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Console created, V-Ray Adv 2.00.02 from Dec 10 2010, 02:35:25


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[2011/Feb/28|14:02:20]

VRenderer destructor entered.


[2011/Feb/28|14:02:20]

VRenderer destructor done.


[2011/Feb/28|14:02:20]

VRenderer destructor entered.


[2011/Feb/28|14:02:20]

VRenderer destructor done.


[2011/Feb/28|14:02:20]

VRenderer destructor entered.


[2011/Feb/28|14:02:20]

VRenderer destructor done.


[2011/Feb/28|14:02:20]

VRenderer destructor entered.


[2011/Feb/28|14:02:20]

VRenderer destructor done.


[2011/Feb/28|14:02:25]

Disabling scene redraw and autobackup (autobackup was 0).


[2011/Feb/28|14:02:25]
Entering Open()
[2011/Feb/28|14:02:25]

Scene name is "C:\Hans\SHAKESPEARE\SHAK SYRIA2\3D\Shakespeare 3d Syria 3.max"


[2011/Feb/28|14:02:25]

Performing sanity check on parameters.


[2011/Feb/28|14:02:25]

V-Ray settings:
rollup 1 "Image sampler (antialiasing)" {
parameter 42 "imageSampler_type" 1
parameter 6 "filter_on" 1
parameter 185 "filter_kernel" 2006000390 0 4256
parameter 7 "filter_size" 4.000000
parameter 8 "filter_paramA" 0.000000
parameter 9 "filter_paramB" 0.000000
parameter 10 "filter_paramC" 0.000000
}
rollup 2 "DMC Sampler" {
parameter 94 "dmc_timeDependent" 1
parameter 95 "dmc_importanceSampling" 1.000000
parameter 96 "dmc_earlyTermination_amount" 0.750000
parameter 97 "dmc_earlyTermination_threshold" 0.005000
parameter 148 "dmc_earlyTermination_minSamples" 16
parameter 211 "dmc_subdivs_mult" 1.000000
parameter 257 "dmc_pathSampler_type" 2
}
rollup 3 "Indirect illumination (GI)" {
parameter 15 "gi_on" 1
parameter 179 "gi_refractCaustics" 1
parameter 180 "gi_reflectCaustics" 0
parameter 16 "gi_primary_type" 0
parameter 57 "gi_primary_multiplier" 1.000000
parameter 17 "gi_secondary_type" 3
parameter 58 "gi_secondary_multiplier" 1.000000
parameter 215 "gi_saturation" 1.000000
parameter 216 "gi_contrast" 1.000000
parameter 217 "gi_contrast_base" 0.500000
parameter 239 "gi_saveMapsPerFrame" 1
parameter 291 "gi_ao_on" 0
parameter 294 "gi_ao_amount" 0.800000
parameter 292 "gi_ao_radius"
parameter 293 "gi_ao_subdivs" 8
parameter 297 "gi_rayDistanceOn" 0
parameter 298 "gi_rayDistance" 100.000000
}
rollup 4 "Brute force GI" {
parameter 204 "dmcgi_subdivs" 25
parameter 205 "dmcgi_depth" 3
}
rollup 5 "Irradiance map" {
parameter 26 "gi_irradmap_minRate" -3
parameter 18 "gi_irradmap_maxRate" 0
parameter 21 "gi_irradmap_subdivs" 50
parameter 22 "gi_irradmap_interpSamples" 20
parameter 52 "gi_irradmap_colorThreshold" 0.300000
parameter 53 "gi_irradmap_normalThreshold" 0.100000
parameter 111 "gi_irradmap_distThreshold" 0.100000
parameter 55 "gi_irradmap_showSamples" 0
parameter 124 "gi_irradmap_showCalcPhase" 1
parameter 141 "gi_irradmap_showDirectLight" 1
parameter 142 "gi_irradmap_preset" 0
parameter 75 "adv_irradmap_interpolationType" 1
parameter 77 "adv_irradmap_mode" 2
parameter 78 "adv_irradmap_dontDelete" 1
parameter 79 "adv_irradmap_loadFileName" "F:\zly\01\VRay\ÖÐʽ²è¹Ý\GI\c-01.vrmap"
parameter 80 "adv_irradmap_saveFileName" ""
parameter 125 "adv_irradmap_calcInterpSamples" 10
parameter 126 "adv_irradmap_useCurrentPassSamples" 1
parameter 128 "adv_irradmap_autoSave" 1
parameter 129 "adv_irradmap_autoSaveFileName" "F:\zly\01\VRay\ÖÐʽ²è¹Ý\GI\c-01.vrmap"
parameter 130 "adv_irradmap_switchToSavedMap" 1
parameter 139 "adv_irradmap_randomize" 1
parameter 140 "adv_irradmap_lookupType" 3
parameter 167 "adv_irradmap_checkSampleVisibility" 0
parameter 232 "adv_irradmap_limitSearchRange" 0
parameter 295 "gi_irradmap_multipleViews" 0
parameter 245 "gi_irradmap_blurGI" 0.000000
parameter 267 "gi_irradmap_detail_on" 1
parameter 268 "gi_irradmap_detail_radius" 60.000000
parameter 269 "gi_irradmap_detail_subdivsMult" 0.300000
parameter 270 "gi_irradmap_detail_scale" 0
parameter 279 "gi_irradmap_previewMode" 0
parameter 282 "gi_irradmap_interpFrames" 2
}
rollup 6 "Global photon map" {
parameter 113 "photonMap_bounces" 10
parameter 114 "photonMap_searchDist"
parameter 122 "photonMap_autoDist" 1
parameter 115 "photonMap_maxPhotons" 30
parameter 116 "photonMap_convert" 0
parameter 117 "photonMap_interpSamples" 10
parameter 121 "photonMap_multiplier" 1.000000
parameter 123 "photonMap_convexHullEstimate" 0
parameter 149 "photonMap_storeDirectLight" 1
parameter 150 "photonMap_retraceCorners" 0.000000
parameter 151 "photonMap_retraceBounces" 10
parameter 181 "photonMap_maxDensity"
parameter 118 "photonMap_mode" 0
parameter 119 "photonMap_loadFileName" ""
parameter 120 "photonMap_saveFileName" ""
parameter 134 "photonMap_dontDelete" 1
parameter 135 "photonMap_autoSave" 0
parameter 136 "photonMap_autoSaveFileName" ""
parameter 137 "photonMap_switchToSavedMap" 0
parameter 271 "photonMap_showCalcPhase" 0
}
rollup 7 "Light cache" {
parameter 198 "lightcache_subdivs" 1200
parameter 199 "lightcache_sampleSize" 0.020000
parameter 200 "lightcache_filter_type" 1
parameter 201 "lightcache_filter_size" 0.040000
parameter 202 "lightcache_bounces" 100
parameter 203 "lightcache_showCalcPhase" 1
parameter 206 "lightcache_storeDirectLight" 1
parameter 296 "lightcache_multipleViews" 0
parameter 207 "lightcache_scale" 0
parameter 208 "lightcache_mode" 2
parameter 303 "lightcache_retrace_on" 0
parameter 302 "lightcache_retrace_threshold" 1.000000
parameter 209 "lightcache_loadFileName" "F:\zly\01\VRay\ÖÐʽ²è¹Ý\GI\c-01.vrlmap"
parameter 210 "lightcache_saveFileName" "F:\zly\01\VRay\ÖÐʽ²è¹Ý\GI\c-01.vrlmap"
parameter 212 "lightcache_interpSamples" 10
parameter 213 "lightcache_prefilter_on" 1
parameter 214 "lightcache_prefilter_samples" 800
parameter 235 "lightcache_dontDelete" 1
parameter 236 "lightcache_autoSave" 1
parameter 237 "lightcache_autoSaveFileName" "F:\zly\01\VRay\ÖÐʽ²è¹Ý\GI\c-01.vrlmap"
parameter 238 "lightcache_switchToSavedMap" 1
parameter 242 "lightcache_useForGlossyRays" 1
parameter 243 "lightcache_numPasses" 1
parameter 255 "lightcache_adaptiveTracing" 1
parameter 264 "lightcache_adaptiveTracing_dirsOnly" 1
parameter 289 "lightcache_minPathsPerSample" 16
}
rollup 8 "Caustics" {
parameter 27 "caustics_on" 0
parameter 30 "caustics_searchDist"
parameter 31 "caustics_maxPhotons" 60
parameter 59 "caustics_multiplier" 1.000000
parameter 90 "caustics_mode" 0
parameter 91 "caustics_dontDelete" 1
parameter 92 "caustics_loadFileName" ""
parameter 93 "caustics_saveFileName" ""
parameter 131 "casutics_autoSave" 0
parameter 132 "caustics_autoSaveFileName" ""
parameter 133 "caustics_switchToSavedMap" 0
parameter 244 "caustics_maxDensity"
parameter 272 "caustics_showCalcPhase" 0
}
rollup 9 "Camera" {
parameter 83 "camera_type" 0
parameter 98 "camera_overrideFOV" 0
parameter 99 "camera_fov" 45.000000
parameter 100 "camera_cyl_height" 400.000000
parameter 101 "camera_fish_autoDistance" 1
parameter 102 "camera_fish_distance" 2.000000
parameter 103 "camera_fish_curve" 1.000000
parameter 11 "dof_on" 0
parameter 12 "dof_distance"
parameter 56 "dof_getFromCamera" 0
parameter 13 "dof_shutter"
parameter 14 "dof_subdivs" 6
parameter 221 "dof_bias" 0.000000
parameter 222 "dof_sides_on" 0
parameter 223 "dof_sides_num" 5
parameter 224 "dof_sides_rotation"
parameter 248 "dof_anisotropy" 0.000000
parameter 65 "moblur_on" 0
parameter 301 "camera_motion_blur" 1
parameter 73 "moblur_duration" 1.000000
parameter 162 "moblur_intervalCenter" 0.500000
parameter 76 "moblur_geomSamples" 2
parameter 74 "moblur_prepassSamples" 1
parameter 66 "moblur_dmc_minSamples" 6
parameter 104 "moblur_geometryParticles" 0
parameter 197 "moblur_bias" 0.000000
}
rollup 10 "Environment" {
parameter 60 "environment_gi_on" 0
parameter 61 "environment_gi_color" 0.800000 0.900000 1.000000
parameter 62 "environment_gi_color_multiplier" 1.000000
parameter 63 "environment_gi_map"
parameter 64 "environment_gi_map_on" 1
parameter 143 "environment_rr_on" 0
parameter 144 "environment_rr_color" 0.000000 0.000000 0.000000
parameter 145 "environment_rr_color_multiplier" 1.000000
parameter 146 "environment_rr_map"
parameter 147 "environment_rr_map_on" 1
parameter 249 "environment_refract_on" 0
parameter 250 "environment_refract_color" 0.000000 0.000000 0.000000
parameter 251 "environment_refract_color_multiplier" 1.000000
parameter 252 "environment_refract_map"
parameter 253 "environment_refract_map_on" 1
}
rollup 11 "G-Buffer/Color mapping" {
parameter 82 "gbuffer_channelMask" 0
parameter 108 "colorMapping_type" 1
parameter 109 "colorMapping_darkMult" 1.300000
parameter 110 "colorMapping_brightMult" 1.300000
parameter 265 "colorMapping_gamma" 1.000000
parameter 178 "colorMapping_affectBackground" 1
parameter 241 "colorMapping_clampOutput" 1
parameter 287 "colorMapping_clampLevel" 1.000000
parameter 258 "colorMapping_subpixel" 1
parameter 273 "colorMapping_adaptationOnly" 0
parameter 290 "colorMapping_linearWorkflow" 0
}
rollup 12 "System" {
parameter 32 "system_distributedRender" 0
parameter 44 "system_raycaster_maxLevels" 80
parameter 45 "system_raycaster_minLeafSize"
parameter 46 "system_raycaster_faceLevelCoeff" 2.000000
parameter 191 "system_raycaster_memLimit" 400
parameter 127 "system_instancedObjects" 0
parameter 288 "system_raycaster_optLevel" 0
parameter 47 "system_region_x" 64
parameter 48 "system_region_y" 64
parameter 49 "system_region_meaning" 0
parameter 50 "system_region_sequence" 4
parameter 54 "system_region_sequence_reverse" 0
parameter 51 "system_previousRender" 0
parameter 266 "system_region_lockSize" 1
parameter 107 "system_frameStamp_on" 0
parameter 106 "system_frameStamp_string" "VRay %vrayversion | file: %filenam
e | frame: %frame | primitives: %primitives | render time: %rendertime"
parameter 165 "system_frameStamp_fullWidth" 1
parameter 166 "system_frameStamp_justify" 0
parameter 112 "system_workInCameraSpace" 1
parameter 168 "system_checkForMissingFiles" 0
parameter 169 "system_optimizedAtmospherics" 0
parameter 184 "system_lowThreadPriority" 0
parameter 182 "system_vrayLog_show" 0
parameter 183 "system_vrayLog_level" 3
parameter 230 "system_vrayLog_file" "c:\VRayLog.txt"
parameter 246 "system_vrayLog_ccToDebugger" 0
parameter 247 "system_numThreads" 0
}
rollup 13 "Global switches" {
parameter 153 "options_displacement" 1
parameter 154 "options_lights" 1
parameter 227 "options_hiddenLights" 1
parameter 155 "options_shadows" 1
parameter 156 "options_defaultLights" 0
parameter 157 "options_reflectionRefraction" 1
parameter 158 "options_limitDepth" 0
parameter 159 "options_maxDepth" 2
parameter 160 "options_maps" 1
parameter 161 "options_filterMaps" 1
parameter 186 "options_transpMaxLevels" 50
parameter 187 "options_transpCutoff" 0.001000
parameter 188 "options_dontRenderImage" 0
parameter 218 "options_overrideMtl_on" 0
parameter 219 "options_overrideMtl_mtl"
parameter 220 "options_showGIOnly" 0
parameter 231 "options_ray_bias" 0.000000
parameter 240 "options_glossyEffects" 1
parameter 283 "options_geom_backfaceCull" 0
parameter 284 "options_mtl_filterMaps_indirect" 1
parameter 285 "options_useLegacyModels" 0
parameter 286 "options_use3dsMaxPhotometricUnits" 1
}
rollup 14 "Override output settings" {
parameter 170 "output_on" 0
parameter 299 "output_aspectlock" 0
parameter 300 "output_imageaspect" 1.333333
parameter 171 "output_width" 640
parameter 172 "output_height" 480
parameter 261 "output_aspect" 1.000000
parameter 173 "output_fileOnly" 0
parameter 174 "output_saveFile" 0
parameter 175 "output_fileName" ""
parameter 176 "output_saveRawFile" 0
parameter 177 "output_rawFileName" ""
parameter 189 "output_useram" 1
parameter 190 "output_genpreview" 0
parameter 225 "output_splitgbuffer" 0
parameter 226 "output_splitfilename" ""
parameter 229 "output_splitbitmap"
parameter 228 "output_getsetsfrommax" 1
parameter 254 "output_splitRGB" 1
parameter 256 "output_splitAlpha" 1
parameter 274 "output_renderType" 0
parameter 275 "output_regxmin" 0
parameter 277 "output_regxmax" 0
parameter 276 "output_regymin" 0
parameter 278 "output_regymax" 0
parameter 280 "output_force32bit_3dsmax_vfb" 0
parameter 281 "output_rawExrUseHalf" 1
}
rollup 15 "Default displacement" {
parameter 192 "displacement_overrideMax" 1
parameter 193 "displacement_edgeLength" 4.000000
parameter 194 "displacement_viewDependent" 1
parameter 195 "displacement_maxSubdivs" 256
parameter 196 "displacement_tightBounds" 1
parameter 233 "displacement_amount" 1.000000
parameter 234 "displacement_relative" 1
}
rollup 16 "Fixed image sampler" {
parameter 34 "fixedRate_subdivs" 1
parameter 35 "fixedRate_rand" 0
}
rollup 17 "Adaptive DMC image sampler" {
parameter 5 "twoLevel_baseSubdivs" 1
parameter 2 "twoLevel_fineSubdivs" 4
parameter 259 "twoLevel_showSamples" 0
parameter 263 "twoLevel_useDMCSamplerThresh" 1
parameter 262 "twoLevel_threshold" 0.010000
}
rollup 18 "Adaptive subdivision image sampler" {
parameter 36 "adaptiveSubdivision_minRate" -1
parameter 37 "adaptiveSubdivision_maxRate" 2
parameter 38 "adaptiveSubdivision_threshold" 0.100000
parameter 39 "adaptiveSubdivision_rand" 1
parameter 260 "adaptiveSubdivision_showSamples" 0
parameter 84 "imageSampler_outline" 0
parameter 85 "imageSampler_mtlID" 0
parameter 86 "imageSampler_normal" 0
parameter 87 "imageSamper_normal_threshold" 0.050000
parameter 88 "imageSampler_zvalue" 0
parameter 89 "imageSampler_zvalue_threshold" 5.000000
}
[2011/Feb/28|14:02:25]

