Documente Academic
Documente Profesional
Documente Cultură
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TTTTTTTTTTTT EEEEEEEE KKKK KKK KKKK KKK EEEEEEEE NNNNN N N
T T E E K K K K K K K K E E N N N N
TTTT TTTT E EEEEE K K K K K K K K E EEEEE N NN N N N
T T E E K K K K K K K K E E N N N N N N
T T E EEEE K KK K K KK K E EEEE N N N N N N
T T E E K K K K E E N N N N N N
T T E EEEE K KK K K KK K E EEEE N N N N N N
T T E E K K K K K K K K E E N N N N N N
T TTT E EEEEE K K K K K K K K E EEEEE N NNN N NN N
T T E E K K K K K K K K E E N N N N
TTTT EEEEEEEE KKKK KKK KKKK KKK EEEEEEEE NNN NNNNN
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6 666666
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6 6
6 66666 6
6 6 6 6
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ Table of Contents ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Version Updates
2. Legal Stuff
3. FAQ Description
4. Legend
5. Legend Explanations
6. Definitions
7. The Art of Juggling
8. Combo List
A. Alisa Boskonovitch
B. Anna Williams
C. Armor King
D. Asuka Kazama
E. Baek Doo San
F. Bob
G. Bruce Irvin
H. Bryan Fury
I. Christie Monteiro
J. Craig Marduk
K. Devil Jin
L. Eddy Gordo
M. Feng Wei
N. Ganryu
O. Heihachi Mishima
P. Hwoarang
Q. Jack-6
R. Jin Kazama
S. Julia Chang
T. Kazuya Mishima
U. King
V. Kuma / Panda
W. Lars Alexandersson
X. Lee Chaolan
Y. Lei Wulong
Z. Leo Kliesen
AA. Lili De Rochefort
BB. Ling Xiaoyu
CC. Marshall Law
DD. Miguel Caballero Rojo
EE. Mokujin
FF. Nina Williams
GG. Paul Phoenix
HH. Raven
II. Roger Jr.
JJ. Sergei Dragunov
KK. Steve Fox
LL. Wang Jinrei
MM. Yoshimitsu
NN. Zafina
9. YouTube Combo Videos
10. Questions
11. Special Thanks
12. About Tekkenomics
13. Closing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 1. Version Updates ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ver# - (mm-dd-yyyy)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 2. Legal Stuff ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You may download and print this FAQ, but under no circumstances can you
put this FAQ on your web page without our permission. You MAY NOT ALTER
IT IN ANY WAY or claim it as your own.
I will now only be sending FAQ updates to GameFAQs, IGN, and Tekken
Zaibatsu. Anyone who has received permission to host any of the
Tekkenomics FAQs also has permission to host any of our future text-based
FAQs, if your website is listed in the approved list at the top, You can
obtain updates from any of the previously mentioned websites.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 3. FAQ Description ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This FAQ contains a list of combos for the console version of Tekken 6.
The purpose of this FAQ is to get you started with combos, and to help
you move on to the more advanced combos. Combos play a big part in
Tekken, and sometimes they will decide whether you win or lose the match.
In this list, you will find some beginner, intermediate, and a few
advanced combos. This FAQ isn't intended to be a list of staple juggles,
and will also focus on non-wall and non-floor break cobmos.
My goal is to show you a few different options that are available while
doing a combo, while also showing MANY different launchers. There are
nearly an infinite number of possible combos, so it is impossible to show
all of them. Hopefully, with this Combo FAQ, you will find new combos to
use, or come up with some combos of your own.
This FAQ covers the combos that are possible in the console and PSP version
of Tekken 6 (U.S. region). These combos should also work for the other
regions of Tekken 6 and for the Arcade version of Tekken 6: Bloodline
Rebellion. Be aware that these combos are not guaranteed to work on
Tekken 6.0 from the arcades, which is an old version of Tekken 6 and is
different from the console version.
All combos in this FAQ were tested in the Tekken 6 Practice Mode. They
have been confirmed by me, so they should work (unless there is a typo).
However, not all combos can be pulled off 100% of the time or against
every character.
The "Character Strategy & Combos" Forums at Tekken Zaibatsu is also a
great place to find combos, but some of the threads can be a pain to
go through and read. You can view it by visiting the following link:
http://www.tekkenzaibatsu.com/forums/forumdisplay.php?forumid=145
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 4. Legend ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This section will be added in a future update. Until then, take a look at
the Legend on the bottom of the page at the following link for the command
notations used in this FAQ:
http://faqs.ign.com/articles/103/1039146p1.html
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 5. Legend Explanations ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 6. Definitions ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you are unfamiliar with some of the Tekken definitions or jargon, you
can find a list on Tekken Zaibatsu in the following forum thread, created
by "Tiexandrea":
The Tekken Zaibatsu Jargon Dictionary
http://www.tekkenzaibatsu.com/forums/showthread.php?s=&threadid=92806
Bound
Certain techniques will bounce airborne enemies off of the ground,
allowing you to extend your combo. Performing Bound techniques over
destructible portions on the ground will break it and drop your
opponent to the stage below. A list of Bound moves is available below:
http://faqs.ign.com/articles/105/1055590p1.html
Clean Hit
Hitting your opponent from very close range. Clean hits inflict
more damage than a normal hit. However, not all attacks will be
able to become a clean hit.
Counter Hit
Occurs when you hit an opponent that is getting ready to attack
or is in the process of attacking. Counter hits inflict more
damage than a normal hit.
Ground roll
To roll around while lying down on the ground (not instantly after
hitting the ground like "tech roll").
Juggle
An event that occurs when a character is thrusted into the air by an
attack followed by a series of combos, punches or kicks while falling
down to the ground. The juggling process stops once the character has
hit the ground (except in the case of a "Bound" move).
Natural Combo
A move or a group of moves that is guaranteed to hit the opponent when
the move that precedes it connects properly.
Launcher
A move that makes it possible for your opponent to be juggled.
(Also known as "Juggle Starter")
Tech roll
To instantly roll away and then stand up the moment your body impacts
the ground.
Whiff
An attack that does not touch the opponent. The attack misses the
opponent completely.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 7. The Art of Juggling ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For the moment, check out the "Art of Juggling" section in my Tekken 5
Combo FAQ:
http://www.gamefaqs.com/console/ps2/file/920588/37553
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 8. Combo List ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTES
==================================
- For all characters, a low parry is performed by pressing "d/f" or
"FC,d/f" when your opponent does a low or special mid attack. There are
a handful of attacks that don't cause bound or can't be low parried.
- All "Natural Combos" listed in this section have been tested using the
"Training Dummy 1 > Stand To Guard" setting in the Practice Mode. If
somehting listed is not actually a natural combo, please let me know.
