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FREQENTLY ASKED QUESTIONS IN Pro/ENGINEER

00.What is Pro /ENGINEER?


Definition: Pro/ENGINEER is a suite of programs that are used in the design, analysis, and
manufacturing of a virtually unlimited range of products. (Suite: Set or Groupe as a unit)

Actually, Pro/E is a suite of programs that are used in the design, analysis, and manufacturing of a
virtually unlimited range of products. We will be dealing only with the major front-end module used
for part and assembly design and module creation, and production of engineering drawing. There is
a wide range of additional module available to handle tasks ranging from sheet metal operations,
piping layout, and model design, wiring harness design, NC machining, and other functions. An
add-on package, Pro/MECHANICA (also from Parametric Technology), integrates with Pro/E to
perform structural analysis of mechanisms. Pro/MECHANICA can also do sensitivity studies and
design optimization, based on the model created in Pro/E.
In a nutshell, Pro/ENGINEER is a parametric, feature-based solid modeling system.

01.What is the difference between object reference and geometric associativity?


Object Reference: reference with which we can draw in sketch.
Geometric Associatively: it is changes made in part updated in assembly.

02.What are the File extensions given to parts? Assemblies? Drawings? Sketches?
File extension given as follows:
-Part - *.prt
-Assemblies - *.asm
-Drawing - *.drw
-Sketches - *.sec

03.How should you create a new part or assembly? Why?


Creating a new part:
Click the “Create new object” short-cut button figure.1 below, or select File > New. A window will
open figure.2 below showing a list of different types and sub-types of objects to create (part,
assemblies, drawing, and so on). Select
Part / Solid
A default name for the new part is presented at the bottom of the window, something like
[PRT0001]. It is an almost better to have a more descriptive name. So, double click (left mouse) on
this text to highlight it and then type in
[block]
(without the square bracket) as your part name and press Enter or select OK.

Figure-1
Figure-2

04.What is the config.pro.file used for?


We can customize the look and feel of Pro/ENGINEER and the way in which Pro/ENINEER
contains two important configuration files: config.pro and config.win. The config.pro file is a text file
that stores all the settings that define the way in which Pro/ENGINEER handle operation. The
config.win file is a database file that stores window configuration settings, such as toolbar visibility
settings and Model Tree location setting in the configuration files is called a configuration option.
Pro/ENGNEER provides default values for each option. We can set or change the configuration
options.
Some of the options we can set are:
-Tolerance display formats
-Calculation accuracy
-The number of digits used in sketcher dimensions
-Toolbar contents
-Relative button order on a toolbar
-Location and size of the Model Tree

05.What is a trail file?


A trail file is a record of all menu choice, dialog-box choices, selections, and keyboard entries for a
particular working session. Trail files allow us to view the records of an activity so that we can
reconstruct a previous working session or to recover from an abrupt termination of a session. Trail
files are edible text (.txt) files. When we run a trail file. The system replaces the selection in the
exact order in which they were originally made.

Note: Before running a trail file, we must rename it. We cannot rename a trail file within
Pro/ENGINEER; on a Windows NT system, use Explorer, and on a UNIX system, use the terminal
window to terminal window to either move or copy the file to the new name.
06.What does ‘store back ‘ means.
Retrieving the back up file.

07.What is the difference between File, Erase and File, Delete?


An object is a file we create using a Pro/ENGINEER module (for example, a sketch, part model,
manufacturing model, assembly model, mould model, diagram, or layout).

Every time we save an object using the Save command from the File menu, we create a new
version of the object and write it to the disk. Pro/ENGEER numbers each version of the object
storage file consecutively (for example, box.sec.1, box.sec.2, box.sec.3).

If we close a window the Close Command from the Window menu, the object display is removed,
but the object remains in memory but not from disk.

-We cannot erase object while assemblies or drawing that are reference them are still active.
-Erasing an object does not necessarily erase from memory those objects to which it refers (for
example, erasing an assembly does not necessarily erase its components).

We can use the Delete command to free up disk space and remove old, unnecessary versions of
object:

Delete > All versions


Delete > Old versions

We cannot delete a part or subassembly that has been used in an assembly or drawing during the
current working during the current working session until the assembly or drawing is deleted.

