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.

51

-1

(Crusade) ... Singles: "With this card you can..."

give all your white creatures extra power and toughness.


.145

-1

(Lightning)

deal 3 damage to any creature or your opponent.


.94
..."

193

AB

(Fungusaur/Prodigal) ... Combos: "With these cards you can

damage your own Fungusaur to make it grow each turn!


.121

209

AB

(Instill Energy/Royal Assassin)

kill two tapped creatures each turn instead of just one!


.121

193

AB

(Instill Energy/Prodigal Sorcerer)

use the Sorcerer to deal 2 damage each turn instead of just 1!


.121

186

AB

(Instill Energy/Pirate Ship)

use the Pirate Ship to deal 2 damage each turn instead of just 1!
.121

149

AB

(Instill Energy/Llanowar Elves)

use the Elves to produce two green mana each turn instead of just one!
.261

235

BC

(Uthden Troll/Stone Giant)

throw the troll at your opponent over...and over...and over...


.89

35

CD

(ForceofNature/COP Green)

avoid paying upkeep on the Force of Nature and instead use the Circle to prevent
the Force's upkeep damage!
.122

132

(Invisibility/Juggernaut)

make the Juggernaut completely unblockable!


.152

40

BC

(Lure/Cockatrice)

destroy all of your opponent's untapped flying creatures by attacking with the C
ockatrice!
.201

40

BC

(Regeneration/Cockatrice)

destroy your opponent's creatures and allow the Cockatrice to survive any lethal
damage dealt to it!
.152

244

BC

(Lure/Thicket Basilisk)

destroy all of your opponent's untapped creatures by attacking with the Basilisk
!
.152

391

BC

(Lure/Abu Jafar)

destroy all of your opponent's untapped creatures by attacking with Abu Jafar!

.413

259

(El-Hajjaj/Unholy Strength)

get even more life when you attack or block with El-Hajjaj!
.413

462

AB

(El-Hajjaj/Unstable Mutation)

get even more life when you attack or block with El-Hajjaj!
.413

112

(El-Hajjaj/Holy Strength)

get even more life when you attack or block with El-Hajjaj!
.133

125

BC

(Jump/Ironroot Treefolk)

"bush-whack" your opponent's flying creatures as they attack...or maybe that's "
tree-whack".
.452

145

AB

(Rukh Egg/Lightning Bolt)

destroy your own Rukh Egg and get a Rukh into the game faster.
.452

210

BC

(Rukh Egg/Sacrifice)

get four black mana for another spell and a Rukh at the same time!
.3

485

(Animate Dead/Colossus of Sardia)

discard your Colossus into the graveyard and animate an 8/9 creature with trampl
e for a casting cost of only two mana!
.395

471

CD

(Ali from Cairo/Armageddon Clock)

just let time go by as your opponent's life goes down and you don't go below one
life!
.161

205

AB

(Mesa Pegasus/Righteousness)

swiftly pummel even the likes of a Lord of the Pit out of the sky!
.228

175

BC

(SleightofMind/Northern Paladin)

destroy any color of cards in play, which makes your Paladin even more feared by
your opponents!
.152

551

AB

(Lure/Abomination)

destroy all of your opponent's untapped Green and White creatures by attacking w
ith your Abomination.
.551

228

BC

(Abomination/Sleight of Mind)

destroy creatures of any color blocking or blocked by Abomination!


.563

021

AB

(Amrou Kithkin/Blessing)

have an inflatable creature that cannot be blocked by creatures with power great
er than 2!
.563

614

(Amrou/Divine Transformation)

have a 4/4 creature only blockable by creatures with a power of 2 or less!


