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building on the skills learned in these classes to take innovation to the next level. They will further
develop 21st century skills and explore visual communication through gaming and design.
Collaboration, creative, and critical thinking will be essential components to the class throughout the
semester. Students will explore and analyze the gaming industry, expand their knowledge of aspects
of gaming design, and use the design cycle to create 2D and 3D games.
CONTACT INFO
SUPPLIES
Pencil
RULES
Be Responsible
project requirements)
Be Respectful
required)
THINK BIG
requirements)
lessons objective)
GRADING
F 0 - 59%
participation)
LATE WORK
Assignments are due on time. If an assignment is
turned in
FINAL EXAM
TECHNOLOGY
Students are expected to bring their device to class daily. There will be MacBook Airs available for
checkout during class for students who have an iPad because some of the programs used in class are
not supported by this technology. Students must sign a waiver and sign out these devices daily. All
technology belongs to the school and should be used for school purposes only. If students abuse any
device they may not be able to use it in class. CCHS is a part of the Bring Your Own Technology
initiative. Students will be allowed to use their personal device in class when permitted by the
teacher.
365 for turn-in, collaboration, and design purposes. Also please utilize the Class Webpage for
calendar info, due dates, and important announcements.
COPYRIGHT
Unless otherwise stated through project requirements, students should only turn in work that has
been created by them. Students are expected to follow the Cabarrus County & STEM Academic
Integrity Policy.