Starting sequence timer.


[2011/Feb/28|14:02:25]

Preparing sequence data.


[2011/Feb/28|14:02:25]

Extracting sequence data from Open() parameters


[2011/Feb/28|14:02:25]

Extracting sequence data from RendParams.


[2011/Feb/28|14:02:25]

Setting up V-Ray parameters for frame rendering.


[2011/Feb/28|14:02:25]

Extracting sequence data from VRender.


[2011/Feb/28|14:02:25]

Multithreaded: 1
[2011/Feb/28|14:02:25]

A render elements manager with 0 elements detected


[2011/Feb/28|14:02:25]

Calling beginSequence().
[2011/Feb/28|14:02:25]

Current project folder is "C:\Documents and Settings\Hans\My Documents\3dsmax"


[2011/Feb/28|14:02:25]

Entering beginSequence().
[2011/Feb/28|14:02:25]

Setting RenderGlobalContext.
[2011/Feb/28|14:02:25]

Broadcasting NOTIFY_PRE_RENDER.
[2011/Feb/28|14:02:25]
Preparing renderer...
[2011/Feb/28|14:02:25]

warning: Light cache is used for glossy rays; it is recommended to turn on light
cache retracing.
[2011/Feb/28|14:02:25]

Loading light map from file "F:\zly\01\VRay\ÖÐʽ²è¹Ý\GI\c-01.vrlmap"...


[2011/Feb/28|14:02:25]

error: Error Loading light map from file "F:\zly\01\VRay\ÖÐʽ²è¹Ý\GI\c-01.vrlmap"...


[2011/Feb/28|14:02:25]

Creating render callback from built-in VFB.


[2011/Feb/28|14:02:25]

warning: Subpixel color mapping is on: rendered result may have incorrect bright
ness.
[2011/Feb/28|14:02:25]

Calling renderBegin().
[2011/Feb/28|14:02:25]

Sending RenderBegin().
[2011/Feb/28|14:02:25]

Sending RenderBegin() to atmospheric effects.


[2011/Feb/28|14:02:25]

Sending RenderBegin() to render effects.


[2011/Feb/28|14:02:25]

Sending RenderBegin() to environment maps.


[2011/Feb/28|14:02:25]

Sending RenderBegin() to the tone operator.


[2011/Feb/28|14:02:25]

Sending RenderBegin() to override mtl.


[2011/Feb/28|14:02:25]

Adding global illumination light


[2011/Feb/28|14:02:25]

Created global illumination light.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Scanning scene.
[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

Created light from node.


[2011/Feb/28|14:02:25]

Light added to light list.


[2011/Feb/28|14:02:25]

157 render object(s)


[2011/Feb/28|14:02:25]

378 render instance(s)


[2011/Feb/28|14:02:25]

68 render light(s)
[2011/Feb/28|14:02:25]

Setting up lights for render instances


[2011/Feb/28|14:02:25]

Creating render mesh for "Line6179": fixed mesh, node handle is 4614
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6178": fixed mesh, node handle is 4613
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6177": fixed mesh, node handle is 4612
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6176": fixed mesh, node handle is 4611
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6175": fixed mesh, node handle is 4610
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6174": fixed mesh, node handle is 4609
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6173": fixed mesh, node handle is 4608
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6172": fixed mesh, node handle is 4607
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6171": fixed mesh, node handle is 4606
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6170": fixed mesh, node handle is 4605
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6169": fixed mesh, node handle is 4604
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6168": fixed mesh, node handle is 4603
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6167": fixed mesh, node handle is 4602
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6166": fixed mesh, node handle is 4601
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6165": fixed mesh, node handle is 4600
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6164": fixed mesh, node handle is 4599
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6163": fixed mesh, node handle is 4598
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6162": fixed mesh, node handle is 4597
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6161": fixed mesh, node handle is 4596
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6160": fixed mesh, node handle is 4595
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6159": fixed mesh, node handle is 4594
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6158": fixed mesh, node handle is 4593
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6157": fixed mesh, node handle is 4592
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6156": fixed mesh, node handle is 4591
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6155": fixed mesh, node handle is 4590
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6154": fixed mesh, node handle is 4589
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6153": fixed mesh, node handle is 4588
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6152": fixed mesh, node handle is 4587
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6151": fixed mesh, node handle is 4586
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6150": fixed mesh, node handle is 4585
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6149": fixed mesh, node handle is 4584
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6148": fixed mesh, node handle is 4583
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6147": fixed mesh, node handle is 4582
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6146": fixed mesh, node handle is 4581
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6145": fixed mesh, node handle is 4580
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6144": fixed mesh, node handle is 4579
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6143": fixed mesh, node handle is 4578
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6142": fixed mesh, node handle is 4577
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6141": fixed mesh, node handle is 4576
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6140": fixed mesh, node handle is 4575
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6139": fixed mesh, node handle is 4574
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6138": fixed mesh, node handle is 4573
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6137": fixed mesh, node handle is 4572
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6136": fixed mesh, node handle is 4571
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6135": fixed mesh, node handle is 4570
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6134": fixed mesh, node handle is 4569
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6133": fixed mesh, node handle is 4568
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6132": fixed mesh, node handle is 4567
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6131": fixed mesh, node handle is 4566
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6130": fixed mesh, node handle is 4565
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6129": fixed mesh, node handle is 4564
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6128": fixed mesh, node handle is 4563
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6127": fixed mesh, node handle is 4562
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6126": fixed mesh, node handle is 4561
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6125": fixed mesh, node handle is 4560
[2011/Feb/28|14:02:25]

