Sunteți pe pagina 1din 43

VECTOR MECHANICS FOR ENGINEERS:

DYNAMICS
Seventh Edition
Ferdinand P. Beer
E. Russell Johnston, Jr.
Lecture Notes:
J. Walt Oler
Texas Tech University
CHAPTER
2004 The McGraw-Hill Companies, Inc. All rights reserved.
11
Kinematics of Particles
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 2
Contents
Introduction
Rectilinear Motion: Position,
Velocity & Acceleration
Determination of the Motion of a
Particle
Sample Problem 11.2
Sample Problem 11.3
Uniform Rectilinear-Motion
Uniformly Accelerated Rectilinear-
Motion
Motion of Several Particles:
Relative Motion
Sample Problem 11.4
Motion of Several Particles:
Dependent Motion
Sample Problem 11.5
Graphical Solution of Rectilinear-Motion
Problems
Other Graphical Methods
Curvilinear Motion: Position, Velocity
& Acceleration
Derivatives of Vector Functions
Rectangular Components of Velocity
and Acceleration
Motion Relative to a Frame in Translation
Tangential and Normal Components
Radial and Transverse Components
Sample Problem 11.10
Sample Problem 11.12
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 3
Introduction
Dynamics includes:
- Kinematics: study of the geometry of motion. Kinematics is used to
relate displacement, velocity, acceleration, and time without reference to
the cause of motion.
- Kinetics: study of the relations existing between the forces acting on a
body, the mass of the body, and the motion of the body. Kinetics is used
to predict the motion caused by given forces or to determine the forces
required to produce a given motion.
Rectilinear motion: position, velocity, and acceleration of a particle as it
moves along a straight line.
Curvilinear motion: position, velocity, and acceleration of a particle as it
moves along a curved line in two or three dimensions.
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 4
Rectilinear Motion: Position, Velocity & Acceleration
Particle moving along a straight line is said
to be in rectilinear motion.
Position coordinate of a particle is defined by
positive or negative distance of particle from
a fixed origin on the line.
The motion of a particle is known if the
position coordinate for particle is known for
every value of time t. Motion of the particle
may be expressed in the form of a function,
e.g.,
3 2
6 t t x =
or in the form of a graph x vs. t.
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 5
Rectilinear Motion: Position, Velocity & Acceleration
Instantaneous velocity may be positive or
negative. Magnitude of velocity is referred
to as particle speed.
Consider particle which occupies position P
at time t and P at t+At,
t
x
v
t
x
t A
A
= =
A
A
=
A 0
lim
Average velocity
Instantaneous velocity
From the definition of a derivative,
dt
dx
t
x
v
t
=
A
A
=
A 0
lim
e.g.,
2
3 2
3 12
6
t t
dt
dx
v
t t x
= =
=
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 6
Rectilinear Motion: Position, Velocity & Acceleration
Consider particle with velocity v at time t and
v at t+At,
Instantaneous acceleration
t
v
a
t A
A
= =
A 0
lim
t
dt
dv
a
t t v
dt
x d
dt
dv
t
v
a
t
6 12
3 12 e.g.
lim
2
2
2
0
= =
=
= =
A
A
=
A
From the definition of a derivative,
Instantaneous acceleration may be:
- positive: increasing positive velocity
or decreasing negative velocity
- negative: decreasing positive velocity
or increasing negative velocity.
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 7
Rectilinear Motion: Position, Velocity & Acceleration
Consider particle with motion given by
3 2
6 t t x =
2
3 12 t t
dt
dx
v = =
t
dt
x d
dt
dv
a 6 12
2
2
= = =
at t = 0, x = 0, v = 0, a = 12 m/s
2
at t = 2 s, x = 16 m, v = v
max
= 12 m/s, a = 0
at t = 4 s, x = x
max
= 32 m, v = 0, a = -12 m/s
2
at t = 6 s, x = 0, v = -36 m/s, a = 24 m/s
2
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 8
Determination of the Motion of a Particle
Recall, motion of a particle is known if position is known for all time t.
Typically, conditions of motion are specified by the type of acceleration
experienced by the particle. Determination of velocity and position requires
two successive integrations.
Three classes of motion may be defined for:
- acceleration given as a function of time, a = f(t)
- acceleration given as a function of position, a = f(x)
- acceleration given as a function of velocity, a = f(v)
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 9
Determination of the Motion of a Particle
Acceleration given as a function of time, a = f(t):
( ) ( )
( )
( ) ( ) ( )
( ) ( )
( )
( ) ( ) ( )
} } }
} } }
= = = =
= = = = =
t t t x
x
t t t v
v
dt t v x t x dt t v dx dt t v dx t v
dt
dx
dt t f v t v dt t f dv dt t f dv t f a
dt
dv
0
0
0
0
0
0
0
0
Acceleration given as a function of position, a = f(x):
( )
( )
( )
( ) ( ) ( )
} } }
= = =
= = = = =
x
x
x
x
x v
v
dx x f v x v dx x f dv v dx x f dv v
x f
dx
dv
v a
dt
dv
a
v
dx
dt
dt
dx
v
0 0 0
2
0
2
1
2
2
1
or or
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 10
Determination of the Motion of a Particle
Acceleration given as a function of velocity, a = f(v):
( )
( ) ( )
( )
( )
( )
( )
( )
( )
( )
( )
( )
( )
( )
}
} }
}
} }
=
= = = =
=
= = = =
t v
v
t v
v
t x
x
t v
v
t t v
v
v f
dv v
x t x
v f
dv v
dx
v f
dv v
dx v f a
dx
dv
v
t
v f
dv
dt
v f
dv
dt
v f
dv
v f a
dt
dv
0
0 0
0
0
0
0
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 11
Sample Problem 11.2
Determine:
velocity and elevation above ground at
time t,
highest elevation reached by ball and
corresponding time, and
time when ball will hit the ground and
corresponding velocity.
Ball tossed with 10 m/s vertical velocity
from window 20 m above ground.
SOLUTION:
Integrate twice to find v(t) and y(t).
Solve for t at which velocity equals
zero (time for maximum elevation)
and evaluate corresponding altitude.
Solve for t at which altitude equals
zero (time for ground impact) and
evaluate corresponding velocity.
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 12
Sample Problem 11.2
( )
( ) t v t v dt dv
a
dt
dv
t t v
v
81 . 9 81 . 9
s m 81 . 9
0
0
2
0
= =
= =
} }
( ) t t v |
.
|

