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Cones copia ad ater 2019 rhe Pen ‘ton nga Pullers Fanaa epghte a eadeare "2, Pate Pes ti om dor oe ot wayne teen Sag wih cp “is prod cmp ihe Sh on re ein ees rer the peng Gm LORNROTA— Pre PNP ADS Prestige Classes. Feats Equipment... Steam Armor Mechanikal Limbs. Senvitors .. Tools of the Trade .. General Goods & Services (HAPTER THO - THE FOUNDRY... Ars Meehanika, Arcane Knowledge . Gyris Tech CHAPTER THREE - MINDS OF METAL, HEARTS OF FIRE Steamjacks. THD ‘Table 1-1:"The Arcane Mechanik neta Table 1-9: Areane Mechanik Spells per Day. Table 1-3: The Field Mechan ‘Table 1-4: The Ironhead Table 1-5: The Preceptor of Cytiss ‘Table 1-6: The Mechani ‘Table 1-7: Mechanikal Construct Malfunction Damage. ‘Table 1-8: Basic Steam At Table 1-9; Steam Armor Critical Hits ‘Table 1-10: Steam Armor Enhancement Table 1-11; Power Plant Enhancements. Table I-12: Steam Armor Rigs ‘Table 1-13: Mechanikal Limbs & Enhancements son 126 Table 1-14: Mechanikal Familiar Special Abilities. Table I-15: Servitors, Engines, and Enhancements ‘Table 1-16: Servitor Enhancements le 1-17: Arcantrik Torch Elects. ‘Table I-18: Mechanik Melee Weapons . ‘Table 1-19: Ranged Weapons 58 Table 1-20: Advens ‘Table 1-21: Alchemical Supplies. ‘Table 1-22: Clothing Table 1-23: Indust Table 1-24: Tools, Kits and Gating ene 1g Gear. Services. Custom Fitted Warcaster Armor (base +2 mechanikal armen Mechanikal Item Design Parameters.,74 Arcane Power Source Sizes and Costs 75 78 Mechanikal Components. ‘Table 2-6: Standard Spell Rune Plate Costs to Create (by dlass.and spe level). 76 Armor/Shield Armor /Shield Conduit Gost Table 2-7: Plate Cosis| Yeapon Rune Plate Costs... ‘Table 2-10: Weapon Conduit Costs. ‘Table 2-11; Damaged or Destroyed Mechanita 81 ‘Table 2-12: Avatar Clocks... ey) able 2-13: Devotional Engines... ‘able 2-14: Nexus Accumalators.. ‘Table 2-15: Vessels of Oyris.. “Table 3-1: Steam ‘Throw Bonuses ‘Table 5-2: Jack Chassis Costs. ‘Table 3-8: Base ‘Jack Auributes by k Rase Attack and Saving Chasis Type AL ‘able 5-4: Paeumatic Venting Enhancement (Strength) 17 “Table 3-5: Reflex Array Enhancements « CHLLOUT [ADEE >» (HAPTER ONE CALLOUTS Accumulator Backlash Mechanikal Construct Trait Four Armed is Forewarned . ‘The 60,000 Grown Man— Mechanikal Bits and You 36 Servitor Traits Custom Building Sexvitors, Diills and Locks ‘Origins of the Gearbow (HAPTER TWO CALIONTS Mechanika 101—Building Mechanika Q&A. Mechanikal Power Consumption... 63, Streamlining the Process. Planning It Out ‘Temples of Cyriss (Dexterity) ‘ us Table 345: Armor Cowling Enhancemenw.. 18 table 8-7: Weapon Mount Enhancements... 119 (HAPTER THREE CALLOUTS Building Military Chass Jacks 109 -Afier Market Enhancements 110 Building WARMACHINE ‘Jackt..cecsoeuene IB Neerotechnology It’s All About the Attn Arcane Bonds.. 125 + FOREWORD » F It not technology that sets the fron Kingdoms apart. Its attitude. What other setting lets you walk into town with threeton stcamjack as your bodyguard? The Liber Mechanika represents that attitucle with a steam-powered stand amechanoflal. This tome celebrates a character's spirit ofdiscovery and invention, and it puts the powers of creation in his hands from metal limbs {o steam powered armor, from mechanikal familiars o clockwork vessels k ‘of Cyriss, and fom steamjack to steam plant. This book gives the players and their characters—espedially those jaded arcane mechaniks out there—a chance to show the world of the Iron Kingdoms just how deep down greasy, dirty,and dangerous a steamo with a talent for magic can be ‘The realm of the mechanikal in the tron Kingtoms contains myriads of opportunity from the founcdy'to the batilefield and from dank haunted ruins to the heist ofa lifetime, Within this book.re the magi nted in the IK inventions you want to create and to build upon the core pre Mechanika makes the world of the Iron Kingylomss go around, and to quote Matt Wilson we wanted to give you ‘Something that was “clunky, hunky, and chunkymonkey” We serve up this smorgasbord of steam and steel, and portantly we listened to what you wanted on the menu: clarified rules for feats, new items, prestige classes, ka, arcane knowledge 10 a revitalized and reimagined arcane mechanik base class, expanded rules on mechs add to your