---------------------------------------------------------------------
- A. Alisa Boskonovitch -
---------------------------------------------------------------------
Other Launchers
==================================
- (2),3,3
- 1+2
- d/f+2
- d+3+4
- (b+1),1+2
- {CH} (b+4),3
- b+1+3 {successful high counter} _ b+2+4 {successful high counter}
- b+3+4
- b+3+4,3+4 {B!}
- u/f+4,4 {B!}
- f,f+1+2
- f,f+1+2:2
- f,f,f+2 _ WR+2
- {CH} (WS+1),2,3 _ (WS+1,2),3
- WS+2
- WS+2,3+4
- BT,3+4
- DES,2
- SBT,4
---------------------------------------------------------------------
- B. Anna Williams -
---------------------------------------------------------------------
Other Launchers
==================================
- d/f+2
- (d/f+3,2,1),4
- {CH} d+3,2 _ (d+3),2
- U/F+4
- f,f+2
- f,f+3
- (f,f+3),4
- f,f+4
- WS+2
- {CH} CJM,3
---------------------------------------------------------------------
- C. Armor King -
---------------------------------------------------------------------
b+2+3
==================================
- BT,1+4 (84)
Other Launchers
==================================
- {CH} 4
- {CH} d/f+2
- {CH} d/f+3
- {CH] d/b+3
- {CH} b+1
- {CH} u/b+1
- {CH} u+4
- u/f+4
- u/f,N+4
- u/f+1+2 _ u/f,N+1+2
- {CH} f,f,N+2
- WGF
- cd+4
- WS+1
- {OBT} WS+1
- {CH} WS+2
- FC,d/f+2
- BT,3
- BT,u/f+4
- 1+2+3+4:cd+2
---------------------------------------------------------------------
- D. Asuka Kazama -
---------------------------------------------------------------------
3~4
==================================
- FC,d/f+2 (33)
- WS+3 (35) {must be close to opponent}
- WS+4; f+2 (45) {must be close to opponent}
f+4
==================================
- d/b+4,4 (40)
- d/b+4,3 (43)
d/f+1+2
==================================
- f,f; 1+4; 1,2,3 (67)
- f,f; 1+4; 2,1,1+2 {B!}; f+2 (77)
{CH} d/f+2
==================================
- FC+4 (28)
- FC+3 (30)
- FC,d/f+2 (30)
- WS+1 (36)
- WS+2,1 (49)
b+3,4,3
==================================
- f+2 (52)
- f,f+3 (53)
- d+2 {B!}; f,f+3 (61)
Low Parry
==================================
- 1+4; d/b+4,3 (23)
- 1+4; 1,2,3 (25)
- d/b+4,4,3 (25)
- u/f+4; 1+4; f+2 (30)
- u/f+3; 1+4; 2,1,1+2 (33)
Other Launchers
==================================
- 1+2
- d/f+2
- {CH} d+2
- u/f+3
- u/f+4
---------------------------------------------------------------------
- E. Baek Doo San -
---------------------------------------------------------------------
NOTES
==================================
- For combos that end with "d+4,3,3", you have an option of going into
the Flamingo Stance by doing "d+4,3,3,3~f" instead.
f,f+3
==================================
- b+4 (40)
- d+2 (43)
- d+4,3,3 (47)
- d+4,4,4 (51)
- d+3,3,3 (53)
- d/b+3,3~f; FLA,1,2,3~f; FLA,1,2,3~f; FLA,1,2,3~f; FLA,1+2,4 (67)
- d/b+3,3~f; FLA,1,2,3~f; FLA,1,2,3~f; FLA,d/f+3+4 (72)
Other Launchers
==================================
- {CH} 4
- {CH} 4,3
- {CH} 4,3,3~f
- {CH} (f+2,1),2
- d/f+2
- {CH} (d/f+4,4),4
- {OBT} d/f+4,4,4
- d/b+2
- b+4
- u+4
- cd+3
- SS+3+4
- FLA,u/f+3
---------------------------------------------------------------------
- F. Bob -
---------------------------------------------------------------------
{CH} 4
==================================
- b+1+2 (33)
- 1+2 {B!}; 1+2,1+2 (50)
{CH} (d/f+3,1),1
==================================
- d+3+4 (38)
{CH} d+3,4
==================================
- d+3,4 (54) <NEW>
{CH} b+3
==================================
- d+3 (33)
- d+1 (35)
- b+3 (35)
- d/f+1+2 (40)
- d+3+4 (43)
BAL,4
==================================
- WS+1,2 (34)
- WS+2,1; b+1+2 (38)
Low Parry
==================================
- d+2,3; 2; d+2,3; b+1+2 (47)
Other Launchers
==================================
- {CH} (d/f+1),2
- {CH} d/f+2
- d/f+3+4
- d/f+3+4,4 {B!}
- (d/f+3+4),4
- d/b+1+2
- u/f+3
- u/f,N+4
- f,f+1+2 {"1+2" escapable} <UPDATE>
- b,b+4
- cd+1
- cd+2
- WS+2,1
- WS+1+2
- {CH} BT,d+2
- BT,u/f+4
---------------------------------------------------------------------
- G. Bruce Irvin -
---------------------------------------------------------------------
{CH} (1,2),4
==================================
- MTS,f+1 {B!}; b+4,3,4 (68)
- MTS,f+1 {B!}; b+4,3; b+2 (69)
{CH} 4
==================================
- b+4,3,4 (48)
- b+4,3; b+4,3,4 (60)
u/f+4
==================================
- b+4,3; 1; b+4,3,4 (55)
- b+4,3; d/f+1,2 {B!}; f,f; b+4,3 (55)
- b+4,3; d/f+1,2 {B!}; f,f; b+4; b+2 (60)
{CH} SS+4,1
==================================
- d+3,4; b+2 (69)
Other Launchers
==================================
- (d/f+1),4~4
- d/f+2
- {CH} (d/f+1+2),1
- {CH} f+3,1
- {CH} b+2
- {CH} (b+3),4
- (b+4,3),d+4~4
- b+1+2
- b,f+4
- cd+2
- {CH} FC,d/f+4
- {CH} MTS,2
- {CH} MTS,f+1
---------------------------------------------------------------------
- H. Bryan Fury -
---------------------------------------------------------------------
NOTES
==================================
- For combos that involve "f,f+2", Bryan can do more damage if he
performs his taunt (1+3+4) before begininng the combo.
{CH} (1,2),1
==================================
- d+3,2 (42)
- b+1 {B!}; d+3,2 (53)
- d/b+2; f+1; b+1 {B!}; d+3,2 (58)
- d/b+2; f+1; b+1 {B!}; f+2,1,4 (63)
{CH} 4
==================================
- f+4 (30)
- u/f+2 (31)
- 3+4 (33)
- f,f+2 (40)
1+3+4
==================================
- ~1,2 (17)
- ~4 (18)
- ~f+4 (18)
- ~1,4 (24)
- ~2,3 (28)
{CH} b+1
==================================
- d/b+2; d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (73)
(b+2),1 _ b+2,f+1
==================================
- b+2,1; f+1; b+1 {B!}; u/f+3; d+3,2 (68)
d/f+3
==================================
- WS+3,4; d+3,2 (59)
- d/b+2; d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (67)
- u/f+3; d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (69)
- WS+3; d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (70)
d+1+2~2
==================================
- d/b+2; d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (71)
u/f+4
==================================
- d/b+2; f+1; b+1 {B!}; f+2,1,4 (64)
- d/b+2; f+1; b+3,1+2 {B!}; f; d+3,2 (66)
- d/b+2; f+1; b+3,1+2 {B!}; (f+2),1,4 (67)
- d/b+2; f+1; b+1 {B!}; u/f+3; f+1; f,f+2 (69)
qcb+4
==================================
- d/b+2; f+1; b+3,f; SLI,4,1,2 (61)
- d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (64)
WS+2~f+2 _ WS+2~b+2
==================================
- d/b+2; d+3,2 (59)
- b+1 {B!); d+3,2 (64)
- d/b+2; 3,3,4 (67)
- b+3,1+2 {B!}; f,f; d+3,2 (69)
- d/b+2; f+1; b+1 {B!}; d+3,2 (69)
Low Parry
==================================
- d+3,2 (18)
- d+3+4,2 (21)
- d/f+2,1; f+1; f,f+2 (30)
- d/b+2; d/b+2; f+1; f,f+2 (32)
- d/b+2; f+1; b+2,1,2 (37)
Other Launchers
==================================
- {CH} 3+4
- {CH} f+3
- {CH} b+2
- {CH} b+2,1
- {CH} b+2,1~SS
- b+3,4,1,2,1,4,2 {full damage not guaranteed}
- b+3,4,1,2,1,4,2,1 {full damage not guaranteed}
- u/f,N+4
- {OBT} WS+2
- {CH} SLI,4,1
- BT,u/f+4
---------------------------------------------------------------------
- I. Christie Monteiro -
---------------------------------------------------------------------
{CH} 3
==================================
- 3,4 (60)
d/f+3+4
==================================
- 1; u/f+1+2 {B!}; b+4,4 (52)
- d/f+1,1; u/f+1+2 {B!}; u/f+3+4 (59)
- 1; u/f+1+2 {B!}; b+3,3; RLX,2,f+3 (66)
f,f+4,3 _ (1,2),4,3
==================================
- RLX,4~3 (28)
- RLX,3 (32)
- RLX,1,3 (37)
- RLX,1,4,4 (47)
{CH} (f,f,f_WR)+3
==================================
- RLX,2,f+3 (47)
- RLX,2,4,3 (47)
- RLX,1,4,4 (48)
- RLX,2,4 {B!}; f,f; d+4,3 (54)
- RLX,2,3; b+3,3 (55)
- RLX,2,4~B {B!}; HSP,2,4,3 (59)
- RLX,2; b+3,3; RLX,2,4~B {B!}; HSP,3 (66)
- RLX,2; b+3,3; RLX,2,f+3 (67)
Low Parry
==================================
- f+3+4 (16)
- u/f+3+4 (23)
- d+1; WS+1,3; RLX,3 (24)
- 3,4 (28)
- d/f+1,1; u/f+3+4 (30)
- b+3,3; RLX,2,3; d+4 (33)
- b+3,3; RLX,2,f+3 (35)
---------------------------------------------------------------------
- J. Craig Marduk -
---------------------------------------------------------------------
NOTES
==================================
- Combos that involve Marduk's "f+1+3" air-throw can be interchanged
for his "f+2+4" air-throw.
