Sunteți pe pagina 1din 2

Difficulties

Poisons

The Combat Table

Damage Calculation

Difficulty

Requirements

Amount

Difficulty

Poison Level

RESULT

AT 0

AT 1

AT 2

AT 3

AT 4

AT 5

AT 6

AT 7

AT 8

AT 9

AT 10

Routine

20

40

Easy

Level 10

Easy

40

80

Average

Level 20

Average

80

120

Difficult

Level 30

Difficult

120

140

Very Difficult

Level 40

-301
-291 to -300
-281 to -290
-271 to -280
-261 to -270
-251 to -260
-241 to -250
-231 to -240
-221 to -230
-211 to -220
-201 to -210
-191 to -200
-181 to -190
-171 to -180
-161 to -170
-151 to -160
-141 to -150
-131 to -140
-121 to -130
-111 to -120
-101 to -110
-91 to -100
-81 to -90
-71 to -80
-61 to -70
-51 to -60
-41 to -50
-31 to -40
-21 to -30
-11 to -20
-1 to -10
1 to 9
10 to 19
20 to 29
30 to 39
40 to 49
50 to 59
60 to 69
70 to 79
80 to 89
90 to 99
100 to 109
110 to 119
120 to 129
130 to 139
140 to 149
150 to 159
160 to 169
170 to 179
180 to 189
190 to 199
200 to 209
210 to 219
220 to 229
230 to 239
240 to 249
250 to 259
260 to 269
270 to 279
280 to 289
290 to 299
300 to 309
310 to 319
320 to 329
330 to 339
340 to 349
350 to 359
360 to 369
370 to 379
380 to 389
390 to 399
+400

+150 C
+145 C
+140 C
+135 C
+130 C
+125 C
+120 C
+115 C
+110 C
+105 C
+100 C
+95 C
+90 C
+85 C
+80 C
+75 C
+70 C
+65 C
+60 C
+55 C
+50 C
+45 C
+40 C
+35 C
+30 C
+25 C
+20 C
+15 C
+10 C
+5 C
C

+150 C
+145 C
+140 C
+135 C
+130 C
+125 C
+120 C
+115 C
+110 C
+105 C
+100 C
+95 C
+90 C
+85 C
+80 C
+75 C
+70 C
+65 C
+60 C
+55 C
+50 C
+45 C
+40 C
+35 C
+30 C
+25 C
+20 C
+15 C
+10 C
+5 C
C

+150 C
+145 C
+140 C
+135 C
+130 C
+125 C
+120 C
+115 C
+110 C
+105 C
+100 C
+95 C
+90 C
+85 C
+80 C
+75 C
+70 C
+65 C
+60 C
+55 C
+50 C
+45 C
+40 C
+35 C
+30 C
+25 C
+20 C
+15 C
+10 C
+5 C
C

+150 C
+145 C
+140 C
+135 C
+130 C
+125 C
+120 C
+115 C
+110 C
+105 C
+100 C
+95 C
+90 C
+85 C
+80 C
+75 C
+70 C
+65 C
+60 C
+55 C
+50 C
+45 C
+40 C
+35 C
+30 C
+25 C
+20 C
+15 C
+10 C
+5 C
C

+150 C
+145 C
+140 C
+135 C
+130 C
+125 C
+120 C
+115 C
+110 C
+105 C
+100 C
+95 C
+90 C
+85 C
+80 C
+75 C
+70 C
+65 C
+60 C
+55 C
+50 C
+45 C
+40 C
+35 C
+30 C
+25 C
+20 C
+15 C
+10 C
+5 C
C

+150 C
+145 C
+140 C
+135 C
+130 C
+125 C
+120 C
+115 C
+110 C
+105 C
+100 C
+95 C
+90 C
+85 C
+80 C
+75 C
+70 C
+65 C
+60 C
+55 C
+50 C
+45 C
+40 C
+35 C
+30 C
+25 C
+20 C
+15 C
+10 C
+5 C
C

+150 C
+145 C
+140 C
+135 C
+130 C
+125 C
+120 C
+115 C
+110 C
+105 C
+100 C
+95 C
+90 C
+85 C
+80 C
+75 C
+70 C
+65 C
+60 C
+55 C
+50 C
+45 C
+40 C
+35 C
+30 C
+25 C
+20 C
+15 C
+10 C
+5 C
C

