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Traits:
Reactionary- +2 init
Rice Runner- +acrobatics and it becomes a class skil
Priest-blessed (faith): 3/day +1 CL of friendly divine spell on you
Focused mind (faith)/unbreakable hate (race): +2 concentration
Eyes and ears of the city (religion): Perception class and +1
Racial traits:
sacred tattoo- +1 all saves (luck) but lose orc ferocity
shaman's apprentice- Endurance but lose intimidating
skilled- +1 skill/lvl but lose darkvision
spells known: ear-piercing scream, sleep, command, cure light wounds, charm pers
on, enlarge person, mage armor, (mount), (obscuring mist), (unseen servant), (ma
rid's mastery)
LN codes:
"None but my own skin touches the mask." Might require a cleansing ceremony, wi
th no assistance for that person until completed.
"We each keep our own time. I'll not interfere with yours unless asked." Star Tr
ek Prime Directive) No heals unless requested or on someone's behalf.
"The end of another's time is not for me to decide." Do not decide who lives or
dies, let nature take its course. Leave enemies alive when possible.
"From an end must come a beginning." When something dies, something must be born
. (plant a tree/plant).
"Time changes all things. Use them now before they are gone." Redistrubute as n
ature would. Take nothing with you in death. Burial treasure/potions are to be
used.
"Living beyond your end steals time from others. This cannot stand." Destroy ou
t-of-time/beyond natural time creatures wherever possible (undead).
Solve problems efficiently/impartially, not for person gain or for revenge, but
to keep things going.
Simultaneous reward/punishment based on defined laws (Stannis made Davos a knigh
t but cut off his fingers cuz he was a smuggler).
Natural Selection- Harsh but fair
What is expected of you/companions?
All are welcome as long as you don't break the rules.
Hexes:
L1 (extra hex) evil eye
L2 cackle
L4 misfortune
L6 fly
L8 scar
L10 fortune
Good feats:
*Extra Hex
*Magical Epiphany (Nethys- 1/day prep spell as std)
*Combat casting (+4 casting defensively)
*Flyby attack
Luck of heroes (25% chance to not spend hero point)
Defiant Luck (1/day on result of 1 or crit hit, reroll; 1 hero point to reroll c
onfirmed crit on you)
-> Inexplicable Luck (1/day free +8 to any roll pre / +4 post)
-> Bestow Luck (Defiant luck 2/day; Immediate Inexplicable luck to ally)
Additional traits (perception and +1 will perhaps)
Improved Init (+4 init; haven't needed it yet)
Accursed Hex? (retarget if saved vs hex; wait till I get a good offensive hex)
Split Hex (10th lvl- hex two targets)
Ironhide (+1 AC; good for later)
Keen Scent? (Scent; not really neccessary w dogs and without survival)
Deific Obediance?- Irori (+4 all knowledge checks; good for rogue?) / Nethys (+4
concentration checks; haven't need it much yet)
Craft Wondrous Item
Scribe Scroll
-------------------------------------Paladin 1 (Sacred Shield)
Paladin 2
Paladin 3
Blood Rager rest
Aasimar or Suli or maybe half-orc
celestial or elemental (fire) bloodline
berserker of the society, sword scion, +1 will traits
1 cleric (divine strategist)- 2 skills, +2 Fort/Will save, Act in surprise round
, +1 init, Aid another +2 divine CL / concentration, War/Tactics domain (3+wis/d
ay ally rolls 2x for initiative), cleric spells
1 Monk (Sohei)- 4 skills, +2 Fort/Ref/Will save, Wis to AC, Deflect arrows (dex
13), simple/martial weapons/light armor, Act in surprise round, +1 init, flurry
of blows, unarmed strike
***martial artist, removes alignment restriction
1 sorcerer (Seeker/Cross-blooded)- 2 skills, +2 Will save, trapfinding, Serpenti
ne/Undead bloodlines (undead/beasts now affected by mind-affecting spells) -2 wi
ll
Dips:
1 Swashbuckler (panache, deeds, shashbuckler finesse) / 2 charmed life
1 Oracle (lore- lore keeper use cha for knowl, sidestep secret / metal- Armor ma
stery, dance of blades, skill at arms / battle- skill at arms, war sight, weapon
____________________________________________________________
Kitsune Dex/Cha +2, Str -2
Undine Dex/Wis +2, Str -2
Human +2 Dex, elven curve blade, 1st feat, +1 skill/lvl
*Half-Elf +2 Dex, Elven Curve Blade, 1st feat, +2 perception, 2 favored classes,