.563

113

BC

(Amrou/Howl from Beyond)

surprise your opponent with your little 1/1 creature suddenly howling more damag
e to them than they originally expected!
.293

153

(Angry Mob/Magical Hack)

change the Mob to grow larger when your opponents have land other than Swamps.
.2

396

CD

(Animate Artifact/Aladdin's Ring)

have an 8/8 attacking artifact creature that can also choose to deal 4 damage to
any target for the cost of 8 mana.
.2

393

(Animate Artifact/Aladdins Lamp)

have a 10/10 artifact creature that can also help you draw cards.
.2

208

AB

(Animate Artifact/Rod of Ruin)

have a 4/4 artifact "Prodigal Sorcerer" that cannot be quickly killed with a Lig
htning Bolt.
.393

803

CD

(Aladin's Lamp/Sylvan Library)

have a wider selection of cards at your draw phase and choose to keep more than
one card for the cost of 4 life per card!
.3

295

CD

(Animate dead/Ball lightning)

animate a 5/1 non-summon sick creature with trample into play till the end of tu
rn!
.3

242

AB

(Animate dead/Terror)

bury one of your opponent's nonblack or nonartifact creatures, then animate it i


nto play on your side.
.3

409

AC

(Animate Dead/Desert Twister)

choose your opponent's coolest creature in play, destroy it, then animate it to
your side to use against him.
.3

321

BC

(Animate Dead/Fissure)

bury a target creature of your opponent's, then animate it to your side!


.4

642

CD

(Animate Wall/Fortified Area)

not only allow a wall to attack and deal an extra point of damage, but also band
with other creatures!
.3

66

BC

(Animate Dead/Disrupting Scepter)

make your opponents discard creatures, then animate them before their eyes.
.3

117

BC

(Animate Dead/Hypnotic Spector)

make your opponents discard creatures, then animate them.


.3

943

BC

(Animate Dead/Rag Man)

make your opponents discard creatures, then animate them on your side.
.5

AB

(Ankh of Mishra/Armagedon)

destroy all lands in play (when you have an advantage), then make your opponent
take 2 damage for putting new land into play.
.300

208

AB

(Apprentice Wizard/Rod of Ruin)

create a "Prodigal Apprentice" by tapping the apprentice for the 3 mana to activ
ate the Rod and dealing 1 damage to any target.
.300

42

(Apprentice Wizard/Conservator)

tap the apprentice for the 3 mana to activate your Conservator and prevent the l
oss of up to 2 life, just like that.
.300

66

BC

(Apprentice Wizard/Disrupting Scepter)

tap the apprentice for the 3 mana to activate your Scepter (during your turn) an
d make your opponent discard a card of their choice.
.6

63

AB

(Armagedon/Dingus Egg)

destroy all land in play, and the Dingus Egg will deal 2 damage per land lost to
its owner.
.6

852

AB

(Armagedon/White Mana Battery)

destroy all land in play and still have white mana available to you through the
battery.
.6

765

CD

(Armagedon/RED Mana Battery)

destroy all land in play and still have red mana available to you through the ba
ttery.
.6

584

CD

(Armagedon/Blue Mana Battery)

destroy all land in play and still have blue mana available to you using the bat
tery.
.6

580

CD

(Armagedon/Black Mana Battery)

destroy all land in play and still have black mana available to you via the batt
ery.
.6

662

CD

(Armagedon/Green Mana Battery)

destroy all land in play and still have green mana available to you through the
battery.
.294

33

(Ashes to Ashes/COP: Black)

remove 2 target non-artifact creatures from the game and prevent the ashes from

burning you for 5 damage.


.457

112

CD

(Ashnod's Battle Gear/Holy Strenght)

give any of your creatures a +3 power with no net effect on its toughness.
.457

111

(Ashnod's Battle Gear/Holy Armor)

give +2 power to any of your creatures and inflate its toughness using white man
a.
.575

794

CD

(Backfire/Spirit Link)

have your opponent's creatures deal damage to their owner and give you life as t
hey do.
.8

228

AB

(Bad Moon/Sleight)

give +1/+1 to creatures of any color you choose!


.10

710

AB

(Balance/Land Tax)

get your bonus lands from Land Tax, Balance to reduce your opponents lands, then
place yours to get the advantage!
.10

63

BC

(Balance/Dingus Egg)

force your opponents to sacrifice land down to the number you have in play and t
ake two damage for each!
.295

198

AB

(Ball Lightning/Raise Dead)

trample your opponents for 6 damage several turns in a row.


.478

152

CD

(Battering Ram/Lure)

destroy all your opponent's walls by attacking with Battering Ram!


