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Lesson
Title/Focus
Date
Subject/Gra
de Level
Drama 20/30
Time
Duratio
n
83 min
Unit
Improv
Teacher
Erica Barr
Students will:
Todevelopcompetencyincommunicationskillsthroughparticipationinandexplorationofvariousdramatic
disciplines.
Students will:
17. Demonstrate the ability to accept, advance, offer or block thought and
action, quickly and effectively.
LEARNING OBJECTIVES
Students will:
1. Create and perform in a advancing scene.
ASSESSMENTS
Observations:
Key Questions:
Products/Performan
ces:
PROCEDURE
Prior to lesson
Attention Grabber
Assessment of
Prior Knowledge
Expectations for
Learning and
Behaviour
Transition to Body
15min
Body (60min)
Learning Activity
#1
Time
5min
Wimping
Learning Activity
#3
Advancing
5min
10min
Learning Activity
#4
Ding!
15min
Two players act out a scene but whenever the host doesn't like
what they say, he can call Ding! and make the characters
choose new words. The host can even choose to make the
players make different sounds or perform different actions.
Learning Activity
#5
Freeze
15min
Two players start a scene but at any point, one of the players
not in the scene can call freeze. At this point, that player swaps
places with one of the two players in the current scene and
starts an entirely new scene with the remaining player. Blind
Freeze is similar to Freeze except the players not in the scene
must face away from the scene in progress. The host is the one
who calls freeze and selects which player will be either inserted
into the new scene or simply added as a third (or fourth or fifth)
into the new scene.
Learning Activity
#6
Labyrinth
10min
Names
Places
Ball
Closure (3min)
Time
Consolidation of
Say: Thank you for your hard work today.
Learning:
Feedback From
We will continue working on improve this week, sound good?
3min
Students:
Transition To Next
Have a great day!
Lesson
*A 3-minute buffer is left for the lesson
Ninja Pose
Players stand in a circle and place their hands together, palm to palm, with
all fingers touching in the center.
Sponge
Activity/Activities
The leader then counts down from three, and on three each player must
leap back and strike a ninja pose. Starting with the person to the leaders
left, and working clockwise, players take turns attacking an opponent. Using
one smooth motion, they attempt to tag another players hand with their
hand.
They must freeze in place once their attack is finished. Defending players
may dodge if they think they will be hit, but must also freeze once the
attack is finished. If the hand is hit, the player is out (Variation - two lives,
one for each hand. If a hand is tagged out, the player must keep it touching
the body and cannot use it to tag another player).