Organisational cultures are created by people. An organisations culture is also created and maintained by the organisations leadership. Organisational culture is important to alphabet games because the culture of the workplace shapes the way the employees act and relate to others both internally and externally. This can have a significant effect on the way the organisation operates. The culture is the feel we get when we walk into an organisation, made up of assumptions, values and norms. The attitude, behaviour and traits that dominate the organisation can affect the way we act with other individuals. Every organisations culture varies. There are four main elements of culture, which are: 1 Basic Assumptions tells employees how to feel and think about things. 2 Values what ought to be in an organisation. 3 Norms the way employees should behave. 4 Artefacts visual demonstration of the culture. Shared values are beliefs, concepts and principles that underline the culture of the organisation, which determines the behaviour of its employees. These values link an organisation together. An example of shared values in Alphabet games is their extensive experience in software development which has developed into a world renowned reputation for excellence, quality and innovation. This tells the employees what is important to Alphabet games and assumes that employees pay close attention to providing such a service. Taken for granted assumptions tell employees how to perceive, think and feel about things and is the real core of the culture. An example of taken for granted assumptions in Alphabet games is passion for software development, this was first evident between the three friends and has been passed down through the company. This has contributed to the continued
success of Alphabet games as all employees will be working towards the
same goal. Current Management Approach Deal and Kennedys work hard play hard culture is a classification for organisations that take fewer risks but can achieve a quick turnaround if they receive negative feedback. Alphabet games need to supply customers with a quality product and service is the primary culture value. The case study shows that more than good looks are needed to make great video games, this shows that quality is very important and strive to stay ahead by investing in developments to advance their products. An example of this is also shown again in the case study; As video games have become more life-like, the company has pursued the concept that the games world may also react in a realistic manner. The work hard play hard culture will have a positive effect on the management approach at alphabet games. The case study shows that the need to align to the principals and ethos at Alphabet games has been a primary concern when requiting, but the underlying need for passion and quality has always been a minimum requirement in staff. This type of culture is characterised by high levels of activity, employees are motivated by the lower risk decisions and fast feedback on their performance. Alternative Organisational Culture Deal and Kennedys bet the organisation culture is slow feedback/high risk. The consequence of this is stress because of high risk and delayed feedback. By adopting this culture Alphabet games could suffer the impact from larger companies. Alphabet games are good at planning ahead as the case study shows, high risk provides the possibility of high reward and this dynamic has created market opportunities for the more aggressive and creative companies and development, but as technology advances at such a speed they need to move fast. Alphabet games must make quick decisions based on what the customers want. The bet the organisation culture would be best for planning for the future. By factoring in expanding risk to their business plans and projects they can ensure the right decisions are made. This may not have a positive effect on the management
approach due to feedback being slow as it can sometimes take years
before knowing whether a decision has paid off. Organisational Culture and Behaviour The cultural web identifies six elements that make up what Johnson and Scholes call the paradigm which is the pattern or model of the working environment. All factors can be identified in both the culture of an organisation and the behaviour which makes them so similar. They are so closely linked that one can influence the other. The culture can alter the behaviour of the employees and the behaviour can define the culture. Behaviour can change instantly when facing new circumstances but to change culture would take time and effort from management. In most organisations the behaviour of employees is learnt from management. Alphabet games have a strong management approach, both in culture and behaviour. They aim to satisfy customers by being at the top of their game by offering bespoke software solutions and outstanding gaming graphics which influence employees to follow their example. This shows that there is a link between the culture and the behaviour of Alphabet games. The need to align to the principals and ethos of Alphabet games has been a primary concern when requiting, but the underlying need for passion and quality has always been a minimum requirement. This shows the link between the culture and the behaviour, the shared values in the way of principles and the ethos in the way of passion. Also the informality and close working relationship still exists between the partners showing that shared values are filtered from the partners to the employees making the culture very strong.
Summary: Who Moved My Cheese?: An A-Mazing Way to Deal with Change in Your Work and in Your Life by Spencer Johnson M.D. and Kenneth Blanchard: Key Takeaways, Summary & Analysis