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12 KEYS to World Class

ANIMATION on a BUDGET

JEFF CAPPLEMAN
Success Strategies from a former Disney Artist
12 Keys to World Class Animation on a Budget

Key 1 Automation - There are 129,600 frames in a feature film...Are you sure
you’ll do it by hand?

Key 2 Holistic vs. Linear Production – Seeing the BIG picture!

Key 3 Specialized Tools - When you need something more

Key 4 Organization, Communication and Asset Management - Where is it?

Key 5 Rendering Speed - How to finish ahead of time

Key 6 Solid Preproduction Designs and Models - The “trickle down” theory

Key 7 Concept and Script designed for Leverage - Your “fast track” to success

Key 8 Education - Grow or Die?

Key 9 Layering and Compositing - Divide and Conquer!

Key 10 Cooperation and Outsourcing - If you can’t beat ‘em, join ‘em!

Key 11 Smooth Pipeline - Managing the animation factory

Key 12 Simplify and Stylize - Don’t just say “Add more Radiosity!”

©2007, 2008 jeff cappleman, www.mediarific.com 2


It doesn’t take a planet-sized
budget to achieve world class
results.

With the help of these twelve keys,


any animated production can be
done faster, be more profitable,
smoother, more efficient and more
appealing to the audience.

12 Keys to World Class Animation on a Budget

©2007, 2008 jeff cappleman, www.mediarific.com 3


12 Keys to World Class Animation on a Budget

Automation – A feature film has over 129,600 frames...Are you sure you’ll do it by hand?

Automation can take any production to For instance, when a scene was ready to be lit
a whole new level. Any task that can be auto- – a single click would check all the appropriate
mated frees up time for artists to create more, render parameters and settings, make sure the
refine more and achieve more in a shorter time cameras were set properly with the correct as-
period. pect ratio, the antialiasing was okay, the scene
In my very first job at my very first was optimized and so on. In fact some stu-
studio, their meager resources were barely dios have taken it further – instead of a single
enough to finish a single project, let alone the mouse click, the file is automatically checked
frantic times when we worked on two or three as part of the render farm submission process.
projects at a time. So we automated to make “The first rule of any technology used in a
the very best use of these limited resources. I business is that automation applied to an efficient
wrote a simple script that would check to see if operation will magnify the efficiency. The second is
a new frame was rendered. If so, it was auto- that automation applied to an inefficient operation
matically output to video, then archived on a will magnify the inefficiency.”
backup tape and removed from the hard disk. - Bill Gates
Suddenly our puny hard drive had more than One side benefit to automation is
enough capacity! Just by taking a bit of time increased consistency and reduction of hu-
to automate a simple procedure. man error. Who likes doing repetitive tasks
A more advanced level would be longer anyway? Those are the tasks where we make
duration projects I have worked on. Every art- the most mistakes and those are also the tasks
ist’s repetitive tasks were analyzed and wher- that are the easiest to automate!
ever possible reduced to a single mouse click.

©2007, 2008 jeff cappleman, www.mediarific.com 4


12 Keys to World Class Animation on a Budget

Holistic vs. Linear Production – Seeing the BIG picture!

It’s very tempting for inexperienced enough, several hours later, the plane touches
productions to start a new project and move in down at exactly the time predicted when it
a very linear fashion from start to end. first became airborne upon leaving Chicago.
This isn’t the best way to achieve the The entire journey has been a process or ap-
most in the shortest amount of time. proximations and course adjustments.”1
A holistic approach gives you much Apply that idea to animation produc-
better value for your production dollar. tion. Rough it out, course correct, polish it
By holistic approach, what I would more, course correct and so on. Typically you
suggest is going through the entire production might go through the following stages:
quickly and roughing it out – rough audio,

rough visuals, and quick sketches. Once you 1. Rough story sketches
see the entire project as a whole, then adjust it, 2. 3D layout stills
make changes and improvements as needed. 3. Still characters with simple motion and
Polish it up to more polished sketches, tighter camera moves
edits and smoother audio. 4. Rough Animation
Brain Tracy relates a story: “When an 5. Final animation
airplane leaves Chicago for Los Angeles, it is 6. Lighting tests
off course 99 percent of the time. This is nor- 7. Final composite
mal and natural and to be expected. The pilot

makes continual course corrections, a little to Every studio has their own process.
the north, a little to the south. The pilot con- And it doesn’t necessarily mean that one stage
tinually adjusts altitude and throttle. And sure 1 Brian Tracy , Take Action, Nightingale-Conant,
2007. http://www.nightingale.com/AE_Article~i~304~a
rticle~TakeAction.aspx

