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H|U|M|B|O|T 1999-2004 CONTENT III created by Philip Pocock


[Left]: H|U|M|B|O|T
Emotion Map:


H|U|M|B|O|T plays @ a
Cinema not Near You but
In You.
H|U|M|B|O|T re-evaluates
traditional cinema aesthetics
within the domain of digital
information and telecommunication
networks as the next content and
context for a future cinema.
H|U|M|B|O|T re-balances linear,
closed, and passive media
consumption, in favor of multior non-linear, open-ended and
interactive media consumption and
production by authors and
audience alike. After all,
cinema's classical aesthetics,
subjecting audiences to a dark
seated silence with the
aspiration of transcending and
entering a movie, when it works,
is marvellous, and audiences
gladly sit down, pipe down and
submit to an author, as in
authority, for the experience.
Yet other forms of future cinema
are likely to emerge. Whether
H|U|M|B|O|T succeeds in this task
of emancipating cinema from
strict consumption is beside the

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With North being

sensual, South
cerebral, East
being loving and
West fearful,
Humboldt readers
and H|U|M|B|O|T
authors and readers
have clicked a
position on this
emotion map for
every single piece
of content
incorporated on the
site - Humboldt
passages and
H|U|M|B|O|T D-Video
clips, before being
calculated with
other parameters time, position
(GPS), situation,
keyword and
category into the
database computed
by the artificially
(and poetically)
neural-net Kohonen
Mapping algorithm,
producing not pages
but one 'world'
screen, a
cyberatlas for a
cybercinema driven
by user
Ground and the
Grounds You Stand
"...perceive the
connections between
the physical and
the intellectual
Portrait of

20.05.2008 22:51 Uhr

H|U|M|B|O|T 1999-2004 CONTENT III created by Philip Pocock

point that such research and art

in this area provides touchstones
in a network of similar expanded
digital movie forms underway

Alexander von

Audiences must not always be

uncurable consumers in order to
enter a movie. They may enter it
actively, interactively
co-creating the experience with
the author, participating in the
social-construction of new sorts
of audiovisual cinematic
narrative, a cybercinema, which
has become possible more so now
than ever, due to the ubiquity of
fast digital computing and global
communication, which already
through email and chat alone, has
turned the planet into a script,
and divided every individual
between themselves and one or
another avatar. There is, to the
dismay of Internet detractors, no
danger of schizophrenia, or a
loss of identity, when an
individual's deeper self and
their provisional avatars are in
constant communication with each
other, a natural occurance when
an individual is communicating
face-to-face and medially with
glocal thers.
[Back: Nature of Narrative|Narrative
of Nature]
[Next: Participatory Aesthetics]

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20.05.2008 22:51 Uhr