CORE: SSE2 optimizations, critical core corruptions fixed, much more stability CORE: Savestates fix CORE: Various fixes from the Issue tracker DC: Dev.Box bios autoregion DX10: NAOMI2 irq fix DX11: Aspect ratio for 2nd shader filter's pass fix DX11: Framebuffer rendering fix DX11: Ignore z-write disable for PuchThrough (fix Bust-A-Move 4) DX11: Rotate 90/270 fullscreen aspect fix GDR: gdrDemul is back from grave GPU: Aica dsp fix GPU: Full screen added to cave3rd and hikaru GPU: Lightgun mark fix GPU: YUV transfer out of RAM fix HIKARU: Minor fixes and speedup NAOMI2: Club Kart little controls fix NAOMI2: Color/diffuse lerp value NAOMI2: Delay irq and TL status NAOMI2: Diffuse and specular intensity NAOMI2: Fake shadow fix NAOMI2: Layouts NAOMI2: Znear/zfar fixes NAOMI2: Spot/point lights fix NAOMI2: Opaque modifiers NAOMI2: Optimize/refactor NAOMI2: VS3 stupid bug fix NAOMI2: shadow intensity fix NAOMI: 18 Wheeler DX Steering fix NAOMI: Soul Surfer floormat/controls PAD: Fixed jump to the BIOS when focus lost PAD: more precision for analogs/guns PAD: xinput stick, xinput crashes and compatibility fix, xinput rumble support PVR2: fix single modifiers (Soul Calibur) PVR2: fix specular SH4: Exception generate optimization, dinarec optimizations, minor speedup (majo r speedup for some game, like Under Defeat) SH4: MMU fix critical bug and speedup, all WinCE games are playable now SPU: Sound stretching for the slow machines VMU: beep fixed, speedup VMU: default setting changed, VMU screen disable option added