+150 C
+145 C
+140 C
+135 C
+130 C
+125 C
+120 C
+115 C
+110 C
+105 C
+100 C
+95 C
+90 C
+85 C
+80 C
+75 C
+70 C
+65 C
+60 C
+55 C
+50 C
+45 C
+40 C
+35 C
+30 C
+25 C
+20 C
+15 C
+10 C
+5 C
C

+150 C
+145 C
+140 C
+135 C
+130 C
+125 C
+120 C
+115 C
+110 C
+105 C
+100 C
+95 C
+90 C
+85 C
+80 C
+75 C
+70 C
+65 C
+60 C
+55 C
+50 C
+45 C
+40 C
+35 C
+30 C
+25 C
+20 C
+15 C
+10 C
+5 C
C

+150 C
+145 C
+140 C
+135 C
+130 C
+125 C
+120 C
+115 C
+110 C
+105 C
+100 C
+95 C
+90 C
+85 C
+80 C
+75 C
+70 C
+65 C
+60 C
+55 C
+50 C
+45 C
+40 C
+35 C
+30 C
+25 C
+20 C
+15 C
+10 C
+5 C
C

+150 C
+145 C
+140 C
+135 C
+130 C
+125 C
+120 C
+115 C
+110 C
+105 C
+100 C
+95 C
+90 C
+85 C
+80 C
+75 C
+70 C
+65 C
+60 C
+55 C
+50 C
+45 C
+40 C
+35 C
+30 C
+25 C
+20 C
+15 C
+10 C
+5 C
C

Very difficult

140

180

Absurd

Level 50

Absurd

180

240

Almost Impossible

Level 60

Almost impossible

240

280

Impossible

Level 70

Impossible

280

320

Inhuman

Level 80

Inhuman

320

440

Zen

Level 90

Zen

440

Modifiers to perception

Resist pain

Sight

Modifier

Amount

Difficulty

Canceled Negative

Partially dark area

-30

80

Average

-10

Complete darkness

-60

120

Difficult

-20

Rain

-20

The target is only partially visible

-30

140

Very Difficult

-30

180

Absurd

-40

Target camouflaged like the environment

-30

240

Almost Impossible

-50

The color contrasts with the environment

+40

280

Impossible

-60

The character is prepared

+20

320

Inhuman

-70

Superior or elevated position

+30

440

Zen

-80

Hearing

Modifier

Slight background noise

-20

People speaking

-40

Loud noises

-80

Smell

Modifier

Trap Preparations
Situation

Bonus

Less than a minute of preparation

-60

A few hours of preparation

+0

A few days of preparation

+40

Weeks of preparation

+80

Improvised material

-40

Exclusively prepared material

+40

Traps
Amount

Difficulty

Trap Level

20

Routine

Level 10

40

Easy

Level 20

80

Average

Level 30

120

Difficult

Level 40

140

Very Difficult

Level 50

180

Absurd

Level 60

240

Almost Impossible

Level 70

280

Impossible

Level 80

320

Inhuman

Level 90

440

Zen

Level 100

Composure
Amount

Difficulty

Bonus

40
80
120
140
180
240
280
320

Easy
Average
Difficult
Very Difficult
Absurd
Almost Impossible
Impossible
Inhuman

+5
+10
+15
+20
+25
+30
+35
+40

Obvious scent

+30

Several smells present

-30

Touch

Modifier

Wearing gloves

-40

Taste

Modifier

Known flavor

+40

Inactive Palate

-40

Hide
Situation

Bonus

Large size

-20

Small size

+20

In front of an individual

-200

Propitious place to hide

+40

Area with shadows

+20

Illuminated area
Empty area

-20
-80

Disguise
Situation

Bonus

Less than a minute of preparation

-20

Over an hour of preparation

+20

Several hours of preparation

+40

Without material to disguise oneself

-40

Improvised material

-20

Appropriate material

+20

Prepared suits and makeup

+40

10%
30%
50%
60%
70%
80%
90%
100%
110%
120%
130%
140%
150%
160%
170%
180%
190%
200%
210%
220%
230%
240%
250%
260%
270%
280%
290%
300%
310%
320%
330%
340%
350%
360%
370%
380%
390%
400%