©2007, 2008 jeff cappleman, www.mediarific.com 5


12 Keys to World Class Animation on a Budget

of production must be limited to the progress a higher-end production for a lower expendi-
of the other scenes in the project. If the proj- ture.
ect demands it, one section could be advanced Normally this type of holistic produc-
far along in the process. In fact, to test and tion works best for long format projects. How-
refine your process, it’s important to take a ever, even short television commercial projects
small segment all the way through the produc- can benefit.
tion cycle. There was a commercial studio that
Holistic production isn’t meant to had never tried this approach before. Their
restrict, it’s meant to expand your possibilities. national television campaign had an extremely
When you make changes at a very early tight deadline and had to be done quickly and
stage in production – it’s very easy and flexible more importantly, to the satisfaction of the
to make large, significant changes. Later in client. The head of the studio was concerned.
the production, as you refine more and more, He had no idea how this could possibly be
it becomes difficult to make big changes. So done in time and started calling people in
by looking at the whole picture and making to work weekends. “How do you do it on
realizations like: “Oh, this scene doesn’t work. television production? Jeff, you have a great
What if we shuffled the scenes around and background in television. How do they get so
told the story in this order instead?” - you’ll much animation done so quickly with so few
have saved so much time and have been so effi- revisions? How do they get it right the first
cient with your resources that you’ll have more time?” So, I explained this concept of holistic
time, energy and finances for more experimen- production. And he said, “Let’s try it! Let’s
tation and improvements. You’ll end up with make it work for a television commercial!”

©2007, 2008 jeff cappleman, www.mediarific.com 6


12 Keys to World Class Animation on a Budget

I adapted this technique in order to

maximize the small amount of available time.

We built up the commercials in stages, course

correcting along the way. Not only was the

client thrilled with the end result, the head of

the studio also said that the campaign was “a

pleasure to work on”.

©2007, 2008 jeff cappleman, www.mediarific.com 7


12 Keys to World Class Animation on a Budget

Specialized Tools – When you need something more

“Our Age of Anxiety is, in great part, the re- ten over the years to solve a huge variety of
sult of trying to do today’s job with yesterday’s tools production problems. Whenever he hits a new
and yesterday’s concepts.” problem, he writes a new script and adds it to
- Marshall McLuhan his ever-growing toolbox.

Often in computer animated produc-

tion, we run into a challenge that can’t be over-

come by the 3D software on it’s own. Wheth-

er it’s creating smooth flowing hair, realistic

water animation, automating the motion of

thousands of warriors on a battlefield, it may

be appropriate to have a tool custom created.

Perhaps someone who has already created a

tool may provide you with their solution. Or

an off-the-shelf product may contain the an-

swers you need.

Solving a problem is good. Creating a tool

to solve that problem for you is pure genius.

Case Study: One veteran animator

carries a huge library of scripts that he’s writ-

©2007, 2008 jeff cappleman, www.mediarific.com 8


12 Keys to World Class Animation on a Budget

Organization, Communication and Asset Management - Where is it?

The longer format your animation is, Whether it’s a custom created intranet
the more crucial this very important key to database, pieces of paper that artists fill out
success is. It can benefit productions of any by hand, an animatic or simply a whiteboard
length. When you’re working on a feature with everything spelled out on it, choose the
film with over 1,500 shots, it becomes impera- method that best suits your production.
tive that there is an organized asset library, an

easy-to-use communication system, and that

everyone on the production knows where to

find everything they need to do their job.

“You can’t have everything. Where would you put

it?”