repertoire, and cules for steam-powered armor, building your own steamiacks, and an expanded. section on the technology of the Cult of Cyriss—Cyrisetech We have given GM's the material to realize a potent new threat orallyin the Iron Kingdoms, The cult of Criss is not just some odd fringe cult anymore. When you realize the power they have at their fingertips, you will begin to reconsider the way you might see these strange acolytes of the Maiden of Gears. The potential for the cult of (Gyriss has expanded signi ‘against the characters in your games, tly, and the secrets of their great work can become a vital power to work wi Players familiar with the Tron Kingdoms through WARMACHINE will he happy to know that we have also provided a means to construct and create warjacks compatible with WARMACHINE. With a framework that converts material from the game of steam-powered miniatures combat, you can begin porting in your favoriie -warjacks for use in RPG encounters. The Liber Mechanilka is not a full-on Monsternomicon, and like any good. mechani you better be resolved 1 a bit of dorit-yourself work. The structure is here though, anid you can have anything from a Charger to a Juggernaut up and running in a few short minutes for encounters players will not soon forget With this book in your hands, flip through it and begin to plot the construction of your diabolical «cally, and begin to think like a mechanik. Let your friends in on your plans or keep Your machinations all to yourself. Retreat 10 the workshop to scheme up a potent new device. Whether it i jack or a fully armored servicor, a temple of Gyriss, or some diabolical arcane engine, the power of mechanika is all yours. Use it MECHENIKH IN THE [ROW KINGDOMS ‘The use of the word mechanika in the realms of westem Immoren refers to the fasion of sei Mechanika is tie ward used to refer to an amalgamation of moving parts and bits of which most norm wwestem Immoren have no inkling of understanding. It refers (0 accumulators, rune plates, arcantrik engines, ‘arcane turbines, and all manner of devices used (0 generate magical force with the aid of mechanical advantage. Even a steamjack withow its cortex is simply a mechanical shell, yet onc ‘mechanika. Technology guided by magic and magic created through the use of technology is the exsence of ‘mechani, ndl magic. tecomes is implanted with the corte EE Liter Mechasita 7 In an Iron Kingcloms campaign, mechianiks is another method of using magic, creating devices, and eraling mechanikal alles, Itallows for items to se batteries that store magical energy, deviees that can cast spells and constructs ith brains mace fcom magical components powered by seam engines. Mecianika in an Iron Kingdoms ‘campaign can be simply favor and flare a GM chooses to use to give the game atmosphere. Alternatively ean bea vital component to the game with player characters using abilities to create, control, and explore the use a mechanika in the context ofthe campaign world ‘The importance of mechanika and its impact on the world of the Iron Kingdoms is one of progress: ‘Though technology does notmove at break neck speeds, innovation and invention have a place. Cities are becoming more ‘moderna with sewer systems, transporiation systems, gas lights, and the various amenities technology allows. Homes might not have gas-powered stows, but it is not beyond mightbe invented in sion that in the span of several decades such devices he Iron Kingdoms, Sul the Iron Kingdoms is a realm with a strong magical tradition. Though mechanika does not counter the ideas of the use of magi, wizardry expect ‘on magic than technology: there are always gning to be aspects of society that would rather rely The: rartofthe atmosphere of thesetting. The use oftechnology melded with magic has brought steamjacks, warjacks, warcaster armor, mechanikal weapons, and many otter devices to the forefront of warfare in the realms of Immoren. However the level it pervarles a GM's campaign is truly up to the OM and players. 