d/f+3,d/f+1 _ D/F+3,1
==================================
- 2; d/f+3,1; f+2,1 (61) <NEW>
- 2; d/f+3,1; f+1+3 (63) <NEW>
- 2; d/f+3,1; f+2,d+1 {B!}; f,f; d/b+3,4 (67) <NEW>
- 1; d/f+4,2 {B!}; d/b+3,1,1 (68)
- 2; 2; d/f+4,2 {B!}; d/b+3,1,1 (73) <NEW>
- 2; d/f+3,1+2 {B!}; d/b+3,1,1 (74) <NEW>
- 2; 2; d/f+4,2 {B!}; d/f+3,1; f+1+3 (82) <NEW>
u/f+3 <NEW>
==================================
- b+1,2 (46) <NEW>
Other Launchers
==================================
- {CH} f+2 <NEW>
- (f+2),1 <NEW>
- {CH} f+2,d+1 {B!} <NEW>
- {CH} f+3
- {CH} f+3,2 {B!}
- d/f+1
- d/f+3,d/f+1
- {CH} (d+2),4 <NEW>
- {CH} d/b+2
- {CH} (d/b+3),1 <NEW>
- d/b+1+2
- {CH} b+2 <NEW>
- {CH} u+3 <NEW>
- {CH} u/f+3 <NEW>
- u/f+4
- u/f,N+3 <NEW>
- u/f,N+4 <NEW>
- {CH} (WS+1),2 _ {CH} (VTS,1),2
- {CH} WS+2 _ {CH} VTS,2
- {CH} WS+4 _ {CH} VTS,4 <NEW>
- BT,u/f+4 <NEW>
---------------------------------------------------------------------
- K. Devil Jin -
---------------------------------------------------------------------
(f,f+3,1),3
==================================
- d/f+4,4 (29)
- 1+4; f+2,4 (33)
- 1+4,2,4 (34)
- 1+4,2; d/f+4,4 (36)
- 1+4; 1+4,2,4 (37)
- 1+4; b,f+2,1,2 (41)
Other Launchers
==================================
- {CH} f,f+3
- (f,f+3,1),3
- {CH} (f,f+3,1),4
- SS+2
- WS+2
---------------------------------------------------------------------
- L. Eddy Gordo -
---------------------------------------------------------------------
---------------------------------------------------------------------
- M. Feng Wei -
---------------------------------------------------------------------
WS+2
==================================
- b+1+2 (34)
- d+4,1+2 (35)
- d/f+4; b+1+2 (41)
- d/f+4; d+4,1+2 (43)
WS+3
==================================
- d/f+1; f+4,3 {B!}; f+3,4; d/b+3 (61)
- d/f+1; d/f+1; f+4,3 {B!}; f+3,4 (61)
Other Launchers
==================================
- 2~1,1
- f+3,4
- f+4
- f+4,3 {B!}
- (f+4),3
- {CH} (f+4),4 _ {CH} (f+4),4
- d/f+3
- {CH} d/b+2,2 _ (d/b+2),2
- d/b+4
- {CH} d/b+2,2,2 {B!} _ (d/b+2,2),2 {B!}
- {CH} (b+3),3
- {Opponent's Side} u/b+1+2
- {CH} u+4
- u/f+4
- f,f+4
- f,f+4,3
- f,f+4<3
- (f,f+4),3
- {CH} WS+2
- {CL} BT,d+4
---------------------------------------------------------------------
- N. Ganryu -
---------------------------------------------------------------------
{CH} 4
==================================
- f+2 (36)
- f+3+4 (44)
- b+2,1,2 (52)
- b+2,1; WS+1,2 (53)
- d/f+1,4,1; f+1+2 (58)
- b+2,1; WS+1+2,1+2 {B!}; f+3+4 (67)
- d/f+1,4,1; 2,1,2 {B!}; f+1+2 (76)
WS+3
==================================
- f+2 (41)
- f+3+4 (49)
Other Launchers
==================================
- {CH} 1+2 <NEW>
- d/f+2
- d/f+2,(1),2
- (d+1),2
- d/b+2
- FC,d/f+2
- WS+2
- WS+1+2
- WS+1+2,1+2 {B!}
---------------------------------------------------------------------
- O. Heihachi Mishima -
---------------------------------------------------------------------
f,f+3
==================================
- d/f+3,2,2 (45)
- d+1 {B!}; f,f+2 (52)
- d+1 {B!}; u/f+3,4 (60)
- d+1 {B!}; cd+4,4,1; d/b+4 (64)
ewgf
==================================
- ewgf; d/f+1,2 {B!}; CD+4,1 (70)
Other Launchers
==================================
- 1+2
- f+2,1
- f,f+2
- {CH} (b,f+2),2
- WGF
- {CH} WS+2
---------------------------------------------------------------------
- P. Hwoarang -
---------------------------------------------------------------------
{CH} LFS,d/f+3
==================================
- RFF,d+4 (44)
Other Launchers
==================================
- b+3
- {CH} d+4,4 _ (d+4),4
- u+3+4
- u/f+3,4
- cd+4
- LFF,d/f+2 _ RFF,d/f+2
- RFF,f+4~4
- {CH} RFF,b+2
- {CH} LFS,f+3,3 _ (LFS,f+3),3
- RFS,d+3
- {CH} RFS,f+4,4 _ (RFS,f+4),4
---------------------------------------------------------------------
- Q. Jack-6 -
---------------------------------------------------------------------
d+1+2
==================================
- f,f+2* (56)
b+1+2
==================================
- f+1+2 (51)
- d/b+1+2,1+2 {Craig, Jack-6 only} (57)
- d/f+1,2,1,2 (62)
- f,f+1 {B!}; f+1+2 (65)
- f,f+1+2,2 (66)
- 2; f,f+1+2,2 {Craig, Jack-6 only} (70)
- f,f+1 {B!}; f; f+1,2,2 (76)
- f,f+1 {B!}; d/f+1,2,1,2 (77)
- 2; f,f+1 {B!}; d/f+1,2,1,2 {Craig, Jack-6 only} (79)
u+1+2
==================================
- u+1+2; u+1+2; f+1+2 (61)
- u+1+2; 1,1 {B!}; f+1+2 (70)
- u+1+2; 1,1 {B!}; f+3+4 (73)
Other Launchers
==================================
- d/f+2
- d+1+2
- {CH} d/b+1+2,1+2 _ (d/b+1+2),1+2
- b+1+2
- f,f+2
- f,f+2*
- WS+1+2,1+2 {B!}
- SS+1
- {CH} FC,d/f+2,d/f+1,2
---------------------------------------------------------------------
- R. Jin Kazama -
---------------------------------------------------------------------
NOTES
==================================
- For combos that end with "f+4", you have an option of performing
the Supercharge by doing "f+4,d+1+2" instead.
