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1418ShelorRd.
MeadowsofDanVA,24120
(540)2850023(cell)
(540)5932184(home)
bhylton7@gmail.com
DearObsidian,
Myinfinitivegoalisclear:Iwishtobeaproductivememberofateamwhichproducesgames
thatIcanbeproudtohaveplayedapartinthedevelopmentof.Ibelievestartingatthejunior
levelatObsidian,withaspirationtoattainamoreinvolvedpositiononyourteam,wouldbea
significantstepinthisdirection.TheoriginalFallouttitlefromBlackIsleisamongmypersonal
favoritegametitlesofalltimeandIwouldbehonoredtoworkatacompanythatkeepsalive
thattradition.Moreover,Iappreciatethesmallercompanysize,asitwouldallowme,asajunior,
toclearlyseetherolecodeIwritehasontheoverallproduct.
Duetomygamecentricdegreeprogramandnumberofpublishedindependentgameprojects,I
feelthatIamamorereliableanduniquecandidatethantheaveragemainlineCSgraduateand
furtherbelievethatmypersonalprojectsdemonstrateapassionforgamedevelopmentanda
wealthofpracticaltechnicalability.ThishasleftmewithanattitudetoaskWhatisplausible
whilestilllookingcoolandunique?ratherthanwhatsthecoolestpossiblething?andto
alwayspondermethodologyofcreatingfeatures.Furthermore,completionofa48hour
prototypingcompetitionprovesIamahardworker,ameagertolearn,andIcanhandlethe
stresscreatedbythetimecrunch.
FurthermoreIfeelinclinedtomakeitapparentthatIwishtorelocatetotheregion.Thereare
manyreasonsforthisclearestbeingthatsinceitsoneofthelargergamedevelopmenthubsin
theworld,itwouldallowmetomorereadilynetworkwithotherdevelopersandformpersonal
andprofessionalrelationships.
AdditionallyIamabitofahardcoregamermyselfandespeciallyappreciateRPGtitles.For
Obsidiantitlesspecifically,IvecompletedeachoftheendingsandDLCofF:NV.Iappreciate
thedepthofmanyofthecharacters,andhowwelltheuniversewaspainted.Foraparticular
interest,IdlovetomeetthepeoplethatanimatedtheCazadoresanddesignedtheirAI,I
believeditreallyimpressivethewaytheybehavedsosimilarlytorealwasps.
Again,duetomyuniquebackground,passion,anddesiretoperfectexistingskillandlearn
anew,IfeelthatIamasolidcandidateforajuniorengineeringposition.Ilookforwardtoyour
response.
Thankyouforyourconsideration,
BradleyLukeHylton
BradleyLukeHylton
SpiritedYoungEngineerseekingJuniorgameplayorgraphicsprogrammingposition.
Experience:
2015SystemsEngineerUnannouncedProjectVennInteractive
Builtthebackendsystemsforanupcomingmobiletitleandarobustleveleditorfornontechnical
staff.
Usedthemeshmodifierandspatialreasoningtocreateadynamicbuttonpanelfortilesetbased
editing.
Adaptedexistingpersonalcodetosuitthespecificationsoftheproject.
Createdanintuitiveleveleditorfornontechnicalstaff.
Codedacustommessagingsystemtocircumventthe(inefficient)Unitydefault,whichrelieson
reflection.
Codedasimpleelegantbackendandcheckedalledgeandcornercasestoprecludemosterror
faultstates.
2014Tools/MiddlewareDeveloperuGroundsSelf
PortedtheencryptionanddatausageoftheexistingNewgroundsAPIinterfacetoUnityusing
decompilationsoftware,manuallydecryptingpacketsfromtheAE3(Flash)version.
CreatedandencapsulatedapackageforUnity3DtoaccessanencryptedJSONserver.
Usedexistingpacketmonitoringsoftwaretocapturepacketssentfromagame.
Decryptedpacketsusinglocalscriptstoreadinternalformating.
Codedmultipleencryptionalgorithmsbasedonpseudocodeexplanationsoftheirworkinglogic
andreadingimplementationsinotherlanguages.
CodedasimplestreamlinedtextparsertowriteJSONsspecifictoapplicationusewithoutmore
complexapplications.
ReverseengineeredtheexistingAE3systemusingdecompilationsoftwareandincompleteand
poorlywrittendocumentation.
InvestigatedMySQLdatabaseaccessbuttheincompletedocumentationdidntofferenoughclues
tomakethetaskofadaptingitreasonable.
PackagewasincludedinthegameGitGirl:BattleRainbow.
2013ComputerScientistAudioRenderingGeorgeMasonUniversity
Draftedagrantproposalforresearchintocomplexechorendering.Receivedfunding.