- Steven Wright

If your system saves someone one

minute of searching around for resources,

that turns into a savings of DAYS during the

course of a feature film production. And mul-

tiply those time savings by the total number of

people on your crew....do you now see how you

could finish your production ahead of sched-

ule?

©2007, 2008 jeff cappleman, www.mediarific.com 9


12 Keys to World Class Animation on a Budget

Rendering Speed – How to finish ahead of time

Render time is the most vital key to en- complex area light setup that took a long time
abling a production to finish ahead of sched- to render. The client fell in love with the look,
ule. and I had to find a faster way to achieve this
The key areas to look at when optimiz- same result.
ing your render times are the lighting, the By separating the characters from their
models and the textures. Other optimizations environment, I achieved the look that this cli-
in the render engine and render settings can ent loved while keeping the render time short.
be done to further boost your render speed. The production finished under budget and
Breaking up complex scenes into layers can ahead of schedule.
also speed up rendering, especially in situa-

tions where the computer’s memory is used to

full capacity.

Sometimes when estimating render

times, it’s common to forget to include a gen-

erous allowance for re-rendering due to glitch-

es, errors and client requests. If a production

is going to have a high re-render rate, which

some productions do, it’s even more crucial to

optimize.

While designing the special effects

lighting for one of the very first direct-to-

video feature films ever done, I came up with a

©2007, 2008 jeff cappleman, www.mediarific.com 10


12 Keys to World Class Animation on a Budget

Solid Preproduction Designs and Models – The “trickle down” theory

Andrew is a genius modeler. He’s given production. Airdates can’t be changed. And
an impossible task – he’s got to built what is when it comes down to “crunch time” - the
by far the most detailed, most complicated animation, rendering and compositing teams
model in the history of this television series. bear the pressure of delivering the final results
He has a couple of rough design sketches. And on time.
he has not nearly enough time to finish the To achieve a successful production –
job. one that finishes on time and on budget, it’s
Somehow Andrew does it! It looks crucial to optimize the pre-production and
amazing. And in fact, it’s one of the most design stage as much as possible.
memorable models from the show. The toy In fact the design and pre-production
company recreates it, in all it’s complex glory, are more important. It’s more important to
and it’s a hot-selling toy. make sure everything is optimized, efficient,
Meanwhile, the pressure is still on. organized and done according to protocol.
Stephanie is faced with delivering the show on Whatever is done in the early stages of
time. She’s animating all the scenes with this production trickles down to the later stages.
particular model. And it’s her worst night- To ensure the success of the entire pro-
mare! The model doesn’t render correctly, it’s duction, allow more time for the early stages.
a mishmash of components cobbled together They must get it right the first time – it pays
without rhyme or reason. It’s taking her five to be more demanding at this stage. Make
times as long as her other scenes that don’t sure that the script, designs and models are
contain this “amazing” model. conducive to efficient production.
Deadlines are crucial in television series So what happened with Andrew and his

©2007, 2008 jeff cappleman, www.mediarific.com 11


12 Keys to World Class Animation on a Budget

amazing model? Despite the appealing quali-

ties of this cool model – it was immediately

and forever written out of all future scripts of

this television series.

Although the creators of the series

loved the look of this model, they appreciated

and valued a smooth, efficient production

much, much more.

©2007, 2008 jeff cappleman, www.mediarific.com 12


12 Keys to World Class Animation on a Budget

Concept and Script Designed for Leverage – Your “fast track” to success

The concept and script stage is a power- nowadays is trying to go where live action is.”
ful leverage point that can launch your entire - Don Bluth
production to success.