\
|
=
2
s
m
81 . 9
s
m
10
( )
( ) ( )
2
2
1
0
0
81 . 9 10 81 . 9 10
81 . 9 10
0
t t y t y dt t dy
t v
dt
dy
t t y
y
= =
= =
} }
( )
2
2
s
m
905 . 4
s
m
10 m 20 t t t y
|
.
|

\
|

|
.
|

\
|
+ =
SOLUTION:
Integrate twice to find v(t) and y(t).
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 13
Sample Problem 11.2
Solve for t at which velocity equals zero and evaluate
corresponding altitude.
( ) 0
s
m
81 . 9
s
m
10
2
= |
.
|

\
|
= t t v
s 019 . 1 = t
Solve for t at which altitude equals zero and evaluate
corresponding velocity.
( )
( ) ( )
2
2
2
2
s 019 . 1
s
m
905 . 4 s 019 . 1
s
m
10 m 20
s
m
905 . 4
s
m
10 m 20
|
.
|

\
|

|
.
|

\
|
+ =
|
.
|

\
|

|
.
|

\
|
+ =
y
t t t y
m 1 . 25 = y
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 14
Sample Problem 11.2
Solve for t at which altitude equals zero and
evaluate corresponding velocity.
( ) 0
s
m
905 . 4
s
m
10 m 20
2
2
=
|
.
|

\
|

|
.
|

\
|
+ = t t t y
( )
s 28 . 3
s meaningles s 243 . 1
=
=
t
t
( )
( ) ( ) s 28 . 3
s
m
81 . 9
s
m
10 s 28 . 3
s
m
81 . 9
s
m
10
2
2
|
.
|

