Sunteți pe pagina 1din 25

MEDIEVAL:TOTALWAR2TRAITS

BY:HellsBattleMoose (IcompiledthisparticulartraitlistfromSalisiansguideso90%ofthecreditgoestohim.Ijustfound myselfwishingIhadaguidethatseparatedallthetraitsfromgoodtobadandwasalittleeasierto read.So,severalboringsecurityshiftslaterandhereitis.Medieval:TotalWar2traitsguideasonly someonewithtoomuchtimeontheirhandscanbringyou.Enjoy.) (p.s.Salisiansguidewillgiveyoumorespecificsifyourequirethemlikeprobabilityfactorsand percentagesofskillgainandwhatnot.Alsobearinmindithelpsifyouknowhowtoaddandremove theseskills.Thatsyourproblemthough) GENERALS: GoodTraits:
Promising Commander (GoodCommander 1)- +1 Command Aspiring Commander (GoodCommander 2)- +2 Command Proven Commander (GoodCommander 3)- +3 Command Great Commander (GoodCommander 4)- +4 Command Legendary Commander (GoodCommander 5)- +5 Command, your character will gain the name the Mighty when attaining this level Commander. Promising Attacker (GoodAttacker 1)- +1 Command when attacking Confident Attacker (GoodAttacker 2)- +2 Command when attacking Strong Attacker (GoodAttacker 3)- +3 Command when attacking Excellent Attacker (GoodAttacker 4)- +4 Command when attacking Heroic Attacker (GoodAttacker 5)- +5 Command when attacking, your character will gain the name the Attacker when attaining this level Attack. Promising Defender (GoodDefender 1)- +1 Command when defending Confident Defender (GoodDefender 2)- +2 Command when defending Strong Defender (GoodDefender 3)- +3 Command when defending Excellent Defender (GoodDefender 4)- +4 Command when defending Heroic Defender (GoodDefender 5)- +5 Command when defending, your character will gain the name the Defender when attaining this level Defender. Effective Ambusher (GoodAmbusher 1)- +1 Command when ambushing Cunning Ambusher (GoodAmbusher 2)- +2 Command when ambushing Great Ambusher (GoodAmbusher 3)- +3 Command when ambushing Stalks his Prey (GoodAmbusher 4)- +4 Command when ambushing, your character will gain the name the Cunning when reaching this level Ambusher. Conscientious Trainer (Disciplinarian 1)- +1 Troop Morale, +10% Movement Drillmaster (Disciplinarian 2)- -1 Troop Morale, +15% Movement Harsh Taskmaster (Disciplinarian 3)- +1 Command, +1 Authority, -2 Troop

Morale, +20% Morale, +1 Law Wall Taker (GoodSiegeAttacker 1)- +1 Command when assaulting walls Siege Expert (GoodSiegeAttacker 2)- +2 Command when assaulting walls Siege Master (GoodSiegeAttacker 3)- +3 Command when assaulting walls Unstoppable in Siege (GoodSiegeAttacker 4)- +4 Command when assaulting walls, your character will gain the name the Unstoppable when reaching this level of Siege. Good at the Walls (GoodSiegeDefender 1)- +1 Command when defending walls Strong at the Walls (GoodSiegeDefender 2)- +2 Command when defending walls Urban Protector (GoodSiegeDefender 3)- +3 Command when defending walls Savior of Cities (GoodSiegeDefender 4)- +4 Command when defending walls, your character will gain the name the Defender when reaching this level of Siege Defense. Brave (Brave 1)- +1 Troop Morale Dauntless (Brave 2)- +2 Troop Morale Courageous (Brave 3)- +3 Troop Morale Inspirationally Brave (Brave 4)- +1 Authority, +4 Troop Morale, your character will gain the name the Brave upon reaching this level Brave. Has No Fear (Brave 5)- +2 Authority, +2 Troop Morale, your character will gain the name the Fearless upon reaching this level Brave. Eager (Energetic 1)- +10% Movement Energetic (Energetic 2)- +15% Movement Driven (Energetic 3)- +1 Authority, +20% Movement Blessed with Vigor (Energetic 4)- +2 Authority, +25% Movement Fierce in Battle (Berserker 1)- +1 Dread, +1 Troop Morale, +1 Command when attacking, -1 Command when defending Crazy in Battle (Berserker 2)- +2 Dread, +2 Troop Morale, +2 Command when attacking, -2 Command when defending, +2 Hit Berserker (Berserker 3)- +4 Dread, +3 Troop Morale, +3 Command when attacking, -3 Command when defending, +4 Hit , your character will gain the name the Bloody when reaching this level Berserker. Nervous Outsiders (Xenophobia 1)- +1 Public Security Distrusts Foreigners (Xenophobia 2)- +2 Public Security Total Bigot (Xenophobia 3)- +3 Public Security Religiously Religiously Religiously Pious Ruler Pious when Proper (PublicFaith Minded (PublicFaith Devout (PublicFaith (PublicFaith 4)- +4 reaching this level 1)- +1 Piety 2)- +2 Piety 3)- +3 Piety Piety, your character will gain the name the Public Faith.

Budding Bureaucrat (GoodAdministrator 1)- +3% Trade Income, +1 Law Skilled Bureaucrat (GoodAdministrator 2)- +5% Trade Income, +2 Law Superb Administrator (GoodAdministrator 3)- +10% Trade Income, +3 Law Can Tell a Tale (InspiringSpeaker 1)- +1 Law Great Speaker (InspiringSpeaker 2)- +1 Law Inspirational Speaker (InspiringSpeaker 3)- +2 Law, your character will gain the name the Saint when reaching this level Inspiring Speaker. Promising Strategist (StrategicSkill 1)- +1 Command

Strategically Sound (StrategicSkill 2)- +2 Command Strategist (StrategicSkill 3)- +3 Command Promising Tactician (TacticalSkill 1)- +2 Command when ambushing, +1 LOS Tactically Sound (TacticalSkill 2)- +3 Command when ambushing, +2 LOS Tactician (TacticalSkill 3)- +4 Command when ambushing, +3 LOS Talent with Numbers (MathematicsSkill 1)- +10 Build , +5% Trade Income Good at Math (MathematicsSkill 2)- +1 Command when assaulting walls, +20 Build , +10% Trade Income Mathematician (MathematicsSkill 3)- +2 Command when assaulting walls, +30 Build , +15% Trade Income

Understands Logistics (LogisticalSkill 1)- +1 Troop Morale, +10% Movement Logistics Expert (LogisticalSkill 2)- +2 Troop Morale, +15% Movement Logistician (LogisticalSkill 3)- +3 Troop Morale, +20% Movement Instigator (Rabblerouser 1)- +1 Popularity Agitator (Rabblerouser 2)- +2 Popularity Provoker (Rabblerouser 3)- +1 Authority, +3 Popularity, +1 Unrest Leader the Mob (Rabblerouser 4)- +2 Authority, +4 Popularity, +2 Unrest Renowned Victor (VictorVirtue 1)- +1 Authority, -1 Personal Security, +1 Popularity Famous Victor (VictorVirtue 2)- +2 Authority, -1 Personal Security, +2 Popularity Conquering Hero (VictorVirtue 3)- +3 Authority, -2 Personal Security, +3 Popularity, your character will gain the name the Conqueror when reaching this level Virtue. Reserved (Stoic 1)- +100% Cost to Bribe Stone Faced (Stoic 2)- +1 Loyalty, +200% Cost to Bribe Utterly Stoic (Stoic 3)- +2 Loyalty, +300% Cost to Bribe Severe (Austere 1)- +100% Cost to Bribe, +2% Tax Income Austere (Austere 2)- +1 Loyalty, +200% Cost to Bribe, +5% Tax Income Severely Austere (Austere 3)- +2 Loyalty, +300% Cost to Bribe, +10% Tax Income Espionage (SpyMaster 1)- -10% Agent training costs Espionage Expert (SpyMaster 2)- +1 Public Security, -20% Agent training Costs Master Espionage (SpyMaster 3)- +1 Dread, +2 Public Security, -30% Agent training costs, your character will gain the name the Watcher when reaching this level Spy Master. Open to Murder (AssassinMaster 1)- +1 Dread, -10% Agent training costs Mixes with Killers (AssassinMaster 2)- +2 Dread, +1 Personal Security, +20% Agent training costs Master Assassins (AssassinMaster 3)- +3 Dread, +2 Personal Security, +25% Agent training costs, your character will gain the name the Killer when reaching this level Assassin Master. Counter-Spy (CounterSpy 1)- +2 Public Security Counter-Espionage (CounterSpy 2)- +3 Public Security Spycatcher (CounterSpy 3)- +1 Chivalry, +1 Line Sight, +4 Public Security