.72

589

AB

(Dwarven Warriors/Carrion Ants)

make a 0/1 creature (inflatable with generic mana) unblockable until the end of
turn!
.532

589

AB

(Tawnos's Wand/Carrion Ants)

make a 0/1 creature (inflatable with generic mana) unblockable until the end of
turn!
.72

698

AB

(Dwarven Warriors/Killer Bees)

make a 0/1 creature (inflatable with green mana) unblockable until the end of tu
rn!
.532

698

AB

(Tawnos's Wand/Killer Bees)

make a 0/1 creature (inflatable with green mana) unblockable until the end of tu
rn!
.72

93

AB

(Dwarven Warriors/Frozen Shade)

make a 0/1 creature (inflatable with black mana) unblockable until the end of tu
rn!
.532

93

AB

(Tawnos's Wand/Frozen Shade)

make a 0/1 creature (inflatable with black mana) unblockable until the end of tu
rn!
.49

72

AB

(Dragon Engine/Dwarven Warriors)

make a 1/3 creature (inflatable with generic mana) unblockable until the end of
turn!
.532

492

AB

(Tawnos's Wand/Dragon Engine)

make a 1/3 creature (inflatable with generic mana) unblockable until the end of
turn!
.67

72

AB

(Dragon Whelp/Dwarven Warriors)

make a 2/3 creature (inflatable with red mana) unblockable until the end of turn
!
.532

67

AB

(Tawnos's Wand/Dragon Whelp)

make a 2/3 creature (inflatable with red mana) unblockable until the end of turn
!
.371

72

CD

(Murk Dwellers/Dwarven Warriors)

allow the Murk Dwellers to attack unblocked and gain a +2/+0 until the end of tu
rn.
.532

371

CD

(Tawnos's Wand/Murk Dwellers)

allow the Murk Dwellers to attack unblocked and gain a +2/+0 until the end of tu
rn.
.939

72

CD

(Marsh Viper/Dwarven Warriors)

allow the Marsh Viper to attack unblocked and give your opponent 2 poison counte
rs.
.532

939

CD

(Tawnos's Wand/Marsh Viper)

allow the Marsh Viper to attack unblocked and give your opponent 2 poison counte
rs.
.72

742

CD

(Dwarven Warriors/Pit Scorpion)

allow the Pit Scorpion to attack unblocked and give your opponent 1 poison count
er.
.742

532

CD

(Pit Scorpion/Tawnos's Wand)

allow the Pit Scorpion to attack unblocked and give your opponent 1 poison count
er.
.72

444

CD

(Dwarven Warriors/Nafs Asp)

allow the Naf's Asp to attack unblocked and make your opponents pay or take extr
a damage.
.532

444

CD

(Tawnos's Weaponry/Nafs Asp)

allow the Naf's Asp to attack unblocked and make your opponents pay or take extr
a damage.
.72

415

AB

(Dwarven Warriors/Erg Raiders)

allow the Erg Raiders to attack unblocked, thus preventing you from taking 2 dam
age by not attacking with them.
.532

415

AB

(Tawnos's Wand/Erg Raiders)

allow the Erg Raiders to attack unblocked, thus preventing you from taking 2 dam
age by not attacking with them.
.72

117

AB

(Dwarven Warriors/Hypnotic Specter)

allow the Hypnotic Specter to safely attack unblocked, forcing your opponent to
discard a card at random.
.117

532

(Hypnotic Specter/Tawnos's Wand)

allow the Hypnotic Specter to safely attack unblocked, forcing your opponent to
discard a card at random.
.399

85

(Bird Maiden/Fire Breathing)

have the maiden fly over blockers and breathe extra fire damage at your opponent
s.
.15

201

BC

(Bird O Paridise/Regeneration)

keep a valued mana source alive, considering that your opponents would like to p
ut it on the endangered species list.
.15

121

(Bird O Paridise/instill energy)

produce 2 mana of any color in one turn. If you have 2 Instill Energies on the B
ird, it's better than a Black Lotus.
.16

259

(Black Knight/Unholy Strength)

kill virtually any creature with a toughness of 4 or below without even a scratc
h on the Knight (because of its first strike ability)!
.18

535

BC

(Black Vise/The Rack)

force your opponent to keep exactly 3 or 4 cards in hand or take damage!


