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#include "colors.

inc"
#include "shapes.inc"
#include "finish.inc"
#include "glass.inc"
#include "metals.inc"
#include "stones.inc"
#include "woods.inc"

plane {
y, -3
texture {
pigment { checker color rgb 1 color red 0.5 scale 1 }
finish { reflection 0.2}
}
}

camera {
// 0, 5, -30
location <0,5 , -40>
// 0,45,0
rotate <5,15,0>

light_source {< 200, 100, -50> color White}


light_source {< -50, 20, 50> color White}
light_source {< -50, 30, 0> color White}
background{color <1,1,1>}

union {
union {
object {

box { <-2,-2,2>,<3,6,-2> pigment{color Brown} }


clipped_by {
box{ <-1.5,1,3>, <2.5,5,-3>
inverse }
box {<-2.1,2,-1.5>, <1.5,5,-1>
inverse}
box {<4,4,-4>, <6,5,-1> inverse}
}
}

union{
object{
box { <4,-2,2>, <15,5,-2> pigment{color Brown} } // rectanglo de atras
original

clipped_by{
box {<5,-1,2.3>, <14,4,-2.3>

inverse }

}
}
}

box {<3,-1,1>,<4,1,-1> pigment{color Black}}

sphere{<-11, 0, 0>, 1.5 pigment{color Black} } //redondo de adelante

cylinder { <-12, 0, 0>, <-2, 0, 0>, 2.1 pigment{color Red} } // cilindro grande

cylinder {<-10,0,0>,<-10,5,0> 1 pigment{color Gray}} // ca�on grande


cylinder {<-10,5,0> <-10,7,0> 1.3 pigment{color Black}} // ca�on parte de
arriva

cylinder {<-5,0,0>,<-5,3,0> 1 pigment{color Gray} } // ca�on chico


sphere{<-5, 3, 0>, 1 pigment{color Black} } // parte de arriva del ca�on chico

cylinder { <-11, -2, 1>, <-11, -2, 2>, 1 pigment{color DarkBrown}} //


rueda izquierda
cylinder { <-11, -2, -1>, <-11, -2, -2>, 1 pigment{color DarkBrown} }
//primera rueda derecha

cylinder { <-8, -2, 1>, <-8, -2, 2>, 1 pigment{color DarkBrown}}

cylinder { <-8, -2, -1>, <-8, -2, -2>, 1 pigment{color DarkBrown}}

cylinder { <-5, -2, -1>, <-5, -2, -2>, 1 pigment{color DarkBrown}}


cylinder { <-5, -2, 1>, <-5, -2, 2>, 1 pigment{color DarkBrown}}

cylinder { <-1, -1, -2>, <-1, -1, -3>, 2 pigment{color DarkBrown}}


cylinder { <-1, -1, 2>, <-1, -1, 3>, 2 pigment{color DarkBrown}}

cylinder { <6, -2, -1>, <6, -2, -2>, 1 pigment{color DarkBrown}}


cylinder { <6, -2, 1>, <6, -2, 2>, 1 pigment{color DarkBrown}}
cylinder { <9, -2, -1>, <9, -2, -2>,1 pigment{color DarkBrown}}
cylinder { <9, -2, 1>, <9, -2, 2>, 1 pigment{color DarkBrown}}

light_source {<2, 4, -3> color White}

texture{
pigment {rgb< 1,1,1>}
}}

global_settings {
assumed_gamma 1.0
}

sky_sphere {
pigment {
gradient y
color_map {
[0.0 rgb <0.6,0.7,1.0>]
[0.7 rgb <0.0,0.1,0.8>]
}
}
}

plane {
y, -3
pigment { color rgb <0.7,0.5,0.3> }
}

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