enervation: ____%
Volatile Mind: ____ PP
Psicrystal
Psionic Feats
Abilities HD: _____ HP: _____ Skills
Current: ____________ Psionic Feats Psionic Dodge Craft Dorje
Climb ____
STR 1 Aligned Attack Psionic Endowment Craft Psicrown
Hardness: 8 Listen ____ Boost Construct Greater Psionic Endow. Craft Psi. Arms & Armor
DEX 15 Initiative: +2 Move Silently ____ Combat Manifestation Psionic Fist Craft Psionic Construct
Speed: 30 ft, 20 climb Search ____ Expanded Knowledge Greater Psionic Fist Craft Universal Item
CON - Base Att./Grap.: +0/-17 Spot ____ Focused Sunder Unavoidable Strike Imprint Stone
Ghost Attack Psionic Meditation Scribe Tattoo
AC: ____ Touch: ____ ________________ ____
INT Inquisitor Psionic Shot
________________ ____ Mental Leap Greater Psionic Shot Metapsionic Feats
WIS 10 Saves Fort: ____ ________________ ____ Metamorphic Transfer Fell Shot Burrowing Power
________________ ____ Narrow Mind Return Shot Chain Power
CHA 10 Ref: ____ Overchannel Psionic Talent Delay Power
________________ ____
Will: ____ Talented Psionic Weapon Empower Power
Body Fuel Greater Psionic Weapon Enlarge Power
Special Qualities Power Penetration Deep Impact Extend Power
Alertness Telepathic Link Power Res.: ____ Greater Power Penetr. Speed of Thought Maximize Power
Construct Traits Deliver Touch Powers Sight Link Power Specialization Psionic Charge Opportunity Power
Greater Power Specializ. Up the Walls Quicken Power
Improved Evasion Telepathic Speech Channel Power
Psicrystal Affinity Wounding Attack Split Psionic Ray
Self-propulsion Flight Improved Psicrystal Twin Power
Share Powers Psicrystal Containment Item Creation Feats Unconditional Power
Sighted Personality: _________________________ Psionic Body Craft Cognizance Crystal Widen Power
Psion/Wilder Powers
DISC . POWER NAME D ISCIPLINE D ISPLAY MAN. TIME R ANGE D URATION SAVE PR E FFECT
Astral
_______________________________
Traveler _____ _______
Psyport
- ______
1 hour Touch
_______ ____________ Will
Special ________
n. _
Y_ _________________________________
You or another join an astral-caravan trip EPsi75
AUG
_______________________________
Attraction [Mind-Affecting] _____
Telep _______
Aud ______
1 act Close
_______ 1____________
hour/lev ________
Will n. _
Y_ _________________________________
Subject has an attraction you specify EPsi75
Bolt AUG
_______________________________ _____
Metacr_______
Mat 1 act
______ 0 ft
_______ 1____________
min/lev -________ N_
_ _________________________________
You create short-lived bolts, arrows or bullets EPsi81
_______________________________
Call to Mind [Mind-Affecting] _____
Telep _______
Men ______
1 min Personal
_______ ____________ -________
Instantaneous _
N_ _________________________________
Gain additional Knowledge check with +4 EPsi82
AUG
_______________________________
Catfall _____ _______
Psyport
Aud ______
Immed. Personal
_______ 1____________
round/lev ________
- _
N_ _________________________________
Instantly save yourself from a fall EPsi82
_______________________________
Conceal Thoughts [Mind-Affecting] _____
Telep _______
Men ______
1 act Close
_______ 1____________
hour/lev ________
Will n. _
Y_ _________________________________
You conceal your motives EPsi85
Flames AUG
_______________________________
Control [Fire] _____
Psykin_______
Aud ______
1 act Medium
_______ 1____________
min/lev ________
Special _
N_ _________________________________
Take control of nearby open flame EPsi86
_______________________________
Control Light [Light] _____
Psykin_______
Vis ______
1 act Medium
_______ Special
____________ -________ _
N_ _________________________________
Adjust ambient light levels EPsi87
Create Sound
_______________________________ [Sonic] _____
Metacr_______
Aud 1 act
______ Close
_______ 1____________
round/lev (D)-________ N
__ _________________________________
Create the sound you desire EPsi89
Shard AUG
_______________________________
Crystal _____
Metacr_______
Aud, Mat ______
1 act Close
_______ Instantaneous
____________ -________ _
N_ _________________________________
Ranged touch attack for 1d6 piercing damage EPsi89
AUG
_______________________________
Daze, Psionic [Mind-Affecting] _____
Telep _______
Mat, Men ______
1 act Close
_______ 1____________
round ________
Will n. _
Y_ _________________________________
Humanoid creat. of up to 4 HD loses next act. EPsi90
AUG
_______________________________
Deceleration _____ _______
Psyport
Aud, Mat ______
1 act _______
Close 1____________
min/lev Ref________
n. __
Y _________________________________
Target’s speed is halved EPsi90
Vu AUG
_______________________________
Déjà [Mind-Affecting] _____
Telep _______
Men ______
1 act Medium
_______ 1____________
round ________
Will n. _
Y_ _________________________________
Your target repeats his last action EPsi91
AUG
_______________________________
Demoralize [Mind-Affecting] _____
Telep _______
Men, Olf ______
1 act 30
_______
ft 1____________
min/lev ________
Will n. _
Y_ _________________________________
Enemies become shaken EPsi91
_______________________________
Detect Psionics _____ _______
Clairsen
Aud, Vis ______
1 act 60
_______
ft ____________
1 min/lev (D) -________ N
__ _________________________________
You detect the presence of psionics EPsi91
AUG
_______________________________
Disable [Mind-Affecting] _____
Telep _______
Vis ______
1 act 20
_______
ft 1____________
min/lev (D) ________
Will n. _
Y_ _________________________________
Subject incorrectly believe they are disabled EPsi93
Touch AUG
_______________________________
Dissipating _____ _______
Psyport
Aud, Vis ______
1 act Touch
_______ Instantaneous
____________ ________
- _
Y_ _________________________________
Touch deals 1d6 damage EPsi95
Distract
_______________________________
[Mind-Affecting] _____
Telep _______
Men ______
1 act Close
_______ 1____________
min/lev (D) ________
Will n. _
Y_ _________________________________
Target gets -4 to several checks EPsi96
Ecto Protection AUG
_______________________________ _____
Metacr_______
Vis ______
Special Close
_______ 1____________
min/lev -________ _
N_ _________________________________
Astral construct gains bonus against dismiss EPsi97
Empathy AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Men ______
1 act 30
_______
ft 1____________
min/lev (D) ________
- _
N_ _________________________________
You know the subject’s surface emotions EPsi99
Empty Mind AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Aud ______
Immed. Personal
_______ 1____________
round ________
- _
N_ _________________________________
You gain +2 on Will saves until next action EPsi99
Energy Ray AUG
_______________________________ [Special] _____
Psykin_______
Aud ______
1 act Close
_______ Instantaneous
____________ -________ _
Y_ _________________________________
Ray deals 1d6 energy damage EPsi103
Entangling Ectoplasm AUG
_______________________________ _____
Metacr_______
Mat, Vis ______
1 act Close
_______ 5 ____________
rounds -________ _
N_ _________________________________
You entangle a foe in sticky goo EPsi104
Far Hand AUG
_______________________________ _____
Psykin_______
Vis ______
1 act _______
Close ____________
Up to 1 min -________ N
__ _________________________________
Move small objects at a limited distance EPsi106
Float
_______________________________ _____ _______
Psyport
Aud ______
1 act Personal
_______ 1____________
round/lev (D)-________ _
N_ _________________________________
You buoy yourself in liquids EPsi108
Force Screen AUG
_______________________________ [Force] _____
Psykin_______
Aud ______
1 act Personal
_______ 1____________
min/lev -________ _
N_ _________________________________
Invisible disc gives +4 shield bonus to AC EPsi108
Grease,
_______________________________
Psionic _____
Metacr_______
Vis, Olf ______
1 act Close
_______ 1____________
round/lev (D)Special
________ _
N_ _________________________________
Makes 10-ft square or one object slippery EPsi111
Hammer AUG
_______________________________ _____
Psymet_______
Aud, Mat ______
Swift Touch
_______ 1____________
round ________
- _
Y_ _________________________________
Melee touch attack deals 1d8/round EPsi111
Inertial Armor AUG
_______________________________ _____
Psykin_______
Vis ______
1 act Personal
_______ 1____________
hour/lev (D) -________ _
N_ _________________________________
Field of force gives +4 armor bonus to AC EPsi113
Know
_______________________________
Direction and Location _____ _______
Clairsen
Men ______
1 act Personal
_______ Instantaneous
____________ -________ _
N_ _________________________________
Discover where you are and where you face EPsi114
Matter
_______________________________
Agitation _____
Psykin_______
Aud, Mat ______
1 act Close
_______ Concentration
____________ -________ _
Y_ _________________________________
You heat a creature or object EPsi114
Mind Thrust AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Aud ______
1 act Close
_______ Instantaneous
____________ Will ________
n. Y
__ _________________________________
Deal 1d10 damage EPsi120
Missive AUG
_______________________________
[Mind-Affecting, Lang.-Dep.] _____
Telep _______
Men ______
1 act Close
_______ Instantaneous
____________ -________ _
Y_ _________________________________
Send a one-way telepathic message to subject EPsi121
My AUG
_______________________________
Light [Light] _____
Psykin_______
Aud, Vis ______
1 act Personal
_______ 10 ____________
min/lev (D) -________ _
N_ _________________________________
Your eyes emit 20-ft cone of light EPsi122
Precognition, Defensive AUG
_______________________________ _____ _______
Clairsen
Mat, Vis ______
1 act Personal
_______ 1____________
min/lev (D) -________ _
N_ _________________________________
Gain +1 insight bonus to AC and ST EPsi124
Precognition, AUG
_______________________________
Offensive _____ _______
Clairsen
Mat, Vis ______
Special Personal
_______ 1____________
min/lev (D) -________ _
N_ _________________________________
Gain +1 insight bonus to attack rolls EPsi124
Prescience, Offensive AUG
_______________________________ _____ _______
Calirsen
Mat, Vis ______
1 act Personal
_______ 1____________
min/lev (D) -________ _
N_ _________________________________
Gain +2 insight bonus to damage rolls EPsi125
Sense Link AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Vis ______
1 act Medium
_______ Concentration
____________ ________
- _
N_ _________________________________
Sense what the subject senses (single sense) EPsi131
Skate
_______________________________ _____ _______
Psyport
Mat, Vis ______
1 act Touch
_______ 1____________
min/lev (D) -________ _
Y_ _________________________________
Subject slides skillfully along the ground EPsi132
Slow Breathing AUG
_______________________________ _____
Psymet_______
Vis ______
1 act Personal
_______ 1____________
hour/lev -________ _
N_ _________________________________
Gain +4 on saves vs. altitude sickness FB109
Stone Mind AUG
_______________________________ _____
Psymet_______
Vis ______
1 act Personal
_______ 1____________
min/lev -________ _
N_ _________________________________
Gain +4 to Search, and +2 to detect stonework RoS165
Synchronicity AUG
_______________________________ _____ _______
Clairsen
Vis ______
1 act Personal
_______ 1____________
round ________
- _
N_ _________________________________
Ready an action and use it when you choose RoD170
Synesthete
_______________________________ _____
Psymet_______
Mat ______
1 act Personal
_______ 10 ____________
min/lev (D) -________ _
N_ _________________________________
You get one kind of sense instead of another EPsi134
_______________________________
Telempathic Projection [Mind-Aff.] _____
Telep _______
Vis ______
1 act _______
Medium 1____________
min/lev ________
Will n. _
Y_ _________________________________
Alter the subject’s mood EPsi136
Urban Strider AUG
_______________________________ _____
Psymet_______
Vis ______
1 act Personal
_______ 1____________
min/lev -________ _
N_ _________________________________
Move with ease across uneven surfaces/crowds RoD170
Vigor AUG
_______________________________ _____
Psymet_______
Mat, Olf ______
1 act Personal
_______ 1____________
min/lev -________ _
N_ _________________________________
Gain 5 temporary hit points EPsi140
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Psion/Wilder Powers
DISC . POWER NAME D ISCIPLINE D ISPLAY MAN. TIME R ANGE D URATION SAVE PR E FFECT
Body AUG
_______________________________
Adjustment _____
Psymet _______
Aud, Mat ______
1 round Personal
_______ Instantaneous
____________ -________ N
__ _________________________________
You heal 1d12 damage EPsi80
Body Purification AUG
_______________________________ _____
Psymet _______
Aud, Mat 1 round Personal
______ _______ Instantaneous
____________ -________ N
__ _________________________________
You restore 2 points of ability damage EPsi81
Contrarian Urge AUG
_______________________________ _____
Telep _______
Aud, Vis 1 act
______ Close
_______ 1____________
round Will n.
________ Y
__ _________________________________
Forces target to do the opposite of its intent RoW176
Danger Sense AUG
_______________________________ _____
Clairsen _______
Vis 1 act
______ Personal
_______ 1____________
hour/lev (D) -________ N
__ _________________________________
You gain +4 bonus against traps EPsi90
Darkvision,
_______________________________
Psionic _____
Clairsen _______
Vis ______
1 act Personal
_______ 1____________
hour/lev -________ N
__ _________________________________
See 60 ft in total darkness EPsi90
Dismiss
_______________________________
Ectoplasm _____
Metacr _______
Aud, Vis ______
1 act Medium
_______ Instantaneous
____________ Will ________
n. N
__ _________________________________
Dissipates ectoplasmic targets and effects EPsi94
Dispel Psionics AUG
_______________________________ _____
Psykin _______
Vis 1 act
______ Medium
_______ Special
____________ -________ N
__ _________________________________
Cancels psionic powers and effects EPsi94
Energy Bolt AUG
_______________________________ [Special] _____
Psykin _______
Aud 1 act
______ 120 ft
_______ Instantaneous
____________ Special
________ Y
__ _________________________________
Deals 5d6 energy damage in 120-ft line EPsi100
Energy Burst AUG
_______________________________ [Special] _____
Psykin _______
Aud 1 act
______ 40 ft
_______ Instantaneous Special
____________ ________ Y
__ _________________________________
Deals 5d6 energy damage in 40-ft burst EPsi101
Energy Retort AUG
_______________________________ [Special] _____
Psykin _______
Vis 1 act
______ Special
_______ 1____________
min/lev Special
________ Y
__ _________________________________
Attacker takes 4d6 damage/round EPsi103
Energy
_______________________________
Wall [Special] _____
Metacr _______
Aud ______
1 act Medium
_______ Conc.
____________
+1 rd/lev Special
________ N
__ _________________________________
Create wall of your chosen energy type EPsi104
Eradicate Invisibility AUG
_______________________________ _____
Psykin _______
Vis ______
1 act 50
_______
ft ____________
Instantaneous Ref ________
n. N
__ _________________________________
Negate invisibility in 50-ft burst EPsi105
Heavy
_______________________________
Earth _____
Psymet _______
Vis ______
1 act 20
_______
ft ____________
Instantaneous For ________
n. Y
__ _________________________________
Create an area of strange gravity RoS164
Keen Edge, Psionic
_______________________________ _____
Metacr _______
Vis 1 act
______ Close
_______ 10 min/lev
____________ WIll n.
________ Y
__ _________________________________
Doubles normal weapon’s threat range EPsi113
Mental Barrier AUG
_______________________________ _____
Clairsen _______
Aud Immed. Personal
______ _______ 1____________
round -________ N
__ _________________________________
Gain +4 defl. bonus to AC until next action EPsi115
Mind Trap AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Aud Immed. Personal
______ _______ 1____________
round -________ Y
__ _________________________________
Drain 1d6 power points from psionic attacker EPsi120
Psionic Blast AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Aud ______
1 act 30
_______
ft ____________
Instantaneous Will________
n. Y
__ _________________________________
Stuns creatures in 30-ft cone for 1 round EPsi125
Realized
_______________________________
Potential _____
Clairsen _______
Vis ______
1 act Touch
_______ 1____________
round/lev Will
________
n. Y
__ _________________________________
Target gain +1 to attack and saves, +2 to skills RoD170
Share Pain, Forced AUG
_______________________________ _____
Psymet _______
Mat, Men ______
1 act Close
_______ 1____________
round/lev (D)For________
n. Y
__ _________________________________
Unwilling subject takes some of your damage EPsi132
Solicit Psicrystal AUG
_______________________________ _____
Telep _______
Aud Swift
______ Close
_______ 1____________
round/lev (D)-________ N
__ _________________________________
Psicrystal takes over concentration power EPsi133
Telekinetic Force AUG
_______________________________ [Force] _____
Psykin _______
Vis 1 act
______ Medium
_______ Concentration
____________ Will n.
________ Y
__ _________________________________
Move an object with the force of your mind EPsi135
Telekinetic Thrust AUG
_______________________________ _____
Psykin _______
Vis 1 act
______ Medium
_______ Instantaneous
____________ Will n.
________ Y
__ _________________________________
Hurl objects with the force of your mind EPsi135
Time AUG
_______________________________
Hop _____
Psyport _______
Aud, Vis ______
1 act Close
_______ 1____________
round/lev Will
________
n. Y
__ _________________________________
Subject hops forward in time 1 round/lev EPsi137
Touchsight AUG
_______________________________ _____
Psymet _______
Vis ______
1 act Personal
_______ 1____________
min/lev (D) -________ N
__ _________________________________
Telekinetic field tells you where things are EPsi138
Ubiquitous
_______________________________
Vision _____
Clairsen _______
Vis ______
1 act Personal
_______ 10____________
min/lev (D) -________ N
__ _________________________________
You have all-around vision EPsi139
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Psion/Wilder Powers
DISC . POWER NAME D ISCIPLINE D ISPLAY MAN. TIME R ANGE D URATION SAVE PR E FFECT
Adapt Body
_______________________________ _____
Psymet _______
Vis 1 act
______ Personal
_______ 1____________
hour/lev (D) -________ N
__ _________________________________
Your body adapts to hostile environments EPsi75
Catapsi AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Men, Vis 1 act
______ 30 ft
_______ 1____________
round/lev Will n.
________ Y
__ _________________________________
Psychic static inhibits power manifestation EPsi82
Ectoplasmic Shambler
_______________________________ _____
Metacr _______
Aud,Mat,Olf 1 round Long
______ _______ 1____________
min/lev -________ N
__ _________________________________
Deals 1 damage/2 lev per round to an area EPsi98
Incarnate
_______________________________ _____
Metacr _______
Mat 2 rds
______ Special
_______ Permanent
____________ -________ N
__ _________________________________
Make some powers permanent EPsi112
Leech Field AUG
_______________________________ _____
Psymet _______
Vis ______
1 act Personal
_______ 1____________
min -________ N
__ _________________________________
Leech power points when you make a ST EPsi114
Major Creation, Psionic
_______________________________ _____
Metacr _______
Mat 10 min Close
______ _______ Special
____________ -________ N
__ _________________________________
Creates one object EPsi114
Plane Shift, Psionic
_______________________________ _____
Psyport _______
Vis 1 act
______ Touch
_______ Instantaneous
____________ -________ N
__ _________________________________
Travel to other planes EPsi124
Power
_______________________________
Resistance _____
Clairsen _______
Mat, Vis ______
1 act Touch
_______ 1____________
min/lev Will
________
n. Y
__ _________________________________
Grants PR equal to 12 + level EPsi124
Psychic Crush AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Aud ______
1 act Close
_______ Instantaneous
____________ Will
________
part. Y
__ _________________________________
Reduces subject to -1 hit points EPsi127
Shatter
_______________________________
Mind Blank _____
Telep _______
Olf ______
1 act 30
_______
ft ____________
Instantaneous WIll
________
n. Y
__ _________________________________
Cancels target’s mind blank effect EPsi132
Tower of Iron Will AUG [Mind-Affecting]
_______________________________ _____
Telep _______
Aud Immed. 10
______ ft
_______ 1 round
____________ -________ Y
__ _________________________________
Grants PR 19 within 10 ft until next action EPsi138
True Seeing, Psionic
_______________________________ _____
Clairsen _______
Vis 1 act
______ Personal
_______ 1____________
min/lev -________ N
__ _________________________________
See all things as they really are EPsi139
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Decerebrate
_______________________________ _____
Psyport _______
Men 1 act
______ Close
_______ Instantaneous
____________ For n.
________ Y
_ _ Remove
_________________________________
portion of subject’s brain stem EPsi90
Divert Teleport
_______________________________ _____
Psyport _______
Vis Immed. Medium
______ _______ 10 min/lev (D) Will
____________ n.
________ Y
_ _ Choose
_________________________________
destination for another’s teleport EPsi96
_______________________________
Energy Conversion [Special] _____
Psymet _______
Men ______
1 act _______
Special ____________
10 min/lev -________ _ _ Offensively
Y _________________________________
channel energy you’ve absorbed EPsi101
Wave AUG
_______________________________
Energy [Special] _____
Psykin _______
Aud ______
1 act _______
120 ft ____________ Special
Instantaneous ________ _ _ Deal
Y _________________________________
13d4 damage in a 120-ft cone EPsi104
Burst AUG
_______________________________
Evade _____
Psymet _______
Mat ______ _______
Immed. Personal ____________ -________
Instantaneous _ _ No
N _________________________________
damage from a burst on a Ref save EPsi105
Insanity AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Men ______
1 act Medium
_______ Instantaneous
____________ Will
________
n. Y
_ _ Subject
_________________________________
is permanently confused EPsi113
Mind Blank, Personal [Mind-Affecting]
