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Medicinal Plants of the Savage Frontier

d 10 roll 1-2 3 4 5 6 7-8 9-10 Plant Name Beorunnas cure-all Feverbalm Ghostroot Mothers leaf Spellshield Trueroot Woundwort Appearance Stems Flowers Pasty root Leaves Berries Red roots Small plant Effective as Special, see below * Cure insanity temporarily (1d10 hours) Repels undead as a 6th level cleric for 1d3 turns Cure disease (30% chance against any disease) Gives the imbiber a +1 saving throw against spells Poison antidote (40% chance against any poison) Cures wounds of 1d4 points of damage Method of Application Boiled in tea Boiled in tea Eaten raw Boiled in tea Eaten raw Eaten cooked Poultice

* Beorunnas cure-all: This plant is a general restorative. It gives a +10 bonus for curing all deseases, or +2 bonus for healing points. It can be used in addition to any of the other curative herbs or spells, supplementing the effects of those herbs or magic. However, it is only a supplement. On its own, it cannot cure anyone.

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