1: of mechanika in the Iron Kingeomsisa ke ‘An Iron Kingdoms campaign ean center on the themes that embrace technology, or it ean ignore them completely, The Iron Kingdoms contains a multitude of possibilives for storytelling, and mechantka is just on aspect of that story: Howeren the ideas of the exploitation of technolegs; the dangers of invention, the creation of a Promethean device that serves as a Pandora’s box af change, the wonders of technology, or the impacts of call compelling themtes to explore in the course ofa campaign. [Fyou choose to ka in your game (I'm guessing youalready have since youare reading this). one of the mos important ‘modernization onaneientways: : things to consider is the impact of tecinology on the world aroui ‘Technology empowers, and it ean change a person's capabilites, Imagine a crippled nobleman mude whole ‘with the use of a mechanikal arm or the impact on the Tocal coalmine when arrives. How does the technology affect the surrounding people? How do those changes ripple outward? It is : important to consider the impact of such invention. How the populace of a nation views the use of these devices shapes a mation’s attitudes, and the people of @ nation often rellect those attitudes in their actions. ned for excavation steamjack desi The kingdoms of western Immoren have been affected by the use of mechanika in different ways. In Ord itis a luxury retained only by the elite where antiquated warjacks are maintained by a faltering military. Ip Llael itis distraction from the more h ative means of alchemy and wizardry although recent events might have changed that perception considerably. In Khador mechanika is the backbone of an industrialized nation on the verge of being horn into a new Empire. In Cygnar the use of mechanikal devices is the aegis of the military. a staple of industry, and a vital tool for progress, commerce, and trade. Among the faithfully devoted of the Protectorate of } Menoth, mechanika is proscribed thing only used by the armies of the faithful in their batile for liberation y created by heretical knowledge and forbidden rites When using mechanika in your games, remember it can be window dressing when you need it to be and important scory device when demands call for it. The devices cm be a character’s best {Fiend or worst enemy. the situation, i ‘On Experience « BASE CLASSES » ARCANE MECHANIC Who knows what possesses these filthy Iumans? Their unwholesome need io build devices that are bigger, louder, and dirtier than the last is obviously a sign of the corruption of their kind. That they are surrounded by their cunning mechanika only. makes them challenging for the hunt, more Narn, Josan mage himter of the Retribution of Seyrah. DESCRIPTION The arcane mechanik is a master of channeler of arcaneseirgje He isa gifted and adept practitioner of the ars Of artifice and ‘combining clockwork, scence, and niagie into a unified wholeto produce wonders oftechnology known asarcane mechanika. Though die Cra ff the arcane mechanik might seem eited to the depihs of foundries and steanrfilled forges, some of these artisans test their silly in ancient halls, foreboding groves, and dangerous erypts employing their creations against the threats dwelling w thin. Adventurers: For most arcane mechaniks the ‘workshop, forge, oF foundry isthe only place they want to he. Those who are filled with the spiritof wanderlust and a need for excitement seek adventure as test and trade theirs way (0 and inventions. Alignment: Though arcane mechanils are not restricted to a particular philovophy of life, most tend to lean tovard the analytical and the pragmatic. Law and Neutrality are common alignment el the arcane meehanik. Sull, some of the imechaniksare frenetic and chaotic souls: th a passion to move on fo new challenges before the last projects are finished, GAME RULE [FORMATION Abilitest: Above all, ‘important ability an arcane mechanik has. An arcane mechanik’s Graft skill, spelleasting, and ability to ‘ereate are based directly upon his ineliect. Intelligence is the most ‘Class Skills ‘The Arcane Mechanik’s class skills (and the key ability for each) are Appraise (Int), Concentration ‘Taote 1-1: Tue Arcane Mechanix ments of (Con), Craft (Int), Craft (clockwork, mechanika, steam erfgine) (Int), ‘Jack Handling (Wis), Knowledge (arcana, mechanika, any Profession (Wis), Profession (mechanik) (Wis),Search (ing), Speticraft (ny) science or technical), ‘Skill Points at Ist Level (6 + Int modifier) x4. ‘Skill Points at Each Additional Levels 6 4 tnt modifier, (Glass Features All