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PPT 3-1
Chapter 3
Multi-Channel
Retailing
McGraw-Hill/Irwin
Levy/Weitz:
Retailing Management, 5/e
PPT
3-2
PPT 3-3
Introduction
to Retailing
Types of Retailers
Multi-Channel
Retailing
Customer Buying
Behavior
Retailer
PPT 3-4
24x7
Visual
Call Center
Convenient
Immediate
Kiosks
Customer
Visual
Convenient
Pervasive
Immediate
24x7
PPT 3-5
PPT 3-6
PPT 3-8
PPT 3-11
In-Store
Internet Mail-Order Television
Visit
from Home Catalog
PPT 3-12
Kiosk
Pervasive
PPT 3-15
PPT 3-16
Specific item.
Black dress.
$300 $500
FRED: 497 items have been identified. How many do you want to
review?
Judy:
Five pictures of Judy in each dress appear on the screen with the
price, brand name, and the IHS retailer selling it listed beneath each
one. Judy clicks on one of the dresses and it is enlarged on the
screen. Another click and Judy views the dress from different
angles. Another click and specifications such as fabric and
laundering instructions appear. Judy repeats this routine with each
dress. She selects the one she finds most appealing. FRED knows
her measurements and picks the size that fits her best.
PPT 3-18
American Express
FRED: Nieman Marcus [the firm selling the dress Judy selected]
suggests a Xie scarf and Koslow belt to compliment the
dress.
[Judy clicks on the items and they appear on the screen. Judy
inspects these items as she inspected the dresses. She decides to
purchase both accessories. FRED then asks Judy about delivery.
Judy selects two day delivery at a cost of $5.00]
FRED: Just a reminder. You have not purchased hosiery in 30
days. Do you wish to reorder at this time?
Judy:
Yes
Yes
Entertainment
Social interaction
PPT 3-20
Personalization
Fred, the Super Sales Associate
Try It On Virtually
Using an Agent to
Locate Merchandise
PPT 3-22
Virtual Communities
John Hagel III and Arthur G. Armstrong, Net
Gain: Expanding Markets Through Virtual
Communities. Boston: Harvard Business
School Press, 1998
Definition: Virtual community is a network of
members sharing common interests that
interact with each other electronically.
PPT 3-23
Virtual Communities
Virtual community is a network of members
sharing common interests that interact with
each other electronically.
Examples:
IVillage - Women
Garden.Com - Gardeners
Ibelieve.com
PPT 3-24
PPT 3-25
PPT 3-26
Fantasy and
Entertainment
Access to competing
vendors and publishers
PPT 3-27
PPT 3-28
PPT 3-29
Sources of Revenue
Subscription fees fixed monthly charge
Usage fee charge based on usage
Membership fees
Content delivery fees charge to download information
Service fee notification fee
Advertising
Transaction commissions
Sales of membership list or access to members
PPT 3-30
Branding
PPT 3-33
Reputation
Customer Database
Convenient Location for Picking Up, Returning
Merchandise, Warranty Service and
Installation
Vendor Relationships
PPT 3-34
Advantages of Retailers
vs. Manufacturers
PPT 3-35
Summary
Present Electronic Retailing Does Not Reflect the
Future Potential -- Electronic Retailing Will Attract
a Significant Segment --Much More than
Catalogs
Penetration of Electronic Retailing Will Be A
Function of the Degree To Which Retailers Take
Advantage of the Unique Properties of the
Internet -Personalization and Interactivity
Search Agents Are Critical to Provide Consumer
Benefits
Store-Based Retailers Are Well Positioned to
Exploit This Opportunity But Might Not
PPT 3-36
PPT 3-38
PPT 3-39
Call Center
Customers
Kiosk
PPT 3-40
Customer
Relationship
Ordering
Returns
Refunds
Make it Easy
PPT 3-41
Know thy
Customer
Needs and
preferences
One to One
Marketing
Call Center
Shopping
Advice
Customer
Service
Provide Support
Kiosk links to
chains web-site
allowing consumers
to find and
purchase item
PPT 3-42
Consumer places
order online for
home delivery or
store pick-up at a
later time