_______________________________ _____
Telep _______
Olf 1 act
______ Personal
_______ 1____________
day -________ N
_ _ You
_________________________________
are immune to scrying and mental effects EPsi118
Moment of Prescience, Psionic
_______________________________ _____
Clairsen _______
Vis 1 act
______ Personal
_______ Special
____________ -________ N
_ _ You
_________________________________
gain insight bonus on a single roll EPsi122
Body AUG
_______________________________
Oak _____
Psymet _______
Aud ______
1 act _______
Personal 1____________
min/lev (D) -________ _ _ Your
N _________________________________
body becomes as hard as an oak EPsi122
_______________________________
Phase Door, Psionic _____
Psyport _______
Vis ______
1 act _______
0 ft 1____________
usage/2 lev -________ _ _ Invisible
N _________________________________
passage through wood or stone EPsi124
_______________________________
Sequester, Psionic _____
Clairsen -_______ ______
1 act _______
Touch 1____________ ________
day/lev (D) -/Will n. _ _ Subject
Sp. _________________________________
comatose and invisible EPsi132
Ultrablast AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Aud ______
1 act 15
_______
ft ____________
Instantaneous Will
________
½ Y
_ _ Deal
_________________________________
13d6 damage in 15-ft radius EPsi140
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
Bend Reality
_______________________________ _____
Clairsen _______
Vis 1 act
______ Special
_______ Special
____________ -________ Y
__ _________________________________
Alters reality within power limits EPsi80
Iron Body, Psionic
_______________________________ _____
Metacr _______
Aud 1 act
______ Personal
_______ 1____________
min/lev (D) -________ N
__ _________________________________
Your body becomes living iron EPsi113
Matter
_______________________________
Manipulation _____
Metacr _______
Aud, Men ______
1 act Close
_______ Instantaneous
____________ -________ Y
__ _________________________________
Increase or decrease an object’s hardness by 5 EPsi115
Mind
_______________________________
Blank, Psionic [Mind-Affecting] _____
Telep _______
Olf ______
1 act Close
_______ 1____________
day Will
________
n. Y
__ _________________________________
Subject immune to mental effects and scrying EPsi119
Recall
_______________________________
Death [Death, Mind-Affecting] _____
Clairsen _______
Mat ______
1 act Medium
_______ Instantaneous
____________ Will
________
part. Y
__ _________________________________
Subject dies or takes 5d6 damage EPsi129
Shadow
_______________________________
Body _____
Psymet _______
Aud ______
1 act Personal
_______ 1____________
min/lev (D) -________ N
__ _________________________________
You become a living shadow EPsi132
Teleport, Psionic Greater
_______________________________ _____
Psyport _______
Vis 1 act
______ Touch
_______ Instantaneous
____________ Will n.
________ Y
__ _________________________________
Teleports with no range limits EPsi136
True Metabolism
_______________________________ _____
Psymet _______
Mat 1 round
______ Personal
_______ 1____________
min/lev -________ N
__ _________________________________
You regenerate 10 hp/round EPsi139
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________
Affinity Field _____
Psymet _______
Mat, Vis ______
1 act 20
_______
ft 1____________
round/lev (D)For
________
n. Y
_ _ Effects
_________________________________
that affect you also affect others EPsi75
Apopsi
_______________________________
[Mind-Affecting] _____
Telep _______
Aud,Mat,Vis ______
1 round Close
_______ ____________
Instantaneous For
________
n. Y
_ _ You
_________________________________
delete target’s psionic powers EPsi76
Assimilate
_______________________________ _____
Psymet _______
Aud, Vis ______
1 act Touch
_______ Special
____________ For________
½ Y
_ _ Incorporate
_________________________________
creature into your own body EPsi76
Etherealness, Psionic
_______________________________ _____
Psyport _______
Vis 1 act
______ Touch
_______ 1____________
min/lev (D) -________ Y
_ _ You
_________________________________
become ethereal EPsi105
Microcosm AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Mat 1 act
______ Close
_______ Instantaneous
____________ -________ Y
_ _ Creature
_________________________________
lives forevermore in own world EPsi118
Reality Revision
_______________________________ _____
Clairsen _______
Vis 1 act
______ Special
_______ Special
____________ Special
________ Sp.
_ _ Alters
_________________________________
reality EPsi128
Timeless
_______________________________
Body _____
Psyport _______
Mat ______
1 act Personal
_______ 1____________
round -________ N
_ _ Ignore
_________________________________
all harmful and helpful effects for 1 rd EPsi138
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
Psychic Warrior Psionic Feats
Powers
Powers Known: _____ Psionic Feats Greater Power Specializ. Psionic Weapon Metapsionic Feats
Max. Power Level: _____ Aligned Attack Psicrystal Affinity Greater Psionic Weapon Burrowing Power
Boost Construct Improved Psicrystal Deep Impact Chain Power
Combat Manifestation Psicrystal Containment Speed of Thought Delay Power
Notes: ___________________
Expanded Knowledge Psionic Body Psionic Charge Empower Power
_________________________________ Focused Sunder Psionic Dodge Up the Walls Enlarge Power
_________________________________ Ghost Attack Psionic Endowment Wounding Attack Extend Power
Inquisitor Greater Psionic Endow. Maximize Power
Mental Leap Psionic Fist Item Creation Feats Opportunity Power
Power Points Metamorphic Transfer Greater Psionic Fist Craft Cognizance Crystal Quicken Power
Narrow Mind Unavoidable Strike Craft Dorje Split Psionic Ray
Overchannel Psionic Meditation Craft Psicrown Twin Power
Talented Psionic Shot Craft Psi. Arms & Armor Unconditional Power
PP/day Current
[ ][ ]
Body Fuel Greater Psionic Shot Craft Psionic Construct Widen Power
Power Penetration Fell Shot Craft Universal Item
Greater Power Penetr. Return Shot Imprint Stone
Power Specialization Psionic Talent Scribe Tattoo
Astral
_______________________________
Traveler _____
Psyport _______
- ______
1 hour Touch
_______ ____________ Will
Special ________
n. _
Y_ _________________________________
You or another join an astral-caravan trip EPsi75
AUG
_______________________________
Biofeedback _____
Psymet _______
Mat, Vis ______
1 act Personal
_______ 1____________
min/lev (D) -________ _
N_ _________________________________
Gain damage reduction 2/- EPsi80
_______________________________
Bite of the Wolf _____
Psymet _______
Vis ______
1 act Personal
_______ 1____________
min/lev -________ _
N_ _________________________________
Gain bite attack for 1d8 damage EPsi80
Burst
_______________________________ _____
Psyport _______
Aud Swift
______ Personal
_______ 1____________
round -
________ N_
_ _________________________________
Gain +10 ft speed this round EPsi81
Weaponry AUG
_______________________________
Call _____
Psyport _______
Mat ______
1 round _______
0 ft 1____________
min/lev (D) ________
- _
N_ _________________________________
Create temporary weapon EPsi82
AUG
_______________________________
Catfall _____
Psyport _______
Aud ______
Immed. Personal
_______ 1____________
round/lev ________
- _
N_ _________________________________
Instantly save yourself from a fall EPsi82
_______________________________
Chameleon _____
Psymet _______
Olf ______
1 act Personal
_______ 10____________
min/lev (D) -________ _
N_ _________________________________
Gain +10 enhancement bonus on Hide EPsi82
of the Beast AUG
_______________________________
Claws _____
Psymet _______
Vis ______
Swift _______
Personal 1____________
hour/lev -________ _
N_ _________________________________
Your hands become deadly claws EPsi83
AUG
_______________________________
Compression _____
Psymet _______
Olf ______
1 act Personal
_______ 1____________
round/lev (D)-________ _
N_ _________________________________
You grow smaller EPsi84
_______________________________
Conceal Thoughts [Mind-Affecting] _____
Telep _______
Men ______
1 act Close
_______ 1____________
hour/lev ________
Will n. _
Y_ _________________________________
You conceal your motives EPsi85
_______________________________
Detect Psionics _____
Clairsen _______
Aud, Vis ______
1 act 60
_______
ft ____________
1 min/lev (D) -________ N
__ _________________________________
You detect the presence of psionics EPsi91
Touch AUG
_______________________________
Dissipating _____
Psyport _______
Aud, Vis ______
1 act Touch
_______ Instantaneous
____________ ________
- _
Y_ _________________________________
Touch deals 1d6 damage EPsi95
_______________________________
Distract [Mind-Affecting] _____
Telep _______
Men ______
1 act Close
_______ 1____________
min/lev (D) ________
Will n. _
Y_ _________________________________
Target gets -4 to several checks EPsi96
_______________________________
Elfsight _____
Psymet _______
Vis ______
1 act _______
Personal 1____________
hour/lev -________ _
N_ _________________________________
Gain low-light vision, +2 on Search and Spot EPsi98
Mind AUG
_______________________________
Empty [Mind-Affecting] _____
Telep _______
Aud ______ _______
Immed. Personal 1____________
round ________
- _
N_ _________________________________
You gain +2 on Will saves until next action EPsi99
AUG
_______________________________
Expansion _____
Psymet _______
Olf ______
1 act Personal
_______ 1____________
min/lev (D) -________ _
N_ _________________________________
Become one size category larger EPsi105
_______________________________
Float _____
Psyport _______
Aud ______
1 act Personal
_______ 1____________
round/lev (D)-________ _
N_ _________________________________
You buoy yourself in liquids EPsi108
Screen AUG
_______________________________
Force [Force] _____
Psykin _______
Aud ______
1 act _______
Personal 1____________
min/lev -________ _
N_ _________________________________
Invisible disc gives +4 shield bonus to AC EPsi108
Grip of Iron AUG
_______________________________ _____
Psymet _______
Vis ______
Immed. Personal
_______ 1____________
round/lev ________
- _
N_ _________________________________
You get =4 bonus to grapple checks EPsi111
AUG
_______________________________
Hammer _____
Psymet _______
Aud, Mat ______
Swift _______
Touch 1____________
round ________
- _
Y_ _________________________________
Melee touch attack deals 1d8/round EPsi111
Armor AUG
_______________________________
Inertial _____
Psykin _______
Vis ______
1 act _______
Personal 1____________
hour/lev (D) -________ _
N_ _________________________________
Field of force gives +4 armor bonus to AC EPsi113
Claw AUG
_______________________________
Metaphysical _____
Psymet _______
Aud ______
1 act _______
Personal 1____________
min/lev -________ _
N_ _________________________________
Your natural weapon gains +1 bonus EPsi118
Metaphysical Weapon AUG
_______________________________ _____
Metacr _______
Aud ______
1 act Touch
_______ 1____________
min/lev ________
Will n. _
Y_ _________________________________
Weapon gains +1 bonus EPsi118
Light AUG
_______________________________
My [Light] _____
Psykin _______
Aud, Vis ______
1 act _______
Personal 10____________
min/lev (D) -________ _
N_ _________________________________
Your eyes emit 20-ft cone of light EPsi122
Defensive AUG
_______________________________
Precognition, _____
Clairsen _______
Mat, Vis ______
1 act _______
Personal 1____________
min/lev (D) -________ _
N_ _________________________________
Gain +1 insight bonus to AC and ST EPsi124
AUG
_______________________________
Precognition, Offensive _____
Clairsen _______
Mat, Vis ______ _______
Special Personal 1____________
min/lev (D) -________ _
N_ _________________________________
Gain +1 insight bonus to attack rolls EPsi124
Offensive AUG
_______________________________
Prescience, _____
Calirsen _______
Mat, Vis ______
1 act _______
Personal 1____________
min/lev (D) -________ _
N_ _________________________________
Gain +2 insight bonus to damage rolls EPsi125
AUG
_______________________________
Prevenom _____
Psymet _______
Mat ______
1 act _______
Personal 1____________
min/lev -________ _
N_ _________________________________
Your claws gain a poison coating EPsi125
Weapon AUG
_______________________________
Prevenom _____
Psymet _______
Mat ______
1 act _______
Touch 1____________
min/lev -________ _
N_ _________________________________
Your weapon is mildly venomous EPsi125
Skate
_______________________________ _____
Psyport _______
Mat, Vis ______
1 act Touch
_______ 1____________
min/lev (D) -________ _
Y_ _________________________________
Subject slides skillfully along the ground EPsi132
Slow Breathing AUG
_______________________________ _____
Psymet _______
Vis ______
1 act Personal
_______ 1____________
hour/lev -________ _
N_ _________________________________
Gain +4 on saves vs. altitude sickness FB109
AUG
_______________________________
Stomp _____
Psykin _______
Aud, Vis ______
1 act _______
20 ft ____________
Instantaneous ________
Ref n. __
N _________________________________
Subject falls prone and takes 1d4 nonlethal EPsi133
Mind AUG
_______________________________
Stone _____
Psymet _______
Vis ______
1 act _______
Personal 1____________
min/lev -________ _
N_ _________________________________
Gain +4 to Search, and +2 to detect stonework RoS165
_______________________________
Synesthete _____
Psymet _______
Mat ______
1 act _______
Personal 10____________
min/lev (D) -________ _
N_ _________________________________
You get one kind of sense instead of another EPsi134
Thicken Skin AUG
_______________________________ _____
Psymet _______
Mat, Olf ______
1 act Personal
_______ 10____________
min/lev -________ N
__ _________________________________
Gain +1 enhancement bonus to your AC EPsi137
Urban Strider AUG
_______________________________ _____
Psymet _______
Vis ______
1 act Personal
_______ 1____________
min/lev -________ _
N_ _________________________________
Move with ease across uneven surfaces/crowds RoD170
Vigor AUG
_______________________________ _____
Psymet _______
Mat, Olf ______
1 act Personal
_______ 1____________
min/lev -________ _
N_ _________________________________
Gain 5 temporary hit points EPsi140
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Psychic Warrior Powers
DISC . POWER NAME D ISCIPLINE D ISPLAY MAN. TIME R ANGE D URATION SAVE PR E FFECT
Claw
_______________________________
of Energy [Special] _____
Psykin _______
Vis ______
1 act Personal
_______ 1____________
round/lev -________ N
_ _ Your
_________________________________
claws deal additional energy damage EPsi83
Dimension Door, Psionic AUG
_______________________________ _____
Psyport _______
Vis ______
1 act Long
_______ ____________
Instantaneous -/Will
________
n. Sp.
_ _ Teleports
_________________________________
you short distance EPsi92
Energy Adaptation AUG
_______________________________
[Special] _____
Psymet _______
Vis 1 act
______ Personal
_______ 10 min/lev
____________ -________ N
_ _ Your
_________________________________
body converts energy to harmless light EPsi99
Freedom of Movement, Psionic
_______________________________ _____
Psyport _______
Aud 1 act
______ Personal
_______ 10 min/lev
____________ -________ N
_ _ You
_________________________________
cannot be held or rendered immobile EPsi109
Immovability AUG
_______________________________ _____
Psymet _______
Vis 1 act
______ Personal
_______ Concentration
____________ -________ N
_ _ You
_________________________________
are almost immovable, gain DR 15/- EPsi112
Inertial
_______________________________
Barrier _____
Psykin _______
Aud, Men ______
1 act Personal
_______ 10____________
min/lev -________ N
_ _ Gain
_________________________________
DR 5/- EPsi113
Psychic
_______________________________
Vampire _____
Psymet _______
Men ______
1 act Touch
_______ Instantaneous
____________ For ________
n. Y
_ _ Touch
_________________________________
attack drains 2 power points/lev EPsi127
Steadfast
_______________________________
Perception _____
Clairsen _______
Vis ______
1 act Personal
_______ 10____________
min/lev (D) -________ N
_ _ Gain
_________________________________
immunity to illusions, +6 to Spot/Search EPsi133
Truevenom
_______________________________ _____
Psymet _______
Mat Swift
______ Personal
_______ 1____________
min/lev -/For n.
________ N
_ _ Your
_________________________________
natural weapons are covered in poison EPsi139
Truevenom Weapon
_______________________________ _____
Psymet _______
Mat Swift
______ Touch
_______ 1 min/lev
____________ -/For n.
________ N
_ _ Your
_________________________________
weapon is horribly poisonous EPsi139
Weapon of Energy
_______________________________
[Special] _____
Psykin _______
Vis 1 act
______ Touch
_______ 1____________
round/lev For n.
________ N
_ _ Your
_________________________________
weapon deals additional energy damage EPsi140
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
Psychic Warrior Powers
DISC . POWER NAME D ISCIPLINE D ISPLAY MAN. TIME R ANGE D URATION SAVE PR E FFECT
Adapt Body
_______________________________ _____
Psymet _______
Vis 1 act
______ Personal
_______ 1____________
hour/lev (D) -________ N
__ _________________________________
Your body adapts to hostile environments EPsi75
Catapsi AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Men, Vis 1 act
______ 30 ft
_______ 1____________
round/lev Will n.
________ Y
__ _________________________________
Psychic static inhibits power manifestation EPsi82
Arrow AUG
_______________________________
Living _____
Metacr _______
Aud ______
1 act _______
Touch 1____________
round/lev ________
Will n. __
Y _________________________________
Give a semblance of life to projectiles RoW176
AUG
_______________________________
Metaconcert [Mind-Affecting] _____
Telep _______
Vis ______
1 min _______
20 ft 1____________
min/lev -________ __
N _________________________________
Mental concerto of two or more EPsi115
Body AUG
_______________________________
Oak _____
Psymet _______
Aud ______
1 act _______
Personal 1____________
min/lev (D) -________ __
N _________________________________
Your body becomes as hard as an oak EPsi122
Perfect AUG
_______________________________
Riposte _____
Clairsen _______
Vis ______
1 act Touch
_______ 1____________
round/lev -________ N
__ _________________________________
Form a perfect bond with your melee weapon RoS164
Psychofeedback
_______________________________ _____
Psymet _______
Vis 1 act
______ Personal
_______ 1____________
round/lev (D)-________ N
__ _________________________________
Boost Str, Dex, or Con, reduce other scores EPsi127
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Hammer AUG
_______________________________
Blackstone _____
Psymet _______
Vis ______
1 act _______
Touch 1____________
round/lev ________
Special _ _ Alter
Sp. _________________________________
the nature of one weapon RoS163
Breath of the Black Dragon AUG [Acid]
_______________________________ _____
Psymet _______
Vis ______
1 act Close
_______ Instantaneous
____________ Ref ________
½ Y
_ _ Breathe
_________________________________
acid for 11d6 damage EPsi81
Dispelling Buffer
_______________________________ _____
Psykin _______
Mat, Olf 1 act
______ Personal
_______ 1____________
hour/lev (D) -________ Y
_ _ You
_________________________________
are buffered from one dispel psionics EPsi95
Form of Doom AUG
_______________________________ _____
Psymet _______
Vis 1 act
______ Personal
_______ 1____________
round/lev (D)-________ N
_ _ You
_________________________________
transform into a frightening beast EPsi108
Location AUG
_______________________________
Inconstant _____
Psyport _______
Vis ______
1 act _______
Personal 1____________
min -________ N
_ _ Allows
_________________________________
swift instantaneous moves in combat SaSt129
Mind
_______________________________
Blank, Personal [Mind-Affecting] _____
Telep _______
Olf ______
1 act Personal
_______ 1____________
day -________ N
_ _ You
_________________________________
are immune to scrying and mental effects EPsi118
Mind
_______________________________
Over Energy _____
Psymet _______
Vis ______
1 act Personal
_______ 1____________
round/lev -________ N
_ _ Gain
_________________________________
brief immunity to chosen energy type FB109
Suspend Life
_______________________________ _____
Psymet _______
Olf 1 act
______ Personal
_______ Until dismissed -________
____________ N
_ _ Puts
_________________________________
yourself into suspended animation EPsi134
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
Ranger Powers
Ranger Spells
PREP. SCROLL SPELL NAME SCH. COMP. CAST TIME RANGE DURATION SAVE SR EFFECT
Shugenja Spells
KN. SCROLL SPELL NAME SCH. COMP. C.T. RANGE DURATION SAVE SR EFFECT
0-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: 1o/___/___
Order
___ _______________________________ _ _ ___ ______ _______ ____________ ________ _ _ _________________________________
Air
___ Daze
_______________________________
[Mind-Affecting] __
En ___
VSM 1______
act Close
_______ 1____________
round ________
Will n. _
Y_ _________________________________
Humanoid creat. up to 4 HD loses next action PHB217
___ Ghost Sound
_______________________________ Il_ _ ___
VSM 1______
act Close
_______ 1____________
round/lev (D)Will dis.
________ N_
_ _________________________________
Figments sound PHB235
___ Guidance
_______________________________ __
Di ___
VS 1______
act Touch
_______ 1____________
min Will n.
________ Y_
_ _________________________________
+1 on one attack, roll, check or save PHB238
___ Know Direction
_______________________________ __
Di ___
VS 1______
act Personal
_______ Instantaneous
____________ -________ N_
_ _________________________________
You discern north PHB246
Earth
___ Mage
_______________________________
Hand __
Tr ___
VS 1______
act Close
_______ Concentration
____________ -________ _
N_ _________________________________
5-pound telekinesis PHB249
___ Mending
_______________________________ __
Tr ___
VS 1______
act 10
_______
ft ____________
Instantaneous Will
________
n. Y
__ _________________________________
Makes minor repairs on an object PHB253
___ Resistance
_______________________________ __
Ab ___
VSM 1______
act Touch
_______ 1____________
min ________
Will n. _
Y_ _________________________________
Subject gains +1 on saving throws PHB272
___ Virtue
_______________________________ __
Tr ___
VSD 1______
act Touch
_______ 1____________
min For n.
________ Y_
_ _________________________________
Subject gains 1 temporary hit point PHB298
Fire
___ Dancing Lights
_______________________________[Light] __
Ev ___
VS 1______
act Medium
_______ 1____________
min (D) -________ _
N_ _________________________________
Creates torches or other lights PHB216
___ Disrupt
_______________________________
Undead _ _e
N ___
VS 1______
act Close
_______ Instantaneous
____________ -________ _
Y_ _________________________________
Deals 1d6 damage to one undead PHB223
___ Flare
_______________________________[Light] __
Ev ___
V 1______
act Close
_______ Instantaneous
____________ For________
n. _
Y_ _________________________________
Dazzles one creature (-1 to attack rolls) PHB232
___ Light
_______________________________[Light] __
Ev ___
VM 1______
act Touch
_______ 10
____________
min/lev (D) -________ _
N_ _________________________________
Object shines like a torch PHB248
Water
___ Create Water
_______________________________
[Water] __
Co ___
VS 1______
act Close
_______ Instantaneous
____________ -________ N_
_ _________________________________
Creates 2 gallons/lev of pure water PHB215
___ Cure
_______________________________
Minor Wounds __
Co ___
VS 1______
act Touch
_______ Instantaneous
____________ ________
Will ½ _
Y_ _________________________________
Cures 1 point of damage PHB216
___ Detect
_______________________________
Poison __
Di ___
VS 1______
act Close
_______ Instantaneous
____________ -________ _
N_ _________________________________
Detects poison in one creature or object PHB219
___ Purify
_______________________________
Food and Drink __
Tr ___
VS 1______
act 10
_______
ft ____________
Instantaneous Will
________
n. Y
__ _________________________________
Purifies 1 cubic ft/level of food or water PHB267
All
___ Detect Magic
_______________________________ _ _ VS
Di ___ 1______
act 60
_______
ft ____________
1 min/lev (D) -________ N
_ _ _________________________________
Detect spells and magic items within 60 ft PHB219
___ Read
_______________________________
Magic _ _ VSF
Di ___ 1______
act Personal
_______ 10
____________
min/lev -________ N
_ _ _________________________________
Read scrolls and spellbooks PHB269
1st-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: 1o/___/___
Order
___ _______________________________ _ _ ___ ______ _______ ____________ ________ _ _ _________________________________
Air
___ Detect
_______________________________
Snares and Pits __
Di ___
VS 1______
act 60 ft
_______ 10 min/lev (D) -________
____________ N
__ _________________________________
Reveals natural or primitive traps PHB220
___ Disguise
_______________________________
Self Il_ _ ___
VS 1______
act Personal
_______ 10
____________
min/lev (D) -________ _
N_ _________________________________
Changes your appearance PHB222
___ Expeditious
_______________________________
Retreat __
Tr ___
VS 1______
act Personal
_______ 1____________
min/lev (D) -________ _
N_ _________________________________
Your speed increases by 30 ft PHB228
___ Feather
_______________________________
Fall __
Tr ___
V Immed.
______ Close
_______ 1____________
round/lev ________
Will n. _
Y_ _________________________________
Objects or creatures fall slowly PHB229
___ Silent Image
_______________________________ Il_ _ ___
VSF 1______
act Long
_______ Concentration Will dis.
____________ ________ N_
_ _________________________________
Creates minor illusion of your design PHB279
___ Sleep
_______________________________
[Mind-Affecting] __
En ___
VSM 1______
round Medium
_______ 1 min/lev
____________ Will n.
________ Y_
_ _________________________________
Put 4 HD of creatures into magical slumber PHB280
Earth
___ Magic
_______________________________
Stone __
Tr ___
VSD 1______
act Touch
_______ 30
____________
min ________
Will n. _
Y_ _________________________________
3 stones gain +1 to hit and do 1d6+1 damage PHB251
___ Magic
_______________________________
Weapon __
Tr ___
VSD 1______
act Touch
_______ 1____________
min/lev ________
Will n. _
Y_ _________________________________
Weapon gains +1 bonus PHB251
___ Pass without Trace
_______________________________ __
Tr ___
VSD 1______
act Touch
_______ 1____________
hour/lev (D) ________
Will n. _
Y_ _________________________________
One subject/level leaves no tracks PHB259
___ Sanctuary
_______________________________ __
Ab ___
VSD 1______
act Touch
_______ 1____________
round/lev ________
Will n. _
N_ _________________________________
Opponents can’t attack you, you can’t attack PHB274
___ Shield of Faith
_______________________________ __
Ab ___
VSM 1______
act Touch
_______ 1____________
min/lev Will n.