{CH} f+4
==================================
- f,f; b+2,1; f+4 (52)
u/f+4
==================================
- b+2,1; d/b+2,2,3 (46)
- b+2,1; 1,3~3; f,f; d/b+2,2,3 (56)
cd+1
==================================
- 1,2,3 {B!}; d/b+2,2,3 (64)
cd+4
==================================
- b+2,1; d/b+2,2,3 (50)
f,f+3,1
==================================
- b+2,1; d/b+2,2,3 (56)
WS+2
==================================
- b+2,1; 1,3~3 {B!}; d/b+2,2,3 (57)
- 3,1; 1,3~3 {B!}; f,f; d/b+2,2,3 (59)
- b,f+2,1; 1,3~3 {B!}; d/b+2,2,3 (59)
- b,f+2,1; 1,3~3 {B!}; f,f; 3,1; f,f+2 (62)
CDS,3
==================================
- f+4,[d+1+2] (51)
- f,f+2 (54)
Other Launchers
==================================
- (2,1),4~4 _ (d/f+1),4~4
- {CH} (3,1),4
- {CH} 4
- {CH} b+3
- {CH} d/b+2,2
- {CH} d/b+2,3 _ (d/b+2),3
- (d/b+2,2),3
- {CH} d/b+3
- {CH} cd+2
- cd+4
- f,f+3
- f,f+3,1,3
- {CH} (b,f+2),3
---------------------------------------------------------------------
- S. Julia Chang -
---------------------------------------------------------------------
u/f+4,3
==================================
- 1; d/f+4,2<b,f+1 (49)
- 1; f,f+1; f,f+1; f,f+1; f,f+1,4 (51)
- 1; f,f+1; d/f+4,2<b,f+1 (52)
Other Launchers
==================================
- {CH} (4),4,1 _ (4,4),1
- {CH} f+3,4
- d/f+2,1
- {CH} d/b+1
- {CH} b+1
- b+1+2
- (u/f+4),3
- f,f+3
- qcf+2
- WS+1
- WS+1~2
---------------------------------------------------------------------
- T. Kazuya Mishima -
---------------------------------------------------------------------
(4)~3
==================================
- FUFT,d+3 (33)
f+1+2
==================================
- (u+4),4,4,4 (46)
- d/b+2 {B!}; WS+2 (48)
- u/f+3 {B!}; d/f+1,f+2 (55)
- u/f+3 {B!}; f; 3,1; d/f+4,4 (61)
ewgf
==================================
- b+3,1; d/b+2 {B!}; cd+4,1 (69)
- b+3,1; d/f+1,2 {B!}; cd+4,1 (71)
SSL+3
==================================
- f,f; d/b+2 {B!}; WS+3 (46)
- f,f; d/b+2 {B!}; WS+2 (48)
WS+2
==================================
- d/b+2 {B!}; WS+2 (54)
Other Launchers
==================================
- {CH} (3,1),4
- {CH} d/f+2
- f,f+2
- f,f+3
- {CH} b,b+2,2 _ (b,b+2),2
- wgf
---------------------------------------------------------------------
- U. King -
---------------------------------------------------------------------
Low Parry
==================================
- b+3 (13)
- d+3+4,4,2 (16)
- d/f+3,4 (20)
- f+2,2,2 (24)
- d/f+2,1; d+3+4,2 (25)
- f+2,2,1; b+3 (35)
Other Launchers
==================================
- 3+4,1 _ 3+4* {2 spins},1 _ 3+4* {3-5 spins},1
- {CH} d/f+2,1 _ (d/f+2),1
- b+1+2,3+4
- u/f+4
- FC,d/f+1
- FC,d/f+2
---------------------------------------------------------------------
- V. Kuma / Panda -
---------------------------------------------------------------------
f,f+2
==================================
- u/f+1+2; u/f+3,4,1+2 (64)
Low Parry
==================================
- d+1+2 (15) <NEW>
- d/f+2; d/f+2,1 (18) <NEW>
- u/f+3,4,1+2 (24)
---------------------------------------------------------------------
- W. Lars Alexandersson -
---------------------------------------------------------------------
Other Launchers
==================================
- f+1+2 _ {CH} d/b+1+2
- {CH} d/f+2
- {CH} d/b+4
- u/f+3
- u/f+4
- u/f,N+4
- f,f+2 _ WS+1
- {CH} f,f+1+2
- f,b+2,1 {B!}
- BT,u/f+4
- DEN,3
- DEN,1+2
- SEN,3
---------------------------------------------------------------------
- X. Lee Chaolan -
---------------------------------------------------------------------
NOTES
==================================
- For combos that end with "D+4,4,4,4", you have an option of entering
the Hitman Stance by doing "D+4,4,4,4,3" instead.
- For combos that end with "d+3", you have an option of entering
the Hitman Stance by doing "d+3,4" instead.
- For combos that use "b+1,1", you can perform "b+1,N+1" instead to do
more damage. <NEW>
{CH} 4
==================================
- f,f+3 (38)
- D+4,(4),4,4,[3] (38)
- b+2~f; 1,2~f; 1,2~f; MST,3,4 (54)
- b+2~f; 1,2~f; 1,2~f; f+4,3 {B!}; f,F+3 (63)
{CH} 1+2
==================================
- FC+4 (37) {Kuma only}
- FC+3 (38) {Kuma only}
- CC; d+3,[4] (39)
- FC,d/f+4 (41)
d/f+2
==================================
- b+2~f; 1; b+2,4,3 (48)
- 1,2~f; 2; b+2~f; 1,2~f; MST,3,4 (51)
- 2; b+2~f; 2; b+2~f; 1,2~f; MST,3,4 (54)
{CH} d+3
==================================
- WS+3,3 (33) {Kuma only}
d,d/b+4
==================================
- 4,3,4; f,f+3 (61)
{CH} (b+3),4
==================================
- f,f+3 (41)
{CH} b+4
==================================
- f,f+4; b+2~f; 1,2~f; f+4,3 {B!}; f,F+3 (80)
{CH} b+4~3
==================================
- HMS,3 (43)
- HMS,2 (44)
u/f+4
==================================
- 2; b+2~f; 2; b+2~f; 1,2~f; MST,3,4 (55)
f.N+3,4
==================================
- 2; b+1,1~f; 1,2~f; MST,3,4 (60)
- 2; b+2~f; 1,2~f; MST,3,4 (61)
- 2; f+4,3 {B!}; f,F+3 (61)
- 2; b+1,1~f; 1,2~f; f+4,3 {B!}; f,F+3 (69)
{CH} f,f+4
==================================
- b+4 {B!}; f,f+3 (58)
- f,f+4; f+4,3 {B!}; f,f+3 (71)
b,b+4
==================================
- f,f; d+3,[4] (35)
FC,u/f+4
==================================
- WS+2,3; f+4,3 {B!}; f,f; f,f+3 (73)
WS+2,3
==================================
- f,f+3 (54)