\
|
=
|
.
|

\
|
=
v
t t v
s
m
2 . 22 = v
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 15
Sample Problem 11.3
Brake mechanism used to reduce gun
recoil consists of piston attached to barrel
moving in fixed cylinder filled with oil.
As barrel recoils with initial velocity v
0
,
piston moves and oil is forced through
orifices in piston, causing piston and
cylinder to decelerate at rate proportional
to their velocity.
Determine v(t), x(t), and v(x).
kv a =
SOLUTION:
Integrate a = dv/dt = -kv to find v(t).
Integrate v(t) = dx/dt to find x(t).
Integrate a = v dv/dx = -kv to find
v(x).
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 16
Sample Problem 11.3
SOLUTION:
Integrate a = dv/dt = -kv to find v(t).
( )
( )
kt
v
t v
dt k
v
dv
kv
dt
dv
a
t t v
v
= = = =
} }
0
0
ln
0
( )
kt
e v t v

=
0
Integrate v(t) = dx/dt to find x(t).
( )
( )
( )
t
kt
t
kt
t x
kt
e
k
v t x dt e v dx
e v
dt
dx
t v
0
0
0
0
0
0
1
(

= =
= =

} }
( ) ( )
kt
e
k
v
t x

= 1
0
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 17
Sample Problem 11.3
Integrate a = v dv/dx = -kv to find v(x).
kx v v
dx k dv dx k dv kv
dx
dv
v a
x v
v
=
= = = =
} }
0
0
0
kx v v =
0
Alternatively,
( )
( )
|
|
.
|

\
|
=
0
0
1
v
t v
k
v
t x
kx v v =
0
( )
( )
0
0
or
v
t v
e e v t v
kt kt
= =

( ) ( )
kt
e
k
v
t x

= 1
0
with
and
then
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 18
Uniform Rectilinear Motion
For particle in uniform rectilinear motion, the acceleration is zero and
the velocity is constant.
vt x x
vt x x
dt v dx
v
dt
dx
t x
x
+ =
=
=
= =
} }
0
0
0
0
constant
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 19
Uniformly Accelerated Rectilinear Motion
For particle in uniformly accelerated rectilinear motion, the acceleration of
the particle is constant.
at v v
at v v dt a dv a
dt
dv
t v
v
+ =
= = = =
} }
0
0
0
0
constant
( )
2
2
1
0 0
2
2
1
0 0
0
0 0
0
at t v x x
at t v x x dt at v dx at v
dt
dx
t x
x
+ + =
+ = + = + =
} }
( ) ( )
( )
0
2
0
2
0
2
0
2
2
1
2
constant
0 0
x x a v v
x x a v v dx a dv v a
dx
dv
v
x
x
v
v
+ =
= = = =
} }
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 20
Motion of Several Particles: Relative Motion
For particles moving along the same line, time
should be recorded from the same starting
instant and displacements should be measured
from the same origin in the same direction.
= =
A B A B
x x x relative position of B
with respect to A
A B A B
x x x + =
= =
A B A B
v v v relative velocity of B
with respect to A
A B A B
v v v + =
= =
A B A B
a a a relative acceleration of B
with respect to A
A B A B
a a a + =
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 21
Sample Problem 11.4
Ball thrown vertically from 12 m level
in elevator shaft with initial velocity of
18 m/s. At same instant, open-platform
elevator passes 5 m level moving
upward at 2 m/s.
Determine (a) when and where ball hits
elevator and (b) relative velocity of ball
and elevator at contact.
SOLUTION:
Substitute initial position and velocity
and constant acceleration of ball into
general equations for uniformly
accelerated rectilinear motion.
Substitute initial position and constant
velocity of elevator into equation for
uniform rectilinear motion.
Write equation for relative position of
ball with respect to elevator and solve
for zero relative position, i.e., impact.
Substitute impact time into equation
for position of elevator and relative
velocity of ball with respect to
elevator.
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 22
Sample Problem 11.4
SOLUTION:
Substitute initial position and velocity and constant
acceleration of ball into general equations for
uniformly accelerated rectilinear motion.
2
2
2
2
1
0 0
2
0
s
m
905 . 4
s
m
18 m 12
s
m
81 . 9
s
m
18
t t at t v y y
t at v v
B
B
|
.
|

\
|

|
.
|

\
|
+ = + + =
|
.
|

\
|
= + =
Substitute initial position and constant velocity of
elevator into equation for uniform rectilinear motion.
t t v y y
v
E E
E
|
.
|

