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Starting new log file. Module_name = Star-Wars-Conquest Setting Map Min X = -148.230057 Setting Map Max X = 143.

669983 Setting Map Min Y = -147.389771 Setting Map Max Y = 145.679993 Unrecognized Module_info directive = menu_font_color_red . Skipping. Unrecognized Module_info directive = menu_font_color_green . Skipping. Unrecognized Module_info directive = menu_font_color_blue . Skipping. Num Hints = 18 Setting Time Multiplier = 0.250000 Setting Seeing Range Multiplier = 6.500000 Setting Track Spotting Multiplier = 0.800000 Setting Blood Multiplier = 0.000000 Setting player_wounded_treshold = 5.000000 Setting hero_wounded_treshold = 5.000000 Setting Skill Prisoner Management Bonus = 6 Setting Skill Leadership Bonus = 6 Setting Base Companion Limit = 35 Setting player_xp_multiplier = 2.000000 Setting hero_xp_multiplier = 2.000000 Setting regulars_xp_multiplier = 3.000000 Setting damage_interrupt_attack_treshold = 10.000000 Setting armor_soak_factor_against_cut = 0.650000 Setting armor_soak_factor_against_pierce = 0.350000 Setting armor_soak_factor_against_blunt = 0.300000 Setting armor_reduction_factor_against_cut = 1.000000 Setting armor_reduction_factor_against_pierce = 0.650000 Setting armor_reduction_factor_against_blunt = 0.650000 Setting horse_charge_damage_multiplier = 1.000000 Setting couched_lance_damage_multiplier = 0.750000 Setting missile_damage_speed_power = 2.000000 Setting melee_damage_speed_power = 2.000000 Scan Module Textures = 1 Scan Module Sounds = 1 Loading Resource test Loading Resource textures_face_gen Loading Resource shaders Loading Resource textures Loading Module Resource materials_from_native_but_modified Loading Resource materials_face_gen Loading Resource uimeshes Loading Resource meshes_face_gen Loading Resource helpers Loading Resource map_icon_meshes Loading Resource particle_meshes Loading Resource skeletons Loading Module Resource sw_skeletons Loading Resource tree_meshes Loading Resource xtree_meshes Loading Resource grass_meshes Loading Resource plant_meshes Loading Resource body_meshes Loading Resource object_meshes Loading Module Resource object_bodies_from_native_but_modified Loading Resource goods_meshes Loading Resource item_meshes1 Loading Resource horse_a Loading Resource food Loading Resource beards

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Resource armors_b Resource armors_c Resource helmets Resource helmets_b Resource village_houses Resource village_houses_a Resource village_houses_b Resource hair Resource deneme Resource interiors_a Resource interiors_b Resource interiors_c Resource arena Resource map_icons_b Resource castle_a Resource dungeon Resource stone_houses Resource snowy_houses Resource snowy_castle Resource helmets_d Resource castle_b Resource square_keep Resource anim_b Resource shields Resource shields_b Resource weapon_meshes_c Resource xtree_meshes_b Resource map_icons_c Resource pictures Module Resource user_interface_b_from_native_but_modified Resource scene_encounter_spot Resource interior_thirsty_lion Resource scene_small_tavern Resource weapon_meshes1 Resource weapon_meshes_b Resource houses1 Resource wall_meshes1 Resource town_houses Resource doors Resource churches Resource town_houses_b Resource castle_c Resource castle_d Resource castle_e Resource castle_f Resource castle_g Resource castle_h Resource fake_houses Resource town_houses_c Resource banners Resource map_flags Resource map_flags_b Resource map_flags_c Resource costumes_a Resource particles_2 Resource prisons Resource prisons_b Resource interiors_d Resource costumes_b Resource costumes_c