10%
20%
40%
50%
60%
70%
80%
90%
100%
110%
120%
130%
140%
150%
160%
170%
180%
190%
200%
210%
220%
230%
240%
250%
260%
270%
280%
290%
300%
310%
320%
330%
340%
350%
360%
370%
380%
390%

10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
110%
120%
130%
140%
150%
160%
170%
180%
190%
200%
210%
220%
230%
240%
250%
260%
270%
280%
290%
300%
310%
320%
330%
340%
350%
360%
370%
380%

10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
110%
120%
130%
140%
150%
160%
170%
180%
190%
200%
210%
220%
230%
240%
250%
260%
270%
280%
290%
300%
310%
320%
330%
340%
350%
360%
370%

10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
110%
120%
130%
140%
150%
160%
170%
180%
190%
200%
210%
220%
230%
240%
250%
260%
270%
280%
290%
300%
310%
320%
330%
340%
350%
360%

10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
110%
120%
130%
140%
150%
160%
170%
180%
190%
200%
210%
220%
230%
240%
250%
260%
270%
280%
290%
300%
310%
320%
330%
340%
350%

10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
110%
120%
130%
140%
150%
160%
170%
180%
190%
200%
210%
220%
230%
240%
250%
260%
270%
280%
290%
300%
310%
320%
330%
340%

10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
110%
120%
130%
140%
150%
160%
170%
180%
190%
200%
210%
220%
230%
240%
250%
260%
270%
280%
290%
300%
310%
320%
330%

10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
110%
120%
130%
140%
150%
160%
170%
180%
190%
200%
210%
220%
230%
240%
250%
260%
270%
280%
290%
300%
310%
320%

10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
110%
120%
130%
140%
150%
160%
170%
180%
190%
200%
210%
220%
230%
240%
250%
260%
270%
280%
290%
300%
310%

10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
110%
120%
130%
140%
150%
160%
170%
180%
190%
200%
210%
220%
230%
240%
250%
260%
270%
280%
290%
300%

Special Combat Situations

Base Damage

Projectile Modifiers

Situation

Attack

Block

Dodge

Initiative

Action

-10

-30

-30

Attacker moves more than his Movement Value

10

Attacker runs at maximum Movement Value

50

Situation

Modifiers

% Damage

10

20

30

40

50

60

70

80

90

100

+5

Flank

10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
110%
120%
130%
140%
150%
160%
170%
180%
190%
200%
210%
220%
230%
240%
250%
260%
270%
280%
290%
300%
310%
320%
330%
340%
350%
360%
370%
380%
390%
400%

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40

2
4
6
8
10
12
14
16
18
20
22
24
26
28
30
32
34
36
38
40
42
44
46
48
50
52
54
56
58
60
62
64
66
68
70
72
74
76
78
80

3
6
9
12
15
18
21
24
27
30
33
36
39
42
45
48
51
54
57
60
63
66
69
72
75
78
81
84
87
90
93
96
99
102
105
108
111
114
117
120

4
8
12
16
20
24
28
32
36
40
44
48
52
56
60
64
68
72
76
80
84
88
92
96
100
104
108
112
116
120
124
128
132
136
140
144
148
152
156
160

5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
105
110
115
120
125
130
135
140
145
150
155
160
165
170
175
180
185
190
195
200

6
12
18
24
30
36
42
48
54
60
66
72
78
84
90
96
102
108
114
120
126
132
138
144
150
156
162
168
174
180
186
192
198
204
210
216
222
228
234
240

7
14
21
28
35
42
49
56
63
70
77
84
91
98
105
112
119
126
133
140
147
154
161
168
175
182
189
196
203
210
217
224
231
238
245
252
259
266
273
280

8
16
24
32
40
48
56
64
72
80
88
96
104
112
120
128
136
144
152
160
168
176
184
192
200
208
216
224
232
240
248
256
264
272
280
288
296
304
312
320