{CH} MST,b,N+4
==================================
- D+4,4 (33)
- d+4,N+4,4 (40)
- D+4,(4),4,4,[3] (41)
- f,f+3 (41)
- d+4,N+4,(3),3 {B!}; f,f+3 (56)
Low Parry
==================================
- d+2; b+2~f; 2; b+2~f; 1,2~f; MST,3,4 (43)
Other Launchers
==================================
- {CH} 1,2,4*
- {CH} (d/f+3),2,3
- {CH} (d/f+3,2),3
- f,N+3
- (f,N+3),4
- (f,N+4),3
- f,f,f,N+3 _ WR+3
- f,f,f,N+3,4 _ WR+3,4
- (f,f,f,N+3),4 _ (WR+3),4
---------------------------------------------------------------------
- Y. Lei Wulong -
---------------------------------------------------------------------
NOTES
==================================
- Lei Wulong has an option to enter different stances with his juggle
enders. Here are a few:
* BT,d+4,[d_f] = SNA _ DRU <NEW>
* d+4,[d] = SNA <NEW>
* u/b+4,[f_b] = CRA _ AOP <NEW>
* d+4,4,[f] = DRU <NEW>
(BT,1,1),3,2 <NEW>
==================================
- f,f; d+4,4,[f] (42) <NEW>
{CH} 3,3
==================================
- BT,d+4,[d_f] (67)
- BT,D+1,1,1,1,1 (92)
- BT,D+1,1,1; BT,3 (93)
{CH} 4
==================================
- f,N+2; f,N+2; f,N+2; f,f+2 {B!}; f,f+3,4 (63) <NEW>
- f+3<1; f,f+2 {B!}; f,f+3,4 (67)
{CH} 1+2
==================================
- BT,4,3 (43)
- BT,1,1,(3),2 (45)
- BT,1,1; BT,D+1,1 (48)
- BT,D+1,1,1,1 (49)
- BT,4~b; BT,D+1,1,1 (51)
- BT,D+1,1; BT,4,3 (52)
{CH} 1+2,2
==================================
- d+4,[d] (42)
- f+1; f,f+2 {B!}; f,f+3,4 (67)
d/f+2
==================================
- f+2; f+3,1; f,f+2 {B!}; f,f+3,4 (61)
- f+3,1; f+2; f,f+2 {B!}; f,f+3,4 (62)
- f+3,1; 2; f,f+2 {B!}; f,f; b+4,1 (63)
- 4; f+3,1; f,f+2 {B!}; f,f+3,4 (64)
d/f+2~f
==================================
- SNA,2,2,4 (31)
- SNA,2,2<2,[f] (35)
- SNA,1,2,(1),2 (36)
- SNA,1; f+1,2; f,f+2 {B!}; f,f+3,4 (54)
{CL} d/b+4
==================================
- d+4,4,[f] (29)
{CL} d/b+4~f
==================================
- DRU,3,2 {B!}; f,f+3,4 (47)
{CH} u/f+3
==================================
- CRA,3; u/f+1; f+1; f,f+2 {B!}; f,f+3,4 (80)
u/f+4
==================================
- f+1,2; f,f+2 {B!}; f,f+3,4 (52)
u/f+3+4
==================================
- BT,4,3 (48)
- BT,1,1,(3),2 (51)
- BT,1,1; BT,3 (55)
- BT,1,1; BT,4,3 (57)
- BT,1,1; d+1; BT,3 (60)
- BT,D+1,1,1; BT,3 (61)
- BT,d+2; FC,d/f+2,1,4; AOP,4 (63)
f,f+3
==================================
- f+3,1; 2; f,f+2 {B!}; f,f+3,4 (66)
f,f+3~b
==================================
- BT,U/F,4; f+1; f,f+2 {B!}; f,f+3,4 (61)
{CH} SS+2~b
==================================
- BT,4,3 (33)
- BT,D+1,1,1,1 (40)
- BT,D+1,1; BT,4,3 (43)
- BT,3; d+4,4,[f] (45)
{CH} BT,d+1
==================================
- BT,4,3 (33)
- BT,1,1,(3),2 (36)
- BT,1,1; BT,D+1,1 (39)
- BT,D+1,1,1,1 (40)
- BT,4~b; BT,D+1,1,1 (42)
- BT,D+1,1; BT,4,3 (43)
{CL} BT,d+4
==================================
- d+4,4,[f] (29)
{CL} BT,d+4~f
==================================
- DRU,1,[f] (29)
- DRU,2,2,[f] (30)
- DRU,2~b; BT,D+1,1,1,1 (43)
- DRU,3,2 {B!}; f,f+3,4 (47)
- DRU,3,2 {B!}; f,f; b+4,1 (48)
- DRU,3,2 {B!}; f,f+4,3+4 (50)
{CL} BT,d+4~d
==================================
- SNA,SSR; PAN,2; f+1; f,f+2 {B!}; f,f+3,4 (56)
{CH} DRG,2~f
==================================
- TGR,4 (32)
DRU,4
==================================
- f+1; d/f+2~f; SNA,4 (35)
- 2; f+1; d/f+1+2~f {B!}; TGR,4 (44)
- 2; f+1; f,f+3,4 (45)
- 2; f+1; d/f+1+2~f {B!}; TGR,3 (51)
- 2; f+1; d/f+1+2~f {B!}; TGR,2 (51)
- 2; f+1; d/f+1+2 {B!}; f,f+3,4 (55)
DRU,b+1+2
==================================
- FDFAs,3 (36)
- FDFAs,4~3 (39)
- FDFAs,1; FUFAs,3,4 (49)
- FDFAs,1+2; DRU,3,2 {B!}; f,f+3,4 (63)
- FDFAs,1+2; DRU,3,2 {B!}; f,f; b+4,1 (64)
- FDFAs,D/F: FC,d/f+2,1,4; AOP,2 {B!}; f,f+3,4 (75)
TGR,4
==================================
- WS+3 (29)
- WS+2,1; d+4,4,[f] (41)
- FC,d/f+2,1,4; AOP,4 (42)
- WS+2; 1; d/f+1+2 {B!}; TGR,3 (46)
- WS+2; 1; f,f+2 {B!}; f,f+3,4 (51)
- WS+2; 1; f,f+2 {B!}; f,f+4,3+4 (54)
- FC,d/f+2,1,4; AOP,2 {B!}; f,f+3,4 (59)
FUFTs,3
==================================
- d+4,4,[f] (31)
- d/f+1,1,1 (39) <NEW>
- d/f+1+2~f {B!}; TGR,3 (42) <UPDATE>
- d/f+1+2 {B!}; f,f+3,4 (46)
- d/f+1+2 {B!}; FC,d/f+2,1,4; AOP,4 (54)
- d/f+1; 2; f+2; f,f+2 {B!}; f,f+3,4 (58) <NEW>
- d/f+1; 2; f,f+2 {B!}; f,f+4,3+4 (58) <NEW>
- d/f+1; 2; f,N+2; f,N+2; f,f+2 {B!}; f,f+3,4 (61) <NEW>
{CL} FUFAs,3
==================================
- FC,d/f+2,1,4; AOP,2 {B!} f,f+3,4 (59)
{CL} FUFAs,3,f
==================================
- DRU,1,[f] (29)
- DRU,2,2,[f] (30)
- DRU,2~b; BT,D+1,1,1,1 (43)
- DRU,3,2 {B!}; f,f+3,4 (47)
- DRU,3,2 {B!}; f,f; b+4,1 (48)
- DRU,3,2 {B!}; f,f+4,3+4 (50)
FDFTs,3
==================================
- d+4,4,[f] (40)
FDFTs,3~4
==================================
- FUFAs,3,[f_d] (18)
- FUFAs,4 (26)
- FUFAs,3+4 (28)
Other Launchers
==================================
- {CH} 1+2,1
- u/f+3+4
- u/f,N+4
- {CH} WS+2,1
- BT,u/f+4
- {CH} DRG,2
- DRG,1+2 <NEW>
---------------------------------------------------------------------
- Z. Leo Kliesen -
---------------------------------------------------------------------
NOTES
==================================
- For combos that end with "d+4,2", you have an option of performing
the Supercharge by doing "d+4,2,1+2" instead.