________ Y_
_ _________________________________
Aura grants +2 or higher deflection bonus PHB278
Fire
___ Burning
_______________________________
Hands [Fire] __
Ev ___
VS 1______
act 15
_______
ft Instantaneous
____________ ________
Ref ½ _
Y_ _________________________________
1d4 fire damage/lev (max 5d4) PHB207
___ Cause
_______________________________
Fear [Fear, Mind-Affecting] _ _e
N ___
VS 1______
act Close
_______ Special
____________ Will
________
part. _
Y_ _________________________________
One creat. with less than 6 HD flees PHB208
___ Faerie
_______________________________
Fire [Light] __
Ev ___
VSD 1______
act Long
_______ ____________
1 min/lev (D) -________ Y
__ _________________________________
Outlines subjects with light PHB229
___ Hypnotism
_______________________________
[Mind-Affecting] __
En ___
VS 1______
round _______
Close ____________
2d4 rounds (D)Will
________
n. Y
__ _________________________________
Fascinates 2d4 HD of creatures PHB242
___ Shocking
_______________________________
Grasp [Electricity] __
Ev ___
VS 1______
act Touch
_______ Instantaneous
____________ ________
- _
Y_ _________________________________
Touch deals 1d6/lev electricity (max 5d6) PHB279
Water
___ Bless
_______________________________
[Mind-Affecting] __
En ___
VSD 1______
act 50
_______
ft 1____________
min/lev ________
- _
Y_ _________________________________
Allies gain +1 to attack and saves vs. fear PHB205
___ Cure
_______________________________
Light Wounds __
Co ___
VS 1______
act Touch
_______ Instantaneous
____________ ________
Will ½ _
Y_ _________________________________
Cures 1d8 damage +1 per level (max +5) PHB215
___ Obscuring
_______________________________
Mist __
Co ___
VS 1______
act 20
_______
ft 1____________
min/lev ________
- _
N_ _________________________________
Fog surrounds you PHB258
___ Remove
_______________________________
Fear __
Ab ___
VS 1______
act Close
_______ 10
____________
min Will
________
n. Y
__ _________________________________
+4 on saves vs. fear for 1 subject +1/4 lev PHB271
___ Speak
_______________________________
with Animals __
Di ___
VS 1______
act Personal
_______ 1____________
min/lev -________ _
N_ _________________________________
You can communicate with animals PHB281
All
___ Endure
_______________________________
Elements _ _ ___
Ab VS 1______
act Touch
_______ 24
____________
hrs -________ Y
_ _ _________________________________
Exist comfortably in hot or cold environm. PHB226
2nd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: 1o/___/___
Order
___ _______________________________ _ _ ___ ______ _______ ____________ ________ _ _ _________________________________
Air
___ Color
_______________________________
Spray [Mind-Affecting] Il_ _ ___
VSM 1______
act 15
_______
ft Instantaneous
____________ Will
________
n. Y
_ _ _________________________________
Knocks unconscious, blinds or stun 1d6 creat. PHB210
___ Detect
_______________________________
Thoughts [Mind-Affecting] __
Di ___
VSF 1______
act 60
_______
ft ____________
1 min/lev (D) ________
Will n. _
N_ _________________________________
Allows “listening” to surface thoughts PHB220
___ Levitate
_______________________________ __
Tr ___
VSF 1______
act Close
_______ 1____________
min/lev (D) -________ N
_ _ _________________________________
Subject moves up and down at your direction PHB248
___ Minor Image
_______________________________ Il_ _ ___
VSF 1______
act Long
_______ Conc.+2 rds
____________ Will dis.
________ N_ _________________________________
_ Creates visual and sound minor illusion PHB254
___ Silence
_______________________________ Il_ _ ___
VS 1______
act Long
_______ ____________
1 min/lev (D) ________
Special _
Sp.
_ _________________________________
Negates sound in 15-ft radius PHB279
Earth
___ Barkskin
_______________________________ __
Tr ___
VSD 1______
act Touch
_______ 10____________
min/lev -________ _
Y_ _________________________________
Grants +2 or higher natural armor bonus PHB203
___ Bear’s
_______________________________
Endurance __
Tr ___
VSD 1______
act Touch
_______ 1____________
min/lev ________
Will n. _
Y_ _________________________________
Subject gains +4 Con for 1 min/lev PHB203
___ Bull’s Strength
_______________________________ __
Tr ___
VSD 1______
act Touch
_______ 1____________
min/lev Will n.
________ Y_
_ _________________________________
Subject gains +4 Str for 1 min/lev PHB207
___ Glitterdust
_______________________________ __
Co ___
VSM 1______
act Medium
_______ 1____________
round/lev Will n.
________ N_
_ _________________________________
Blinds creatures, outlines invisible creatures PHB236
___ Hold
_______________________________
Person [Mind-Affecting] __
En ___
VSD 1______
act Medium
_______ 1____________
round/lev (D)Will
________
n. _
Y_ _________________________________
Paralyzes one humanoid for 1 round/level PHB241
___ Make
_______________________________
Whole __
Tr ___
VS 1______
act Close
_______ Instantaneous
____________ Will
________
n. Y
__ _________________________________
Repairs an object PHB252
Fire
___ Cat’s
_______________________________
Grace __
Tr ___
VSM 1______
act Touch
_______ 1____________
min/lev ________
Will n. _
Y_ _________________________________
Subject gains +4 to Dex for 1 min/lev PHB208
___ Flame Blade
_______________________________ [Fire] __
Ev ___
VSD 1______
act 0 ft
_______ 1____________
min/lev (D) -
________ Y_
_ _________________________________
Touch attack deals 1d8 +1/2 levels of damage PHB231
___ Flaming Sphere
_______________________________ [Fire] __
Ev ___
VSD 1______
act Medium
_______ 1____________
round/lev Ref n.
________ Y_
_ _________________________________
Rolling ball of fire deals 2d6 damage PHB232
___ Heat
_______________________________
Metal [Fire] __
Tr ___
VSD 1______
act Close
_______ 7 ____________
rounds Will
________
n. Y
__ _________________________________
Hot metal damages those who touch it PHB239
___ Produce
_______________________________
Flame [Fire] __
Ev ___
VS 1______
act 0
_______
ft 1____________
min/lev (D) ________
- _
Y_ _________________________________
1d6 damage +1/lev, touch or thrown PHB265
Water
___ Cure
_______________________________
Moderate Wounds __
Co ___
VS 1______
act Touch
_______ Instantaneous
____________ ________
Will ½ _
Y_ _________________________________
Cures 2d8damage +1/lev (max +10) PHB216
___ Delay Poison
_______________________________ __
Co ___
VSD 1______
act Touch
_______ 1____________
hour/lev For n.
________ Y_
_ _________________________________
Stops poison from harming subject for 1 hr/lev PHB217
___ Fog Cloud
_______________________________ __
Co ___
VS 1______
act Medium
_______ 10 min/lev
____________ -________ N_
_ _________________________________
Fog obscures vision PHB232
___ Locate
_______________________________
Object __
Di ___
VSF 1______
act Long
_______ ____________
1 min/lev -________ _
N_ _________________________________
Senses direction towards object PHB249
___ Restoration,
_______________________________
Lesser __
Co ___
VS 3______
rds Touch
_______ Instantaneous
____________ Will
________
n. Y
__ _________________________________
Repairs 1d4 ability damage PHB272
___ Remove
_______________________________
Paralysis __
Co ___
VS 1______
act Close
_______ Instantaneous
____________ Will
________
n. Y
__ _________________________________
Frees 1 or more creatures from paralysis/slow PHB271
All
___ Resist Energy
_______________________________ _ _ ___
Ab VSD 1______
act _______ 10
Touch ____________
min/lev ________
For n. _ _ _________________________________
Y Ignores 10+ damage/attack from energy type PHB272
3rd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: 1o/___/___
Order
___ _______________________________ _ _ ___ ______ _______ ____________ ________ _ _ _________________________________
Air
___ Clairaudience/Clairvoyance
_______________________________ __
Di ___
VSF 10
______
min Long
_______ ____________
1 min/lev (D) -________ N
__ _________________________________
Hear or see at a distance for 1 min/lev PHB209
___ Gust
_______________________________
of Wind [Air] __
Ev ___
VS 1______
act _______
60 ft ____________
1 round ________
For n. __
Y _________________________________
Blows away or knocks down smaller creatures PHB238
___ Haste
_______________________________ __
Tr ___
VSM 1______
act _______
Close 1____________
round/lev ________
For n. _
Y_ _________________________________
One creat./lev is faster, +1 to AC, Ref, attack PHB239
___ Invisibility
_______________________________ Il_ _ ___
VSM 1______
act Touch
_______ 1____________
min/lev (D) ________
Will n. _
Y_ _________________________________
Subject invisible for 1 min/lev or until attacks PHB245
___ Major
_______________________________
Image Il_ _ ___
VSF 1______
act _______
Long ____________
Conc.+3 rds. ________
Will dis. _
N_ _________________________________
Creates visual,sound, smell, thermal illusion PHB252
___ Wind
_______________________________
Wall [Air] __
Ev ___
VSM 1______
act Medium
_______ 1____________
round/lev ________
- _
Y_ _________________________________
Deflects arrows, smaller creatures, and gases PHB302
Earth
___ Magic
_______________________________
Weapon, Greater __
Tr ___
VSM 1______
act _______
Close 1____________
hour/lev ________
Will n. _
Y_ _________________________________
+1/4 levels (max +5) PHB251
___ Meld
_______________________________
into Stone [Earth] __
Tr ___
VSD 1______
act _______
Personal 10____________
min/lev -________ __
N _________________________________
You and your gear merge with stone PHB252
___ Plant
_______________________________
Growth __
Tr ___
VSD 1______
act Special
_______ Instantaneous
____________ -________ _
N_ _________________________________
Grows vegetation and improves crops PHB262
___ Prayer
_______________________________
[Mind-Affecting] __
En ___
VSD 1______
act _______
40 ft 1____________
round/lev -________ _
Y_ _________________________________
Allies gain +1 on most rolls, enemies -1 PHB264
___ Stone
_______________________________
Shape [Earth] __
Tr ___
VSD 1______
act Touch
_______ Instantaneous
____________ ________
- _
N_ _________________________________
Sculpts stone into any shape PHB284
Fire
___ Call
_______________________________
Lightning [Electricity] __
Ev ___
VS 1______
round _______
Medium ____________
1 min/lev ________
Ref ½ _
Y_ _________________________________
Calls down lightning bolts (3d6 per bolt) PHB207
___ Daylight
_______________________________ [Light] __
Ev ___
VS 1______
act _______
Touch ____________
10 min/lev (D) -________ _
N_ _________________________________
60-ft radius of bright light PHB216
___ Fire
_______________________________
Wings [Fire] __
Tr ___
VSMF 1______
round _______
Personal 1____________
min/lev -________ _
N_ _________________________________
Your arms become fiery wings (fly, 2d6 dmg) CD165
___ Keen
_______________________________
Edge __
Tr ___
VS 1______
act _______
Close ____________
10 min/lev ________
Will n. _
Y_ _________________________________
Doubles a normal weapon’s threat range PHB246
___ Searing
_______________________________
Light __
Ev ___
VS 1______
act _______
Medium ____________ -________
Instantaneous _
Y_ _________________________________
Ray deals 1d8/2 lev, more if undead PHB275
Water
___ Cure
_______________________________
Serious Wounds __
Co ___
VS 1______
act Touch
_______ Instantaneous
____________ ________
Will ½ _
Y_ _________________________________
Cures 3d8 damage +1/lev (max +15) PHB216
___ Remove
_______________________________
Blindness/Deafness __
Co ___
VS 1______
act _______
Touch ____________ ________
Instantaneous For n. _
Y_ _________________________________
Cures normal or magical conditions PHB270
___ Remove
_______________________________
Curse __
Ab ___
VS 1______
act Touch
_______ Instantaneous
____________ Will
________
n. Y
__ _________________________________
Frees object or person from curse PHB270
___ Remove
_______________________________
Disease __
Co ___
VS 1______
act Touch
_______ Instantaneous
____________ ________
For n. _
Y_ _________________________________
Cures all diseases affecting subject PHB271
___ Water
_______________________________
Breathing __
Tr ___
VSD 1______
act Touch
_______ 2
____________
hours/lev ________
Will n. _
Y_ _________________________________
Subjects can breathe underwater PHB300
___ Water
_______________________________
Walk [Water] __
Tr ___
VSD 1______
act Touch
_______ 10
____________
min/lev (D) ________
Will n. _
Y_ _________________________________
Subject treads on water as if solid PHB300
All
___ Dispel
_______________________________
Magic __
Ab ___
VS 1______
act Medium
_______ Instantaneous
____________ -________ _
N_ _________________________________
Cancels spells and magical effects PHB223
___ Glyph of Warding
_______________________________ __
Ab ___
VSM 10 min
______ Touch
_______ Until disch.
____________ Special
________ Sp.
_ _ _________________________________
Inscription harms those who pass it PHB236
___ Protection
_______________________________
from Energy __
Ab ___
VSD 1______
act Touch
_______ 10
____________
min/lev For
________
n. Y
_ _ _________________________________
Absorbs 12 points/lev damage from energy PHB266
___ Summon
_______________________________
Nature’s Ally III __
Co ___
VSD 1______
round _______
Close ____________
1 round/lev (D)-________ _
N_ _________________________________
Calls a small elemental to fight PHB288
4th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: 1o/___/___
Order
___ _______________________________ _ _ ___ ______ _______ ____________ ________ _ _ _________________________________
Air
___ Air
_______________________________
Walk [Air] __
Tr ___
VSD 1______
act Touch
_______ 10
____________
min/lev -________ _
Y_ _________________________________
Subject treads on air as if solid (45 deg. climb) PHB196
___ Detect
_______________________________
Scrying __
Di ___
VSM 1______
act 40
_______
ft 24
____________
hours ________
- _
N_ _________________________________
Alerts you of magical eavesdropping PHB219
___ Discern Lies
_______________________________ __
Di ___
VSD 1______
act Close
_______ Up to 1 rd/lev Will
____________ n.
________ N
__ _________________________________
Reveals deliberate falsehood PHB221
___ Hallucinatory Terrain
_______________________________ Il_ _ ___
VSM 10 min
______ Long
_______ 2 hours/lev (D)Will
____________ dis.
________ N_
_ _________________________________
Makes one type of terrain appear like another PHB238
___ Illusory
_______________________________
Wall Il_ _ ___
VS 1______
act Close
_______ ____________
Permanent ________
Will dis. _
N_ _________________________________
Wall, floor or ceiling looks real but is illusory PHB243
Earth
___ Death
_______________________________
Ward _ _e
N ___
VSD 1______
act Touch
_______ 1____________
min/lev ________
Will n. _
Y_ _________________________________
Grants immunity to death spells and effects PHB217
___ Dimensional
_______________________________
Anchor __
Ab ___
VS 1______
act Medium
_______ 1____________
min/lev -________ _
Y_ _________________________________
Bars extradimensional movement PHB221
___ Dismissal
_______________________________ __
Ab ___
VSD 1______
act Close
_______ Instantaneous
____________ Will n.
________ Y
__ _________________________________
Forces a creature to return to native plane PHB222
___ Spell Immunity
_______________________________ __
Ab ___
VSD 1______
act Touch
_______ 10 min/lev
____________ Will n.
________ Y_
_ _________________________________
Subject is immune to 1 spell/4 levels PHB282
___ Spike
_______________________________
Stones [Earth] __
Tr ___
VSD 1______
act Medium
_______ 1____________
hour/lev (D) ________
Ref part. _
Y_ _________________________________
Creatures take 1d8 damage and may be slowed PHB283
Fire
___ Fire
_______________________________
Shield [Fire/Cold] __
Ev ___
VSM 1______
act Personal
_______ 1____________
round/lev (D)-________ _
N_ _________________________________
Attackers take dmg; protected from heat/cold PHB230
___ Flame
_______________________________
Arrow [Fire] __
Tr ___
VSM 1______
act Close
_______ 10
____________
min/lev -________ N
_ _ _________________________________
Up to 50 arrows deal +1d6 fire damage PHB231
___ Lightning Bolt
_______________________________
[Electricity] __
Ev ___
VSM 1______
act 120 ft
_______ Instantaneous
____________ Ref ½
________ Y _ _________________________________
_ Electricity deals 1d6/level PHB248
___ Quench
_______________________________ __
Tr ___
VSD 1______
act Medium
_______ Instantaneous
____________ -/Will n.
________ Sp.
_ _ _________________________________
Extinguish nonmagical fires or 1 magic item PHB267
___ Wall
_______________________________
of Fire [Fire] __
Ev ___
VSM 1______
act Medium
_______ ____________
Conc. + 1 r/lev -________ Y
_ _ _________________________________
2d4 dmg (10 ft), 1d4 (20), 2d6+1/lev passing PHB298
Water
___ Control
_______________________________
Water [Water] __
Tr ___
VSD 1______
act Long
_______ ____________
10 min/lev (D) -________ N
__ _________________________________
Raises or lowers bodies of water PHB214
___ Cure
_______________________________
Critical Wounds __
Co ___
VS 1______
act Touch
_______ Instantaneous
____________ ________
Will ½ _
Y_ _________________________________
Cures 4d8 damage +1/lev (max +20) PHB215
___ Locate
_______________________________
Creature __
Di ___
VSM 1______
act Long
_______ ____________
10 min/lev -________ _
N_ _________________________________
Indicates direction to familiar creature PHB249
___ Neutralize Poison
_______________________________ __
Co ___
VSD 1______
act Touch
_______ 10 min/lev
____________ Will n.
________ Y_
_ _________________________________
Detoxifies venom in or on subject PHB257
___ Restoration
_______________________________ __
Co ___
VSM 3______
rds Touch
_______ Instantaneous
____________ Will________
n. Y
__ _________________________________
Restores level and ability drains PHB272
5th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: 1o/___/___
Order
___ _______________________________ _ _ ___ ______ _______ ____________ ________ _ _ _________________________________
Air
___ Control
_______________________________
Winds [Air] __
Tr ___
VS 1______
act _______
40 ft/lev ____________
10 min/lev ________
For n. _ _ _________________________________
N Change wind direction and speed PHB214
___ Dimension
_______________________________
Door __
Co ___
V 1______
act _______
Long ____________ ________
Instantaneous -/Will n. _ _ _________________________________
Sp. Teleports you short distance PHB221
___ Invisibility,
_______________________________
Greater Il_ _ ___
VS 1______
act _______
Touch 1____________ ________
round/lev (D)Will n. _
Y _ _________________________________
Subject is invisible even if it attacks PHB245
___ Mirage
_______________________________
Arcana Il_ _ ___
VS 1______
act _______
Long ____________ ________
Conc. + 1 hr/lv Will dis. _
N_ _________________________________
Terrain and structure appear like another PHB254
___ Persistent
_______________________________
Image Il_ _ ___
VSF 1______
act Long
_______ ____________
1 min/lev (D) Will
________
dis. _
N_ _________________________________
Creates illusion of your design, no concentr. PHB260
Earth
___ Passwall
_______________________________ __
Tr ___
VSM 1______
act _______
Touch 1____________
hour/lev (D) -________ _
N_ _________________________________
Creates passage through wood or stone wall PHB259
___ Spell
_______________________________
Resistance __
Ab ___
VSD 1______
act _______
Touch 1____________
min/lev ________
Will n. _
Y_ _________________________________
Subject gains +12 +1/level Spell Resistance PHB282
___ Wall
_______________________________
of Iron __
Co ___
VSF 1______
act _______
Medium ____________
Instantaneous ________
Special _
N_ _________________________________
30 hp/4 lev, can topple onto foes PHB299
___ Wall
_______________________________
of Stone [Earth] __
Co ___
VSM 1______
act Medium
_______ Instantaneous
____________ ________
Special _
N_ _________________________________
Creates a stone wall that can be shaped PHB299
Fire
___ Confusion
_______________________________
[Mind-Affecting] __
En ___
VSM 1______
act _______
Medium 1____________
round/lev ________
Will n. _
Y_ _________________________________
Subject behaves oddly for 1 round/lev PHB212
___ Dragon
_______________________________
Breath [Evil/Good] __
Ev ___
VSD 1______
act _______
Personal 1____________
round/lev ________
- _
N_ _________________________________
You mimic the breath of a red or gold dragon CD164
___ Energy
_______________________________
Vortex [Fire] __
Ev ___
VS 1______
act 20
_______
ft Instantaneous
____________ ________
Ref ½ _
Y_ _________________________________
Burst of fire damages nearby creatures CD164
___ Feeblemind
_______________________________
[Mind-Affecting] __
En ___
VSM 1______
act _______
Medium ____________
Instantaneous ________
Will n. __
Y _________________________________
Subject’s Int and Cha drop to 1 PHB229
___ Flame
_______________________________
Strike [Fire] __
Ev ___
VSD 1______
act Medium
_______ Instantaneous
____________ ________
Ref ½ _
Y_ _________________________________
Smites foes with fire (1d6/level) PHB231
Water
___ Atonement
_______________________________ __
Ab ___
VSMFDX 1______
hour _______
Touch ____________ ________
Instantaneous - _
Y_ _________________________________
Removes burden of misdeeds from subject PHB201
___ Cure
_______________________________
Light Wounds, Mass __
Co ___
VS 1______
act _______
Close ____________ WIll
Instantaneous ________
½ _
Y_ _________________________________
Cures 1d8 damage +1/lev for many creatures PHB216
___ Righteous
_______________________________
Might __
Tr ___
VSD 1______
act Personal
_______ 1____________
round/lev (D)-________ _
N_ _________________________________
Your size increases, and you gain bonuses PHB273
___ Scrying
_______________________________ __
Di ___
VSFD 1______
hour _______
Special 1____________
min/lev ________
Will n. _
Y_ _________________________________
Spies on subject from a distance PHB274
___ Wall
_______________________________
of Ice [Cold] __
Ev ___
VSM 1______
act _______
Medium 1____________
min/lev ________
Ref n. _
Y_ _________________________________
Creates wall with 13 hp+1/lev or hemisphere PHB299
All
___ Commune
_______________________________
with Nature _ _ VS
Di ___ 10
______
min Personal
_______ Instantaneous
____________ -________ _ N_ _________________________________
Learn about terrain for 1 mile/level PHB211
___ Summon
_______________________________
Nature’s Ally V _ _ VSD
Co ___ 1______
round _______
Close ____________
1 round/lev (D)-________ _
N_ _________________________________
Calls a medium elemental to fight PHB289
6th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: 1o/___/___
Order
___ _______________________________ _ _ ___ ______ _______ ____________ ________ _ _ _________________________________
Air
___ Cloudkill
_______________________________ __
Co ___
VS 1______
act Medium
_______ 1____________
min/lev ________
For part. _
N_ _________________________________
Up to 3 HD die, 4-6 HD save or die, 6+ dmg PHB210
___ Permanent
_______________________________
Image Il_ _ ___
VSF 1______
act Long
_______ ____________
Permanent (D) ________
Will dis. _
N_ _________________________________
Includes sight, sound, and smell PHB260
___ Teleport
_______________________________ __
Co ___
V 1______
act Touch
_______ Instantaneous -/Will n.
____________ ________ Sp.
_ _ _________________________________
Instantly transports you up to 100 miles/lev PHB292
___ Veil
_______________________________ Il_ _ ___
VS 1______
act Long
_______ Conc. + 1 hr/l. ________
____________ Will n. Y _ _________________________________
_ Changes appearance of group of creatures PHB298
___ Wind
_______________________________
Walk [Air] __
Tr ___
VSD 1______
act Touch
_______ 1____________
hour/lev (D) -/Will
________n. _
Sp.
_ _________________________________
You and allies turn vaporous and travel fast PHB302
Earth
___ Antimagic
_______________________________
Field __
Ab ___
VSM 1______
act 10
_______
ft ____________
10 min/lev (D) -________ Sp.
_ _ _________________________________
Negates magic within 10 ft PHB200
___ Banishment
_______________________________ __
Ab ___
VSF 1______
act Close
_______ Instantaneous
____________ Will________
n. Y
_ _ _________________________________
Banishes 2 HD/lev of extraplanar creatures PHB203
___ Move Earth
_______________________________
[Earth] __
Tr ___
VSM Special
______ Long
_______ Instantaneous -________
____________ N_ _________________________________
_ Dig trenches and build hills PHB257
___ Stone Tell
_______________________________ __
Di ___
VSD 10 min
______ Personal
_______ 1____________
min/lev -________ N_ _________________________________
_ Talk to natural or worked stone PHB284
___ Stoneskin
_______________________________ __
Ab ___
VSM 1______
act Touch
_______ 10
____________
min/lev Will
________
n. _
Y _ _________________________________
Ignore 10 points of damage per attack PHB284
Fire
___ Anger
_______________________________
of the Noonday Sun [Lighy] __
Ev ___
VS 1______
act 10
_______
ft Instantaneous
____________ ________
Ref n. _
Y _ _________________________________
Blinds creatures in range CD150
___ Fire
_______________________________
Seeds [Fire] __
Co ___
VSM 1______
act Touch
_______ 10
____________
min/lev -/Ref
________
½ N
_ _ _________________________________
Acorns and berries become grenades PHB230
___ Fires of Purity
_______________________________ [Fire] __
Ev ___
VSD 1______
act Touch
_______ 1____________
round/lev Ref n.
