Documente Academic
Documente Profesional
Documente Cultură
Kristin Borradaile
Dave Errigo
John Hall
2009
Revenue
$5.92B
$5.43B
Gross
Profit
$2.68B
(45.4%)
$2.72B
(50%)
Operating
Income
$542M
(9.2%)
$731M
(13.5%)
Net
Income
$380M
(6.4%)
$529M
(9.7%)
Logo
2009
Revenue
Main Products
Mattel
$5.4B
Hasbro
$4.1B
Lego
$1.8B
Leap Frog
$379M
Bandai
Not Available
Television
Internet
Video
Games
Market Segmentation
$1.00
$3.20
$0.70
$0.50
Wal Mart
Toys R Us
Target
Other
Cyber-Possum
Male or Female
Likes to be alone
Likes being inside
Quiet, Shy, Bashful
Use internet for social interaction
and purchases
Not very confident
10-14 age group
Slightly overweight
Craves intellectual stimulation
Enjoys blokus products & video
games
Focus on advertising
interactive/electronic toys to this
group along with internet games
Grease Monkey
Male
8-12 Age Group
Likes simple toys
Likes being outdoors
Thinks the world wide web is
something a big spider makes
Aggressive and extroverted
Wants toys to reflect real objects
In good physical shape
Craves adrenaline rush
Enjoys hot wheels products
Focus on advertising cars/trucks,
military action figures, and
sporting figurines to this group
E
R
ST
S
H
T
G
N
Brand Recognition
Strong Values
US Market Share
Barriers to Entry
Most significant: time & capital
required to establish a new brand
name
Need to invest a lot of time &
money in order to persuade
consumers to shift away from
strong brand names.
The level of market share already
controlled by existing players is a
key deterrent.
Economies of scale: large
production runs typically required
for toys, favors large established
companies
Licensing Agreements
Corporate Responsibility
Taken steps to strengthen commitment to business ethics
As core products are designed for children, Mattel is sensitive to social concerns about
childrens rights
Responsibility of marketing to children & privacy on websites
International environment: different legal systems & cultural expectations
1997 Global Manufacturing Principles
Principles related to safety, wages, adherence to local laws
Manufacturing facilities must favor business partners with ethical standards comparable to
Mattel
Independent audits of manufacturing facilities every 3 yrs
N
K
EA
W
S
E
S
ES
COO
Founders of TLC
CFO
President
just$27.5M!
Lack of Diversification
The popularity of electronic and interactive toys has contributed to a decline in
the traditional toy market (Mattels core business)
Social Media
Video Games
Electronics
Children are outgrowing toys at an earlier age and demanding more adult-like
merchandise
DVD players, cell phones, laptops
Shortens the life cycle of products
This trend is expected to increase as children become
technologically advanced at younger ages
more
S
E
I
T
I
N
U
T
R
O
P
P
O
Mattel Opportunities
Educational Products
Perception Map identified whitespace for Mattel
Less reliance on retailers as the distribution
network expands
Hospitals, Day Care Centers, Schools.
RELEVANCE TO CONSUMER
HIGH
LOW
ANTES
DRIVERS
ONLINE
CONNECTIVITY
COOL FACTOR
NEUTRALS
FOOLS GOLD
GAME TITLES
GENDER SPECIFICITY
TARGET AGE
DIFFERENTIATION
HIGH
Mattel Opportunities
Global markets (still not completely tapped by Mattel)
Approximately 50% of sales are international
The further the dollar falls, the more Mattel makes by selling its products abroad. Global
sales partially insulate the company against a U.S. recession.
Where could they grow? China and India
China's toy market is fragmented, although Mattel estimates it is one of the leading players
there.
Following its entry into China just eight years ago, Mattel now has about 40 licensing
partners.
China is a double-digit growth market
Improved production capabilities
Cloud computing
Focused factories with just in time inventory management
Value engineering & 80/20 Principles
Barbie movie / American Girl
Follow Hasbro Blueprint
Sales kick back
S
T
A
E
R
TH
Mattel Threats
Imports from Asian countries (wages, fact others
can copy) world is flat
Age compression phenomenon
Girls are now outgrowing Barbie by the age of eight,
rather than target age of 10
Mattel Threats
Mattels three largest retail customers account for
approximately 40% of worldwide sales.
WMT, TGT, and Toys R Us have considerable leverage
over Mattel when negotiating prices.
Retailers also produce toys
The biggest concern is Internet and Videogames
Hasbro (2nd in revenue) is the obvious threat, but
Toy sales in the U.S. have been growing at a very low rate
for the last few years. In fact, in 2008 toy sales in the U.S.
fell 3%. This is mainly because of the shift from traditional
toys towards video games.
In 2008, sales of video game software units (actual games
as opposed to consoles) grew 15% in the United States and
26% in the United Kingdom.
L
C
ON
N
O
I
S
U
Disadvantages
Chaos Theory: Doing
what youve always done
doesnt necessarily net
the same results
Youre either innovating
or getting left behind
Age Compression of
children is causing the
industry to change
Flat World allows others
to copy toys easier
Disadvantages
Not prime on certain
technologies
Certain ventures will
be risky due to the
unknown factor
Could dilute the brand
Excessive costs while
trying to move certain
products from R&D to
market
THANK YOU!