Documente Academic
Documente Profesional
Documente Cultură
[ ][ ]
Notes: ________________________
Total: ____
Notes: ___________________________________
_________________________________________
____ ____ ____
Gather Information
Handle Animal
Heal
Hide
(C)
(C)
(C)
(C)
____ = ___ + ___
CHA + ___
____ = ___ + ___
CHA + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
DEX + ___
*
Intimidate (C) ____ = ___ + CHA
___ + ___
Jump (C) ____ = ___ + ___
STR + ___
*
Knowledge(___________) (C) ____ = ___ + ___
INT + ___
Combat Knowledge(___________) (C) ____ = ___ + ___
INT + ___
AB. M ISC S IZE B ASE T OTAL AB. M ISC S IZE B ASE T OTAL AB. M ISC SZ. M. BASE T OTAL Knowledge(___________) (C) ____ = ___ + ___
INT + ___
Knowledge(___________) (C) ____ = ___ + ___
INT + ___
___+ ___+ ___+
Melee ___
1st = ____ ___+ ___+ ___+
Ranged ___
1st = ____ ___+ _
Grapple Listen (C) ____ = ___ + ___
WIS + ___
678
678
___+
STR ___+ ___+ ___
3rd = ____ ___+
DEX ___+ ___+ ___
3rd = ____ ___+
STR ___+ ___+ ___ = ____ Open Lock (C) ____ = ___ + ___
DEX + ___
Perform (___________) (C) ____ = ___ + CHA
___ + ___
___+ ___+ ___+ ___
4th = ____ ___+ ___+ ___+ ___
4th = ____
Perform (___________) (C) ____ = ___ + CHA
___ + ___
Profession (___________) (C) ____ = ___ + ___
WIS + ___
Initiative 2-Hand Attack: ____ / ____ Speed: _______________ Profession (___________) (C) ____ = ___ + ___
WIS + ___
___+ _ Notes: __________________________________________________ Ride (C) ____ = ___ + ___
DEX + ___
______________________________________________________________________________ Search (C) ____ = ___ + ___
INT + ___
___+
DEX ___ = ____
______________________________________________________________________________ Sense Motive (C) ____ = ___ + ___
WIS + ___
Sleight of Hand (C) ____ = ___ + ___
DEX + ___
*
Spellcraft (C) ____ = ___ + ___
INT + ___
Weapons Spot (C) ____ = ___ + ___
WIS + ___
Survival (C) ____ = ___ + ___
WIS + ___
N AME MODIFIED ATTACKS FEAT M ISC D AMAGE C RITICAL R ANGE S Z/TYPE
Swim (C) ____ = ___ + ___
STR + ___
**
Tumble (C) ____ = ___ + ___
DEX + ___
*
__________________
Unarmed Strike ___/___/___/___/___ ___ ___ ________ ______ ____ ____ Use Magic Device (C) ____ = ___ + ___
CHA + ___
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____ Use Rope (C) ____ = ___ + ___
DEX + ___
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____ __________________ (C) ____ = ___ + ___ + ___
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____ __________________ (C) ____ = ___ + ___ + ___
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____ __________________ (C) ____ = ___ + ___ + ___
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____ (C) Class Skill Untrained Skill
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____ Max. Rank: ____ / ____ * Armor Penalty
General Feats Mounted Combat* Two-Weap. Defense* Regional Feats Head ________________________ ___
Acrobatic Mounted Archery* Impr. Two-W. Fight.* Arcane Schooling Eyes ________________________ ___
Agile Ride-By Attack* Great. Two-W. F.* Artist Cloak ________________________ ___
Alertness Spirited Charge* Weapon Finesse* Axethrower Amulet ________________________ ___
Animal Affinity Trample* Weapon Focus* Blooded
Natural Spell ____________________ Bloodline of Fire
Robe ________________________ ___
Arcane Preparation Vest ________________________ ___
Armor Profic., Light Negotiator ____________________ Bullheaded
Bracers ________________________ ___
Armor Profic., Med. Nimble Fingers Greater Weap. Focus* Cosmopolitan
Armor Profic., H. Persuasive __________________ Dauntless Gloves ________________________ ___
Athletic Point Blank Shot* __________________ Daylight Adaptation Rings ________________________ ___
Blind-Fight* Far Shot* Weapon Specializat.* Discipline ________________________ ___
Combat Casting Precise Shot* __________________ Dreadful Watch Belt ________________________ ___
Combat Expertise* Impr. Precise Shot* __________________ Education Boots ________________________ ___
Improved Disarm* Rapid Shot* Greater Weap. Sp.* Ethran
Armor ________________________ ___
Improved Feint* Manyshot* ________________ Fearless
Shot on the Run* ________________ Fleet of Foot Shield ________________________ ___
Improved Trip*
Power Attack* In Hand ________________________ ___
Combat Reflexes* Foe Hunter
Deceitful Cleave* Item Creation Feats Forester ________________________ ___
Deft Hands Great Cleave* Brew Potion Forgeheart Readied ________________________ ___
Diligent Improved Bull Rush* Craft Magic Arms/Arm. Furious Charge ________________________ ___
Dodge* Improved Overrun* Craft Rod Horse Nomad ________________________ ___
Mobility* Improved Sunder* Craft Staff Knifefighter ________________________ ___
Spring Attack* Quick Draw* Craft Wand Luck of Heroes ________________________ ___
Whirlwind Att.* Rapid Reload* Craft Wondrous Item Magic in the Blood ________________________ ___
Endurance ____________________ Portal Master Magical Training
____________________ Forge Ring ________________________ ___
Diehard Mercantile Background
Run ________________________ ___
Eschew Materials Inscribe Rune Militia
Exotic Weapon Profic.* Self-Sufficient Scribe Scroll Mind Over Body
____________________ Shadow Weave Magic Otherwordly ___________________________ ___
____________________ Tenacious Magic Resist Poison ___________________________ ___
Metamagic Feats
Extra Turning () Shield Proficiency Delay Spell Saddleback ___________________________ ___
Great Fortitude Improved Shield Bash* Silver Palm ___________________________ ___
Empower Spell
Improved Counterspell Tower Shield Profic. Smooth Talk
Enlarge Spell ___________________________ ___
React. Counterspell Simple Weapon Profic. Extend Spell Snake Blood ___________________________ ___
Improved Critical* Skill Focus Spellwise
Persistent Spell ___________________________ ___
____________________ ____________________ Stormheart
Heighten Spell ___________________________ ___
____________________ ____________________ Streetsmart
Insidious Magic
Improved Familiar Spell Focus Strong Soul ___________________________ ___
Maximize Spell
Improved Initiative* ____________________ Surefooted ___________________________ ___
Pernicious Magic
Improved Turning ____________________
Quicken Spell Survivor ___________________________ ___
Improved Un. Strike* Augment Summon. Swift and Silent ___________________________ ___
Silent Spell
Deflect Arrows* Greater Spell Focus Tattoo Focus ___________________________ ___
Innate Spell
Snatch Arrows* __________________ Thug
Still Spell ___________________________ ___
Improved Grapple* __________________ Thunder Twin
Twin Spell ___________________________ ___
Stunning Fist* Spell Mastery () Tireless
Widen Spell ___________________________ ___
Investigator Signature Spell Treetopper
Iron Will __________________ Twin Sword Style ___________________________ ___
Leadership __________________ Other Feats ___________________________ ___
Spell Penetration ____________________ ___________________________ ___
Lightning Reflexes
Magical Aptitude Greater Spell Penetr. ____________________ ___________________________ ___
Spell Thematics ____________________
Magical Artisan
____________________
___________________________ ___
____________________ Spellcast. Prodigy () ___________________________ ___
Stealthy ____________________
____________________ ___________________________ ___
Toughness () ____________________
Martial Weapon Profic. ___________________________ ___
____________________
____________________ Track * Fighter Bonus Feats
____________________ ___________________________ ___
____________________ Two-Weapon Fighting*
___________________________ ___
___________________________ ___
Race Traits Class Features Total Carried Weight ____
_______________________________________________________________________________________ _______________________________________________________________________________________
_______________________________________________________________________________________ _______________________________________________________________________________________
Carrying Capacity/
_______________________________________________________________________________________ _______________________________________________________________________________________ Movement
_______________________________________________________________________________________ _______________________________________________________________________________________ Load: _____ /_____ /_____
_______________________________________________________________________________________ _______________________________________________________________________________________
_______________________________________________________________________________________ _______________________________________________________________________________________ Over Head ____
x1 Current Speed ____
_______________________________________________________________________________________ _______________________________________________________________________________________ Off Ground ____
x2 Run (x ___) ____
_______________________________________________________________________________________ _______________________________________________________________________________________ Push/Drag ____
x5 Alternate Move:
_______________________________________________________________________________________ _______________________________________________________________________________________ Current Load ____ _________________
_______________________________________________________________________________________ _______________________________________________________________________________________ Max. Dex. ____ _________________
_______________________________________________________________________________________ _______________________________________________________________________________________ Check Pen. ____ _________________
_______________________________________________________________________________________ _______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
Portrait/Symbol
Wealth
_______________________________________________________________________________________
_______________________________________________________________________________________
PP: _____ GP: _____ SP: _____ CP: _____ _______________________________________________________________________________________
Gems/Jewels: ___________________________ _______________________________________________________________________________________
_______________________________________________________________ _______________________________________________________________________________________
Other: _________________________________ _______________________________________________________________________________________
_______________________________________________________________ _______________________________________________________________________________________
Henchman/Animal Companion/Familiar Henchman/Animal Companion/Familiar
Name: _______________ Race: __________ Alignment: _____ Name: _______________ Race: __________ Alignment: _____
Combat Combat
HD: ________ Hit Points: ____ Current: __________________ HD: ________ Hit Points: ____ Current: __________________
Initiative: ____ Speed: ________ Base Att./Grapple: ____/____ Initiative: ____ Speed: ________ Base Att./Grapple: ____/____
AC: ____ Touch: ____ Flat-footed: ____ Sp./Reach: ___/___ AC: ____ Touch: ____ Flat-footed: ____ Sp./Reach: ___/___
Notes/Equipment Notes/Equipment
____________________________________________________________________ ____________________________________________________________________
____________________________________________________________________ ____________________________________________________________________
____________________________________________________________________ ____________________________________________________________________
Name: _______________ Race: __________ Alignment: _____ Name: _______________ Race: __________ Alignment: _____
Combat Combat
HD: ________ Hit Points: ____ Current: __________________ HD: ________ Hit Points: ____ Current: __________________
Initiative: ____ Speed: ________ Base Att./Grapple: ____/____ Initiative: ____ Speed: ________ Base Att./Grapple: ____/____
AC: ____ Touch: ____ Flat-footed: ____ Sp./Reach: ___/___ AC: ____ Touch: ____ Flat-footed: ____ Sp./Reach: ___/___
Notes/Equipment Notes/Equipment
____________________________________________________________________ ____________________________________________________________________
____________________________________________________________________ ____________________________________________________________________
____________________________________________________________________ ____________________________________________________________________
Bard Powers
Bardic Knowledge:___
INT + ___
Lev + ___ = ____ Countersong: Inspire Competence: Song of Freedom:
Fascinate: Suggestion: Inspire Heroics:
Bardic Music: _____/day Inspire Courage +___: Inspire Greatness: Mass Suggestion:
Bard Spells
KN. SCROLL SPELL NAME SCH. COMP. CAST TIME RANGE DURATION SAVE SR EFFECT
o-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Dancing
_______________________________
Lights [Light] __
Ev ___
VS 1______
act Medium
_______ 1____________
min (D) -________ _
N_ _________________________________
Creates torches or other lights PHB216
___ Daze
_______________________________
[Mind-Affecting] __
En ___
VSM 1______
act Close
_______ 1____________
round ________
Will n. _
Y_ _________________________________
Humanoid creat. up to 4HD loses next action PHB217
___ _______________________________
Detect Crossroads __
Di ___
VS 1______
act _______
60 ft/1 mile ____________
10 min/lev -________ _
N_ _________________________________
Detect fey crossroads within 60 ft MoF88
___ _______________________________
Detect Magic __
Di ___
VS 1______
act _______
60 ft ____________
1 min/lev (D) -________ __
N _________________________________
Detects spells and magic items within 60 ft PHB219
___ Flare
_______________________________ [Light] __
Ev ___
V 1______
act Close
_______ Instantaneous
____________ For ________
n. _
Y_ _________________________________
Dazzles one creature (-1 to attack) PHB232
___ Ghost Sound
_______________________________ Il_ _ ___
VSM 1______
act Close
_______ 1____________
round/lev (D)Will dis.
