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Contents
Quantitative Research
Qualitative Research
Conclusion
Primary Research
Secondary Research
Data Gathering agencies
Self-generated research
Research Techniques
There are different types of research and the types of research I will be
discussing about in this report which are very beneficial for research in the
gaming industry. Types of research that are important in the gaming industry
includes Qualitative and Quantitative, Qualitative is research that produces
information on peoples opinions, views on a game. Quantitative is research that
produces data and information that can be used for facts and can be used to
show how many copies did a certain game sell. Other types of research includes
primary and secondary; primary is do your own research and using it for a piece
of work and secondary is getting research from another source.
Types of Research
Qualitative & Quantitative Research
https://www.youtube.com/watch?
v=hQT0m_o73C4
This is a link to a
video review on
Grand Theft Auto V
http://www.gamespot.com/rocket-
league/
This is a review of
Rocket League than
was reviewed by
Game Spot which
was given a 9/10
which is qualitative
and quantative
research.
Methods of Research
Primary research- primary research is finding out the information for
yourself. In gaming industry this could look like interviews, creating your
own surveys or forming audience panels. The benefit of primary research
is that it is beneficial to you and you can ask what is relevant. The
disadvantages of primary research are that it can cost money and it can
take time to collect and analyse.
Self-generated Research
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Self-generated research is carrying out your own research e.g. ideas for
making a game, making your own video, creating your own photographic
records of events.
There are both positive and negative sides to self-generated research. The
positive sides of it are that you can track your progress and look at what
can be made better. Another positive is that it is your own work and you
feel good about previous achievements.
The negative side to self-generated research is that it can be biased which
means it could be one sided. Secondly it can cost a lot of money and
finally can take up a lot of time needed elsewhere in game production.
When someone makes their own game or writes ideas for a game it is selfgenerated research. When you make a website about game development
it is your own research too.
Flappy birds was created by someone at home who had ideas for a
popular mobile game which ended up making millions for him because it
was so popular and addictive? Self-generated research for this game could
of come from examine market for trends in mobile gaming and then using
that knowledge for development of Flappy Birds.
BARB is a data gathering agency that provides details for what TV shows
are popular and how many views it gets each week. This relates to what
game genre is popular etc. They do the research and collect it. When FIFA
16 was released it was advertised on T.V which should draw people to buy
it; BARB figures for potential figures could be helpful.
Purposes of Research
includes emotion and is hard hitting could be more for everyone would be
The Last of Us.
http://www.digitaltrends.com/gaming/naughty-dog-demanded-the-last-ofus-be-focus-tested-with-women/
This image shows how many more males play Call of Duty than Females
http://www.datagenetics.com/blog/december12010/Fig_03.png
GeodemographicGeodemographic is the study of where people live all around the world
and this is important when making a game especially when considering
diversity. A lot of video games are popular all over the world and some
just locally. I think it is important when making a game to consider who
the target market in terms of distribution is. It depends on the size or type
of game your making. For example game like FIFA will probably sell
worldwide because nearly every country plays football due it`s cultural
nature. If it is an indie game it might only be published in some countries
because the company is independent and will have a small budget and
are not recognised as much as for the likes of Ubisoft, or activison.
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Pschyodemographic
Pschyodemographic is the study of personality, values, opinions,
attitudes, interests and lifestyles.
This is important when doing audience research because you learn about
peoples lifestyle and what the gamers like and what games they are
interested in.
Market Research:
Market research is the collection and analysis of information about the
market within a particular product which is game. It is also will the game
compete with other games and who is the target audience is and how
much revenue your game makes. Market research is important in the
games industry because you need to know what the market looks like; so
who is your target audience either male or female, teens, adults or
children. Another factor when doing market research is who your
competitors such as other game companies are. The is most important
factor when doing market research revenue which is money, will my game
be a success and how much profit will I earn. All of these factors are
important because you know who likes what and what is doing well and
what isnt. Genre is really important when researching the market because
you can look at what genre is popular and then you can brainstorm ideas
on the game you want and if you think it will do well. Researching is good
but actually receiving feedback from the customers who buy and play
Game Market
The Game Market is a market where all the top selling games are listed
based on sales and which game made the most money. Before you start
developing a game you should look at the game market to see which
genre is the most popular and who your competition is so you can get an
idea on what to focus on during development. This should include
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Competition
Competition is important in market research because you need to be
aware of the other competitors in the market and you want to be the best
developer and make your game the best game of the year and do well in
the market by selling the most copies. If you want to be better than
another studio you should make your game ideas original and make it new
rather than developing the same genre as your competitor. But if you are
making the same genre should look at the games that have been released
and see what was good about that game and what could be improved. EA
sports competition would be Konami because EA develop FIFA whereas
Konami develop PES (Pro evolution soccer).
