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Today’s Tabbloid
PERSONAL NEWS FOR riorio2@rogue-games.net
ROGUE FEED fever dream fantasy illustrations as much as the next guy, but there’s also
something to be said for the kind of “meat and potatoes” pieces that
DCS Art in Holmes Sutherland produced. They’re one of the foundations on which my
JUL 03, 2010 07:30P.M. conception of Dungeons & Dragons is built — much like the Holmes
rulebook in which they appear.
Another thing I really love about the Holmes rulebook is the art, which is
mix of Dave Trampier, Dave Sutherland, and Tom Wham. It’s little
surprise, I guess, that those three, even moreso than the great artists who
came later, formed my sense of what D&D looked like. Take these two ROGUE FEED
pieces by Dave Sutherland, for example:
Michelangelo was Old School
JUL 03, 2010 05:03P.M.
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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 4 July 2010
There’s nothing wrong with this process; indeed it’s inevitable and very
human. Moreover, I doubt many people would claim that David is
In Michelangelo’s day, no one had any idea that classical sculpture had somehow any less a masterpiece of art because Michelangelo was trying
been painted. The unearthed ancient statues used as models during the to imitate Classical sculpture in his composition. David‘s appeal rests not
Renaissance, such as Laocoön and His Sons, were devoid of any pigment. in its faithfulness to a rigid esthetic standard but because it’s a
Consequently, bare white stone was taken to be part of the classical remarkable work of art. That it deviates in many ways from “true”
esthetic, with some artists going so far as to provide justifications for Classical art or that Michelangelo was mistaken about the ancient art
why this esthetic was superior to the medieval practice of painting that inspired him makes no difference whatsoever to one’s enjoyment of
statuary. As we’ve learned, though, the Renaissance understanding was what he produced — or at least it doesn’t to me.
mistaken, based upon a misapprehension, albeit a blameless one, for
there was no way that someone in the 16th century could have known At the same time, it’s good to remember that the moment one categorizes
otherwise. something from the past, one is inevitably simplifying, exaggerating
some of its characteristics in order to stress its genuine distinctiveness
The Renaissance esthetic, formed from a faulty understanding of and downplaying other characteristics that evince continuity with what
classical art history, was a self-conscious one. Many artists were came before and what came afterward. As I said above, there’s nothing
specifically imitating what they believed to be the classical esthetic, using wrong with this; it’s how human beings think. We like to categorize and
the surviving ancient art that was available to them as exemplars and divide and put things in boxes marked X, Y, and Z. But, on some level, to
basing their own works on them. It didn’t matter that they had often name something, whether it be “Classical art” or “old school gaming,” is
employed techniques different than those of their classical forebears or to lie, because, sometimes, hindsight isn’t 20/20. Sometimes we view the
that, in addition to Greco-Roman divinities, they also sculpted people past through a funhouse mirror.
and events from Christian lore totally alien to the classical worldview.
What mattered was that they were looking back on a distant past and But you know what? I don’t care.
drawing inspiration from it.
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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 4 July 2010
Another thing about Holmes that can’t be underestimated is the way that
it presented itself. Though basic in its scope, it didn’t talk down to its
assumed readers, whom the box cover proclaimed to be “adults.” Much
as I love Moldvay, its presentation is less sophisticated to my eyes and,
more specifically, less hobbyist, by which I mean that there are fewer
rules lacunae for referees to adjudicate according to their own lights.
This difference in tone matters and, especially nowadays, I find myself
drawn more and more to Holmes, which occupies a nice middle ground
between the glorious mess of OD&D and the glorious fastidiousness of
AD&D. It really does have its own unique voice and feel and it’s a pity
ROGUE FEED that, even in this time of the old school renaissance, its virtues are not
more widely recognized.
Holmes Nostalgia
JUL 03, 2010 07:10A.M.
ROGUE FEED
Nowadays, magic missile is, along with fireball, taken to be one of the
iconic offensive spells of the D&D magic-user, which is interesting as it
didn’t exist in OD&D until the release of Greyhawk in 1975. That august
tome describes the spell thusly:
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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 4 July 2010
In the Dwimmermount game, I use the OD&D version of the spell and
have found it to be extraordinarily useful — and deadly — in combat. A
trio of 6th-level Termaxian magic-users dealt a lot of damage to the party
through the use of magic missile and Iriadessa’s wand of magic missiles
has proven essential to defeating opponents on more than one occasion.
I don’t think it’d be as potent if a to-hit roll were required, especially if
such a roll depended on the magic-user’s combat table and Dexterity
modifier.
I like the fact that a 1st-level spell packs a lot of punch even against level
4-6 characters; it helps ensure that magic-users of any level can make a
huge difference to a combat if they choose their spells wisely and know
the right time to use them. Of course, this is balanced by the limited
number of spell slots available to MUs, but then even magic must come
with a cost, shouldn’t it?