08. What is the difference between File, Save and File, Back up?
To save a File:
1. Click File > Save from the menu bar or click (icon) in the toolbar. The name of the file appears
in the message area next to the prompt.
2. Type a new file name or use the existing name. If we use the existing name, Pro/ENGINEER
adds a new version number to the file name. If we enter a new file name, the name must be
unique from any other file name you have used.
3. Click the green check icon, or press ENTER. (To reject the save operation, click the red X or
press ESC.)

Note: We cannot save a file using the same file name as the original file name, even if we save the
file in a directory other than the directory where the original file resides. If we try to save the file
using the same file name, Pro/ENGINEER forces us to enter a unique file name by displaying the
following error message in the message area: "The name must be different from the original
‘filename’."

Objects are stored in their original directories unless we set the configuration option
override_store_back to yes.

To back up file copy of an object file that is in memory:


1.Choose File > Backup. The Backup dialog box opens with the model name in the Model Name
box.
2. In the Look In list, select a backup directory.
3. In the Backup To text box, type a name for the backup file. If we back up your
file to a different directory, you can use the same file name.
4. Click OK.
Notes:
- Revisions of the backup object are reset to 1 in the backup directory.
- We must have write permission to the backup directory.
- If we back up an assembly, drawing, or manufacturing object, Pro/ENGINEER saves all its
- If an assembly has related interchange groups, those groups are not saved in the backup
directory when we back up the assembly.
- If we make changes to a model after backing it up and we then save the model, the changes are
saved in the backup directory.

09.After performing a File, Save as, What is the current object?


After performing a File, Save as, the current object is the object itself with the same name.

10.If I use Window, close without saving my model, have I lost my work?
Work is not lost even closing the Window without saving model.

11.If I use file, Erase without saving my model, have I lost work?
No, work is not lost if you use file, Erase without saving your model.

12.What is a feature?
Which defines the shape of a body/object is called feature.

13. (True or False) All feature have parents. Explain.


Yes, all features have parents. For creating feature we need at least one reference the reference it
self is the parent for feature therefore all features have parents.

14. (True or False) All feature have children. Explain.


No, all features don’t have children. The feature, which is created at the last, does not have child.

15. (True or False) Parent-Child relationship are bad. Explain.


Parent-Child relationships are not always bad. Some times good some times bad, for example if I
want to delete only parent feature it is not possible if I delete parent feature all the children features
are deleted. Here, the parent child relationships are bad. But in pattern if I want to modify all the
pattern features I don’t have need to modify all individual features just if modify only parent feature
i.e. pattern leader all the child features are modified. Here parent child relationships are good as
time is saved.

16.Can a Parent-Child relationship broken?


Yes, Parent-Child relationship is broken.

To brake the parent child relationship


1. Redefine the sketching plane.
2. Reroute the object.

Note: We cannot break parent child relationship completely.

17.What is the mouse button sequence to query select an object that is under an object?
When required to select or pick an entity in the graphics window (even a hidden one), instead of
clicking with the left button to select it, first click the right mouse button. This is called a Query
Select as we can see by the highlighted entry in the GET SELECT menu at the right. Now left
click on or close to the desired entity. On the right side of the window Query Bin window is
appeared. We can now select from this list of features. The first feature on the list is highlighted in
the window and on the model.

Click the right mouse button to the next feature on the list. It will highlight. We can cycle through all
the features at that pick location (including hidden surfaces) using the right mouse button until the
one we want is highlighted. At the bottom of the list, we have to use the up arrow to move back to
the top. We can also select directly by left clicking on a listed feature in the Query Bin window.
When the feature you want is highlighted, both in the Query Bin and on the model, then middle
click to accept it.
18.What is reference plane? What does # Default do?
Just like that we cannot create first feature in the space, we need at least one planes to locate it.
The plane, which we are using for creating a feature, is called reference plane. In general in Pro-
Engineer have three default planes, all the three are orthogonal to each other. All three planes are
used as reference planes.

19.What does a sketch point do?


Sketch point creates the geometrical features on the graphical display window.

20.What do a construction circle and a sketch centerline do?


Construction circle and sketch centerline both forms tarus.

21.Name six common assumptions the sketch will make?