\
|
+ = + =
=
s
m
2 m 5
s
m
2
0
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 23
Sample Problem 11.4
Write equation for relative position of ball with respect to
elevator and solve for zero relative position, i.e., impact.
( ) ( ) 0 2 5 905 . 4 18 12
2
= + + = t t t y
E B
( )
s 65 . 3
s meaningles s 39 . 0
=
=
t
t
Substitute impact time into equations for position of elevator
and relative velocity of ball with respect to elevator.
( ) 65 . 3 2 5+ =
E
y
m 3 . 12 =
E
y
( )
( ) 65 . 3 81 . 9 16
2 81 . 9 18
=
= t v
E B
s
m
81 . 19 =
E B
v
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 24
Motion of Several Particles: Dependent Motion
Position of a particle may depend on position of one
or more other particles.
Position of block B depends on position of block A.
Since rope is of constant length, it follows that sum of
lengths of segments must be constant.
= +
B A
x x 2 constant (one degree of freedom)
Positions of three blocks are dependent.
= + +
C B A
x x x 2 2
constant (two degrees of freedom)
For linearly related positions, similar relations hold
between velocities and accelerations.
0 2 2 or 0 2 2
0 2 2 or 0 2 2
= + + = + +
= + + = + +
C B A
C B A
C B A
C B A
a a a
dt
dv
dt
dv
dt
dv
v v v
dt
dx
dt
dx
dt
dx
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 25
Sample Problem 11.5
Pulley D is attached to a collar which
is pulled down at 75 mm/s. At t = 0,
collar A starts moving down from K
with constant acceleration and zero
initial velocity. Knowing that velocity
of collar A is 300 mm/s as it passes L,
determine the change in elevation,
velocity, and acceleration of block B
when block A is at L.
SOLUTION:
Define origin at upper horizontal surface
with positive displacement downward.
Collar A has uniformly accelerated
rectilinear motion. Solve for acceleration
and time t to reach L.
Pulley D has uniform rectilinear motion.
Calculate change of position at time t.
Block B motion is dependent on motions
of collar A and pulley D. Write motion
relationship and solve for change of block
B position at time t.
Differentiate motion relation twice to
develop equations for velocity and
acceleration of block B.
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 26
Sample Problem 11.5
SOLUTION:
Define origin at upper horizontal surface with
positive displacement downward.
Collar A has uniformly accelerated rectilinear
motion. Solve for acceleration and time t to reach L.
( ) ( ) | |
( ) ( )
2 2
0
2
0
2
s / mm 225 mm 200 2 mm 300
2
= =
+ =
A A
A A A A A
a a
x x a v v
( )
s 333 . 1 s / mm 225 mm 300
2
0
= =
+ =
t
t a v v
A A A
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 27
Sample Problem 11.5
Pulley D has uniform rectilinear motion. Calculate
change of position at time t.
( )
( ) ( )( ) mm 100 s 333 . 1 s / mm 75
0
0
= =
+ =
D D
D D D
x x
t v x x
Block B motion is dependent on motions of collar
A and pulley D. Write motion relationship and
solve for change of block B position at time t.
Total length of cable remains constant,
( ) ( ) ( )
( ) | | ( ) | | ( ) | |
( ) ( ) ( ) | | 0 mm 100 2 mm 200
0 2
2 2
0
0 0 0
0 0 0
= + +
= + +
+ + = + +
B B
B B D D A A
B D A B D A
x x
x x x x x x
x x x x x x
( ) mm 400
0
=
B B
x x
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 28
Sample Problem 11.5
Differentiate motion relation twice to develop
equations for velocity and acceleration of block B.
( ) ( ) 0 mm 75 2 mm 300
0 2
constant 2
= + +
= + +
= + +
B
B D A
B D A
v
v v v
x x x
s / mm 450 =
B
v
( ) 0 s / mm 225
0 2
= +
= + +
B
B D A
v
a a a
2
s / mm 225 =
B
a
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 29
Curvilinear Motion: Position, Velocity & Acceleration
Particle moving along a curve other than a straight line
is in curvilinear motion.
Position vector of a particle at time t is defined by a
vector between origin O of a fixed reference frame and
the position occupied by particle.
Consider particle which occupies position P defined
by at time t and P defined by at t + At, r

r
'

