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Importance of Student Centered Technology
According to the Journal of Teaching and Learning in Higher
Education, Taking responsibility for ones own learning is an essential
practice in a higher education (Abdelmalak, 2013). It is important as
teachers to let students be the center of their own learning because it
teaches them responsibility, discipline, and creativity. It also allows
students to work at their own pace. Students can take responsibility
through their learning in technology. Technology provides many ways
for students to get involved in their own learning. Some ways consist of
utilizing games, Google, YouTube, PowerPoint, and many others.
Responsibility is taught through student centered learning when
given the opportunity. It is helpful for students when teachers post
lessons and assignments online to a classroom website. Utilizing this
website and the sources that technology provides us with, encourages
student responsibility and discipline because the students will have the
sources they need to succeed in class. All the students would have to
do is utilize the resources provided to them. According to the Journal of
Teaching and Learning in Higher Education, Students become
independent learners and assume responsibility only when they have
various opportunities to exercise learning and responsibility skills
sources. Students have the ability to explore online and find what
intrigues them the most. According to Science Education Journal
Article, Extensive use of technology in the classrooms has the
potential to support students exploration and to enable student
centered learning (Huang, 2007). Technology allows students to
explore many different learning strategies such as online educational
gaming, PowerPoint, excel, word, Google docs, and many more. In
order for students to be able to express their creativity and
technological skills, teachers should give the class a project of the
students choice on the specified topic. This gives the students a
chance to step out of their comfort zone and explore new things as
well as show off their technological skills. This is also a super great way
for students to interact because the students can learn from each
other.
References
Abdelmalak, M., Trespalacios, J.(2013). Using a Learner Centered
Approach to Develop an Educational Technology Course.
International Journal of Teaching and Learning in Higher
Education.
Settachai Chaisanit, S., Uthairatt Phangphol, U., and Surachai
Sukasakulchai, S. (2013). Game Based Learning Technology: The
Successful Implementation of Student Centered Education.
International Journal of Digital Content Technology and its
Approaches.