9
18
27
36
45
54
63
72
81
90
99
108
117
126
135
144
153
162
171
180
189
198
207
216
225
234
243
252
261
270
279
288
297
306
315
324
333
342
351
360

10
20
30
40
50
60
70
80
90
100
110
120
130
140
150
160
170
180
190
200
210
220
230
240
250
260
270
280
290
300
310
320
330
340
350
360
370
380
390
400

+0
+1
+1
+2
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12
+12
+13
+13
+14
+14
+15
+15
+16
+16
+17
+17
+18
+18
+19
+19
+20

Back

-30

-80

-80

Surprise

NA

-90

-90

NA

-90

Poor visibility

20

Partial blindness

-30

-30

-15

-30

The target has cover

40

Absolute blindness

-100

-80

-80

-90

Change of target

10

Superior position

+20

Target moves at speed 8

20
40

Combat Maneuvers

Additional Attacks defense

Maneuver

Penalty

Attack number

Defensive Penalty

Additional attack

-25

2nd

-30

Area Attack

-50

3rd

-50

Load

-100

4th

-70

Prey

-40

5th+

-90

Disarm

-40

Attack with secondary critical

-10

Total defense

+30

Amount

Difficulty

Recovery

Separate

-30

40

Easy

Stop hemorrhage

80

Average

Stabilize

Combat Ability Modifiers


Type

Penalty

Treatment of wounds

Knockdown

-30

-30

-30

-10

-30

Target moves at speed 10

Minor paralysis

-20

-20

-40

-20

-40

Target moves at a speed greater than 10

60

Partial paralysis

-80

-80

-80

-30

-60

Complete paralysis

-200

-200

-200

-100

-200

Attacker previously defended in same combat round

40

Threatened

-20

-120

-120

-50

-100

Attack is beyond the effective range of the weapon

30

Levitating

-20

-20

-40

-60

Large target

+30

Flight type 10 to 14

+10

+10

+10

+10

Flight 15 or greater

+15

+10

+20

+10

Loading

+10

-10

-20

Unholster

-30

-30

-30

Reduced space

-40 Spe.

-40 Spe.

-40

-20

Small adversary

-10

Tiny adversary

-20

-10

Criticals

+30% of the damage


+40% of the damage

Different weapon/ Disarmed

-60

280

Impossible

+50% of the damage

Block and Dodge

-60

320

Inhuman

+70% of the damage

Against Shots

Against Thrown

Block

-80

-50

Dodge

-30

NA

-20

NA

NA

NA

11-20

-30

NA

21-30

Block with Mastery and shield

NA

NA

Shoulder
Stomach
Kidneys

31-35

Chest

36-48

Heart

49-50

Right arm

Aimed Attacks
Area of the body

Penalty

Results 51-60

Neck

-80

51-54

Head

-60

Lower forearm

55-58

Elbow

-60

Hand

59-60

Heart

-60

Results 61-70

Groin

-60

Upper forearm

61-64

Foot

-50

Lower forearm

65-68

Hand

-40

Hand

69-70

Knee

-40

Right leg

Results 71-80

Abdomen

-20

Arm

-20

Thigh

-20

Calf

-10

Upper forearm

Left arm

Thigh

71-74

Calf

75-78

Foot

79-80

Left leg

Results 81-90

Thigh

81-84

Calf

85-88

Foot

89-90

Head

Results 91-00

Physical needs
A day without eating
A day without drinking
Minimum food and drink
No sleep
Less than 1 hour of sleep

Absurd

Situation

Block with a shield

Situation

Almost Impossible

Defense against projectiles

Dodge with Mastery

+10% of the damage

180

+30

1-10

+20% of the damage

240

+30

Point-blank shot

Ribs

Difficult

-20

Attacker aimed for three turns

Results 1-50

Very Difficult

-40

+20

Torso

120

Mixed weapon

+10

Attacker aimed for two turns

Block with Mastery

140

Similar weapon

Attacker aimed for one turn

Torso

-10

Eye

-100

Wrist

-40

Shoulder

-30

Fatigue
Fatigue

Penalty to Actions

Negative

-120

-10
-15
-5
-20
-10

-80

-40

-20

-10

S-ar putea să vă placă și