________ Y _ _________________________________
_ Target bursts into magical flames CD165
___ Glyph of Warding, Greater
_______________________________ __
Ab ___
VSM 10 min
______ Touch
_______ Unti disch. (D) Special
____________ ________ Sp.
_ _ _________________________________
As glyph of warding, up to 10d8 dmg/6th lev PHB237
Water
___ Contingency
_______________________________ __
Ev ___
VSMF 10
______
min+Personal
_______ 1____________
day/lev (D) -________ _
N_ _________________________________
Sets trigger condition for another spell PHB213
___ Control
_______________________________
Weather __
Tr ___
VS 10
______
min 2
_______
miles 4d12
____________
hours -________ _
N_ _________________________________
Changes weather in local area PHB214
___ Heal
_______________________________ __
Co ___
VS 1______
act Touch
_______ Instantaneous
____________ Will
________
n. Y
__ _________________________________
Cures 10 points/lev of damage and conditions PHB239
___ True
_______________________________
Seeing __
Di ___
VSM 1______
act Touch
_______ 1____________
min/lev ________
Will n. _
Y_ _________________________________
Lets you see all things as they really are PHB296
All
___ Dispel Magic, Greater
_______________________________ _ _ ___
Ab VS 1______
act Medium
_______ Instantaneous
____________ -________ _ N_ _________________________________
Cancels magical spells and effects, +20 on check PHB223
___ Summon
_______________________________
Nature’s Ally VI _ _ VSD
Co ___ 1______
round _______
Close ____________
1 round/lev (D)-________ _
N_ _________________________________
Calls a large elemental to fight PHB289
7th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: 1o/___/___
Order
___ _______________________________ _ _ ___ ______ _______ ____________ ________ _ _ _________________________________
Air
___ Invisibility,
_______________________________
Mass Il_ _ ___
VSM 1______
act _______
Long ____________
1 min/lev (D) ________
Will n. _
Y_ _________________________________
All subjects in range invisible until they attack PHB245
___ Mislead
_______________________________ Il_ _ ___
S 1______
act _______
Close ____________
Special ________
-/Will dis. _
N_ _________________________________
Turns you invisible and creates illusory double PHB255
___ Programmed
_______________________________
Image Il_ _ ___
VSF 1______
act _______
Long ____________
Special ________
Will dis. _ N_ _________________________________
Creates full illusion triggered by event PHB265
___ Teleport
_______________________________
Object __
Co ___
V 1______
act Touch
_______ Instantaneous
____________ Will
________
n. Y
__ _________________________________
As teleport, but affects a touched object PHB293
Earth
___ Disintegrate
_______________________________ __
Tr ___
VSM 1______
act _______
Medium ____________
Instantaneous ________
For part. _
Y_ _________________________________
Makes one creature or object vanish PHB222
___ Flesh
_______________________________
to Stone __
Tr ___
VSM 1______
act _______
Medium ____________
Instantaneous ________
For n. _
Y_ _________________________________
Turn subject creature into statue PHB232
___ Spell
_______________________________
Turning __
Ab ___
VSM 1______
act _______
Personal ____________
10 min/lev -________ N
__ _________________________________
Reflects 1d4+6 spell levels back at caster PHB282
___ Statue
_______________________________ __
Tr ___
VSM 1______
round _______
Touch 1____________
hour/lev (D) ________
Will n. _
Y_ _________________________________
Subject can become a statue at will PHB284
Fire
___ Chain Lightning
_______________________________
[Electricity] _ _ ___
Ev VSF 1______
act Long
_______ ____________
Instantaneous Ref
________
½ _
Y _ _________________________________
1d6 dmg/lev, secondary bolts half damage PHB208
___ Fire
_______________________________
Storm [Fire] _ _ VS
Ev ___ 1______
round Medium
_______ ____________
Instantaneous ________
Ref ½ _
Y _ _________________________________
Deals 1d6 fire damage/level PHB231
___ Sunbeam
_______________________________ [Light] _ _ VSD
Ev ___ 1______
act 60 ft
_______ 1 round/lev
____________ Special Y _ _________________________________
________ _ Beam blinds and deals 4d6 damage PHB289
Water
___ Creeping
_______________________________
Cold, Greater [Cold] __
Tr ___
VSF 1______
act Close
_______ Special
____________ ________
For ½ _
Y_ _________________________________
Creature feels chill that increases each round CD160
___ Restoration,
_______________________________
Greater __
Co ___
VSX 10
______
min Touch
_______ Instantaneous
____________ Will
________
n. Y
__ _________________________________
Restores all levels and drained ability scores PHB272
___ Resurrection
_______________________________ __
Co ___
VSMD 10
______
min Touch
_______ Instantaneous
____________ ________
- _
Y_ _________________________________
Fully restores dead subjects PHB272
___ Scrying,
_______________________________
Greater __
Di ___
VS 1______
act Special
_______ 1____________
hour/lev ________
Will n. _
Y_ _________________________________
As scrying, but faster and longer PHB275
All
___ Summon Nature’s Ally VII
_______________________________ _ _ VSD
Co ___ 1______
round _______
Close ____________
1 round/lev (D)-________ _
N_ _________________________________
Calls a huge elemental to fight PHB289
8th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: 1o/___/___
Order
___ _______________________________ _ _ ___ ______ _______ ____________ ________ _ _ _________________________________
Air
___ Screen
_______________________________ Il_ _ ___
VS 10
______
min Close
_______ 24
____________
hours ________
-/Will dis. _
N_ _________________________________
Illusion hides area from vision and scrying PHB274
___ Teleport,
_______________________________
Greater _ _ V___
Co 1______
act Touch
_______ Instantaneous
____________ ________
-/Will n. _ Sp.
_ _________________________________
As teleport, no range limit and always precise PHB293
___ Whirlwind
_______________________________ [Air] _ _ VSD
Ev ___ 1______
act Long 1 round/lev (D)Ref
_______ ____________ n.
________ Y
_ _ _________________________________
Cyclone deals damage and picks up creatures PHB301
Earth
___ Binding
_______________________________
[Mind-Affecting] _ _ VSM
En ___ 1______
min Close
_______ Special
____________ Will
________
n. _
Y _ _________________________________
Array of techniques to imprison a creature PHB204
___ Earthquake
_______________________________ [Earth] _ _ VSD
Ev ___ 1______
act Long
_______ ____________
1 round ________ _
Special N_ _________________________________
Intense tremors shake 5 ft/level radius PHB225
___ Protection
_______________________________
from Spells _ _ ___
Ab VSMF 1______
act Touch
_______ 10
____________
min/lev Will
________
n. _
Y _ _________________________________
Confers a +8 resistance bonus PHB266
Fire
___ Incendiary Cloud
_______________________________ [Fire] _ _ VS
Co ___ 1______
act Medium
_______ 1____________
round/lev Ref ½
________ N_ _________________________________
_ Cloud deals 4d6 fire damage/round PHB244
___ Power Word Blind
_______________________________
[Mind-Affecting] _ _ V___
En 1______
act Close
_______ Special
____________ -________ _Y _ _________________________________
Blinds creature with 200 hp or less PHB263
___ Sunburst
_______________________________ [Light] _ _ VSD
Ev ___ 1______
act Long
_______ Instantaneous
____________ Ref
________
part. _
Y _ _________________________________
Blinds all in 10 ft, deals 6d6 damage PHB289
Water
___ Discern
_______________________________
Location _ _ VSD
Di ___ 10
______
min Unlimit.
_______ Instantaneous
____________ -________ _
N_ _________________________________
Reveals exact location of creature or object PHB222
___ Heal,
_______________________________
Mass _ _ VS
Di ___ 1______
act Close
_______ Instantaneous
____________ Will
________
n. Y
_ _ _________________________________
As heal, but with several subjects PHB239
___ Regenerate
_______________________________ _ _ VSD
Co ___ 3______
rds Touch
_______ Instantaneous For n.
____________ ________ Y _ _________________________________
_ Severed limbs grow back, cures 4d8 dmg +1/lev PHB270
All
___ Summon Nature’s Ally VIII
_______________________________ _ _ VSD
Co ___ 1______
round _______
Close ____________
1 round/lev (D)-________ _
N_ _________________________________
Calls a greater elemental to fight PHB289
9th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: 1o/___/___
Order
___ _______________________________ _ _ ___ ______ _______ ____________ ________ _ _ _________________________________
Air
___ Etherealness
_______________________________ _ _ ___
Tr VS 1______
act _______ 1____________
Touch minn/lev (D) -________ _
Y _ _________________________________
Travel to Ethereal Plane with companions PHB228
___ Teleportation
_______________________________
Circle _ _ VM
Co ___ ______
10 _______
min 0 ft ____________
10 min/lev (D) ________
- _
Y _ _________________________________
Circle teleports creatures inside to place PHB293
Earth
___ Antipathy
_______________________________
[Mind-Affecting] _ _ VSM
En ___ 1______
hour _______
Close ____________
2 hours/lev ________
Will part. _
Y _ _________________________________
Object or location repels certain creatures PHB200
___ Imprisonment
_______________________________ _ _ ___
Ab VS 1______
act _______ Instantaneous
Touch ____________ Will
________
n. _ _ _________________________________
Y Entombs creature beneath the earth PHB244
Fire
___ Implosion
_______________________________ _ _ ___
Ev VS 1______
act _______ Up
Close ____________ ________
to 4 rounds For n. _
Y _ _________________________________
Kills one creature/round PHB243
___ Meteor
_______________________________
Swarm [Fire] _ _ VS
Ev ___ 1______
act _______ ____________
Long ________
Instantaneous -/Ref ½ _Y _ _________________________________
4 spheres deal 6d6 fire damage PHB253
Water
___ Storm
_______________________________
of Vengeance _ _ VS
Co ___ 1______
round _______
Long ____________ Special
Concentration ________ _
Y _ _________________________________
Storm rains acid, lightning, and hail PHB285
___ True
_______________________________
Resurrection _ _ VSMD
Co ___ ______
10 _______ Instantaneous
min Touch ____________ ________
- _
Y _ _________________________________
Fully restores dead subject, without remains PHB296
All
___ Elemental
_______________________________
Swarm _ _ VS
Co ___ ______
10 _______ 10
min Medium ____________
min/lev (D) -________ _
N_ _________________________________
Summons multiple elementals PHB226
___ Summon
_______________________________
Nature’s Ally IX _ _ VSD
Co ___ 1______
round _______
Close ____________
1 round/lev (D)-________ _N_ _________________________________
Calls an elder elemental to fight PHB289
Spellthief Spells
KN. S CROLL SPELL NAME SCH. COMP. CAST TIME R ANGE D URATION SAVE SR E FFECT
1st-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
2nd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Alter
_______________________________
Self __
Tr ___
VS 1______
act Personal
_______ 10 ____________
min/lev (D) -________ _
N_ _________________________________
Assume form of a similar creature PHB197
___ _______________________________
Arcane Lock __
Ab ___
VSM 1______
act _______
Touch ____________ -________
Permanent _
N_ _________________________________
Magically locks a portal or chest PHB200
___ _______________________________
Augment Familiar __
Tr ___
VS 1______
act _______
Close ____________
Conc.+1 rd/lev For ________
n. _ _ _________________________________
Y Your familiar becomes more powerful CW116
___ _______________________________
Balancing Lorecall __
Di ___
VSM 1______
act _______
Personal 1____________
min/lev (D) -________ _
N_ _________________________________
Gain +4 on Balance, can balance everywhere CV143
___ _______________________________
Bear’s Endurance __
Tr ___
VS 1______
act _______
Touch 1____________
min/lev ________
Will n. _
Y _ _________________________________
Subject gains +4 Con for 1 min/lev PHB203
___ Belker
_______________________________
Claws [Air] __
Tr ___
VS 1______
act Touch
_______ 1____________
round/ 3 lev For ________
½ _
Y _ _________________________________
One touch/lev deals damage and lingers PlHB96
___ Bladeweave
_______________________________ Il_ _ ___
V Swift
______ _______
Personal 1____________
round/lev (D)Special
________ _
Sp.
_ _________________________________
Your melee attack dazes your opponent CV144
___ _______________________________
Blur Il_ _ ___
V 1______
act _______
Touch 1____________
min/lev (D) ________
Will n. _
Y _ _________________________________
Attacks miss subject 20% of the time PHB206
___ _______________________________
Body of the Sun [Fire] __
Tr ___
VS 1______
act 5_______
ft 1____________
round/lev ________
- _
N_ _________________________________
Your body emanates fire, dealing 1d4+1 dmg CD155
___ _______________________________
Brumal Stiffening [Cold] __
Tr ___
VS 1______
act _______
Close 1____________
round/lev ________
Ref n. _
Y _ _________________________________
Brittle weapon’s hardness reduced by 5 FB89
___ _______________________________
Bull’s Strength __
Tr ___
VSM 1______
act _______
Touch 1____________
min/lev ________
Will n. _
Y _ _________________________________
Subject gains +4 Str for 1 min/lev PHB207
___ Cat’s
_______________________________
Grace __
Tr ___
VSM 1______
act Touch
_______ 1____________
min/lev ________
Will n. _
Y _ _________________________________
Subject gains +4 Dex for 1 min/lev PHB208
___ Cloak
_______________________________
Pool Il_ _ ___
VS 1______
act Close
_______ 1____________
hour/lev (D) Will ________
n. N
_ _ _________________________________
Hide a color pool on the Astral Plane PlHB96
___ _______________________________
Daggerspell Stance __
Ab ___
VF ______
Swift _______
Personal 1____________
round/lev (D)-________ _
N_ _________________________________
You gain attack/damage bonus, SR, DR CV145
___ _______________________________
Darkvision __
Tr ___
VSM 1______
act _______
Touch 1____________
hour/lev -________ _
Y _ _________________________________
See 60 ft in total darkness PHB216
___ _______________________________
Daze Monster [Mind-Affecting] __
En ___
VSM 1______
act _______
Medium 1____________
round ________
Will n. _
Y _ _________________________________
Living creature up to 6 HD loses next action PHB217
___ _______________________________
Detect Thoughts [Mind-Affecting] __
Di ___
VSF 1______
act _______
60 ft ____________
1 min/lev (D) ________
Will n. _
N_ _________________________________
Allows “listening” to surface thoughts PHB220
___ Discolor Pool
_______________________________ Il_ _ ___
VSM 1______
act Close
_______ 1____________
hour/lev (D) Will dis.
________ N_ _________________________________
_ Change the color of a color pool PlHB97
___ Eagle’s Splendor
_______________________________ __
Tr ___
VSM 1______
act Touch
_______ 1____________
min/lev Will n.
________ Y _ _________________________________
_ Subject gains +4 Cha for 1 min/lev PHB225
___ Earthen
_______________________________
Grasp [Earth] __
Tr ___
VSM 1______
act Close
_______ 2 ____________
rounds/lev -________ _
Y _ _________________________________
Arm made of earth grapples foes CA104
___ _______________________________
Fly, Swift __
Tr ___
V ______
Swift _______
Personal 1____________
round ________
- _
N_ _________________________________
You fly for 1 round CV149
___ _______________________________
Fox’s Cunning __
Tr ___
VSM 1______
act _______
Touch 1____________
min/lev ________
Will n. _
Y _ _________________________________
Subject gains +4 Int for 1 min/lev PHB233
___ _______________________________
Frost Weapon __
Tr ___
VSM 1______
act _______
Touch 1____________
round/lev ________
Will n. _
N_ _________________________________
Weapons deals +1d6 cold damage FB95
___ Ghost Touch Armor
_______________________________ __
Tr ___
VSM 1______
act Touch
_______ 1____________
min/lev Will n.
________ Y _ _________________________________
_ Armor works against incorporeal attacks LM65
___ Hypnotic Pattern
_______________________________[Mind-Affecting] Il_ _ ___
SM 1______
act Medium
_______ Conc.+2 rds
____________ Will n.
________ Y _ _________________________________
_ Fascinates 2d4+1 HD/lev of creatures PHB242
___ Icicle
_______________________________ [Cold] __
Ab ___
VS 1______
act Close
_______ Until____________
dis. (D) Special
________ _
Y _ _________________________________
Magical trap deals 4d6 damage when triggered FB101
___ _______________________________
Invisibility Il_ _ ___
VSM 1______
act _______
Touch 1____________
min/lev (D) ________
Will n. _
Y _ _________________________________
Subject invisible for 1 min/lev or until attacks PHB245
___ _______________________________
Knock __
Tr ___
V 1______
act _______
Medium ____________ -________
Instantaneous _
N_ _________________________________
Opens locked or magically sealed doors PHB246
___ _______________________________
Leomund’s Trap Il_ _ ___
VSM 1______
act _______
Touch ____________
Permanent (D) -________ _
N_ _________________________________
Makes item seem trapped PHB247
___ Levitate
_______________________________ __
Tr ___
VSF 1______
act Close
_______ 1____________
min/lev (D) -________ N
_ _ _________________________________
Subject moves up and down at your direction PHB248
___ Listening
_______________________________
Lorecall __
Di ___
VS 1______
act Personal
_______ 10 ____________
min/lev (D) -________ _
N_ _________________________________
Gain +4 on Listen, blindsense and blindsight CV154
___ Locate
_______________________________
Object __
Di ___
VSF 1______
act Long
_______ ____________
1 min/lev -________ _
N_ _________________________________
Senses direction towards object PHB249
___ _______________________________
Magic Mouth Il_ _ ___
VSM 1______
act _______
Close ____________
Until discharg. Will________
n. _
Y _ _________________________________
Speaks once when triggered PHB251
___ _______________________________
Mechanus Mind [Lawful,Mind-Affecting] __
En ___
VS 1______
act _______
Touch 1____________
min/lev ________
For n. _
Y _ _________________________________
Reformats subject’s mind to be calculating PlHB101
___ _______________________________
Mindless Rage [Mind-Affecting] __
En ___
VSF 1______
act _______
Close 1____________
round/lev ________
Will n. _
Y _ _________________________________
Target compelled to attack you physically CV155
___ Minor
_______________________________
Image Il_ _ ___
VSF 1______
act Long
_______ ____________
Conc.+2 rds ________
Will dis. _
N_ _________________________________
Creates visual and sound minor illusion PHB254
___ Mirror
_______________________________
Image Il_ _ ___
VS 1______
act Personal
_______ 1____________
min/lev (D) -________ _
N_ _________________________________
Creates 1d4+1/3 lev decoys of you (max 8) PHB254
___ Misdirection
_______________________________ Il_ _ ___
VS 1______
act _______
Close ____________
1 hour/lev -/Will
________n. N
_ _ _________________________________
Misleads divinations for a creature or object PHB254
___ _______________________________
Obscure Object __
Ab ___
VSM 1______
act _______
Touch 8 ____________
hours (D) ________
Will n. _
Y _ _________________________________
Masks object against scrying PHB258
___ _______________________________
Owl’s Wisdom __
Tr ___
VSM 1______
act _______
Touch 1____________
min/lev ________
Will n. _
Y _ _________________________________
Subject gains +4 Wis for 1 min/lev PHB259
___ Phantasmal
_______________________________
Assailants [Fear, Mind-Aff.] Il_ _ ___
VS 1______
act Close
_______ Instantaneous
____________ Special________ _
Y _ _________________________________
Nightmare creatures strike target CA117
___ Protection
_______________________________
from Arrows __
Ab ___
VSF 1______
act Touch
_______ 1____________
hour/lev ________
Will n. _
Y _ _________________________________
Subject immune to most ranged attacks PHB266
___ Proud
_______________________________
Arrogance __
En ___
VSM 1______
act Medium
_______ 1____________
min/lev ________
Will n. _
Y _ _________________________________
Target gains +4 to saves vs. charm, comp., fear RoD167
___ Pyrotechnics
_______________________________ __
Tr ___
VSM 1______
act Long
_______ ____________ Special
Special ________ _
Sp.
_ _________________________________
Turns fire into blinding light or smoke PHB267
___ _______________________________
Repair Moderate Damage __
Tr ___
VS 1______
act _______
Touch ____________ ________
Instantaneous - _
N_ _________________________________
Repairs construct for 2d8 +1/lev (max +10) hp CA120
___ _______________________________
Resist Energy __
Ab ___
VS 1______
act _______
Touch 10____________
min/lev For________
n. _ _ _________________________________
Y Ignores 10+ damage/attack from one energy PHB272
___ Rope
_______________________________
Trick __
Tr ___
VSM 1______
act Touch
_______ 1____________
hour/lev (D) -________ _
N_ _________________________________
Up to 8 creat. hide in extradimensional space PHB273
___ _______________________________
Scent __
Tr ___
VSM 1______
act _______
Touch 10____________
min/lev -________ _
Y _ _________________________________
Grants the scent special ability CD178
___ See
_______________________________
Invisibility __
Di ___
VSM 1______
act Personal
_______ 10 ____________
min/lev (D) -________ _
N_ _________________________________
Reveals invisible creatures or objects PHB273
___ Slide,
_______________________________
Greater __
Tr ___
V 1______
act Medium
_______ Instantaneous
____________ Will ________
n. Y
_ _ _________________________________
Move subject 20 feet MHB39
___ _______________________________
Snake’s Swiftness __
Tr ___
VS 1______
act _______
Close ____________ WIll
Instantaneous ________
n. _
Y _ _________________________________
Subject immediately makes one attack MHB39
___ _______________________________
Sonic Weapon [Sonic] __
Tr ___
V 1______
act _______
Touch 1____________
min/lev (D) -________ _
N_ _________________________________
Weapon touched deals +1d6 sonic damage CV157
___ Spider
_______________________________
Climb __
Tr ___
VSM 1______
act Touch
_______ 10____________
min/lev Will
________
n. _
N_ _________________________________
Grants ability to walk on walls and ceilings PHB283
___ _______________________________
Swim [Water] __
Tr ___
VSM 1______
round _______
Medium ____________
10 min/lev (D) -________ _
Y _ _________________________________
Subject gains swim speed and +8 to Swim checks CA125
___ _______________________________
Tasha’s Hideous Laughter [Mind-Aff.] __
En ___
VSM 1______
act _______
Close 1____________
round/lev ________
Will n. _
Y _ _________________________________
Subject loses actions for 1 round/lev PHB292
___ Touch
_______________________________
of Idiocy [Mind-Affecting] __
En ___
VS 1______
act Touch
_______ 10____________
min/lev -________ _
Y _ _________________________________
Subject takes 1d6 points of Int, Wis, Cha PHB294
___ _______________________________
Undeniable Gravity __
Tr ___
VSM 1______
act _______
Long ____________
1 min/lev ________
Will n. _
Y _ _________________________________
Flying creature loses flying ability MHB40
___ _______________________________
Wall of Gloom [Darkness, Fear, Mind-Aff.] Il_ _ ___
VSM 1______
act _______
Medium ____________
Conc. ________
+1 rd/lev Will n. _ _ _________________________________
Y Shadow barrier obscures vision, deters passage CA129
___ Whirling
_______________________________
Blade __
Tr ___
VSF 1______
act 60
_______
ft Instantaneous
____________ -________ _
N_ _________________________________
Hurled slashing weapons attacks foes in 60 ft CA129
___ _______________________________
Whispering Wind [Air] __
Tr ___
VS 1______
act 1_______
mile/lv 1____________
hour/lev -________ _ _ _________________________________
N Sends a short message up to 1 mile/lev PHB301
___ _______________________________
Wraithstrike __
Tr ___
VS ______
Swift _______
Personal 1____________
round ________
- _
N_ _________________________________
Melee attacks strike as touch attacks CV158
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
Spellthief Spells
KN. S CROLL SPELL NAME SCH. COMP. CAST TIME R ANGE D URATION SAVE SR E FFECT
3rd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Analyze
_______________________________
Portal __
Di ___
VSM 1______
min 60
_______
ft ____________
1 round/lev (D)Special
________ _
N_ _________________________________
Find a nearby portal and its properties PlHB92
___ _______________________________
Analyze Touchstone __
Di ___
VSM 1______
min _______
60 ft ____________ ________
1 round/lev (D)Special _
N_ _________________________________
Find a nearby touchstone and its properties PlHB93
___ _______________________________
Arcane Sight __
Di ___
VS 1______
act _______
Personal 1____________
min/lev (D) -________ _
N_ _________________________________
Magical auras become visible to you PHB201
___ _______________________________
Avoid Planar Effects __
Ab ___
V 1______
act _______
20 ft 1____________
min/lev ________
- _
Y _ _________________________________
Temporary protection against planar traits PlHB94
___ _______________________________
Babau Slime __
Tr ___
VSM 1______
act _______
Touch 1____________
min/lev ________
Special _
Y _ _________________________________
Body-covering acid damages foes’ weapons PlHB95
___ Blink
_______________________________ __
Tr ___
VS 1______
act Personal
_______ 1____________
round/lev (D)-________ _
N_ _________________________________
Randomly vanish and reappear for 1 round/lev PHB206
___ Clairaudience/Clairvoyance
_______________________________ __
Di ___
VSF 10
______
min Long
_______ ____________
1 min/lev (D) -________ N
_ _ _________________________________
Hear or see at a distance for 1 min/lev PHB209
___ _______________________________
Control Temperature [Cold, Fire] __
Tr ___
VSM 1______
round _______
20 ft/lev 1____________
hour/lev ________
- _
N_ _________________________________
Raise /lower temperature by one band/5 lev FB92
___ _______________________________
Deep Slumber [Mind-Affecting] __
En ___
VSM 1______
round _______
Close 1____________
min/lev ________
Will n. _
Y _ _________________________________
Put 10 HD of creatures to sleep PHB217
___ _______________________________
Devil Blight __
Tr ___
VS 1______
act _______
Close ____________ Special
Special ________ _ _ _________________________________
Sp. Damage and confuse baatezu PlHB97
___ _______________________________
Discern Shapechanger __
Di ___
VSM 1______
round _______
Personal 1____________
round/lev ________
- _
N_ _________________________________
Penetrates disguises, identifies shapechangers CA103
___ Dispel
_______________________________
Magic __
Ab ___
VS 1______
act Medium
_______ Instantaneous
____________ -________ _
N_ _________________________________
Cancels magical spells and effects PHB223
___ Displacement
_______________________________ Il_ _ ___
VM 1______
act Touch
_______ 1____________
round/lev (D)Will
________
n. _
Y _ _________________________________
Attacks miss subject 50% PHB223
___ _______________________________
Ectoplasmic Feedback __
Ab ___
VS 1______
act _______
Personal 1____________
min/lev (D) -________ _
N_ _________________________________
Incorporeal attackers take 1d6 damage LM64
___ _______________________________
Explosive Runes [Force] __
Ab ___
VS 1______
act _______
Touch ____________ ________
Until disc. (D) Special _
Y _ _________________________________
Deals 6d6 damage when read PHB228
___ _______________________________
Flame Arrow [Fire] __
Tr ___
VSM 1______
act _______
Close 10 ____________
min/lev -________ _ _ _________________________________
N Up to 50 arrows deal +1d6 fire damage PHB231
___ _______________________________
Fly __
Tr ___
VSF 1______
act _______
Touch 1____________
min/lev ________
Will n. _
Y _ _________________________________
Subject flies at speed of 60 ft PHB232
___ Gaseous Form
_______________________________ __
Tr ___
SM 1______
act Touch
_______ 2 min/lev (D) -________
____________ N_ _________________________________
_ Subject is insubstantial and can fly slowly PHB234
___ Glacial Globe of Invulnerability [Cold]
_______________________________ __
Ab ___
VSM 1______
act 10 ft
_______ 1 round/lev (D)-________
____________ N
_ _ _________________________________
Stops 1st- through 3rd-lev fire spells, conceals FB96
___ Hamatula
_______________________________
Barbs __
Tr ___
VSM 1______
act Touch
_______ 10____________
min/lev For
________
n. Y
_ _ _________________________________
Subject grows barbs PlHB98
___ _______________________________
Haste __
Tr ___
VSM 1______
act _______
Close 1____________
round/lev ________
For n. _
Y _ _________________________________
One creat./lev is faster, +1 to AC, Ref, attack PHB239
___ _______________________________
Heroism [Mind-Affecting] __
En ___
VS 1______
act _______
Touch 10____________
min/lev ________
Will n. _
Y _ _________________________________
Gives +2 bonus on attacks, saves, and skills PHB240
___ _______________________________
Hold Person [Mind-Affecting] __
En ___
VSF 1______
act _______
Medium 1____________ ________
round/lev (D)Will n. _
Y _ _________________________________
Paralyzes one humanoid for 1 round/lev PHB241
___ Illusory Script
_______________________________
[Mind-Affecting] Il_ _ ___
VSM 1______
min+ Touch
_______ 1____________
day/lev (D) Will n.