of the following are features of the arcane mechani: Weapon and Armor Proficiency: The arcane mechanik is proficient with all simple weapons and light armor. An arcane mechanik issuscepuble co spell failure while casting in armor ifthe spell has a somatic component. ‘Spells: Beginning at 1st level, an arcane mechanik gains the ability wo castarcane spells. To casta spell the Lowel Race Attack Ronue FortSave Ref Seve 1 0 “0 +0 zi 4 0 o 3 2 4 4 4 a + ” 5 3 “1 a 6 45 2 a 2 +5 22 2 8 407+ 2 z 9 0/1 3 a wae 8 ss Mo 46/8 3 s Bhd 4 4 1B 48/+4 4 # Ho 0/5 4 a 1 0/5 “5 1 IAB /AL 6 6 7 41B/a7/42 8 #8 1B HS /A8 4 16 40 19 Ha/s10/+4 +6 +6 2 5/s10/5 6 6 Will Save Special 2 ch rune plate, fabrication score (10%) 8 Gharge accumulator 8 ‘Honus feat, mechanika famiarity 4 4 ‘Mechanial familiar fabrication seore (15%) 5 Bonus feat 6 Special aby 6 Bonuis feat a Fabrication score (20%) 8 Bonus feat. special ability s 0 9 20 = at 1 2 ‘Special aby abication score 20%) arcane mechanik must have an Inte igence score of at least 10 + the spell’ evel. An arcane mechanik with an Intelligence of 10 oF lower cannot cast ligher dian O level spells Arcane mechanik bonus spells derive trom the character's Intellige agains) an arcane mechanik’s spells have a Difficulty Clase of 10 + spell level 4 Intelligence modifier When the table for spells per day indicates 0 spells ofa given Jevel, as with 0 Istlevel spells at 2nd level, the arcane ‘mechanik gets only honus spells to which he would be centled due to his Intelligence spell bonus. fe score, and siving throws Arcane mechaniks choose spells from the mechanik/sorcerer/wizard spell Is. The areane mechainik is limited in the number of spells he can cast per dy, listed in table 1-2. Arcane mechanths learn: propare spells using the same guidelines as wizards. Liber Mechanika: Much like a wizard, an arcan mechanik stores the spells he knows in a spell book, in this ease called a Liber Mechanil 1ed tome also contains any fique sche ‘cane mechanik creates. In order to memorize and prepare spells, the arcane mec access to his Liber Mechanika and follow the s: quidelines as wizards, An arcane mechanik begins with three Glevel spelisand 2 first level spells in his Liher Meckania In addition, the Arcane Mechanik knows an additional 0- leyeland Istlevel spell for each point of his intelligence modifice At each new areane mechanik level, the arcane mechanik learns single spell of hischoice that he is capable of casting. An arcane meclanik can also scribe spells from another arcane mechanik’s Liber -Mechanika, or he may scribe spells from scrolls Fabrication Score: Beginning at Ist level and upon atiaining every five levels hereafter (5th, 10th, 15th, and 90th), the arcane mechanik is rewarded fabrication score which decreases the amount of experience an areane meehanik mut pay to fabricate and draft a mechanikal item, For instance, a th level arcane mechanik would pay 15% less XP than normal for the drafting andl fasion of a mechanika sword. Bonus Feats: At 9rd 6th, Ith, and 12d level, an farcane mechanik gains a bonus feat, At each such ‘hoose one of the following feats: Hanson experience 1] Tania 1 Areaye Mrcuantk Sprit rer Dav Level 0 1 2 3 4 5 6 Tera 1 = = eae cca ee (Li Tonia 3 eon et = (ak a= - 7 a a ae : (ih i ae ie he uo4 inset ieee see a ee iM See Bes 0 8 ees 25 10 wo Sars voo6 6 6 6 481 je Pees Wo 4 5 5 5 5 4 2 SLi ee ae a Graft Accumulator, Gratt Gerebral Matrix, Graft Cortex, Graft Mechaniksl Construct, Craft Mechanikal Prosthetic, Craft Wondrous Ttem, Mechanikal Specialty, and Union Steamo, The arcane mechanik mast stil meet all prerequisites for a bonus feat, inciuding level and feat requirements and skill rank minimums. ‘These bonus feats are in addition to the feats a character of any class ge's from advancing levels Etch Rune Plate (Ex): At Ist level the arcane mechanik gains the Bich Rune Plate feat for fice, regardless of prerequisites Mechanika Familiarity: An i never needs to make a Craft (mechanika) check to use a mechanikal device he Il. He also galus a competence bonus to all Craft (mechani) skill checks. {o use foreign mechanika, replace accumulators and rune plates, and to repair damaged mechani equal tohisevel (maximum +10). arcane mech tas bi

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