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Guide to add monsters spawns in game

------------------------------------Lets use Santa demon (id 2006) as example to add their spawns to arena...
im going to add 12 santas in arena...
-open file Arrangement3.txt from your server scripts...it should look like this
in default:
CID
RespawnArea
0x8000040c
32
0x8001040a
32
0x8002040e
32

KID

PID

Scout

MovPtr

1036

0x80000000

1289

10

1625

1034

0x80000000

1418

1422

1038

0x80000000

1533

10

1248

-open another..lets say Arrangement8.txt and copy 12 spawns from there and paste
to your arrangement3
your arrangement3 should look like this now:
CID
RespawnArea
0x8000040c
32
0x8001040a
32
0x8002040e
32
0x800007D7
32
0x800107D7
32
0x800207D7
32
0x800307D7
32
0x800407D7
32
0x800507D7
32
0x800607D7
32
0x800707D7
32
0x800807D7
32
0x800907D7
32
0x800a07D7
32
0x800b07D7
32

KID

PID

Scout

MovPtr

1036

0x80000000

1289

10

1625

1034

0x80000000

1418

1422

1038

0x80000000

1533

10

1248

2007

0x80000000

1500

1308

2007

0x80000000

1502

1310

2007

0x80000000

1506

1301

2007

0x80000000

1500

1300

2007

0x80000000

1498

1306

2007

0x80000000

1494

1298

2007

0x80000000

1500

1308

2007

0x80000000

1502

1310

2007

0x80000000

1506

1301

2007

0x80000000

1500

1300

2007

0x80000000

1506

1301

2007

0x80000000

1500

1300

But they arent correct yet so i explain what changed you need to do:
1. you have monster id 2006 you going to add there so put number 2006 to KID col

umn
(in this case i replace all 2007s to 2006)
2. you need to set them correct CID what is in hex...open your windows calculato
r and
change it to science mode...then you see there buttons like Hex,Dec,Oct,Bin..
its in Dec in default so type there number 2006 and then click "hex" button and
you see now "7D6"
That 7D6 is hex from ID 2006 so if you look above you see there is 0x800007D7 so
i need to only change
last number.
3. now CID also need to be different with each monster so as you can see above f
irst monster start from
0x800007D7 and next is 0x800107D7 since there is 12 of that type monster in same
map i need 12 different CIDs
and since they must be in HEX i need to use 0,1,2,3,4,5,6,7,8,9,a,b,c,d,e,f...so
if i use all way
from 0 to F i can make 16 spawns what is enough in most cases.
4. PID you can leave as default 0x80000000 in all cases...its just monster party
column which doesnt have effect.
5. now you need to set coordinates to each spawn so you need to do that in game.
..go to location you want
monster spawned and type /pos and then you get coords...Y coord you dont need si
nce its always 0 in arrangement files
but only statues need that Y coord.
6. Scout, Moving pattern and respawn area you can leave as default...only statue
s need moving pattern 1
Now you have 12 santas in arena and your arrangement file should look like this:
CID
RespawnArea
0x8000040c
32
0x8001040a
32
0x8002040e
32
0x800007D6
32
0x800107D6
32
0x800207D6
32
0x800307D6
32
0x800407D6
32
0x800507D6
32
0x800607D6
32
0x800707D6
32
0x800807D6
32

KID

PID

Scout

MovPtr

1036

0x80000000

1289

10

1625

1034

0x80000000

1418

1422

1038

0x80000000

1533

10

1248

2006

0x80000000

1500

1308

2006

0x80000000

1502

1310

2006

0x80000000

1506

1301

2006

0x80000000

1500

1300

2006

0x80000000

1498

1306

2006

0x80000000

1494

1298

2006

0x80000000

1500

1308

2006

0x80000000

1502

1310

2006

0x80000000

1506

1301

0x800907D6
32
0x800a07D6
32
0x800b07D6
32

2006

0x80000000

1500

1300

2006

0x80000000

1506

1301

2006

0x80000000

1500

1300

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