________ Y _ _________________________________
_ Only intended reader can decipher PHB243
___ Invisibility Sphere
_______________________________ Il_ _ ___
VSM 1______
act Touch
_______ 1____________
min/lev (D) ________
Will n. Y _ _________________________________
_ Makes everyone within 10 ft invisible PHB245
___ Keen
_______________________________
Edge __
Tr ___
VS 1______
act Close
_______ 10 ____________
min/lev ________
Will n. _
Y _ _________________________________
Doubles a normal weapon’s threat range PHB246
___ _______________________________
Magic Circle against Chaos [Lawful] __
Ab ___
VSM 1______
act _______
Touch 10____________
min/lev ________
Will n. _
N_ _________________________________
+2 AC and saves in 10-ft,no mind control PHB249
___ _______________________________
Magic Circle against Evil [Good] __
Ab ___
VSM 1______
act _______
Touch 10____________
min/lev ________
Will n. _
N_ _________________________________
+2 AC and saves in 10-ft, no mind control PHB249
___ _______________________________
Magic Circle against Good [Evil] __
Ab ___
VSM 1______
act _______
Touch 10____________
min/lev ________
Will n. _
N_ _________________________________
+2 AC and saves in 10-ft, no mind control PHB250
___ Magic
_______________________________
Circle against Law [Chaotic] __
Ab ___
VSM 1______
act Touch
_______ 10____________
min/lev Will
________
n. _
N_ _________________________________
+2 AC and saves in 10-ft, no mind control PHB250
___ Magic
_______________________________
Weapon, Greater __
Tr ___
VSM 1______
act Close
_______ 1____________
hour/lev ________
Will n. _
Y _ _________________________________
+1/4 levels (max +5) PHB251
___ Major
_______________________________
Image Il_ _ ___
VSF 1______
act Long
_______ ____________
Conc.+3 rds. Will
________
dis. _
N_ _________________________________
Creates visual,sound, smell, thermal illusion PHB252
___ _______________________________
Nondetection __
Ab ___
VSM 1______
act _______
Touch 1____________
hour/lev ________
Will n. _
Y _ _________________________________
Hides subject from divination and scrying PHB257
___ _______________________________
Phantom Guardians Il_ _ ___
VSM 1______
act _______
Medium 1____________
hour/lev ________
Will dis. _
N_ _________________________________
Create illusion of group of guards RoD167
___ _______________________________
Planar Tolerance __
Ab ___
V 1______
act _______
20 ft 1____________
hour/lev ________
- _
Y _ _________________________________
Temporary protection against planar traits PlHB103
___ Protection
_______________________________
from Energy __
Ab ___
VS 1______
act Touch
_______ 10____________
min/lev For
________
n. Y
_ _ _________________________________
Absorbs 12 damage/lev from one energy PHB266
___ Rage
_______________________________
[Mind-Affecting] __
En ___
VS 1______
act Medium
_______ ____________
Conc.+1 rd/lev -________ _
Y _ _________________________________
Gives +2 Str, +2 Con, +1 Will, -2 AC PHB268
___ Repair
_______________________________
Serious Damage __
Tr ___
VS 1______
act Touch
_______ Instantaneous
____________ ________
- _
N_ _________________________________
Repairs construct for 3d8 +1/lev (max +15) hp CA120
___ _______________________________
Secret Page __
Tr ___
VSM ______
10 min _______
Touch ____________ -________
Permanent _
N_ _________________________________
Changes one page to hide its real content PHB275
___ _______________________________
Shadow Binding Il_ _ ___
VSM 1______
act _______
Close 1____________
round/lev ________
Will n. _
Y _ _________________________________
Ribbonlike shadows daze and entangle in 10 ft CA122
___ Shrink
_______________________________
Item __
Tr ___
VS 1______
act Touch
_______ 1____________
day/lev Will
________
n. _
Y _ _________________________________
Object shrinks to one-sixteenth size PHB279
___ Sign
_______________________________
of Sealing __
Ab ___
VSM 1______
round _______
Close Permanent
____________ Ref ________
½ _
N_ _________________________________
Magical sigil deal 1d4/lev damage if opened CA122
___ Slow
_______________________________ __
Tr ___
VSM 1______
act Close
_______ 1____________
round/lev ________
Will n. _
Y _ _________________________________
1 subj./lev takes only 1 action/r, -2 AC and hit PHB280
___ Snake’s
_______________________________
Swiftness, Legion’s __
Tr ___
VSM 1______
act Medium
_______ Instantaneous
____________ WIll ________
n. _
Y _ _________________________________
Allies each immediately make one attack MHB39
___ _______________________________
Spectral Weapon Il_ _ ___
VS ______
Swift _______
Personal 1____________ ________
round/lev (D)Will part. _
Y _ _________________________________
Use quasi-real weapon to make touch attacks CV157
___ _______________________________
Spell Vulnerability __
Tr ___
VS 1______
round _______
Close 1____________
min/lev ________
For n. _
N_ _________________________________
Reduces target’s SR by 1 per lev (max 15) PlHB104
___ Stony
_______________________________
Grasp [Earth] __
Tr ___
VSM 1______
act Close
_______ 1____________
round/lev -________ _
Y _ _________________________________
Arm made of earth grapples foes CA124
___ _______________________________
Suggestion [Language-Dep., Mind-Affecting] __
En ___
VM 1______
act _______
Close 1____________
hour/lev ________
Will n. _
Y _ _________________________________
Compels subject to follow course of action PHB285
___ Telepathic
_______________________________
Bond, Lesser [Mind-Affecting] __
Di ___
VS 1______
act 30
_______
ft 10 ____________
min/lev ________
- _
N_ _________________________________
Link lets you and target communicate CD183
___ Tongues
_______________________________ __
Di ___
VM 1______
act Touch
_______ 10____________
min/lev Will
________
n. _
N_ _________________________________
Speak any language PHB294
___ _______________________________
Walk the Mountain’s Path __
Tr ___
VSM 1______
act _______
Touch 10____________
min/lev ________
Will n. _
Y _ _________________________________
Infuse subject with the strength of the earth RoS163
___ _______________________________
Water Breathing __
Tr ___
VSM 1______
act _______
Touch 2 ____________
hours/lev ________
Will n. _
Y _ _________________________________
Subject can breathe underwater PHB300
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
Spellthief Spells
KN. S CROLL SPELL NAME SCH. COMP. CAST TIME R ANGE D URATION SAVE SR E FFECT
4th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Anticipate
_______________________________
Teleportation __
Ab ___
VSF ______
1 round _______
Touch ____________
1 hour/lev ________
- _N_ _________________________________
Predict and delay teleportating creatures CA97
___ _______________________________
Arcane Eye __
Di ___
VSM ______
10 min _______
Unlimit. 1____________
min/lev (D) ________
- _N_ _________________________________
Invisible floating eye moves 30 ft/round PHB200
___ _______________________________
Assay Resistance __
Di ___
VS ______
Swift _______
Personal 1____________
round/lev ________
- _N_ _________________________________
+10 bonus to one level check against SR CA98
___ _______________________________
Attune Form __
Tr ___
VSM ______
1 act _______
Touch 2 ____________
hours/lev ________
- _N_ _________________________________
Temporary protection against damaging traits PlHB94
___ _______________________________
Balor Nimbus __
Tr ___
VSM ______
1 act _______
Personal 1____________
round/lev ________
- _N_ _________________________________
Subject’s flaming body damages foe in grapple PlHB95
___ Charm
_______________________________
Monster [Mind-Affecting] __
En ___
VS ______
1 act _______
Close 1____________
day/lev ________
Will n. _Y _ _________________________________
Makes monster believe it is your ally PHB209
___ Confusion
_______________________________
[Mind-Affecting] __
En ___
VSM ______
1 act _______
Medium 1____________
round/lev ________
Will n. _Y_ _________________________________
Subject behaves oddly for 1 round/lev PHB212
___ _______________________________
Corporeal Instability __
Tr ___
VS ______
1 act _______
Touch 1____________ ________
round/lev (D)For n. _Y _ _________________________________
Transforms target into an amorphous mass PlHB97
___ _______________________________
Crushing Despair [Mind-Affecting] __
En ___
VSM ______
1 act _______
30 ft 1____________
min/lev ________
Will n. _Y_ _________________________________
Subjects get -2 to attack, damage, saves, checks PHB215
___ _______________________________
Darkvision, Mass __
Tr ___
VSM ______
1 act _______
10 ft ____________
1 hour/lev ________
Will n. _Y _ _________________________________
Creatures in 10-ft can see 60 ft in darkness CA102
___ _______________________________
Demon Dirge __
Tr ___
VS ______
1 act _______
Close ____________ ________
Special Special _Sp.
_ _________________________________
Demons are stunned and take damage PlHB97
___ Detect
_______________________________
Scrying __
Di ___
VSM ______
1 act _______
40 ft 24 ____________
hours ________
- _N_ _________________________________
Alerts you of magical eavesdropping PHB219
___ Dimensional
_______________________________
Anchor __
Ab ___
VS ______
1 act _______
Medium 1____________
min/lev ________
- _Y_ _________________________________
Bars extradimensional movement PHB221
___ _______________________________
Enlarge Person, Mass __
Tr ___
VSM ______
1 round _______
Close 1____________
min/lev (D) ________
For n. _Y _ _________________________________
Enlarges several creatures PHB227
___ _______________________________
Entangling Staff __
Tr ___
VF ______
Swift _______
Touch 1____________ ________
round/lev (D)Will n. _Y_ _________________________________
Quarterstaff can grab and constrict foes CV147
___ _______________________________
False Gravity __
Tr ___
VSM ______
1 act _______
Touch 1____________
min/lev ________
Will n. _Y_ _________________________________
Move on a surface as if it had its own gravity PlHB98
___ _______________________________
Fire Trap [Fire] __
Ab ___
VSM ______
10 min _______
Touch ____________
Until discharg. ________
Ref ½ _Y_ _________________________________
Opened object deals 1d4 +1/lev damage PHB231
___ Geas, Lesser [Language-Dep., Mind-Affecting]
_______________________________ __
En ___
V 1 round
______ Close
_______ 1 day/lev (D) ________
____________ Will n. _Y _ _________________________________
Commands subject of 7 HD or less PHB235
___ Glacial Ward
_______________________________ [Cold] __
Ab ___
VSM 1 act
______ Touch
_______ 1____________
min/lev (D) ________
- _N_ _________________________________
Subject gains SR 18 against fire spells and effects FB96
___ Globe
_______________________________
of Invulnerability, Lesser __
Ab ___
VSM ______
1 act _______
10 ft ____________
1 round/lev (D)-________ _N_ _________________________________
Stops 1st- through 3rd-level spell effects PHB236
___ _______________________________
Hallucinatory Terrain Il_ _ ___
VSM ______
10 min _______
Long ____________ ________
2 hours/lev (D)Will dis. _N_ _________________________________
Makes one type of terrain appear like another PHB238
___ _______________________________
Ice Shield __
Ab ___
VSMC ______
1 act _______
Touch 1____________
min/lev ________
Will n. _Y_ _________________________________
Subject gains damage reduction 15/- FB99
___ _______________________________
Illusory Wall Il_ _ ___
VS ______
1 act _______
Close ____________
Permanent ________
Will dis. _N_ _________________________________
Wall, floor or ceiling looks real but is illusory PHB243
___ Infernal Wound
_______________________________ [Evil] __
Tr ___
VS 1 act
______ Touch
_______ 1____________
round/lev -
________ _N_ _________________________________
Weapon inflicts persistent, bleeding wounds PlHB99
___ Invisibility, Greater
_______________________________ Il_ _ ___
VS 1 act
______ Touch
_______ 1____________
round/lev (D)Will n.
________ _Y_ _________________________________
Subject is invisible even if it attacks PHB245
___ Locate
_______________________________
Creature __
Di ___
VSM ______
1 act _______
Long ____________
10 min/lev ________
- _N_ _________________________________
Indicates direction to familiar creature PHB249
___ _______________________________
Otiluke’s Dispelling Screen __
Ab ___
VSM ______
1 act _______
Close 1____________
min/lev (D) ________
- _N_ _________________________________
Dispel magic on creatures and items, +10 check CA116
___ _______________________________
Perinarch __
Tr ___
VS ______
1 act _______
Close 1____________
round/lev ________
Special _N_ _________________________________
Gain control over Limbo’s morphic essence PlHB101
___ _______________________________
Phantasmal Killer [Fear, Mind-Affecting] Il_ _ ___
VS ______
1 act _______
Medium ____________ ________
Instantaneous Special _Y_ _________________________________
Illusion kills subject or deals 3d6 damage PHB260
___ Polymorph
_______________________________ __
Tr ___
VSM ______
1 act _______
Touch 1____________
min/lev (D) ________
- _N_ _________________________________
Gives one willing subject a new form PHB263
___ Rainbow
_______________________________
Pattern [Mind-Affecting] Il_ _ ___
SMF ______
1 act _______
Medium ____________
Conc. + 1r/lev ________
Will n. _Y_ _________________________________
Lights fascinate 24 HD of creatures PHB268
___ Rary’s
_______________________________
Mnemonic Enhancer [Wizard] __
Tr ___
VSMF ______
10 min _______
Personal ____________ ________
Instantaneous - _N_ _________________________________
Prepares extra spells or retains one just cast PHB268
___ _______________________________
Reduce Person, Mass __
Tr ___
VSM ______
1 round _______
Close 1____________
min/lev (D) ________
For n. _Y _ _________________________________
Reduces several creatures PHB269
___ _______________________________
Remove Curse __
Ab ___
VS ______
1 act _______
Touch ____________ Will
Instantaneous ________
n. _Y _ _________________________________
Frees object or person from curse PHB270
___ _______________________________
Repair Critical Damage __
Tr ___
VS ______
1 act _______
Touch ____________ ________
Instantaneous - _N_ _________________________________
Repairs construct for 4d8 +1/lev (max +20) hp CA120
___ Resist
_______________________________
Energy, Mass __
Ab ___
VS ______
1 act _______
Close 10 ____________
min/lev ________
For n. _Y _ _________________________________
Subjects ignore damage from one energy type CA120
___ Scrying
_______________________________ __
Di ___
VSMF ______
1 hour _______
Special 1____________
min/lev ________
Will n. _Y_ _________________________________
Spies on subject from a distance PHB274
___ Shadow
_______________________________
Conjuration Il_ _ ___
VS ______
1 act _______
Special Special
____________ ________
Will dis. _Y_ _________________________________
Mimics conjuring below 4th level, 20% real PHB276
___ _______________________________
Stone Shape [Earth] __
Tr ___
VSM ______
1 act _______
Touch ____________ ________
Instantaneous - _N_ _________________________________
Sculpts stone into any shape PHB284
___ _______________________________
Stoneskin __
Ab ___
VSM ______
1 act _______
Touch 10 ____________
min/lev ________
Will n. _Y_ _________________________________
Ignore 10 points of damage per attack PHB284
___ Touchstone
_______________________________
Lightning [Electricity] __
Tr ___
VS ______
1 act _______
Medium Instantaneous
____________ ________
- _Y_ _________________________________
Fuel damaging rays with planar touchstone PlHB106
___ Undeniable
_______________________________
Gravity, Legion’s __
Tr ___
VSM ______
1 act _______
Long ____________
1 min/lev ________
Will n. _Y_ _________________________________
Flying creatures lose flying ability MHB40
___ Unluck
_______________________________ __
Di ___
VSM ______
1 act _______
Close 1____________
round/lev ________
Will n. _Y_ _________________________________
Target remakes all rolls, taking worse result CA128
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
Wizard Schools of Magic
Sorcerer/Wizard Spells
KN. PREP. S CROLL SPELL NAME SCH. COMP. CAST TIME R ANGE D URATION SAVE SR E FFECT
o-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
1st-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
2nd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
3rd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
4th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
5th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
6th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
7th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
8th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
9th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
Warlock Invocations
KN. INVOCATION NAME L EVEL D ESCRIPTION
Baleful Utterance
_______________________________ ___
2 ______________________________________________________________________________
You speak a syllable of the Dark Speech affecting an object or area as if by a shatter spell CA132
_______________________________
Beguiling Influence ___
2 ______________________________________________________________________________
You gain a +6 bonus on Bluff, Diplomacy, and Intimidate checks for a period of 24 hours CA132
_______________________________
Breath of the Night ___
1 ______________________________________________________________________________
You create a misty cloud of fog in a 20-foot radius around you, as the spell fog cloud CA132
Dark One’s Own Luck
_______________________________ ___
2 ______________________________________________________________________________
You gain a luck bonus equal to your Charisma bonus (max equal to level) to either For, Ref or Will saves for 24 hours CA133
_______________________________
Darkness ___
2 ______________________________________________________________________________
You can use darkness as the spell CA133
_______________________________
Devil’s Sight ___
2 ______________________________________________________________________________
You see normally in darkness and magical darkness out to 30 ft for 24 hours CA133
_______________________________
Earthen Grasp ___
2 ______________________________________________________________________________
You can use earthen grasp as the spell CA133
_______________________________
Eldritch Spear [BLAST SHAPE] ___
2 ______________________________________________________________________________
The range of your eldritch blast increases to 250 ft with no range increment CA133
_______________________________
Entropic Warding ___
2 ______________________________________________________________________________
You can deflect incoming ranged attacks, leave no trail, and prevent being tracked by scent CA134
Frightful Blast [ESSENCE]
_______________________________ ___
2 ______________________________________________________________________________
Change your eldtrich blast so that creatures struck must make a Will save or become shaken CA134
_______________________________
Hideous Blow [BLAST SHAPE] ___
1 ______________________________________________________________________________
You can make a single melee attack; if you hit the target is affected as by your eldritch blast CA134
_______________________________
Leaps and Bounds ___
2 ______________________________________________________________________________
You gain a +6 bonus on Balance, Jump, and Tumble checks for a period of 24 hours CA134
_______________________________
Miasmic Cloud ___
1 ______________________________________________________________________________
You can create a cloud of mist that grants concealment and fatigues those who enter CA134
_______________________________
See the Unseen ___
2 ______________________________________________________________________________
You gain see invisibility as the spell and darkvision out to 60 ft for a period of 24 hours CA135
_______________________________
Sickening Blast [ESSENCE] ___
2 ______________________________________________________________________________
Change your eldtrich blast so that living creatures struck must make a Fortitude save or become sickened CA135
_______________________________
Spiderwalk ___
2 ______________________________________________________________________________
You gain spider climb as the spell and are immune to webs CA135
_______________________________
Summon Swarm ___
2 ______________________________________________________________________________
You can use summon swarm as the spell CA135
_______________________________ ___ ______________________________________________________________________________
_______________________________ ___ ______________________________________________________________________________
_______________________________ ___ ______________________________________________________________________________
_______________________________ ___ ______________________________________________________________________________
_______________________________ ___ ______________________________________________________________________________
_______________________________
Beshadowed Blast [ESSENCE] ___
4 ______________________________________________________________________________
Change your eldtrich blast so that living creatures struck must make a Fortitude save or be blinded for 1 round CA132
_______________________________
Brimstone Blast [ESSENCE] ___
3 ______________________________________________________________________________
Change your eldtrich blast so that creatures struck must make a Reflex save or take 2d6 fire damage for 1 round/5 lev CA132
_______________________________
Charm ___
4 ______________________________________________________________________________
You can beguile a creature within 60 ft, which must make a Will save or regard you as a friend, as the spell charm monster CA132
_______________________________
Curse of Despair ___
4 ______________________________________________________________________________
Bestow a curse upon a touched opponent, as the spell bestow curse CA132
_______________________________
The Dead Walk ___
4 ______________________________________________________________________________
You turn the bones or bodies of dead creatures into skeletons or zombies, as the animate dead spell CA133
_______________________________
Eldritch Chain [BLAST SHAPE] ___
4 ______________________________________________________________________________
You eldritch blast jumps from initial target to one secondary target per 5 lev CA133
_______________________________
Fell Flight ___
3 ______________________________________________________________________________
You gain a fly speed equal to your normal speed with good maneuverability for 24 hours CA134
_______________________________
Flee the Scene ___
4 ______________________________________________________________________________
You can use short-range dimension door as the spell and leave behind a major image CA134
_______________________________
Hellrime Blast [ESSENCE] ___
4 ______________________________________________________________________________
Change your eldtrich blast so that creatures struck must make a Fortitude save or suffer -4 Dex for 10 min CA134
_______________________________
Hungry Darkness ___
3 ______________________________________________________________________________
You can create an area of shadows filled by a swarm of bats CA134
_______________________________
Stony Grasp ___
3 ______________________________________________________________________________
You can use stony grasp as the spell CA135
_______________________________
Voidsense ___
4 ______________________________________________________________________________
You gain blindsense out to 30 ft for a period of 24 hours CA136
_______________________________
Voracious Dispelling ___
4 ______________________________________________________________________________
You use dispel magic as the spell, causing 1 point of damage to creatures whose effect are dispelled per level of the spell CA136
_______________________________
Walk Unseen ___
2 ______________________________________________________________________________
You can use invisibility (self only) for a period of 24 hours CA136
_______________________________
Wall of Gloom ___
2 ______________________________________________________________________________
You can use wall of gloom as the spell CA136
_______________________________ ___ ______________________________________________________________________________
_______________________________ ___ ______________________________________________________________________________
_______________________________ ___ ______________________________________________________________________________
_______________________________ ___ ______________________________________________________________________________
_______________________________ ___ ______________________________________________________________________________
_______________________________
Bewitching Blast [ESSENCE] ___
4 ______________________________________________________________________________
Change your eldtrich blast so that living creatures struck must make a Will save or be confused for 1 round CA132
_______________________________
Chilling Tentacles ___