Competitor Analysis
Competitor analysis is knowing who your competitors are and what they
are doing different and if the product sells more by the technique they are
using to persuade buyers to purchase the game. Researching what the
gamers want and like should be taken into consideration because after all
they are the people who buy the game and give the money. Try different
ways to promote the game such as in-game advertising like FIFA as they
promote their games and other products like the PS4 so a gamer will look
at that product and think well it must be good if it is advertised in the
game. Sony and Microsoft are big competitors when it comes to releasing
a new product such as consoles, headsets, and deals anything that will do
well. So when the PS4 and Xbox one came out Ps4 sold the most copies by
selling over 25 million copies worldwide on release whereas Microsoft only
sold 14 million copies.
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http://www.extremetech.com/gaming/211302-sony-has-sold-more-ps4sthan-the-xbox-one-and-wii-u-combined-report
Advertising placement
Advertising placement is the way in which the Company promotes the
Games and this is really important because if you want the game to sell
advertising it by any way possible is a big advantage. Advertising
placement can be done through advertising on TV, like after the Walking
Dead is on a break Call of Duty is advertised. It can be done in the game
like FIFA sponsors PS4 and even their game. When Uncharted 3 was
released they did a TV advert to sponsor subway while the trailer was
shown as on TV.
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Advertising effects
Advertising effects is way the company advertises the game so ads on T.V,
billboards, buses, radio. When you are advertising you game or product
you should take into account whether your ad is effective so this can be
the logo because your game logo needs to stand out even have a
meaning to the studio name like Naughty Dog as their logo is of a dog
footprint. The next factor is that how much will it cost to make and if you
want it be professional you need to be willing to pay the money. Where is
the Logo shown? In the game, TV internet, electronic billboards Gaming
events E.G E3, Gamescom.
Production ResearchProduction research is the collection and analysis of information for the
content and production of a media product. When developing a new
game you would need to carry out production research. So in doing this
research you will be able to identify what resources are needed in order to
launch the end product and consider whether your game would be
profitable within the current market. Production research will give you an
idea of what factors will affect the production of your game. There are lot
of areas you need to cover during the production of your game.
Viability
The first thing you need to cover is viability which is whether your game
sells and how much profit can be made. If a games budget was 8 million
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and it only made 6 million then the game company would not be making
much if any profit at all. Grand Theft Auto V budget was $265 million
dollars which is 170 million pounds which made it and made over $800
million worldwide in revenue over 24 hours of its release making it one of
the top selling games of all time.
https://en.wikipedia.org/wiki/Grand_Theft_Auto_V
http://money.cnn.com/2013/09/19/investing/grand-theftauto/
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Technological resources
Technological resources include things such as hardware, software and
copyright which is important in production research because these are
needed to make a game. Hardware includes processors, graphics cards,
fans, Ram chips, sound card and they need to be high quality when
making game so when you run the game it has great graphics, smooth
frame rate, that the RAM can handle the engine running it and
multitasking. Software is how the game is made because software is the
game engine e.g. unity, unreal engine 4; Maya or 3D max for modelling or
audacity for soundtrack. Finance is part of getting all these resources
because your budget does not just cover hiring for personnel but for the
hardware and software.
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Personnel
Personnel are the people who work for a company or organization and
this is really important during production research as they are the talent
behind the game. In a development team there will be artists who are in
charge of drawing out characters, environments; programmers are
responsible for coding the game; designers who create levels, animations;
audio team who are in charge of soundtrack, Foley effects etc. Naughty
Dog an American development studio will have a massive team of
designers, programmers, artists, writers so it is a big industry and some
roles will get a better pay than others
like a programmer will earn more than a
designer. Without personnel the game
cannot be made. Every company will
have a person who is not full time as
some are freelancer so only come in
when they are needed, hot seating
which is where one employee E.G. Artist
comes in for a short time; leaves and
another comes in.
Locations
Locations is where the game is being produced and this important
because you must get the facilities needed to start production. The
facilities needed are offices for development which is where computers
are stored and where all the hard work happens and these offices can
include hundreds of employees doing different roles. Other work spaces
are needed to such as the motion capture stage where the actors do
acting for the game; trailers for the actors and producers to stay in;
recording studio for the voice overs and this costs a lot of money so this is
tied to finance and where to get money from. This is really only needed for
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independent developers because they will not have that much money but
they can always get a loan form the bank or crowdfunding such as
Kickstarter. Other studios mostly the bigger ones such as Naughty Dog or
Treyarch have their own studios as their publishers pay for a lot of it so
Sony publish Naughty Dog and Activision publish Treyarch.
Conclusion
This
overall
conclusion is
a
summary of all
the
key parts of
research thats needs to be done before you start any game. So why do
we need the different types of research such as quantitative and
qualitative the purposes of research like market research, production
research and audience. It is really important to do research to make sure
your game is a success.
References
Miguel Concepcion. (7th July 2015). Rocket league review.
Available: http://www.gamespot.com/reviews/rocket-leaguereview/1900-6416186/. Last accessed 24th October 2015.
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