When we sketch geometry, the system uses certain assumptions to help you locate geometry.
When the curser within the tolerance of some constraints, the system snaps to that constraint and
shows its graphical symbol next to that entity.Before we pick the location with the left mouse button,
We can:
-Disable a constraint by pressing the right mouse button. To enable it again, press the right
mouse button again.
-Lock in a constraint by holding the Shift key and pressing the right mouse button. To unlock the
constraint, repeat your actions.
-When more than one constraint is active, we can change the active constraint by using the Tab
key.

-Constraints that one appears in grey are called "weak" constraints. They can be remove by the
system without warning. We can add our own constraints with the Constraint option in the Sketch
menu.

22.What is the difference between #one side and #both sides?


In #one side feature generation takes place one side of the axis or plane and in #both side feature
generation takes place in both side of the plane or axis, generally we get this option in extrusion
and sweep feature.
23.How do change dimensions of a feature?
Double click on the numerical value of the sketcher dimension in the graphical display screen
window, then the cursor prompts in the small white rectangular block and change the value with the
keyboard.

24.What is the model tree?


Model tree displays the feature created in the graphical screen window in an order. It is also used
for modify and redefine.

25.Define ‘Parametric Feature Based Modeling’.


”Feature-based” means that you create your parts and assemblies by defining features like
extrusion, sweeps, cuts, holes, slots, rounds, and so on, instead of specifying low-level geometry
like lines, arcs, and circles. This means that you, the designer, can think of your computer model at
a very high level, and leave all the low-level geometric details of Por / E to figure out. Features are
specified by setting values and attributes of elements such as reference planes of surface, direction
of creation, pattern parameters, shape, dimensions, and other.

“Parametric” means that the physical shape of the part or assembly is driven by the values
assigned to the attributes (primarily dimensions) of its features. You may define or modify
automatically propagated through your model. Your can also relate the attribute of one feature to
another. For example, if your design intent is such that a hole to the block dimensions change, the
centered hole position will be recomputed automatically.

26.What is the difference about planes created on the fly?


Fly datum planes are created for creating an object as defaulted datum planes do, but we cannot
modify these datum planes and we cannot see through model tree, only we can see these planes in
sketcher mode.

27.List five uses for datum planes.


We can use datum planes to create a reference on a part where one does not already exist. For
example, we can sketch or place features on a datum plane when there is no appropriate planar
surface.

28.List three uses for datum axes


Like datum planes, datum axes can be used as references for feature creation. Datum axes are
particularly useful for making datum planes, placing items concentrically, and creating radial
patterns.

29.List two uses for a datum coordinate system.


Coordinate system is reference features that can be added to parts assemblies to do the following:
- Calculate mass properties.
- Assemblies’ components.
- Place constraints for Finite Element Analysis (FEA).
- Use as a reference for locating other feature (coordinate system, datum points, planes and axes,
imported geometry, and so on).

The system can interpret the coordinate system in three ways:


· Cartesian - The system interprets the coordinate values as X, Y, and Z.
· Cylindrical - The system interprets the coordinate values as radius, theta (q), and Z.
· Spherical - The system interprets the coordinate values as radius, theta (q), and phi (f).

30.Name a feature that can both add and remove material.


Extrusion is a feature, which can add and remove material. The extrusion option come both in Cut
as well as in Protrusion.
31.What is the minimum number of surfaces you must remove when adding a shell feature?
Only one surface can be removed when adding a shell feature. And maximum number of surfaces
depending on the type of object, for rectangle maximum number of surfaces is two.

32.What is the minimum number of sections you must remove when adding a blend feature?
Minimum numbers of sections we remove are one when we add a blend feature.

33.What is the difference between a ‘straight’ and ‘smooth’ blend feature?


The following types of transition surface are used for creating the blend:
STRAIGH- Create a straight blend by connecting vertices of different subsection with straight lines.
Edges of the sections are connected with ruled surfaces.
SMOOTH- Create a smooth blend by connecting vertices of different subsections with smooth
curves. Edges of the sections are connected with splines surface.

34.What is the first section of a sweep feature called?


First section of the sweep feature is called trajectory.

35.What does the start point and direction arrow do in a blend feature?
START POINT IN A BLEND FEATURE
To create the transitional surface, Pro/ENGINEER connects the starting of the section and
continues to connect the vertices of the section in a clockwise manner. By changing the starting
point of a blend subsection, you can create blended surfaces that twist between the sections.

The default starting point is the first point sketched in the subsection. We can place the endpoint of
another segment by choosing the option Start Point from the SEC TOOLS menu and electing the
point.