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Resource arena_costumes Resource boots_a Resource terrain_borders Resource terrain_borders_b Module Resource skyboxes_from_native_but_modified Module Resource map_tree_meshes_from_native_but_modified Resource object_b Resource tree_e_meshes Resource destroy Resource xtree_meshes_c Resource grass_meshes_b Resource interiors_steppe Resource grooming_horse Resource town_houses_d Resource horses_b Resource ani_horse_mounted Resource deneme2 Resource horse_skeleton Resource steppe_fake_houses Resource weapon_meshes_d Resource tableau_shields Resource heraldic_armors Resource spear Resource weapons_e Resource custom_banner Resource ani_man_walk Resource ani_twohanded Resource ani_onehanded Resource ani_death Resource ani_stand_guardsman Resource ani_human_mounted Resource ani_lady_stand Resource ani_poses Resource ani_stand_shopkeeper Resource ani_man_cheer Resource ani_stand_onhorse Resource ani_throw_stone Resource ani_strikes Resource ani_equip_arms Resource ani_run_p Resource ani_run_forward_left_right Resource uni_strikes3 Resource ani_walk_sideways Resource ani_run_sideways Resource uni_jump Resource uni_stances Resource uni_equip Resource uni_strike Resource uni_throws Resource uni_fistswing Resource uni_lord_stand Resource uni_defence Resource uni_sideways Module Resource animations_compilation_mod Module Resource sw_animations Module Resource Swyter_Chair_Anims Module Resource Swyter_jump_Anims Module Resource Swyter_Force_Anims Module Resource Swyter_Lightsaber_Anims Module Resource Swyter_vehicle_anims

Loading Module Resource Swyter_models Loading Module Resource Swyter_scene_props Loading Module Resource CMW_Anims_fixed Loading Module Resource 1866_anims Loading Module Resource sw_common_materials_textures Loading Module Resource sw_body_meshes Loading Module Resource sw_weapons Loading Module Resource sw_armors Loading Module Resource sw_mounts Loading Module Resource sw_shields_powers_items Loading Module Resource sw_map_icons_ships Loading Module Resource Swyter_Planets Loading Module Resource mount_shotgun_items Loading Module Resource sw_objects Loading Module Resource bsg_items Loading Module Resource plus_blackjack_item Loading Module Resource osp_cloaks Loading Module Resource geroj_models Loading Module Resource geroj_scene_models Loading Module Resource vector_dalon_models Loading Module Resource takijap_models Loading Module Resource happy_stormtrooper_models Loading Module Resource Companions_Overview_mesh Loading Module Resource thorgils_models Loading Module Resource sw_pics Loading Module Resource barf_models Loading Module Resource gangs_of_glasgow_models Loading Module Resource tyrinius_models Loading Module Resource wookiee_padawan_models Loading Module Resource freddex_models Loading Module Resource red_planet_models Loading Module Resource surrealarms Loading Module Resource wb_new_animations Loading Module Resource daydream_animations Loading Module Resource SupaNinjaMan_models Loading Module Resource anim_from_wb Loading Module Resource barf_rocks Loading Music... WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party Loading Module... Loading item kinds... Loading dialogs... Loading mission templates... Loading party templates... Loading Textures... Finished Loading Textures... Finished All... Loading tracks load_map_data complete. Init_map complete. init_meta_mission complete. map mesh built. get_ideal_sun_color. get_ideal_fog_color. parties added. launch complete. Saving Game... Creating new savegame file... Saving header... Saving game state ... Closing new save game file... Backing up old file name... Removing old backu