Creating render mesh for "Line06": fixed mesh, node handle is 4559
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6120": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Box02": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6123": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6124": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6119": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6118": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6117": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6114": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6113": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6112": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6111": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6108": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6107": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6106": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6105": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6102": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6101": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6100": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6099": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6096": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6095": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6094": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6093": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6090": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6089": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6088": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6087": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6084": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6083": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6082": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6081": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line05": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "Line04": fixed mesh, node handle is 4558
[2011/Feb/28|14:02:25]

Creating render mesh for "PivotDoor01": fixed mesh, node handle is 4386
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6078": fixed mesh, node handle is 4384
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6077": fixed mesh, node handle is 4383
[2011/Feb/28|14:02:25]

Creating render mesh for "decore": fixed mesh, node handle is 4375
[2011/Feb/28|14:02:25]

Creating render mesh for "casework line01": fixed mesh, node handle is 4374
[2011/Feb/28|14:02:25]

Creating render mesh for "casework line": fixed mesh, node handle is 4373
[2011/Feb/28|14:02:25]

Creating render mesh for "COUNTER ": fixed mesh, node handle is 4372
[2011/Feb/28|14:02:25]

Creating render mesh for "frame": fixed mesh, node handle is 4371
[2011/Feb/28|14:02:25]

Creating render mesh for "cornice2": fixed mesh, node handle is 4370
[2011/Feb/28|14:02:25]

Creating render mesh for "Object01": fixed mesh, node handle is 4369
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 24 : Casework 24>": fixed mesh, nod
e handle is 4367
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 23 : Casework 20>": fixed mesh, nod
e handle is 4365
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 22 : Casework 18>": fixed mesh, nod
e handle is 4363
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 21 : Casework 18>": fixed mesh, nod
e handle is 4361
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 20 : Casework 20>": fixed mesh, nod
e handle is 4359
[2011/Feb/28|14:02:25]
Creating render mesh for "Casework <Casework 19 : Casework 18>": fixed mesh, nod
e handle is 4357
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 18 : Casework 18>": fixed mesh, nod
e handle is 4355
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 15 : Casework 12>": fixed mesh, nod
e handle is 4351
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 14 : Casework 12>": fixed mesh, nod
e handle is 4349
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 13 : Casework 12>": fixed mesh, nod
e handle is 4347
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 12 : Casework 12>": fixed mesh, nod
e handle is 4345
[2011/Feb/28|14:02:25]

Creating render mesh for "cornince": fixed mesh, node handle is 4343
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-FLOR-CASE": fixed mesh, node handle is 4342
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 10 : Casework 10>01": fixed mesh, n
ode handle is 4382
[2011/Feb/28|14:02:25]

Creating render mesh for "glass casework": fixed mesh, node handle is 4340
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 10 : Casework 10>": fixed mesh, nod
e handle is 4339
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 9 : Casework 7>01": fixed mesh, nod
e handle is 4380
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 9 : Casework 7>": fixed mesh, node
handle is 4337
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 8 : Casework 7>": fixed mesh, node
handle is 4335
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 7 : Casework 7>": fixed mesh, node
handle is 4333
[2011/Feb/28|14:02:25]

Creating render mesh for "glass": fixed mesh, node handle is 4331
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 6 : Casework 6>": fixed mesh, node
handle is 4330
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-FLOR-CASE": fixed mesh, node handle is 4327
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 3 : Casework 3>": fixed mesh, node
handle is 4323
[2011/Feb/28|14:02:25]

Creating render mesh for "glass casework": fixed mesh, node handle is 4322
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-FLOR-CASE01": fixed mesh, node handle is 4320
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 10 : Casework 1>06": fixed mesh, no
de handle is 4317
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1304": fixed mesh, node handle is 4308
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1303": fixed mesh, node handle is 4308
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1302": fixed mesh, node handle is 4303
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1301": fixed mesh, node handle is 4303
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1300": fixed mesh, node handle is 4298
[2011/Feb/28|14:02:25]
Creating render mesh for "Circle1299": fixed mesh, node handle is 4298
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1298": fixed mesh, node handle is 4293
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1297": fixed mesh, node handle is 4293
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1294": fixed mesh, node handle is 4283
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1293": fixed mesh, node handle is 4283
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1292": fixed mesh, node handle is 4278
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1291": fixed mesh, node handle is 4278
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1290": fixed mesh, node handle is 4273
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1289": fixed mesh, node handle is 4273
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1288": fixed mesh, node handle is 4268
[2011/Feb/28|14:02:25]
Creating render mesh for "Circle1287": fixed mesh, node handle is 4268
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1286": fixed mesh, node handle is 4263
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1285": fixed mesh, node handle is 4263
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1284": fixed mesh, node handle is 4258
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1283": fixed mesh, node handle is 4258
[2011/Feb/28|14:02:25]

Creating render mesh for "Line6076": fixed mesh, node handle is 4240
[2011/Feb/28|14:02:25]

Creating render mesh for "Line03": fixed mesh, node handle is 4238
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 10 : Casework 1>05": fixed mesh, no
de handle is 483
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 10 : Casework 1>04": fixed mesh, no
de handle is 482
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 10 : Casework 1>02": fixed mesh, no
de handle is 480
[2011/Feb/28|14:02:25]
Creating render mesh for "Casework <Casework 10 : Casework 1>01": fixed mesh, no
de handle is 479
[2011/Feb/28|14:02:25]

Creating render mesh for "Box01": fixed mesh, node handle is 477
[2011/Feb/28|14:02:25]

Creating render mesh for "FixedWindow01": fixed mesh, node handle is 427
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1281": fixed mesh, node handle is 414
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1280": fixed mesh, node handle is 414
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1279": fixed mesh, node handle is 409
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1278": fixed mesh, node handle is 409
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1277": fixed mesh, node handle is 404
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1276": fixed mesh, node handle is 404
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1275": fixed mesh, node handle is 399
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1274": fixed mesh, node handle is 399
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1273": fixed mesh, node handle is 394
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1272": fixed mesh, node handle is 394
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1271": fixed mesh, node handle is 389
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1270": fixed mesh, node handle is 389
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1269": fixed mesh, node handle is 384
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1268": fixed mesh, node handle is 384
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1267": fixed mesh, node handle is 379
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1266": fixed mesh, node handle is 379
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1265": fixed mesh, node handle is 374
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1264": fixed mesh, node handle is 374
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1263": fixed mesh, node handle is 369
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1262": fixed mesh, node handle is 369
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1261": fixed mesh, node handle is 364
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1260": fixed mesh, node handle is 364
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1259": fixed mesh, node handle is 359
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1258": fixed mesh, node handle is 359
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1257": fixed mesh, node handle is 354
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1256": fixed mesh, node handle is 354
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1255": fixed mesh, node handle is 349
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1254": fixed mesh, node handle is 349
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1253": fixed mesh, node handle is 344
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1252": fixed mesh, node handle is 344
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1251": fixed mesh, node handle is 339
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1250": fixed mesh, node handle is 339
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1247": fixed mesh, node handle is 329
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1246": fixed mesh, node handle is 329
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1244": fixed mesh, node handle is 324
[2011/Feb/28|14:02:25]

Creating render mesh for "Circle1245": fixed mesh, node handle is 324
[2011/Feb/28|14:02:25]

Creating render mesh for "Line01": fixed mesh, node handle is 322
[2011/Feb/28|14:02:25]

Creating render mesh for "post": fixed mesh, node handle is 320
[2011/Feb/28|14:02:25]

Creating render mesh for "Ceilings <Ceilings 5 : Ceilings 4>": fixed mesh, node
handle is 318
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 317
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <Sconce_Light_-_Wall_Mounted_10368 :


Albion Light>": fixÀÉû%xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <Sconce_Light_-_Wall_Mounted_10368 :


Albion Light>": fixðéû%xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 311
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <Sconce_Light_-_Wall_Mounted_10368 :


Albion Light>": fix õû%xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 308
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <Sconce_Light_-_Wall_Mounted_10368 :


Albion Light>": fix
[2011/Feb/28|14:02:25]
Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 305
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <Sconce_Light_-_Wall_Mounted_10368 :


Albion Light>": fix û%xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 302
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <Sconce_Light_-_Wall_Mounted_10368 :


Albion Light>": fix ®û%xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 299
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <Sconce_Light_-_Wall_Mounted_10368 :


Albion Light>": fix0Èû%xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 296
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <Sconce_Light_-_Wall_Mounted_10368 :


Albion Light>": fix §û%xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 293
[2011/Feb/28|14:02:25]
Creating render mesh for "Lighting Fixtures <Sconce_Light_-_Wall_Mounted_10368 :
Albion Light>": fix@ û%xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 290
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <Sconce_Light_-_Wall_Mounted_10368 :


Albion Light>": fix@ýû%xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 287
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <Sconce_Light_-_Wall_Mounted_10368 :


Albion Light>": fix@Áû%xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 284
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <Sconce_Light_-_Wall_Mounted_10368 :


Albion Light>": fix@Ýû%xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 281
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <Sconce_Light_-_Wall_Mounted_10368 :


Albion Light>": fix £û%xºÚxºÚ
[2011/Feb/28|14:02:25]
Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 278
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <Sconce_Light_-_Wall_Mounted_10368 :


Albion Light>": fix0íü%xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <pigeon hole : pigeon hole>": fixed mesh, nod
e handle is 275
[2011/Feb/28|14:02:25]

Creating render mesh for "Doors <Double-Glass 2 : 68" x 80"> Frame/Mullion": fix
ed mesh, node handleÊü%xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Doors <Double-Glass 2 : 68" x 80"> Panel": fixed mesh,
node handle is 273
[2011/Feb/28|14:02:25]