.535

162

BC

(The Rack/Mind Twist)

not only get rid of your opponent's cards, but also make them take damage for ev
ery card fewer than 3 in their hand.
.21

72

(Blessing/Dwarven Warrior)

make creatures with power of 2 or less unblockable and inflatable. That can be a

scary thought!
.21

181

AB

(Blessing/Personal Incarnation)

keep your Personal Incarnation from going to the graveyard and taking half your
remaining life by making it harder to kill!
.21

192

(Blessing/Power Surge)

prevent yourself from taking damage from Power Surge by tapping your lands befor
e upkeep and pumping up your Blessing!
.582

63

AB

(Blight/dingus Egg)

destroy your opponents' land and make them take 2 points of damage for losing it
!
.63

236

AB

(Dingus Egg/Stone Rain)

destroy your opponents' land and make them take 2 points of damage for losing it
!
.63

321

(Dingus Egg/Fissure)

destroy your opponents' land and make them take 2 points of damage for losing it
!
.583

295

CD

(Blood lust/Ball Lightning)

have a 10/1 creature with trample that can attack the turn it comes into play.
.583

145

BC

(Blood lust/Lightning Bolt)

kill a creature with up to 7 toughness for just 2 red and one generic mana.
.583

14

CD

(Blood lust/Berserk)

just imagine a blood-lusty, berserk, trampling, 10/1 Scrib Sprites! Who cares if
it dies at the end of the turn?
.97

14

AB

(Giant Growth/Berserk)

add +3/+3 to a creature, then double its strength and give it trample until the
end of turn for just 2 green mana.
.23

749

CD

(Blue Ward/Psionic Entity)

protect Psionic Entity from damaging itself and freely deal 2 damage to other ta
rgets without the worry of killing it.
.583

336

(Blood lust/Bog Imp)

have a 5/1 flying creature until end of turn for just an extra 2 mana.
.24

77

(Bog Wraith/Evil Presence)

turn your opponents' lands into swamps, allowing your Bog Wraith to attack unblo
ckable!
.719

77

AB

(Lost Soul/Evil Presence)

turn your opponents' lands to swamps, allowing your Lost Soul to attack unblocka
ble!
.400

481

BC

(Bottle of Suleiman/COP: Artifact)

prevent the 5 damage from the Bottle if the coin flip does not go your way.
.303

179

BC

(Brainwash/Paralyze)

make your opponent pay a total of 7 generic mana to untap and attack with a crea
ture.
.930

121

(Brass Man/Instill Energy)

untap Brass Man without paying the upkeep cost.


.304

36

AB

(Brothers of Fire/Cop:Red)

protect yourself from receiving damage from Brothers of Fire while you deal dama
ge to your targets.
.26

153

AB

(Burrowing/Magical Hack)

give a creature any landwalk you choose.


.306

153

CD

(Cave People/Magical Hack)

give your creatures any landwalk you choose, through the Cave People effect.
.30

84

AB

(Channel/Fireball)

kill your opponents off early by channeling your life into generic mana to power
up your fireball.
.30

65

AB

(Channel/Disintegrate)

live on the edge of death by channeling your life into generic mana to power up
your Disintegrate and blow your opponent away.
.36

32

CD

(COP Red/Chaoslace)

turn one of your opponents' creatures or spells into a red source and prevent al
l damage from it with your circle!
.36

75

AB

(COP Red/Earthquake)

prevent damage done to you by Earthquake with your circle and watch your opponen
t and all non-flying creatures take damage!
.34

245

AB

(COP Blue/Thoughtlace)

turn one of your opponent's creatures or spells into a blue source and prevent a
ll damage from it with your circle!
.33

59

AB

(COP Black/Deathlace)

turn one of your opponent's creatures or spells into a black source and prevent
all damage from it with your circle!

.37

196

AB

(COP White/Purelace)

turn one of your opponent's creatures or spells into a white source and prevent
all damage from it with your circle!
.35

143

AB

(COP Green/Lifelace)

turn one of your opponent's creatures or spells into a green source and prevent
all damage from it with your circle!
.35

116

CD

(COP Green/Hurracane)

prevent damage done to you by the Hurricane with your circle and watch your oppo
nent and all flying creatures take damage!
.481

471

CD

(COP Artifacts/Armageddon Clock)

prevent damage done to you by Armageddon Clock with your circle and watch your o
pponents life tick away each turn!
.484

121

CD

(Clockwork Avian/Instill Energy)

untap your avian right after you buy back any lost counters on it and still use
it that turn.
.38

121

CD

(Clockwork Beast/Instill Energy)

untap your beast right after you buy back any lost counters on it and still use
it that turn.
.645

40

BC

(Gaseous Form/Cockatrice)

destroy your opponent's creatures by blocking with the Cockatrice and keeping it
from taking damage during combat!
.485

121

AB

(Colossus of Sardia/Instill Energy)

untap the Colossus for free!