________ N_
_ _________________________________
Figments sounds PHB235
___ Ghostharp
_______________________________ __
Di ___
VS 1______
min Touch
_______ 5____________
min/lev (D) -________ N
__ _________________________________
Object records, plays a song at your command MoF97
___ Know
_______________________________
Direction __
Di ___
VS 1______
act Personal
_______ Instantaneous
____________ -________ _
N_ _________________________________
You discern north PHB246
___ _______________________________
Light [Light] __
Ev ___
VM 1______
act _______
Touch 10 ____________
min/lev (D) -________ _
N_ _________________________________
Object shines like a torch PHB248
___ _______________________________
Lullaby [Mind-Affecting] __
En ___
VS 1______
act _______
Medium ____________
Conc. ________
+1 rd/lev Will n. __
Y _________________________________
Makes subject drowsy PHB249
___ Mage
_______________________________
Hand __
Tr ___
VS 1______
act Close
_______ Concentration
____________ -________ _
N_ _________________________________
5-pound telekinesis PHB249
___ Mending
_______________________________ __
Tr ___
VS 1______
act 10 ft
_______ Instantaneous Will
____________ n.
________ Y
__ _________________________________
Makes minor repairs to an object PHB253
___ Message
_______________________________
[Language-Dependant] __
Tr ___
VSF 1______
act Medium
_______ 10
____________
min/lev -________ _
N_ _________________________________
Whispered conversation at distance PHB253
___ Minor
_______________________________
Disguise __
Tr ___
VS 1______
act Personal
_______ 1____________
hour -________ _
N_ _________________________________
Gives +2 bonus on Disguise checks MoF108
___ _______________________________
Open/Close __
Tr ___
VSF 1______
act _______
Close ____________ Will
Instantaneous ________
n. __
Y _________________________________
Opens or closes small or light things PHB258
___ _______________________________
Prestidigitation _ n_
U ___
VS 1______
act _______
10 ft ____________
1 hour -________ __
N _________________________________
Performs minor tricks PHB264
___ Read
_______________________________
Magic __
Di ___
VSF 1______
act Personal
_______ 10____________
min/lev -________ N
__ _________________________________
Read scrolls and spellbooks PHB269
___ Resistance
_______________________________ __
Ab ___
VSM 1______
act Touch
_______ 1____________
min Will n.
________ Y_
_ _________________________________
Subject gains +1 on saving throws PHB272
___ Songbird
_______________________________ __
Tr ___
VS 1______
round _______
Personal ____________ -________
Special _
N_ _________________________________
Perform and gain +1 on your next Cha check MoF120
___ Stick
_______________________________ __
Tr ___
VSM 1______
act Touch
_______ Instantaneous
____________ Will n.
________ Y
__ _________________________________
Glues an object up to 5 lb. to a larger one Und61
___ Summon Instrument
_______________________________ __
Co ___
VS 1______
round 0 ft
_______ 1____________
min/lev (D) ________
- N_
_ _________________________________
Summons one instrument (caster’s choice) PHB285
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
1st-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Alarm
_______________________________ __
Ab ___
VSF 1______
act Close
_______ 2 ____________
hrs/lev (D) -________ _
N_ _________________________________
Wards an area, with mental or audible alarm PHB197
___ Amplify
_______________________________ [Sonic] __
Tr ___
VS 1______
act Long
_______ 1 min/lev
____________ Will n.
________ _ _ _________________________________
Y/N Lowers listeners’ DC by 20 MoF77
___ Animate Rope
_______________________________ __
Tr ___
VS 1______
act Medium
_______ 1____________
round/lev -
________ N_ _________________________________
_ Masks a rope move at your command PHB199
___ Balagarn's Iron Horn
_______________________________ [Sonic] __
Tr ___
VS 1______
act Close
_______ Instantaneous
____________ -________ Y _ _________________________________
_ Intense vibrations trip those in area MoF79
___ Cause Fear
_______________________________
[Fear, Mind-Affecting] _ _e
N ___
VS 1______
act Close
_______ 1d4 rounds
____________ Will part.
________ Y _ _________________________________
_ One creat. with up to 5 HD flees PHB208
___ Charm
_______________________________
Person [Mind-Affecting] __
En ___
VS 1______
act Close
_______ 1____________
hr/lev Will
________
n. Y
_ _ _________________________________
Makes one person your friend PHB209
___ Comprehend Languages
_______________________________ __
Di ___
VSM 1______
act Personal
_______ 10 min/lev
____________ -________ N
_ _ _________________________________
You understand all spoken/written languages PHB212
___ Confusion, Lesser
_______________________________
[Mind-Affecting] __
En ___
VS 1______
act Close
_______ 1____________
round ________
Will n. _
Y _ _________________________________
One creature is confused for 1 round PHB212
___ Cure
_______________________________
Light Wounds __
Co ___
VS 1______
act Touch
_______ Instantaneous
____________ ________
Will ½ _
Y _ _________________________________
Cures 1d8 hp +1 per level (max. +5) PHB215
___ Detect
_______________________________
Secret Doors __
Di ___
VS 1______
act 60
_______
ft ____________
1 min/lev (D) -________ N
_ _ _________________________________
Reveals hidden doors within 60 ft PHB220
___ Disguise
_______________________________
Self Il_ _ ___
VS 1______
act Personal
_______ 10 ____________
min/lev (D) -________ _
N_ _________________________________
Changes your appearance PHB222
___ _______________________________
Disquietude [Sonic] __
Ab ___
VS 1______
act _______
Close 1____________
round/lev ________
Will n. _
Y _ _________________________________
Target avoids physical contact with others MoF90
___ Distort
_______________________________
Speech __
Tr ___
VS 1______
act Close
_______ 1____________
round/lev ________
Will n. _
Y _ _________________________________
Target’s speech becomes untelligible MoF90
___ Erase
_______________________________ __
Tr ___
VS 1______
act Close
_______ Instantaneous
____________ Special
________ _
N_ _________________________________
Mundane or magical writing vanishes PHB227
___ Expeditious
_______________________________
Retreat __
Tr ___
VS 1______
act Personal
_______ 1____________
min/lev (D) -________ _
N_ _________________________________
Your speed increases by 30 feet PHB228
___ Feather
_______________________________
Fall __
Tr ___
V Free
______ Close
_______ 1____________
round/lev ________
Will n. _
Y _ _________________________________
Objects or creatures fall slowly PHB229
___ Ghost
_______________________________
Pipes __
Tr ___
VF 1______
act Touch
_______ 1____________
min/lev (D) ________
Will n. _
Y _ _________________________________
An instruments floats and plays itself LEoF31
___ Grease
_______________________________ __
Co ___
VSM 1______
act Close
_______ 1____________
round/lev (D)Special
________ _
N_ _________________________________
Makes 10-ft square or 1 object slippery PHB237
___ Harmony
_______________________________
[Mind-Affecting, Sonic] __
En ___
VS 1______
act Personal
_______ ____________ -________
Special _
N_ _________________________________
Increases inspire courage effect by +2/+1 PGtF104
___ Herald's
_______________________________
Call [Mind-Affecting, Sonic] __
En ___
VS 1______
act 30
_______
ft. 1____________
round Will
________
n. _
Y _ _________________________________
Shout dazes those within 30 ft MoF100
___ Hypnotism
_______________________________
[Mind-Affecting] __
En ___
VS 1______
round _______
Close ____________
2d4 rounds (D)Will________
n. Y
_ _ _________________________________
Fascinates 2d4 HD of creatures PHB242
___ Identify
_______________________________ __
Di ___
VSM 1______
hour _______
Touch Instantaneous
____________ ________
- _
N_ _________________________________
Determines properties of magic item PHB243
___ Know
_______________________________
Protections __
Di ___
VS 1______
act Close
_______ Instantaneous
____________ Will ________
n. Y
_ _ _________________________________
Determine target's defences MoF104
___ Magic
_______________________________
Mouth Il_ _ ___
VSM 1______
act Close
_______ Until
____________
discharge Will
________
n. _
Y _ _________________________________
Speaks once when triggered PHB251
___ Nystul’s
_______________________________
Magic Aura Il_ _ ___
VSF 1______
act Touch
_______ 1____________
day/lev (D) -________ _
N_ _________________________________
Alters object’s magic aura PHB257
___ Obscure
_______________________________
Object __
Ab ___
VSM 1______
act Touch
_______ 8 ____________
hours (D) Will
________
n. _
Y _ _________________________________
Masks object against scrying PHB258
___ Remove
_______________________________
Fear __
Ab ___
VS 1______
act Close
_______ 10 ____________
min Will
________
n. Y
_ _ _________________________________
Suppresses fear or gives +4 on saves PHB271
___ Sea
_______________________________
Legs __
Tr ___
VS 1______
act Touch
_______ 1____________
hour/lev (D) ________
Will n. _
Y _ _________________________________
Target creature can maneuver easily on a ship ShS49
___ Silent
_______________________________
Image Il_ _ ___
VSF 1______
act Long
_______ ____________ ________
Concentration Will dis. _
N_ _________________________________
Creates minor illusion of your design PHB279
___ Sleep
_______________________________
[Mind-Affecting] __
En ___
VSM 1______
round _______
Medium ____________
1 min/lev ________
Will n. _
Y _ _________________________________
Puts 4 HD of creatues into magical slumber PHB280
___ Summon
_______________________________
Monster I __
Co ___
VSF 1______
round _______
Close ____________
1 round/lev (D)-________ _
N_ _________________________________
Calls extraplanar creature (1 1st-lev) PHB285
___ Tasha’s
_______________________________
Hideous Laughter [Mind-Aff.] __
En ___
VSM 1______
act Close
_______ 1____________
round/lev ________
Will n. _
Y _ _________________________________
Subject loses action for 1 round/lev PHB292
___ Undetectable
_______________________________
Alignment __
Ab ___
VS 1______
act Close
_______ 24 ____________
hours ________
Will n. _
Y _ _________________________________
Conceals alignment for 24 hours PHB297
___ Unseen
_______________________________
Servant __
Co ___
VSM 1______
act Close
_______ 1____________
hour/lev -________ N
_ _ _________________________________
Invisible force obeys your commands PHB297
___ Ventriloquism
_______________________________ Il_ _ ___
VF 1______
act Close
_______ 1____________
min/lev (D) Will________
dis. _
N_ _________________________________
Throws voice for 1 min/lev PHB298
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
Bard Spells
KN. SCROLL SPELL NAME SCH. COMP. CAST TIME RANGE DURATION SAVE SR EFFECT
2nd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
3rd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
4th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Break
_______________________________
Enchantment __
Ab ___
VS 1______
min Close
_______ Instantaneous
____________ Special
________ _
N_ _________________________________
Frees subject from magical effects PHB207
___ Celebration
_______________________________
[Mind-Affecting, Sonic] __
En ___
VS 1______
act Close
_______ Instantaneous
____________ Will ________
n. Y
_ _ _________________________________
Intoxicates subject MoF84
___ Cure
_______________________________
Critical Wounds __
Co ___
VS 1______
act Touch
_______ Instantaneous
____________ ________
Will ½ _
Y _ _________________________________
Cures 4d8 damage +1/lev (max +20) PHB215
___ Detect
_______________________________
Scrying __
Di ___
VSM 1______
act 40
_______
ft ____________
24 hrs -________ _
N_ _________________________________
Alerts you of magical eavesdropping PHB219
___ Dimension
_______________________________
Door [Teleportation] __
Co ___
V 1______
act Long
_______ ____________
Instantaneous -/Will
________n. _
Sp.