This principle has been used since the Television productions have used this
dawn of animation in the 19th century and is key effectively as well.
still relevant to this day. Most of the television productions I
Let’s take the familiar story of a father have worked on will flag certain episodes as
who is trying to find his lost son. It could be “fast track” episodes. These episodes have a
a realistically rendered human father search- story that’s conceptually conducive to faster,
ing through a crowded Times Square at lunch easier production. Note that the storyline of
hour. Or it could be a stylized fish who’s these episodes is not weaker or sacrificed in
searching through shipwrecks and coral reefs. any way. More often than not, the story needs
Both environments contain the potential for to be more compelling than a regular episode.
a dramatic, effective and compelling story. For example, in one “fast track”
One choice will make for a smoother, easier episode, all of the characters were driving in
and more efficient production – and the time, vehicles almost the entire time. So the anima-
energy and energy saved can be poured into tors only had to animate from the waist up –
making the end result even more luscious, sometimes just the face and head. The steer-
richly-detailed and visually delightful. ing wheel and car animation is fairly easy and

can be completed quickly. Without sacrificing


“I prefer that animation reach into places where live the entertainment value, this episode was com-
action doesn’t go, and it seems like all of animation pleted weeks ahead of regular episodes.

©2007, 2008 jeff cappleman, www.mediarific.com 13


12 Keys to World Class Animation on a Budget

A perfect example of this key applied in and minimize their weaknesses by designing a
a real production is the world’s first computer concept and story with this key in mind.
animated television series, “ReBoot!”. At the

time this series was produced, CG render-

ing looked very unnatural and “computer-y”.

Rather than struggle to overcome this limita-

tion, the creators of the series simply designed

the stories to take place inside a computer –

ultimately leading to a very successful produc-

tion.

Keep in mind, that we never want to

sacrifice the entertainment value and the

story. Rather, we are designing the produc-

tion from the outset to tell a compelling story

in such a way that is conducive to simple, easy

and effective production.

A more advanced application of this

principle can allow a production to leverage

only certain departments. A production could

be designed for more straightforward charac-

ter rigging, or easy compositing, or fast render-

ing. You can optimize your team’s strengths

©2007, 2008 jeff cappleman, www.mediarific.com 14


12 Keys to World Class Animation on a Budget

Education – Grow or Die?

Just like an apple tree, if you’re not a large library of resource materials. Every-
growing, you’re dying. Because technology thing from Gnomon educational DVD’s to
changes so quickly in this industry it’s crucial Hollywood films can help people learn new
to stay educated and learn new tools as they techniques, tricks, tips and ideas.
come out in order to stay on top of the latest

developments.

In the animation industry, it tends to

be feast or famine. Studios seems to have lots

and lots of projects in all at once, and other

times don’t have anything in production.

Studios have a number of options dur-

ing the “famine” times. Some studios focus on

independent projects or inhouse promotional

pieces. Some studios lay everyone off.

Whatever happens during the famine

times – everyone can use those periods to get

caught up on the latest developments. Grasp

those opportunities when they present them-

selves and it will strengthen the entire team.

Even if just one artist learns a new concept, the

entire team is strengthened.

Each studio I’ve worked at has stocked

©2007, 2008 jeff cappleman, www.mediarific.com 15


12 Keys to World Class Animation on a Budget

Layering and Compositing – Divide and Conquer!

Some productions attempt to create iting. You can change the color, focus, bright-
everything in camera. Other studios have real- ness and appearance of just that particular ele-
ized the power of compositing. ment without affecting any other parts of the
You can receive much more processing image. Or if a re-render is necessary, instead of
power by breaking a large environment or a re-rendering everything, you will save time by
complex model into layers. Suppose you have only rendering the required element.
a complex model which can’t be rendered all Some productions even go as far as us-
at once. There isn’t enough memory to ren- ing compositing to facilitate lighting. Lights
der it efficiently. The model is broken into 5 are rendered each as a separate pass, then com-
manageable chunks and rendered separately, bined in the compositing system. You can
then composited together. By doing this, it’s vary the color and intensity of each light at
almost as if you have a computer with 5 times the compositing stage. Why would you want
the capacity. to do this? Because you can tweak and refine
Not only does layering allow you to to a much higher level in a shorter time. The
break through limitations imposed by hard- composing system will give you feedback in
ware, it allows you more flexibility to accom- seconds, whereas receiving the same feedback
modate client changes. as a 3D render will take minutes. This exciting
When an image is divided into a num- leverage point can dramatically increase your
ber of layers, suddenly you have a lot more production’s visual quality.
control. If you need to change only a specific During a job interview, the head of pro-
portion of the scene – and it’s on it’s own layer duction explained to me that at his insistence
– then you have tremendous power in compos- there was going to be very little compositing

©2007, 2008 jeff cappleman, www.mediarific.com 16


12 Keys to World Class Animation on a Budget

work done on his feature film project. “Just A

over B – and nothing more,” he said.