.485

628

CD

(Colossus of Sardia/Eternal Warrior)

attack with the Colossus without tapping it!


.45

153

AB

(Conversion/Hack)

make all of any one land type into plains or all mountains into another type of
land.
.486

72

CD

(Coral Helm/Dwarven Warriors)

make a small creature unblockable, then give it +2/+2 for every activation of th
e Coral Helm.
.486

BC

(Coral Helm/Animate Dead)

use the Coral Helm to make a creature +2/+2, then animate any creature card you
discard.
.486

114

AB

(Coral Helm/Howling Mine)

use the Howling Mine to keep your hand full of cards to use with the Coral Helm.
.486

BC

(Coral Helm/Ancestral Recall)

use the Ancestral Recall to fill your hand with three cards to use with the Cora
l Helm.
.486

25

ABC

(Coral Helm/Brain Geiser)

use the Braingeyser to refill your hand with cards to use with the Coral Helm!
.50

242

AB

(Creature Bond/Terror)

use Terror to kill your opponent's largest non-black creature, and the bond to m
ake him take damage, too.
.604

121

AB

(Crimson Manicore/Instill Energy)

deal 2 damage to a flying creature involved in combat.


.487

512

CD

(Crumble/Onulet)

gain 5 life by using Crumble on your Onulet.


.51

228

AB

(Crusade/Slight)

give all creatures of any color you choose +1/+1.


.52

228

AB

(Crystal Rod/Slight)

gain life from spells of any color you choose.


.57

244

ABC

(Death Ward/Thicket Baskalisk)

save the Thicket Basilisk from the graveyard even as it sends your opponent's cr
eatures there.
.69

195

CD

(Drain Power/Psychic Venum)

gain all of your opponent's mana with the Drain Power and cause 2 damage, too.
.70

152

AB

(Drudge Skeletons/Lure)

Lure all of your opponent's creatures to block the Skeletons and then regenerate
it.
.75

123

(Earthquake/Iron Star)

deal damage to all non-flying creatures, but take 1 less damage by gaining a lif
e with the star.
.75

101

AB

(Earthquake/Goblin Ballon Brigade)

deal damage to all non-flying creatures, but not to the Goblin Balloon Brigade,
which can be made to fly.
.413

794

CD

(El-hajjaj/Spirit Link)

gain twice as much life as El-Hajjaj deals damage.

.413

113

AB

(El-hajjij/Howl from Beyond)

use the howl on El-Hajjaj to make him act like a Fireball and a Stream of Life c
ombined.
.620

281

AB

(Elder Land Wurm/Web)

make the Elder Land Wurm able to block both creatures with and without flying so
you can attack with it sooner.
.622

BC

(Elven Riders/Aspect Of Wolf)

make Elven Riders bigger than most flyers that can block them with the Aspect of
Wolf.
.628

930

(Eternal Warrior/Brass Man)

use Eternal Warrior on the Brass Man so that it can attack without you having to
pay to untap it.
.628

159

AB

(Eternal Warrior/Meekstone)

attack with any large creature and not have to worry about the Meekstone's effec
t.
.417

204

CD

(Eye For an Eye/Reverse Damage)

make your opponent take damage from his own attack and reverse the damage so tha
t you also gain life.
.86

228

BC

(Flashfire/Slight)

use Sleight of Mind on the Flashfire to destroy any type of land you choose.
.935

756

CD

(Flood/Rajan Spirit)

use the Radjan Spirit to make any flying creature subject to being tapped by the
Flood.
.88

40

CD

(Fog/Cockatrice)

use the Fog to prevent the Cockatrice from taking damage as it destroys everythi
ng it blocks.
.93

81

AB

(Frozen Shade/Fear)

attack for a lot of damage and make blocking unlikely.