CH 4
==================================
- f+2,2 (42)
{CH} f+3
==================================
- d+4,2,[1+2] (49)
{CH} d/b+4
==================================
- d+4,2,[1+2] (33)
{CH} (b+2),1+2
==================================
- d+4,2,[1+2] (47)
u/f+2,1
==================================
- d+4,2,[1+2] (48)
u/f+4
==================================
- 2; b+2,1; d+4,2,[1+2] (44)
- 2; b+2,1+2 {B!}; d+4,2,[1+2] (49)
f,f+4,3
==================================
- 1,2; f+1+2 (48)
- 1; 1,2; f+1+2 (50)
(f,f+4,3),4
==================================
- f+1+2 (35)
Low Parry
==================================
- d+4,2,[1+2] (17)
- 4; b+1,4~d/f; WS+3,1,2 (43)
- b+1,4~d/f; WS+3; f+4~d/f; WS+3,1,2 (46)
Other Launchers
==================================
- d/f+2
- {CH} d/f+2+3
- {CH} d+1
- {CH} d+1~D
- u/f,N+4
- f,f+4
- WS+2
- {CH} SS1+2
- BT,u/f+4
- BOK,2
- {CH} KNK,2
- KNK,3
- KNK,3,4
- (KNK,3),4
---------------------------------------------------------------------
- AA. Lili De Rochefort -
---------------------------------------------------------------------
f,f+2
==================================
- d+4 (37)
- d+3 (41)
- d/f+4,4 (51)
- d+1,2,4 (55)
f,f+3
==================================
- d+4 (22)
- d/f+4,4 (36)
- 4; d/f+4,4 (44)
- 4; 3,2,3 (51)
WS+3
==================================
- 3,1 (43)
- 3,2,3 (51)
WS+4
==================================
- d+4 (25) {must be close to opponent}
BT,d+3+4
==================================
- BT,d+3,4 (46)
Other Launchers
==================================
- 4,1,3,4,4,3,4,4,3+4 {not all damage is guaranteed}
- 3+4
- d/f+2
- d/f+2~b
- {CH} d/f+3
- d/f+3+4
- d+3+4 _ (u/f+3+4),3+4
- d/b+4
- {CH} b+1
- b+3,3
- b+4,3
- {CH} b+1+2
- {CH} u+4
- u+3+4
- u/f+3
- u/f,N+3
- u/f,N+4
- {CH} qcf+2 _ {CH} b+3~f,2 _ {CH} b+4~f,2
- {CH} FC,d/f+3
- {CH} WS+1
- WS+2
- WS+2~b
- WS+3,4 {B!}
- (WS+3),4
- BT,u/f+4
---------------------------------------------------------------------
- BB. Ling Xiaoyu -
---------------------------------------------------------------------
1+2
==================================
- f,f+3; RDS,4 (43)
{CH} d/b+4
==================================
- f,f+3; RDS,4 (29)
f,f+3+4
==================================
- d+3 (36)
- d/b+4 (36)
- f,f+3 (37)
f,f,f+3 _ WR+3
==================================
- AOP,f+4,4 (35)
- AOP.4; f,f+3 (38)
- AOP,2,1 (41)
- AOP,1,2; RDS,2; RDS,2~2 {B!}; RDS,f+3+4~3+4 (59)
- AOP,1,2; RDS,2; RDS,2~2 {B!}; RDS,1,4 (66)
{CH} RDS,d+3
==================================
- RDS,d+3 (27)
- RDS,d/f+4; f,f+3; RDS,4 (33)
RDS,f,f+3+4
==================================
- RDS,d+3 (38)
- RDS,d+4 (39)
- RDS,4 (40)
RDS,f+3+4~3+4
==================================
- RDS,f+3+4~3+4; RDS,2; RDS,2; RDS,2; RDS,2~2 {B!}; RDS,f+3+4~3+4 (68)
- RDS,f+3+4~3+4; RDS,2; RDS,2; RDS,2; RDS,2~2 {B!}; RDS,(2),1,4 (69)
- RDS,f+3+4~3+4; RDS,2; RDS,2; RDS,2~2 {B!}; RDS,f+3+4~3+4; RDS,4 (71)
- RDS,f+3+4~3+4; RDS,2; RDS,2; RDS,2; RDS,2~2 {B!}; RDS,1,4 (75)
Low Parry
==================================
- d/b+1 (20)
- f,f+3; RDS,2; RDS,2; RDS,2,1,4 (28)
- f+3,1; RDS,2; RDS,2,1,4 (29)
- f+3,1; RDS,2,1; f,f+1+2,1+2 (33)
- f,f+3; RDS,2; RDS,2,1; f,f+2,1 (33)
Other Launchers
==================================
- 3
- d/f+2~1
- {CH} u/f+4
- {CH} u/f+4,d+1+2
- {CH} u/f+1+2
- {CH} u/f+1+2~b
- u/f,N+4
- WS+2* _ {CH} WS+2
- WS+2*~f _ {CH} WS+2*
- AOP,u/f+3
- AOP,u/f+3,1 {B!}
- AOP,u/f+3,4
- RDS,f+1+2 {Punch parry}
- {CL} RDS,d+4
- RDS,u/f+4
---------------------------------------------------------------------
- CC. Marshall Law -
---------------------------------------------------------------------
{CH} 4,3~b,f,b,f
==================================
- DSS,2 {B!}; f,f+2,1,3 (54)
d/f+2
==================================
- 4,u+3; b+2,2 {B!}; f,f+2,1,3 (59)
{CH} b+3,3
==================================
- d/b+3 (37)
d/b+4,4
==================================
- d+4,3 (48)
- b+4,3 (56)
b+2,3,4
==================================
- f+2; f+1; b+2,2 {B!}; f,f+2,1,3 (70)
U/F+3,4
==================================
- d/b+3 (28)
- d+4,3 (30)
- b+4,3 (39)
- d/f+4,3 (41)
- b+2,2 {B!}; d+1,3 (48)
- b+2,2 {B!}; f,f+2,1,3 (50)
- b+2,3,4~b,f; DFS,f+3 (54)
- b+2; b+2,3,4~b,f; DFS,f+3 (58)
- b+2; 1,2; b+2,2 {B!}; f,f+2,1,3 (59)
- b+2; b+2; b+2,2 {B!}; f,f+2,1,3 (59)
U/F+4
==================================
- WS+2 (35)
- WS+4; 2,2,1,2 (53)
- WS+4; 2; b+2,2 {B!}; f,f+2,1,3 (63)
- WS+4; b+2,3,4~b,f; DFS,f+3 (64)
U/F+4,3
==================================
- 1,2,3; d+4,3 (57)
- b+2,2 {B!}; f,f+2,1,3 (66)
- b+2,3,4~b,f; DFS,f+3 (69)
- f+1,2; f+1+2 {B!}; f,f+2,1,3 (70)
- f+1,2; 3+4; f+1+2 {B!}; f,f+2,1,3 (70)
- f+1,2; b+2,2 {B!}; f,f+2,1,3 (70)
- f+1,2; 1,2,(f+2),2 {B!}; f,F+2,1,3 (71)
- f+1; f+2; b+2,2 {B!}; f,f+2,1,3 (71)
- 1,2,3; b+2,2 {B!}; f,f+2,1,3 (74)
SS+3+4
==================================
- d/b+3 (43)
SSL+3+4
==================================
- d+4,3 (45)
f,f,f+3 _ WR+3
==================================
- d+4 (31)
- d+3 (32)
- d/b+3 (38)
Low Parry
==================================
- d+4,3 (10)
- d+3,3 (12)
- d+1,3 (19)
- f,f+2,1,3 (22)
- U/F+4,3 (23)
- b+2,3,4~b,f; DFS,f+3 (34)
Other Launchers
==================================
- {CH} f+1+2
- {CH} d+2,3 _ (d+2),3
---------------------------------------------------------------------
- DD. Miguel Caballero Rojo -
---------------------------------------------------------------------
NOTES:
==================================
- Miguel has the option of entering his Savage Stance (SAV) after some
of his atatcks, such as "d+4,1+2,[F]". <NEW>
f+1+2
==================================
- d+1+2 (51)
{CH} d+2
==================================
- d+3 (54)
d/b+1
==================================
- WS+4; d/b+3,4 (40)
- WS+4; d+4,1+2,[F] (41)
Other Launchers
==================================
- 1,2,1+2
- {CH} 4
- {CH} (d/f+1,1),2
- d/f+2,1
- {CH} (d/f+4,1),1
- d/b+1*
- {CH} u+4
- u/f+1
- u/f+4
- u/f,N+3
- u/f,N+4
- WS+2,2
- WS+2,2,2 {B!}
- SAV,1,2,1
- SAV,1+2
- SAV,d/f+2
- (SAV,b+1),2
- SAV,u/f+3
- FUFT,b+3+4 {Blocked}
---------------------------------------------------------------------
- EE. Mokujin -
---------------------------------------------------------------------
Mokujin does not have his own move set. He will randomly mimic the
move list of one of the selectable fighters after each round.
Mokujin may have smaller (or longer) legs or arms than the person
whom he is mimicking. Because of this, some combos may not work
or have to be altered in order to work, and there are some combos
that may work only with Mokujin.