5 ______________________________________________________________________________
Conjure tentacles as the spell Evard’s black tentacles; they inflict 2d6 cold damage per round CA132
_______________________________
Devour Magic ___
6 ______________________________________________________________________________
Use greater dispel magic with a touch and gain temporary hp based on the level of the dispelled spell CA133
_______________________________
Eldritch Cone [BLAST SHAPE] ___
5 ______________________________________________________________________________
You invoke your eldritch blast as a 30-ft cone; targets can attempt a Reflex save for half damage CA133
_______________________________
Enervating Shadow ___
5 ______________________________________________________________________________
Gain total concealment in dark areas and impose a Strength penalty on adjacent living creatures CA133
_______________________________
Noxious Blast [ESSENCE] ___
6 ______________________________________________________________________________
Change your eldtrich blast so that living creatures struck must make a Fortitude save or be nauseated CA135
_______________________________
Repelling Blast [ESSENCE] ___
6 ______________________________________________________________________________
Change your eldtrich blast so that living creatures struck must make a Reflex save or be knocked back CA135
_______________________________
Tenacious Plague ___
6 ______________________________________________________________________________
You can use insect plague as the spell, but the summoned locust swarm deals damage as a magic weapon CA135
_______________________________
Vitriolic Blast [ESSENCE] ___
6 ______________________________________________________________________________
Change your eldtrich blast so that creatures struck take 2d6 acid damage for 1 round/5 lev CA136
_______________________________
Wall of Perilous Flame ___
5 ______________________________________________________________________________
You create a all of fire as the spell, but half of the damage from the wall results from supernatural power CA136
_______________________________
Warlock’s Call ___
5 ______________________________________________________________________________
You can use sending as the spell, but you risk 1d10 points of damage if the recipient is unwilling CA136
_______________________________ ___ ______________________________________________________________________________
_______________________________ ___ ______________________________________________________________________________
_______________________________ ___ ______________________________________________________________________________
_______________________________ ___ ______________________________________________________________________________
_______________________________ ___ ______________________________________________________________________________
Warlock Invocations
KN. INVOCATION NAME L EVEL D ESCRIPTION
Dark Discorporation
_______________________________ ___
8 ______________________________________________________________________________
Become a swarm of batlike shadows, gaining many benefits of the swarm subtype CA132
_______________________________
Dark Foresight ___
9 ______________________________________________________________________________
Use foresight as the spell, and communicate telepathically with a close target of the effect CA133
_______________________________
Eldritch Doom [BLAST SHAPE] ___
8 ______________________________________________________________________________
You invoke your eldritch blast as a 20-ft area effect centered on you; targets can attempt a Reflex save for half damage CA133
_______________________________
Path of Shadow ___
6 ______________________________________________________________________________
You can use shadow walk as the spell, and speed up your natural healing CA135
_______________________________
Retributive Invisibility ___
6 ______________________________________________________________________________
You can use greater invisibility as the spell (self only), that deals 4d6 damage in 20-ft radius if dispelled CA135
_______________________________
Utterdark Blast [ESSENCE] ___
8 ______________________________________________________________________________
Change your eldtrich blast so that living creatures struck must make a Fortitude save or gain 2 negative levels CA135
_______________________________
Word of Changing ___
5 ______________________________________________________________________________
You can use baleful polymorph as the spell, but the target is entitled a second save after 24 hours CA136
_______________________________ ___ ______________________________________________________________________________
_______________________________ ___ ______________________________________________________________________________
_______________________________ ___ ______________________________________________________________________________
_______________________________ ___ ______________________________________________________________________________
_______________________________ ___ ______________________________________________________________________________
Warmage Powers
Warmage Spells
KN. S CROLL SPELL NAME SCH. COMP. CAST TIME R ANGE D URATION SAVE SR E FFECT
o-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____
___ Acid
_______________________________
Splash [Acid] __
Co ___
VS 1______
act Close
_______ Instantaneous
____________ -________ _
N_ _________________________________
Orb deals 1d3 acid damage PHB196
___ Disrupt
_______________________________
Undead _ _e
N ___
VS 1______
act Close
_______ Instantaneous
____________ -________ _
Y_ _________________________________
Deals 1d6 damage to one undead PHB223
___ Light
_______________________________
[Light] __
Ev ___
VM 1______
act Touch
_______ 10
____________
min/lev (D) -________ _
N_ _________________________________
Object shines like a torch PHB248
___ Ray of Frost
_______________________________
[Cold] __
Ev ___
VS 1______
act Close
_______ Instantaneous
____________ -________ Y_
_ _________________________________
Ray deals 1d3 cold damage PHB269
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
1st-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____
___ Accuracy
_______________________________ __
Tr ___
VSM 1______
act Touch
_______ 10
____________
min/lev Will
________
n. _
Y_ _________________________________
Doubles weapon’s range increment CA96
___ Burning
_______________________________
Hands [Fire] __
Ev ___
VS 1______
act 15
_______
ft Instantaneous
____________ ________
Ref ½ _
Y_ _________________________________
1d4 fire damage/lev (max 5d4) PHB207
___ Chill
_______________________________
Touch _ _e
N ___
VS 1______
act Touch
_______ Instantaneous
____________ ________
Special _
Y_ _________________________________
1 touch/lev deals 1d6 damage and possibly 1 Str PHB209
___ Fist
_______________________________
of Stone [Earth] __
Tr ___
VSM 1______
act Personal
_______ 1____________
min -________ _
N_ _________________________________
Gain +6 Strength and natural slam attack CA107
___ Hail of Stone
_______________________________ [Earth] __
Co ___
VSM 1______
round Medium
_______ Instantaneous
____________ -________ Y_
_ _________________________________
Rain of stone deals 1d4/lev damage (max 5d4) CA110
___ Magic
_______________________________
Missile [Force] __
Ev ___
VS 1______
act Medium
_______ Instantaneous
____________ -________ _
Y_ _________________________________
1d4+1 dmg missile, 1/2 lev. above 1st (max 5) PHB251
___ Orb
_______________________________
of Acid, Lesser [Acid] __
Co ___
VS 1______
act Close
_______ Instantaneous
____________ -________ _
N_ _________________________________
Ranged touch attack deals 1d8 +1d8/2 lev CA115
___ Orb
_______________________________
of Cold, Lesser [Cold] __
Co ___
VS 1______
act Close
_______ Instantaneous
____________ -________ _
N_ _________________________________
Ranged touch attack deals 1d8 +1d8/2 lev CA116
___ Orb
_______________________________
of Electricity, Lesser [Electricity] __
Co ___
VS 1______
act Close
_______ Instantaneous
____________ -________ _
N_ _________________________________
Ranged touch attack deals 1d8 +1d8/2 lev CA116
___ _______________________________
Orb of Fire, Lesser [Fire] __
Co ___
VS 1______
act _______
Close ____________
Instantaneous -________ _
N_ _________________________________
Ranged touch attack deals 1d8 +1d8/2 lev CA116
___ _______________________________
Orb of Sound, Lesser [Sonic] __
Co ___
VS 1______
act _______
Close ____________
Instantaneous -________ _
N_ _________________________________
Ranged touch attack deals 1d6 +1d6/2 lev CA116
___ _______________________________
Shocking Grasp [Electricity] __
Ev ___
VS 1______
act _______
Touch ____________
Instantaneous ________
- _
Y_ _________________________________
Touch deals 1d6/lev electricity (max 5d6) PHB279
___ _______________________________
True Strike __
Di ___
VF 1______
act _______
Personal ____________
Special -________ _
N_ _________________________________
+20 on your next attack roll PHB296
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
2nd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____
___ _______________________________
Blades of Fire [Fire] __
Co ___
V ______
Swift _______
Touch 1____________
round ________
- _
N_ _________________________________
Your melee weapons deal +1d6 fire damage CA99
___ _______________________________
Continual Flame [Light] __
Ev ___
1______
VSMact _______
Touch ____________
Permanent -________ _
N_ _________________________________
Makes a permanent, heatless torch PHB213
___ _______________________________
Fireburst [Fire] __
Ev ___
1______
VSMact _______
5 ft ____________
Instantaneous ________
Ref ½ _
Y _ _________________________________
Adjacent subjects take 1d8/lev (max 5d8) dmg CA107
___ _______________________________
Fire Trap [Fire] __
Ab ___
______
10
VSM min _______
Touch ____________
Until discharg. ________
Ref ½ _
Y _ _________________________________
Opened object deals 1d4 +1/lev damage PHB231
___ _______________________________
Flaming Sphere [Fire] __
Ev ___
1______
VSMact _______
Medium 1____________
round/lev ________
Ref n. _
Y _ _________________________________
Rolling ball of fire, 2d6 dmg, lasts 1 round/lev PHB232
___ _______________________________
Ice Knife [Cold] __
Co ___
1______
SM act _______
Long ____________
Instantaneous ________
Special _
Y _ _________________________________
Deals 2d8 cold + 2 Dex damage, or 1d8 in 10-ft CA112
___ _______________________________
Melf’s Acid Arrow [Acid] __
Co ___
1______
act
VSMF _______
Long 1____________
r. + 1 r./3 lev -________ _
N_ _________________________________
Ranged touch attack, 2d4 for 1 round +1/3 lev PHB253
___ Pyrotechnics
_______________________________ __
Tr ___
1______
VSMact Long
_______ Special
____________ ________
Special _
Sp.
_ _________________________________
Turns fire into blinding light or smoke PHB267
___ Scorching
_______________________________
Ray [Fire] __
Ev ___
1______
VS act Close
_______ Instantaneous
____________ -________ _
Y _ _________________________________
Ray deals 4d6 damage, +1 ray/4 lev (max 3) PHB274
___ _______________________________
Shatter [Sonic] __
Ev ___
1______
VSMact _______
Close ____________
Instantaneous ________
Special _
Y _ _________________________________
Sonic vibration damages objects or creatures PHB278
___ Whirling
_______________________________
Blade __
Tr ___
1______
VSFact 60
_______
ft Instantaneous
____________ -________ _
N_ _________________________________
Hurled slashing weapons attacks foes in 60 ft CA129
___ _______________________________ _ _ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ _ _ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ _ _ ___ ______ _______ ____________ ________ _ _ _________________________________
3rd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____
___ _______________________________
Fire Shield [Fire/Cold] __
Ev ___
1______
VSMact _______
Personal 1____________
round/lev (D)-________ _
N_ _________________________________
Attackers take dmg; protected from heat/cold PHB230
___ _______________________________
Fireball [Fire] __
Ev ___
1______
VSMact _______
Long ____________ Ref
Instantaneous ________
½ _
Y_ _________________________________
20-ft radius, 1d6 damage per level PHB231
___ Flame
_______________________________
Arrow [Fire] __
Tr ___
1______
VSMact Close
_______ 10
____________
min/lev -________ N
__ _________________________________
Up to 50 arrows deal +1d6 fire damage PHB231
___ Gust
_______________________________
of Wind [Air] __
Ev ___
1______
VS act 60
_______
ft 1____________
round ________
For n. Y
__ _________________________________
Blows away or knocks down smaller creatures PHB238
___ _______________________________
Ice Storm [Cold] __
Ev ___
1______
VSMact _______
Long 1____________
round ________
- _
Y_ _________________________________
Hail deals 5d6 damage in cylinder 40 ft across PHB243
___ Lightning
_______________________________
Bolt [Electricity] __
Ev ___
1______
VSMact 120
_______
ft Instantaneous
____________ Ref ________
½ _
Y_ _________________________________
Electricity deals 1d6/level PHB248
___ _______________________________
Poison _ _e
N ___
1______
VSDact _______
Touch ____________ ________
Instantaneous For n. _
Y_ _________________________________
Touch deals 1d10 Con damage, repeat in 1 min PHB262
___ Ring
_______________________________
of Blades __
Co ___
1______
VSMact Personal
_______ 1____________
min/lev -________ _
N_ _________________________________
Blades deal 1d6 +1/lev (max +10) dmg CA121
___ Sleet
_______________________________
Storm [Cold] __
Co ___
1______
VSMact Long
_______ 1____________
round/lev -________ _
N_ _________________________________
Hampers vision and movement PHB280
___ Stinking
_______________________________
Cloud __
Co ___
1______
VSMact Medium
_______ 1____________
round/lev ________
For n. _
N_ _________________________________
Nauseating vapors, 1 round/lev PHB284
___ _______________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
Warmage Spells
KN. S CROLL SPELL NAME SCH. COMP. CAST TIME R ANGE D URATION SAVE SR E FFECT
4th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____
___ _______________________________
Blast of Flame [Fire] __
Co ___
1______
act
VSM 60
_______
ft Instantaneous
____________ ________
Ref ½ _
N_ _________________________________
Cone of fire deals 1d6/lev dmg (max 10d6) CA99
___ _______________________________
Contagion [Evil] _ _e
N ___
1______
VSact _______
Touch ____________ ________
Instantaneous For n. _
Y_ _________________________________
Infects subject with chosen disease PHB213
___ _______________________________
Evard’s Black Tentacles __
Co ___
1______
act
VSM _______
Medium 1____________
round/lev (D)-________ _
N_ _________________________________
Tentacles grapple all within 15 ft PHB228
___ _______________________________
Orb of Acid [Acid] __
Co ___
1______
VSact _______
Close ____________ ________
Instantaneous For part. _
N_ _________________________________
Ranged touch attack deals 1d6/lev, sickens CA115
___ _______________________________
Orb of Cold [Cold] __
Co ___
1______
VSact _______
Close ____________ ________
Instantaneous For part. _
N_ _________________________________
Ranged touch attack deals 1d6/lev, blinds CA115
___ Orb
_______________________________
of Electricity [Electricity] __
Co ___
1______
VSact Close
_______ Instantaneous
____________ ________
For part. _
N_ _________________________________
Ranged touch attack deals 1d6/lev, entangles CA116
___ Orb
_______________________________
of Fire [Fire] __
Co ___
1______
VSact Close
_______ Instantaneous
____________ ________
For part. _
N_ _________________________________
Ranged touch attack deals 1d6/lev, dazes CA116
___ _______________________________
Orb of Force [Force] __
Co ___
1______
VSact _______
Medium ____________ -________
Instantaneous _
N_ _________________________________
Ranged touch attack deals 1d6/lev (max 10d6) CA116
___ _______________________________
Orb of Sound [Sonic] __
Co ___
1______
VSact _______
Close ____________ ________
Instantaneous For part. _
N_ _________________________________
Ranged touch attack deals 1d4/lev, deafens CA116
___ _______________________________
Phantasmal Killer [Fear, Mind-Affecting] Il_ _ ___
1______
VSact _______
Medium ____________ Special
Instantaneous ________ _
Y_ _________________________________
Illusion kills subject or deals 3d6 damage PHB260
___ _______________________________
Shout [Sonic] __
Ev ___
1______
V act _______
30 ft ____________ Special
Instantaneous ________ _
Y_ _________________________________
Deafens all within cone and deals 5d6 damage PHB279
___ Wall
_______________________________
of Fire [Fire] __
Ev ___
1______
act
VSM Medium
_______ Conc.
____________
+ 1 r/lev -________ Y
__ _________________________________
2d4 dmg (10 ft), 1d4 (20), 2d6+1/lev passing PHB298
___ _______________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
5th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____
___ _______________________________
Arc of Lightning [Electricity] __
Co ___
1______
act
VSM Close
_______ Instantaneous
____________ ________
Ref ½ _
N_ _________________________________
Line of electricity between 2 creat. (1d6/lev) CA97
___ _______________________________
Cloudkill __
Co ___
1______
VSact _______
Medium 1____________
min/lev ________
For part. _
N_ _________________________________
Up to 3 HD die, 4-6 HD save or die, 6+ dmg PHB210
___ _______________________________
Cone of Cold [Cold] __
Ev ___
1______
act
VSM _______
60 ft ____________ ________
Instantaneous Ref ½ _
Y_ _________________________________
1d6 cold damage/level PHB212
___ Fire
_______________________________
Shield, Mass [Fire/Cold] __
Ev ___
1______
act
VSM Close
_______ 1____________
round/lev (D)Will
________
n. N
__ _________________________________
Attackers take dmg; protected from heat/cold CA106
___ Fireburst,
_______________________________
Greater [Fire] __
Ev ___
1______
act
VSM 5
_______
ft Instantaneous
____________ ________
Ref ½ _
Y_ _________________________________
Subjects in 10 ft take 1d8/lev dmg CA107
___ Flame Strike
_______________________________
[Fire] __
Ev 1______
act
___
VSD Medium
_______ Instantaneous Ref ½
____________ ________ Y_
_ _________________________________
Smites foes with fire (1d6/level) PHB231
___ Prismatic Ray
_______________________________ __
Ev 1______
VSact
___ Medium
_______ Instantaneous
____________ Special
________ Y_
_ _________________________________
Ray of light blinds and deals random effect CA118
___ _______________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
6th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____
7th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____
8th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____
___ Horrid
_______________________________
Wilting _ _e
N ___
1______
act
VSM Long
_______ Instantaneous
____________ For
________
½ _
Y _ _________________________________
Deals 1d6 damage/level within 30 ft PHB242
___ Incendiary
_______________________________
Cloud [Fire] __
Co ___
1______
VSact Medium
_______ 1____________
round/lev ________
Ref ½ _
N_ _________________________________
Cloud deals 4d6 fire damage/round PHB244
___ Polar
_______________________________
Ray [Cold] __
Ev ___
1______
act
VSF Close
_______ Instantaneous
____________ -________ _
Y _ _________________________________
Ranged touch attack deals 1d6/lev cold damage PHB262
___ Prismatic
_______________________________
Wall __
Ab ___
1______
VSact Close
_______ 10
____________
min/lev (D) Special
________ _
Sp.
_ _________________________________
Wall’s colors have array of effects PHB264
___ Scintillating
_______________________________
Pattern [Mind-Affecting] Il_ _ ___
1______
act
VSM Close
_______ Conc.
____________
+2 rds -________ _
Y _ _________________________________
Twisting colors confuse, stun, render unconsc. PHB274
___ Shout,
_______________________________
Greater [Sonic] __
Ev ___
1______
act
VSF 60
_______
ft Instantaneous
____________ Special
________ _
Y _ _________________________________
Yell deals 10d6 dmg, stuns, damages objects PHB279
___ Sunburst
_______________________________[Light] __
Ev ___
1______
act
VSM Long
_______ Instantaneous
____________ Ref
________
part. _
Y _ _________________________________
Blinds all within 10 ft, deals 6d6 damage PHB289
___ _______________________________ _ _ ___ ______ _______ ____________ ________ _ _ _________________________________
9th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____
___ Elemental
_______________________________
Swarm __
Co ___
VS 10
______
min Medium
_______ 10
____________
min/lev (D) -________ _
N_ _________________________________
Summons multiple elementals PHB226
___ Implosion
_______________________________ __
Ev ___
VS 1______
act Close
_______ Up to 4 rounds For
____________ ________
n. _
Y _ _________________________________
Kills one creature/round PHB243
___ Meteor
_______________________________
Swarm [Fire] __
Ev ___
VS 1______
act Long
_______ Instantaneous
____________ -/Ref
________
½ _
Y _ _________________________________
4 spheres deal 6d6 fire damage PHB253
___ Prismatic
_______________________________
Sphere __
Ab ___
V 1______
act 10
_______
ft 10
____________
min/lev (D) Special
________ _
Sp.
_ _________________________________
Sphere’s colors have array of effects PHB264
___ Wail
_______________________________
of the Banshee [Death, Sonic] _ _e
N ___
V 1______
act Close
_______ Instantaneous
____________ For ________
n. _
Y _ _________________________________
Kills one creature/level PHB298
___ Weird
_______________________________
[Fear, Mind-Affecting] Il_ _ ___
VS 1______
act Medium
_______ Instantaneous
____________ Special
________ _
Y _ _________________________________
Illusion kills subjects within 30 ft, or deals 3d6 PHB301
Wu Jen Powers
Wu Jen Spells
KN. PREP. S CROLL SPELL NAME SCH. COMP. CAST TIME R ANGE D URATION SAVE SR E FFECT
Fire
___ ___ Dancing
_______________________________
Lights _ _ VS
[Light] Ev ___ 1______
act Medium
_______ 1____________
min (D) -________ _
N_ _________________________________
Creates torches or other lights PHB216
Water
___ ___ Ray
_______________________________
of Frost _ _ VS
[Cold] Ev ___ 1______
act _______ Instantaneous
Close ____________ -________ _
Y _ _________________________________
Ray deals 1d3 cold damage PHB269
All
___ ___ Elemental
_______________________________
Burst _
Ev_ VS
___ 1______
act Close
_______ Instantaneous
____________ Special
________ _
Y _ _________________________________
Elemental target explodes CA104
___ ___ Endure
_______________________________
Elements _
Ab_ VS
___ 1______
act _______ 24
Touch ____________
hrs ________
Will n. _
Y _ _________________________________
Exist comfortably in hot/cold environment PHB226
Earth
___ ___ Hail
_______________________________
of Stone [Earth] _ _ VSM
Co ___ 1______ _______ ____________
round Medium Instantaneous -________ _
Y _ _________________________________
Rain of stone deals 1d4/lev damage (max 5d4) CA110
Fire
___ ___ Fiery Eyes
_______________________________
[Fire] Ev_ VS
_ ___ 1______
act Personal
_______ 1____________
min Special N_ _________________________________
________ _ Your glowing eyes illuminate anc can ignite CA106
___ ___ Melt
_______________________________ _
Ev_ VSM
___ 1______
act Close
_______ Instantaneous
____________ Special
________ _
Sp.
_ _________________________________
Melt ice and snow, damage cold creatures CA114
___ ___ Smoke
_______________________________
Ladder _
Tr_ VSF
___ 1______ _______ ____________
round Touch 1 min/lev (D) -________ _
N_ _________________________________
Smoke transforms into ladder, 10 ft/lev long CA122
Metal
___ ___ Iron
_______________________________
Scarf _
Tr_ VSF
___ 1______
act _______ Instantaneous
Close ____________ -________ _
N_ _________________________________
Ranged attack deals 1d8 +1/lev damage CA112
___ ___ Magic Weapon
_______________________________ _ ___ 1______
Tr_ VS act Touch
_______ 1____________
min/lev Will n.
________ Y _ _________________________________
_ Weapon gains +1 bonus PHB251
Water
___ ___ Animate Water
_______________________________
[Water] Tr_ VSM
_ ___ 1______
round _______
Close ____________
1 round/lev (D)-________ _
N_ _________________________________
Animates Small or smaller quantity of water CA96
___ ___ Cobra’s
_______________________________
Breath _
Tr_ SM
___ 1______
act _______
10 ft ____________ For
Instantaneous ________
n. _ _ _________________________________
N Cone of poison deals 1d3 Con damage CA101
___ ___ Obscuring
_______________________________
Mist _
Co_ VS
___ 1______
act _______
20 ft 1____________
min/lev ________
- _
N_ _________________________________
Fog surrounds you PHB258
Wood
___ ___ Animate Wood
_______________________________ _ ___ 1______
Tr_ VSM round Touch
_______ 1____________
round/lev (D)-________ _
N_ _________________________________
Animates Small or smaller wooden item CA96
___ ___ Backbiter
_______________________________ _
N_ ___ 1______
e VSF act Close
_______ 1____________
round/lev Will n.