p file. Renaming old savegame to backup file. Renaming new savegame file. Savega me succeded... begin_setup end_setup SCRIPT ERROR ON OPCODE 1942: Invalid Item K ind ID: -1; LINE NO: 123: At script: set_items_for_arena. At script: set_items_f or_arena. At script: set_items_for_arena. SCRIPT ERROR ON OPCODE 1942: Invalid I tem Kind ID: -1; LINE NO: 123: At script: set_items_for_arena. At script: set_it ems_for_arena. At script: set_items_for_arena. SCRIPT ERROR ON OPCODE 1942: Inva lid Item Kind ID: -1; LINE NO: 123: At script: set_items_for_arena. At script: s et_items_for_arena. At script: set_items_for_arena. SCRIPT ERROR ON OPCODE 1942: Invalid Item Kind ID: -1; LINE NO: 123: At script: set_items_for_arena. At scri pt: set_items_for_arena. At script: set_items_for_arena. At script: set_items_fo r_arena. At script: set_items_for_arena. At script: start_arena_battle. begin_se tup end_setup begin_setup end_setup begin_setup end_setup begin_setup end_setup begin_setup end_setup begin_setup end_setup begin_setup end_setup Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renamin g old savegame to backup file. Renaming new savegame file. Savegame succeded... vdt_regular :Out of Static vertex buffer memory. Needed = 201487 Available: 200 000 Expanding Buffer Capacity to 251858 vdt_regular :Out of Static vertex buffer memory. Needed = 254402 Available: 25 1840 Expanding Buffer Capacity to 318002 vdt_regular :Out of Static vertex buffer memory. Needed = 348655 Available: 31 7984 Expanding Buffer Capacity to 435818 vdt_regular :Out of Static vertex buffer memory. Needed = 436415 Available: 43 5808 Expanding Buffer Capacity to 545518 begin_setup end_setup Saving Game... Creating new savegame file... Saving heade r... Saving game state... Closing new save game file... Backing up old file name ... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded... begin_setup end_setup begin_setup end_setup begin_setup end_setup begin_setup end_setup begin_setup end_setup begin_setup e nd_setup Saving Game... Creating new savegame file... Saving header... Saving ga me state... Closing new save game file... Backing up old file name... Removing o ld backup file. Renaming old savegame to backup file. Renaming new savegame file . Savegame succeded... begin_setup end_setup Saving Game... Creating new savegam e file... Saving header... Saving game state... Closing new save game file... Ba cking up old file name... Removing old backup file. Renaming old savegame to bac kup file. Renaming new savegame file. Savegame succeded... begin_setup end_setup Saving Game... Creating new savegame file... Saving header... Saving game state ... Closing new save game file... Backing up old file name... Removing old backu p file. Renaming old savegame to backup file. Renaming new savegame file. Savega me succeded... begin_setup end_setup Saving Game... Creating new savegame file.. . Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file . Renaming new savegame file. Savegame succeded... begin_setup end_setup begin_s etup end_setup Saving Game... Creating new savegame file... Saving header... Sav ing game state... Closing new save game file... Backing up old file name... Remo ving old backup file. Renaming old savegame to backup file. Renaming new savegam e file. Savegame succeded... begin_setup end_setup Saving Game... Creating new s avegame file... Saving header... Saving game state... Closing new save game file ... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded... Loading tracks load_map_data complete. Init_map complete. init_meta_mission complete. map mesh built. get_ideal_sun_color. get_ideal_fog_color.

parties added. launch complete. begin_setup end_setup Saving Game... Creating new savegame file... Saving heade r... Saving game state... Closing new save game file... Backing up old file name ... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded... begin_setup end_setup Saving Game... Creati ng new savegame file... Saving header... Saving game state... Closing new save g ame file... Backing up old file name... Removing old backup file. Renaming old s avegame to backup file. Renaming new savegame file. Savegame succeded... begin_s etup end_setup Saving Game... Creating new savegame file... Saving header... Sav ing game state... Closing new save game file... Backing up old file name... Remo ving old backup file. Renaming old savegame to backup file. Renaming new savegam e file. Savegame succeded... Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old fil e name... Removing old backup file. Renaming old savegame to backup file. Renami ng new savegame file. Savegame succeded... begin_setup end_setup begin_setup end _setup Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded... begin_setup end_setup begin_setup end_setup Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded... b egin_setup end_setup Saving Game... Creating new savegame file... Saving header. .. Saving game state... Closing new save game file... Backing up old file name.. . Removing old backup file. Renaming old savegame to backup file. Renaming new s avegame file. Savegame succeded... begin_setup end_setup begin_setup end_setup S aving Game... Creating new savegame file... Saving header... Saving game state.. . Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded... begin_setup end_setup begin_setup end_setup begin_setup end_setup b egin_setup end_setup Saving Game... Creating new savegame file... Saving header. .. Saving game state... Closing new save game file... Backing up old file name.. . Removing old backup file. Renaming old savegame to backup file. Renaming new s avegame file. Savegame succeded... begin_setup end_setup begin_setup end_setup S aving Game... Creating new savegame file... Saving header... Saving game state.. . Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded... begin_setup end_setup Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up o ld file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded... Saving options...

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