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;material list (default)

;header
materialmax = 16
;core materials (SID=Scrape,Impact,Destroy)
matdesc0 = GenericSoft
matwave0 = audiobank\materials\0ground.wav
matwaves0 = audiobank\materials\0groundS.wav
matwavei0 = audiobank\materials\0groundI.wav
matwaved0 = audiobank\materials\0groundD.wav
matfreq0 = 22000
matdecal0 = dust
matdesc1 = Stone
matwave1 = audiobank\materials\1stone.wav
matwaves1 = audiobank\materials\1stoneS.wav
matwavei1 = audiobank\materials\1stoneI.wav
matwaved1 = audiobank\materials\1stoneD.wav
matfreq1 = 22000
matdecal1 = dust
matdesc2 = Metal
matwave2 = audiobank\materials\2metal.wav
matwaves2 = audiobank\materials\2metalS.wav
matwavei2 = audiobank\materials\2metalI.wav
matwaved2 = audiobank\materials\2metalD.wav
matfreq2 = 22000
matdecal2 = sparks
matdesc3 = Wood
matwave3 = audiobank\materials\3wood.wav
matwaves3 = audiobank\materials\3woodS.wav
matwavei3 = audiobank\materials\3woodI.wav
matwaved3 = audiobank\materials\3woodD.wav
matfreq3 = 22000
matdecal3 = splinters
matdesc4 = Glass
matwave4 = audiobank\materials\4glass.wav
matwaves4 = audiobank\materials\4glassS.wav
matwavei4 = audiobank\materials\4glassI.wav
matwaved4 = audiobank\materials\4glassD.wav
matfreq4 = 22000
matdecal4 = shards
matdesc5 = Liquid Splashy Wet
matwave5 = audiobank\materials\5liquid.wav
matwaves5 = audiobank\materials\5liquidS.wav
matwavei5 = audiobank\materials\5liquidI.wav
matwaved5 = audiobank\materials\5liquidD.wav
matfreq5 = 22000
matdecal5 =
matdesc6 = Cloth / Flesh / Soft Absorbant
matwave6 = audiobank\materials\6cloth.wav
matwaves6 = audiobank\materials\6clothS.wav
matwavei6 = audiobank\materials\6clothI.wav
matwaved6 = audiobank\materials\6clothD.wav
matfreq6 = 22000
matdecal6 =
matdesc7 = Hollow Drum Metal
matwave7 = audiobank\materials\7drum.wav
matwaves7 = audiobank\materials\7drumS.wav
matwavei7 = audiobank\materials\7drumI.wav
matwaved7 = audiobank\materials\7drumD.wav
matfreq7 = 22000
matdecal7 = sparks
matdesc8 = Small High Pitch Tin
matwave8 = audiobank\materials\8tin.wav
matwaves8 = audiobank\materials\8tinS.wav
matwavei8 = audiobank\materials\8tinI.wav
matwaved8 = audiobank\materials\8tinD.wav
matfreq8 = 22000
matdecal8 = sparks
matdesc9 = Small Low Pitch Tin
matwave9 = audiobank\materials\8tin.wav
matwaves9 = audiobank\materials\8tinS.wav
matwavei9 = audiobank\materials\8tinI.wav
matwaved9 = audiobank\materials\8tinD.wav
matfreq9 = 11000
matdecal9 = sparks
;additional materials
matdesc10 = Silly Material
matwave10 = audiobank\materials\10silly.wav
matwaves10 = audiobank\materials\10sillyS.wav
matwavei10 = audiobank\materials\10sillyI.wav
matwaved10 = audiobank\materials\10sillyD.wav
matfreq10 = 22000
matdecal10 = blood
matdesc11 = Marble
matwave11 = audiobank\materials\11bathroom.wav
matwaves11 = audiobank\materials\4glassS.wav
matwavei11 = audiobank\materials\4glassI.wav
matwaved11 = audiobank\materials\4glassD.wav
matfreq11 = 22000
matdecal11 = dust
matdesc12 = Cobble
matwave12 = audiobank\materials\12cobble.wav
matwaves12 = audiobank\materials\1stoneS.wav
matwavei12 = audiobank\materials\1stoneI.wav
matwaved12 = audiobank\materials\1stoneD.wav
matfreq12 = 22000
matdecal12 = dust
matdesc13 = Gravel
matwave13 = audiobank\materials\13gravel.wav
matwaves13 = audiobank\materials\1stoneS.wav
matwavei13 = audiobank\materials\1stoneI.wav
matwaved13 = audiobank\materials\1stoneD.wav
matfreq13 = 22000
matdecal13 = dust
matdesc14 = Soft Metal
matwave14 = audiobank\materials\14metal.wav
matwaves14 = audiobank\materials\2metalS.wav
matwavei14 = audiobank\materials\2metalI.wav
matwaved14 = audiobank\materials\2metalD.wav
matfreq14 = 22000
matdecal14 = sparks
matdesc15 = Old Stone
matwave15 = audiobank\materials\15stone.wav
matwaves15 = audiobank\materials\1stoneS.wav
matwavei15 = audiobank\materials\1stoneI.wav
matwaved15 = audiobank\materials\1stoneD.wav
matfreq15 = 22000
matdecal15 = dust
matdesc16 = Old Wood
matwave16 = audiobank\materials\16oldwood.wav
matwaves16 = audiobank\materials\3woodS.wav
matwavei16 = audiobank\materials\3woodI.wav
matwaved16 = audiobank\materials\3woodD.wav
matfreq16 = 22000
matdecal16 = splinters

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