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This interactive technology is used by architects, science and engineering researchers, and the arts,
entertainment and video games industry.
Virtual reality systems can simulate everything from a walk-through of a building prior to construction to
simulations of aircraft flight and three dimensional computer games.
Immersive technologies and virtual reality are powerful and compelling computer applications by which
humans can interface and interact with computer generated environments in a way that mimics real life
sense engagement.
Although mostly known for its application in the entertainment industry the real promise lies in such fields
as medicine, science, engineering, oil exploration, data visualization and the military to name just a few.
As 3D and immersive technology becomes more integrated and available for a wide range of applications.
It l requires well-designed user interfaces and innovative content for the next generation of computer games
and integrated technology like mobile devices, distributed web systems and desktop applications.
Age of Empires
The Age of Empires series has been a commercial success, selling over 20 million copies.
[1]
The popularity and quality of the games has earned Ensemble Studios a strong
reputation in real-time strategy gaming. Ensemble collaborated with Big Huge Games on
Age of Empires III: The Asian Dynasties. Critics have credited part of the success of the
series to its historical theme and fair play; the artificial intelligence (AI) players fight
with less "cheating" than in many of the series' competitors.[2]
The Sims 2
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The Sims 2
Maxis, Ideaworks
Developer(s) Game Studio (Mobile
Version)
Electronic Arts (PC)
Publisher(s)
Aspyr (Mac)
Patrick J. Barrett , Jenna
Chalmers, Shannon Copur,
Michael Cox, Seth Olshfski,
Amy Dallas, Kevin Gibson,
Daniel Hiatt, Kevin Hogan,
Hunter Howe, Creighton Hurt,
Designer(s) Trevor Jalowitz, Charles
London, Lyndsay McGaw,
Ashley Monif, Solveig Pederson,
Todd Reamon, Kana Ryan,
Lauren Wheeler, Jeannie Yang,
Stuart McArther, Will Wright
• NA
September
14, 2004
• EU
September
16, 2004
Mac OS X
June 13, 2005
Genre(s) Life simulation game
Mode(s) Single player
ESRB: T
Rating(s) OFLC: M
PEGI: 7+
CD (4), DVD
Media/distribution
(1),Direct Download
System requirements
[show]
The Sims 2 is a 2004 strategic life simulation computer game developed by Maxis and
published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims,
which debuted on February 4, 2000.[3] It was first released on September 14, 2004 for
Microsoft Windows. A port to Macintosh was released on June 13, 2005. Eight expansion
packs and nine stuff packs were subsequently released. In addition several console
versions have been released. Though not commonly known, The Sims 2 is offered on
mobile platforms. Mobile manufacturers such as Nokia offer The Sims 2 from the Ovi
Store. It costs $2.99 USD.[4] A sequel, The Sims 3, was released in June 2009.[5][6]
The Sims 2 has the same concept as its predecessor. Players control their Sims in various
activities and form relationships in a manner similar to real life. The Sims 2, like its
predecessor, The Sims, does not have a defined final goal; gameplay is open-ended. Sims
have life goals, wants and fears, the fulfillment of which can produce both positive or
negative outcomes. All Sims age, and can live to 90 sim days depending on the degree to
which their aspirations are fulfilled. The Sims 2 builds on its predecessor by allowing
Sims to age through six stages of life and incorporating a 3D graphics engine. Although
gameplay is not linear, storylines exist in the game's pre-built neighborhoods.
Pleasantview is based 25 years after the town in the original The Sims. Strangetown's
storyline is based on the supernatural, and is loosely connected with Pleasantview.
Veronaville's characters are based on Shakespearian characters.
The Sims 2 was an instant success, selling a then-record one million copies in its first ten
days.[7] As of June 2009, The Sims 2 has sold more than 14 million units worldwide and
was the best-selling PC game of 2004.[8] During April 2008, The Sims 2 website
announced that 100 million copies of The Sims series had been sold.[9] In addition to its
commercial success, The Sims 2 was well received by critics gaining a 90% score from
aggregators Metacritic and GameRankings.[10][11]
The game was announced on 26 January 2010 during a GameSpot interview with Simon
Humber, one of the producers of the game, and released April 27, 2010 in North
America.[4] 199 of the 204 teams that took part in the 2010 FIFA World Cup qualification
are included in the game.
A playable demo was released for Xbox 360 and PlayStation 3 on 8 April 2010.[6] It
includes Italy and Spain as the playable teams, and features the new two-button control
method intended to make the game accessible to players who are new to the FIFA series,
[6]
and the ability to upload video replays to EA Football World
Joystick
A joystick is an input device consisting of a stick that pivots on a base and reports its
angle or direction to the device it is controlling. Joysticks are often used to control video
games, and usually have one or more push-buttons whose state can also be read by the
computer. A popular variation of the joystick used on modern video game consoles is the
analog stick.
The joystick has been the principal flight control in the cockpit of many aircraft,
particularly military fast jets, either as a center stick or side-stick.
Joysticks are also used for controlling machines such as cranes, trucks, underwater
unmanned vehicles, wheelchairs, surveillance cameras and zero turning radius lawn
mowers. Miniature finger-operated joysticks have been adopted as input devices for
smaller electronic equipment such as mobile phones.
Gamepad
The SNES gamepad, which popularized the layout used by most modern gamepads
A gamepad (also called joypad or control pad), is a type of game controller held in the
hand, where the digits (especially thumbs) are used to provide input. Gamepads generally
feature a set of action buttons handled with the right thumb and a direction controller
handled with the left. The direction controller has traditionally been a four-way digital
cross (also named a joypad, or alternatively a D-pad), but most modern controllers
additionally (or as a substitute) feature an analog stick.
Some common additions to the standard pad include shoulder buttons placed along the
edges of the pad, centrally placed start, select, and mode buttons, and an internal motor to
provide force feedback.
Gamepads are the primary means of input on all modern video game consoles except for
the Wii (though the Wii Remote can function alternately as a gamepad). Gamepads are
also available for personal computers.
There are programmable joysticks that can emulate keyboard input. Generally they have
been made to circumvent the lack of joystick support in some computer games, i.e. the
Belkin Nostromo SpeedPad n52. There are several programs that emulate keyboard and
mouse input with a gamepad such as JoyToKey, Xpadder, and Pinnacle Game Profiler.
Some manufacturers and retailers may also use the term "gamepad" to refer to a gaming
keypad.
Reference :
www.cikgushahrul.blogspot.com
http://en.wikipedia.org/wiki/The_Sims_2
http://en.wikipedia.org/wiki/Age_of_Empires
http://en.wikipedia.org/wiki/Gamepad
http://en.wikipedia.org/wiki/Joystick
http://en.wikipedia.org/wiki/2010_FIFA_World_Cup_South_Africa_(video_game)