_ _________________________________
Teleports you short distance PHB221
___ Dominate Person
_______________________________
[Mind-Affecting] __
En ___
VS 1______
round Close
_______ 1 day/lev
____________ Will n.
________ Y
_ _ _________________________________
Controls humanoid telepathically PHB224
___ Freedom
_______________________________
of Movement __
Ab ___
VSM 1______
act Touch
_______ 10 ____________
min/lev Will
________
n. _
Y _ _________________________________
Subject moves normally despite impediments PHB233
___ Hallucinatory
_______________________________
Terrain Il_ _ ___
VSM 10
______
min Long
_______ ____________
2 hrs/lev (D) Will ________
dis. _
N_ _________________________________
Makes one type of terrain appear like another PHB238
___ Hold
_______________________________
Monster [Mind-Affecting] __
En ___
VSM 1______
act Medium
_______ 1____________
round/lev (D)Will________
n. _
Y _ _________________________________
Paralyzes one creature for 1 round/lev PHB241
___ Invisibility,
_______________________________
Greater Il_ _ ___
VS 1______
act Touch
_______ 1____________
round/lev (D)Will________
n. _
Y _ _________________________________
Subject is invisible even if it attacks PHB245
___ Know
_______________________________
Vulnerabilities __
Di ___
VS 1______
act Close
_______ Instantaneous
____________ Will ________
n. Y
_ _ _________________________________
Determine target's vulnerabilities/resistances MoF104
___ Legend
_______________________________
Lore __
Di ___
VSMF Special
______ _______
Personal ____________ -________
Special _
N_ _________________________________
Learn tales about a person, place, or thing PHB246
___ Leomund’s
_______________________________
Secure Shelter __
Co ___
VSMF 10
______
min Close
_______ 2 ____________
hrs/lev (D) -________ _
N_ _________________________________
Creates sturdy cottage PHB247
___ Locate
_______________________________
Creature __
Di ___
VSM 1______
act Long
_______ ____________
10 min/lev -________ _
N_ _________________________________
Indicates direction to familiar creature PHB249
___ Modify
_______________________________
Memory [Mind-Affecting] __
En ___
VS 1______
round _______
Close ____________
Permanent ________
Will n. _
Y _ _________________________________
Changes 5 minutes of subject’s memories PHB255
___ Neutralize
_______________________________
Poison __
Co ___
VSM 1______
act Touch
_______ 10 ____________
min/lev Will
________
n. _
Y _ _________________________________
Detoxifies venom in or on subject PHB257
___ Portal
_______________________________
View __
Di ___
VSF 10
______
min _______
Close ____________
1 min/lev -________ _
N_ _________________________________
Turns target portal transparent Und60
___ Rainbow
_______________________________
Pattern [Mind-Affecting] Il_ _ ___
VSMF 1______
act Medium
_______ ____________
Conc. + 1r/lev ________
Will n. _
Y _ _________________________________
Lights fascinate 24 HD of creatures PHB268
___ Repel
_______________________________
Vermin __
Ab ___
VS 1______
act 10
_______
ft 10 ____________
min/lev (D) -/Will
________n. Y
_ _ _________________________________
Insects, spiders, and vermin stay 10 ft away PHB271
___ Shadow
_______________________________
Conjuration Il_ _ ___
VS 1______
act Special
_______ Special
____________ Will ________
dis. _
Y _ _________________________________
Mimics conjuring below 4th lev., 20% real PHB276
___ Shout
_______________________________ [Sonic] __
Ev ___
V 1______
act 30
_______
ft ____________
Instantaneous Special
________ _
Y _ _________________________________
Deafens all within cone and deals 5d6 damage PHB279
___ Speak
_______________________________
with Plants __
Di ___
VS 1______
act Personal
_______ 1____________
min/lev -________ _
N_ _________________________________
You can talk to plants and plant creatures PHB282
___ Speechlink
_______________________________ __
Di ___
VS 1______
act Touch
_______ 10 ____________
min/lev (D) ________
Will n. _
Y _ _________________________________
Can communicate with target at any distance MoF121
___ Stone
_______________________________
Shatter [Sonic] __
Ev ___
VS 1______
act Close
_______ Instantaneous
____________ Will ________
n. Y
_ _ _________________________________
Shatter a stone object, deals 1d6/lev MoF124
___ Summon
_______________________________
Monster IV __
Co ___
VSF 1______
round _______
Close ____________
1 round/lev (D)-________ _
N_ _________________________________
Calls extraplanar (1 4th, 1d3 3rd or 1d4+1 2nd) PHB286
___ Wall
_______________________________
of Dispel Magic __
Ab ___
VS 1______
act Close
_______ 1____________
min/lev -________ _
N_ _________________________________
Creatures passing through are subject to dispel Und63
___ War
_______________________________
Cry [Mind-Affecting, Sonic] __
En ___
VS 1______
act Personal
_______ 1____________
round/lev ________
Will n. _
Y _ _________________________________
+2 bonus on attacks and damage, panic foes MoF132
___ Zone
_______________________________
of Silence Il_ _ ___
VS 1______
round _______
Personal 1____________
hour/lev (D) -________ _
N_ _________________________________
Keeps eavesdroppers from overhearing PHB303
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
Bard Spells
KN. SCROLL SPELL NAME SCH. COMP. CAST TIME RANGE DURATION SAVE SR EFFECT
5th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
6th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ _______________________________
Analyze Dweomer __
Di ___
VSF 1______
act Close
_______ 1____________
round/lev (D)-/Will
________ n. N
_ _ _________________________________
Reveals magical aspects of subject PHB197
___ Animate
_______________________________
Objects __
Tr ___
VS 1______
act Medium
_______ 1____________
round/lev ________
- _
N_ _________________________________
Objects attack your foes PHB199
___ Cacophonic
_______________________________
Shield [Sonic] __
Ev ___
VS 1______
act 10
_______
ft. 1____________
min/lev ________
For part. _
Y _ _________________________________
Block sound, defl. missiles, deals 1d6+1/lev MoF83
___ Cat’s Grace, Mass
_______________________________ __
Tr ___
VSM 1______
act Close
_______ 1____________
min/lev Will n.
________ Y _ _________________________________
_ One subject/lev gets +4 to Dex PHB208
___ Charm Monster, Mass [Mind-Affecting]
_______________________________ __
En ___
V 1______
act Close
_______ 1____________
day/lev Will n.
________ Y
_ _ _________________________________
Monsters in 30 ft believe they are friends PHB209
___ Cure Moderate Wounds, Mass
_______________________________ __
Co ___
VS 1______
act Close
_______ Instantaneous
____________ Will ½
________ Y _ _________________________________
_ Cures 2d8 damage +1/lev for many creatures PHB216
___ Dirge
_______________________________ [Sonic] __
Ev ___
VS 1______
round 50
_______
ft. 1____________
round/lev ________
For n. _
Y _ _________________________________
Enemy suffers -2 Str and Dex per round MoF89
___ Eagle’s Splendor, Mass
_______________________________ __
Tr ___
VSM 1______
act Close
_______ 1____________
min/lev Will n.
________ Y _ _________________________________
_ One subject/lev gets +4 to Cha PHB225
___ Eyebite
_______________________________ [Evil] _ _e
N ___
VS 1______
act Close
_______ 1____________
round/3 lev For
________
n. Y
_ _ _________________________________
Target becomes panicked, sickened, comatose PHB228
___ Find
_______________________________
the Path __
Di ___
VSF 3______
rds Touch
_______ ____________
10 min/lev -/Will
________ n. _
Sp.
_ _________________________________
Shows most direct way to a location PHB230
___ Fox’s
_______________________________
Cunning, Mass __
Tr ___
VSM 1______
act Close
_______ 1____________
min/lev ________
Will n. _
Y _ _________________________________
One subject/lev gets +4 to Int PHB233
___ Gate
_______________________________
Seal __
Ab ___
VSM 1______
act Close
_______ Permanent
____________ None
________ _
N_ _________________________________
Permanently seals a gate or portal FRCS70
___ _______________________________
Geas/Quest [Lang.-Dep., Mind-Affecting] __
En ___
V ______
10 min _______
Close 1____________
day/lev (D) -________ _ _ _________________________________
Y Places a magical command on a creature PHB234
___ Heroes’
_______________________________
Feast __
Co ___
VS 10
______
min Close
_______ Special
____________ -________ _
N_ _________________________________
Food for 1 creat/lev cures and gives bonuses PHB240
___ Otto’s
_______________________________
Irresistible Dance [Mind-Aff.] __
En ___
V 1______
act Touch
_______ 1d4+1
____________
rounds ________
- _
Y _ _________________________________
Forces subject to dance PHB259
___ Permanent
_______________________________
Image Il_ _ ___
VSF 1______
act Long
_______ ____________
Permanent (D) ________
Will dis. _
N_ _________________________________
Includes sight, sound, and smell PHB260
___ Programmed
_______________________________
Image Il_ _ ___
VSF 1______
act Long
_______ ____________
Perm, then 1r/l Will
________
dis. _
N_ _________________________________
Creates full illusion triggered by event PHB265
___ Project
_______________________________
Image Il_ _ ___
VSM 1______
act Medium
_______ 1____________
round/lev (D)Will
________
dis. _
N_ _________________________________
Illusory double can talk and cast spells PHB265
___ _______________________________
Scrying, Greater __
Di ___
VS 1______
act _______
Special 1____________
hour/lev ________
Will n. _
Y _ _________________________________
As scrying, but faster and longer PHB274
___ Shout,
_______________________________
Greater [Sonic] __
Ev ___
VSF 1______
act 60
_______
ft Instantaneous
____________ Special
________ _
Y _ _________________________________
Yell deals 10d6 damage, stuns, damages objects PHB279
___ Summon
_______________________________
Monster VI __
Co ___
VSF 1______
round _______
Close ____________
1 round/lev (D)-________ _
N_ _________________________________
Calls extraplanar (1 6th, 1d3 5th or 1d4+1 4th) PHB287
___ Sympathetic
_______________________________
Vibration [Sonic] __
Ev ___
VSM 10
______
min Touch
_______ 1____________
round/lev ________
- _
Y _ _________________________________
Deals 2d10 damage/round to a structure PHB291
___ Veil
_______________________________ Il_ _ ___
VS 1______
act Long
_______ ____________
Conc. +1 hr/lev ________
Will n. Y
_ _ _________________________________
Changes appearance of group of creatures PHB298
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
Cleric Powers
Turn/Rebuke Undead Check Result Max HD Affected Domain: _________________ Domain: _________________
0 or lower Level -4
1-3 Level -3 Granted Power: Granted Power:
Turning Check: 1d20 + CHA
___ + ___ 4-6 Level -2
Times per Day: 3 + ___
CHA + ___ = ____ 7-9 Level -1 __________________________ __________________________
10-12 Level
Turning Damage: 2d6 + ___
CHA + ___
Lev = ____ 13-15 Level +1
_________________________ _________________________
16-18 Level +2 _________________________ _________________________
19-21 Level +3
22+ Level +4 _________________________ _________________________
Cleric Spells
PREP. S CROLL SPELL NAME SCH. COMP. CAST TIME R ANGE D URATION SAVE SR E FFECT
Druid Spells
PREP. S CROLL SPELL NAME SCH. COMP. CAST TIME R ANGE D URATION SAVE SR E FFECT
0 or lower Level -7
1-3 Level -6
Turning Check: 1d20 + CHA
___ 4-6 Level -5
Aura of Good: Lay on Hands: _____ hp/day Times per Day: 3 + CHA
___ + ___ = ____ 7-9 Level -4
Detect Evil: Smite Evil: +_____ times/day Turning Damage: 2d6 + CHA
___ + Lev-3
___ = ____
10-12
13-15
Level -3
Level -2
Divine Grace: +_____
CHA to attack 16-18 Level -1
19-21 Level
Divine Health: +_____
Lev to damage 22+ Level +1
Aura of Courage: Remove Disease: _____ times/week
Special Mount:
Paladin Spells
PREP. SCROLL SPELL NAME SCH. COMP. CAST TIME RANGE DURATION SAVE SR EFFECT
Powers Known: _____ PP/day Current Powers Known: ________ Max. Power Level: ________
Max. Power Level:
Discipline: ________________
_____
[ ][ ] Wild Surge:
Surging Euphoria:
Elude Touch:
+ ____
+ ____
Psychic Enervation: ____%
Volatile Mind: ____ PP
Psicrystal
Psionic Feats
Abilities HD: _____ HP: _____ Skills
Current: ____________ Psionic Feats Psionic Dodge Craft Dorje
Climb ____
STR 1 Aligned Attack Psionic Endowment Craft Psicrown
Hardness: 8 Listen ____ Greater Psionic Endow. Craft Psi. Arms & Armor
Boost Construct
DEX 15 Initiative: +2 Move Silently ____ Combat Manifestation Psionic Fist Craft Psionic Construct
Speed: 30 ft, 20 climb Search ____ Expanded Knowledge Greater Psionic Fist Craft Universal Item
