Documente Academic
Documente Profesional
Documente Cultură
Preface by
Gary Gygax
Designed by
Ruth Hoyer
Edited by
Margaret Weis
tributed to the book trade in the United States by Random House,hc., and in Canada by
andom House of Canada, Ltd.
tributed in the United Kingdom by TSR UK, Ltd. Distributed to the toy and hobby trade
5y regional distributom.
,. ,
. .
PREFACE
Fantasy takes many forms.
The epics of Homer were handed down by word of mouth long
before they were recorded. The fanciful carvings o f mythical creatures in Egypt and the Middle East are but early records of man's
love for things of the imagination. The Brothers Grimm entertain us
with theirprose, while the painter Goya fascinates with his depictions of fantasy in flight.
Today, especiallx there is an explosion of imaginative art-films,
books, games-all employing fantasy to relieve the tension and
tedium of the mundane world. It is with considerable pride that
recognize that the DUNGEONS & DRAG0NS"product line has
stimulated much of this rekindling o f one of our most ancient loves.
Fantasy indeed!
DUNGEONS & DRAGONS gaming involves the creation of whole
worlds in the mind and imagination of the player. This is a shared
fantasy in all respects, for game master and all who assume the
personae of the heroic characters who will adventure in these mythical realms of the imagination are linked through the medium of the
play, the excitement, and sheer wonder of magic and swords,
dragons and strange creatures, lost cities and vaults of treasure hidden far beneath the ground we walk upon.
It is axiomatic: One picture is worth a thousand words. I f fantasy
gaming is adventuring in the mind, then how can it possibly exist
without pictures? Words there are aplentx but never enough of the
fantasticillustrations to help us "see"and "experience"the beautx
horror, and mystery of the realms where magic and monsters are
everywhere! Not before this work, that is. Here, at last, is a beginning of vision.
What visions you are about to experience! Masters of the Arts
Arcane in full panoply Heroes in battle array, and the Fair Damsels
for which derring-do is done are here. So, too, are the evil adversaries who must be overcome to win through to the mystical grail
at quest's end.
How do such creatures appear?In as many variations and forms as
you can imagine! We are dealing with fantasy, after all, and there
are as many ways of imagining a monster or mage as there are differentperceptions among us. You are given the enviable status o f
Judge. You will select which of these works of art are true to the
subject-as you see it!
Dragons
Kigh t S and other heroes
Damsels in distress
I
91
10
DRAGONS
-,
. .
.. , * . ,.
" ,
, ....:"
, .
. .
. , . ,.
.
.
\
I'
vuln,
h.
"Dragons of Faith,"
"
DRAGONS2
,f Desolation, oils,
I
26
DRAGONS
In the realms 01
mssible disaste
i is the attack o
ons can kill inst
blot out the sun
without warnir
',M"SiC
Lover," .,Is,
b y Robin Wood
7'11 tell you the reason I don't 1
I'd never hnfihI7hhere are 6ve I
2 0 DRAG.,.."
34
DRAGONS
man
46
KNIGHTS
.. .
..
'5kiUedplayers. cooperate-particulady
when
they must face some stiff challenge-in order to gain
their ends* suPeriorP1aYem will not fight evevthing
they meet, for they realize that m't is as good a
weapon as the sword or the (magic)speU''
Adventuring parties are generally mixed racially, as
well as by skill. Each race has its own particular
strengths that can be
to the
advantage'
Elves, for
not usuaUyas
as
humans, have excellent night vision and are adept at
the use of the bow and arrow. It is always wise to have
a dwarf along when wandering around in caves
because of the dwarves' affinity for living below
48
KNIGHTS
ground. Halflings are clever at spotting traps and moving quietly in shadows.
Heroes come in all shapes, sizes, and
,,,
sexes,
'!
..
DtMSEL.55
tlnps I
DAMSELS63
Pen and
II
GOBLINS
71
"DungeonDe-em,''
.'.
I
I
. .
78
GOBLINS
GOBLINS
79
..
. ..
84
GHOSTS
I
1
he casting ,
dls, clerical
y important
magical, is
aspect of play . . .
"It is absolutely essential to have
high intell,
F for a character
user. . . .
whoisan
WI.
-"93
&
I.-
-e
-- QI
m k rllustrations by Larry Elmore
..
...
...
1tU
Illustration bv Kevin Nichols
0:
...
Dungeons
11
and far+
lands
fNDEX OF ARTISTS
GEORGE BARR
IEFF EASLEY
DENIS BEAUVAIS
Page 29, "Allegory"
Page 32, "Bridge of Sorrows"
Page 34, "Motherhood
STEVE BISSETTE
Page 76, illustration
Page 107, illustration
JEFFREY BUTLER
Page 42, illustration
Page 56, illustration
Page 67, illustration
Page 82, "Vampire"
Page 117, illustrations
Page 118, illustration
CLYDE CALDWELL
Page 6 , "Marvelous Magic"
Page 13, "Dragons of Doom"
Page 22, "Dragon Attack"
Page 22, "Dragon's Ransom"
Page 26, "Dragons of Desolation"
Page 30, "Dragons of Despair"
Page 41, "Blade of the Young Samurai"
Page 43, "Escape from Skull Keep"
Page 61, "Alerelean"
Page 64,"Crystal Visions"
Page 67, "Castle Caldwell"
Page 68. "Maiden's Vengeance"
Page 83, "Ravenloft"
Page 91, "Mordenkainen's Fantastic Adventure"
Page 100, "Pot Luck"
Page 109, "Search for the Pegasus"
Page 116. "Dragons of Triumph"
Page 119. "Dragon's Lair"
Page 120, " T h e Thing from the Pit"
SUSAN SHAY COLLINS
Page 104. "Innocent Power"
LARRY ELMORE
Cover: "Surprise Attack"
Page 17, "The Beacon"
Page 15, "Draconian"
Page 17. "Dragons of Ice"
Page 20, 'Xed Dragon"
Page 21, "Dragons of Mystery"
Page 25, "The Sword of Thornbane"
Page 27, "Master of All He Surveys"
Page 27, illustration
Page 35, "Dragons of Winter Night"
SOURCES
PAINTINGS A N D ILLUSTRATIONS
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