Survivor (AssassinCatcher 1)- +1 Chivalry, +2 Personal Security Blessed Survivor (AssassinCatcher 2)- +1 Chivalry, +3 Personal Security Instinctive Survivor (AssassinCatcher 3)- +2 Chivalry, +1 Line Sight, +4 Personal Security, your character will gain the name the Fortunate when reaching this level Assassin Catcher. Honest (Upright 1)- +1 Loyalty, +100% Cost to bribe, +2 Law Trustworthy (Upright 2)- +2 Loyalty, +200% Cost to bribe, +4 Law Utterly Immaculate (Upright 3)- +3 Loyalty, +300% Cost to bribe, +6 Law, Your character will gain the name the Just when reaching this level Upright. Firm Ruler (Authoritarian 1)- +1 Unrest, +2 Law Strict Ruler (Authoritarian 2)- +1 Authority, +2 Unrest, +4 Law Total Authoritarian (Authoritarian 3)- +2 Authority, +3 Unrest, +6 Law, Your character will gain the name the Harsh when reaching this level Authoritarian. Generally Loyal (Loyal 1)- +1 Loyalty Loyal (Loyal 2)- +1 Chivalry, +2 Loyalty Very Loyal (Loyal 3)- +2 Chivalry, +3 Loyalty Loyal Beyond Question (Loyal 4)- +3 Chivalry, +4 Loyalty Farming Knowledge (GoodFarmer 1)- +1 Farming output Rural Expert (GoodFarmer 2)- +2 Farming output Agriculturalist (GoodFarmer 3)- +3 Farming output Mining Knowledge (GoodMiner 1)- +10% Income from Mining Mining Expert (GoodMiner 2)- +20% Income from Mining Geologist (GoodMiner 3)- +30% Income from Mining Admires Technology (GoodEngineer 1)- +20 Build Mechanically Minded (GoodEngineer 2)- +1 Command when assaulting walls, +40 Build Engineer (GoodEngineer 3)- +2 Command when assaulting walls, +60 Build , your character will gain the name the Engineer when reaching this level Good Engineer. Understands Trade (GoodTrader 1)- +10% Trade Income Trader (GoodTrader 2)- +20% Trade Income Master Trader (GoodTrader 3)- +30% Trade Income A Sense Justice (Just 1)- +1 Chivalry, +1 Law Just (Just 2)- +2 Chivalry, +2 Law Serves Justice (Just 3)- +3 Chivalry, +3 Law, your character will gain the name the Just when reaching this level Just. Swift to Judge (Unjust 1)- +1 Unrest Lacks Justice (Unjust 2)- +1 Dread, +2 Unrest Unjust (Unjust 3)- +3 Dread, +3 Unrest Hard Justice (HarshJustice 1)- +1 Unrest, +2 Law Harsh Justice (HarshJustice 2)- +2 Unrest, +4 Law Severe Justice (HarshJustice 3)- +1 Dread, +3 Unrest, +6 Law Reasonable Ruler (KindRuler 1)- +1 Chivalry, -1 Squalor

Kind Ruler (KindRuler 2)- +2 Chivalry, -2 Squalor Benevolent Ruler (KindRuler 3)- +3 Chivalry, -3 Squalor, your character will gain the name the Good when reaching this level Kind Ruler. Active Builder (GoodBuilder 1)- -5% Construction costs, -1 Squalor Urban Planner (GoodBuilder 2)- -10% Construction costs, -2 Squalor Great Builder (GoodBuilder 3)- -15% Construction costs, -3 Squalor, your character will gain the name the Builder when reaching this level Good Builder. Likes the Dark (Noctophilia 1)- +1 Command when fighting at night Effective at Night (Noctophilia 2)- +2 Command when fighting at night Nocturnal (Noctophilia 3)- +3 Command when fighting at night Adopts Scouting (Scout 1)- +1 Line Sight Adept Scout (Scout 2)- +2 Line Sight Reconnaissance Expert (Scout 3)- +3 Line Sight Marks War (BattleScarred 1)- +1 Authority, +2 Hit Scarred (BattleScarred 2)- +1 Authority, +4 Hit Terribly Scarred (BattleScarred 3)- +2 Authority, +6 Hit Brutally Scarred (BattleScarred 4)- +2 Authority, +8 Hit , your character will gain the name the Scarred when reaching this level Battle Scarred. Good with Infantry (GoodInfantryGeneral 1)- +1 Command when commanding infantry Skilled with Infantry (GoodInfantryGeneral 2)- +2 Comamnd when commanding Infantry Infantry Master (GoodInfantryGeneral 3)- +3 Command when commanding infantry, Your character will gain the name the Infantryman when reaching this level Infantry General. Good with Cavalry (GoodCavalryGeneral 1)- +1 Command when commanding cavalry Dangerous with Cavalry (GoodCavalryGeneral 2)- +2 Command when commanding cavalry Great Cavalry Commander (GoodCavalryGeneral 3)- +3 Command when commanding cavalry, your character will gain the name the Horseman when reaching this level Cavalry General. Good with Artillery (GoodArtilleryCommander 1)- +1 Command when commanding artillery Adept with Artillery (GoodArtilleryCommander 2)- +2 Command when commanding artillery Expert with Artillery (GoodArtilleryCommander 3)- +3 Command when commanding artillery Masterful with Artillery (GoodArtilleryCommander 4)- +4 Command when commanding artillery Good with Guns (GoodGunpowderCommander 1)- +1 Command when commanding guns Adept with Guns (GoodGunpowderCommander 2)- +2 Command when commanding guns Expert with Guns (GoodGunpowderCommander 3)- +3 Command when commanding guns Masterful with Guns (GoodGunpowderCommander 4)- +4 Command when commanding Guns Handsome (Handsome 1)- +1 Popularity Physically Attractive (Handsome 2)- +2 Popularity Striking to Behold (Handsome 3)- +1 Authority, +3 Popularity

Physically Flawless (Handsome 4)- -1 Command, +1 Authority, +4 Popularity, Your character will gain the name the Handsome when reaching this level Handsome. Virile (Fertile 1)- +1 Fertility Fertile (Fertile 2)- +2 Fertility Prolific (Fertile 3)- +3 Fertility Good with Taxes (GoodTaxman 1)- +10% Tax Income Thorough Taxman (GoodTaxman 2)- +20% Tax Income, +1 Unrest Cruelly Exacting Taxman (GoodTaxman 3)- +30% Tax Income, +2 Unrest Bold Attacker (GoodRiskyAttacker 1)- +1 Troop Morale, +1 Command when attacking Risky Attacker (GoodRiskyAttacker 2)- +1 Troop Morale, +2 Command when attacking Suicidal Attacker (GoodRiskyAttacker 3)- -1 Troop Morale, +3 Command when attacking, your character will gain the name the Lucky when reaching this level Risky Attacker. Calm When Outnumbered (GoodRiskyDefender 1)- +1 Command when defending Determined in Defense (GoodRiskyDefender 2)- +1 Troop Morale, +2 Command when defending Fears No Odds (GoodRiskyDefender 3)- +1 Troop Morale, +3 Command when defending, your character will gain the name the Steadfast when reaching this level Risky Defender. Mostly Rational (Pragmatic 1)- +1 Authority No Nonsense (Pragmatic 2)- +2 Authority, +1 Troop Morale Utterly Pragmatic (Pragmatic 3)- +3 Authority, +2 Troop Morale Healthy (HaleAndHearty 1)- +2 Hit In Good Health (HaleAndHearty 2)- +4 Hit Bastion Health (HaleAndHearty 3)- +1 Fertility, +6 Hit Servant Heaven (TouchedByTheGods 1)- +2 Piety Dramatic Visions (TouchedByTheGods 2)- +3 Piety Vision Prophecy (TouchedByTheGods 3)- +4 Piety Easily Riled (Anger 1)- +1 Authority Seethes with Anger (Anger 2)- +1 Dread, +1 Command, -1 Troop Morale Driven by Rage (Anger 3)- +2 Dread, +2 Command, -2 Troop Morale, your character will gain the name the Wrathful when reaching this level Anger. Proper Morals (Prim 1)- +1 Authority, +20% Cost to Bribe, +1 Unrest, +1 Law Prim (Prim 2)- +2 Authority, +30% Cost to Bribe, +2 Unrest, +2 Law Holier than Thou (Prim 3)- -1 Command, +2 Authority, +40% Cost to Bribe, -1 Squalor, +3 Unrest, +3 Law Smart (Intelligent 1)- +1 Command, +2% Trade Income, +2% Tax Income Intelligent (Intelligent 2)- +2 Command, +5% Trade Income, +5% Tax Income Genius (Intelligent 3)- +3 Command, +10% Trade Income, +10% Tax Income Brutal Conqueror (Genocide 1)- +1 Dread, +10% Gains from Looting Exterminator (Genocide 2)- +2 Dread, 20% Gains from Looting Butcher (Genocide 3)- +3 Dread, +30% Gains from Looting, your character will gain the name the Butcher when reaching this level Genocide.