CON - Base Att./Grap.: +0/-17 Spot ____ Focused Sunder Unavoidable Strike Imprint Stone
Ghost Attack Psionic Meditation Scribe Tattoo
AC: ____ Touch: ____ ________________ ____
INT Inquisitor Psionic Shot
________________ ____ Greater Psionic Shot
Mental Leap Metapsionic Feats
WIS 10 Saves Fort: ____
________________ ____ Metamorphic Transfer Fell Shot Burrowing Power
________________ ____ Narrow Mind Return Shot Chain Power
CHA 10 Ref: ____ ________________ ____ Overchannel Psionic Talent Delay Power
Will: ____ Talented Psionic Weapon Empower Power
Body Fuel Greater Psionic Weapon Enlarge Power
Special Qualities Power Penetration Deep Impact Extend Power
Alertness Telepathic Link Power Res.: ____ Greater Power Penetr. Speed of Thought Maximize Power
Construct Traits Deliver Touch Powers Sight Link Power Specialization Psionic Charge Opportunity Power
Up the Walls
Improved Evasion Telepathic Speech Channel Power Greater Power Specializ. Quicken Power
Psicrystal Affinity Wounding Attack Split Psionic Ray
Self-propulsion Flight
Improved Psicrystal Twin Power
Share Powers Psicrystal Containment Item Creation Feats Unconditional Power
Sighted Personality: _________________________ Psionic Body Craft Cognizance Crystal Widen Power
Psion/Wilder Powers
DISC . POWER NAME D ISCIPLINE D ISPLAY MAN. TIME R ANGE D URATION SAVE PR E FFECT
Astral
_______________________________
Traveler _____
Psyport _______
- ______
1 hour Touch
_______ ____________ Will
Special ________
n. _
Y_ _________________________________
You or another join an astral-caravan trip EPsi75
AUG
_______________________________
Attraction [Mind-Affecting] _____
Telep _______
Aud ______
1 act Close
_______ 1____________
hour/lev ________
Will n. _
Y_ _________________________________
Subject has an attraction you specify EPsi75
Bolt AUG
_______________________________ _____
Metacr _______
Mat 1 act
______ 0 ft
_______ 1____________
min/lev -________ N_
_ _________________________________
You create short-lived bolts, arrows or bullets EPsi81
_______________________________
Call to Mind [Mind-Affecting] _____
Telep _______
Men ______
1 min Personal
_______ ____________ -________
Instantaneous _
N_ _________________________________
Gain additional Knowledge check with +4 EPsi82
AUG
_______________________________
Catfall _____
Psyport _______
Aud ______
Immed. Personal
_______ 1____________
round/lev ________
- _
N_ _________________________________
Instantly save yourself from a fall EPsi82
_______________________________
Conceal Thoughts [Mind-Affecting] _____
Telep _______
Men ______
1 act Close
_______ 1____________
hour/lev ________
Will n. _
Y_ _________________________________
You conceal your motives EPsi85
Flames AUG
_______________________________
Control [Fire] _____
Psykin _______
Aud ______
1 act Medium
_______ 1____________
min/lev ________
Special _
N_ _________________________________
Take control of nearby open flame EPsi86
_______________________________
Control Light [Light] _____
Psykin _______
Vis ______
1 act Medium
_______ Special
____________ -________ _
N_ _________________________________
Adjust ambient light levels EPsi87
Create Sound
_______________________________ [Sonic] _____
Metacr _______
Aud 1 act
______ Close
_______ 1____________
round/lev (D)-________ N
__ _________________________________
Create the sound you desire EPsi89
Shard AUG
_______________________________
Crystal _____
Metacr _______
Aud, Mat ______
1 act Close
_______ Instantaneous
____________ -________ _
N_ _________________________________
Ranged touch attack for 1d6 piercing damage EPsi89
AUG
_______________________________
Daze, Psionic [Mind-Affecting] _____
Telep _______
Mat, Men ______
1 act Close
_______ 1____________
round ________
Will n. _
Y_ _________________________________
Humanoid creat. of up to 4 HD loses next act. EPsi90
AUG
_______________________________
Deceleration _____
Psyport _______
Aud, Mat ______
1 act _______
Close 1____________
min/lev Ref________
n. __
Y _________________________________
Target’s speed is halved EPsi90
Vu AUG
_______________________________
Déjà [Mind-Affecting] _____
Telep _______
Men ______
1 act Medium
_______ 1____________
round ________
Will n. _
Y_ _________________________________
Your target repeats his last action EPsi91
AUG
_______________________________
Demoralize [Mind-Affecting] _____
Telep _______
Men, Olf ______
1 act 30
_______
ft 1____________
min/lev ________
Will n. _
Y_ _________________________________
Enemies become shaken EPsi91
_______________________________
Detect Psionics _____
Clairsen _______
Aud, Vis ______
1 act 60
_______
ft ____________
1 min/lev (D) -________ N
__ _________________________________
You detect the presence of psionics EPsi91
AUG
_______________________________
Disable [Mind-Affecting] _____
Telep _______
Vis ______
1 act 20
_______
ft 1____________
min/lev (D) ________
Will n. _
Y_ _________________________________
Subject incorrectly believe they are disabled EPsi93
Touch AUG
_______________________________
Dissipating _____
Psyport _______
Aud, Vis ______
1 act Touch
_______ Instantaneous
____________ ________
- _
Y_ _________________________________
Touch deals 1d6 damage EPsi95
Distract
_______________________________
[Mind-Affecting] _____
Telep _______
Men ______
1 act Close
_______ 1____________
min/lev (D) ________
Will n. _
Y_ _________________________________
Target gets -4 to several checks EPsi96
Ecto Protection AUG
_______________________________ _____
Metacr _______
Vis ______
Special Close
_______ 1____________
min/lev -________ _
N_ _________________________________
Astral construct gains bonus against dismiss EPsi97
Empathy AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Men ______
1 act 30
_______
ft 1____________
min/lev (D) ________
- _
N_ _________________________________
You know the subject’s surface emotions EPsi99
Empty Mind AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Aud ______
Immed. Personal
_______ 1____________
round ________
- _
N_ _________________________________
You gain +2 on Will saves until next action EPsi99
Energy Ray AUG
_______________________________ [Special] _____
Psykin _______
Aud ______
1 act Close
_______ Instantaneous
____________ -________ _
Y_ _________________________________
Ray deals 1d6 energy damage EPsi103
Entangling Ectoplasm AUG
_______________________________ _____
Metacr _______
Mat, Vis ______
1 act Close
_______ 5 ____________
rounds -________ _
N_ _________________________________
You entangle a foe in sticky goo EPsi104
Far Hand AUG
_______________________________ _____
Psykin _______
Vis ______
1 act _______
Close ____________
Up to 1 min -________ N
__ _________________________________
Move small objects at a limited distance EPsi106
Float
_______________________________ _____
Psyport _______
Aud ______
1 act Personal
_______ 1____________
round/lev (D)-________ _
N_ _________________________________
You buoy yourself in liquids EPsi108
Force Screen AUG
_______________________________ [Force] _____
Psykin _______
Aud ______
1 act Personal
_______ 1____________
min/lev -________ _
N_ _________________________________
Invisible disc gives +4 shield bonus to AC EPsi108
Grease,
_______________________________
Psionic _____
Metacr _______
Vis, Olf ______
1 act Close
_______ 1____________
round/lev (D)Special
________ _
N_ _________________________________
Makes 10-ft square or one object slippery EPsi111
Hammer AUG
_______________________________ _____
Psymet _______
Aud, Mat ______
Swift Touch
_______ 1____________
round ________
- _
Y_ _________________________________
Melee touch attack deals 1d8/round EPsi111
Inertial Armor AUG
_______________________________ _____
Psykin _______
Vis ______
1 act Personal
_______ 1____________
hour/lev (D) -________ _
N_ _________________________________
Field of force gives +4 armor bonus to AC EPsi113
Know
_______________________________
Direction and Location _____
Clairsen _______
Men ______
1 act Personal
_______ Instantaneous
____________ -________ _
N_ _________________________________
Discover where you are and where you face EPsi114
Matter
_______________________________
Agitation _____
Psykin _______
Aud, Mat ______
1 act Close
_______ Concentration
____________ -________ _
Y_ _________________________________
You heat a creature or object EPsi114
Mind Thrust AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Aud ______
1 act Close
_______ Instantaneous
____________ Will ________
n. Y
__ _________________________________
Deal 1d10 damage EPsi120
Missive AUG
_______________________________
[Mind-Affecting, Lang.-Dep.] _____
Telep _______
Men ______
1 act Close
_______ Instantaneous
____________ -________ _
Y_ _________________________________
Send a one-way telepathic message to subject EPsi121
My AUG
_______________________________
Light [Light] _____
Psykin _______
Aud, Vis ______
1 act Personal
_______ 10 ____________
min/lev (D) -________ _
N_ _________________________________
Your eyes emit 20-ft cone of light EPsi122
Precognition, Defensive AUG
_______________________________ _____
Clairsen _______
Mat, Vis ______
1 act Personal
_______ 1____________
min/lev (D) -________ _
N_ _________________________________
Gain +1 insight bonus to AC and ST EPsi124
Precognition, AUG
_______________________________
Offensive _____
Clairsen _______
Mat, Vis ______
Special Personal
_______ 1____________
min/lev (D) -________ _
N_ _________________________________
Gain +1 insight bonus to attack rolls EPsi124
Prescience, Offensive AUG
_______________________________ _____
Calirsen _______
Mat, Vis ______
1 act Personal
_______ 1____________
min/lev (D) -________ _
N_ _________________________________
Gain +2 insight bonus to damage rolls EPsi125
Sense Link AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Vis ______
1 act Medium
_______ Concentration
____________ ________
- _
N_ _________________________________
Sense what the subject senses (single sense) EPsi131
Skate
_______________________________ _____
Psyport _______
Mat, Vis ______
1 act Touch
_______ 1____________
min/lev (D) -________ _
Y_ _________________________________
Subject slides skillfully along the ground EPsi132
Synesthete
_______________________________ _____
Psymet _______
Mat ______
1 act Personal
_______ 10 ____________
min/lev (D) -________ _
N_ _________________________________
You get one kind of sense instead of another EPsi134
Telempathic
_______________________________
Projection [Mind-Aff.] _____
Telep _______
Vis ______
1 act Medium
_______ 1____________
min/lev ________
Will n. _
Y_ _________________________________
Alter the subject’s mood EPsi136
Vigor AUG
_______________________________ _____
Psymet _______
Mat, Olf ______
1 act Personal
_______ 1____________
min/lev -________ _
N_ _________________________________
Gain 5 temporary hit points EPsi140
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Psion/Wilder Powers
DISC . POWER NAME D ISCIPLINE D ISPLAY MAN. TIME R ANGE D URATION SAVE PR E FFECT
Adapt Body
_______________________________ _____
Psymet _______
Vis 1 act
______ Personal
_______ 1____________
hour/lev (D) -________ N
__ _________________________________
Your body adapts to hostile environments EPsi75
Catapsi AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Men, Vis 1 act
______ 30 ft
_______ 1____________
round/lev Will n.
________ Y
__ _________________________________
Psychic static inhibits power manifestation EPsi82
Ectoplasmic Shambler
_______________________________ _____
Metacr _______
Aud,Mat,Olf 1 round Long
______ _______ 1____________
min/lev -________ N
__ _________________________________
Deals 1 damage/2 lev per round to an area EPsi98
Incarnate
_______________________________ _____
Metacr _______
Mat 2 rds
______ Special
_______ Permanent
____________ -________ N
__ _________________________________
Make some powers permanent EPsi112
Leech Field AUG
_______________________________ _____
Psymet _______
Vis 1 act
______ Personal
_______ 1____________
min -________ N
__ _________________________________
Leech power points when you make a ST EPsi114
Major
_______________________________
Creation, Psionic _____
Metacr _______
Mat ______
10 min Close
_______ Special
____________ -________ N
__ _________________________________
Creates one object EPsi114
Plane Shift, Psionic
_______________________________ _____
Psyport _______
Vis 1 act
______ Touch
_______ Instantaneous
____________ -________ N
__ _________________________________
Travel to other planes EPsi124
Power Resistance
_______________________________ _____
Clairsen _______
Mat, Vis 1 act
______ Touch
_______ 1____________
min/lev Will n.