.645

462

CD

(Gaseous Form/Unstable Mutation)

watch any creature slowly die and not be able to damage you in response.
.649

159

AB

(Giant Strength/Meekstone)

cast Giant Strength on a tapped creature to keep it tapped with the Meekstone.
.100

228

AB

(Gloom/Slight of Mind)

make players of any single color pay 3 more mana to cast and use their cards.

.102

101

AB

(Goblin King/Goblin Balloon Brigade)

make the Goblin Balloon Brigade +1/+1 and give it mountainwalk.


.102

163

(Goblin King/Mons Goblin Raiders)

give the Mons Goblin Raiders +1/+1 and mountainwalk.


.937

153

CD

(Goblin Rock Sled/Magical Hack)

make the Goblin Rock Sled trample though any terrain using the Magical Hack.
.114

18

(Howling Mine/Black Vice)

put more cards in your opponent's hand and make them take damage from the Black
Vise.
.114

503

BC

(Howling Mine/Ivory Tower)

put more cards in your hand with the Howling Mine and gain life from the Ivory T
ower.
.113

794

AB

(Howl From Beyond/Spirit Link)

make a creature act like a Fireball and a Stream of Life combined.


.502

157

CD

(Hurkyl's Recall/Mana Vault)

get mana from the Mana Vault, then put it back in your hand (to avoid paying to
untap it).
.117

81

(Hypnotic Spectre/Fear)

make the Spectre virtually unblockable.


.117

488

AB

(Hypnotic Spectre/Cursed Rack)

make your opponentS discard down to four cards in hand, then force them to disca
rd the more with the Spectre.
.117

66

BC

(Hypnotic Spectre/Disrupting Scepter)

make your opponent discard two cards each turn.


.177

36

(Orcish Artillery/COP:Red)

deal 2 points of damage to a creature or player and use the circle to prevent da
mage to yourself.
.514

85

(Ornithopter/Firebreathing)

have a flying, inflatable artifact creature for 1 red mana.


.514

113

(Ornithopter/Howl From Beyond)

deal surprise damage after your opponent doesn't block the Ornithopter.
.179

209

AB

(Paralyze/Royal Assassin)

tap your Royal Assassin's intended victim with Paralyze.

.181

240

CD

(Personal Incarnation/Swords To Plowshares)

prevent your Personal Incarnation from going to the graveyard and gain 6 life.
.182

19

AB

(Pestilence/Black Ward)

keep your Pestilence in play by using the Black Ward on one of your creatures.
.33

182

AB

(COP Black/Pestilence)

prevent the damage to yourself from Pestilence with your circle!


.742

81

AB

(Pit Scorpion/Fear)

make your Pit Scorpion difficult to block.


.742

781

AB

(Pit Scorpion/Seeker)

make your Pit Scorpion difficult to block.


.191

582

AB

(Power Sink/Blight)

use Power Sink to make your opponent lose the spell he was casting and the land
with Blight on it too!
.191

195

AB

(Power Sink/Psychic Venum)

use Power Sink to make your opponent lose the spell he was casting and take 2 da
mage, too!
.192

698

AB

(Power Surge/Killer Bees)

use the surge to force your opponent to use all his mana, but you have a reserve
for green mana in the bees.
.192

589

AB

(Power Surge/Carrion Ants)

use the surge to force your opponent to use all his mana, but you can safely dum
p your mana into the ants
.192

270

AB

(Power Surge/Wall of Fire)

use the surge to force your opponent to use all his mana, but you can dump your
red mana into the wall.
.192

224

AB

(Power Surge/Shivan Dragon)

use the surge to force your opponent to use all his mana, but you can dump your
red mana into the dragon.
.943

66

CD

(Rag Man/Disrupting Scepter)

look at your opponent's hand, make him discard a creature, then use your scepter
to make him discard again, all in one turn.
.749

111

(Psionic Entity/Holy Armor)

safely deal 2 damage to any target without Psionic Entity killing itself off in
the process.

.749

112

(Psionic Entity/Holy Srtength)

safely deal 2 damage to any target without Psionic Entity killing itself off in
the process.
.195

69

AB

(Psychic Venum/Drain Power)

tap all your opponent's lands and make him take damage from the Psychic Venom -plus you can use the mana to boot!
.209

935

(Royal Assassin/Flood)

tap a creature with Flood, then quickly destroy it with your assassin.
.209

699

AB

(Royal Assassin/Kismet)

tap your opponent's creatures as they come into play, then quickly destroy them
with your assassin.
.214

291

(Scathe Zombies/Zombie Master)

give your Scathe Zombies swampwalk and regeneration.