DIRECTION ARROW
It is used for connecting the vertices of the sections in clockwise or counterclockwise manner.

36.What does a blend vertex do?


Each section along a swept blend surface must have the same number of entities. A blend surface
can be made to disappear, however, through the use of a blend vertex on a sketched or selected
section. This is an entity that is counted in the total number of entities for a section, but acts as a
terminator for the corresponding surface of the blend.

We can use a blend vertex in either a straight or smooth blend, but a blend vertex is not permitted
in interior sections. Also, smooth blends created using a blend vertex can be redefined to be
straight.

37.Why is alignment not always necessary when creating the cross section of a sweep
feature?
Some times sweep trajectory is two dimensional (i.e. on the plane), and then alignment is not
necessary when creating the cross section of a sweep feature. Alignment is necessary in rotational
plane.

38.What are the three types of dimensional pattern?


The three type of dimensional patterns
- Identical: The pattern feature should not cross the boundary and they should not intersect.
- Varying: The patter feature should not be intersect to each other and they can cross the boundary.
- General: The pattern feature can intersect to each other and it accepts all the conditions.

39.What are the requirements for a feature to be patterned?


The minimum requirement for a feature to be patterned:
- Pattern leader.
- Driver Dimension.
40.Which of the three types of dimensional pattern regenerates fastest?
Identical patterns regenerate the fastest of the three options.

41.What is a reference pattern?


A reference pattern patterns a feature "on top of" any other patterned feature.

42.How do you control the number of turns in a helical sweep feature?


We can control the number of turns in a helical sweep feature
a). By changing the pitch value.
b). By changing the swept profile length.

43.How do add a map key to pull-down a menu?

44.How do you add an icon to a tool bar?


In Pro/ENGINEER, a mapkey is a keyboard macro that maps frequently used command sequences
to certain keyboard keys or sets of keys. The mapkeys are saved in the configuration file mapkey,
with each macro beginning on a new line. You can define a unique key or combination of keys
which, when pressed, executes the mapkey macro (for example, F8). You can create a mapkey
for virtually any task you perform frequently within Pro/ENGINEER.

By adding custom mapkeys to your toolbar or menu bar, you can use Mapkeys with a single mouse
click or menu command and thus automate your workflow in a visible way. If you are a newer user,
you can borrow mapkeys from coworkers without having to remember cryptic abbreviations.

To create a mapkey, you can use the configuration file option mapkey, or, on the Pro/ENGINEER
menu bar, click Utilities > Mapkeys, then in the Mapkeys dialog box, you click New and record your
mapkey in the Record Mapkey dialog box. The system records your mapkey as you step through
the sequence of keystrokes or command executions to define it. After you define the mapkey,

Pro/ENGINEER creates a corresponding icon and places it in the Customize dialog box under the
Mapkeys category. To open the Customize dialog box, click Utilities > Customize Screen. On the
Toolbars tabbed page, select the Mapkeys category. You can then drag the visible mapkey icon
onto the Pro/ENGINEER main toolbar. You can also create a label for the new mapkey. If you
choose to add the newly created mapkey icon to the toolbar, the label appears on the button added
to the toolbar. When you mouse over the button, the description appears next to the mouse
pointer and in the message area.

45.What is the ‘Intent Manager’?


Intent Manager is a new (actually introduced in Pro/E), high-level tool that assists us in creating and
managing dimensions and constraint in a sketch. At first glance, it appears quite complicated and
will take to get used to but after use and practice we will find that it will speed up the creation of
sketches considerably.

Basically, the Intent Manager does is automatically create dimensions and constraints while we are
sketching. Intent Manager will automatically ensure that sketch is neither over-nor under-constraints
at all times, and will always be in a legal “regeneration” state. There are three aspects to Intent
Manager, these are concerned with Sketching reference, constraints, and dimensioning.

Sketching References:
When we enter Sketching with Intent Manager turned on, two sketching references are
automatically created for selecting. These are the orange/brown line. Intent Manager determines
these based on Sketcher reference and previously created features. The references will be used by
Intent Manager to locate (using alignments) and dimension the sketch.