Looter (Despoiler 1)- +10% Gains from Looting Pillager (Despoiler 2)- +20% Gains from Looting Sacker Cities (Despoiler 3)- +30% Gains from Looting Talent for Command (NaturalMilitarySkill 1)- +1 Command Natural Commander (NaturalMilitarySkill 2)- +2 Command Born to Command (NaturalMilitarySkill 3)- +3 Command Born Conqueror (NaturalMilitarySkill 4)- +4 Command Night Fighter (NightBattleCapable 1)- +1 Command when fighting at night, *you must have this skill to be able to launch night attacks* Conforming (ForcedReligious 1)- +1 Piety Reverant (ForcedReligious 2)- +2 Piety Godfearing (ForcedReligious 3)- +3 Piety, -1 Troop Morale, your character will gain the name the Godfearer when reaching this level Forced Religious. Crusader (CrusaderHistory 1)- +1 Chivalry, +1 Piety, +1 Command when fighting Islamic factions Great Crusader (CrusaderHistory 2)- +2 Chivalry, +2 Piety, +2 Command when fighting Islamic factions Grand Crusader (CrusaderHistory 3)- +3 Chivalry, +3 Piety, +3 Command when fighting Islamic factions, your character will gain the name the Crusader when reaching this level Crusader History. Holy Soldier (JihadHistory 1)- +1 Chivalry, +1 Piety, +1 Command when fighting Catholic factions Holy Defender (JihadHistory 2)- +2 Chivalry, +2 Piety, +2 Command when fighting Catholic factions Holy Warrior (JihadHistory 3)- +3 Chivalry, +3 Piety, +3 Command when fighting Catholic factions, your character will gain the name the Holy Warrior when reaching this level Jihad History. Respected by Pope (AdoredByPope 1)- +1 Piety, +1 Command when fighting Islamic factions Adored by Pope (AdoredByPope 2)- +2 Piety, +2 Command when fighting Islamic factions Exalted by Pope (AdoredByPope 3)- +3 piety, +3 Command when fighting Islamic factions, your character will gain the name the Adored when reaching this level Pope Adoration. Pope's Enforcer (PopesEnforcer 1)- +1 Dread, +1 Command when fighting Islamic factions Pope's Executioner (PopesEnforcer 2)- +2 Dread, +2 Command when fighting Islamic factions, your character will gain the name the Executioner when reaching this level Popes Enforcer. Winning First (BattleDread 1)- +1 Dread Cruel and Cunning (BattleDread 2)- +2 Dread Merciless Mauler (BattleDread 3)- +3 Dread Field Tyrant (BattleDread 4)- +4 Dread, +1 Authority, your character will gain the name the Mauler when reaching this level Battle Dread. Warlord Terror (BattleDread 5)- +5 Dread, +2 Authority, your character will gain the name The Lord Terror when reaching this level Battle Dread.

Fair Fighter (BattleChivalry 1)- +1 Chivalry Noble in Battle (BattleChivalry 2)- +2 Chivalry Bastion Chivalry (BattleChivalry 3)- +3 Chivalry Champion Honor (BattleChivalry 4)- +4 Chivalry, +1 Authority, your character will gain the name the Chivalrous when reaching this level Battle Chivalry. Saint Battle (BattleChivalry 5)- +5 Chivalry, +2 Authority, your character will gain the name the Champion when reaching this level Battle Chivalry. Mean Leader (StrategyDread 1)- +1 Dread Cruel Leader (StrategyDread 2)- +2 Dread Merciless Leader (StrategyDread 3)- +3 Dread, +1 Authority Malevolent Leader (StrategyDread 4)- +4 Dread, +2 Authority, your character will gain the name the Malevolent when reaching this level Strategy Dread. Tyranical Leader (StrategyDread 5)- +5 Dread, +3 Authority, your character will gain the name the Tyrant when reaching this level Strategy Dread. Fair in Rule (StrategyChivalry 1)- +1 Chivalry Noble in Rule (StrategyChivalry 2)- +2 Chivalry Chivalrous in Rule (StrategyChivalry 3)- +3 Chivalry, +1 Authority Honorable Ruler (StrategyChivalry 4)- +4 Chivalry, +2 Authority, your character will gain the name the Honorable when reaching this level Strategy Chivalry. Saintly Ruler (StrategyChivalry 5)- +5 Chivalry, +3 Authority, your character will gain the name the Saint when reaching this level Strategy Chivalry. Respects the Enemy (CaptorChivalry 1)- +1 Chivalry Compassionate Victor (CaptorChivalry 2)- +2 Chivalry Quite Merciful (CaptorChivalry 3)- +3 Chivalry Merciful Champion (CaptorChivalry 4)- +4 Chivalry, your character will gain the name the Merciful when reaching this level Captor Chivalry. Disrespects Prisoners (CaptorDread 1)- +1 Dread Lacks Compassion (CaptorDread 2)- +2 Dread Quite Merciless (CaptorDread 3)- +3 Dread Merciless Conqueror (CaptorDread 4)- +4 Dread, your character will gain the name the Merciless when reaching this level Captor Dread. Noble Commander (RansomChivalry 1)- +1 Chivalry Honourable Commander (RansomChivalry 2)- +2 Chivalry, +1 Troop Morale Caring Commander (RansomChivalry 3)- +3 Chivalry, +2 Troop Morale Merciful Commander (RansomChivalry 4)- +4 Chivalry, +3 Troop Morale, your character will gain the name the Merciful when reaching this level Captor Chivalry. Grim Commander (RansomDread 1)- +1 Dread Cold Commander (RansomDread 2)- +2 Dread, -1 Troop Morale Harsh Commander (RansomDread 3)- +3 Dread, -2 Troop Morale Merciless Commander (RansomDread 4)- +4 Dread, -3 Troop Morale, your character will gain the name the Merciless when reaching this level Dread. Sociable (Gregarious 1)- +1 Popularity Gregarious (Gregarious 2)- +1 Troop Morale, +2 Popularity Everyone's Friend (Gregarious 3)- +2 Troop Morale, +3 Popularity Feels Appreciated (ContentGeneral 1)- +1 Loyalty

Captor

Feels Respected (ContentGeneral 2)- +3 Loyalty Feels Honoured (ContentGeneral 3)- +5 Loyalty Eastern Warlord (EasternWarlord 1)- +1 Dread, +2 Command Mighty Warlord (EasternWarlord 2)- +2 Dread, +4 Command Khan's Conqueror (EasternWarlord 3)- +3 Dread, +6 Command Mighty Eagle (JaguarWarlord 1)- +1 Dread, +2 Command Mighty Jaguar (JaguarWarlord 2)- +2 Dread, +4 Command Grand Jaguar (JaguarWarlord 3)- +3 Dread, +6 Command Conqueror (FactionKiller 1)- +1 Authority Great Conqueror (FactionKiller 2)- +2 Authority, your character will gain the name the Conqueror when reaching this level Faction Killer. Legendary Conqueror (FactionKiller 3)- +3 Authority, your character will gain the name the Great when reaching this level Faction Killer. All Conquering (FactionKiller 4)- +4 Authority, your character will gain the name the Invincible when reaching this level Faction Killer. Politically Politically Politically First Among Wise (GoodDiplomacy 1)- +1 Authority Strong (GoodDiplomacy 2)- +2 Authority Powerful (GoodDiplomacy 3)- +3 Authority Firsts (GoodDiplomacy 4)- +4 Authority

Proud Legacy (FathersLegacy 1)- +1 Authority Strong Legacy (FathersLegacy 2)- +2 Authority Mighty Legacy (FathersLegacy 3)- +3 Authority Chivalrous Father (ChivalryLegacy 1)- +1 Chivalry Legacy of Chivalry (ChivalryLegacy 2)- +2 Chivalry Dreaded Father (DreadLegacy 1)- +1 Dread Legacy of Dread (DreadLegacy 2)- +2 Dread Tourney Entrant (TourneyKnight 1)- +1 Chivalry Fair Jouster (TourneyKnight 2)- +1 Chivalry, +1 Command when commanding cavalry Good Jouster (TourneyKnight 3)- +2 Chivalry, +1 Command when commanding cavalry Knight of Renown (TourneyKnight 4)- +2 Chivalry, +1 Authority, +2 Command when commanding cavalry Tourney Champion (TourneyKnight 5)- +3 Chivalry, +2 Authority, +3 Command when commanding cavalry Good Racer (HorseRacer 1)- +5% Movement Great Racer (HorseRacer 2)- +5% Movement , +1 Command when commanding cavalry Famous Racer (HorseRacer 3)- +1 Authority, +10% Movement , +1 Command when commanding cavalry Academy Trained (AcademyTrained 1)- +1 Command Officer Training (AcademyTrained 2)- +2 Command Religious (ReligiousActivity 1)- +1 Piety Dutifully Religious (ReligiousActivity 2)- +2 Piety Religiously Active (ReligiousActivity 3)- +1 Chivalry, +3 Piety Devoutly Religious (ReligiousActivity 4)- +2 Chivalry, +4 Piety

Cultured (Cultured 1)- +1 Popularity Very Cultured (Cultured 2)- +1 Authority, +2 Popularity Mindful of Risks (HighPersonalSecurity 1)- +1 Personal Security Healthy Caution (HighPersonalSecurity 2)- +2 Personal Security Morbidly Mortal (HighPersonalSecurity 3)- +4 Personal Security Can Tell a Tale (InspiringSpeaker 1)- +1 Law Great Speaker (InspiringSpeaker 2)- +1 Law Inspirational Speaker (InspiringSpeaker 3)- +2 Law, your character will gain the name the Saint when reaching this level of Inspiring Speaker.