________ Y
__ _________________________________
Grants PR equal to 12 + level EPsi124
Psychic Crush AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Aud ______
1 act Close
_______ Instantaneous
____________ Will
________
part. Y
__ _________________________________
Reduces subject to -1 hit points EPsi127
Shatter
_______________________________
Mind Blank _____
Telep _______
Olf ______
1 act 30
_______
ft ____________
Instantaneous WIll
________
n. Y
__ _________________________________
Cancels target’s mind blank effect EPsi132
Tower of Iron Will AUG [Mind-Affecting]
_______________________________ _____
Telep _______
Aud ______
Immed. 10
_______
ft ____________
1 round -________ Y
__ _________________________________
Grants PR 19 within 10 ft until next action EPsi138
True Seeing, Psionic
_______________________________ _____
Clairsen _______
Vis 1 act
______ Personal
_______ 1____________
min/lev -________ N
__ _________________________________
See all things as they really are EPsi139
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Decerebrate
_______________________________ _____
Psyport _______
Men 1 act
______ Close
_______ Instantaneous
____________ For n.
________ Y
_ _ Remove
_________________________________
portion of subject’s brain stem EPsi90
Divert Teleport
_______________________________ _____
Psyport _______
Vis Immed. Medium
______ _______ 10 min/lev (D) Will
____________ n.
________ Y
_ _ Choose
_________________________________
destination for another’s teleport EPsi96
_______________________________
Energy Conversion [Special] _____
Psymet _______
Men ______
1 act _______
Special ____________
10 min/lev -________ _ _ Offensively
Y _________________________________
channel energy you’ve absorbed EPsi101
Wave AUG
_______________________________
Energy [Special] _____
Psykin _______
Aud ______
1 act _______
120 ft ____________ Special
Instantaneous ________ _ _ Deal
Y _________________________________
13d4 damage in a 120-ft cone EPsi104
Burst AUG
_______________________________
Evade _____
Psymet _______
Mat ______ _______
Immed. Personal ____________ -________
Instantaneous _ _ No
N _________________________________
damage from a burst on a Ref save EPsi105
Insanity AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Men ______
1 act Medium
_______ Instantaneous
____________ Will
________
n. Y
_ _ Subject
_________________________________
is permanently confused EPsi113
Mind Blank, Personal [Mind-Affecting]
_______________________________ _____
Telep _______
Olf 1 act
______ Personal
_______ 1____________
day -________ N
_ _ You
_________________________________
are immune to scrying and mental effects EPsi118
Moment of Prescience, Psionic
_______________________________ _____
Clairsen _______
Vis 1 act
______ Personal
_______ Special
____________ -________ N
_ _ You
_________________________________
gain insight bonus on a single roll EPsi122
Body AUG
_______________________________
Oak _____
Psymet _______
Aud ______
1 act _______
Personal 1____________
min/lev (D) -________ _ _ Your
N _________________________________
body becomes as hard as an oak EPsi122
_______________________________
Phase Door, Psionic _____
Psyport _______
Vis ______
1 act _______
0 ft 1____________
usage/2 lev -________ _ _ Invisible
N _________________________________
passage through wood or stone EPsi124
_______________________________
Sequester, Psionic _____
Clairsen -_______ ______
1 act _______
Touch 1____________ ________
day/lev (D) -/Will n. _ _ Subject
Sp. _________________________________
comatose and invisible EPsi132
Ultrablast AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Aud ______
1 act 15
_______
ft ____________
Instantaneous Will
________
½ Y
_ _ Deal
_________________________________
13d6 damage in 15-ft radius EPsi140
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
Bend Reality
_______________________________ _____
Clairsen _______
Vis 1 act
______ Special
_______ Special
____________ -________ Y
__ _________________________________
Alters reality within power limits EPsi80
Iron Body, Psionic
_______________________________ _____
Metacr _______
Aud 1 act
______ Personal
_______ 1____________
min/lev (D) -________ N
__ _________________________________
Your body becomes living iron EPsi113
Matter
_______________________________
Manipulation _____
Metacr _______
Aud, Men ______
1 act Close
_______ Instantaneous
____________ -________ Y
__ _________________________________
Increase or decrease an object’s hardness by 5 EPsi115
Mind
_______________________________
Blank, Psionic [Mind-Affecting] _____
Telep _______
Olf ______
1 act Close
_______ 1____________
day Will
________
n. Y
__ _________________________________
Subject immune to mental effects and scrying EPsi119
Recall
_______________________________
Death [Death, Mind-Affecting] _____
Clairsen _______
Mat ______
1 act Medium
_______ Instantaneous
____________ Will
________
part. Y
__ _________________________________
Subject dies or takes 5d6 damage EPsi129
Shadow
_______________________________
Body _____
Psymet _______
Aud ______
1 act Personal
_______ 1____________
min/lev (D) -________ N
__ _________________________________
You become a living shadow EPsi132
Teleport, Psionic Greater
_______________________________ _____
Psyport _______
Vis 1 act
______ Touch
_______ Instantaneous
____________ Will n.
________ Y
__ _________________________________
Teleports with no range limits EPsi136
True Metabolism
_______________________________ _____
Psymet _______
Mat 1 round
______ Personal
_______ 1____________
min/lev -________ N
__ _________________________________
You regenerate 10 hp/round EPsi139
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________
Affinity Field _____
Psymet _______
Mat, Vis ______
1 act 20
_______
ft 1____________
round/lev (D)For
________
n. Y
_ _ Effects
_________________________________
that affect you also affect others EPsi75
Apopsi
_______________________________
[Mind-Affecting] _____
Telep _______
Aud,Mat,Vis ______
1 round Close
_______ ____________
Instantaneous For
________
n. Y
_ _ You
_________________________________
delete target’s psionic powers EPsi76
Assimilate
_______________________________ _____
Psymet _______
Aud, Vis ______
1 act Touch
_______ Special
____________ For________
½ Y
_ _ Incorporate
_________________________________
creature into your own body EPsi76
Etherealness, Psionic
_______________________________ _____
Psyport _______
Vis 1 act
______ Touch
_______ 1____________
min/lev (D) -________ Y
_ _ You
_________________________________
become ethereal EPsi105
Microcosm AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Mat 1 act
______ Close
_______ Instantaneous
____________ -________ Y
_ _ Creature
_________________________________
lives forevermore in own world EPsi118
Reality Revision
_______________________________ _____
Clairsen _______
Vis 1 act
______ Special
_______ Special
____________ Special
________ Sp.
_ _ Alters
_________________________________
reality EPsi128
Timeless
_______________________________
Body _____
Psyport _______
Mat ______
1 act Personal
_______ 1____________
round -________ N
_ _ Ignore
_________________________________
all harmful and helpful effects for 1 rd EPsi138
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
Disc. _______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
Psychic Warrior Psionic Feats
Powers
Powers Known: _____ Psionic Feats Greater Power Specializ. Psionic Weapon Metapsionic Feats
Max. Power Level: _____ Aligned Attack Psicrystal Affinity Greater Psionic Weapon Burrowing Power
Boost Construct Improved Psicrystal Deep Impact Chain Power
Combat Manifestation Psicrystal Containment Speed of Thought Delay Power
Notes: ___________________
Expanded Knowledge Psionic Body Psionic Charge Empower Power
_________________________________ Focused Sunder Psionic Dodge Up the Walls Enlarge Power
_________________________________ Ghost Attack Psionic Endowment Wounding Attack Extend Power
Inquisitor Greater Psionic Endow. Maximize Power
Mental Leap Psionic Fist Item Creation Feats Opportunity Power
Power Points Metamorphic Transfer Greater Psionic Fist Craft Cognizance Crystal Quicken Power
Narrow Mind Unavoidable Strike Craft Dorje Split Psionic Ray
Overchannel Psionic Meditation Craft Psicrown Twin Power
Talented Psionic Shot Craft Psi. Arms & Armor Unconditional Power
PP/day Current
[ ][ ]
Body Fuel Greater Psionic Shot Craft Psionic Construct Widen Power
Power Penetration Fell Shot Craft Universal Item
Greater Power Penetr. Return Shot Imprint Stone
Power Specialization Psionic Talent Scribe Tattoo
Astral
_______________________________
Traveler _____
Psyport _______
- ______
1 hour Touch
_______ ____________ Will
Special ________
n. _
Y_ _________________________________
You or another join an astral-caravan trip EPsi75
AUG
_______________________________
Biofeedback _____
Psymet _______
Mat, Vis ______
1 act Personal
_______ 1____________
min/lev (D) -________ _
N_ _________________________________
Gain damage reduction 2/- EPsi80
_______________________________
Bite of the Wolf _____
Psymet _______
Vis ______
1 act Personal
_______ 1____________
min/lev -________ _
N_ _________________________________
Gain bite attack for 1d8 damage EPsi80
Burst
_______________________________ _____
Psyport _______
Aud Swift
______ Personal
_______ 1____________
round -
________ N_
_ _________________________________
Gain +10 ft speed this round EPsi81
Weaponry AUG
_______________________________
Call _____
Psyport _______
Mat ______
1 round _______
0 ft 1____________
min/lev (D) ________
- _
N_ _________________________________
Create temporary weapon EPsi82
AUG
_______________________________
Catfall _____
Psyport _______
Aud ______
Immed. Personal
_______ 1____________
round/lev ________
- _
N_ _________________________________
Instantly save yourself from a fall EPsi82
_______________________________
Chameleon _____
Psymet _______
Olf ______
1 act Personal
_______ 10____________
min/lev (D) -________ _
N_ _________________________________
Gain +10 enhancement bonus on Hide EPsi82
of the Beast AUG
_______________________________
Claws _____
Psymet _______
Vis ______
Swift _______
Personal 1____________
hour/lev -________ _
N_ _________________________________
Your hands become deadly claws EPsi83
AUG
_______________________________
Compression _____
Psymet _______
Olf ______
1 act Personal
_______ 1____________
round/lev (D)-________ _
N_ _________________________________
You grow smaller EPsi84
_______________________________
Conceal Thoughts [Mind-Affecting] _____
Telep _______
Men ______
1 act Close
_______ 1____________
hour/lev ________
Will n. _
Y_ _________________________________
You conceal your motives EPsi85
_______________________________
Detect Psionics _____
Clairsen _______
Aud, Vis ______
1 act 60
_______
ft ____________
1 min/lev (D) -________ N
__ _________________________________
You detect the presence of psionics EPsi91
Touch AUG
_______________________________
Dissipating _____
Psyport _______
Aud, Vis ______
1 act Touch
_______ Instantaneous
____________ ________
- _
Y_ _________________________________
Touch deals 1d6 damage EPsi95
_______________________________
Distract [Mind-Affecting] _____
Telep _______
Men ______
1 act Close
_______ 1____________
min/lev (D) ________
Will n. _
Y_ _________________________________
Target gets -4 to several checks EPsi96
_______________________________
Elfsight _____
Psymet _______
Vis ______
1 act _______
Personal 1____________
