Documente Academic
Documente Profesional
Documente Cultură
Agenda
Media Advertising
4
0
17
7 31
ap
er e1 18 96
in io
a z Rad
sp
a g 3 0 s
9
ew
M e v i si o n 1
Te l
N
!"#$%&'()%*+,(-.&/0123/(
4%"(*5.65"7(
8.110&%8"9.&(
Web 2.0
Social network on cyber world
Two ways communication
A commonly associated with web applications which
facilitate interactive information sharing, interoperability,
user-centered design and collaboration on the
World Wide Web
1. Consumer Co-Creation
2. Social Affiliation
3. Digital Self Expression
4. Sharing
Consumer Co-Creation
Ability to contribute through the online conversation
Social Affiliation
Sense of community via online connection
Sharing
Be partner not only customer/ peer to peer relationship/ discussion
UnME Jeans
A fashion denim jeans with unique
style, trendy, and premium price in
niche market
Target Market
Active teenage girl aged between
12-24 years old who have unique
style and taste in fashion
Problem
Traditional media doesn’t effective anymore. Why?
Small business with low advertising budget
Challenging to integrate Web 2.0 with traditional media plan.
Traditional Media
Advertising Media
UnME Jeans Dicision
Page/become fan/quiz/game/
new feed
The maximum frequency , the
longest spend time, present
update, better interaction
Typical Members are high
school and college students
Visual world
Interact with each other and
share their styles.
Create shop of UnMe jean
Most apparel brand create
visual shop in visual world
Target at people under 25-34
years old
Cost Comparison
Media Type Budget/ Year
Traditional ------
Facebook $350,000+600/yr. (% of Traditional+Web 1.0)
Zwinktopia $200,000+100/yr. (% of Traditional+Web 1.0)
YouTube $300,000+40CPM (% of Traditional+Web 1.0)
Approved
Monday, November 16, 2009
Evolution of Marketing Media : Web 2.0 Concept : UnME Jeans and Web 2.0
:;#
6-728/8-9#
<-9=-*>/0-#5?#>5>/+#@-4,/#
A@-#B5C2-B5+42#28-*4#
3/4,5# 7,>B#-/=B#@-4,/#>D8-#
<-9=-*>/0-#5?#/4#28-*4,*0#
./0/1,*-2# 5*#-/=B#@-4,/#>D8-#,*#
%!!'#
)*+,*-#
8%! TV!
8%!
35%! Magazine!
7%!
Radio!
7%!
Online Banner!
UnME current budget! 7%!
8%!
Google serch!
20%! Zwinktopia!
Facebook!
2%! 2%! YouTube!
7%!
15%! TV!
Magazine!
Radio!
74%!
Online Banner!
Google serch!
How?
!"#$%&'(#)*+,$%#**
@'2%#)*+,$%#*
- !.*#$/*0#1"#2&3,* - D'/5*!.*#$/*'(*
/4'5*6'"*7,2'8,* E'F5F7,*G*/,"%,/**
5#)9*'6*5:,*5';(<* - H",#5,*=#8,/*
- +#=#>%(,*,?=?* #44)%2#&'(/*'(*
@,3,(5,,(* C#2,7''9*,?=?*IJ,*
- A#$%'*,?=?*B??C+* !",($*;%5:*K(+L*
M,#(/N*=#8,/*
- .%"5F#)*;'")$*'(*
O;%(95'4%#*
Application
สวยมั้ย!!!
Measurement
1. Conversion Ratio
2. Retention Ratio
1. Conversion Ratio
Number of purchased
order from Zwinktopia
Total number of Fan Subscriber
from Facebook (received coupon
to redeem at Zwinktopia)
2. Retention Ratio
Number of customer who
buy UnME product from
Total number of customer who
department store
use the electronic coupon for
redeeming it at Zwinktopia
Social media sites don’t have much relevant and support content
The company would not be able to leverage over the longer term