Creating render mesh for "Doors <Double-Glass 2 : 68" x 80"> Glass": fixed mesh,
node handle is 272
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n þü%xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, np¦ü%xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, náü%xºÚxºÚ
[2011/Feb/28|14:02:25]
Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, nкü%xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 256
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incan  ü%xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt IncanP &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 252
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt IncanPÒ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incan î &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 248
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt IncanPó &xºÚxºÚ
[2011/Feb/28|14:02:25]
Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277
: 6" 60 watt Incan°¶ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 244
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt IncanPÅ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt IncanÀÐ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 240
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incanð¼ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt IncanpÈ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 236
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incan° &xºÚxºÚ
[2011/Feb/28|14:02:25]
Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277
: 6" 60 watt Incanàã &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incanàô &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 228
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incan ³ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt IncanÀÃ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 224
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incan &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt IncanàÛ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 220
[2011/Feb/28|14:02:25]
Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277
: 6" 60 watt Incanà &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incan
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 216
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt IncanàÓ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incan`» &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 212
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incan°ü &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incan0ð &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 208
[2011/Feb/28|14:02:25]
Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277
: 6" 60 watt Incanpö &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incan
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 204
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incan
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt IncanàÆ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 200
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incan û &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incan Ë &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 196
[2011/Feb/28|14:02:25]
Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277
: 6" 60 watt IncanPâ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incan
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 192
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incan0 &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt IncanÀ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 188
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incan` &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incan@¸ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 184
[2011/Feb/28|14:02:25]
Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277
: 6" 60 watt Incan ¡ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incan ¾ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 180
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incanp° &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt IncanÐÕ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 176
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incanð &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incan  &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-E-LITE-EQPM": fixed mesh, node handle is 172
[2011/Feb/28|14:02:25]
Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277
: 6" 60 watt Incan £ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277


: 6" 60 watt Incan ª &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Ceilings <Ceilings 4 : Ceilings 4>": fixed mesh, node
handle is 168
[2011/Feb/28|14:02:25]

Creating render mesh for "Ceilings <Ceilings 3 : Ceilings 1>": fixed mesh, node
handle is 167
[2011/Feb/28|14:02:25]

Creating render mesh for "Ceilings <Ceilings 2 : Ceilings 2>": fixed mesh, node
handle is 166
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 13 : Casework 1>": fixed mesh, node
handle is 165
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 12 : Casework 1>": fixed mesh, node
handle is 164
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 11 : Casework 1>": fixed mesh, node
handle is 163
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 10 : Casework 1>": fixed mesh, node
handle is 162
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 9 : Casework 1>": fixed mesh, node
handle is 161
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 8 : Casework 1>": fixed mesh, node
handle is 160
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 7 : Casework 1>": fixed mesh, node
handle is 159
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 6 : Casework 1>": fixed mesh, node
handle is 158
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 5 : Casework 1>": fixed mesh, node
handle is 157
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 4 : Casework 1>": fixed mesh, node
handle is 156
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 3 : Casework 1>": fixed mesh, node
handle is 155
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Casework 2 : Casework 1>": fixed mesh, node
handle is 154
[2011/Feb/28|14:02:25]
Creating render mesh for "Casework <Casework 1 : Casework 1>": fixed mesh, node
handle is 153
[2011/Feb/28|14:02:25]

Creating render mesh for "Ceilings <Ceilings 1 : Ceilings 1>": fixed mesh, node
handle is 152
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <cake fridge1 : cake fridge>": fixed mesh, no
de handle is 150
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <cake fridge5 : cake fridge>": fixed mesh, no
de handle is 149
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Counter Back : Counter Back>": fixed mesh, n
ode handle is 148
[2011/Feb/28|14:02:25]

Creating render mesh for "Casework <Counter : Counter>": fixed mesh, node handle
is 147
[2011/Feb/28|14:02:25]

Creating render mesh for "Layer:3D-FLOR-CASE": fixed mesh, node handle is 146
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n°É &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, nÀ &xºÚxºÚ
[2011/Feb/28|14:02:25]
Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n ® &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n þ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Floors <Floor : Floor 150>": fixed mesh, node handle i
s 136
[2011/Feb/28|14:02:25]

Creating render mesh for "Floors <Floor : Floor 1>": fixed mesh, node handle is
134
[2011/Feb/28|14:02:25]

Creating render mesh for "Floors <Floor : Floor 150>": fixed mesh, node handle i
s 132
[2011/Feb/28|14:02:25]

Creating render mesh for "Windows <M_Fixed1 : 3500 x5000> Frame/Mullion": fixed
mesh, node handle isp &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Windows <M_Fixed1 : 3500 x5000> Glass": fixed mesh, no
de handle is 129
[2011/Feb/28|14:02:25]

Creating render mesh for "Windows <M_Fixed1 : 3500 x5000> Frame/Mullion": fixed
mesh, node handle is Ä &xºÚxºÚ
[2011/Feb/28|14:02:25]
Creating render mesh for "Windows <M_Fixed1 : 3500 x5000> Glass": fixed mesh, no
de handle is 126
[2011/Feb/28|14:02:25]

Creating render mesh for "Windows <M_Fixed1 : 3500 x 1585> Frame/Mullion": fixed
mesh, node handle ij &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Windows <M_Fixed1 : 3500 x 1585> Glass": fixed mesh, n
ode handle is 123
[2011/Feb/28|14:02:25]

Creating render mesh for "Windows <M_Fixed1 : 3500 x 2585> Frame/Mullion": fixed
mesh, node handle iÀw &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Windows <M_Fixed1 : 3500 x 2585> Glass": fixed mesh, n
ode handle is 120
[2011/Feb/28|14:02:25]

Creating render mesh for "Windows <M_Fixed1 : 3500 x 2585> Frame/Mullion": fixed
mesh, node handle i0v &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Windows <M_Fixed1 : 3500 x 2585> Glass": fixed mesh, n
ode handle is 117
[2011/Feb/28|14:02:25]

Creating render mesh for "Windows <M_Fixed1 : 2785x 3500mm 2> Frame/Mullion": fi
xed mesh, node handlàY &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Windows <M_Fixed1 : 2785x 3500mm 2> Glass": fixed mesh
, node handle is 114 0 &xºÚxºÚ
[2011/Feb/28|14:02:25]
Creating render mesh for "Windows <M_Fixed1 : 0915 x 1830mm> Frame/Mullion": fix
ed mesh, node handle ! &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Windows <M_Fixed1 : 0915 x 1830mm> Glass": fixed mesh,
node handle is 111
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall 300 : Wall 300>": fixed mesh,
node handle is 109
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall 300 : Wall 300>": fixed mesh,
node handle is 107
[2011/Feb/28|14:02:25]

Creating render mesh for "Structural Columns <M_Concrete-Square-Column : 800 x 8


00mm>": fixed mesh, q &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n`F &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, nðC &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n A &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall 1 : Wall 1>": fixed mesh, nod
e handle is 76
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall 1 : Wall 1>": fixed mesh, nod
e handle is 74
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, nPh &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n > &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n@= &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n « &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n £ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n@° &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n
[2011/Feb/28|14:02:25]
Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n ã &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, nÐ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n ÷ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n0§ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n  &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, npô &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n ë &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, nÀ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n°Ã &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n`¹ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, nP &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n0 &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, nÀÛ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, nÀÍ &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall Interior 100 : Wall Interior
100>": fixed mesh, n`Ì &xºÚxºÚ
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall 1 : Wall 1>": fixed mesh, nod
e handle is 26
[2011/Feb/28|14:02:25]
Creating render mesh for "Walls <Basic Wall : Wall 300 : Wall 300>": fixed mesh,
node handle is 24
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall 1 : Wall 1>": fixed mesh, nod
e handle is 22
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall 1 : Wall 1>": fixed mesh, nod
e handle is 20
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall 1 : Wall 1>": fixed mesh, nod
e handle is 18
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall 300 : Wall 300>": fixed mesh,
node handle is 16
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall 1 : Wall 1>": fixed mesh, nod
e handle is 14
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall 300 : Wall 300>": fixed mesh,
node handle is 12
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall 300 : Wall 300>": fixed mesh,
node handle is 10
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall 300 : Wall 300>": fixed mesh,
node handle is 8
[2011/Feb/28|14:02:25]
Creating render mesh for "Walls <Basic Wall : Wall 1 : Wall 1>": fixed mesh, nod
e handle is 6
[2011/Feb/28|14:02:25]

Creating render mesh for "Walls <Basic Wall : Wall 1 : Wall 1>": fixed mesh, nod
e handle is 4
[2011/Feb/28|14:02:25]

Caching camera animation.


[2011/Feb/28|14:02:25]

beginSequence() done.
[2011/Feb/28|14:02:25]

Open() done.
[2011/Feb/28|14:02:25]

Entering Render().
[2011/Feb/28|14:02:25]

Setting up MAX progress callback.


[2011/Feb/28|14:02:25]

Creating G-buffer channels.


[2011/Feb/28|14:02:25]

Starting frame timer.


[2011/Feb/28|14:02:25]
Entering RenderAtTime(t=0, fieldMask=3)
[2011/Feb/28|14:02:25]

Rendering frame at time 0


[2011/Feb/28|14:02:25]

Setting up frame data.


[2011/Feb/28|14:02:25]

Extracting frame data from FrameParams.


[2011/Feb/28|14:02:25]

Extracting frame data from VRender Environment params.


[2011/Feb/28|14:02:25]

Extracting frame data for fields.


[2011/Feb/28|14:02:25]

Extracting frame data from node (Camera:3D View 1).


[2011/Feb/28|14:02:25]

Rendering from camera Camera:3D View 1


[2011/Feb/28|14:02:25]

Setting up frame region.


[2011/Feb/28|14:02:25]

Clearing previous contents of frame buffer.


[2011/Feb/28|14:02:25]
Calling beginFrame().
[2011/Feb/28|14:02:25]

Entering beginFrame().
[2011/Feb/28|14:02:25]

Setting RenderGlobalContext.
[2011/Feb/28|14:02:25]

Broadcasting NOTIFY_RENDER_PREEVAL.
[2011/Feb/28|14:02:25]

Updating the tone operator.


[2011/Feb/28|14:02:25]

Preparing camera sampler.