Constraint Management:
While we move the cursor around the screen, we will find that it will snap to positions where the
possible constraints (the implicit Sketcher rules) will be automatically fire. When we are sketching
some arcs and lines. As we sketch, these constraints (indicate on the screen with red symbols:
“V”,”H”, and so on) appear and disappear automatically as the cursor moves past the references or
other sketched entities. We have the option of turning off any of the constrains on-the-fly (using
right mouse), or locking them in, as we use sketch (Pro/E uses the term “dynamically” to describe
this). These include things like alignments, tangency points, and equal line segment lengths,
perpendicularity, and so on.

Automatic Dimensioning:
Once an entity is created, it will be automatically dimensioned based on “known” geometry. These
dimensions can be to the chosen references or to other part of the sketch. The dimensions created
automatically by Intent Manager are called “weak” since they can be over-ridden by dimensions that
we create explicitly. A weak dimension appears in gray on the screen. A dimension that we create
is “strong” and appears in yellow. There is no possibility of over-dimensioning since strong
dimension will take precedence, and any weak dimensions that are not required will be
automatically deleted from the sketch (with asking for conformation). We can promote a weak
dimension to a strong dimension, but not vice versa. This “strengthening “ can be done by an
explicit command, or by modifying the dimension value.

The result of these three behaviors is that sketch is always in a regenerated state. No more battling
with a sketch that won’t regenerate for some mysterious reason!

46.List three uses for datum curves.


We can use datum curves to
1.create surfaces and
2.other features, or
3.as sweep trajectories.

47.How do start a new drawing?

File > New > Drawing / [name]

Select the type of template, Orientation, size of sheet and browse the part model to be shown on
the sheet. A new drawing sheet is opened.

To add the view in the drawing sheet go to Menu Manager

View > Add View


General / Full View / No Xsec / No Scale / Done

Now click left mouse in the window to place the view. An orientation window is opened on the right
side. Select the view to be shown on the sheet, and click set button conform the view and then click
OK.
48.What text should not be edited in the drawing title block?
Scale should not edit in the drawing title block.

49.How do you change the tolerance value in the drawing title block?

50.If a drawing view is added with the ‘no scale’ option, does it really have no scale?
If a drawing view is added with the ‘no scale’ option, the system stores the defaulted value.

51.What type of view must the first view added to a drawing be?
General view must be added to the first to a drawing.

52.Why should you use #Disp Mode on drawing view?

53.What is a ‘shown dimension’?


The dimension created in the sketcher is called ‘shown dimension’.

54.If you erase a dimension, is it gone forever?


If you erase a dimension, it is not gone forever the system stores the previous value or the
defaulted value.

55.Why is it a good idea to start drawing early in the part design?


All the parts can be drawn in the part design.

56.What is the best way to show dimension?


Best way of showing the dimensions is by – view < show and erase.
57.How are the default numbers of decimal places and default tolerance value determining
for part and assemblies?

58.List four types of assembly constraints.


Mate, Align, Insert, Tangent, Coordinate System, Point On Surface, Edge On surface, Automated.

59.Why should part assembly component on layer?


We should assembly on layer in order to easy selection.

60.How do you get a list of all the features in a model?


We can display a graphical hierarchy of a manufacturing model in the form of a Model Tree window.
When we create or retrieve a manufacturing model, the system displays the Model Tree window.
Using the right mouse button, we have click to view the following Model Tree options:
-Info
-Feat Info--Display feature information.

61.Name three things about a feature that you cannot redefine.


We cannot redefine Copy, Patch, Datum Axes, Readonly (UDF), Blank.

62. Name three things about a feature that you can redefine.
The system displays the REDEFINE, which lists the following options:
1.Attributes: Retrieve and redefine the feature attributes.
2.Direction: Redefine the direction in which the feature is created, relative to the sketching plane.
3.Section: Redefine the feature section sketches using the SECTION submenu options:
-Sketch Plane—Redefine the sketching plane and enter Sketcher mode to define the section.
-Sketch: Enter Sketcher mode to redefine this section.
-Scheme: Enter Sketcher mode to redefine the dimensioning scheme.
-Flip: Change the side to which material is added or removed.
-References: Respecify the placement references of the feature (such as Until, From, and To
surfaces), removing edges from a round definition, and so on.
-Boundaries: Resize the selected surface.
-Scheme: Change the dimensioning scheme without revising the feature section so there is no
chance you could delete entities referenced by other features.
-Curves: Redefine curves created from file.
-Pattern: Redefine the pattern type and the pattern increment options.
-Style Curves: Redefine a scan curve feature or scan curves of a blended surface.