hour/lev -________ _
N_ _________________________________
Gain low-light vision, +2 on Search and Spot EPsi98
Mind AUG
_______________________________
Empty [Mind-Affecting] _____
Telep _______
Aud ______ _______
Immed. Personal 1____________
round ________
- _
N_ _________________________________
You gain +2 on Will saves until next action EPsi99
AUG
_______________________________
Expansion _____
Psymet _______
Olf ______
1 act Personal
_______ 1____________
min/lev (D) -________ _
N_ _________________________________
Become one size category larger EPsi105
_______________________________
Float _____
Psyport _______
Aud ______
1 act Personal
_______ 1____________
round/lev (D)-________ _
N_ _________________________________
You buoy yourself in liquids EPsi108
Screen AUG
_______________________________
Force [Force] _____
Psykin _______
Aud ______
1 act _______
Personal 1____________
min/lev -________ _
N_ _________________________________
Invisible disc gives +4 shield bonus to AC EPsi108
Grip of Iron AUG
_______________________________ _____
Psymet _______
Vis ______
Immed. Personal
_______ 1____________
round/lev ________
- _
N_ _________________________________
You get =4 bonus to grapple checks EPsi111
AUG
_______________________________
Hammer _____
Psymet _______
Aud, Mat ______
Swift _______
Touch 1____________
round ________
- _
Y_ _________________________________
Melee touch attack deals 1d8/round EPsi111
Armor AUG
_______________________________
Inertial _____
Psykin _______
Vis ______
1 act _______
Personal 1____________
hour/lev (D) -________ _
N_ _________________________________
Field of force gives +4 armor bonus to AC EPsi113
Claw AUG
_______________________________
Metaphysical _____
Psymet _______
Aud ______
1 act _______
Personal 1____________
min/lev -________ _
N_ _________________________________
Your natural weapon gains +1 bonus EPsi118
Metaphysical Weapon AUG
_______________________________ _____
Metacr _______
Aud ______
1 act Touch
_______ 1____________
min/lev ________
Will n. _
Y_ _________________________________
Weapon gains +1 bonus EPsi118
Light AUG
_______________________________
My [Light] _____
Psykin _______
Aud, Vis ______
1 act _______
Personal 10____________
min/lev (D) -________ _
N_ _________________________________
Your eyes emit 20-ft cone of light EPsi122
Defensive AUG
_______________________________
Precognition, _____
Clairsen _______
Mat, Vis ______
1 act _______
Personal 1____________
min/lev (D) -________ _
N_ _________________________________
Gain +1 insight bonus to AC and ST EPsi124
AUG
_______________________________
Precognition, Offensive _____
Clairsen _______
Mat, Vis ______ _______
Special Personal 1____________
min/lev (D) -________ _
N_ _________________________________
Gain +1 insight bonus to attack rolls EPsi124
Offensive AUG
_______________________________
Prescience, _____
Calirsen _______
Mat, Vis ______
1 act _______
Personal 1____________
min/lev (D) -________ _
N_ _________________________________
Gain +2 insight bonus to damage rolls EPsi125
AUG
_______________________________
Prevenom _____
Psymet _______
Mat ______
1 act _______
Personal 1____________
min/lev -________ _
N_ _________________________________
Your claws gain a poison coating EPsi125
Weapon AUG
_______________________________
Prevenom _____
Psymet _______
Mat ______
1 act _______
Touch 1____________
min/lev -________ _
N_ _________________________________
Your weapon is mildly venomous EPsi125
Skate
_______________________________ _____
Psyport _______
Mat, Vis ______
1 act Touch
_______ 1____________
min/lev (D) -________ _
Y_ _________________________________
Subject slides skillfully along the ground EPsi132
Stomp AUG
_______________________________ _____
Psykin _______
Aud, Vis ______
1 act 20
_______
ft ____________
Instantaneous ________
Ref n. N
__ _________________________________
Subject falls prone and takes 1d4 nonlethal EPsi133
_______________________________
Synesthete _____
Psymet _______
Mat ______
1 act _______
Personal 10____________
min/lev (D) -________ _
N_ _________________________________
You get one kind of sense instead of another EPsi134
Skin AUG
_______________________________
Thicken _____
Psymet _______
Mat, Olf ______
1 act _______
Personal 10____________
min/lev -________ __
N _________________________________
Gain +1 enhancement bonus to your AC EPsi137
AUG
_______________________________
Vigor _____
Psymet _______
Mat, Olf ______
1 act _______
Personal 1____________
min/lev -________ _
N_ _________________________________
Gain 5 temporary hit points EPsi140
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Psychic Warrior Powers
DISC . POWER NAME D ISCIPLINE D ISPLAY MAN. TIME R ANGE D URATION SAVE PR E FFECT
Claws
_______________________________
of the Vampire _____
Psymet _______
Mat, Vis 1 act
______ Personal
_______ 1____________
round/lev -________ N
__ _________________________________
Heal half of your claw’s base damage EPsi84
Concealing Amorpha, Greater
_______________________________ _____
Metacr _______
Mat 1 act
______ 0 ft
_______ 1____________
round/lev (D)-________ N
__ _________________________________
Quasi-real membrane grants total concealm. EPsi85
Danger Sense AUG
_______________________________ _____
Clairsen _______
Vis 1 act
______ Personal
_______ 1____________
hour/lev (D) -________ N
__ _________________________________
You gain +4 bonus against traps EPsi90
Dimension Slide AUG
_______________________________ _____
Psyport _______
Vis ______
1 act Close
_______ Instantaneous
____________ -________ N
__ _________________________________
Teleports you very short distance EPsi92
Duodimensional Claw
_______________________________ _____
Psymet _______
Mat 1 act
______ Personal
_______ 10 min/lev
____________ -________ N
__ _________________________________
Increases natural weapon’s threat range EPsi97
Ectoplasmic Form
_______________________________ _____
Psymet _______
Olf 1 act
______ Personal
_______ 1____________
min/lev (D) -________ N
__ _________________________________
You become insubstantial and can fly slowly EPsi97
Empathic Feedback AUG [Mind-Affecting]
_______________________________ _____
Telep _______
Aud, Mat ______
1 act Personal
_______ 10
____________
min/lev -________ N
__ _________________________________
Attacker takes damage when you are hit EPsi98
Empathic Transfer, Hostile AUG [M.-Aff.]
_______________________________ _____
Telep _______
Aud, Mat ______
1 act Touch
_______ Instantaneous
____________ Will________
½ Y
__ _________________________________
Transfer your hurt to another EPsi99
Escape
_______________________________
Detection _____
Clairsen -_______ ______
1 act Personal
_______ 1____________
hour/lev -________ N
__ _________________________________
You become difficult to detect EPsi105
Evade Burst AUG
_______________________________ _____
Psymet _______
Mat Immed. Personal
______ _______ Instantaneous
____________ -________ N
__ _________________________________
No damage from a burst on a Ref save EPsi105
Exhalation of the Black Dragon AUG[Ac]
_______________________________ _____
Psymet _______
Vis 1 act
______ Close
_______ Instantaneous
____________ -________ Y
__ _________________________________
Your acid breath deals 3d6 damage EPsi105
Graft Weapon
_______________________________ _____
Psymet _______
Olf 1 act
______ Personal
_______ 24 hours (D) -________
____________ N
__ _________________________________
Your hand is replaced by your weapon EPsi110
Keen
_______________________________
Edge, Psionic _____
Metacr _______
Vis ______
1 act Close
_______ 10
____________
min/lev WIll
________
n. Y
__ _________________________________
Doubles normal weapon’s threat range EPsi113
Mental Barrier AUG
_______________________________ _____
Clairsen _______
Aud ______
Immed. Personal
_______ 1____________
round -________ N
__ _________________________________
Gain +4 deflection bonus to AC till next act. EPsi115
Ubiquitous
_______________________________
Vision _____
Clairsen _______
Vis ______
1 act Personal
_______ 10
____________
min/lev (D) -________ N
__ _________________________________
You have all-around vision EPsi139
Vampiric Blade
_______________________________ _____
Psymet _______
Mat, Vis 1 act
______ 0 ft
_______ 1____________
round/lev -________ N
__ _________________________________
Heal half of your weapon’s base damage EPsi140
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Claw
_______________________________
of Energy [Special] _____
Psykin _______
Vis ______
1 act Personal
_______ 1____________
round/lev -________ N
_ _ Your
_________________________________
claws deal additional energy damage EPsi83
Dimension Door, Psionic AUG
_______________________________ _____
Psyport _______
Vis ______
1 act Long
_______ ____________
Instantaneous -/Will
________
n. Sp.
_ _ Teleports
_________________________________
you short distance EPsi92
Energy Adaptation AUG
_______________________________
[Special] _____
Psymet _______
Vis 1 act
______ Personal
_______ 10 min/lev
____________ -________ N
_ _ Your
_________________________________
body converts energy to harmless light EPsi99
Freedom of Movement, Psionic
_______________________________ _____
Psyport _______
Aud 1 act
______ Personal
_______ 10 min/lev
____________ -________ N
_ _ You
_________________________________
cannot be held or rendered immobile EPsi109
Immovability AUG
_______________________________ _____
Psymet _______
Vis 1 act
______ Personal
_______ Concentration
____________ -________ N
_ _ You
_________________________________
are almost immovable, gain DR 15/- EPsi112
Inertial
_______________________________
Barrier _____
Psykin _______
Aud, Men ______
1 act Personal
_______ 10____________
min/lev -________ N
_ _ Gain
_________________________________
DR 5/- EPsi113
Psychic
_______________________________
Vampire _____
Psymet _______
Men ______
1 act Touch
_______ Instantaneous
____________ For ________
n. Y
_ _ Touch
_________________________________
attack drains 2 power points/lev EPsi127
Steadfast
_______________________________
Perception _____
Clairsen _______
Vis ______
1 act Personal
_______ 10____________
min/lev (D) -________ N
_ _ Gain
_________________________________
immunity to illusions, +6 to Spot/Search EPsi133
Truevenom
_______________________________ _____
Psymet _______
Mat Swift
______ Personal
_______ 1____________
min/lev -/For n.
________ N
_ _ Your
_________________________________
natural weapons are covered in poison EPsi139
Truevenom Weapon
_______________________________ _____
Psymet _______
Mat Swift
______ Touch
_______ 1 min/lev
____________ -/For n.
________ N
_ _ Your
_________________________________
weapon is horribly poisonous EPsi139
Weapon of Energy
_______________________________
[Special] _____
Psykin _______
Vis 1 act
______ Touch
_______ 1____________
round/lev For n.
________ N
_ _ Your
_________________________________
weapon deals additional energy damage EPsi140
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ _ _ _________________________________
Psychic Warrior Powers
DISC . POWER NAME D ISCIPLINE D ISPLAY MAN. TIME R ANGE D URATION SAVE PR E FFECT
Adapt Body
_______________________________ _____
Psymet _______
Vis 1 act
______ Personal
_______ 1____________
hour/lev (D) -________ N
__ _________________________________
Your body adapts to hostile environments EPsi75
Catapsi AUG
_______________________________
[Mind-Affecting] _____
Telep _______
Men, Vis 1 act
______ 30 ft
_______ 1____________
round/lev Will n.
