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GIMP 2.6.11 Python Console Python 2.7 (r27:82500, Sep 16 2010, 18:03:06) [GCC 4.5.1 20100907 (Red Hat 4.5.1-3)] >>> import pygame, sys Traceback (most recent call last): File "<input>", line 1, in <module> ImportError: No module named pygame >>> from PIL import Image >>> pygame.init() Traceback (most recent call last): File "<input>", line 1, in <module> NameError: name 'pygame' is not defined >>> >>> def displayImage( screen, px, topleft): ... screen.blit(px, px.get_rect()) ... if topleft: ... pygame.draw.rect( screen, (128,128,128), pygame.Rect(topleft[0], topleft[1], pygame.mouse.get_pos()[0] - topleft[0], pygame.mouse.get_pos()[1] - topleft[1])) ... pygame.display.flip() ... >>> def setup(path): ... px = pygame.image.load(path) ... screen = pygame.display.set_mode( px.get_rect()[2:] ) ... screen.blit(px, px.get_rect()) ... pygame.display.flip() ... return screen, px ... >>> def mainLoop(screen, px): ... topleft = None ... bottomright = None ... runProgram = True ... while runProgram: ... for event in pygame.event.get(): ... if event.type == pygame.QUIT: ... runProgram = False ... elif event.type == pygame.MOUSEBUTTONUP: ... if not topleft: ... topleft = event.pos ... else: ... bottomright = event.pos ... runProgram = False ... displayImage(screen, px, topleft) ... return ( topleft + bottomright ) ... >>> >>> if __name__ == "__main__": ... screen, px = setup(sys.argv[1]) ... left, upper, right, lower = mainLoop(screen, px) ... im = Image.open(sys.argv[1]) ... im = im.crop(( left, upper, right, lower)) ... im.save(sys.argv[2])

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