Note: Not all options are available for all features.

63.Can a feature be reordered before any of its parts?


No, a feature cannot be reordered before any of its parts.

Note: We can move features forward or backward in the regeneration order list, thus changing the
order in which they are regenerated. We can reorder multiple features in one operation, as long as
these features appear in consecutive order.

Feature reorder cannot occur under the following conditions:


-Parents cannot be moved so their regeneration occurs after the regeneration of their children.
-Children cannot be moved so their regeneration occurs before the regeneration of their parents.

64.Explain the difference between insert mode and suppressing feature?


Insert mode is the copying the feature from the parent feature, it one kind of regeneration of feature.
Where as suppress the is deleting the feature temporarily,it is not displayed on the graphical display
window, we can get the information about the supressed feature from the model tree. We can get
back the suppressed feature by resume option.
65.List three reasons to suppress features.
Suppress features to do the following:
1.Concentrate on the current working area by suppressing other areas.
2.Speed up a modification process because there is less to update.
3.Speed up the display process because there is less to display.
4.Temporarily remove features to try different design iterate.
Note: Unlike other features, the base feature cannot be suppressed. If you are not satisfied with
your base feature, you can redefine the section of the feature, or delete it and start again.

66.Can a feature with children be suppressed?


Yes, a feature with children can be suppressed.

67.Explain parent/child relationship.


Parent-Child relationship:
After creating the base feature, we can add other features. The order of creating features is
important. A feature does not "know" anything about the features that are created later.

For example, if we create a hole using the Thru All option, and then add a protrusion at its bottom,
the hole will not penetrate the protrusion. We can change the order in which features are
regenerated using the Reorder option in the FEAT menu. Using this example, if you reordered the
protrusion before the hole, the hole would then penetrate the protrusion.

For placement or dimensioning references, each feature depends on one or more of the earlier
features and is considered to be the "child" of these features. This parent-child relationship is very
important when we modify a part. When we suppress or delete a parent, the system asks what
action to take for its children, including whether to suppress or delete them.

Note that we cannot reorder features so the child is "earlier" in the feature list than the parent.
However, we can modify parent-child relationships using Reroute, or Redefine > Scheme in the
FEAT menu.

68.What is ‘Component Display’?


Component Display is nothing but Wire Frame, Hidden Lines, No Hidden Lines, and Shading.

69.How do you add color to model?


To set an Appearance/color to model:
We can set an appearance that does not include texture to an assembly, component, part, quilt, or
surface. If we have assigned a texture as part of the appearance, we can assign the appearance to
a part, quilt, or surface. (Textures are ignored for assemblies and components).

1.After we have finished fully defining an appearance using the Appearance Editor, click OK.
2.In the Appearances Palette, we have to click the appearance that we want to apply.
3.Under Set Object Appearance, choose whether to apply the appearance to the entire part,
individual surfaces quilts, datum curves, or all objects.
4.Click Set.
5.After we have selected the desired portion of the model, Photo Render applies the appearance.
6.Click View > Shade to display the appearance on the model.

70.How do find parent/child relationships?


One way of finding a parent child relationship is from a Model Tree.

To Display Parent/Child Relationships in the Model Tree Window:


From the Model Tree window, choose Tree > Show > Mfg Owner. The Model Tree window displays
the name of the parent in square brackets after the name of each manufacturing feature. For
example, the operations will list the name of the associated work cell.

71.What are the steps required to get just one-component default datum planes displayed in
an assembly?
New File < Select Assembly and give name < O.K Go to Menu Manager
Assembly < Component < Assemble (select the part to be assemble) < Component Window is
opened < Click on the Default icon < O.K.

72.Why would do this?


It is easy for further assembly of other components.

73.What does ‘save status’ in the layer menu do?


‘Save Status’ in the layer menu is used to blank and save the layer.

74.What function in layer should you not use?

75.When copying a feature, what is the difference between ‘dependent’ and ‘independent’?
While copying a feature, in dependent option the child feature dependents on the parent feature
and if any changes are made on the parent feature simultaneously child feature changes where as
in independent option child feature does not dependent on the parent feature.