Bad Traits: Unproven Commander (BadCommander 1)- -1 Command Incompetent Commander (BadCommander 2)- -2 Command Pathetic Commander (BadCommander 3)- -3 Command Useless Commander (BadCommander 4)- -5 Command Flawed Attacker (BadAttacker 1)- -1 Command when attacking Incompetent Attacker (BadAttacker 2)- -2 Command when attacking Pathetic Attacker (BadAttacker 3) -3 Command when attacking Useless Attacker (BadAttacker 4) -4 Command when attacking Flawed Defender (BadDefender 1)- -1 Command when defending Incompetent Defender (BadDefender 2)- -2 Command when defending Pathetic Defender (BadDefender 3)- -3 Command when defending Useless Defender (BadDefender 4)- -4 Command when defending Social Drinker (Drink 1)- +1 Command, +1 Popularity Gets Merry (Drink 2)- +1 Popularity Steady Drinker (Drink 3)- -1 Command, +1 Popularity Drunken Heathen (Drink 4)- -2 Command, -1 Authority, -2% Tax Income Alcoholic (Drink 5)- -3 Command, -3 Authority, -5% Tax Income Paralytic (Drink 6)- -5 Command, -5 Authority, -10% Tax Income Strong Language (Feck 1)- -1 Piety, +1 Command, +1 Troop Morale Foul Mouthed (Feck 2)- +1 Dread, -2 Piety, +1 Command, +2 Troop Morale Spits Venom (Feck 3)- +2 Dread, -4 Piety, -1 Loyalty, -1 Authority, +3 Troop Morale Utterly Profane (Feck 4)- +4 Dread, -6 Piety, -2 Loyalty, -2 Authority, +4 Troop Morale Uninhibited (Arse 1)- -1 Authority Shameful (Arse 2)- -2 Authority Too Well Groomed (Arse 3)- -1 Command, -3 Authority Shameless Queen (Arse 4)- -3 Command, -5 Authority Red Blooded (Girls 1)- +2 Troop Morale Womaniser (Girls 2)- +1 Troop Morale Adulterer (Girls 3)- -1 Popularity Lecherous Fiend (Girls 4)- +1 Dread, -2 Popularity Sexual Predator (Girls 5)- +2 Dread, -3 Popularity Poor Ambusher (BadAmbusher 1)- -1 Command when ambushing

Clumsy Ambusher (BadAmbusher 2)- -2 Command when ambushing Brutally Obvious (BadAmbusher 3)- -3 Command when ambushing Poor Disciplinarian (BadDisciplinarian 1)- +1 Troop Morale, -10% Movement Easy on the Men (BadDisciplinarian 2)- +2 Troop Morale, -15% Movement Way too Lenient (BadDisciplinarian 3)- -1 Command, -1 Authority, +3 Troop Morale, -20% Movement, -1 Law Poor Besieger (BadSiegeAttacker 1)- -1 Command when assaulting walls Pathetic Besieger (BadSiegeAttacker 2)- -2 Command when assaulting walls Beaten by Walls (BadSiegeAttacker 3)- -3 Command when assaulting walls Poor at the Walls (BadSiegeDefender 1)- -1 Command when defending walls Pathetic at the Walls (BadSiegeDefender 2)- -2 Command when defending walls Liability in Defence (BadSiegeDefender 3)- -3 Command when defending walls

Faltering Courage (Coward 1)- -1 Troop Morale Fears Conflict (Coward 2)- -2 Troop Morale Cowardly (Coward 3)- -3 Troop Morale Slave to Fear (Coward 4)- -4 Troop Morale

Lazy (Slothful 1)- -5% Movement, -2% Tax Income Too Comfortable (Slothful 2)- -10% Movement, -5% Tax Income Slothful (Slothful 3)- -1 Authority, -15% Movement, -10% Tax Income Indolent Lump (Slothful 4)- -2 Authority, -20% Movement, -15% Tax Income Tolerant to Foreigners (Xenophilia 1)- -1 Public Security Welcomes Outlanders (Xenophilia 2)- -2 Public Security Fascinated by Foreigners (Xenophilia 3)- -3 Public Security Religiously Improper (PublicAtheism 1)- -2 Piety, +1 Unrest Humanist (PublicAtheism 2)- -4 Piety, +4 Unrest Athiest (PublicAtheism 3)- -6 Piety, +6 Unrest Despises Religion (PublicAtheism 4)- -8 Piety, +8 Unrest Poor Administrator (BadAdministrator 1)- -3% Trade Income Inefficient Administrator (BadAdministrator 2)- -5% Trade Income Total Incompetence (BadAdministrator 3)- -10% Trade Income Poor Speaker (BoringSpeaker 1)- -1 Authority Awkward Speaker (BoringSpeaker 2)- -1 Authority, -1 Troop Morale Incredibly Boring (BoringSpeaker 3)- -2 Authority, -2 Troop Morale Well Spoken (RhetoricSkill 1)- +1 Authority Stylish Debater (RhetoricSkill 2)- +2 Authority Prone to Rhetoric (RhetoricSkill 3)- -1 Authority Political Promise (PoliticsSkill 1)- +1 Authority Political Animal (PoliticsSkill 2)- -1 Loyalty, +1 Authority Perfect Politician (PoliticsSkill 3)- -2 Loyalty, +2 Authority Refined Tastes (Epicurean 1)- +2% Trade Income, -10% Cost to Bribe Expensive Tastes (Epicurean 2)- +5% Trade Income, -20% Cost to Bribe Exotic Tastes (Epicurean 3)- +10% Trade Income, -30% Cost to Bribe

An Eye for Beauty (Aesthetic 1)- -1 Command Admirer of Beauty (Aesthetic 2)- -2 Command, -10% Cost to Bribe, -1 Squalor Aesthete (Aesthetic 3)- -3 Command, -20% Cost to Bribe, -2 Squalor Ignorant (Ignorance 1)- -1 Authority, -2% Trade Income, -2% Tax Income Sadly Ignorant (Ignorance 2)- -1 Authority, -5% Trade Income, -5% Tax Income Blissfully Ignorant (Ignorance 3)- -2 Authority, -10% Trade Income, -10% Tax Income Enjoys a Wager (Gambling 1)- -5% Trade Income, -10% Cost to Bribe Gambler (Gambling 2)- -10% Trade Income, -20% Cost to Bribe Problem Gambler (Gambling 3)- -15% Trade Income, -30% Cost to Bribe Slave to Luck (Gambling 4)- -20% Trade Income, -40% Cost to Bribe Naive (Trusting 1)- -1 Personal Security Trusting (Trusting 2)- -2 Personal Security Overly Trusting (Trusting 3)- -3 Personal Security Slow to Trust (Paranoia 1)- +1 Personal Security Overly Suspicious (Paranoia 2)- +2 Personal Security Paranoid (Paranoia 3)- -1 Command, -1 Authority, +3 Personal Security Completely Paranoid (Paranoia 4)- -2 Command, -2 Authority, +4 Personal Security Avoids the Truth (Liar 1)- +1 Authority Bends the Truth (Liar 2)- -1 Authority Liar (Liar 3)- -2 Authority Pathological Liar (Liar 4)- -3 Authority Deep Pockets (Embezzler 1)- -10% Tax Income Fraudulent (Embezzler 2)- -20% Tax Income Embezzler (Embezzler 3)- -30% Tax Income Convincing (DeceiverVirtue 1)- -1 Loyalty, +1 Authority Deceptive (DeceiverVirtue 2)- -2 Loyalty, +2 Authority Total Deceiver (DeceiverVirtue 3)- -3 Loyalty, +3 Authority Dubious (Corrupt 1)- -20% Cost to bribe, -10% Tax Income, -1 Law Underhanded (Corrupt 2)- -1 Loyalty, -40% Cost to bribe, -20% Tax Income, -2 Law Corrupt (Corrupt 3)- -2 Loyalty, -60% Cost to bribe, -30% Tax Income, -3 Law Firm Ruler (Authoritarian 1)- +1 Unrest, +2 Law Strict Ruler (Authoritarian 2)- +1 Authority, +2 Unrest, +4 Law Total Authoritarian (Authoritarian 3)- +2 Authority, +3 Unrest, +6 Law

Fair Ruler (NonAuthoritarian 1)- -2 Unrest, -1 Law Understanding Ruler (NonAuthoritarian 2)- -1 Authority, -4 Unrest, -2 Law Liberal Leader (NonAuthoritarian 3)- -2 Authority, -6 Unrest, -3 Law Speaks of Loyalty (Disloyal 1)- -1 Loyalty Mixed Loyalties (Disloyal 2)- +1 Dread, -2 Loyalty Disloyal (Disloyal 3)- +2 Dread, -3 Loyalty Actively Disloyal (Disloyal 4)- +3 Dread, -4 Loyalty Trouble at Home (Cuckold 1)- -1 Authority