Responsibilitiesincludedresearchingpreviousresearchinthefieldofphysicssimulationoflive
echosandcodingprototypes.
Studiedacousticphysicstoreachproperunderstandingofhowsoundmovesthroughdifferent
media.
Draftedagrantproposalandreceivedfunding.
Performedalgorithmicanalysisofseveraldifferentmethodsofcreatingancomplexechorendering
system.
Researchedandusedpseudocodingandpapersimulationstotestvarioussolutionsdiscovered
voxelpointcloudasthemostviableconcept.
Developedavoxelbaseddensitypointcloudeditingsystemandamethodofsimulatingthe
movementofsphericalwavepropagationthroughthemedium.
Education:
20082014BacheloroftheFineArtsinComputerGameDesignGeorgeMasonUniversity
Degreefocusedon3Dart,gameplayscripting,physicsprogramming,andpracticalexperiencein
gameprojects.Includedadditionaltraininginaudioengineeringandhighdesignandludology.
Contact:
1418ShelorRd.
MeadowsofDan,VA24120
Home
:(540)5932184
Cell:
(540)2850023
Email:
bhylton7@gmail.com
PortfolioSite:
lhylton.weebly.com
Languages:
C#Unityscript
Javascript/JQueryCgAS3
.NETUnrealScriptJava
PythonHTML5C++
Engines:
Unity3DUnrealDevelopment
Kit(UE3)UnrealEngine4
(UE4)GameSaladGame
Maker
Reference:
SteveWeatherly
VennInteractive,Inc.
steve@venninteractive.com
(562)2177681
Hobbies:
AmateurRadio.Kayaking.
Photography.3DAnimation.
Spriteart.
Projects:
2014IndieGameDeveloperSnakesina3TorusSelf
ConvertedtheclassicarcadetitleSnakeintoafirstperson3Dtitlewithintheconfinesoftoroidal
space(simple4Dobjectthatappearstoloopinfinitelyin3D).Publishedfreeonline.
ComposedcomplexphysicalspacethroughuseoftechniqueswithexistingUnity3Dsystems,
hiddenastocreateillusions,suchasaninfinitelyloopingvisionthroughorthographiccameras
feedingintorendertextures(whichseetherendertexturethatthecamerafeedsinto).
Createdcustom3Dcontrolsystem.
UVedandtexturedsimplesnakecharacterinBlender.
2014EffectsProgrammerSpartanScanlineShaderSelf
Postprocessshader.CollapsestheexistingcolordataintoRed,Green,BlueandBlack[RGBK]only
throughacalculationbasedontheHSBvalueofthecoloroutputupofthevertexshader.
Inventedasimplepostprocessshadertocreatetheappearanceofanearlycomputermonitor.
UsedHSBcolormathtodevelopanautomaticditheringalgorithmtosimulateasaturatedversion
oftheoutputfromthevertexshader.
Tweakedinputvaluesonowndesigntocreatedesiredtechnicalartappearance.
2014EffectsProgrammerSparklyNightSelf
Createdaprocedurallygeneratedlightningsparkingeffect,whichinteractedwithconnectivitynodes
inthesurroundingenvironmenttocreateddifferent(random)lightningarcshittingrandomlocations.
Usedamixofrandomizationandpathingtocreatetherandomizedpaths.
Producedandoptimizedanalgorithmforprocedurallyanimatedlightningandsparks.
Usedmixtureofrandomseedingandnodestodeterminerandompathing.
Tweakedvariablesonowncodetoproducedesiredrandomlygeneratedarteffect.
2013IndieGameDeveloperToySoldiersSelf
CreatedaprototypeofaLemmingsliketitleinUnitywithin48hoursforLudumDarerapidgame
developmentcompetition.Allassetsintheprojectwerecreatedwithintheallotted48hourperiod.
CreatedaprototypeofaLemmingsLiketitlewithina48hourperiodforarapidgame
developmentcompetition.
ProducedpathingAIpatternsforLemmingLikeAIsforwalking,building,climbing,etc.
Employedamultivariablesystemtoanalyzethesurroundingofeachentityinordertodetermine
itsnextAIstep.
Createdasimpleintuitivesystemforconvertingimagedatainto2.5Dlevelsforrapidtestlevel
creation.
Producedallart,codeandleveldesignwithina48hourperiod.
2013StudentArchimedesLabyrinthGeorgeMasonUniversity
ExperimentintononEuclideangamedesign.Firstpublishedgameproject(solowork).
Implementedasimplelinkingandteleportationsystemtoliterallyrecreatethetwistingturning
tunnelsallalikequotefromZork.
Modeledandcodedeffectsforasimple,bleakcavernenvironment.
PublishedasmyfirsteverpublictitletoNewgrounds.