=
=
A
A
=
=
=
A
A
=
A
A
dt
ds
t
s
v
dt
r d
t
r
v
t
t
0
0
lim
lim

instantaneous velocity (vector)


instantaneous speed (scalar)
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 30
Curvilinear Motion: Position, Velocity & Acceleration
=
=
A
A
=
A dt
v d
t
v
a
t

0
lim
instantaneous acceleration (vector)
Consider velocity of particle at time t and velocity
at t + At,
v

'
In general, acceleration vector is not tangent to
particle path and velocity vector.
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 31
Rectangular Components of Velocity & Acceleration
When position vector of particle P is given by its
rectangular components,
k z j y i x r

+ + =
Velocity vector,
k v j v i v
k z j y i x k
dt
dz
j
dt
dy
i
dt
dx
v
z y x

+ + =
+ + = + + =
Acceleration vector,
k a j a i a
k z j y i x k
dt
z d
j
dt
y d
i
dt
x d
a
z y x

+ + =
+ + = + + =
2
2
2
2
2
2
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 32
Rectangular Components of Velocity & Acceleration
Rectangular components particularly effective
when component accelerations can be integrated
independently, e.g., motion of a projectile,
0 0 = = = = = = z a g y a x a
z y x

with initial conditions,
( ) ( ) ( ) 0 , , 0
0
0
0
0 0 0
= = = =
z y x
v v v z y x
Integrating twice yields
( ) ( )
( ) ( ) 0
0
2
2
1
0
0
0
0
= = =
= = =
z gt y v y t v x
v gt v v v v
y x
z y y x x
Motion in horizontal direction is uniform.
Motion in vertical direction is uniformly accelerated.
Motion of projectile could be replaced by two
independent rectilinear motions.
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 33
Tangential and Normal Components
Velocity vector of particle is tangent to path of
particle. In general, acceleration vector is not.
Wish to express acceleration vector in terms of
tangential and normal components.
are tangential unit vectors for the
particle path at P and P. When drawn with
respect to the same origin, and
is the angle between them.
t t
e e

'
and
t t t
e e e

'
= A
u A
( )
( )
u
u
u
u
u
u u
d
e d
e
e e
e
e
t
n
n n
t
t

=
=
A
A
=
A
A
A = A
A A 2
2 sin
lim lim
2 sin 2
0 0
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 34
Tangential and Normal Components
t
e v v

= With the velocity vector expressed as
the particle acceleration may be written as
dt
ds
ds
d
d
e d
v e
dt
dv
dt
e d
v e
dt
dv
dt
v d
a
t t
u
u

+ = + = =
but
v
dt
ds
ds d e
d
e d
n
t
= = = u
u

After substituting,

2 2
v
a
dt
dv
a e
v
e
dt
dv
a
n t n t
= = + =

Tangential component of acceleration reflects
change of speed and normal component reflects
change of direction.
Tangential component may be positive or
negative. Normal component always points
toward center of path curvature.
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 35
Tangential and Normal Components

2 2
v
a
dt
dv
a e
v
e
dt
dv
a
n t n t
= = + =

Relations for tangential and normal acceleration
also apply for particle moving along space curve.
Plane containing tangential and normal unit
vectors is called the osculating plane.
n t b
e e e

=
Normal to the osculating plane is found from
binormal e
normal principal e
b
n


=
=

Acceleration has no component along binormal.


2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 36
Radial and Transverse Components
When particle position is given in polar coordinates,
it is convenient to express velocity and acceleration
with components parallel and perpendicular to OP.
r
r
e
d
e d
e
d
e d

= =
u u
u
u
dt
d
e
dt
d
d
e d
dt
e d
r r
u u
u
u


= =
dt
d
e
dt
d
d
e d
dt
e d
r
u u
u
u u


= =
( )
u
u
u
u
e r e r
e
dt
d
r e
dt
dr
dt
e d
r e
dt
dr
e r
dt
d
v
r
r
r
r r


+ =
+ = + = =
The particle velocity vector is
Similarly, the particle acceleration vector is
( ) ( )
u
u
u u
u
u u u
u u u
u
e r r e r r
dt
e d
dt
d
r e
dt
d
r e
dt
d
dt
dr
dt
e d
dt
dr
e
dt
r d
e
dt
d
r e
dt
dr
dt
d
a
r
r
r
r


