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character Name
Rogue/Thief 1
Noble
chuck
BackgrouNd
Player Name
Human
Chaotic Neutral
race
aligNmeNt
exPerieNce PoiNts
inspiratiOn
strEngth
14
+2
prOficiEncy bOnus
16
+5
30
armOr
class
initiativE
spEEd
+2
PersoNality traits
+2 strength
dExtErity
20
+5
*
*
9
Independence. I must prove that I can
handle myself without the coddling of
my family. (Chaotic)
+7 dexterity
+1 constitution
ideals
+4 intelligence
+1 Wisdom
+1 charisma
cOnstitutiOn
saving thrOws
BoNds
13
total
+5 acrobatics (dex)
+1
Failures
+2 arcana (int)
intElligEncE
14
+2
wisdOm
charisma
13
+1
hit dice
*
*
*
+3 deception (cha)
Name
+4 history (int)
+1 insight (Wis)
+3 intimidation (cha)
Dagger
+7
1d4 +5 piercing
Crossbow, hand
+7
1d6 +5 piercing
+2 investigation (int)
+1 medicine (Wis)
+2 Nature (int)
*
*
*
+3 Perception (Wis)
FlaWs
.
Sneak Attack. You know how to strike subtly and exploit a
foe's distraction. Once per turn, you can deal an extra 1d6
damage to one creature you hit with an attack if you have
advantage on the attack roll. The attack must use a finesse
or a ranged weapon. You don't need advantage on the attack
roll if another enemy of the target is within 5 feet of it,
that enemy isn't incapacitated, and you don't have
disadvantage on the attack roll. The amount of the extra
damage increases as you gain levels in this class, as shown
in the Sneak Attack column of the Rogue table.
Thieves' Cant. During your rogue training you learned
thieves' cant, a secret mix of dialect, jargon, and code
that allows you to hide messages in seemingly normal
conversation. Only another creature that knows thieves'
cant understands such messages. It takes four times longer
to convey such a message than it does to speak the same
idea plainly. In addition, you understand a set of secret
signs and symbols used to convey short, simple messages,
such as whether an area is dangerous or the territory of a
thieves' guild, whether loot is nearby, or whether the
people in an area are easy marks or will provide a safe
house for thieves on the run.
+1 Performance (cha)
+3 Persuasion (cha)
+2 religion (int)
+7 sleight of hand (dex)
+5 stealth (dex)
+1 survival (Wis)
skills
13
death saves
+2 athletics (str)
13
+1
successes
Languages.Abyssal, Common
sP
eP
Armor. Light
Tools. Dice set, Dulcimer, Thieves tools, Land,
Tinkers tools, Thieves
gP
PP
EquipmEnt
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
22 years
Elliot Rodger
character name
5'9"
155 lbs.
AGE
HEIGHT
WEIGHT
EYES
SKIN
HAIR
Name
symbol
character appearance
character backstory
treasure
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Spellcasting
ability
spellcasting
class
Spell
Level
cantrips
slots total
ed
pr
slots expended
1
epar
spell save dc
7
spell name
spells known
5
9
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
spell attack
bonus