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2500 Pts - Codex: Orks

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Ghazghkull Thraka (1 , 225 pts) Ghazghkull Thraka 1 6 2 5/10 5 4 4/1 5 9 2+/5 225 (C:Orks, pp. 58 & 96); Unit Type: Infantry; Adamantium Skull; Bosspole; (i) Cybork Body; Mega Armour; Stikkbombs; Big Shoota; Power Klaw; Furious Charge; Independent Character; Mob Rule; Prophet of the Waaagh! HQ: Mad Dok Grotsnik (1 , 160 pts) Mad Dok Grotsnik 1 5 2 4/8 5 3 3/1 4 9 4+/5 160 (i) (C:Orks, pp. 59 & 96); Unit Type: Infantry; Cybork Body; Dok's Tools; 'Urty Syringe; Power Klaw; Slugga; Fearless; Furious Charge; Independent Character; One Scalpel Short of a Medpack; Waaagh! Troops: Meganobz (7 , 480 pts) Meganobz 6 4 2 4/8 4 2 3/1 3 7 2+/5 480 (i) (C:Orks, pp. 39 & 98); Unit Type: Infantry; Mega Armour; Stikkbombs; Count as Troop ; Cybork Body; Power Klaw; Twin Linked Shoota; Shoota/Rokkit Kombi-weapon (x3); Shoota/Skorcha Kombi-weapon (x3); Furious Charge; Mob Rule; Waaagh! Battlewagon 1 Grp: BS: 2 FA: 14 SA: 12 RA: 10 [180] (C:Orks, pp. 55 & 102); Unit Type: Vehicle (Tank, Open-topped); Transport Capacity: 20 models; Armour Plates; Boarding Plank; Grot Rigger; Red Paint Job; Reinforced Ram; Stikkbomb Chukka; Rokkit Launcha (x4); Zzap Gun Elite: Lootas (10 , 200 pts) Lootas 10 4 2 3 4 1 2 2 7 6+/5 200 (i) Charge; Mob Rule; (C:Orks, pp. 43 & 100); Unit Type: Infantry; Cybork Body; Deffguns; Furious Waaagh! Elite: Lootas (10 , 200 pts) Lootas 10 4 2 3 4 1 2 2 7 6+/5 200 (i) (C:Orks, pp. 43 & 100); Unit Type: Infantry; Cybork Body; Deffguns; Furious Charge; Mob Rule; Waaagh! Troops: Gretchin (20 , 167 pts) Gretchin 19 2 3 2 (C:Orks, pp. 50 & 100); Unit Type: Runtherd 1 4 2 3 (C:Orks, pp. 50 & 100); Unit Type: Furious Charge
2 1 2 1 5 -/5(i) 167 Infantry; Cybork Body; Gretchin Blasta; It's a Grot's Life 4 1 2 2/3 7 6+/5 [15] Infantry; Squig Hound; Cybork Body;(i) Grabba Stikk (x1); Slugga;

Troops: 'Ard Boyz (21 , 375 pts) 'Ard Boyz 20 4 2 3 4 1 2 2 7 4+/5 375 (i)Shootas; Rokkit Launcha (x2); (C:Orks, pp. 40 & 100); Unit Type: Infantry; 'Eavy Armour; Cybork Body; Furious Charge; Mob Rule; Waaagh! 'Ard Boyz Nob 1 4 2 4/8 4 2 3/1 3 7 4+/5 [55] (i) (C:Orks, pp. 40 & 100); Unit Type: Infantry; 'Eavy Armour; Bosspole; Cybork Body; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh! Troops: Boyz (21 , 296 pts) Boyz 20 4 2 3 4 1 2 2 7 6+/5 296 (i) (C:Orks, pp. 40 & 100); Unit Type: Infantry; Cybork Body; Shootas; Rokkit Launcha (x2); Furious Charge; Mob Rule; Waaagh! Boyz Nob 1 4 2 4/8 4 2 3/1 3 7 4+/5 [56] (i) (C:Orks, pp. 40 & 100); Unit Type: Infantry; 'Eavy Armour; Bosspole; Cybork Body; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh! Troops: Boyz (21 , 296 pts) Boyz 20 4 2 3 4 1 2 2 7 6+/5 296 (i) (C:Orks, pp. 40 & 100); Unit Type: Infantry; Cybork Body; Shootas; Rokkit Launcha (x2); Furious Charge; Mob Rule; Waaagh! Boyz Nob 1 4 2 4/8 4 2 3/1 3 7 4+/5 [56] (i) (C:Orks, pp. 40 & 100); Unit Type: Infantry; 'Eavy Armour; Bosspole; Cybork Body; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!