For example, if I have copied one feature using dependent option and want to suppress the parent
feature it is not possible, I have to suppress both the features. But if I use independent option I can
suppress both the features individually. We must be careful when we do pattern.

76.What is difference about a feature that has a dependent copy?


Child feature dependents on the parent feature when we use the dependent copy option. If any
changes are made on the parent feature simultaneously child feature changes.

77.How do you make a dependent copy feature independent from its original feature?
Modify < Independent < (Dimension or Section).
Note: We can change dependent to independent but not vice versa.

78.What is the pro_grouo_dir for?


It is used to store or access UDF library from Config_pro_file.

79.What should you do if creating feature that are to be included in a user-defined feature?
Go to Menu Manager < UDF Library < Create < Enter UDF name < (standalone or subordinate <
Done < Select feature to the UDF < Done Sel < Done/Return < Enter references < Done/Return
<OK

80.In family table, what is ‘generic’ and what is an instance?


Family tables are collections of parts (or assemblies or features) that are essentially similar, but
deviate slightly in one or two aspects, such as size or detail features.

For example, wood screws come in various sizes, but they all look alike and perform the same
function. Thus, it is useful to think of them as a family of parts. Parts in Family Tables are also
known as table-driven parts.

The following figure shows a family of bolts. The generic is at the top of the figure, and its
instances are underneath. The generic is the parent.
81.Why should name features?
We use the Name command to assign names to components, features, and geometry. Naming
these objects makes selecting them easier. For example, we could name an alignment hole for an
assembly align_hole_1.
Note: Names can contain up to 31 characters. They cannot include spaces.

82.What is a cosmetic thread and why is it used?


A cosmetic thread is a cosmetic feature that represents the diameter of a thread. It is displayed in
magenta.

Unlike other cosmetic features, we cannot modify the line style of a cosmetic thread, nor are
threads affected by hidden line display settings in the ENVIRONMENT menu. Threads are created
with the default tolerance setting of limits.

Cosmetic threads can be external or internal, and blind or through. We create cosmetic threads by
specifying the minor or major diameter (for external and internal threads, respectively), starting
surface, and thread length or ending edge.

For a starting surface, we can select a quilt surface, regular Pro/ENGINEER surface, or split
surface (such as a surface that belongs to a revolved feature, chamfer, round, or swept feature).
For an "up to" surface, we can select any solid surface or a datum plane.

Note: A thread that uses a depth parameter (a blind thread) cannot be defined from a non-planar
surface.

A blind external cosmetic thread fails if the minor diameter is equal to the diameter of the
placement surface.
83.How do you create an opposite hand (mirror image) part?
Par t< Create < Copy < mirror < Select the feature in the graphical display window < Done < Select
the plane < Mirror image created

84.How do you get a bill of material list of the components in an assembly?


BOM BALLON:
Prepare a table with single row go to Menu Manager and follow the sequence:

Table < BOM Balloon < Set Region < Simple < Select Region (table) on graphical display window <
Show < Show all < Done / return
85.How do modify a ‘mate offset’ dimension?
To modify a ‘mate offset’ dimension, first go to model tree click on modify. Offset values are
appeared on the screen click on the dimension you want to modify offset and give the value you
want to offset. And click on the regeneration in menu manager. The offset value is changed.

86.When do you use two equal signs in a relation?


Comparison Operators:
Comparison operators are used whenever a TRUE/FALSE value can be returned. For example,
the following relation returns TRUE whenever d1 is greater than or equal to 3.5. It returns
FALSE whenever d1 is less than 3.5:
d1 >= 3.5
The following comparison operators are supported:
== Equal to

87.When do you use one equal signs in a relation?


Assignment Operator:
= Equal to
The = sign is an assignment operator that equates the two sides of an equation or relation.
When it is used, the equation can have only a single parameter on the left side.

Note: "equal to" assignment operator is different from the "equal to" comparison operator.

88.What does ‘ceil 10.2’ evaluate to?


‘Ceil 10.2’ evaluate to next higher integer i.e. 11.0

89.What does ‘floor 25.8’ evaluate to?


‘Floor 25.4’ evaluate to lower integer 25.0.

90.When do part relations evaluate?


When you part relations in a feature, they are saved with the feature, and stay with it regardless of
the model in which the feature is used. Part relations are regenerated before part regeneration.

91.When do feature relation evaluate?