I accepted the job, and several months

later it was my first day on the project. To

my surprise, that head of production was no

longer with the studio. And there was now an

entire department of people devoted to com-

positing. Each shot was now being divided

into hundreds of layers. Clearly this studio

realized the importance of this critical key.

©2007, 2008 jeff cappleman, www.mediarific.com 17


12 Keys to World Class Animation on a Budget

Cooperation and Outsourcing – If you can’t beat ‘em, join ‘em!

really strong weaknesses. This is not what the


“Great discoveries and improvements invari- stuff of greatness is about.”1
ably involve the cooperation of many minds.” This principle can apply to your entire
- Alexander Graham Bell team. And even to your entire studio.

Rather than struggling to improve lack-


Cooperating allows you to balance out luster results, focus in on what your studio excels
the talents within your team. For instance, at and develop a true mastery in those areas. Take
let’s say you have two characters to be built, those resources that would have been wasted
and you have two artists. Although both art- on struggling to improve a weakness and use
ists know how to build characters, one artist them to outsource to another master. Then
is a phenomenal modeler, and the other is a your end result is a production with mastery
brilliant texture painter. Rather than delegat- across the board!
ing one character to each artist, it might make Larger studios take better advantage of
more sense to have the modeling expert model this principle by making each artist’s respon-
both characters, and the texturing expert paint sibilities as specialized as possible. It works
the textures for both characters. well for them and it can be adapted for smaller
Prolific author and strategist John productions.
Dudeck wrote: “In our society, we are trained Another twist on this key to success is
to be ultra-aware of deficiencies, our areas using multiple production teams to complete
of weakness or incompetence. Consequently a single production.
we spend an entire lifetime working on your Sometimes a project can be logically
weaknesses. As a result, all we get is a lot of
1 John Dudeck, Building the Ultimate Business Ad-
vantage, The Dudeck Group, LLC, 2002, page 14.

©2007, 2008 jeff cappleman, www.mediarific.com 18


12 Keys to World Class Animation on a Budget

divided up. For instance, one section of the

story is told in a completely different visual

style than another section. Or a story can be

split up by environment, with each team spe-

cializing in sequences taking place in a partic-

ular locale. Or perhaps a dream sequence can

be outsourced.

©2007, 2008 jeff cappleman, www.mediarific.com 19


12 Keys to World Class Animation on a Budget

Smooth Pipeline – Managing the animation factory

“I am an animator. I feel like I’m the man- entire pipeline was clogged, complicated and
ager of an animation cinema factory. I am not an in need of streamlining. There was no central
executive. I’m rather like a foreman, like the boss location of files – no model library – just a
of a team of craftsmen. That is the spirit of how I mishmash of scene files saved locally on each
work.” artist’s machine.
- Hayao Miyazaki What a mess!

So the key here was to establish a smooth


A small independent studio has taken pipeline.
on a mammoth project. Each of the artists We set up central locations for data –
on their own were doing a superb job. They storehouses for animation, for environments,
are all highly talented experts at their special- for characters and we made it really easy to
ized niche. But the studio realized there was find everything. We set up a protocol for pass-
something wrong. The productivity was sub- ing one scene from one department to another
par. In an effort to improve the situation, the – so people knew what to expect, when to
studio loaded the artists down with all sorts expect it and where to find it.
of books, videos, training sessions and other What happened?
educational material. Even that didn’t seem to It took weeks for the changes to take
work though – something else was missing. effect, but once they did there was a boost in
By focusing on the pipeline and the the productivity of the entire crew. And as
communication system between the individual the production evolved, more changes, en-
artists and each department - the productivity hancements and streamlining were made to
level jumped to where it should be. Before, the the pipeline. The next set of changes involved

©2007, 2008 jeff cappleman, www.mediarific.com 20


12 Keys to World Class Animation on a Budget

streamlining the data files that each artist

received to work on. Automated scripts were

implemented to prepare each scene file for

the artist to work on. Unnecessary data was

dropped altogether. Data that wasn’t needed

until a later stage was removed from the scene

and automatically restored at that later stage.

