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Smickle ………………………………………………………………………………………………………………………

Stats

M WS BS S T W I A LD
- 3 0 3 3 2 2 3 10

Special Rules

Random Movement: Role a scatter dice and a D6 to determine the Smickle’s


movement length and direction.

Man Eater: When in 5” of an enemy unit or character at the start of either


player’s movement phase the Smickle automatically launches itself into combat
as an extra movement.

Not Hungry: This overrules the rule above. Role a D6 before the Smickle
attacks it’s enemy when it is 5” away. On a 1 the Smickle is not hungry and stays
still for the rest of the turn. On a 2-6 the Smickle charges as in the rule above.

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