---------------------------------------------------------------------
- FF. Nina Williams -
---------------------------------------------------------------------
{CH} 4
==================================
- f+3 (29)
- f+1+2 (35)
- f,f+3 (36)
- f,f; 1+4 {B!}; f,F+3 (45)
- f,f; 1+4 {B!}; f,f; d/f+3,2,3 (53)
d/f+2
==================================
- d/f+1,2; 1+4 {B!}; f,f; d/f+3,2,3 (55)
{CH} b+4
==================================
- d/b+4 (27)
- d+3 (35)
- 1+4 (49)
- f,f+3 (51)
- f+3 (56)
- u/f+2,1 {B!}; d/f+3,2,3 (66)
- b+1+4; d/f+1,2; d/f+3,2,3 (73)
d/b+1+2
==================================
- d/b+4,3 (91)
- f,f+3 (93)
- d+4,1; d/f+3,2,3 (107)
- d+4,1; 1+4 {B!}; f,F+3 (109)
- d+4,1; qcf,1; d+4,1; f+1+2 (111)
- d+4,1; qcf,1; 1+4 {B!}; f,F+3 (115)
- d+4,1; 1+4 {B!}; f,f; d/f+3,2,3 (116)
- d+4,1; u/f+2,1 {B!}; d/f+3,2,3 (118)
{CH} u+4
==================================
- f,f+3 (45)
- 1+4 {B!}; f,F+3 (54)
- d+4,1; d/f+3,2,3 (59)
- 1+4 {B!}; f,f; d/f+3,2,3 (62)
- d+4,1; u/f+2,1 {B!}; d/f+3,2,3 (70)
u/f+1
==================================
- FC+4,1; u/f+2,1 {B!}; d/f+3,2,3 (63)
{CH} f,f+3
==================================
- f,f; d+4,1; u/f+2,1 {B!}; d/f+3,2,3 (76)
Other Launchers
==================================
- {CH} f+3 {both hits connect} <NEW>
- {CH} f+3 {only 1st hit connects} <NEW>
- {CH} f+3 {only 2nd hit connects} <NEW>
- (f+4),3
- {CH} f+4,3
- (f+4),3,3
- {CH} f+4,3,3
- {CH} (d/f+3,3),3,4 (28)
- {CH} d+3,2
- {CH} d/b+4,3 _ (d/b+4),3
- d/b+3+4
- b+1+4
- {CH} U/F+4
- qcb+4
- {CH} (WS+4),3
---------------------------------------------------------------------
- GG. Paul Phoenix -
---------------------------------------------------------------------
NOTES
==================================
- Paul has two versions of the Demolition Man attack: "d+4,2:1+2" and
"d+4:2:1+2". "d+4:2:1+2" does slightly more damage. <NEW>
{CH} (3),2
==================================
- f,f; d+1+2 (42)
- f,f; d+1,4,2 (50)
- f,f+4; WS+4; d+1 (50)
- f,f; d+4:2:1+2 (52)
{CH} 4
==================================
- d+1,4 (40) {All except Ganryu, Jack-6, Kuma}
- f,f+2,2 (42)
- f,f+2,1 (42)
- f,f+2:1 (44)
- d+1,4,2 (50) {Craig only}
- 3,2; d+1,4 (55)
- 3,2; d+1+2 (56)
d/f+2
==================================
- f+1; f+1; b+1,2 {B!}; f+1+4 (49)
- f+2; f+2; b+1,2 {B!}; f+1+4 (55)
- f+1; d/f+1~b; SWY,1 {B!}; f,f; d+4:2:1+2 (62)
{CH} b+2
==================================
- f+1+2 {B!}; d+1,4,2 (70)
- qcf+1; b+1,2 {B!}; d+1,4 (75)
- qcf+1; b+1,2 {B!}; f,f; d+4:2:1+2 (87)
b+3
==================================
- d+1,4,2 (45)
- 3,2; b+1,2 {B!}; f+1+4 (63)
u/f+3,4
==================================
- d+1+2 (43)
- d+1,4,2 (52)
- f+1; f+1+2 {B!}; f+1+4 (53)
- b+1,2 {B!}; f+1+4 (56)
- b+1,2 {B!}; d+1,2,4 (67)
- b+1,2 {B!}; f,f; d+4:2:1+2 (68)
u/f+4
==================================
- 3,2; b+1,2 {B!}; f+1+4 (59)
f,f+4
==================================
- FC+4 (25)
- FC+3 (26)
- WS+4; d+3 (35)
- WS+4; d+1+2 (44)
- WS+4; f+1; d+1,4 (46)
- WS+4; f+1; f,f+2,2 (48)
- WS+4; d+1,4,2 (53)
b,b+1+2
==================================
- f,f,N; WR+4 (100)
qcf+1+2
==================================
- f,F; d+2 (36)
- f,f+2,2 (42)
- f,f+2,1 (42)
- f,f+2:1 (44)
- f,f; d+1,4,2 (50)
- f,f; d+4:2:1+2 (52)
- f,f+4; WS+4; d+1,4 (56)
- f,f+4; WS+4; d+1+2 (57)
qcf+3+4
==================================
- f,f+2,2 (54)
- f,f+2,1 (54)
- f,f+2:1 (56)
{CH} SS+1
==================================
- f,F+2,2 (50)
- f,F+2,1 (50)
- qcf+2 (51)
- f,F+2:1 (52)
- f,F+3,4,4 (61)
- f,f+4; WS+4; d+1,4 (64)
- qcf+1; d+1,4,2 (68)
WS+2
==================================
- f+1,2; b+1,2 {B!}; f+1+4 (61)
- f+1,2; b+1,2 {B!}; d+1+2 (63)
- f+1,2; b+1,2 {B!}; d+1,4 (63)
- d/b+2; f+1,2; f+1+2 {B!}; f+1+4 (63)
- f+1,2; b+1,2 {B!}; f,f; d+4:2:1+2 (74)
- d/b+2; b+1,2; {B!}; f,f; d+4:2:1+2 (76)
{CH} SWY,1
==================================
- d/f+1~b; SWY,1 {B!}; f+1+4 (65)
- b+1,2 {B!}; d+1,4,2 (74)
FUFT,b+3+4 {Blocked}
==================================
- 1; d/f+1~b; SWY,1 {B!}; f+1+4 (33)
- 1,2; b+1,2 {B!}; f+1+4 (37)
- 2; 1; b+1,2 {B!}; f+1+4 (37)
Other Launchers
==================================
- {CH} (2),3
- {CH} (d/f+3),4
- {CH} d/f+4
- u/f+3
- (u/f+3),4
- f,f+3
- f,f+3,4
- (f,f+3),4
- qcf+1
---------------------------------------------------------------------
- HH. Raven -
---------------------------------------------------------------------
f,f+3
==================================
- f+4 (37)
- f+3 (38)
- d/f+4,4 (39)
- f,f+4; d/f+4,4 (50)
- f,f+3; 1; 2,4 (53)
- f,f+3; f,f+4; f+2,3 (59)
- f,f+3; 1; b+2,2,3 (62)
- f,f+3; 1; b+1 {B!}; f+3+4,4 (63)
- f,f+3; 1; b+1 {B!}; f,f+3; d/f+4 (64)
- f,f+3; 1; b+1 {B!}; f,f+3; f+2,3 (70)
f,f,N+4
==================================
- d+4 (40)
{CL} SDW,d+3
==================================
- 3,3; d/f+4,4 (45)
SDW,f,f+3+4
==================================
- SDW,d+4 (27)
- SDW,1+2 (35)
Other Launchers
==================================
- 3~4
- 4~3
- f+3+4
- {CH} (f+3+4),4
- {CH} (f+3+4),f+4
- d/f+2
- {CH} (b+2,2),3
- {CH} d/b+4
- qcf+3
- qcf+4
---------------------------------------------------------------------
- II. Roger Jr. -
---------------------------------------------------------------------
f+4,3 <NEW>
==================================
- d+4 (31) <NEW>
d/b+3
==================================
- d+2 (24)
- d/f+1+2 {B!}; d/b+1+2 (40)
- d/f+1+2 {B!}; f+1+2,2 (43) {Jack-6, Kuma only}
- f+4,3,2 {B!}; d/b+1+2 (51) {Jack-6, Kuma only}
- f+4,3,2 {B!}; f+1+2,2 (53) {Kuma only}
{OBT} d/b+3
==================================
- d+2 (24)
- d/f+1+2 {B!}; d/b+1+2 (40)
- d/f+1+2 {B!}; f+1+2,2 (43)
- f+4,3,2 {B!}; d/b+1+2 (51)
SS+4
==================================
- f+4,3,2 {B!}; d/b+1+2 (55)
Other Launchers
==================================
- {CH} d/f+2
- u/f+4
- u/f,N+4
- BT,u/f+4
- ROC,1
- ROC,1+2 {B!}
---------------------------------------------------------------------
- JJ. Sergei Dragunov -
---------------------------------------------------------------------
{CH} (f+3),2
==================================
- d+4,4 (34)
u/f+4
==================================
- d+4,4 (40)
Other Launchers
==================================
- {CH} 4,3
- 3+4
- {CH} (f+2),4
- f+3,2 (35)
- {CH} (f+4),4
- d/f+2
- (d/b+2,1),2
- {CL} d/b+3 _ {CL} (b+2,1),3
