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Kinematics of Particles:
Kinematics is the study of the geometry of motion; is used to
relate displacement, velocity, acceleration and time, without
reference to the cause of motion.
MECHANICS
Kinematics of Particles
Motion in One Dimension
Displacement, Velocity,
and Speed
ds
dt
Traveled distance: s
total distance traveled
Average speed:
ratio of the total distance traveled
to the total time from start to finish
Instantaneous speed
ds
dt
s
t
ds
dt
The
magnitude of
the
instantaneous
velocity is the
instantaneous
speed
MECHANICS
Kinematics of Particles
Motion in One Dimension
Acceleration
Acceleration
( )
dx
dv d dt d 2 x
=
=
= 2
dt
dt
dt
Motion under constant acceleration, a = aav = constant; uniformly accelerated rectilinear motion
v = vo + at
1 2
x = x xo = vt + at
2
Eliminating t
v 2 = vo2 + 2ax
Practical Case: Objects in Free- fall falling freely under the influence of gravity only
Near the earths surface all unsupported objects fall vertically with constant
acceleration (provided air resistance is negligible) Gravity acceleration ~ 9,81 m/s2.
Exercises
xA
xB
vB / A = vB v A
aB / A = aB a A
Dependent motions
The motions of particles are linked,
they are not independent
Examples: Pulleys and objects linked
by inextensible strings
2 xB + x A = Constant
2 vB + v A = 0
2 aB + a A = 0
xB / A = xB x A
Problems
A student throws her cap straight upward with an initial speed of 14.7 m/s. (a) How long does it
take it highest point; (b) What is the distance to the highest point ? (c) Assuming the cup is
caught at the same height from which it was released, what is the total time the cap is in flight?
Problems
A ball is thrown
vertically upward from
the 12-m level in an
elevator shaft with an
initial velocity of 18
m/s. At the same
instant an openplatform elevator
passes the 5-m level,
moving upward with a
constant velocity of 2
m/s. Determine (a)
when and where the
ball will hit the
elevator, (b) the
relative velocity of the
ball with respect to the
elevator when the ball
MECHANICS
Kinematics of Particles
Motion in Two and Three Dimensions
Vectors
Addition and substraction
Parallelogram method
Vectors Components
Vector rectangular
components
Vectors
Addition of vectors can be
done by the head-to-tail, the
parallelogram method, or
analytically, using vector
components
3-3
Position, Velocity, and
Acceleration
r
r
r
r dr ds r
r
v = lim = = T = vT
t 0 t
dt dt
Curvilinear Motion
( )
r
r
r
v dv d vT
r
a = lim = =
t 0 t
dt
dt
r
r
r
r
r = xi + y j + z k
s dx r dy r dz r
v= i+
j+ k
dt
dt
dk
r d 2x r d 2 y r d 2z r
a= 2 i + 2 j+ 2k
dt
dt
dt
Exercises
A student throws her cap into the air with an initial
velocity of 24,5 m/s at 36.9 above of horizontal. The
path described by the cap is showed in the figure.
Draw the position vector, velocity and acceleration at
time t= 0, t=1, t= 2 and t = 3 (in seconds).
Curvilinear Motion
Consider the motion of a pendulum bob
shown in figure. Draw the position
vector, the velocity and the acceleration
at different times, t0, t2, t4, t6 and t8.
r r r
rB = rA + rB / A
r
r r
vB = v A + vB / A
r
r r
aB = a A + aB / A
r
rB / A
r
vB / A
r
a
r
vB / A
r r r
rB = rA + rB / A
r
r r
vB = v A + vB / A
r
r r
aB = a A + aB / A
r
vA
3-4
Special Case 1: Projectile Motion
Problems