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Sheet2 Cost

$, Metal, Crystal, Time

Protection
Sply Hull/Armor/Shield Anti-matter Armor Type Damage Type

Damage Dealing
Weapon/Avg Damage Counters Vulnerable Topecial Abilities S

CAP SHIPS: Shortcut


TED Kol Battleship

CAPITAL

SHIPS CAPITAL

SHIPS

CAPITAL

SHIPS

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Sheet1 Sins of a Solar Empire Ship Sheet Protection AntiSupply Hull/Armor/Sheild matter Armor Type Damage Type

Cost
$, Metal, Crystal, Time

Damage Dealing
Weapon/Avg DPS Strong vs. or Counters Vulnerable To Special Abilities /Comment

FRIGATES: Shortcut
SCOUT Frigates: Q
...al lprobe mines, can get phse jmp immnty

FRIGATES

FRIGATES

FRIGATES

FRIGATES

TEC Arcova Scout


$200/*/* 14 seconds

2 2 3

Advent Seeker
$200/*/* 14 seconds

Vasari Jakara Navigator


$225 20/* 18 seconds

Armor: Light (200% damage v. Scouts & Fighters; 75% v. Light Frigs, Siege Frigs, and Support Cruisers; 50% v. Bombers; 75% v. Cap Ships; all else full damage) Damage: Anti-Light 450/1/175 * Light Anti-Light * Arguably the best scout Timed Explosives: 1200 dmg Forward Pulse Laser 3 (A TE run rqrs. 3 scouts for extrctr, 7 logistic str) true? 400/2/425 * Light Anti-Light * Lingering Prsnce: dead scts leave view of grav well for 2 Forward Pulse Lasers 2 15min @ 2nd lvl; Martyrdom: suicide run for 250 dmg. V shp/strct 425/1/225 300 Light Anti-Light * 2 Frwrd Plasma Pulse Guns Can crew neutral extractors, Selective Phasing 4 Selective Phasing: escape to phase space avoiding dmg Armor Medium (25% v. Fighters & Anti-Strike Frigs; 50% damage v. Bombers; 150% v. Assault Frigates; & full damage v. Siege Frigates, Support Crsrs, & other Light Frigs) Damage: Anti-Heavy (75% v. Siege Frigs, LRF's, Colonization Frigs, & Construction Frigss; 125% v. Support Crsrs, Light Carriers, and Anti-Strike Frigs; all else full damage) 600/2/350 200 Medium Anti-Heavy Carriers LRF's Fwd Linked Pulse Lasers Sabotage Reactor: deals 100 dmg upon enemy's use of 10 Anti Strike sp abilities & disables ablty for a time. Units or str w\antimtr only. 400/2/425 200 Medium Anti-Heavy Suprt Crusrs LRF's Fwd Heavy Pulse Laser Steal Antimatter/Transfer Antimatter

LIGHT Frigates: W
All can rsrch ability to disrpt enmy antmtr

TEC Cobalt
$300/55/* 22 seconds

5 4

Advent Disciple
$250/40/* 20 seconds

8 700/3/440 * Medium Anti-Heavy


Fwd Heavy Plasma Pulse Gun

Vsri Ravastra Skirmisher


$420/80/* 31 seconds

12

Carriers Anti Strike Suprt Crusrs

LRF's

Toughest light frig. Interference: dbls enmy antimtr cost/cldown Reintegration: hull repair 8/sec. Ship shuts down. Lvl 2: 12/sec

LONG RANGE Frigates: E


TEC Javelis LRM
$275/45/25 23 seconds

Armor: Light (200% damage v. Scouts & Fighters; 75% v. Light Frigs, Siege Frigs, and Support Crsrs; 50% v. Bombers; 75% v. Cap Ships; all else full damage) Damage: Anti-Medium (150% damage to Light Frigates; 75% damage to Support Cruisers, Light Carriers, and Heavy Combat Cruisers) 500/1/280 * Light Anti-Medium 2 Lng Rnge Missle Pods Light Frigs Cluster Warheads

4 620/2/550 6 600/2/360 6 * Light Anti-Medium * Light Anti-Medium

11
3 Beam Cannons

Advent Illuminator
$380/60/565 26 seconds

Light Frigs Light Frigs

Deceptive Illusion Charged Missiles: 25% increased ranged, incsd dmg no antimatter used; significantly immobilizes sentinel

18
Fwd Phase Torpedo Lnchr

Vasari Kanrak Assailant


$400/65/45 25 seconds

13

SIEGE Frigates
TEC Krosov Siege: R
$620/80/65

Armor: Light (200% damage v. Scouts & Fighters; 75% v. Light Frigs, Siege Frigs, and Support Crsrs; 50% v. Bombers; 75% v. Cap Ships; all else full damage) Damage: Anti-Heavy (75% v. Siege Frigs, LRF's, Colonization Frigs, & Construction Frigs; 125% v. Support Crsrs, Light Carriers, and Anti-Strike Frigs; all else full damage)

450/2/225 14 385/3/300 14 420/2/255 14

* * *

Light Light Light

Anti-Heavy Anti-Heavy Anti-Heavy

Fd Hvy Plse Lsr/2xNucLchrs 6 Laser & 21 Planet Bmbrd (Support Crs) 2x Fwd Heavy Pulse Laser 6 Laser & 21 Planet Bmbrd 2x Plsma Wve Cns (sides) 6 Wave & 23 Planet Bmbrd

Heavy Fallout Note: with Hoshiko's & 2 Flaks, can survive

Advent Purge Vessel


$730/100/80 48 Seconds

Vasari Karrastra Destructor


$625/90/70 47 Seconds

Late game: 40% Range Increase

ANTI STRIKE Frigates: T TEC Garda Flak


$375/40/25 32 Seconds

Armor: Heavy (25% v AntiStrike Frigs, Fighters, Colo/Scout Frigs; 75% v LRF's; 125% v Light Frigs, Support Crsrs, Siege; 50% v. Bombers; 125% v Heavy Crsrs; Full v Cap Ships)

Damage: Anti-Very Light

900/4/450 4 650/3/620 4 875/3/550 3

* * *

Heavy Heavy Heavy

Advent Defense Vessel


$360/40/20 32 Seconds

Vasari Jansurak Sentinel


$400/50/300 32 Seconds

Anti-Vry Light 4 AutoCannons, 1 per side 19 Anti-Vry Light 6 Pulse Laser Turrets 22 Anti-Vry Light 4 Anti-Strike Phase Lnchrs 24

Strike Craft Strike Craft Strike Craft

LRF's?