________ Y
__ _________________________________
Psychic static inhibits power manifestation EPsi82
AUG
_______________________________
Metaconcert [Mind-Affecting] _____
Telep _______
Vis ______
1 min _______
20 ft 1____________
min/lev -________ __
N _________________________________
Mental concerto of two or more EPsi115
AUG
_______________________________
Oak Body _____
Psymet _______
Aud ______
1 act _______
Personal 1____________
min/lev (D) -________ __
N _________________________________
Your body becomes as hard as an oak EPsi122
_______________________________
Psychofeedback _____
Psymet _______
Vis ______
1 act _______
Personal 1____________
round/lev (D)-________ __
N _________________________________
Boost Str, Dex, or Con, reduce other scores EPsi127
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________
Breath of the Black DragonAUG
[Acid] _____
Psymet _______
Vis ______
1 act _______
Close ____________ Ref
Instantaneous ________
½ __
Y _________________________________
Breathe acid for 11d6 damage EPsi81
_______________________________
Dispelling Buffer _____
Psykin _______
Mat, Olf ______
1 act _______
Personal 1____________
hour/lev (D) -________ __
Y _________________________________
You are buffered from one dispel psionics EPsi95
of Doom AUG
_______________________________
Form _____
Psymet _______
Vis ______
1 act _______
Personal 1____________
round/lev (D)-________ __
N _________________________________
You transform into a frightening beast EPsi108
Mind
_______________________________
Blank, Personal [Mind-Affecting] _____
Telep _______
Olf ______
1 act Personal
_______ 1____________
day -________ N
__ _________________________________
You are immune to scrying and mental effects EPsi118
Suspend Life
_______________________________ _____
Psymet _______
Olf 1 act
______ Personal
_______ Until dismissed -________
____________ N
__ _________________________________
Puts yourself into suspended animation EPsi134
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
_______________________________ _____ _______ ______ _______ ____________ ________ __ _________________________________
Ranger Powers
Ranger Spells
PREP. SCROLL SPELL NAME SCH. COMP. CAST TIME RANGE DURATION SAVE SR EFFECT
Sorcerer/Wizard Spells
KN. PREP. S CROLL SPELL NAME SCH. COMP. CAST TIME R ANGE D URATION SAVE SR E FFECT
0-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
1st-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
2nd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
3rd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
4th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
5th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
6th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
7th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
8th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
9th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
Assassin Spells
KN. SCROLL SPELL NAME SCH. COMP. CAST TIME RANGE DURATION SAVE SR EFFECT
1st-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Detect
_______________________________
Poison __
Di ___
VS 1______
act Close
_______ Instantaneous
____________ -________ _
N_ _________________________________
Detects poison in one creature or object PHB219
___ Disguise
_______________________________
Self Il_ _ ___
VS 1______
act Personal
_______ 10____________
min/lev (D) -________ _
N_ _________________________________
Changes your appearance PHB222
___ _______________________________
Feather Fall __
Tr ___
V ______
Free _______
Close 1____________
round/lev ________
Will n. _
Y_ _________________________________
Objects or creatures fall slowly PHB229
___ _______________________________
Ghost Sound Il_ _ ___
VSM 1______
act _______
Close 1____________ ________
round/lev (D)Will dis. _
N_ _________________________________
Figments sounds PHB235
___ Jump
_______________________________ __
Tr ___
VSM 1______
act Touch
_______ 1____________
min/lev (D) ________
Will n. _
Y_ _________________________________
Subject gets bonus on Jump checks PHB246
___ Low-Light Vision
_______________________________ __
Tr ___
VS 1______
act Touch
_______ 1____________
hour/lev -________ Y_
_ _________________________________
Target gains low light vision MoF106
___ Obscuring
_______________________________
Mist __
Co ___
VS 1______
act 20
_______
ft 1____________
min/lev ________
- _
N_ _________________________________
Fog surrounds you PHB258
___ Silent
_______________________________
Portal Il_ _ ___
S 1______
act Close
_______ 1____________
hour/lev ________
Will n. _
Y_ _________________________________
Negates sound from door or window MoF117
___ _______________________________
Sleep [Mind-Affecting] __
En ___
VSM 1______
round _______
Medium ____________
1 min/lev ________
Will n. _
Y_ _________________________________
Puts 4 HD of creatues into magical slumber PHB280
___ _______________________________
True Strike __
Di ___
VF 1______
act _______
Personal ____________ -________
Special _
N_ _________________________________
+20 on your next attack roll PHB296
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
2nd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
3rd-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ _______________________________
Amorphous Form __
Tr ___
SM 1______
act Touch
_______ 1____________
min/lev (D) ________
Will n. _
Y_ _________________________________
Subject becomes puddlelike Und56
___ Deep
_______________________________
Slumber [Mind-Affecting] __
En ___
VSM 1______
round Close
_______ 1____________
min/lev ________
Will n. _
Y_ _________________________________
Put 10 HD of creatures to sleep PHB217
___ _______________________________
Deeper Darkness [Darkness] __
Ev ___
VD 1______
act _______
Touch 1____________
day/lev (D) -________ _
N_ _________________________________
Object sheds shadow in 60-ft radius PHB217
___ Ebon
_______________________________
Ray of Doom _ _e
N ___
VS 1______
act Close
_______ 1____________
round/lev ________
For part. _
Y_ _________________________________
Black energy prevents magical healing LEoF31
___ False
_______________________________
Life _ _e
N ___
VSM 1______
act Personal
_______ 1____________
hour/lev -________ _
Y_ _________________________________
Subject gains 1d10+1/lev (max. +10) temp. hp PHB229
___ Magic
_______________________________
Circle against Good [Evil] __
Ab ___
VSM 1______
act Touch
_______ 10
____________
min/lev Will
________
n. _
N_ _________________________________
+2 AC and saves in 10-ft, no mind control PHB250
___ Misdirection
_______________________________ Il_ _ ___
VS 1______
act _______
Close ____________
1 hour/lev -/Will
________n. N
__ _________________________________
Misleads divinations for a creature or object PHB254
___ Nondetection
_______________________________ __
Ab ___
VSM 1______
act Touch
_______ 1____________
hour/lev ________
Will n. _
Y_ _________________________________
Hides subject from divination and scrying PHB257
___ Spider
_______________________________
Poison _ _e
N ___
VSM 1______
act Touch
_______ Instantaneous
____________ ________
For n. _
Y_ _________________________________
Touch deals 1d6 Str damage, repeat in 1 min MoF123
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
4th-Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Clairaudience/Clairvoyance
_______________________________ __
Di ___
VSF 10
______
min Long
_______ ____________
1 min/lev (D) -________ N
_ _ _________________________________
Hear or see at a distance for 1 min/lev PHB209
___ Dimension
_______________________________
Door __
Co ___
V 1______
act Long
_______ ____________
Instantaneous -/Will
________n. _
Sp.
_ _________________________________
Teleports you short distance PHB221
___ Freedom
_______________________________
of Movement __
Ab ___
VSMD 1______
act Touch
_______ 10
____________
min/lev Will
________
n. _
Y _ _________________________________
Subject moves normally despite impediments PHB233
___ Glibness
_______________________________ __
Tr ___
S 1______
act Personal
_______ 10 min/lev (D) -________
____________ N_ _________________________________
_ +30 to Bluff, lies can escape discernment PHB235
___ Invisibility,
_______________________________
Greater Il_ _ ___
VS 1______
act Touch
_______ 1____________
min/lev (D) ________
Will n. _
Y _ _________________________________
Subject is invisible even if it attacks PHB245
___ Locate
_______________________________
Creature __
Di ___
VSM 1______
act Long
_______ ____________
10 min/lev -________ _
N_ _________________________________
Indicates direction to familiar creature PHB249
___ Modify
_______________________________
Memory [Mind-Affecting] __
En ___
VS 1______
round _______
Close ____________
Permanent ________
Will n. _
Y _ _________________________________
Changes 5 minutes of subject’s memories PHB255
___ Poison
_______________________________ _ _e
N ___
VSD 1______
act Touch
_______ Instantaneous
____________ ________
For n. _
Y _ _________________________________
Touch deals 1d10 Con damage, repeat in 1 min. PHB262
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
___ _______________________________ __ ___ ______ _______ ____________ ________ _ _ _________________________________
Blackguard Powers
Aura of Evil: Smite Good: +_____ times/day Command Undead Check Result Max HD Affected
Blackguard Spells
PREP. SCROLL SPELL NAME SCH. COMP. CAST TIME RANGE DURATION SAVE SR EFFECT
Additional Magic Item Space Epic Counterspell Fine Wild Shape Lasting Inspiration Spell Opportunity
________________________ Epic Devotion Forge Epic Ring Legendary Climber Spell Stowaway
________________________ ________________________ Gargantuan Wild Shape Legendary Commander ________________________
________________________ ________________________ Great Charisma () Legendary Leaper ________________________
________________________ ________________________ Great Constitution () Legendary Rider ________________________
Armor Skin () ________________________ Great Dexterity () Legendary Tracker ________________________
Augmented Alchemy Epic Dodge Great Intelligence () Legendary Wrestler Spellcasting Harrier
Aut. Quicken Spell () Epic Endurance Great Smiting () Lingering Damage Spontaneous Domain Access
Aut. Silent Spell () Epic Exp. Knowl. () Great Strength () Magical Beast Companion ________________________
Aut. Still Spell () Epic Fortitude Great Wisdom () Magical Beast Wild Shape ________________________
Axiomatic Strike Epic Inspiration () Group Inspiration () Master Staff ________________________
Bane of Enemies Epic Leadership Hindering Song Master Wand ________________________
Blinding Speed () Epic Prowess Holy Strike Mighty Rage Spontaneous Spell
Bonus Domain Epic Psionic Focus () Ignore Material Components Mobile Defense ________________________
________________________ Epic Reflexes Impr. Align.-Based Casting Multispell () ________________________
________________________ Epic Reputation ________________________ Multiweapon Rend ________________________
________________________ Epic Skill Focus ________________________ Music of the Gods ________________________
________________________ ________________________ ________________________ Negative Energy Burst Storm of Throws
Bulwark of Defense ________________________ ________________________ Overwhelming Critical Superior Initiative
Chaotic Rage ________________________ Impr. Arrow of Death ________________________ Swarm of Arrows
Chosen Weap. Specialization ________________________ Impr. Aura of Courage ________________________ Terrifying Rage
Colossal Wild Shape Epic Speed Impr. Aura of Despair ________________________ Tenacious Magic
Combat Archery Epic Spell Focus Impr. Combat Casting ________________________ ________________________
Craft Epic Mag. Arms & Arm. ________________________ Impr. Combat Reflexes Penetrate Damage Reduction ________________________
Craft Epic Rod ________________________ Impr. Cooperat. Metamagic ________________________ ________________________
Craft Epic Staff ________________________ Impr. Darkvision () ________________________ ________________________
Craft Epic Wondrous Items ________________________ Impr. Death Attack () ________________________ Thundering Rage
Damage Reduction () Epic Spell Penetration Impr. Elemental Wild Shape ________________________ Trap Sense
Deafening Song Epic Spellcasting Impr. Favor. Enemy () Perfect Health Two-Weapon Rend
Death of Enemies Epic Spellfire Wield. () Impr. Heighten Spell Perfect Multiweap. Fighting Uncanny Accuracy
Devastating Critical Epic Toughness Impr. Ki Strike Perfect Two-Weap. Fighting Undead Mastery
________________________ Epic Weapon Focus Impr. Low-L. Vision () Permanent Emanation Unholy Strike
________________________ ________________________ Impr. Manifestation () ________________________ Vermin Wild Shape
________________________ ________________________ Impr. Manyshot ________________________ Vorpal Strike
________________________ ________________________ Impr. Metamagic () ________________________ Widen Aura of Courage
Dextrous Fortitude ________________________ Impr. Metapsionics () ________________________ Widen Aura of Despair
Dextrous Will Epic Weapon Specialization Impr. Snatch Spell Planar Turning Zone of Animation
Diminutive Wild Shape ________________________ Impr. Sneak Attack () Plant Wild Shape
Dire Charge ________________________ Impr. Spell Capacity () Polyglot Other Epic Feats
Distant Shot ________________________ Impr. Spell Resist. () Positive Energy Aura ________________________
Divine Spell Penetration ________________________ Impr. Spellpool Access Power Knowledge () ________________________
Dragon Wild Shape Epic Will Impr. Stunning Fist () Psicrystal Power () ________________________
Efficient Item Creation Exceptional Deflection Impr. Whirlwind Attack Ranged Inspiration () ________________________
________________________ Extended Life Span () Incite Rage Rapid Inspiration ________________________
________________________ Familiar Spell Infinite Deflection Reactive Countersong ________________________
________________________ ________________________ Inscribe Epic Rune Reflect Arrows ________________________
________________________ ________________________ Inspire Excellence Righteous Strike ________________________
Energy Resistance ________________________ Instant Reload Ruinous Rage ________________________
________________________ ________________________ ________________________ Scribe Epic Scroll ________________________
________________________ Fast healing ________________________ Self-Concealment () ________________________
________________________ ________________________ ________________________ Shattering Strike ________________________
________________________ ________________________ ________________________ Sneak Attack of Opportunity ________________________
Enhance Effect ________________________ Intensify Spell Spectral Strike ________________________
Enhance Spell () ________________________ Keen Strike Spell Knowledge ()