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Name

Grp

WS

BS

Wo

Ld

Save Cost

Heavy Support: Big Gunz (16 , 97 pts) Big Gunz 3 Grp: 97 BS: 3 FA: 10 SA: 10 RA: 10 (C:Orks, pp. 51 & 103); Unit Type: Artillery; Kannon; Ammo Runt (x3); Additional Gun Krew Gretchin 12 2 3 2 2 1 2 1 5 [18] Runtherd 1 4 2 3 4 1 2 2/3 7 6+ [10] (C:Orks, pp. 50 & 100); Unit Type: Infantry; Squig Hound; Grabba Stikk; Slugga; Furious Charge
Total Cost: 2496

Option Footnotes Add Units Ammo Runt Fearless Furious Charge Independent Character It's a Grot's Life Mob Rule One Scalpel Short of a Medpack Prophet of the Waaagh! Waaagh! Unit Type: Artillery Reroll one to hit roll (p92 C:O) Special Rules Automatically pass all morale tests, conditions apply (p75 WH40K 5E) Add +1 to strength and initiative, conditions apply (p75 WH40K 5E) (See WH40k, pg. 50.) If crossing a minefield remove 3D3 Gretchin and the minefield (p50 C:O) May use number in mob instead of leadership (p31 C:O) Any unit joined by Grotsnik becomes Fearless; Must move towards nearest enemy unit (p59 C:O) Waaagh! can be summoned at any time; Waaagh! move is automatically a 6; All friendly units are Fearless (p58 C:O) All friendly units have 'fleet of foot' for one turn (additional rules apply p31 C:O) Unit Type Unit Type: Artillery (p.55 WH40k) 1) Armour Rating 10. Any Penetrating or glancing hits wil Destroy the gun. if Crew are killed, the gun is removed. 2) Move as Infantry. 3) One crewmen must be within 2" of gun, to shoot. 4) Ranges are from Gun model. Gun and 1 crewman must have LOS to fire (if not a Guess Weapon). 5) Hit as Normal for Template/Blast markers. Otherwise shots are randomized between crew and Gun. Roll D6 (1-4 Crew, 5-6 Gun). 6) May not assault if gun are still presant. 7) Guns and Crew take random assault hits. 8) If Only guns are assaulted, hits are automatic. 9) Only Engaged crew can fight in an assault. 10) Fall-back as Infantry. if subject to sweeping advance, unit automaticly loses Inititive and is wiped out, if guns are still viable. Unit Type: Infantry (p.54 WH40k) Unit Type: Vehicle (Tank, Open-topped) (WH40k, pp. 68-70) Wargear p91 C:O +2A when charging; Immune to Instant Death (p58 C:O) 'Crew stunned' treated as 'Crew shaken' (p93 C:O) One Ork may make a close combat attack against an enemy vehicle (p93 C:O) May re-roll failed Morale test but unit takes a wound (p92 C:O) (p91 C:O) (p38 C:O) Negate Immobilised on a 4+ (p93 C:O) Slow and Purposeful; (p39 C:O) + 1" to maximum move, no penalties for the additional movement (p93 C:O) May Tank Shock, Add +2 to front armour for Death or Glory, Re-roll Dangerous Terrain tests (p93 C:O) Reroll failed Morale test, remove D3 Gretchin (p50 C:O) Unit treated as having stikkbombs if assaulting (p93 C:O) Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). Weapons Poisoned weapon (p38 C:O) R36"; S5; AP5; Assault 3 (p89 C:O) R48"; S7; AP4; Heavy D3 (p43 C:O)
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Unit Type: Infantry Unit Type: Vehicle (Tank, Open-topped) 'Eavy Armour Adamantium Skull Armour Plates Boarding Plank Bosspole Cybork Body Dok's Tools Grot Rigger Mega Armour Red Paint Job Reinforced Ram Squig Hound Stikkbomb Chukka Stikkbombs

'Urty Syringe Big Shoota Deffguns

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Grabba Stikk Gretchin Blasta Kannon

Power Klaw Rokkit Launcha Shoota/Rokkit Kombiweapon Shoota/Skorcha Kombiweapon Shootas Slugga Twin Linked Shoota Zzap Gun

Single model loses one attack (p50 C:O) R12"; S3; AP-; Assault 1 (p50 C:O) 36" Range Frag: S4; AP5; Heavy 1; Blast Krak: S8; AP3; Heavy 1 (p51 C:O) Ignores armour saves, increases strength in close combat. R24"; S8; AP3; Assault 1 (p89 C:O) Shoota: R18"; S4; AP6; Assault 2 (p91 C:O) Rokkit: R24"; S8; AP3; Assault 1 (p89 C:O) Shoota: R18"; S4; AP6; Assault 2 (p91 C:O) Skorcha: Template; S5; AP4; Assault 1 (p89 C:O) R18"; S4; AP6; Assault 2 (p91 C:O) 12" Range; S4; AP6; Pistol (p91 C:O). 18" Range; S4; AP6; Assault 2, Linked (p91 C:O) R36"; S 2D6; AP2; Heavy 1 (p51 C:O)

Roster Design Information Waaagh! (C:O, pg. 31) Mob Rule! (C:O, pg. 31) Furious Charge (on selected units) (WH40K, pg. 75) Validation Report c-1. File Version: 1.14 For Bug Reports/www.ab40k.org; 1. Army: Codex: Orks; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission Roster satisfies all enforced validation rules Roster Statistics % Elite: 16.0 % Fast: 0.0 % Heavy: 3.9 % HQ: 15.4 Model Count: 128 % Troops: 64.7 % Wargear: 0.0 Files version: 1.14 Group Min 1 0 2 0 0 Max 2 3 6 3 3 Used 2 2 5 0 1

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