With each process that was made

smoother, new productivity windfalls were re-

alized. Combined with the savings in storage

space and increase in render speed – a smooth

pipeline gave this small studio a huge payoff!

©2007, 2008 jeff cappleman, www.mediarific.com 21


12 Keys to World Class Animation on a Budget

Simplify and Stylize – Don’t just say “Add more Radiosity!”

An executive producer sat beside me process, and stylize the look of the sword more
during the screening of his latest animated toward 2D anime rather than 3D.
feature length film, and I could sense the That’s exactly what we did. We came
dark clouds of frustration, dishevelment and up with a couple of approaches. One was a 2D
disappointment billowing around him. He glimmering flash that was added to the blades
felt completely powerless. The artists were to enhance the shiny look. And the other
banging their heads against their screens try- was a combination of anisotropic reflections
ing every trick, technique and tip in the book (rather than raytracing) with an extra light as-
again and again, yet the animation still wasn’t sociated to the sword only to give it that extra
convincing enough. It didn’t look real. sheen.
“Add more radiosity!” he exclaimed. Because the technology now can create
“Add more raytracing! Add more HDRI! Add renders that look photo-realistic, many people
more caustics!” Hands waving madly through in our industry get caught up in the philoso-
the air, he left me with “Jeff, just do whatever phy that photo-realistic animation means “bet-
it takes to make our swords look as if they ter” animation.
were made from real metal. Even 2D anime Regardless of what style is being used
swords look better than our 3D CGI swords!” to tell the story – it’s ultimately the story and
When you’ve tried every technique, every characters that make an animation great.
new development, every latest plug-in and you’re “Because good writing in a TV cartoon is
still not pleased with the results – it may be time to so rare, I think the animation on ‘The Simpsons’ is
simplify or stylize. often overlooked.”
Why not do just that? Simplify the - Matt Groening

©2007, 2008 jeff cappleman, www.mediarific.com 22


12 Keys to World Class Animation on a Budget

As long as the visual style you’ve cho-

sen is one that supports the story, you can do

anything style-wise.

Especially when an scene looks lack-

luster, the temptation is to start adding more

radiosity, more shaders, more techniques, and

more plug-ins. In many cases, a simplification

would give a much better result overall and

it’s also going to make the production faster,

easier and more efficient. And ultimately

more profitable.

Our friend, the executive producer, was

thrilled with the new look of the swords and

metal. “It looks much more like a real sword!”

Often stylization will add visual appeal

to the entire production.

©2007, 2008 jeff cappleman, www.mediarific.com 23


12 Keys to World Class Animation on a Budget

Biography of Jeff Cappleman

Jeff Cappleman is President of Mediarific! (www.mediarific.com), a firm that pro-

vides special format animation to theme parks, museums and exhibitions.

Mr. Cappleman is also the Director of Media

Production for Attraction Design Services of Orlando, Florida.

Since February 1993, Mr. Cappleman has

been involved in animation productions around the globe –

including the world’s first computer animated television series

(“ReBoot!”, 1994), supervising the first all CG direct-to-video

feature (“Casper’s Haunted Christmas”, 2000), supervising

the first computer animated feature film produced entirely

in China (“Through the Moebius Strip”, 2004) and the first

computer animated feature film produced in Canada (Walt

Disney’s “The Wild”, 2005).

In 1996, Mr. Cappleman became the world’s first ani-

mator to animate a character in the IMAX 3D format. This initial test paved the way for two IMAX

Ridefilms -”Journey into Chaos” and “ReBoot the Ride” (winner of IAAPA’s Best New Ride Concept

in 1997).

Mr. Cappleman holds a degree in Mathematics from the University of Waterloo, and a di-

ploma of Classical Animation from Sheridan College.

©2007, 2008 jeff cappleman, www.mediarific.com 24

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