2
2
2
2
2
2
+ + =
+ + + + =
|
.
|

\
|
+ =
r
e r r

=
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 37
Radial and Transverse Components
When particle position is given in cylindrical
coordinates, it is convenient to express the
velocity and acceleration vectors using the unit
vectors . and , , k e e
R


u
Position vector,
k z e R r
R


+ =
Velocity vector,
k z e R e R
dt
r d
v
R

+ + = =
u
u
Acceleration vector,
( ) ( ) k z e R R e R R
dt
v d
a
R

+ + + = =
u
u u u 2
2
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 38
Sample Problem 11.10
A motorist is traveling on curved
section of highway at 100 km/h. The
motorist applies brakes causing a
constant deceleration rate.
Knowing that after 8 s the speed has
been reduced to 75 km/h, determine
the acceleration of the automobile
immediately after the brakes are
applied.
SOLUTION:
Calculate tangential and normal
components of acceleration.
Determine acceleration magnitude and
direction with respect to tangent to
curve.
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 39
Sample Problem 11.10
s / m 8 . 20 h / km 75
s / m 8 . 27 h / km 100
=
=
SOLUTION:
Calculate tangential and normal components of
acceleration.
( )
( )
2
2 2
2
s / m 03 . 1
m 750
s / m 8 . 27
s / m 875 . 0
s 8
s / m 8 . 27 ms 8 . 20
= = =
=

=
A
A
=

v
a
t
v
a
n
t
Determine acceleration magnitude and direction
with respect to tangent to curve.
( )
2 2 2 2
03 . 1 875 . 0 + = + =
n t
a a a
2
s / m 35 . 1 = a
875 . 0
03 . 1
tan tan
1 1
= =
t
n
a
a
o
= 7 . 49 o
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 40
Sample Problem 11.12
Rotation of the arm about O is defined
by u = 0.15t
2
where u is in radians and t
in seconds. Collar B slides along the
arm such that r = 0.9 - 0.12t
2
where r is
in meters.
After the arm has rotated through 30
o
,
determine (a) the total velocity of the
collar, (b) the total acceleration of the
collar, and (c) the relative acceleration
of the collar with respect to the arm.
SOLUTION:
Evaluate time t for u = 30
o
.
Evaluate radial and angular positions,
and first and second derivatives at
time t.
Calculate velocity and acceleration in
cylindrical coordinates.
Evaluate acceleration with respect to
arm.
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 41
Sample Problem 11.12
SOLUTION:
Evaluate time t for u = 30
o
.
s 869 . 1 rad 524 . 0 30
0.15
2
= = =
=
t
t u
Evaluate radial and angular positions, and first
and second derivatives at time t.
2
2
s m 24 . 0
s m 449 . 0 24 . 0
m 481 . 0 12 . 0 9 . 0
=
= =
= =
r
t r
t r

2
2
s rad 30 . 0
s rad 561 . 0 30 . 0
rad 524 . 0 15 . 0
=
= =
= =
u
u
u

t
t
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 42
Sample Problem 11.12
Calculate velocity and acceleration.
( )( )
r
r
r
v
v
v v v
r v
s r v
u
u
u
|
u
1 2 2
tan
s m 270 . 0 s rad 561 . 0 m 481 . 0
m 449 . 0

= + =
= = =
= =

= = 0 . 31 s m 524 . 0 | v
( )( )
( )( ) ( )( )
r
r
r
a
a
a a a
r r a
r r a
u
u
u

u u
u
1 2 2
2
2
2
2 2
2
tan
s m 359 . 0
s rad 561 . 0 s m 449 . 0 2 s rad 3 . 0 m 481 . 0
2
s m 391 . 0
s rad 561 . 0 m 481 . 0 s m 240 . 0

= + =
=
+ =
+ =
=
=
=


= = 6 . 42 s m 531 . 0 a
2004 The McGraw-Hill Companies, Inc. All rights reserved.
Vector Mechanics for Engineers: Dynamics
S
e
v
e
n
t
h
E
d
i
t
i
o
n
11 - 43
Sample Problem 11.12
Evaluate acceleration with respect to arm.
Motion of collar with respect to arm is rectilinear
and defined by coordinate r.
2
s m 240 . 0 = = r a
OA B

S-ar putea să vă placă și