[2011/Feb/28|14:02:25]

Calling update().
[2011/Feb/28|14:02:25]

Updating scene materials for time=0


[2011/Feb/28|14:02:25]

Loading bitmaps for "Vray Arh glass"


[2011/Feb/28|14:02:25]

Updating "Vray Arh glass"


[2011/Feb/28|14:02:25]
Loading bitmaps for "wall map"
[2011/Feb/28|14:02:25]

Updating "wall map"


[2011/Feb/28|14:02:25]

Loading bitmaps for "Map #2"


[2011/Feb/28|14:02:25]

Updating "Map #2"


[2011/Feb/28|14:02:25]

Loading bitmaps for "Map #1"


[2011/Feb/28|14:02:25]

Updating "Map #1"


[2011/Feb/28|14:02:25]

Loading bitmaps for "Map #3"


[2011/Feb/28|14:02:25]

Updating "Map #3"


[2011/Feb/28|14:02:25]

Loading bitmaps for "Wall-E"


[2011/Feb/28|14:02:25]

Updating "Wall-E"
[2011/Feb/28|14:02:25]
Loading bitmaps for "white materials paint"
[2011/Feb/28|14:02:25]

Updating "white materials paint"


[2011/Feb/28|14:02:25]

Loading bitmaps for "Map #1"


[2011/Feb/28|14:02:25]

Updating "Map #1"


[2011/Feb/28|14:02:25]

Loading bitmaps for "Map #2"


[2011/Feb/28|14:02:25]

Updating "Map #2"


[2011/Feb/28|14:02:25]

Loading bitmaps for "Material #25"


[2011/Feb/28|14:02:25]

Updating "Material #25"


[2011/Feb/28|14:02:25]

Loading bitmaps for "Map #9"


[2011/Feb/28|14:02:25]

Updating "Map #9"


[2011/Feb/28|14:02:25]
Loading bitmaps for "Map #10"
[2011/Feb/28|14:02:25]

Updating "Map #10"


[2011/Feb/28|14:02:25]

Loading bitmaps for "Map #11"


[2011/Feb/28|14:02:25]

Updating "Map #11"


[2011/Feb/28|14:02:25]

Loading bitmaps for "06 - Default"


[2011/Feb/28|14:02:25]

Updating "06 - Default"


[2011/Feb/28|14:02:25]

Loading bitmaps for "vray 01 - Default"


[2011/Feb/28|14:02:25]

Updating "vray 01 - Default"


[2011/Feb/28|14:02:25]

Loading bitmaps for "vray Sash"


[2011/Feb/28|14:02:25]

Updating "vray Sash"


[2011/Feb/28|14:02:25]
Loading bitmaps for "Map #6"
[2011/Feb/28|14:02:25]

Updating "Map #6"


[2011/Feb/28|14:02:25]

Loading bitmaps for "vray 04 - Default"


[2011/Feb/28|14:02:25]

Updating "vray 04 - Default"


[2011/Feb/28|14:02:25]

Loading bitmaps for "vray ceramic tiles"


[2011/Feb/28|14:02:25]

Updating "vray ceramic tiles"


[2011/Feb/28|14:02:25]

Loading bitmaps for "Map #3"


[2011/Feb/28|14:02:25]

Updating "Map #3"


[2011/Feb/28|14:02:25]

Loading bitmaps for "Map #4"


[2011/Feb/28|14:02:25]

Updating "Map #4"


[2011/Feb/28|14:02:25]
Loading bitmaps for "wooden"
[2011/Feb/28|14:02:25]

Updating "wooden"
[2011/Feb/28|14:02:25]

Loading bitmaps for "Map #5"


[2011/Feb/28|14:02:25]

Updating "Map #5"


[2011/Feb/28|14:02:25]

Loading bitmaps for "porcelanmat2"


[2011/Feb/28|14:02:25]

Updating "porcelanmat2"
[2011/Feb/28|14:02:25]

Loading bitmaps for ""


[2011/Feb/28|14:02:25]

Updating ""
[2011/Feb/28|14:02:25]

Loading bitmaps for "Map #7"


[2011/Feb/28|14:02:25]

Updating "Map #7"


[2011/Feb/28|14:02:25]
Loading bitmaps for "wooden ceiling"
[2011/Feb/28|14:02:25]

Updating "wooden ceiling"


[2011/Feb/28|14:02:25]

Loading bitmaps for ""


[2011/Feb/28|14:02:25]

Updating ""
[2011/Feb/28|14:02:25]

Loading bitmaps for ""


[2011/Feb/28|14:02:25]

Updating ""
[2011/Feb/28|14:02:25]

Loading bitmaps for "VRay chrome"


[2011/Feb/28|14:02:25]

Updating "VRay chrome"


[2011/Feb/28|14:02:25]

Loading bitmaps for "Map #4427"


[2011/Feb/28|14:02:32]

Updating "Map #4427"


[2011/Feb/28|14:02:32]
Loading bitmaps for "Map #4426"
[2011/Feb/28|14:02:32]

Updating "Map #4426"


[2011/Feb/28|14:02:32]

Loading bitmaps for "TRransluscent_glass"


[2011/Feb/28|14:02:32]

Updating "TRransluscent_glass"
[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #9"


[2011/Feb/28|14:02:32]

Updating "Map #9"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #10"


[2011/Feb/28|14:02:32]

Updating "Map #10"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #11"


[2011/Feb/28|14:02:32]

Updating "Map #11"


[2011/Feb/28|14:02:32]
Loading bitmaps for "06 - Default"
[2011/Feb/28|14:02:32]

Updating "06 - Default"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #3"


[2011/Feb/28|14:02:32]

Updating "Map #3"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #4"


[2011/Feb/28|14:02:32]

Updating "Map #4"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #5"


[2011/Feb/28|14:02:32]

Updating "Map #5"


[2011/Feb/28|14:02:32]

Loading bitmaps for "03 - Default"


[2011/Feb/28|14:02:32]

Updating "03 - Default"


[2011/Feb/28|14:02:32]
Loading bitmaps for "Metal texture"
[2011/Feb/28|14:02:32]

Updating "Metal texture"


[2011/Feb/28|14:02:32]

Loading bitmaps for "vray Metal"


[2011/Feb/28|14:02:32]

Updating "vray Metal"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Material #28"


[2011/Feb/28|14:02:32]

Updating "Material #28"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #50"


[2011/Feb/28|14:02:32]

Updating "Map #50"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #49"


[2011/Feb/28|14:02:32]

Updating "Map #49"


[2011/Feb/28|14:02:32]
Loading bitmaps for "Map #46"
[2011/Feb/28|14:02:32]

Updating "Map #46"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #46"


[2011/Feb/28|14:02:32]

Updating "Map #46"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #53"


[2011/Feb/28|14:02:32]

Updating "Map #53"


[2011/Feb/28|14:02:32]

Loading bitmaps for "wall_101"


[2011/Feb/28|14:02:32]

Updating "wall_101"
[2011/Feb/28|14:02:32]

Loading bitmaps for "den"


[2011/Feb/28|14:02:32]

Updating "den"
[2011/Feb/28|14:02:32]
Loading bitmaps for "mt"
[2011/Feb/28|14:02:32]

Updating "mt"
[2011/Feb/28|14:02:32]

Loading bitmaps for "white materials paint"


[2011/Feb/28|14:02:32]

Updating "white materials paint"


[2011/Feb/28|14:02:32]

Loading bitmaps for "white materials paint"


[2011/Feb/28|14:02:32]

Updating "white materials paint"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #3"


[2011/Feb/28|14:02:32]

Updating "Map #3"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #1"


[2011/Feb/28|14:02:32]

Updating "Map #1"


[2011/Feb/28|14:02:32]
Loading bitmaps for "Map #2"
[2011/Feb/28|14:02:32]

Updating "Map #2"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Vray Arh glass"


[2011/Feb/28|14:02:32]

Updating "Vray Arh glass"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Front Frame"


[2011/Feb/28|14:02:32]

Updating "Front Frame"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Back Frame"


[2011/Feb/28|14:02:32]

Updating "Back Frame"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Window-Template"


[2011/Feb/28|14:02:32]

Updating "Window-Template"
[2011/Feb/28|14:02:32]
Loading bitmaps for "Map #10"
[2011/Feb/28|14:02:32]

Updating "Map #10"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #11"


[2011/Feb/28|14:02:32]

Updating "Map #11"


[2011/Feb/28|14:02:32]

Loading bitmaps for "BLACKK"


[2011/Feb/28|14:02:32]

Updating "BLACKK"
[2011/Feb/28|14:02:32]

Loading bitmaps for "Caseworks"


[2011/Feb/28|14:02:32]

Updating "Caseworks"
[2011/Feb/28|14:02:32]

Loading bitmaps for "Caseworks darker"


[2011/Feb/28|14:02:32]

Updating "Caseworks darker"


[2011/Feb/28|14:02:32]
Loading bitmaps for "Map #13"
[2011/Feb/28|14:02:32]

Updating "Map #13"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Glass"


[2011/Feb/28|14:02:32]

Updating "Glass"
[2011/Feb/28|14:02:32]

Loading bitmaps for ""


[2011/Feb/28|14:02:32]

Updating ""
[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #9"


[2011/Feb/28|14:02:32]

Updating "Map #9"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #10"


[2011/Feb/28|14:02:32]

Updating "Map #10"


[2011/Feb/28|14:02:32]
Loading bitmaps for "Map #11"
[2011/Feb/28|14:02:32]

Updating "Map #11"


[2011/Feb/28|14:02:32]

Loading bitmaps for "06 - Default"


[2011/Feb/28|14:02:32]

Updating "06 - Default"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #9"


[2011/Feb/28|14:02:32]

Updating "Map #9"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #10"


[2011/Feb/28|14:02:32]

Updating "Map #10"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #11"


[2011/Feb/28|14:02:32]

Updating "Map #11"


[2011/Feb/28|14:02:32]
Loading bitmaps for "06 - Default"
[2011/Feb/28|14:02:32]

Updating "06 - Default"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #4427"


[2011/Feb/28|14:02:32]

Updating "Map #4427"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #4426"


[2011/Feb/28|14:02:32]

Updating "Map #4426"


[2011/Feb/28|14:02:32]

Loading bitmaps for "TRransluscent_glass"


[2011/Feb/28|14:02:32]

Updating "TRransluscent_glass"
[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #3"


[2011/Feb/28|14:02:32]

Updating "Map #3"


[2011/Feb/28|14:02:32]
Loading bitmaps for "Map #4"
[2011/Feb/28|14:02:32]

Updating "Map #4"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Map #5"


[2011/Feb/28|14:02:32]

Updating "Map #5"


[2011/Feb/28|14:02:32]

Loading bitmaps for "03 - Default"


[2011/Feb/28|14:02:32]

Updating "03 - Default"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Inner Door"


[2011/Feb/28|14:02:32]

Updating "Inner Door"


[2011/Feb/28|14:02:32]

Loading bitmaps for "Door-Template"


[2011/Feb/28|14:02:32]

Updating "Door-Template"
[2011/Feb/28|14:02:32]
Preparing objects
[2011/Feb/28|14:02:32]

Updating object Line6179, Line6178, Line6177, Line6176, Line6175, Line6174, Line


6173, Line6172, Line<Ñ
[2011/Feb/28|14:02:32]

Validity for node "Line6179" is [0, 0], node handle is 4614


[2011/Feb/28|14:02:32]