Cuckold (Cuckold 2)- -2 Authority Laughing Stock (Cuckold 3)- -3 Authority, Lacks Manhood (Cuckold 4)- -4 Authority Questions Technology (BadEngineer 1)- -1 Command when assaulting walls Befuddled by Machines (BadEngineer 2)- -2 Command when assaulting walls Distrusts Evil Machinery! (BadEngineer 3)- -3 Command when assaulting walls Fiscally Challenged (BadTrader 1)- -10% Trade Income Incompetent Trader (BadTrader 2)- -20% Trade Income Trading Liability (BadTrader 3)- -30% Trade Income St Judge (LenientJustice 1)- +1 Chivalry, -1 Law Merciful Judge (LenientJustice 2)- +2 Chivalry, -2 Law Kind Judge (LenientJustice 3)- +1 Chivalry, -3 Law --Iron Fisted (HarshRuler 1)- +1 Dread, +1 Law Harsh Ruler (HarshRuler 2)- +2 Dread, -1 Personal Security, +1 Squalor, +2 Law Cruel Ruler (HarshRuler 3)- +3 Dread, -2 Personal Security, +2 Squalor, +3 Law Not Constructive (BadBuilder 1)- +5% Construction costs, +1 Squalor Sloppy Builder (BadBuilder 2)- +10% Construction costs, +2 Squalor Abhors Construction (BadBuilder 3)- +15% Construction costs, +3 Squalor Generous (Generous 1)- -2% Tax Income Openly Giving (Generous 2)- -2% Trade Income, -5% Tax Income Overly Generous (Generous 3)- -5% Trade Income, -10% Tax income Mean with Money (Miserly 1)- +2% Tax Income, +1 Squalor Hoarder Wealth (Miserly 2)- +2% Trade Income, +5% Tax Income, +2 Squalor Miserly (Miserly 3)- +5% Trade Income, +10% Tax Income, +3 Squalor Spooked at Night (Noctophobia 1)- -1 Command when fighting at night Fear of the Dark (Noctophobia 2)- -2 Command when fighting at night, +1 Personal Security Noctophobic (Noctophobia 3)- -3 Comamnd when fighting at night, +2 Personal Security Sexually Liberated (Perverted 1)- +1 Popularity Sexually Eccentric (Perverted 2)- -1 Popularity Sexually Debauched (Perverted 3)- -1 Piety, -2 Popularity Sexually Perverse (Perverted 4)- -2 Piety, -3 Popularity Sexually Corrupt (Perverted 5)- -3 Piety, -1 Authority, -4 Popularity Diabolically Degenerate (Perverted 6)- -4 Piety, -2 Authority, -5 Popularity Poor with Infantry (BadInfantryGeneral 1)- -1 Command when commanding infantry Inept with Infantry (BadInfantryGeneral 2)- -2 Command when commanding infantry Confused with Infantry (BadInfantryGeneral 3)- -3 Command when commanding infantry Poor with Cavalry (BadCavalryGeneral 1)- -1 Command when commanding cavalry Inept with Cavalry (BadCavalryGeneral 2)- -2 Command when commanding cavalry

Shameful with Cavalry (BadCavalryGeneral 3)- -3 Command when commanding Cavalry Poor with Artillery (BadArtilleryCommander 1)- -1 Command when commanding artillery Awful with Artillery (BadArtilleryCommander 2)- -2 Command when commanding Artillery Diabolical with Artillery (BadArtilleryCommander 3)- -3 Command when commanding artillery Poor with Guns (BadGunpowderCommander 1)- -1 Command when commanding guns Awful with Guns (BadGunpowderCommander 2)- -2 Command when commanding guns Useless with Guns (BadGunpowderCommander 3)- -3 Command when commanding guns

A Bit Odd (Inbred 1)- -1 Fertility Dubious Lineage (Inbred 2)- -2 Fertility Inbred (Inbred 3)- -1 Command, -2% Tax Income, -3 Fertility Woefully Inbred (Inbred 4)- -1 Command, -1 Authority, -5% Tax Income, -4 Fertility Spawn of Incest (Inbred 5)- -2 Command, -2 Authority, -10% Tax Income, -5 Fertility Betrothed to Mother (Inbred 6)- -3 Command, -3 Authority, -15% Tax Income Plain (Ugly 1)- -1 Popularity, gained 1 point Ugly A Bit Rough (Ugly 2)- +1 Command, -2 Popularity Ugly (Ugly 3)- +1 Command, -3 Popularity, -1 Fertility Repulsive to Behold (Ugly 4)- +1 Command, -4 Popularity, -2 Fertility Cruelly Deformed (Ugly 5)- -5 Popularity, -3 Fertility Effete (Infertile 1)- -1 Fertility Infertile (Infertile 2)- -2 Fertility Lame of Loin (Infertile 3)- -3 Fertility Poor with Taxes (BadTaxman 1)- -10% Tax Income Sloppy Taxman (BadTaxman 2)- -20% Tax Income Tax Farmer (BadTaxman 3)- -30% Tax Income Poor Risk Taker (BadRiskyAttacker 1)- -1 Command when attacking Picks Fights Poorly (BadRiskyAttacker 2)- -1 Troop Morale, -2 Command when attacking Utterly Foolhardy (BadRiskyAttacker 3)- -1 Troop Morale, -3 Command when attacking Poor Against Numbers (BadRiskyDefender 1)- -1 Command when defending Beaten by Odds (BadRiskyDefender 2)- -2 Command when defending Doomed Defender (BadRiskyDefender 3)- -3 Command when defending Silly Beliefs (Superstitious 1)- -1 Piety Superstitious (Superstitious 2)- -1 Piety, -1 Troop Morale Slave to Superstition (Superstitious 3)- -2 Piety, -1 Authority, -2 Troop Morale Extravagant (ExpensiveTastes 1)- +5% Construction Costs, -10% Tax Income Royally Extravagant (ExpensiveTastes 2)- +10% Construction Costs, -20% Tax Income, -1 Squalor Wildly Extravagant (ExpensiveTastes 3)- +15% Construction Costs, -30% Tax

Income, -2 Squalor Cheap (Cheapskate 1)- -5% Construction Costs, +5% Tax Income, +1 Squalor Tight (Cheapskate 2)- -10% Construction Costs, +10% Tax Income, +2 Squalor Total Cheapskate (Cheapskate 3)- -15% Construction Costs, +15% Tax Income, +3 Squalor Feeling Poorly (Hypochondriac 1)- -1 Command when attacking, -2 Hit Delusions Illness (Hypochondriac 2)- -1 Troop Morale, -1 Command when attacking, -4 Hit Hypochondriac (Hypochondriac 3)- -2 Troop morale, -2 Command when attacking, -6 Hit Dysfunctional (Insane 1)- -1 Authority, -1 Troop Morale Quite Mad (Insane 2)- -2 Authority, -2 Troop Morale Utterly Insane (Insane 3)- -4 Authority, -3 Troop Morale Skewed View (Deranged 1)- -1 Command, -1 Authority, -2% Trade Income Deranged (Deranged 2)- -2 Command, -2 Authority, -1 Troop Morale, -5% Trade Income, -2% Tax Income Dangerously Mad (Deranged 3)- -3 Command, -3 Authority, -2 Troop Morale, -10% Trade Income, -5% Tax Income Fine with Blood (Bloodthirsty 1)- +1 Dread, +1 Command, +1 Troop Morale Sanguinary (Bloodthirsty 2)- +2 Dread, +1 Command, -1 Troop Morale Bloodthirsty (Bloodthirsty 3)- +3 Dread, -1 Command, -3 Troop Morale Un-Manly (Haemophobic 1)- -1 Authority, -1 Troop Morale Disgusted by Blood (Haemophobic 2)- -2 Authority, -2 Troop Morale Fears Blood (Haemophobic 3)- -3 Authority, -3 Troop Morale Crude (Lewd 1)- -1 Authority, -20% Cost to Bribe Lewd (Lewd 2)- -2 Authority, -30% Cost to Bribe Shamelessly Lewd (Lewd 3)- -3 Authority, -50% Cost to Bribe Hesitant Attacker (IndecisiveAttacker 1)- -1 Command when attacking Over-Cautious Attacker (IndecisiveAttacker 2)- -2 Command when attacking Indecisive Attacker (IndecisiveAttacker 3)- -3 Command when attacking Hexxed (Cursed 1)- -1 Command, -1 Troop Morale Cursed (Cursed 2)- -2 Command, -2 Troop Morale Blighted (Cursed 3)- -1 Piety, -3 Command, -1 Authority, -3 Troop Morale Damned (Cursed 4)- -3 Piety, -4 COmmand, -2 Authority, -4 Troop Morale Warts (StrickenSilly 1)- -1 Command, -1 Troop Morale Flatulant (StrickenSilly 2)- -2 Command, -1 Authority, -2 Troop Morale Boil-ridden (StrickenSilly 3)- -1 Piety, -3 Command, -2 Authority, -3 Troop Morale Wracking Cough (StrickenSerious 1)- -1 Command, -1 Troop Morale Evil Illness (StrickenSerious 2)- -2 Command, -2 Troop Morale Stricken Down (StrickenSerious 3)- -1 Piety, -3 Command, -1 Authority, -3 Troop Morale Alo (Introvert 1)- -1 Popularity Introverted (Introvert 2)- -1 Troop Morale, -2 Popularity Totally Closed (Introvert 3)- -2 Troop Morale, -3 Popularity