________ Y _ _________________________________
_ Wooden-hafted weapon strikes wielder CA98
All
___ ___ Resist
_______________________________
Energy _
Ab_ VS
___ 1______
act Touch
_______ 10
____________
min/lev For
________
n. Y
_ _ _________________________________
Ignores 10+ damage/attack from one energy PHB272
Earth
___ ___ Bear’s
_______________________________
Endurance _
Tr_ VS
___ 1______
act _______ 1____________
Touch min/lev ________
Will n. _
Y _ _________________________________
Subject gains +4 Con for 1 min/lev PHB203
___ ___ Bull’s
_______________________________
Strength _
Tr_ VSM
___ 1______
act _______ 1____________
Touch min/lev ________
Will n. _
Y _ _________________________________
Subject gains +4 Str for 1 min/lev PHB207
Fire
___ ___ Animate Fire
_______________________________
[Fire] Tr_
_ ___
VSM 1______
round Close
_______ 1 round/lev (D)-________
____________ N_ _________________________________
_ Animates Small or smaller fire CA96
___ ___ Cat’s
_______________________________
Grace _
Tr_ ___
VSM 1______
act Touch
_______ 1____________
min/lev ________
Will n. _
Y _ _________________________________
Subject gains +4 Dex for 1 min/lev PHB208
___ ___ Fire
_______________________________
Shuriken [Fire] __
Ev ___
VSM 1______
act _______
0 ft ____________
Instantaneous -________ _ _ _________________________________
Y Magical shuriken deals 3d6 fire damage CA107
___ ___ Pyrotechnics
_______________________________ _
Tr_ ___
VSM 1______
act _______
Long ____________ Special
Special ________ _ _ _________________________________
Sp. Turns fire into blinding light or smoke PHB267
Metal
___ ___ Entangling Scarf
_______________________________ _ ___ 1______
Tr_ VSF act Close
_______ 1____________
round/lev Ref n.
________ N_ _________________________________
_ Ranged touch attack entangles a foes CA105
___ ___ Protection from Arrows
_______________________________ _ ___ 1______
Ab_ VSF act Touch
_______ 1____________
hour/lev Will n.
________ Y _ _________________________________
_ Subject immune to most ranged attacks PHB266
___ ___ Rain
_______________________________
of Needles _
Tr_ VSM
___ 1______
act Close
_______ Instantaneous
____________ -________ _
Y _ _________________________________
Ranged attack deals 1d4/lev damage (max 5d4) CA118
Water
___ ___ Fog
_______________________________
Cloud _
Co_ ___
VS 1______
act _______
Medium ____________
10 min/lev -________ _
N_ _________________________________
Fog obscures vision PHB232
___ ___ Ice
_______________________________
Blast [Cold] __
Ev ___
SM 1______
act _______
30 ft ____________ ________
Instantaneous For n. __
Y _________________________________
Deals 1d6/2 lev damage, targets fatigued CA110
___ ___ Ice Knife
_______________________________
[Cold] __
Co ___
SM 1______
act Long
_______ Instantaneous
____________ Special
________ Y_
_ _________________________________
Deals 2d8 cold + 2 Dex damage, or 1d8 in 10-ft CA112
___ ___ Swim
_______________________________
[Water] __
Tr ___
VSM 1______
round Medium
_______ 10 min/lev (D) -________
____________ Y_
_ _________________________________
Subject gains swim speed and +8 to Swim checks CA125
Wood
___ ___ Warp
_______________________________
Wood _
Tr_ VS
___ 1______
act _______ Instantaneous
Close ____________ Will
________
n. _ _ _________________________________
Y Bends wood PHB300
___ ___ Wood
_______________________________
Shape _
Tr_ VS
___ 1______
act _______ Instantaneous
Touch ____________ Will
________
n. _ _ _________________________________
Y Rearrange wooden objects to suit you PHB303
All
___ ___ Protection
_______________________________
from Energy _
Ab_ VS
___ 1______
act Touch
_______ 10
____________
min/lev For
________
n. Y
_ _ _________________________________
Absorbs 12 damage/lev from one energy PHB266
Earth
___ ___ Earthbolt
_______________________________
[Earth] _
Ev_ VS
___ 1______
act _______ Instantaneous
Close ____________ ________
Ref ½ _
Y _ _________________________________
Seismic pulse deals 1d6/lev damage on its path CA104
___ ___ Terra
_______________________________
Cotta Warrior _
Tr_ VSF
___ 1______
act _______ 1____________
Touch round/lev ________
- _
N_ _________________________________
Statuette becomes a Medium animated object CA126
Fire
___ ___ Fire Wings
_______________________________
[Fire] Tr_ VSMF
_ ___ 1______
round _______
Personal 10 min/lev
____________ -________ _
N_ _________________________________
Your arms become flaming wings CA107
___ ___ Fireball
_______________________________
[Fire] Ev_ VSM
_ ___ 1______
act Long
_______ ____________
Instantaneous Ref
________
½ _
Y _ _________________________________
20-ft radius, 1d6 damage per level PHB231
Metal
___ ___ Keen
_______________________________
Edge _
Tr_ VS
___ 1______
act _______ 10
Close ____________
min/lev ________
Will n. _
Y _ _________________________________
Doubles a normal weapon’s threat range PHB246
___ ___ Magic
_______________________________
Weapon, Greater _
Tr_ VSM
___ 1______
act _______ 1____________
Close hour/lev ________
Will n. _
Y _ _________________________________
+1/4 levels (max +5) PHB251
___ ___ Magnetism
_______________________________ _ ___ 1______
Tr_ VSM act Close
_______ 1____________
round/lev Special N_ _________________________________
________ _ Draw to you iron or steel object with Str 30 CA114
Water
___ ___ Gaseous Form
_______________________________ _
Tr_ ___
SM 1______
act Touch
_______ 2____________
min/lev (D) -________ _
N_ _________________________________
Subject is insubstantial and can fly slowly PHB234
___ ___ Steam
_______________________________
Breath [Fire] __
Ev ___
VSM 1______
round _______
30 ft ____________
Instantaneous ________
Ref ½ _
Y_ _________________________________
Superheated steam deals 1d6 damage/lev CA124
___ ___ Stinking
_______________________________
Cloud _
Co_ ___
VSM 1______
act _______
Medium 1____________
round/lev ________
For n. _
N_ _________________________________
Nauseating vapors, 1 round/lev PHB284
___ ___ Water
_______________________________
Breathing _
Tr_ ___
VSM 1______
act _______
Touch 2____________
hours/lev ________
Will n. _
Y_ _________________________________
Subject can breathe underwater PHB300
Wood
___ ___ Plant Growth
_______________________________ _ ___ 1______
Tr_ VSD act Special
_______ Instantaneous
____________ -________ _
N_ _________________________________
Grows vegetation and improves crops PHB262
___ ___ Thornskin
_______________________________ _
Tr_ VSM
___ 1______
act Personal
_______ 1____________
round/lev ________
- _
N_ _________________________________
Unarmed attacks gain +1d6 dmg, foes take 1d4 CA127
All
___ ___ Elemental
_______________________________
Ward _
Ab_ VSM
___ 1______
act 60
_______
ft ____________
1 min ________
Will n. N
_ _ _________________________________
Drives elementals away CA105
___ ___ Scrying
_______________________________ _
Di_ VSMF
___ 1______ _______ 1____________
hour Special min/lev ________
Will n. _
Y _ _________________________________
Spies on subject from a distance PHB274
Earth
___ ___ Dimension
_______________________________
Door _
Co_ V
___ 1______
act _______ ____________
Long ________
Instantaneous -/Will n. _ _ _________________________________
Sp. Teleports you short distance PHB221
___ ___ Stoneskin
_______________________________ _ ___ 1______
Ab_ VSM act Touch
_______ 10 min/lev
____________ Will n.
________ Y _ _________________________________
_ Ignore 10 points of damage per attack PHB284
Fire
___ ___ Fire Shield
_______________________________
[Fire/Cold] Ev_ VSM
_ ___ 1______
act Personal
_______ 1____________
round/lev (D)-________ _ N_ _________________________________
Attackers take dmg; protected from heat/cold PHB230
___ ___ Fire
_______________________________
Trap [Fire] _
Ab_ VSM
___ ______
10 _______ ____________
min Touch ________
Until discharg. Ref ½ _
Y _ _________________________________
Opened object deals 1d4 +1/lev damage PHB231
___ ___ Wall
_______________________________
of Fire [Fire] _ _ VSM
Ev ___ 1______
act _______ Conc.
Medium ____________
+ 1 r/lev -________ Y
_ _ _________________________________
2d4 dmg (10 ft), 1d4 (20), 2d6+1/lev passing PHB298
Metal
___ ___ Dancing Blade
_______________________________ _ ___ 1______
Tr_ VSM round Close
_______ 1____________
round/lev -
________ N_ _________________________________
_ Target sword fights independently CA102
___ ___ Poison Needles
_______________________________ _ ___ 1______
Tr_ VSM act Close
_______ Instantaneous
____________ Special Y _ _________________________________
________ _ Hail of poison needles deal range of effects CA117
___ ___ Rusting
_______________________________
Grasp _
Tr_ VS
___ 1______
act Touch
_______ Special
____________ -________ _
N_ _________________________________
Your touch corrodes iron and alloys PHB273
Water
___ ___ Ice
_______________________________
Storm [Cold] _
Ev_ ___
VSM 1______
act _______
Long ____________
1 round ________
- _
Y_ _________________________________
Hail deals 5d6 damage in cylinder 40 ft across PHB243
___ ___ Solid
_______________________________
Fog _
Co_ ___
VSM 1______
act _______
Medium 1____________
min/lev -________ _
N_ _________________________________
Blocks vision, slows movement PHB281
___ ___ Wall of Ice
_______________________________
[Cold] __
Ev ___
VSM 1______
act Medium
_______ 1____________
min/lev Ref n.
________ Y_
_ _________________________________
Creates wall with 13 hp+1/lev or hemisphere PHB299
___ ___ Water to Poison
_______________________________ _
Tr_ ___
VSM 1______
round Touch
_______ Instantaneous
____________ -
________ N_
_ _________________________________
Transforms water into ingested poison CA129
Wood
___ ___ Antiplant
_______________________________
Shell _
Ab_ VS
___ 1______
act _______
10 ft ____________
10 min/lev (D) -________ Y
_ _ _________________________________
Keeps animated plants at bay PHB200
___ ___ Command
_______________________________
Plants _
Tr_ V
___ 1______
act _______ 1____________
Close day/lev ________
Will n. _ _ _________________________________
Y Sways the actions of one or more plant creat. PHB211
Earth
___ ___ Stone
_______________________________
Shape [Earth] Tr_ VSM
_ ___ 1______
act Touch
_______ Instantaneous
____________ ________
- _
N_ _________________________________
Sculpts stone into any shape PHB284
___ ___ Terra
_______________________________
Cotta Lion _
Tr_ VSF
___ 1______
act _______ 1____________
Touch round/lev ________
- _
N_ _________________________________
Statuette becomes a Huge animated object CA126
___ ___ Wall
_______________________________
of Stone [Earth] _ _ VSM
Co ___ 1______
act _______ Instantaneous
Medium ____________ Special
________ _
N_ _________________________________
Creates a stone wall that can be shaped PHB299
Fire
___ ___ Fire Breath
_______________________________
[Fire] _ _ VS
Ev ___ 1______
act Personal
_______ 1____________
round/lev -
________ N_ _________________________________
_ Ranged touch attack deals 1d8/2 lev damage CA106
Metal
___ ___ Metal Skin
_______________________________ _
Tr_ VSM
___ 1______
act Touch
_______ 1____________
min/lev -________ _
Y _ _________________________________
Grants +8 natural armor, -2 Dex CA115
Water
___ ___ Cone
_______________________________
of Cold [Cold] _ _ VSM
Ev ___ 1______
act _______
60 ft ____________ ________
Instantaneous Ref ½ _
Y _ _________________________________
1d6 cold damage/level PHB212
Wood
___ ___ Wood Rot
_______________________________ _ ___ 1______
Tr_ VSM act Touch
_______ Special
____________ -________ _
N_ _________________________________
Destroy wood or deal damage to plant creat. CA130
Earth
___ ___ Flesh
_______________________________
to Stone _
Tr_ VSM
___ 1______
act Medium
_______ Instantaneous
____________ For
________
n. _
Y _ _________________________________
Turn subject creature into statue PHB232
___ ___ Move
_______________________________
Earth [Earth] _
Tr_ VSM
___ Special
______ _______
Long ____________
Instantaneous -________ _
N_ _________________________________
Dig trenches and build hills PHB257
___ ___ Stone
_______________________________
to Flesh _
Tr_ VSM
___ 1______
act _______ Instantaneous
Medium ____________ For
________
n. _
Y _ _________________________________
Restores petrified creature PHB285
Fire
___ ___ Fire Seeds
_______________________________
[Fire] _ ___ 1______
Co_ VSM act Touch
_______ 10 min/lev
____________ -/Ref ½ N
________ _ _ _________________________________
Acorns and berries become grenades PHB230
Metal
___ ___ Spirit
_______________________________
Needle _
Tr_ VSF
___ 1______
act Close
_______ 1____________
round/lev -________ _
Y _ _________________________________
Needle pins spirit in place in corporeal form CA123
___ ___ Wall
_______________________________
of Iron _
Co_ VSF
___ 1______
act Medium
_______ Instantaneous
____________ ________
Special _
N_ _________________________________
30 hp/4 lev, can topple onto foes PHB299
Water
___ ___ Control
_______________________________
Water [Water] _
Tr_ VSM
___ 1______
act _______ ____________
Long 10 min/lev (D) -________ N
_ _ _________________________________
Raises or lowers bodies of water PHB214
Wood
___ ___ Ironwood
_______________________________ _
Tr_ VSM
___ 1______
min/lb _______
0 ft 1____________
day/lev (D) -________ _
N_ _________________________________
Magic wood is strong as steel PHB246
___ ___ Repel
_______________________________
Wood _
Tr_ VS
___ 1______
act 60
_______
ft ____________
1 min/lev (D) -________ N
_ _ _________________________________
Pushes away wooden objects PHB271
All
___ ___ Scrying,
_______________________________
Greater _
DI_ VS
___ 1______
act Special
_______ 1____________
hour/lev ________
Will n. _
Y _ _________________________________
As scrying, but faster and longer PHB275
Earth
___ ___ Statue
_______________________________ _
Tr_ VSM
___ 1______ _______ 1____________
round Touch hour/lev (D) ________
Will n. _
Y _ _________________________________
Subject can become a statue at will PHB284
Fire
___ ___ Delayed Blast Fireball
_______________________________
[Fire] _ _ VSM
Ev ___ 1______
act Long Up to 5 rounds Ref
_______ ____________ ½
________ Y _ _________________________________
_ 1d6 damage/lev, delay up to 5 rounds PHB217
Metal
___ ___ Decapitating Scarf
_______________________________ _
Tr_ VSF
___ 1______
act Close
_______ Instantaneous
____________ ________
For part. _
N_ _________________________________
Ranged attack decapitates or deals 1d4/lev dmg CA102
Wood
___ ___ Transmute
_______________________________
Metal to Wood _
Tr_ VSD
___ 1______
act _______ ____________
Long Instantaneous -________ _
Y _ _________________________________
Metal within 40 ft becomes wood PHB294
Earth
___ ___ Earthquake
_______________________________
[Earth] _ ___ 1______
Ev_ VS act Long 1 round
_______ ____________ Special
________ N_ _________________________________
_ Intense tremor shakes 5-ft/lev radius PHB225
Fire
___ ___ Incendiary
_______________________________
Cloud [Fire] _
Co_ VS
___ 1______
act _______ 1____________
Medium round/lev ________
Ref ½ _
N_ _________________________________
Cloud deals 4d6 fire damage/round PHB244
Metal
___ ___ Repel Metal or Stone
_______________________________
[Earth] _
Ab_ VS
___ 1______
act 60
_______
ft ____________
1 round/lev (D)-________ N
_ _ _________________________________
Pushes away metal and stone PHB271
Water
___ ___ Cloud
_______________________________
Chariot [Water] _
Co_ VSM
___ 1______
act Touch
_______ 10
____________
min (D) -________ _
N_ _________________________________
You and allies move on a fast-moving cloud CA100
___ ___ Horrid
_______________________________
Wilting _
N_ ___ 1______
e VSM act _______ ____________
Long Instantaneous ________
For ½ _
Y _ _________________________________
Deals 1d6 damage/level within 30 ft PHB242
Wood
___ ___ Control Plants
_______________________________ _ ___ 1______
Tr_ VSD act Close
_______ 1____________
min/lev Will n.
________ N_ _________________________________
_ Control actions of one or more plant creat. PHB213
Fire
___ ___ Internal
_______________________________
Fire [Fire] _
Ev_ VSF
___ 1______
round Medium
_______ ____________
Instantaneous ________
For part. _
Y _ _________________________________
Target dies or takes 6d6 +1/lev fire damage CA112
Assassin Spells
KN. SCROLL SPELL NAME SCH. COMP. CAST TIME RANGE DURATION SAVE SR EFFECT
1st-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Addiction
_______________________________
(DRUG) __
En ___
VS 1______
act Touch
_______ Instantaneous
____________ ________
For n. _
Y_ _________________________________
Subject becomes addicted to a drug BVD84
___ Angry
_______________________________
Ache _ _e
N ___
VS 1______
act Close
_______ 1____________
min/lev ________
For n. Y
__ _________________________________
Subject takes -2 penalty on attack rolls BVD85
___ _______________________________
Black Bag [Evil] __
Co ___
VSM 1______
act _______
Touch 24 ____________
hours -________ _
N_ _________________________________
Create extradimensional bag of torture tools BVD86
___ _______________________________
Critical Strike __
Di ___
V ______ _______
Swift Personal 1____________
round ________
- _
N_ _________________________________
You gain +1d6 damage, doubled threat range CV145
___ Death
_______________________________
Grimace [Evil] _ _e
N ___
S 1______
act Touch
_______ Permanent
____________ -________ _
N_ _________________________________
Leave magical “calling card” on a corpse BVD91
___ Detect Poison
_______________________________ __
Di ___
VS 1______
act Close
_______ Instantaneous
____________ -________ N_
_ _________________________________
Detects poison in one creature or object PHB219
___ Disguise
_______________________________
Self Il_ _ ___
VS 1______
act Personal
_______ 10 ____________
min/lev (D) -________ _
N_ _________________________________
Changes your appearance PHB222
___ Distract
_______________________________
Assailant [Mind-Affecting] __
En ___
VSM Swift
______ _______
Close 1____________
round ________
Will n. _
Y_ _________________________________
One creature is flat-footed for 1 round CV146
___ _______________________________
Feather Fall __
Tr ___
V ______ Close
Immed. _______ 1____________
round/lev ________
Will n. _
Y_ _________________________________
Objects or creatures fall slowly PHB229
___ _______________________________
Ghost Sound Il_ _ ___
VSM 1______
act _______
Close 1____________ ________
round/lev (D)Will dis. _
N_ _________________________________
Figments sounds PHB235
___ Insightful
_______________________________
Feint __
Di ___
V Swift
______ _______
Personal 1____________
round ________
- _
N_ _________________________________
Gain +10 to your next Bluff check to feint CV153
___ Instant Locksmith
_______________________________ __
Di ___
VS Swift Personal
______ _______ 1____________
round -
________ N_
_ _________________________________
Disable Device/Open Lock are free actions, +2 CV153
___ Instant
_______________________________
Search __
Di ___
VS Swift
______ _______
Personal 1____________
round ________
- _
N_ _________________________________
Make Search checks at +2 as free action CV153
___ Jump
_______________________________ __
Tr ___
VSM 1______
act Touch
_______ 1____________
min/lev (D) ________
Will n. _
Y_ _________________________________
Subject gets bonus on Jump checks PHB246
___ _______________________________
Lightfoot __
Tr ___
V ______ _______
Swift Personal 1____________
round ________
- _
N_ _________________________________
Your move does not provoke attacks of opp. MHB37
___ _______________________________
Low-Light Vision __
Tr ___
VM 1______
act _______
Touch 1____________
hour/lev ________
Will n. _
Y_ _________________________________
See twice as far as a human in poor illumination CA113
___ Obscuring
_______________________________
Mist __
Co ___
VS 1______
act 20
_______
ft 1____________
min/lev ________
- _
N_ _________________________________
Fog surrounds you PHB258
___ Rooftop Strider
_______________________________ __
Tr ___
VSM 1______
act Personal
_______ 1____________
min/lev -________ N_
_ _________________________________
Move across uneven surfaces with ease RoD167
___ Sleep
_______________________________
[Mind-Affecting] __
En ___
VSM 1______
round Medium
_______ ____________
1 min/lev ________
Will n. _
Y_ _________________________________
Puts 4 HD of creatues into magical slumber PHB280
___ Sniper’s Shot
_______________________________ __
Di ___
VS Swift Personal
______ _______ 1____________
round -
________ N_
_ _________________________________
No ranged limit on next ranged sneak attack CV157
___ Stupor
_______________________________
[Mind-Affecting] __
En ___
SM 1______
min Touch
_______ 1____________
hour/lev For n.
________ Y_
_ _________________________________
One helpless subject is put in a state of stupor BVD106
___ True Strike
_______________________________ __
Di ___
VF 1______
act Personal
_______ Special
____________ -________ N_
_ _________________________________
+20 on your next attack roll PHB296
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
2nd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Alter
_______________________________
Self __
Tr ___
VS 1______
act Personal
_______ 10 min/lev (D) -________
____________ N_
_ _________________________________
Assume form of a similar creature PHB197
___ Blade of Pain and Fear
_______________________________ __
Ev ___
VS 1______
act 0 ft
_______ 1____________
min/lev (D) ________
Will part. Y_
_ _________________________________
Creates blade of gnashing teeth LM63
___ Cat’s Grace
_______________________________ __
Tr ___
VSM 1______
act Touch
_______ 1____________
min/lev Will n.