No Specials No wonder they last. Second only to Kodiaks in hull pts

Charged Missiles: 25% increased ranged, incsd dmg no antimatter used; significantly immobilizes sentinel

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Sheet1

Cost
$, Metal, Crystal, Time Supply

Protection
Hull/Armor/Shield

Antimatter Armor Type

Damage Dealing
Damage Type Weapon/Avg Damage Counters Vulnerable To Special Abilities

CRUISERS: Shortcut
SQUADRON SUPPORT Csrs
TEC Percheron L. Carrier
$470/85/75 45 seconds

CRUISERS
Damage: (see Strike Craft)

CRUISERS
200 600 200 Heavy Heavy Heavy Strike Strike Strike * *

CRUISERS

Armor: Heavy (25% v AntiStrike Frigs, Fighters, Colo/Scout Frigs; 75% v LRF's; 125% v Light Frigs, Support Crsrs, Siege; 50% v. Bombers; 125% v Heavy Crsrs; Full v Cap Ships)

950/2/300/200 14 1650/6/170 20 850/2/360 14

See strike craft See strike craft See strike craft

No Specials Can deploy minelayer squad

Advent Aeria Drone


$1280/230/220 36 Seconds

Vasari Lasurak Transporter


$480/85/80 47

OFFENSIVE SUPPORT Csrs


TEC Cielo Command
$

Armor: Heavy (25% v AntiStrike Frigs, Fighters, Colo/Scout Frigs; 75% v LRF's; 125% v Light Frigs, Support Crsrs, Siege; 50% v. Bombers; 125% v Heavy Crsrs; Full v Cap Ships) Damage: Anti-Heavy (75% v Siege Frigs, LRF's, Colonization Frigs, & Construction Frigss; 125% v Support Crsrs, Light Carriers, and Anti-Strike Frigs; all else full damage)

Heavy Heavy 600/3/300 5 350 Heavy

(Anti-Heavy) (Anti-Heavy) (Anti-Heavy)


Plasma Pulse Gun

Embolden/Designate Targets

Advent Domina Subjugator


$

Vasari Stilakus Subverter


$400/80/80 25 seconds

Distortion Field: teleprts to enmy w\in well, freezing & disbling all sans caps w\in rnge of 1600. Shield Disrptn: phase mis block 25%, Shield Mit: 10%

DEFENSIVE SUPPORT C: W
TEC Hoshiko Robotics Crsr
$350/30/50 22 seconds

Armor: Heavy (25% v AntiStrike Frigs, Fighters, Colo/Scout Frigs; 75% v LRF's; 125% v Light Frigs, Support Crsrs, Siege; 50% v. Bombers; 125% v Heavy Crsrs; Full v Cap Ships) Damage: Anti-Heavy (75% v. Siege Frigs, LRF's, Colonization Frigs, & Construction Frigss; 125% v. Support Crsrs, Light Carriers, and Anti-Strike Frigs; all else full damage)

775/3/235 4 675/2/1500 7 700/2/350 7

350 350 350

Heavy Heavy Heavy

(Anti-Heavy) (Anti-Heavy) (Anti-Heavy)

Forward Heavy Pulse Laser

Fleet Attrition Fleet Attrition

Repair Drones, Demolition Bots (rsrch) Shield Projection/Repulsion Beware opp. Radiances

4
Crazy shields project to block 1/3 dmg of co-craft & allied craft Heavy Plasma Pulse Gun Fleet Attrition Reactive Nanite, Jump Degradation; Mobile Phase Detection Top healer, but lacks offense, unlike counterparts

Advent Iconus Gaurdian


$525/110/120 36 Seconds

Vasari Servun Overseer


$450/110/100 31 Seconds

HEAVY COMBAT Cruisers: R


Anti-fghtr, LRF, Siege, Crr, Utly, Caps

TEC Kodiak
$500/100/70 55 seconds

10

Advent Destra Crusader


$525/100/90 53 seconds

10 12

Vasari Skarovas Enforcer


$625/150/110 65 seconds

Armor: Very Heavy (25% v Fighters, Colo/Scout Frigs, Anti-Strike Frigs; 75% v LRF's; 50% v Siege Frigs, Light Frigs, & Support Crsrs; Bombers & Cap Ships: full damage) Damage: Composite (150% dmg to Scouts, Colo Frigs, Siege, Constrct and LRF's. 125% dmg to Support Csrs., Light Carriers, Anti-Strike; Full dmg to Caps and Light Frigs.) 1050/5/600 * VeryHeavy Composite 3 Frwd Heavy Autocanons Intercept: burst of speed 18 (See above left) VeryHeavy Composite 775/4/825 * Ruthlessness: 4x Plasma Cannons 19 (See above left) VeryHeavy Composite 1180/4/700 * Inertial Field: halves enemy speed/acceleration 2x Plasma Wave Cannons 23 (See above left) Reintegration: hull repair 8/sec. Ship shuts down. Lvl 2: 12/sec

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