Updating object Line6165, Line6164, Line6163, Line6162, Line6161, Line6160, Line


6159, Line6158, Line<Ñ
[2011/Feb/28|14:02:32]

Validity for node "Line6165" is [0, 0], node handle is 4600


[2011/Feb/28|14:02:32]

Updating object Line6120, Line6114, Line6108, Line6102, Line6096, Line6090, Line


6084, Line6082
[2011/Feb/28|14:02:32]

Validity for node "Line6120" is [forever], node handle is 4551


[2011/Feb/28|14:02:32]

Updating object Box02


[2011/Feb/28|14:02:32]

Validity for node "Box02" is [forever], node handle is 4557


[2011/Feb/28|14:02:32]

Updating object Line6123, Line6117, Line6111, Line6105, Line6099, Line6093, Line


6087, Line05
[2011/Feb/28|14:02:32]
Validity for node "Line6123" is [0, 0], node handle is 4554
[2011/Feb/28|14:02:32]

Updating object Line6124, Line6118, Line6112, Line6106, Line6100, Line6094, Line


6088, Line04
[2011/Feb/28|14:02:32]

Validity for node "Line6124" is [forever], node handle is 4555


[2011/Feb/28|14:02:32]

Updating object Line6119, Line6113, Line6107, Line6101, Line6095, Line6089, Line


6083, Line6081
[2011/Feb/28|14:02:32]

Validity for node "Line6119" is [0, 0], node handle is 4550


[2011/Feb/28|14:02:32]

Updating object PivotDoor01


[2011/Feb/28|14:02:32]

Validity for node "PivotDoor01" is [forever], node handle is 4386


[2011/Feb/28|14:02:32]

Updating object Line6078


[2011/Feb/28|14:02:32]

Validity for node "Line6078" is [forever], node handle is 4384


[2011/Feb/28|14:02:32]
Updating object Line6077
[2011/Feb/28|14:02:32]

Validity for node "Line6077" is [forever], node handle is 4383


[2011/Feb/28|14:02:32]

Updating object decore


[2011/Feb/28|14:02:32]

Validity for node "decore" is [forever], node handle is 4375


[2011/Feb/28|14:02:32]

Updating object casework line01


[2011/Feb/28|14:02:32]

Validity for node "casework line01" is [forever], node handle is 4374


[2011/Feb/28|14:02:32]

Updating object casework line


[2011/Feb/28|14:02:32]

Validity for node "casework line" is [forever], node handle is 4373


[2011/Feb/28|14:02:32]

Updating object COUNTER


[2011/Feb/28|14:02:32]

Validity for node "COUNTER " is [0, 0], node handle is 4372
[2011/Feb/28|14:02:32]
Updating object frame
[2011/Feb/28|14:02:32]

Validity for node "frame" is [forever], node handle is 4371


[2011/Feb/28|14:02:32]

Updating object cornice2


[2011/Feb/28|14:02:32]

Validity for node "cornice2" is [forever], node handle is 4370


[2011/Feb/28|14:02:32]

Updating object Object01


[2011/Feb/28|14:02:32]

Validity for node "Object01" is [forever], node handle is 4369


[2011/Feb/28|14:02:32]

Updating object Casework <Casework 24 : Casework 24>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 24 : Casework 24>" is [forever], node hand
le is 4367
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 23 : Casework 20>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 23 : Casework 20>" is [forever], node hand
le is 4365
[2011/Feb/28|14:02:32]
Updating object Casework <Casework 22 : Casework 18>
[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 22 : Casework 18>" is [forever], node hand
le is 4363
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 21 : Casework 18>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 21 : Casework 18>" is [forever], node hand
le is 4361
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 20 : Casework 20>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 20 : Casework 20>" is [forever], node hand
le is 4359
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 19 : Casework 18>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 19 : Casework 18>" is [forever], node hand
le is 4357
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 18 : Casework 18>


[2011/Feb/28|14:02:32]
Validity for node "Casework <Casework 18 : Casework 18>" is [forever], node hand
le is 4355
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 15 : Casework 12>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 15 : Casework 12>" is [forever], node hand
le is 4351
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 14 : Casework 12>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 14 : Casework 12>" is [forever], node hand
le is 4349
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 13 : Casework 12>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 13 : Casework 12>" is [forever], node hand
le is 4347
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 12 : Casework 12>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 12 : Casework 12>" is [forever], node hand
le is 4345
[2011/Feb/28|14:02:32]

Updating object cornince


[2011/Feb/28|14:02:32]

Validity for node "cornince" is [forever], node handle is 4343


[2011/Feb/28|14:02:32]

Updating object Layer:3D-FLOR-CASE


[2011/Feb/28|14:02:32]

Validity for node "Layer:3D-FLOR-CASE" is [forever], node handle is 4342


[2011/Feb/28|14:02:32]

Updating object Casework <Casework 10 : Casework 10>01, Casework <Casework 10 :


Casework 10>
[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 10 : Casework 10>01" is [forever], node ha


ndle is 4382
[2011/Feb/28|14:02:32]

Updating object glass casework


[2011/Feb/28|14:02:32]

Validity for node "glass casework" is [forever], node handle is 4340


[2011/Feb/28|14:02:32]

Updating object Casework <Casework 9 : Casework 7>01, Casework <Casework 9 : Cas


ework 7>
[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 9 : Casework 7>01" is [0, 0], node handle
is 4380
[2011/Feb/28|14:02:32]
Updating object Casework <Casework 8 : Casework 7>
[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 8 : Casework 7>" is [forever], node handle
is 4335
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 7 : Casework 7>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 7 : Casework 7>" is [forever], node handle
is 4333
[2011/Feb/28|14:02:32]

Updating object glass


[2011/Feb/28|14:02:32]

Validity for node "glass" is [forever], node handle is 4331


[2011/Feb/28|14:02:32]

Updating object Casework <Casework 6 : Casework 6>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 6 : Casework 6>" is [forever], node handle
is 4330
[2011/Feb/28|14:02:32]

Updating object Layer:3D-FLOR-CASE


[2011/Feb/28|14:02:32]
Validity for node "Layer:3D-FLOR-CASE" is [forever], node handle is 4327
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 3 : Casework 3>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 3 : Casework 3>" is [forever], node handle
is 4323
[2011/Feb/28|14:02:32]

Updating object glass casework


[2011/Feb/28|14:02:32]

Validity for node "glass casework" is [forever], node handle is 4322


[2011/Feb/28|14:02:32]

Updating object Layer:3D-FLOR-CASE01


[2011/Feb/28|14:02:32]

Validity for node "Layer:3D-FLOR-CASE01" is [0, 0], node handle is 4320


[2011/Feb/28|14:02:32]

Updating object Casework <Casework 10 : Casework 1>06, Casework <Casework 10 : C


asework 1>05
[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 10 : Casework 1>06" is [0, 0], node handle
is 4317
[2011/Feb/28|14:02:32]

Updating object Circle1304, Circle1301, Circle1299, Circle1298, Circle1294, Circ


le1292, Circle1290
[2011/Feb/28|14:02:32]
Validity for node "Circle1304" is [forever], node handle is 4311
[2011/Feb/28|14:02:32]

Updating object Circle1303, Circle1302, Circle1300, Circle1297, Circle1293, Circ


le1291, Circle1289
[2011/Feb/28|14:02:32]

Validity for node "Circle1303" is [forever], node handle is 4309


[2011/Feb/28|14:02:32]

Updating object Line6076, Line03


[2011/Feb/28|14:02:32]

Validity for node "Line6076" is [0, 0], node handle is 4240


[2011/Feb/28|14:02:32]

Updating object Casework <Casework 10 : Casework 1>04


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 10 : Casework 1>04" is [0, 0], node handle
is 482
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 10 : Casework 1>02


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 10 : Casework 1>02" is [0, 0], node handle
is 480
[2011/Feb/28|14:02:32]
Updating object Casework <Casework 10 : Casework 1>01
[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 10 : Casework 1>01" is [0, 0], node handle
is 479
[2011/Feb/28|14:02:32]

Updating object Box01


[2011/Feb/28|14:02:32]

Validity for node "Box01" is [0, 0], node handle is 477


[2011/Feb/28|14:02:32]

Updating object FixedWindow01


[2011/Feb/28|14:02:32]

Validity for node "FixedWindow01" is [forever], node handle is 427


[2011/Feb/28|14:02:32]

Updating object Line01


[2011/Feb/28|14:02:32]

Validity for node "Line01" is [forever], node handle is 322


[2011/Feb/28|14:02:32]

Updating object post


[2011/Feb/28|14:02:32]

Validity for node "post" is [forever], node handle is 320


[2011/Feb/28|14:02:32]
Updating object Ceilings <Ceilings 5 : Ceilings 4>
[2011/Feb/28|14:02:32]

Validity for node "Ceilings <Ceilings 5 : Ceilings 4>" is [forever], node handle
is 318
[2011/Feb/28|14:02:32]

Updating object Layer:3D-E-LITE-EQPM


[2011/Feb/28|14:02:32]

Validity for node "Layer:3D-E-LITE-EQPM" is [forever], node handle is 317


[2011/Feb/28|14:02:32]

Updating object Lighting Fixtures <Sconce_Light_-_Wall_Mounted_10368 : Albion Li


ght>, Lighting Fixtu<Ñ
[2011/Feb/28|14:02:32]

Validity for node "Lighting Fixtures <Sconce_Light_-_Wall_Mounted_10368 : Albion


Light>" is [forever
[2011/Feb/28|14:02:32]

Updating object Layer:3D-E-LITE-EQPM, Layer:3D-E-LITE-EQPM, Layer:3D-E-LITE-EQPM


, Layer:3D-E-LITE-EQ<Ñ
[2011/Feb/28|14:02:32]

Validity for node "Layer:3D-E-LITE-EQPM" is [forever], node handle is 311


[2011/Feb/28|14:02:32]

Updating object Lighting Fixtures <Sconce_Light_-_Wall_Mounted_10368 : Albion Li


ght>, Lighting Fixtu<Ñ
[2011/Feb/28|14:02:32]
Validity for node "Lighting Fixtures <Sconce_Light_-_Wall_Mounted_10368 : Albion
Light>" is [forever
[2011/Feb/28|14:02:32]

Updating object Layer:3D-E-LITE-EQPM


[2011/Feb/28|14:02:32]

Validity for node "Layer:3D-E-LITE-EQPM" is [forever], node handle is 278


[2011/Feb/28|14:02:32]

Updating object Lighting Fixtures <Sconce_Light_-_Wall_Mounted_10368 : Albion Li


ght>
[2011/Feb/28|14:02:32]

Validity for node "Lighting Fixtures <Sconce_Light_-_Wall_Mounted_10368 : Albion


Light>" is [forever
[2011/Feb/28|14:02:32]