________ Y_
_ _________________________________
Subject gains +4 Dex for 1 min/lev PHB208
___ Darklight
_______________________________ [Darkness] __
Ev ___
VS 1______
act Touch
_______ 1____________
min/lev -________ N_
_ _________________________________
Create 5-ft area where all can see without light BVD91
___ Darkness
_______________________________ [Darkness] __
Ev ___
VM 1______
act Touch
_______ 10 min/lev (D) -________
____________ N_
_ _________________________________
20-ft radius of supernatural shadow PHB216
___ Fire Shuriken
_______________________________ [Fire] __
Ev ___
VSM 1______
act 0 ft
_______ Instantaneous -________
____________ Y
__ _________________________________
Magical shuriken deals 3d6 fire damage CA107
___ Fox’s Cunning
_______________________________ __
Tr ___
VSM 1______
act Touch
_______ 1____________
min/lev ________
Will n. _
Y_ _________________________________
Subject gains +4 Int for 1 min/lev PHB233
___ Ice
_______________________________
Knife [Cold] __
Co ___
SM 1______
act Long
_______ ____________ Special
Instantaneous ________ _
Y_ _________________________________
Deals 2d8 cold + 2 Dex damage, or 1d8 in 10-ft CA112
___ Illusory
_______________________________
Script [Mind-Affecting] Il_ _ ___
VSM 1______
min+ _______
Touch 1____________
day/lev (D) Will________
n. _
Y_ _________________________________
Only intended reader can decipher PHB243
___ Invisibility
_______________________________ Il_ _ ___
VSM 1______
act Touch
_______ 1____________
min/lev (D) ________
Will n. _
Y_ _________________________________
Subject invisible for 1 min/lev or until attacks PHB245
___ _______________________________
Invisibility, Swift Il_ _ ___
V ______
Swift _______
Personal 1____________
round ________
- _
N_ _________________________________
Invisibility lasts 1 round CV153
___ Iron
_______________________________
Silence __
Tr ___
VS 1______
act Touch
_______ 1____________
hour/lev (D) ________
Will n. _
Y_ _________________________________
Armor touched has no penalties CV153
___ Pass
_______________________________
without Trace __
Tr ___
VS 1______
act Touch
_______ 1____________
hour/lev (D) ________
Will n. _
Y_ _________________________________
One subject/level leaves no tracks PHB259
___ Returning
_______________________________
Weapon __
Tr ___
V Swift
______ Touch
_______ 1____________
round/lev (D)-________ _
N_ _________________________________
Thrown weapon returns to thrower RoW175
___ Sacrificial
_______________________________
Skill [Evil] __
En ___
VSM 1______
act Personal
_______ 1____________
min/lev -________ _
N_ _________________________________
Gain +5 on Knowledge (religion) for sacrifice BVD103
___ Spider
_______________________________
Climb __
Tr ___
VSM 1______
act Touch
_______ 10
____________
min/lev Will
________
n. _
N_ _________________________________
Grants ability to walk on walls and ceilings PHB283
___ Undetectable
_______________________________
Alignment __
Ab ___
VS 1______
act Close
_______ 24____________
hours ________
Will n. _
Y_ _________________________________
Conceals alignment for 24 hrs PHB297
___ Veil
_______________________________
of Shadow [Darkness] __
Ev ___
VS 1______
act Personal
_______ 1____________
min/lev -________ _
N_ _________________________________
Darkness grants you concealment MHB40
___ Wraithstrike
_______________________________ __
Tr ___
VS Swift
______ _______
Personal 1____________
round ________
- _
N_ _________________________________
Melee attacks strike as touch attacks CV158
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
Assassin Spells
KN. SCROLL SPELL NAME SCH. COMP. CAST TIME RANGE DURATION SAVE SR EFFECT
3rd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ _______________________________
Absorb Weapon __
Tr ___
VS 1______
act Touch
_______ 1____________
hour/lev (D) ________
Will n. _
Y_ _________________________________
Hide weapon and gain +4 to Bluff in feint CV142
___ _______________________________
Deep Slumber [Mind-Affecting] __
En ___
VSM 1______
round _______
Close 1____________
min/lev ________
Will n. _
Y_ _________________________________
Put 10 HD of creatures to sleep PHB217
___ _______________________________
Deeper Darkness [Darkness] __
Ev ___
V 1______
act _______
Touch 1____________
day/lev (D) -________ _
N_ _________________________________
Object sheds shadow in 60-ft radius PHB217
___ _______________________________
False Life _ _e
N ___
VSM 1______
act _______
Personal 1____________
hour/lev -________ _
Y_ _________________________________
Subject gains 1d10+1/lev (max. +10) temp. hp PHB229
___ _______________________________
Fangs of the Vampire King [Evil] __
Tr ___
VSM 1______
act _______
Personal 1____________
min/lev -________ _
N_ _________________________________
Grow vampire fangs LM64
___ Fell
_______________________________
the Greatest Foe __
Tr ___
VSM 1______
act Touch
_______ 1____________
round/lev ________
For n. _
Y_ _________________________________
Extra damage to creatures larger than Medium Dra113
___ Find
_______________________________
the Gap __
Di ___
V 1______
act Personal
_______ 1____________
round/lev ________
- _
N_ _________________________________
Your attacks ignore armor and natural armor Dra113
___ _______________________________
Magic Circle against Good [Evil] __
Ab ___
VSM 1______
act _______
Touch ____________
10 min/lev ________
Will n. _
N_ _________________________________
+2 AC and saves in 10-ft, no mind control PHB250
___ _______________________________
Masochism [Evil] __
En ___
VSM 1______
act _______
Personal 1____________
round/lev ________
- _
N_ _________________________________
Gain +1 to hit, ST, checks for every 10 hp taken BVD99
___ _______________________________
Misdirection Il_ _ ___
VS 1______
act _______
Close ____________
1 hour/lev ________
-/Will n. __
N _________________________________
Misleads divinations for a creature or object PHB254
___ _______________________________
Nondetection __
Ab ___
VSM 1______
act _______
Touch 1____________
hour/lev ________
Will n. _
Y_ _________________________________
Hides subject from divination and scrying PHB257
___ Sadism
_______________________________ [Evil] __
En ___
VSM 1______
act Personal
_______ 1____________
round/lev ________
- _
N_ _________________________________
Gain +1 to hit, ST, checks for every 10 hp dealt BVD103
___ Spectral
_______________________________
Weapon Il_ _ ___
VS Swift
______ _______
Personal 1____________
round/lev (D)Will
________
part. _
Y_ _________________________________
Use quasi-real weapon to make touch attacks CV157
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
4th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ _______________________________
Clairaudience/Clairvoyance __
Di ___
VSF ______
10 min _______
Long ____________
1 min/lev (D) -________ _ _ _________________________________
N Hear or see at a distance for 1 min/lev PHB209
___ Cursed Blade
_______________________________ _ _e
N ___
V 1______
act Touch
_______ 1____________
min/lev -________ N_ _________________________________
_ Wounds dealt by weapon can’t be healed CW117
___ Dimension Door
_______________________________ __
Co ___
V 1______
act Long
_______ Instantaneous -/Will
____________ ________n. Sp.
_ _ _________________________________
Teleports you short distance PHB221
___ Flesh
_______________________________
Armor [Evil] __
Ab ___
VSMF 1______
act Personal
_______ 10
____________
min/lev -________ N
_ _ _________________________________
Caster gains DR 10/magic BVD96
___ _______________________________
Freedom of Movement __
Ab ___
VSM 1______
act _______
Touch ____________
10 min/lev ________
Will n. _
Y _ _________________________________
Subject moves normally despite impediments PHB233
___ _______________________________
Glibness __
Tr ___
S 1______
act _______
Personal ____________
10 min/lev (D) -________ _
N_ _________________________________
+30 to Bluff, lies can escape discernment PHB235
___ _______________________________
Heart Ripper _ _e
N ___
VS 1______
act _______
Close ____________ For
Instantaneous ________
n. _
Y _ _________________________________
Kills living creature with less than 4 HD CA110
___ Hide
_______________________________
from Dragons __
Ab ___
SM 1______
act Touch
_______ 10
____________
min/lev (D) ________
Will n. _
Y _ _________________________________
Dragons can’t perceive 1 subject/2 lev Dra113
___ Invisibility,
_______________________________
Greater Il_ _ ___
VS 1______
act Touch
_______ 1____________
min/lev (D) ________
Will n. _
Y _ _________________________________
Subject is invisible even if it attacks PHB245
___ Locate
_______________________________
Creature __
Di ___
VSM 1______
act Long
_______ ____________
10 min/lev -________ _
N_ _________________________________
Indicates direction to familiar creature PHB249
___ _______________________________
Modify Memory [Mind-Affecting] __
En ___
VS 1______
round _______
Close ____________
Permanent ________
Will n. _
Y _ _________________________________
Changes 5 minutes of subject’s memories PHB255
___ _______________________________
Poison _ _e
N ___
VS 1______
act _______
Touch ____________ ________
Instantaneous For n. _
Y _ _________________________________
Touch deals 1d10 Con damage, repeat in 1 min. PHB262
___ _______________________________
Shadow Form Il_ _ ___
VSM 1______
act _______
Personal 1____________
min/lev (D) -________ _
N_ _________________________________
Gain +4 on Hide, Move Silently, Escape Artist CV156
___ Sniper’s
_______________________________
Eye __
Tr ___
VSF 1______
act Personal
_______ 1____________
round/lev (D)-________ _
N_ _________________________________
Gain +10 to Spot, darkvision, 60-ft sneak CV156
___ Stop Heart (DRUG)
_______________________________ [Evil] _ _e
N ___
S 1______
act Touch
_______ Instantaneous For n.
____________ ________ Y _ _________________________________
_ Subject drops to -8 hp immediately BVD106
___ Vulnerability
_______________________________ __
Tr ___
VS 1______
act Touch
_______ 1____________
round/lev ________
Will n. _
Y _ _________________________________
Reduces an opponent’s damage reduction Dra115
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
Blackguard Powers
Aura of Evil: Smite Good: +_____ times/day Command Undead Check Result Max HD Affected
Blackguard Spells
PREP. SCROLL SPELL NAME SCH. COMP. CAST TIME RANGE DURATION SAVE SR EFFECT
Additional Magic Item Space Epic Devotion ________________________ Intensify Spell Scribe Epic Scroll
________________________ ________________________ ________________________ Keen Strike Self-Concealment ()
________________________ ________________________ Fine Wild Shape Lasting Inspiration Shattering Strike
________________________ ________________________ Forge Epic Ring Legendary Climber Sneak Attack of Opportunity
________________________ ________________________ Gargantuan Wild Shape Legendary Commander Spectral Strike
Armor Skin () Epic Dodge Great Charisma () Legendary Leaper Spell Knowledge ()
Augmented Alchemy Epic Endurance Great Constitution () Legendary Rider Spell Opportunity
Aut. Quicken Spell () Epic Exp. Knowl. () Great Dexterity () Legendary Tracker Spell Stowaway
Aut. Silent Spell () Epic Fortitude Great Intelligence () Legendary Wrestler ________________________
Aut. Still Spell () Epic Inspiration () Great Smiting () Lingering Damage ________________________
Bane of Enemies Epic Leadership Great Strength () Magical Beast Companion ________________________
Blinding Speed () Epic Prowess Great Wisdom () Magical Beast Wild Shape ________________________
Bonus Domain Epic Psionic Focus () Group Inspiration () Master Staff Spellcasting Harrier
________________________ Epic Reflexes Hindering Song Master Wand Spontaneous Domain Access
________________________ Epic Reputation Holy Strike Mighty Rage ________________________
________________________ Epic Skill Focus Ignore Material Components Mobile Defense ________________________
________________________ ________________________ Impr. Align.-Based Casting Multispell () ________________________
Bulwark of Defense ________________________ ________________________ Multiweapon Rend ________________________
Chaotic Rage ________________________ ________________________ Music of the Gods Spontaneous Spell
Colossal Wild Shape ________________________ ________________________ Negative Energy Burst ________________________
Combat Archery Epic Speed ________________________ Overwhelming Critical ________________________
Craft Epic Mag. Arms & Arm. Epic Spell Focus Impr. Arrow of Death ________________________ ________________________
Craft Epic Rod ________________________ Impr. Aura of Courage ________________________ ________________________
Craft Epic Staff ________________________ Impr. Aura of Despair ________________________ Storm of Throws
Craft Epic Wondrous Items ________________________ Impr. Combat Casting ________________________ Superior Initiative
Damage Reduction () ________________________ Impr. Combat Reflexes Penetrate Damage Reduction Swarm of Arrows
Deafening Song Epic Spell Penetration Impr. Darkvision () ________________________ Terrifying Rage
Death of Enemies Epic Spellcasting Impr. Death Attack () ________________________ Tenacious Magic
Devastating Critical Epic Toughness Impr. Elemental Wild Shape ________________________ ________________________
________________________ Epic Weapon Focus Impr. Favor. Enemy () ________________________ ________________________
________________________ ________________________ Impr. Heighten Spell Perfect Health ________________________
________________________ ________________________ Impr. Ki Strike Perfect Multiweap. Fighting ________________________
________________________ ________________________ Impr. Low-L. Vision () Perfect Two-Weap. Fighting Thundering Rage
Dextrous Fortitude ________________________ Impr. Manifestation () Permanent Emanation Trap Sense
Dextrous Will Epic Weapon Specialization Impr. Manyshot ________________________ Two-Weapon Rend
Diminutive Wild Shape ________________________ Impr. Metamagic () ________________________ Uncanny Accuracy
Dire Charge ________________________ Impr. Metapsionics () ________________________ Undead Mastery
Distant Shot ________________________ Impr. Sneak Attack () ________________________ Unholy Strike
Dragon Wild Shape ________________________ Impr. Spell Capacity () Planar Turning Vermin Wild Shape
Efficient Item Creation Epic Will Impr. Spell Resist. () Plant Wild Shape Vorpal Strike
________________________ Exceptional Deflection Impr. Stunning Fist () Polyglot Widen Aura of Courage
________________________ Extended Life Span () Impr. Whirlwind Attack Positive Energy Aura Widen Aura of Despair
________________________ Familiar Spell Incite Rage Power Knowledge () Zone of Animation
________________________ ________________________ Infinite Deflection Psicrystal Power ()
Energy Resistance ________________________ Inspire Excellence Ranged Inspiration () Other Epic Feats
________________________ ________________________ Instant Reload Rapid Inspiration ________________________
________________________ ________________________ ________________________ Reactive Countersong ________________________
________________________ Fast healing ________________________ Reflect Arrows ________________________
________________________ ________________________ ________________________ Righteous Strike ________________________
Enhance Spell () ________________________ ________________________ Ruinous Rage ________________________
Notes
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Epic Spells
KN. PREP. DC SPELL NAME SCH. COMP. CAST TIME R ANGE D URATION SAVE SR E FFECT
Arcane Spells: ____ Cast: Divine Spells: ____ Cast: Save DC: 20+ ____/____
___ __
50 Animus
_________________________________
Blast [Cold] __
Ev ___
VS 1______
act 300
_______
ft ____________
Instantaneous ________
Ref ½ _
Y_ _________________________________
10d6 damage; victims animate as skeletons ELHB74
___ __ _________________________________
78 Animus Blizzard [Cold] __
Ev ___
VS 1______
min _______
300 ft ____________
Instantaneous ________
Ref ½ _
Y_ _________________________________
20d6 damage; victims animate as wights ELHB74
___ __ _________________________________
132 Beast of a Thousand Legs __
Ev ___
VSX ______
10 min _______
0 ft ____________
20 hours ________
- _
N_ _________________________________
Creates a tornado-spawning super-storm SaSt129
___ __ _________________________________
93 Coldfire Blast (COLDFIRE) [Cold] __
Ev ___
VS 1______
act _______
300 ft ____________
Instantaneous ________
Ref ½ _
Y_ _________________________________
40d6 damage in 40-ft radius FB107
___ __ _________________________________
52 Contingent Resurrection [Healing] __
Co ___
VSD 1______
min _______
Touch ____________
Until expended -________ _
Y_ _________________________________
Subject automatically resurrected if slain ELHB74
___ __
58 Create
_________________________________
Living Vault __
Co ___
VSX ______
100 days 0
_______
ft ____________
Instantaneous -________ N
__ _________________________________
You fashion a living vault attuned to you ELHB75
___ __
56 Crown
_________________________________
of Vermin __
Co ___
VS 1______
min Personal
_______ 20
____________
rounds (D) -________ _
N_ _________________________________
You have an aura of 1,000 venomous vermin ELHB75
___ __ _________________________________
97 Damnation [Mind-Affecting] __
En ___
VSX 1______
act _______
Touch ____________ Will
Instantaneous ________
n. __
Y _________________________________
Melee touch attack sends your foe to hell ELHB76
___ __ _________________________________
82 Demise Unseen [Death, Evil] _ _ ___
Ne/Il VS 1______
act _______
300 ft ____________
Instantaneous For ________
n. __
Y _________________________________
Ghoul of slain victim fools its companions ELHB76
___ __ _________________________________
319 Dire Drought [Fire] _ _ VSX
Ev ___ 1______
min _______
1000 ft ____________
20 hours -________ _
N_ _________________________________
Deals 2d6 dessiccation damage in 1000 ft rad. SaSt129
___ __ _________________________________
319 Dire Winter [Cold] _ _ VSX
Ev ___ 1______
min _______
1000 ft ____________
20 hours -________ _
N_ _________________________________
Emanation deals 2d6 damage in 1000-ft radius ELHB76
___ __
38 Dragon
_________________________________
Knight (RITUAL) [Fire] _ _ VSR
Co ___ 1______
act 75
_______
ft ____________
20 rounds (D) -________ N
__ _________________________________
Adult red dragon appears and attacks enemies ELHB77
___ __
50 Dragon
_________________________________
Strike (RITUAL) [Fire] _ _ VSRX
Co ___ 1______
act 75
_______
ft ____________
20 rounds (D) -________ N
__ _________________________________
10 adult red dragons attack enemies ELHB77
___ __ _________________________________
29 Dreamscape _ _ ___
Tr VS 1______
min _______
Touch ____________
Instant. (D) Will________
n. _
Y_ _________________________________
You physically travel the region of dreams ELHB77
___ __ _________________________________
42 Eclipse _ _ VSX
Co ___ ______
10 min 200
_______mi. ____________
Up to 8 hrs (D)-________ _
N_ _________________________________
Solar eclipse follows you ELHB78
___ __
79 _________________________________
Eidolon _ _ VSX
Co ___ 1______
min _______
5 ft ____________
8 hours -________ _
N_ _________________________________
Creates duplicate that shares your soul ELHB78
___ __
80 _________________________________
Enslave [Mind-Affecting] _ _ VMX
En ___ 1______
act 75
_______
ft ____________
Permanent ________
Will n. _
Y_ _________________________________
Subject is a permanent thrall ELHB79
___ __ Epic Counterspell
69 _________________________________ _ _ ___
Ab VS 1______
act 300 ft
_______ Instantaneous -________
____________ N
__ _________________________________
Cancel another’s epic spell ELHB79
___ __ Epic Mage Armor
46 _________________________________ [Force] _ _ VS
Co ___ 1______
min Touch
_______ 24 hours (D) Will
____________ n.
________ Y_
_ _________________________________
Subject gains +20 armor bonus to AC ELHB79
___ __ Epic Repulsion
52 _________________________________ _ _ ___
Ab VS 10 min
______ Touch
_______ Permanent
____________ -________ Y_
_ _________________________________
Creature or object warded vs. type of creatures ELHB79
___ __
68 _________________________________
Epic Spell Reflection _ _ ___
Ab VSX 41
______
days _______
Touch Permanent
____________ -________ Y
__ _________________________________
Creature or object warded against spells ELHB80
___ __
150 _________________________________
Eternal Freedom (RITUAL) _ _ ___
Ab VSRX 1______
min Touch
_______ Permanent
____________ ________Will n. _
Y_ _________________________________
Immunity to hold, stun, stasis, other effects ELHB80
___ __
150 _________________________________
Global Warming (RITUAL) [Fire] _ _ VSX
Ev ___ 10
______
min 0
_______
ft Permanent
____________ -________ _
N_ _________________________________
Increases region’s temperature SaSt130
___ __ Greater Spell Resistance (RITUAL)
45 _________________________________ _ _ ___
Tr VSR 1______
min Touch
_______ 20 hours
____________ Will n.
________ Y_
_ _________________________________
Subject gains SR 35 ELHB80
___ __ Greater Ruin
59 _________________________________ _ _ ___
Tr VSX 1______
round 12000
_______ ft Instantaneous ________
____________ For ½ Y_
_ _________________________________
Object or target takes 35d6 damage ELHB80
___ __ Hellball
90 _________________________________
[Acid, Fire, Electricity, Sonic] _ _ VSX
Ev ___ 1______
act 300 ft
_______ Instantaneous ________
____________ Ref ½ Y_
_ _________________________________
Deals 10d6 per type (40d6), you take 10d6 ELHB80
___ __
323 _________________________________
Ice Age [Cold] _ _ ___
Tr VS 1______
min 0
_______
ft Permanent
____________ -________ _
N_ _________________________________
You summon an ice age FB107
___ __
103 _________________________________
Kinetic Control _ _ ___
Ab VS 1______
min Touch
_______ ____________
12 hrs/unt. dis. -________ _
N_ _________________________________
You store and redirect damage ELHB81
___ __
43 _________________________________
Let Go of Me _ _ ___
Tr - Free
______ Touch
_______ Instantaneous
____________ ________For ½ _
Y_ _________________________________
Grappler takes 20d6 damage, you take 10d6 ELHB81
___ 140
__ Living
_________________________________
Lightning [Electricity] _ _ -___
Ev 1______
act _______
300/150 ft ____________ ________
Instantaneous Ref ½ _
Y_ _________________________________
Spell casts itself, 10d6 damage to foe ELHB82
___ __
50 Lord
_________________________________
of Nightmares _ _ VSX
Co ___ 1______
act 75
_______
ft ____________
20 rounds -________ N
__ _________________________________
You are possessed by a dream larva, take 12d6 ELHB82
55 Mass
___ __ Frog
_________________________________ _ _ ___
Tr VS 1______
act 300 ft
_______ Permanent
____________ For n.
________ Y_
_ _________________________________
All in 40-ft radius are transformed into frogs ELHB82
86 Momento
___ __ Mori
_________________________________ [Death] _ _e ___
N - 1______
quick. 300 ft
_______ Instantaneous
____________ ________For part. Y_
_ _________________________________
A thought that kills ELHB83
___ __
35 Mummy
_________________________________
Dust [Evil] _ _e ___
N VSMX 1______
act Touch
_______ Instantaneous
____________ ________- _
N_ _________________________________
Creates two large 18-HD mummies ELHB83
62 Nailed
___ __ to the Sky
_________________________________ _ _ ___
Tr VSX 1______
act 300 ft
_______ Instantaneous Will
____________ n.
________ Y
__ _________________________________
Affix foe to the heavens ELHB83
___ __
38 Origin
_________________________________
of Species: Achaierai [Healing] _ _ VSDX
Co ___ ______
100 days 0
_______
ft Permanent
____________ -________ _
N_ _________________________________
Create a true-breeding creature ELHB84
___ __
27 Peripety
_________________________________ _ _ ___
Ab VS 1______
min Personal
_______ 12
____________
hours -________ _
N_ _________________________________
Ranged attacks are reflected back on attacker ELHB84
___ 104
__ Pestilence
_________________________________
(RITUAL) _ _ ___
Co/Ne VSRX 10
______
min 0
_______
ft ____________
Instantaneous For ________
n. Y
__ _________________________________
Inflicts slimy doom in a ½-mile diameter ELHB84
50 Rain
___ __ of Fire
_________________________________ [Fire] _ _ VS
Ev ___ 1______
min 0 ft
_______ 20 hours
____________ Ref n.
________ Y_
_ _________________________________
2-miles radius fire storm deals 1 damage/rd ELHB85
___ __
38 Raise
_________________________________
Island _ _ VSX
Co ___ 65
______
days _______
0 ft ____________
Permanent -________ _
N_ _________________________________
You create a small island in the sea ELHB85
___ __
27 Ruin
_________________________________ _ _ ___
Tr VSX 1______
round 12000
_______ ft ____________ For
Instantaneous ________
½ _
Y_ _________________________________
Object or target takes 20d6 damage ELHB85
___ __
64 Safe
_________________________________
Time _ _ ___
Tr VS 1______
min Touch
_______ ____________
Until expended -________ _
N_ _________________________________
Duck damage in static time stream ELHB85
___ __
72 Soul
_________________________________
Dominion [Mind-Affecting] _ _ ___
Di/En VS 10
______
min _______
Special ____________
20 min (D) Will________
n. _
N_ _________________________________
You achieve remote control of the target ELHB86
___ __
55 Soul
_________________________________
Scry _ _ VS
Di ___ 10
______
min _______
Special ____________
20 min (D) Will________
n. _
N_ _________________________________
You experience everything the target does ELHB86
___ __
45 _________________________________
Spell Worm [Mind-Affecting] _ _ VM
En ___ 1______
min 75
_______
ft ____________
20 hours ________
Will n. _
Y_ _________________________________
Subject abandons all his spells ELHB86
___ __
72 _________________________________
Summon Behemoth _ _ VS
Co ___ 1______
act 75
_______
ft ____________
20 rounds (D) -________ N
__ _________________________________
A behemoth appears and attacks enemies ELHB86
___ __
59 _________________________________
Superb Dispelling _ _ ___
Ab VS 1______
act 300
_______
ft ____________
Instantaneous -________ N
__ _________________________________
As greater dispelling, with +40 on check ELHB87
___ __
71 _________________________________
Time Duplicate _ _ ___
Tr VS ______
Free _______
Personal 1____________
round ________
- _
N_ _________________________________
You and future self exist together for 1 round ELHB87
___ __
419 _________________________________
Vengeful Gaze of God _ _ ___
Tr VS 1______
act 12000
_______ ft ____________
Instantaneous ________
For ½ _
Y_ _________________________________
Target takes 305d6 damage, you take 200d6 ELHB87
___ __
58 _________________________________
Verdigris _ _ ___
Tr VS 1______
min 300
_______
ft 24
____________
hours ________
Ref ½ _
N_ _________________________________
100-ft area overrun by plants dealing 10d6 ELHB88
___ __
170 _________________________________
Verdigris Tsunami (RITUAL) _ _ ___
Tr VSRX 10
______
min _______
1500 ft Permanent
____________ ________Ref ½ _
N_ _________________________________
1000-ft area overrun by plants dealing 40d6 ELHB88
___ __
56 _________________________________
Volcano [Earth, Fire] _ _ VSX
Co ___ Special
______ _______
0 ft Instantaneous
____________ -________ _
N_ _________________________________
Raise a small volcano SaSt130
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ _ _ ___ ______ _______ ____________ ________ __ _________________________________
Corrupt Spells
KN. PREP. S CROLL SPELL NAME SCH. COMP. CAST TIME R ANGE D URATION SAVE SR E FFECT
1st-Level Spells
2nd-Level Spells
3rd-Level Spells
4th-Level Spells
5th-Level Spells
6th-Level Spells
7th-Level Spells
8th-Level Spells
9th-Level Spells
1st-Level Spells
2nd-Level Spells
3rd-Level Spells
4th-Level Spells
5th-Level Spells
6th-Level Spells
7th-Level Spells
8th-Level Spells
9th-Level Spells
___ Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____