When you create relations in a feature, they are saved with the feature, and stay with it regardless
of the model in which the feature is used. Feature relations are regenerated before part
regeneration.

92.What is a constraint relations?


In sketcher when we move the curser around the screen we will find it that it will snap to positions
where possible constraints like vertical, horizontal, parallel… which give relation with the other
entities these are nothing but constraint relations.

93.Name four types of parameters.


Diagram reference objects (components and connectors) and connections (wires, cables, and rails)
all have parameters associated with them. For connections, some parameters are passed from the
spool that the wire or cable is added from, and other parameters are specified for the individual wire
or cable after it is added to the diagram. Every entity has the following parameter types:

Required-The conductor or component must have values defined for these parameters.

Optional-These are not required to define the object, but are included as commonly used
informational fields, for example, COLOR_CODE (Wht, Blk, Rd, etc.). If the value is an integer, the
parameter may be used in manufacturing design calculations, for example,
MINIMUM_BEND_RADIUS for a cable.
Optional user-defined-We can define a new parameter and value for informational output as
required, for example, SUPPLIER_NAME.

94.What is logic statement?


If and if

95.Why should you comment relations?


Commenting relation is a good sign we can easily identify or read the relation.

96.What does ‘sort relations’ do?


The sort function sorts relations in order of precedence. Whenever we choose Sort Rel from the
RELATIONS menu, the relations are ordered so that a relation that depends on the value of
another relation is evaluated after that relation. Circular relations are also detected.
Using the Sort Rel Option.
If we enter:
d0 = d1 + 3*d2
d2 = d3 + d4
-and then choose Sort Rel, the relations look like this:
d2 = d3 + d4
d0 = d1 + 3*d2
-because this is the order in which the relations must be evaluated.

Note: If the relations are already in order, they may still be rearranged by the sort utility.
They may look scrambled, but the resulting order is valid.

97.Can you add motion to a part?


Yes, we can add motion to picture by using mechanism.

98.How do you add a model parameter in a drawing note?


By Format

99.What is the difference between #Move and #Move Text?


Move: move the dimension and extension lines.
Move Text: move the dimension text only.

“0.Name the four types of tolerance format?


Limits, Variance, + or - , + or – symmetry.

“1.Which of the tolerance formats should you not use?


Limits should not be used.

“2.What is a drawing symbol?


Standard symbols are used in drawing for easy representation of any operation or process.

“3.Can a drawing reference more than one assembly?


Yes,

“4Can a Pro/ENGINEER drawing be opened in Auto CAD?


Yes, Pro/ENGINEER drawing be opened in AUTO CAD.

About Exporting to a DXF or DWG File:


We can import and export drawing data between Pro/ENGINEER and products such as AutoCAD
using:
- DXF (Drawing Interchange Format)
- DWG
When we are in Pro/ENGINEER and exporting to DXF, a Pro/ENGINEER:
- Spline or B-spline is exported to DXF as a spline.
- Construction line is exported to DXF as an XLINE.
- Draft hatching is exported to DXF as HATCH. All Pro/ENGINEER draft hatching creates an
AutoCAD
UDF Hatch.

DWG and DXF Blocks:


Using the configuration option intf_out_layer, we can export user-defined symbols and drawing
groups through DXF and DWG as blocks. As a result it is easier to modify the exported drawings.
Two-dimensional representations of individual components with their drafting entities for each view
within an assembly are also translated as blocks.

About Importing a DXF or DWG File:


We can import and export drawing data between Pro/ENGINEER and products such as AutoCAD
using:
- DXF (Drawing Interchange Format)
- DWG

We can import DXF and DWG files with the additional advantage of being able to modify the
resulting product.

Importing from DXF to Pro/ENGINEER:


When we are in Pro/ENGINEER and import a DXF file, a DXF:
- SPLINE entity is imported as a spline or a B-spline.
- XLINE entity is imported as a construction line.
- Hatch entity is imported as draft hatching.

Note: In some cases, tile-like hatch will not be imported. From Pro/ENGINEER, we can import only
entities that we can create in Pro/ENGINEER.

“5.Can the units of a part be changed without changing the size of the part?
Yes, the units of a part can be changed without changing the size of the part.

Menu Manager < Set up < Units


-Convert Existing Number (same size).
-Interpret Existing Number (same dimensions, used for conversion to ISO standards).

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