.218

184

(Sea Serpent/Phantasmal Terrain)

allow your serpent to attack by changing one of your opponent's lands to an Isla
nd.
.220

460

BC

(Sengir Vampire/Sorceress Queen)

prime your opponent's creatures for feeding by making them 0/2 when they block o
r are blocked by your Sengir Vampire.
.220

152

BC

(Sengir Vampire/Lure)

make your opponent's creatures block your vampire and watch it get a +1/+1 for e
very creature it kills.
.221

159

AB

(Serra Angel/Meekstone)

attack with the Serra Angel and not worry about the Meekstone, while your oppone
nt worries.
.221

28

AB

(Serra Angel/Castle)

have a Serra Angel that can block bigger creatures, even if it attacked the turn
before.
.221

233

AB

(Serra Angel/Statsis)

attack with the Serra Angel during every turn the Stasis is in force.
.221

229

AB

(Serra Angel/Smoke)

attack with the Serra Angel as much as you like and not worry about having to un
tap it.
.222

153

AB

(Shanodin Dryads/Hack)

make the Shanodin Dryads have any landwalk you choose.


.525

462

AB

(Shape Shifter/Unstable Mutation)

make the Shapeshifter a 10/3 creature, then use its ability to alter its power a
nd toughness to keep itself alive.
.525

112

AB

(Shape Shifter/Holy Strength)

make the Shapeshifter an 8/2 creature.


.525

259

AB

(Shape Shifter/Unholy Strength)

make the Shapeshifter a 9/1 creature.


.525

AB

(Shape Shifter/Aspect of Wolf)

use all of the Shapeshifter's 7 points for power.


.525

649

AB

(Shape Shifter/Giant Strength)

make the Shapeshifter a 9/2 creature.


.225

201

AB

(Simulacrum/Regeneration)

allow any one of your creatures to regenerate, then use the Simulacrum to transf
er damage to that creature.
.458

803

AB

(Sinbad/Sylvan Library)

always arrange for a land to be at the top of you library, so Sinbad can give it
to you.
.227

227

AB

(Siren's Call/Piety)

force your opponent to attack, knowing that Piety makes you blockers tougher; th
en you counterattack!
.227

227

AB

(Siren's Call/Righteousness)

force your opponent to attack and use Righteousness to kill off his biggest crea
ture with one of your smallest.
.227

227

AB

(Siren's Call/Smoke)

force your opponent to attack, then keep all but one of these creatures from unt
apping next turn.
.227

159

AB

(Siren's Call/Meekstone)

force your opponent to attack and keep all of his largest creatures tapped using
the Meekstone.
.231

290

AB

(Soul Net/Wraith of God)

kill all the creatures in play and gain life for each creature going to the grav
eyard.
.233

710

AB

(Statsis/Land Tax)

use Land Tax to put land into your hand so that you have land to put into play t
o pay the Stasis.
.235

583

AB

(Stone Giant/Bloodlust)

make the Stone Giant throw creatures that are usually too tough to throw, and th
ey deal more damage in the bargain.
.63

528

AB

(Dingus Egg/Strip Mine)

get rid of one of your opponent's most important lands, and each of you take 2 p
oints of damage.
.238

45

AB

(Sunglasses of Urza/Conversion)

stop your opponent from using his mountains for red mana, while you can now use
your plains for red or white mana.
.803

507

AB

(Syvan Library/Millstone)

use the Sylvan Library to see which cards are coming up and remove any two cards
you don't want.
.810

99

AB

(Tempest Efreet/Glasses of Urza)

use Urza's Glasses to see if you want to use the Tempest Efreet to take a card.
.534

AB

(Tetravus/Animate Dead)

make several flyers by removing all of the Tetravus's counters, letting the pare
nt die and animating it back into play!
.244

201

AB

(Thicket Baskalisk/Regeneration)

keep the Thicket Basilisk in play even if a creature that blocks it could kill i
t as it dies.
.244

645

AB

(Thicket Baskalisk/Gaseous Form)

block with the basilisk and destroy any creature without the basilisk being dama
ged.
.538

AB

(Triskelion/Animate Dead)

use the Triskelion's counters before it dies, then use the Animate Dead to bring
it back with its counters restored.
.253

153

AB

(Tsunami/Hack)

destroy all of any single type of land you choose.