Updating object Casework <pigeon hole : pigeon hole>


[2011/Feb/28|14:02:32]

Validity for node "Casework <pigeon hole : pigeon hole>" is [0, 0], node handle
is 275
[2011/Feb/28|14:02:32]

Updating object Doors <Double-Glass 2 : 68" x 80"> Frame/Mullion


[2011/Feb/28|14:02:32]

Validity for node "Doors <Double-Glass 2 : 68" x 80"> Frame/Mullion" is [0, 0],
node handle is 274
[2011/Feb/28|14:02:32]
Updating object Doors <Double-Glass 2 : 68" x 80"> Panel
[2011/Feb/28|14:02:32]

Validity for node "Doors <Double-Glass 2 : 68" x 80"> Panel" is [0, 0], node han
dle is 273
[2011/Feb/28|14:02:32]

Updating object Doors <Double-Glass 2 : 68" x 80"> Glass


[2011/Feb/28|14:02:32]

Validity for node "Doors <Double-Glass 2 : 68" x 80"> Glass" is [forever], node
handle is 272
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [0, 0], node handlÔ´
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [0, 0], node handlÔ´
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [0, 0], node handlÔ´
[2011/Feb/28|14:02:32]

Updating object Layer:3D-E-LITE-EQPM, Layer:3D-E-LITE-EQPM, Layer:3D-E-LITE-EQPM


, Layer:3D-E-LITE-EQ<Ñ
[2011/Feb/28|14:02:32]

Validity for node "Layer:3D-E-LITE-EQPM" is [forever], node handle is 256


[2011/Feb/28|14:02:32]

Updating object Lighting Fixtures <5quot_Clear_Specular_Downlight_2277 : 6" 60


watt Incandescent>
[2011/Feb/28|14:02:32]

Validity for node "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277 : 6"


60 watt Incandescent
[2011/Feb/28|14:02:32]

Updating object Lighting Fixtures <5quot_Clear_Specular_Downlight_2277 : 6" 60


watt Incandescent>
[2011/Feb/28|14:02:32]

Validity for node "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277 : 6"


60 watt Incandescent
[2011/Feb/28|14:02:32]

Updating object Layer:3D-E-LITE-EQPM


[2011/Feb/28|14:02:32]

Validity for node "Layer:3D-E-LITE-EQPM" is [forever], node handle is 172


[2011/Feb/28|14:02:32]

Updating object Lighting Fixtures <5quot_Clear_Specular_Downlight_2277 : 6" 60


watt Incandescent>
[2011/Feb/28|14:02:32]

Validity for node "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277 : 6"


60 watt Incandescent
[2011/Feb/28|14:02:32]

Updating object Lighting Fixtures <5quot_Clear_Specular_Downlight_2277 : 6" 60


watt Incandescent>
[2011/Feb/28|14:02:32]

Validity for node "Lighting Fixtures <5quot_Clear_Specular_Downlight_2277 : 6"


60 watt Incandescent
[2011/Feb/28|14:02:32]

Updating object Ceilings <Ceilings 4 : Ceilings 4>


[2011/Feb/28|14:02:32]

Validity for node "Ceilings <Ceilings 4 : Ceilings 4>" is [forever], node handle
is 168
[2011/Feb/28|14:02:32]

Updating object Ceilings <Ceilings 3 : Ceilings 1>


[2011/Feb/28|14:02:32]

Validity for node "Ceilings <Ceilings 3 : Ceilings 1>" is [0, 0], node handle is
167
[2011/Feb/28|14:02:32]

Updating object Ceilings <Ceilings 2 : Ceilings 2>


[2011/Feb/28|14:02:32]

Validity for node "Ceilings <Ceilings 2 : Ceilings 2>" is [forever], node handle
is 166
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 13 : Casework 1>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 13 : Casework 1>" is [0, 0], node handle i
s 165
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 12 : Casework 1>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 12 : Casework 1>" is [0, 0], node handle i
s 164
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 11 : Casework 1>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 11 : Casework 1>" is [0, 0], node handle i
s 163
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 10 : Casework 1>


[2011/Feb/28|14:02:32]
Validity for node "Casework <Casework 10 : Casework 1>" is [0, 0], node handle i
s 162
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 9 : Casework 1>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 9 : Casework 1>" is [0, 0], node handle is
161
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 8 : Casework 1>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 8 : Casework 1>" is [0, 0], node handle is
160
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 7 : Casework 1>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 7 : Casework 1>" is [0, 0], node handle is
159
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 6 : Casework 1>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 6 : Casework 1>" is [0, 0], node handle is
158
[2011/Feb/28|14:02:32]
Updating object Casework <Casework 5 : Casework 1>
[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 5 : Casework 1>" is [0, 0], node handle is
157
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 4 : Casework 1>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 4 : Casework 1>" is [0, 0], node handle is
156
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 3 : Casework 1>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 3 : Casework 1>" is [0, 0], node handle is
155
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 2 : Casework 1>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Casework 2 : Casework 1>" is [0, 0], node handle is
154
[2011/Feb/28|14:02:32]

Updating object Casework <Casework 1 : Casework 1>


[2011/Feb/28|14:02:32]
Validity for node "Casework <Casework 1 : Casework 1>" is [forever], node handle
is 153
[2011/Feb/28|14:02:32]

Updating object Ceilings <Ceilings 1 : Ceilings 1>


[2011/Feb/28|14:02:32]

Validity for node "Ceilings <Ceilings 1 : Ceilings 1>" is [forever], node handle
is 152
[2011/Feb/28|14:02:32]

Updating object Casework <cake fridge1 : cake fridge>


[2011/Feb/28|14:02:32]

Validity for node "Casework <cake fridge1 : cake fridge>" is [forever], node han
dle is 150
[2011/Feb/28|14:02:32]

Updating object Casework <cake fridge5 : cake fridge>


[2011/Feb/28|14:02:32]

Validity for node "Casework <cake fridge5 : cake fridge>" is [forever], node han
dle is 149
[2011/Feb/28|14:02:32]

Updating object Casework <Counter Back : Counter Back>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Counter Back : Counter Back>" is [0, 0], node handl
e is 148
[2011/Feb/28|14:02:32]

Updating object Casework <Counter : Counter>


[2011/Feb/28|14:02:32]

Validity for node "Casework <Counter : Counter>" is [0, 0], node handle is 147
[2011/Feb/28|14:02:32]

Updating object Layer:3D-FLOR-CASE


[2011/Feb/28|14:02:32]

Validity for node "Layer:3D-FLOR-CASE" is [0, 0], node handle is 146


[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]
Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [0, 0], node handlÔ´
[2011/Feb/28|14:02:32]

Updating object Floors <Floor : Floor 150>


[2011/Feb/28|14:02:32]

Validity for node "Floors <Floor : Floor 150>" is [forever], node handle is 136
[2011/Feb/28|14:02:32]

Updating object Floors <Floor : Floor 1>


[2011/Feb/28|14:02:32]

Validity for node "Floors <Floor : Floor 1>" is [forever], node handle is 134
[2011/Feb/28|14:02:32]

Updating object Floors <Floor : Floor 150>


[2011/Feb/28|14:02:32]

Validity for node "Floors <Floor : Floor 150>" is [0, 0], node handle is 132
[2011/Feb/28|14:02:32]

Updating object Windows <M_Fixed1 : 3500 x5000> Frame/Mullion


[2011/Feb/28|14:02:32]

Validity for node "Windows <M_Fixed1 : 3500 x5000> Frame/Mullion" is [forever],


node handle is 130
[2011/Feb/28|14:02:32]
Updating object Windows <M_Fixed1 : 3500 x5000> Glass
[2011/Feb/28|14:02:32]

Validity for node "Windows <M_Fixed1 : 3500 x5000> Glass" is [forever], node han
dle is 129
[2011/Feb/28|14:02:32]

Updating object Windows <M_Fixed1 : 3500 x5000> Frame/Mullion


[2011/Feb/28|14:02:32]

Validity for node "Windows <M_Fixed1 : 3500 x5000> Frame/Mullion" is [forever],


node handle is 127
[2011/Feb/28|14:02:32]

Updating object Windows <M_Fixed1 : 3500 x5000> Glass


[2011/Feb/28|14:02:32]

Validity for node "Windows <M_Fixed1 : 3500 x5000> Glass" is [forever], node han
dle is 126
[2011/Feb/28|14:02:32]

Updating object Windows <M_Fixed1 : 3500 x 1585> Frame/Mullion


[2011/Feb/28|14:02:32]

Validity for node "Windows <M_Fixed1 : 3500 x 1585> Frame/Mullion" is [forever],


node handle is 124
[2011/Feb/28|14:02:32]

Updating object Windows <M_Fixed1 : 3500 x 1585> Glass


[2011/Feb/28|14:02:32]
Validity for node "Windows <M_Fixed1 : 3500 x 1585> Glass" is [forever], node ha
ndle is 123
[2011/Feb/28|14:02:32]

Updating object Windows <M_Fixed1 : 3500 x 2585> Frame/Mullion, Windows <M_Fixed


1 : 3500 x 2585> Fra<Ñ
[2011/Feb/28|14:02:32]

Validity for node "Windows <M_Fixed1 : 3500 x 2585> Frame/Mullion" is [forever],


node handle is 121
[2011/Feb/28|14:02:32]

Updating object Windows <M_Fixed1 : 3500 x 2585> Glass, Windows <M_Fixed1 : 3500
x 2585> Glass
[2011/Feb/28|14:02:32]

Validity for node "Windows <M_Fixed1 : 3500 x 2585> Glass" is [forever], node ha
ndle is 120
[2011/Feb/28|14:02:32]

Updating object Windows <M_Fixed1 : 2785x 3500mm 2> Frame/Mullion


[2011/Feb/28|14:02:32]

Validity for node "Windows <M_Fixed1 : 2785x 3500mm 2> Frame/Mullion" is [foreve
r], node handle is 1
[2011/Feb/28|14:02:32]

Updating object Windows <M_Fixed1 : 2785x 3500mm 2> Glass


[2011/Feb/28|14:02:32]

Validity for node "Windows <M_Fixed1 : 2785x 3500mm 2> Glass" is [forever], node
handle is 114
[2011/Feb/28|14:02:32]
Updating object Windows <M_Fixed1 : 0915 x 1830mm> Frame/Mullion
[2011/Feb/28|14:02:32]

Validity for node "Windows <M_Fixed1 : 0915 x 1830mm> Frame/Mullion" is [forever


], node handle is 11
[2011/Feb/28|14:02:32]

Updating object Windows <M_Fixed1 : 0915 x 1830mm> Glass


[2011/Feb/28|14:02:32]

Validity for node "Windows <M_Fixed1 : 0915 x 1830mm> Glass" is [forever], node
handle is 111
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall 300 : Wall 300>