Rebelled (ExRebel 1)- -1 Loyalty Rebelious (ExRebel 2)- -2 Loyalty Turncoat (ExRebel 3)- -3 Loyalty

Feels Unappreciated (DiscontentGeneral 1)- -1 Loyalty Feels Disrespected (DiscontentGeneral 2)- -3 Loyalty Feels Dishonoured (DiscontentGeneral 3)- -5 Loyalty Politically Poor (BadDiplomacy 1)- -1 Authority Politically Weak (BadDiplomacy 2)- -2 Authority Politically Powerless (BadDiplomacy 3)- -3 Authority Neglects Religion (ReligiousInactivity 1)- -1 Piety Religiously Ignorant (ReligiousInactivity 2)- -2 Piety Unlucky Leader (GloriousFool 1)- -1 Command, +2 Troop Morale Glory Hunter (GloriousFool 2)- -2 Command, +4 Troop Morale Glorious Fool (GloriousFool 3)- -3 Command, +6 Troop Morale Somewhat Senile (Senile 1)- -2 Command, -1 Authority Senile (Senile 2)- -4 Command, -2 Authority Totally Senile (Senile 3)- -6 Command, -3 Authority Unconcerned (LaxPersonalSecurity 1)- -1 Personal Security Lacks Caution (LaxPersonalSecurity 2)- -2 Personal Security No Sense of Mortality (LaxPersonalSecurity 3)- -4 Personal Security ADMIRALS: (Admirals dont really seem to have any good traits to speak of) Poor Navigator (Landlubber 1)- -1 Naval Command No Naval Nouse (Landlubber 2)- -2 Naval Command Total Landlubber (Landlubber 3)- -3 Naval Command Dangerous Captain (FamousPirate 1)- -1 Loyalty, +1 Naval Command Famous Pirate (FamousPirate 2)- -2 Loyalty, +2 Naval Command Notorious Pirate (FamousPirate 3)- -3 Loyalty, +3 Naval Command MERCHANTS: Good Traits: Bean Counter (GoodMerchant 1)- +1 Finance Bold Barterer (GoodMerchant 2)- +2 Finance Commercial Conqueror (GoodMerchant 3)- +3 Finance Robber Baron (GoodMerchant 4)- +4 Finance Capitalist (Monopolist 1)- +1 Finance Market Controller (Monopolist 2)- +2 Finance Monopolist (Monopolist 3)- +3 Finance, -1 Personal Security Good with Money (NaturalMerchantSkill 1)- +1 Finance Natural Born Merchant (NaturalMerchantSkill 2)- +2 Finance Mercantile Genius (NaturalMerchantSkill 3)- +3 Finance

Legal Nouse (LegalDealer 1)- +1 Finance, Legal Expert (LegalDealer 2)- +2 Finance Secure Assets (SecureMerchant 1)- +1 Finance Protected Assets (SecureMerchant 2)- +2 Finance Hires Guards (SecurityMerchant 1)- +1 Personal Security Employs Security (SecurityMerchant 2)- -1 Finance, +2 Personal Security Knowledge of Customs (WorldlyMerchant 1)- +1 Finance Graceful Traveller (WorldlyMerchant 2)- +2 Finance Merchant's Guild Apprentice (MerchantsGuildMember 1)- +1 Finance Financial Training (MerchantsGuildTrained 1)- +1 Finance Mindful of Risks (HighPersonalSecurity 1)- +1 Personal Security Healthy Caution (HighPersonalSecurity 2)- +2 Personal Security Morbidly Mortal (HighPersonalSecurity 3)- +4 Personal Security Bad Traits: Daft Dealer (BadMerchant 1)- -1 Finance Easy Target (BadMerchant 2)- -2 Finance Open Purse (BadMerchant 3)- -3 Finance Slight Indulgence (ExoticTastes 1)- -1 Finance Decadent (ExoticTastes 2)- -2 Finance Gaudy (ExoticTastes 3)- -2 Finance, -1 Personal Security A Few Enemies (MerchantEnemies 1)- -1 Personal Security Several Enemies (MerchantEnemies 2)- -2 Personal Security A Marked Man (MerchantEnemies 3)- -4 Personal Security Slightly Crooked (ShadyDealer 1)- -1 Finance Shady Dealer (ShadyDealer 2)- -2 Finance Quite Religious (ReligiousMerchant 1)- -1 Finance Dogmatically Religious (ReligiousMerchant 2)- -2 Finance Loyal to Coin (ServesSelfMerchant 1)- -1 Finance Self Serving (ServesSelfMerchant 2)- -2 Finance Unconcerned (LaxPersonalSecurity 1)- -1 Personal Security Lacks Caution (LaxPersonalSecurity 2)- -2 Personal Security No Sense of Mortality (LaxPersonalSecurity 3)- -4 Personal Security PRIESTS: Good Traits: Blessed (NaturalPriestSkill 1)- +1 Piety Divine Connection (NaturalPriestSkill 2)- +2 Piety Chosen One (NaturalPriestSkill 3)- +3 Piety Aggressive (Warmonger 1)- +1 Violence Warlike (Warmonger 2)- +2 Violence

Violent (Warmonger 3)- +3 Violence, your Priest will gain the name the Warmonger when reaching this level of Warmonger. Upstanding (Righteous 1)- +1 Purity, gained Righteous (Righteous 2)- +2 Purity, upgrade Immaculately Pure (Righteous 3)- +3 Purity, the Righteous when reaching this level of after 1 point of Righteous after 2 points of Righteous your Priest will gain the name Righteous.

Growing Faith (StrongFaith 1)- +1 Piety Strong Faith (StrongFaith 2)- +2 Piety Shining Faith (StrongFaith 3)- +3 Piety Unquestionable Faith (StrongFaith 4)- +4 Piety Orthodox (Dogmatic 1)- -1 Unorthodoxy Dogmatic (Dogmatic 2)- -2 Unorthodoxy Utterly Dogmatic (Dogmatic 3)- -3 Unorthodoxy Blessedly Lucky (DivineProtection 1)- +1 Violence Divine Protection (DivineProtection 2)- +1 Piety, +1 Violence The Chosen One (DivineProtection 3)- +2 Piety, +2 Violence, your Priest will gain the name the Chosen when reaching this level of Divine Protection. Battler of Heresy (Purifier 1)- +1 Piety, +1 Eligibility, +1 Purity, +1 Violence Enemy of Heresy (Purifier 2)- +2 Piety, +1 Eligibility, +2 Purity, +2 Violence Purger of Heresy (Purifier 3)- +3 Piety, +2 Eligibility, +3 Purity, +2 Violence Missionary (Missionary 1)- +1 Piety, +1 Eligibility, +1 Purity, -1 Violence Spreader of Faith (Missionary 2)- +2 Piety, +1 Eligibility, +2 Purity, -2 Violence Beacon of Faith (Missionary 3)- +3 Piety, +2 Eligibility, +3 Purity, -2 Violence, your Priest will gain the name the Missionary when reaching this level of Missionary. Servant of God (GoodDenouncer 1)- +1 Piety Enemy of Heretics (GoodDenouncer 2)- +2 Piety Purger of Heretics (GoodDenouncer 3)- +3 Piety Conqueror of Heretics (GoodDenouncer 4)- +4 Piety Grand Inquisitor (GoodDenouncer 5)- +5 Piety, your Priest will gain the name the Inquisitor when reaching this level of Denouncer. Theologians Guild Apprentice (TheologiansGuildMember 1)- +1 Piety Theologians Guild Journeyman (TheologiansGuildMember 2)- +2 Piety Orthodox Instruction (TheologiansGuildTrained 1)- +1 Piety Mindful of Risks (HighPersonalSecurity 1)- +1 Personal Security Healthy Caution (HighPersonalSecurity 2)- +2 Personal Security Morbidly Mortal (HighPersonalSecurity 3)- +4 Personal Security Bishop (PriestLevel 1)- +1 Piety, +1 Level Cardinal (PriestLevel 2)- +1 Piety, +2 Level, Heresy Immunity PriestToCardinal (Cardinal 1)- +1 Piety, +2 Level(?), Heresy Immunity BishopToCardinal (Cardinal 2)- +1 Piety, +1 Level(?), Heresy Immunity