Notes
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Epic Spells
KN. PREP. DC SPELL NAME SCH. COMP. CAST TIME R ANGE D URATION SAVE SR E FFECT
Arcane Spells: ____ Cast: Divine Spells: ____ Cast: Save DC: 20+ ____/____
___ __
50 Animus
_________________________________
Blast [Cold] __
Ev ___
VS 1______
act 300
_______
ft ____________
Instantaneous Ref ________
½ Y
__ _________________________________
10d6 damage; victims animate as skeletons ELHB74
___ __ _________________________________
78 Animus Blizzard [Cold] __
Ev ___
VS 1______
min 300_______
ft ____________
Instantaneous Ref ________
½ __
Y _________________________________
20d6 damage; victims animate as wights ELHB74
___ __ _________________________________
52 Contingent Resurrection [Healing] __
Co ___ 1______
VSD _______
min Touch ____________
Until expended -________ __
Y _________________________________
Subject automatically resurrected if slain ELHB74
___ __ _________________________________
58 Create Living Vault __
Co ___ 100
VSX ______ _______
days 0 ft ____________
Instantaneous -________ __
N _________________________________
You fashion a living vault attuned to you ELHB75
___ __ _________________________________
56 Crown of Vermin __
Co ___ 1______
VS _______
min Personal ____________
20 rounds (D) -________ __
N _________________________________
You have an aura of 1,000 venomous vermin ELHB75
___ __
97 Damnation
_________________________________ [Mind-Affecting] __
En ___ 1______
VSX act Touch
_______ Instantaneous
____________ Will ________
n. Y
__ _________________________________
Melee touch attack sends your foe to hell ELHB76
___ __
82 Demise
_________________________________
Unseen [Death, Evil] _ _ ___
Ne/Il VS 1______
act 300
_______
ft ____________
Instantaneous For ________
n. Y
__ _________________________________
Ghoul of slain victim fools its companions ELHB76
___ __ _________________________________
319 Dire Winter [Cold] _ _ VSX
Ev ___ 1______ _______
min 1000 ft ____________
20 hours -________ __
N _________________________________
Emanation deals 2d6 damage in 1000-ft radius ELHB76
___ __ _________________________________
38 Dragon Knight (Ritual) [Fire] _ _ VSR
Co ___ 1______
act _______
75 ft ____________
20 rounds (D) -________ __
N _________________________________
Adult red dragon appears and attacks enemies ELHB77
___ __ _________________________________
50 Dragon Strike (Ritual) [Fire] _ _ VSRX
Co ___ 1______
act _______
75 ft ____________
20 rounds (D) -________ __
N _________________________________
10 adult red dragons attack enemies ELHB77
___ __ _________________________________
29 Dreamscape _ _ ___
Tr VS 1______ _______
min Touch ____________
Instant. (D) ________
Will n. __
Y _________________________________
You physically travel the region of dreams ELHB77
___ __
42 Eclipse
_________________________________ _ _ VSX
Co ___ 10______
min 200
_______mi. ____________
Up to 8 hrs (D)-________ N
__ _________________________________
Solar eclipse follows you ELHB78
___ __
79 Eidolon
_________________________________ _ _ VSX
Co ___ 1______
min 5_______
ft ____________
8 hours -________ N
__ _________________________________
Creates duplicate that shares your soul ELHB78
___ __ _________________________________
80 Enslave [Mind-Affecting] _ _ VMX
En ___ 1______
act _______
75 ft ____________
Permanent ________
Will n. __
Y _________________________________
Subject is a permanent thrall ELHB79
___ __ _________________________________
69 Epic Counterspell _ _ ___
Ab VS 1______
act 300
_______
ft ____________
Instantaneous -________ N
__ _________________________________
Cancel another’s epic spell ELHB79
___ __
46 _________________________________
Epic Mage Armor [Force] _ _ VS
Co ___ 1______
min Touch
_______ 24
____________
hours (D) Will________
n. Y
__ _________________________________
Subject gains +20 armor bonus to AC ELHB79
___ __
52 _________________________________
Epic Repulsion _ _ ___
Ab VS 10
______
min Touch
_______ Permanent
____________ -________ Y
__ _________________________________
Creature or object warded vs. type of creatures ELHB79
___ __ Epic Spell Reflection
68 _________________________________ Ab VSX 41
_ _ ___ days Touch
______ _______ Permanent
____________ -________ Y
__ _________________________________
Creature or object warded against spells ELHB80
___ __ Eternal Freedom (Ritual)
150 _________________________________ Ab VSRX 1______
_ _ ___ min Touch
_______ Permanent
____________ Will n.
________ Y
__ _________________________________
Immunity to hold, stun, stasis, other effects ELHB80
___ __ Gift of Alliance
80 _________________________________ Co ___ 10
_ _ VSX min 75
______ ft
_______ Permanent
____________ Will n.
________ Y
__ _________________________________
Summons any creature up to 12 HD PGtF137
___ __
80 _________________________________
Glorious Light of Renewal [Healing] _ _ VSD
Co ___ 1______
min 100_______
ft ____________
Instantaneous -________ Y
__ _________________________________
Restores up to 5 dead creatures to life PGtF137
___ __
45 _________________________________
Greater Spell Resistance (Ritual) _ _ ___
Tr VSR 1______
min Touch
_______ 20
____________
hours Will
________
n. Y
__ _________________________________
Subject gains SR 35 ELHB80
___ __
59 _________________________________
Greater Ruin _ _ ___
Tr VSX 1______
round 12000
_______ ft ____________
Instantaneous For ________
½ Y
__ _________________________________
Object or target takes 35d6 damage ELHB80
___ __ Hellball
90 _________________________________
[Acid, Fire, Electricity, Sonic] Ev ___ 1______
_ _ VSX act 300 ft
_______ Instantaneous Ref
____________ ½
________ Y
__ _________________________________
Deals 10d6 per type (40d6), you take 10d6 ELHB80
___ __ Horrible Army of the Dead
112 _________________________________ [Death, Evil] N VSX 1______
_ _e ___ round 300 ft
_______ Instantaneous For
____________ n.
________ Y
__ _________________________________
Slays and reanimate up to 80 HD of creatures PGtF137
___ __ Iolaum’s Longevity
152 _________________________________ _ _ ___
Tr VS 1______
round 12000
_______ ft Special
____________ For ½
________ Y
__ _________________________________
Deals 20d6 to creatures in 120-ft. radius LEoF43
___ __
103 _________________________________
Kinetic Control _ _ ___
Ab VS 1______
min Touch
_______ ____________
12 hrs/unt. dis. -________ N
__ _________________________________
You store and redirect damage ELHB81
___ __
43 _________________________________
Let Go of Me _ _ ___
Tr - Free
______ Touch
_______ Instantaneous
____________ For ________
½ Y
__ _________________________________
Grappler takes 20d6 damage, you take 10d6 ELHB81
___ 140
__ _________________________________
Living Lightning [Electricity] _ _ ___
Ev - 1______
act _______
300/150 ft ____________
Instantaneous Ref ________
½ Y
__ _________________________________
Spell casts itself, 10d6 damage to foe ELHB82
___ __
50 Lord
_________________________________
of Nightmares _ _ VSX
Co ___ 1______
act 75
_______
ft ____________
20 rounds -________ N
__ _________________________________
You are possessed by a dream larva, take 12d6 ELHB82
___ __
55 Mass
_________________________________
Frog _ _ ___
Tr VS 1______
act 300
_______
ft Permanent
____________ For ________
n. Y
__ _________________________________
All in 40-ft radius are transformed into frogs ELHB82
86 Momento
___ __ Mori
_________________________________ [Death] _ _e ___
N - 1______
quick. 300 ft
_______ Instantaneous For part.
____________ ________ Y
__ _________________________________
A thought that kills ELHB83
35 Mummy
___ __ Dust
_________________________________ [Evil] N VSMX 1______
_ _e ___ act Touch
_______ Instantaneous
____________ -________ N
__ _________________________________
Creates two large 18-HD mummies ELHB83
___ __
62 Nailed
_________________________________
to the Sky _ _ ___
Tr VSX 1______
act 300
_______
ft ____________
Instantaneous Will________
n. Y
__ _________________________________
Affix foe to the heavens ELHB83
38 Origin
___ __ of Species: Achaierai
_________________________________ [Healing] _ _ VSDX
Co ___ 100 days 0
______ ft
_______ Permanent
____________ -________ N
__ _________________________________
Create a true-breeding creature ELHB84
___ __
27 Peripety
_________________________________ _ _ ___
Ab VS 1______
min Personal
_______ 12
____________
hours -________ N
__ _________________________________
Ranged attacks are reflected back on attacker ELHB84
___ 104
__ Pestilence
_________________________________
(Ritual) _ _ ___
Co/Ne VSRX 10
______
min 0_______
ft ____________
Instantaneous For ________
n. Y
__ _________________________________
Inflicts slimy doom in a ½-mile diameter ELHB84
___ 280
__ Proctiv’s
_________________________________
Move Mountain _ _ ___
Tr VSX 1______
day 1_______
mile Permanent
____________ -________ N
__ _________________________________
Shear off, invert, and levitate a mountaintop PGtF137
50 Rain
___ __ of Fire
_________________________________ [Fire] _ _ VS
Ev ___ 1______
min 0 ft
_______ 20 hours
____________ Ref n.
________ Y
__ _________________________________
2-miles radius fire storm deals 1 damage/rd ELHB85
___ __
38 Raise
_________________________________
Island _ _ VSX
Co ___ 65______
days 0
_______
ft ____________
Permanent -________ N
__ _________________________________
You create a small island in the sea ELHB85
___ __
27 Ruin
_________________________________ _ _ ___
Tr VSX 1______
round 12000
_______ ft ____________ For
Instantaneous ________
½ Y
__ _________________________________
Object or target takes 20d6 damage ELHB85
___ __
64 Safe
_________________________________
Time _ _ ___
Tr VS 1______
min Touch
_______ ____________
Until expended -________ N
__ _________________________________
Duck damage in static time stream ELHB85
___ __
39 Song
_________________________________
of Enevahr [Mind-Affecting] _ _ VS
En ___ 1______
act 300
_______
ft 20
____________
min Will
________
n. Y
__ _________________________________
Allies get +3 to Will, enemies -2 to rolls PGtF138
___ __
72 Soul
_________________________________
Dominion [Mind-Affecting] _ _ ___
Di/En VS 10
______
min Special
_______ ____________
20 min (D) Will
________
n. N
__ _________________________________
You achieve remote control of the target ELHB86
___ __
55 _________________________________
Soul Scry _ _ VS
Di ___ 10______
min Special
_______ ____________
20 min (D) Will
________
n. N
__ _________________________________
You experience everything the target does ELHB86
___ __
45 _________________________________
Spell Worm [Mind-Affecting] _ _ VM
En ___ 1______
min 75 _______
ft ____________
20 hours Will
________
n. Y
__ _________________________________
Subject abandons all his spells ELHB86
___ __
4 4 _________________________________
Starshine Upon the People [Healing] _ _ VS
Co ___ 1______
min 40 _______
ft Special
____________ Will ________
n. Y
__ _________________________________
Cures all creature in range and grants +1 to hit PGtF138
___ __
72 _________________________________
Summon Behemoth _ _ VS
Co ___ 1______
act _______
75 ft ____________
20 rounds (D) -________ __
N _________________________________
A behemoth appears and attacks enemies ELHB86
___ __
59 _________________________________
Superb Dispelling _ _ ___
Ab VS 1______
act 300
_______
ft ____________
Instantaneous -________ N
__ _________________________________
As greater dispelling, with +40 on check ELHB87
___ __71 _________________________________
Time Duplicate _ _ ___
Tr VS Free
______ Personal
_______ 1____________
round -________ N
__ _________________________________
You and future self exist together for 1 round ELHB87
___ __
70 _________________________________
Tolodine’s Killing Wind [Acid] _ _ ___
Ev VX 1______
round 1000
_______ ft ____________
20 hours (D) Ref ________
½ Y
__ _________________________________
Cloud deals 20d6 of acid damage PGtF138
___ __
419 _________________________________
Vengeful Gaze of God _ _ ___
Tr VS 1______
act 12000
_______ ft ____________
Instantaneous For ________
½ Y
__ _________________________________
Target takes 305d6 damage, you take 200d6 ELHB87
___ __
58 _________________________________
Verdigris _ _ ___
Tr VS 1______
min 300_______
ft 24
____________
hours Ref
________
½ N
__ _________________________________
100-ft area overrun by plants dealing 10d6 ELHB88
___ __
170 _________________________________
Verdigris Tsunami (Ritual) _ _ ___
Tr ______
VSRX 10 _______
min 1500 ft ____________ Ref
Permanent ________
½ __
N _________________________________
1000-ft area overrun by plants dealing 40d6 ELHB88
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
___ __ _________________________________ __ ___ ______ _______ ____________ ________ __ _________________________________
Spells
KN. PREP. S CROLL SPELL NAME SCH. COMP. CAST TIME R ANGE D URATION SAVE SR E FFECT
___ Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____
___ Level Spells Spells: ___ + ___ = ____ Cast: Save DC: ____ Max. known: ____