[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall 300 : Wall 300>" is [0, 0], node han
dle is 109
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall 300 : Wall 300>


[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall 300 : Wall 300>" is [0, 0], node han
dle is 107
[2011/Feb/28|14:02:32]

Updating object Structural Columns <M_Concrete-Square-Column : 800 x 800mm>


[2011/Feb/28|14:02:32]
Validity for node "Structural Columns <M_Concrete-Square-Column : 800 x 800mm>"
is [0, 0], node handÔ´
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall 1 : Wall 1>


[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall 1 : Wall 1>" is [forever], node hand
le is 76
[2011/Feb/28|14:02:32]
Updating object Walls <Basic Wall : Wall 1 : Wall 1>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall 1 : Wall 1>" is [forever], node hand
le is 74
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]
Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]
Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]
Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [0, 0], node handlÔ´
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [forever], node ha
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [0, 0], node handlÔ´
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall Interior 100 : Wall Interior 100>" i
s [0, 0], node handlÔ´
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall 1 : Wall 1>


[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall 1 : Wall 1>" is [forever], node hand
le is 26
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall 300 : Wall 300>


[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall 300 : Wall 300>" is [forever], node
handle is 24
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall 1 : Wall 1>


[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall 1 : Wall 1>" is [forever], node hand
le is 22
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall 1 : Wall 1>


[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall 1 : Wall 1>" is [forever], node hand
le is 20
[2011/Feb/28|14:02:32]
Updating object Walls <Basic Wall : Wall 1 : Wall 1>
[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall 1 : Wall 1>" is [forever], node hand
le is 18
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall 300 : Wall 300>


[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall 300 : Wall 300>" is [forever], node
handle is 16
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall 1 : Wall 1>


[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall 1 : Wall 1>" is [forever], node hand
le is 14
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall 300 : Wall 300>


[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall 300 : Wall 300>" is [forever], node
handle is 12
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall 300 : Wall 300>


[2011/Feb/28|14:02:32]
Validity for node "Walls <Basic Wall : Wall 300 : Wall 300>" is [0, 0], node han
dle is 10
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall 300 : Wall 300>


[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall 300 : Wall 300>" is [0, 0], node han
dle is 8
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall 1 : Wall 1>


[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall 1 : Wall 1>" is [0, 0], node handle
is 6
[2011/Feb/28|14:02:32]

Updating object Walls <Basic Wall : Wall 1 : Wall 1>


[2011/Feb/28|14:02:32]

Validity for node "Walls <Basic Wall : Wall 1 : Wall 1>" is [0, 0], node handle
is 4
[2011/Feb/28|14:02:32]

Preparing instances
[2011/Feb/28|14:02:32]

Sampling displacement maps.


[2011/Feb/28|14:02:32]
Updating render lights
[2011/Feb/28|14:02:32]

Updating atmospheric effects.


[2011/Feb/28|14:02:32]

Updating render effects.


[2011/Feb/28|14:02:32]

Scene setup: 6.9 s


[2011/Feb/28|14:02:32]

Compiling render instances geometry.


[2011/Feb/28|14:02:32]

Compiling lights geometry.


[2011/Feb/28|14:02:32]

Preparing ray server.


[2011/Feb/28|14:02:32]

Creating and initializing 2 thread(s).


[2011/Feb/28|14:02:32]

Allocating memory for build data of 365498 faces (10233944 bytes, 9.8 MB).
[2011/Feb/28|14:02:32]

Initializing face build data.


[2011/Feb/28|14:02:32]
Creating 'done' event.
[2011/Feb/28|14:02:32]

Starting first thread.


[2011/Feb/28|14:02:32]

Waiting for thread completion.


[2011/Feb/28|14:02:32]

Releasing thread resources.


[2011/Feb/28|14:02:32]

SDTree statistics:
[2011/Feb/28|14:02:32]

Total number of faces stored: 365498


[2011/Feb/28|14:02:32]

Max tree depth: 35


[2011/Feb/28|14:02:32]

Average tree depth: 22.3126


[2011/Feb/28|14:02:32]

Number of tree nodes: 76703


[2011/Feb/28|14:02:32]

Number of tree faces: 858410


[2011/Feb/28|14:02:32]
Number of tree leafs: 31165
[2011/Feb/28|14:02:32]

Average faces/leaf: 27.544


[2011/Feb/28|14:02:32]

Memory usage: 22.74 MB


[2011/Feb/28|14:02:32]

Scene bounding box is [-328.509,-830.464,-11.811]-[446.909,831.288,200.787]


[2011/Feb/28|14:02:32]

Preparing direct light manager.


[2011/Feb/28|14:02:32]

Initializing built-in VFB.


[2011/Feb/28|14:02:32]

Not using built-in VFB.


[2011/Feb/28|14:02:32]

Preparing global light manager.


[2011/Feb/28|14:02:32]

Irradiance sample size is 84 bytes


[2011/Feb/28|14:02:32]

Broadcasting NOTIFY_PRE_RENDERFRAME.
[2011/Feb/28|14:02:32]
beginFrame() done.
[2011/Feb/28|14:02:32]

Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME.
[2011/Feb/28|14:02:32]

Setting up DoneCallback.
[2011/Feb/28|14:02:32]

Rendering frame region (0,0)-(600,450).


[2011/Feb/28|14:02:32]

Photon size is 56 bytes.


[2011/Feb/28|14:02:32]

Light cache sample size is 120 bytes.


[2011/Feb/28|14:02:32]

Prefiltering light cache.


[2011/Feb/28|14:02:32]

Loading irradiance map from file "F:\zly\01\VRay\ÖÐʽ²è¹Ý\GI\c-01.vrmap"...


[2011/Feb/28|14:02:32]

warning: Error loading irradiance map: Error opening file


[2011/Feb/28|14:02:32]

Retrying to load irradiance map (0)...


[2011/Feb/28|14:02:32]
warning: Error loading irradiance map: Error opening file
[2011/Feb/28|14:02:32]

Retrying to load irradiance map (1)...


[2011/Feb/28|14:02:32]

warning: Error loading irradiance map: Error opening file


[2011/Feb/28|14:02:32]

Retrying to load irradiance map (2)...


[2011/Feb/28|14:02:32]

error: Could not load irradiance map


[2011/Feb/28|14:02:32]

1 interpolation maps registered


[2011/Feb/28|14:02:32]

Calling endPass() on irradiance maps


[2011/Feb/28|14:02:32]

Calling prePassDone() on irradiance maps


[2011/Feb/28|14:02:32]

Image prepass completed.


[2011/Feb/28|14:02:32]

Rendering image.
[2011/Feb/28|14:02:32]
Setting up 2 thread(s)
[2011/Feb/28|14:03:25]

Cancelled.
[2011/Feb/28|14:03:25]

Threads completed
[2011/Feb/28|14:03:25]

Calling endFrame().
[2011/Feb/28|14:03:25]

Entering endFrame().
[2011/Feb/28|14:03:25]

Broadcasting NOTIFY_POST_RENDERFRAME.
[2011/Feb/28|14:03:25]

Applying render effects.


[2011/Feb/28|14:03:25]

Number of raycasts: 25662414


[2011/Feb/28|14:03:25]

Camera rays: 457713


[2011/Feb/28|14:03:25]

Shadow rays: 7514209


[2011/Feb/28|14:03:25]
GI rays: 17556643
[2011/Feb/28|14:03:25]

Reflection rays: 162351


[2011/Feb/28|14:03:25]

Refraction rays: 10175


[2011/Feb/28|14:03:25]

Unshaded rays: 0
[2011/Feb/28|14:03:25]

Clearing global light manager.


[2011/Feb/28|14:03:25]

Clearing direct light manager.


[2011/Feb/28|14:03:25]

Clearing ray server.


[2011/Feb/28|14:03:25]

Clearing geometry.
[2011/Feb/28|14:03:25]

Calling frameEnd() on render instances.


[2011/Feb/28|14:03:25]
Calling frameEnd() on render objects.
[2011/Feb/28|14:03:25]

Calling frameEnd() on render materials.


[2011/Feb/28|14:03:25]

Clearing camera image sampler.


[2011/Feb/28|14:03:25]

Clearing camera sampler.


[2011/Feb/28|14:03:25]

Clearing DMC sampler.


[2011/Feb/28|14:03:25]

Clearing path sampler.


[2011/Feb/28|14:03:25]

Clearing color mapper.


[2011/Feb/28|14:03:25]

Region rendering: 52.4 s


[2011/Feb/28|14:03:25]

endFrame() done
[2011/Feb/28|14:03:25]

Updating irradiance map info.


[2011/Feb/28|14:03:25]
RenderAtTime() done.
[2011/Feb/28|14:03:25]

Stopping frame timer.


[2011/Feb/28|14:03:25]

Total frame time: 59.8 s


[2011/Feb/28|14:03:25]

Render() done.
[2011/Feb/28|14:03:25]

Entering Close()
[2011/Feb/28|14:03:25]

Calling endSequence().
[2011/Feb/28|14:03:25]

Entering endSequence().
[2011/Feb/28|14:03:25]

Calling renderEnd().
[2011/Feb/28|14:03:25]

Calling renderEnd() on render materials.


[2011/Feb/28|14:03:25]

Sending RenderEnd().
[2011/Feb/28|14:03:25]
Sending RenderEnd() to atmospheric effects.
[2011/Feb/28|14:03:25]

Sending RenderEnd() to render effects.


[2011/Feb/28|14:03:25]

Sending RenderEnd() to the tone operator.


[2011/Feb/28|14:03:25]

Sending RenderEnd() to environment maps.


[2011/Feb/28|14:03:25]

Sending RenderEnd() to override mtl.


[2011/Feb/28|14:03:25]

Unloading bitmaps.
[2011/Feb/28|14:03:25]

Freeing render instances and lights.


[2011/Feb/28|14:03:25]

Broadcasting NOTIFY_POST_RENDER.
[2011/Feb/28|14:03:25]

endSequence() finished.
[2011/Feb/28|14:03:25]

Sequence timer stopped.


[2011/Feb/28|14:03:25]
Total sequence time: 59.9 s
[2011/Feb/28|14:03:25]

Close() done.
[2011/Feb/28|14:03:25]

Enabling scene redraw and autobackup.


[2011/Feb/28|14:03:25]

error: 2 error(s), 5 warning(s)


[2011/Feb/28|14:03:25]

================================
[2011/Feb/28|14:03:32]

VRenderer destructor entered.


[2011/Feb/28|14:03:32]

VRenderer destructor done.


[2011/Feb/28|14:03:32]

[VRender] Constructor entered.


[2011/Feb/28|14:03:32]

Setting default filter kernel.


Redirecting log file to "C:\DOCUME~1\Hans\LOCALS~1\Temp\VRayLog.txt"

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