(Im assuming that youre smart enough to know how to convert your standard priest into a Cardinal using the 4 entries above. If not, hang yourself. Youre too worthless to continue existing in society) Bad Traits: Placid (Peaceful 1)- -1 Violence Peaceful (Peaceful 2)- -2 Violence Abhors Violence (Peaceful 3)- -3 Violence Questionable (Corrupted 1)- -1 Purity Very Questionable (Corrupted 2)- -2 Purity Utterly Corrupt (Corrupted 3)- -3 Purity Waning Faith (WaveringFaith 1)- -1 Piety Wavering Faith (WaveringFaith 2)- -2 Piety Damaged Faith (WaveringFaith 3)- -3 Piety Lost Faith (WaveringFaith 4)- -4 Piety Secretly Female (SecretlyFemale 1)- +1 Piety, -1 Eligibility, +1 Purity, -1 Violence Odd Habits (OpenMinded 1)- +1 Unorthodoxy Open-Minded (OpenMinded 2)- +2 Unorthodoxy Quite Unorthodox (OpenMinded 3)- +3 Unorthodoxy Morbid (Doomsayer 1)- +1 Unorthodoxy, -1 Violence Forsaken (Doomsayer 2)- +1 Unorthodoxy, -1 Violence Doomsayer (Doomsayer 3)- +2 Unorthodoxy, -2 Violence Poor Prosecutor (BadDenouncer 1)- -1 Piety Dubious Denouncer (BadDenouncer 2)- -2 Piety Pathetic Prosecutor (BadDenouncer 3)- -3 Piety Unconcerned (LaxPersonalSecurity 1)- -1 Personal Security Lacks Caution (LaxPersonalSecurity 2)- -2 Personal Security No Sense of Mortality (LaxPersonalSecurity 3)- -4 Personal Security SPIES: Good Traits: Inconspicuous (GoodSpy 1)- +1 Subterfuge, +1 Line of Sight Adept Agent (GoodSpy 2)- +2 Subterfuge, +2 Line of Sight Spy (GoodSpy 3)- +3 Subterfuge, +3 Line of Sight Adept Spy (GoodSpy 4)- +4 Subterfuge, +4 Line of Sight Master Spy (GoodSpy 5)- +5 Subterfuge, +5 Line of Sight, your Spy will gain the name the Clever when reaching this level of Spy. Quietly Observant (NaturalSpySkill 1)- +1 Subterfuge Spying Talent (NaturalSpySkill 2)- +2 Subterfuge Natural Spy (NaturalSpySkill 3)- +3 Subterfuge Plotter (GoodConspirator 1)- +1 Subterfuge Schemer (GoodConspirator 2)- +2 Subterfuge Grand Conspirator (GoodConspirator 3)- +3 Subterfuge

Thieves' Guild Apprentice (ThievesGuildMember 1)- +1 Subterfuge Thieves' Guild Journeyman (ThievesGuildMember 2)- +2 Subterfuge Trained in Espionage (ThievesGuildTrained 1)- +1 Subterfuge Mindful of Risks (HighPersonalSecurity 1)- +1 Personal Security Healthy Caution (HighPersonalSecurity 2)- +2 Personal Security Morbidly Mortal (HighPersonalSecurity 3)- +4 Personal Security Bad Traits:

Conspicuous (BadSpy 1)- -1 Subterfuge Poor Spy (BadSpy 2)- -2 Subterfuge Devoid of Subtlety (BadSpy 3)- -3 Subterfuge Poor Plotter (BadConspirator 1)- -1 Subterfuge Silly Schemes (BadConspirator 2)- -2 Subterfuge Lost the Plot (BadConspirator 3)- -3 Subterfuge Unconcerned (LaxPersonalSecurity 1)- -1 Personal Security Lacks Caution (LaxPersonalSecurity 2)- -2 Personal Security No Sense of Mortality (LaxPersonalSecurity 3)- -4 Personal Security ASSASSINS: Good Traits: Hired Blade (GoodAssassin 1)- +1 Subterfuge Assassin (GoodAssassin 2)- +2 Subterfuge Murderer (GoodAssassin 3)- +3 Subterfuge Adept Assassin (GoodAssassin 4)- +4 Subterfuge, your Assassin will gain the name the Killer when reaching this level of Assassin Master Assassin (GoodAssassin 5)- +5 Subterfuge, your Assassin will gain the name the Killer when reaching this level of Assassin. Successful Saboteur (GoodSaboteur 1)- +1 Sabotage Expert Saboteur (GoodSaboteur 2)- +2 Sabotage Master Saboteur (GoodSaboteur 3)- +3 Sabotage Plotter (GoodConspirator 1)- +1 Subterfuge Schemer (GoodConspirator 2)- +2 Subterfuge Grand Conspirator (GoodConspirator 3)- +3 Subterfuge Cold Killer (NaturalAssassinSkill 1)- +1 Subterfuge Talent for Murder (NaturalAssassinSkill 2)- +2 Subterfuge Born to Kill (NaturalAssassinSkill 3)- +3 Subterfuge Assassins' Guild Apprentice (AssassinsGuildMember 1)- +1 Subterfuge Assassins' Guild Journeyman (AssassinsGuildMember 2)- +2 Subterfuge Hashashins' Guild Apprentice (HashashinsGuildMember 1)- +1 Subterfuge Hashashins' Guild Journeyman (HashashinsGuildMember 2)- +2 Subterfuge Trained Killer (AssassinsGuildTrained 1)- +1 Subterfuge

Mindful of Risks (HighPersonalSecurity 1)- +1 Personal Security Healthy Caution (HighPersonalSecurity 2)- +2 Personal Security Morbidly Mortal (HighPersonalSecurity 3)- +4 Personal Security Bad Traits: Killer on Edge (BadAssassin 1)- -1 Subterfuge Not an Assassin (BadAssassin 2)- -2 Subterfuge Not a Killer (BadAssassin 3)- -3 Subterfuge Poor Plotter (BadConspirator 1)- -1 Subterfuge Silly Schemes (BadConspirator 2)- -2 Subterfuge Lost the Plot (BadConspirator 3)- -3 Subterfuge Unsuccessful Saboteur (BadSaboteur 1)- -1 Sabotage Inept Saboteur (BadSaboteur 2)- -2 Sabotage Unconcerned (LaxPersonalSecurity 1)- -1 Personal Security Lacks Caution (LaxPersonalSecurity 2)- -2 Personal Security No Sense of Mortality (LaxPersonalSecurity 3)- -4 Personal Security DIPLOMATS: Good Traits: Promising Diplomat (GoodDiplomat 1)- +1 Influence Good Diplomat (GoodDiplomat 2)- +2 Influence Very Diplomatic (GoodDiplomat 3)- +3 Influence Superb Diplomat (GoodDiplomat 4)- +4 Influence Master of Diplomacy (GoodDiplomat 5)- +5 Influence Discreet (Secretive 1)- +1 Influence Secretive (Secretive 2)- +2 Influence, -5% Cost to Bribe Impossible to Read (Secretive 3)- +3 Influence, -10% Cost to Bribe Diplomatic Nature (NaturalDiplomatSkill 1)- +1 Influence Natural Mediator (NaturalDiplomatSkill 2)- +2 Influence Diplomatic Genius (NaturalDiplomatSkill 3)- +3 Influence Bilingual (Multilingual 1)- +1 Influence Multilingual (Multilingual 2)- +2 Influence Translator (Multilingual 3)- +3 Influence Not Dogmatic (ReligiousTolerance 1)- +1 Influence Respects other Religions (ReligiousTolerance 2)- +2 Influence Open to all Religions (ReligiousTolerance 3)- +3 Influence Calm (BraveDiplomat 1)- +1 Influence Sworn to Duty (BraveDiplomat 2)- +2 Influence Practically Dauntless (BraveDiplomat 3)- +3 Influence, -1 Personal Security Mindful of Risks (HighPersonalSecurity 1)- +1 Personal Security Healthy Caution (HighPersonalSecurity 2)- +2 Personal Security Morbidly Mortal (HighPersonalSecurity 3)- +4 Personal Security Bad Traits:

Awkward Diplomat (BadDiplomat 1)- -1 Influence Poor Diplomat (BadDiplomat 2)- -2 Influence Undiplomatic (BadDiplomat 3)- -3 Influence Stretches Loyalties (SmoothTalker 1)- -10% Cost to Bribe Breaks Loyalties (SmoothTalker 2)- -20% Cost to Bribe Changes Loyalties (SmoothTalker 3)- -30% Cost to Bribe Talkative (Talkative 1)- -1 Influence, -5% Cost to Bribe Gossips (Talkative 2)- -2 Influence Utterly Indiscreet (Talkative 3)- -3 Influence, +5% Cost to Bribe Dogmatic Beliefs (ReligiousIntolerance 1)- -1 Influence Religiously Intolerant (ReligiousIntolerance 2)- -2 Influence Would-be-Inquisitor (ReligiousIntolerance 3)- -3 Influence Somewhat Nervous (CowardDiplomat 1)- -1 Influence Feeling the Risks (CowardDiplomat 2)- -2 Influence, +1 Personal Security Trusts Nobody (CowardDiplomat 3)- -3 Influence, +2 Personal Security Unconcerned (LaxPersonalSecurity 1)- -1 Personal Security Lacks Caution (LaxPersonalSecurity 2)- -2 Personal Security No Sense of Mortality (LaxPersonalSecurity 3)- -4 Personal Security PRINCESSES: Good Traits: Humble (HumbleWoman 1)- +1 Charm Respectful (HumbleWoman 2)- +2 Charm Attractive (PrettyWoman 1)- +1 Charm Head Turner (PrettyWoman 2)- +2 Charm Vision of Beauty (PrettyWoman 3)- +3 Charm, +1 Fertility, your Princess will gain the name the Beautiful when reaching this level of Pretty. Brave Woman (BraveWoman 1)- +1 Charm, +1 Personal Security Dauntless Woman (BraveWoman 2)- +2 Charm, +2 Personal Security Spirited (SpiritedWoman 1)- +1 Charm Engaging (SpiritedWoman 2)- +2 Charm Self-serving (SpiritedWoman 3)- -1 Charm Reliable (FaithfulWoman 1)- +1 Charm Faithful (FaithfulWoman 2)- +2 Charm Unquestionably Loyal (FaithfulWoman 3)- +1 Loyalty, +2 Charm Warm (PassionateWoman 1)- +1 Charm Passionate (PassionateWoman 2)- +1 Charm Insatiable (PassionateWoman 3)- +2 Charm, +1 Fertility Intelligent Lady (EducatedWoman 1)- +1 Charm Educated (EducatedWoman 2)- +1 Charm Scholarly (EducatedWoman 3)- +2 Charm Tolerant (TolerantWoman 1)- +1 Charm Accepting (TolerantWoman 2)- +2 Charm

Incredibly Accepting (TolerantWoman 3)- +3 Charm Fecund (FertileWoman 1)- +1 Fertility Feracious (FertileWoman 2)- +2 Fertility Always Ripe (FertileWoman 3)- +3 Fertility Just and Fair (FairWoman 1)- +1 Charm Publically Loved (FairWoman 2)- +2 Charm People's Princess (FairWoman 3)- +3 Charm Diplomatic Ability (GoodPrincess 1)- +1 Charm Delicate Diplomat (GoodPrincess 2)- +2 Charm Diplomatic Weapon (GoodPrincess 3)- +3 Charm Mistress of Negotiations (GoodPrincess 4)- +4 Charm Charming Consul (NaturalPrincess 1)- +1 Charm Natural Negotiator (NaturalPrincess 2)- +2 Charm Born Mediator (NaturalPrincess 3)- +3 Charm Bad Traits: Pretentious (PretentiousWoman 1)- -1 Charm Utter Snob (PretentiousWoman 2)- -2 Charm Flawed Features (UglyWoman 1)- -1 Charm Hideous (UglyWoman 2)- -2 Charm, -1 Fertility Timid (TimidWoman 1)- -1 Charm Skittish (TimidWoman 2)- -2 Charm, -1 Personal Security Nuerotic (TimidWoman 3)- -3 Charm, -2 Personal Security Bruised Confidence (DesperateWoman 1)- -1 Charm Insecure (DesperateWoman 2)- -2 Charm Desperate (DesperateWoman 3)- -3 Charm Suggestive (UnchasteWoman 1)- +1 Charm Scarlet Woman (UnchasteWoman 2)- +2 charm Brazen Hussy (UnchasteWoman 3)- -2 Charm Simplistic (VapidWoman 1)- -1 Charm Vapid (VapidWoman 2)- -1 Charm Total Bimbo (VapidWoman 3)- -2 Charm Prudish (ColdWoman 1)- -1 Charm Cold (ColdWoman 2)- -1 Charm Ice Queen (ColdWoman 3)- -2 Charm, -1 Fertility Snobbish (BigotWoman 1)- -1 Charm Intolerant (BigotWoman 2)- -2 Charm Despises Foreigners (BigotWoman 3)- -3 Charm Potentially Confused (DykeWoman 1)- +1 Charm Prefers Women (DykeWoman 2)- -1 Charm, -5 Fertility Infecund (InfertileWoman 1)- -1 Fertility Unprolific (InfertileWoman 2)- -2 Fertility Sterile (InfertileWoman 3)- -3 Fertility

Hard But Fair (HarshWoman 1)- -1 Charm Harsh Mistress (HarshWoman 2)- -2 Charm Cruel Mistress (HarshWoman 3)- -3 Charm Lost in Conversation (BadPrincess 1)- -1 Charm Not Diplomatic (BadPrincess 2)- -2 Charm Royally Offensive (BadPrincess 3)- -3 Charm Unconcerned (LaxPersonalSecurity 1)- -1 Personal Security Lacks Caution (LaxPersonalSecurity 2)- -2 Personal Security No Sense of Mortality (LaxPersonalSecurity 3)- -4 Personal Security

INQUISITORS: Good Traits: Intuitive Inquisitor (NaturalInquisitorSkill 1)- +2 Piety Hunter of Heretics (NaturalInquisitorSkill 2)- +4 Piety Born Inquisitor (NaturalInquisitorSkill 3)- +6 Piety Servant of God (GoodDenouncer 1)- +1 Piety Enemy of Heretics (GoodDenouncer 2)- +2 Piety Purger of Heretics (GoodDenouncer 3)- +3 Piety Conqueror of Heretics (GoodDenouncer 4)- +4 Piety Grand Inquisitor (GoodDenouncer 5)- +5 Piety Somewhat Unjust (UnfairProsecutor 1)- +1 Piety Unfair and Unjust (UnfairProsecutor 2)- +2 Piety Growing Conviction (GrowingConviction 1)- +1 Piety Strengthened Resolve (GrowingConviction 2)- +2 Piety Feeling Invulnerable (GrowingConviction 3)- +3 Piety Bad Traits: Poor Prosecutor (BadDenouncer 1)- -1 Piety Dubious Denouncer (BadDenouncer 2)- -2 Piety Pathetic Prosecutor (BadDenouncer 3)- -3 Piety Somewhat Fair (FairProsecutor 1)- -1 Piety Fair and Just (FairProsecutor 2)- -2 Piety Waning Conviction (WaningConviction 1)- -1 Piety Questioning Cause (WaningConviction 2)- -2 Piety Feeling Vulnerable (WaningConviction 3)- -3 Piety HERETICS: Good Traits: Servant of God (GoodDenouncer 1)- +1 Piety Enemy of Heretics (GoodDenouncer 2)- +2 Piety Purger of Heretics (GoodDenouncer 3)- +3 Piety Conqueror of Heretics (GoodDenouncer 4)- +4 Piety Grand Inquisitor (GoodDenouncer 5)- +5 Piety

Growing Conviction (GrowingConviction 1)- +1 Piety Strengthened Resolve (GrowingConviction 2)- +2 Piety Feeling Invulnerable (GrowingConviction 3)- +3 Piety New Faith (NaturalHereticSkill 1)- +1 Piety New Conviction (NaturalHereticSkill 2)- +2 Piety Spiritually Reborn (NaturalHereticSkill 3)- +3 Piety Growing Faith (StrongFaith 1)- +1 Piety Strong Faith (StrongFaith 2)- +2 Piety Shining Faith (StrongFaith 3)- +3 Piety Unquestionable Faith (StrongFaith 4)- +4 Piety Battler of Heresy (Purifier 1)- +1 Piety, +1 Eligibility, +1 Purity, +1 Violence Enemy of Heresy (Purifier 2)- +2 Piety, +1 Eligibility, +2 Purity, +2 Violence Purger of Heresy (Purifier 3)- +3 Piety, +2 Eligibility, +3 Purity, +2 Violence Bad Traits: Poor Prosecutor (BadDenouncer 1)- -1 Piety Dubious Denouncer (BadDenouncer 2)- -2 Piety Pathetic Prosecutor (BadDenouncer 3)- -3 Piety Waning Conviction (WaningConviction 1)- -1 Piety Questioning Cause (WaningConviction 2)- -2 Piety Feeling Vulnerable (WaningConviction 3)- -3 Piety WITCHES: Little Aptitude (NaturalWitchSkill 1)- +1 Magic Some Aptitude (NaturalWitchSkill 2)- +2 Magic Great Aptitude (NaturalWitchSkill3)- +3 Magic Powerful Channeler (NaturalWitchSkill 4)- +4 Magic Creature of Dark Arts (NaturalWitchSkill 5)- +5 Magic Agitated (Wrath 1)- +2 Magic Angry (Wrath 2)- +4 Magic Seething with Rage (Wrath 3)- +6 Magic

Hells Battle Moose

Digitally signed by Hells Battle Moose DN: cn=Hells Battle Moose, c=CA, o=Home, ou=Home, email=ares_20@hotmail.com Reason: I am the author of this document Date: 2009.02.26 19:20:15 -05'00'

S-ar putea să vă placă și