- b+1+2
- b+3+4
- {CH} u/b+2
- u+4
- u/f,N+4
- {CH} f,f+2
- {CH} f,f+4
- WS+2
- qcf+1
- qcf+2
- qcb+2
- (SS+2,1+2),4
- BT,u/f+4
---------------------------------------------------------------------
- KK. Steve Fox -
---------------------------------------------------------------------
---------------------------------------------------------------------
- LL. Wang Jinrei -
---------------------------------------------------------------------
u/f+4
==================================
- f+2,2 (43)
- 1+2 {B!}; f+2,2 (56)
Other Launchers
==================================
- f+1+2+3
- d/f+2,1
- d+1+2
- {CH} d/b+1
- {CH} d/b+4,2 _ (d/b+4),2
- {CH} d/b+1+2
- {CH} (b+2,1),1+2
---------------------------------------------------------------------
- MM. Yoshimitsu -
---------------------------------------------------------------------
4~3 _ FLE,3+4
==================================
- f,f+3+4 {B!}; f+3+4; FLE,2 (70)
f+3+4
==================================
- FLE,f,f (37)
- FLE,1+2 (39)
- FLE,2 (41)
d/f+2,2
==================================
- 4,4,4 (56)
- f+1+2 {B!}; d/f+1+2,2 (57)
u+3+4
==================================
- f+1+2 {B!}; d/f+1+2,2 (55)
- f+1+2 {B!}; f+3+4; FLE,2 (64)
u/f+3
==================================
- f+1; f+1+2 {B!}; f+3+4; FLE,2 (58)
- f+1; f+1+2 {B!}; b+2,1,1+2; KIN,f+2 (62)
MED,3
==================================
- BT,d+2 (24)
- BT,d+3 (25)
- BT,d+4 (25)
- BT,d+1 (27)
- BT,4 (33)
NSS,d/f+2
==================================
- f+1; b+1,1; f+3+4; f+1+2 (48)
NSS,4~3
==================================
- f+3+4; f+1+2 (55)
Other Launchers
==================================
- (f+3),3
- D/B*+1+2,1 _ D/B*+1+2,2
- NSS,D/B*+1+2,1 _ NSS,D/B*+1+2,2
- u+3+4
- {CH} f,f+3
- f,f+4
- NSS,f,f+4
- {CH} b,b+1+4,1+2
- {CH} NSS,b,b+1+4,1+2
- {CH} SS+4
- {CH} NSS,SS+4
- {CH} SS+4~3+4
- {CH} NSS,SS+4~3+4
- {CH} BT,D/B*+1+2,3 _ {CH} BT,D/B*+1+2,4
- BT,u/f+4
- {CH} NSS,BT,D/B*+1+2,3 _ {CH} NSS,BT,D/B*+1+2,4
- {CH} DGF,3
---------------------------------------------------------------------
- NN. Zafina -
---------------------------------------------------------------------
f+3
==================================
- SCR,f,f; SCR,4 (48)
- SCR,d+4 (50)
- SCR,f,f; SCR,1+2 (61)
f+3~B
==================================
- f,f; 1+2 {B!}; f+1+2 (57)
d/f+1+2
==================================
- d/b+1+2,1+2 (44)
(SCR,3,3),4
==================================
- b+1+2 (25)
SCR,4
==================================
- SCR,1; SCR,1; SCR,1; SCR,4 (60)
- SCR,1; SCR,2,2 {B!}; b+3 (60)
- SCR,1; SCR,1; SCR,f+1+2 {B!}; f+1+2 (67)
SCR,1+2 <NEW>
==================================
- d+4 (37) <NEW>
- d+3 (45) <NEW>
Other Launchers
==================================
- {CH} 1+2
- d/f+2
- {CH} d/f+3,4
- d/f+1+2
- d/b+1+2
- WS+1
- WS+1,2
- WS+2
- {CH} MNT,4
- MNT,4,3
- MNT,d/f+2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 9. YouTube Combo Videos ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are many combo videos for the console version of Tekken 6 available
online. I will be keeping a playlist of YouTube combo videos that has
been posted on Tekken Zaibatsu or that I come across.
Link is available below:
http://www.youtube.com/view_play_list?p=2AE924915C9CCD5C
All new videos will be added to the end of this list.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 10. Questions ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In this section, I will try my best to answer some common questions I've
received through e-mail or saw on the forums.
There are no questions at this time.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 11. Special Thanks ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This section is to thank those who have assisted in some way to the creation
of this FAQ.
Name Reason
---- ------
Namco Thanks for creating another incredible game!
Paulinstein Thanks for all the help over the years!
Drake the Demon Thanks for all the help over the years!
Alvin G. Thanks for introducing me to the Tekken series!
Castel Thanks for creating TZ, one of the best Tekken
resources: http://www.tekkenzaibatsu.com
Catlord Thanks for creating move lists for many of the games
in the Tekken series.
NeoRussell Thanks for creating videos demonstrating the new
moves and properties for the arcade version of T6
and T6BR.
Stephen Ng Help in getting the Tekken 6 Move Lists up on IGN.
Tiexandrea Creating the "Tekken Zaibatsu Jargon Dictionary"
thread on TZ.
Still Standing Definitions for "Clean Hit" and "Juggle".
sithlord Definitions for "okizeme" and "Tech roll".
Thanks to all of the following people who have either e-mailed me, posted
combos on Tekken Zaibatsu or made a combo video (in alphabetical order):
Aleicard (Lei), Blood Hawk (Leo), Drake the Demon (Lee), [~DTC~] (Lei),
EvilDice (Lei), eye025 (Lei), jacare1369 (Christie), Jordyce (Miguel),
Kane (Alisa/Asuka), KillaFox (Miguel), Monchan (Lars), Murakumo (Lee),
MYK [jamgi] (Bob/Lars), Night Child (Paul), nimrodjohn (Alisa),
noodalls (Asuka), ogre Killer (Jin), PaasHaas (Lei), Sithlord (Ling),
*sparks* (Leo), Stuyvesant (Paul), The Exalted (Lei),
Tobi [KIIAAIII] (Lei), TONY-T (Lei), TRUE! (Alisa/Leo), Venom (Bob)
Lastly, thanks to anyone who has contributed to any of the other Tekkenomics
FAQs.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 12. About Tekkenomics ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 13. Closing ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Please let me know if you are confused about any part of this FAQ, and I
will do my best to clarify.
Feel free to e-mail me any questions or comments about this FAQ or the
Tekkenomics Blog. When sending an e-mail, please make sure that "Tekken",
"Soul Calibur", or "FAQ" is somewhere in the e-mail title / subject name,
or it will most likely be deleted or treated as spam.
If you want to send a PSN friend request, I will only add you if you
mention who you are or mention something about Tekken. Please DO NOT send
an empty friend request.
I hope you find this FAQ helpful. Thanks for your time!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tekkenomics
Class is now in session!!!
Copyright 2000-2010 - Tekkenomics
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EoF