.256

195

AB

(Twittle/Psychic Venum)

make your opponent take 2 points of damage by tapping the venomed land.
.382

152

AB

(Uncle Istavan/Lure)

force all of your opponent's creatures to block Uncle Istvan, since they can't h
urt him.

.831

AB

(Untaimed Wilds/Aspect of Wolf)

make the Aspect of Wolf more powerful by using the Untamed Wilds to play an addi
tional forest.
.383

371

AB

(Venum/Murk Dwellers)

attack with the Murk Dwellers and force your opponent to lose a creature if he w
ants to block them.
.267

AB

(Wall of Air/Animate Wall)

use the Wall of Air as a 1/5 flying attacker.


.841

AB

(Wall of Dust/Animate Wall)

use the Wall of Dust as a 1/4 attacker.


.270

AB

(Wall of Fire/Animate Wall)

use the Wall of Fire as an inflatable 0/5 attacker, like a weaker Shivan Dragon.
.273

AB

(Wall of Swords/Animate Wall)

use the Wall of Swords as a 3/5 flying attacker.


.274

AB

(Wall of Water/Animate Wall)

use the Wall of Water as an inflatable 0/5 attacker.


.272

281

AB

(Wall of Stone/Web)

have a 0/10 wall that can block creatures with flying.


.276

645

AB

(Wanderlust/Gaseous Form)

make your opponent take damage from Wanderlust, but not be able to get the creat
ure killed in combat.
.281

244

AB

(Web/Thicket Basilisk)

destroy any one creature that attacks you, even if it has flying; also, you give
a +0/+2 to your basilisk.
.851

228

AB

(Whirling Dervish/Slight)

give the Whirling Dervish protection from at least one of the colors your oppone
nt is playing.
.283

228

AB

(White Knight/Slight)

give the White Knight protection from at least one of the colors your opponent i
s playing.
.16

228

AB

(Black Knight/Slight)

give the Black Knight protection from at least one of the colors your opponent i
s playing.
.286

225

AB

(Will-O-Wisp/Simulacrum)

make the Will-o-Wisp take all of the damage you have taken this turn and then re
generate it.
.287

69

AB

(Winter Orb/Drain Power)

tap all of your opponent's lands, keep them tapped, and gain all of his mana in
the bargain.
.388

159

AB

(Word of Binding/Meekstone)

tap all of your opponent's creatures with power greater than 2 and keep them tap
ped.
.547

393

AB

(Xenic Poltergeist/Aladdin's Lamp)

use the Xenic Poltergeist to make the Aladdin's Lamp a 10/10 creature.
.547

396

AB

(Xenic Poltergeist/Aladdin's Ring)

use the Xenic Poltergeist to make the Aladdin's Ring an 8/8 creature.
.547

227

AB

(Xenic Poltergeist/Siren's Call)

make an opponent's artifact a creature and force it to attack so you can kill it
.
.550

28

AB

(Yotian Solider/Castle)

have a Yotian Solider that can block bigger creatures, even if it attacked the t
urn before.
.550

233

AB

(Yotian Solider/Statsis)

attack with the Yotian Solider as much as you like and it remains untapped and u
naffected by Stasis.
.550

229

AB

(Yotian Solider/Smoke)

attack with the Yotian Solider as much as you like and it remains untapped and u
naffected by Smoke.
.859

28

AB

(Zephur Falcon/Castle)

have a Zephyr Falcon that block bigger creatures, even if it attacked the turn b
efore.
.859

233

AB

(Zephur Falcon/Statsis)

attack with the Zephyr Falcon as much as you like and not worry about the Stasis
affecting it.
.859

229

AB

(Zephur Falcon/Smoke)

attack with the Zephyr Falcon as much as you like and not worry about the Smoke
affecting it.
.291

214

AB

(Zombie Master/Scathe Zombie)

give the Scathe Zombie swampwalk and regeneration.

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