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BUILDING THE R4 SYSTEM

Cracking the Code of the Passing Game Puzzle

PART I

1 65

IF/THEN
58 41 61 14 5 69 50 29 45 54

26

66

DEFENDER KEY READ


21 49 33 13 37 25 2 6 10 COVERAGE READS 17 30

46

42

MIRRORED ROUTES COVERAGE BEATERS


22 70

AUDIBLES 34
9

62

BLITZ PICKUP 53 57
40 4

38 18

SITE ADJUSTMENTS
15

ROUTE CONVERSIONS 8 64
68 52 16

PROTECTION CALLS
63 19 59 51

47

55

11

SIGHT ADJUSTMENTS
28 7

HOT ROUTES
24 48

56 INSIDE OUT READ 20

VERTICAL STRETCH 31 27 UNCOVEREDS 39


23 67 43 3

60 44

HIGH LOW READ


32 36

12

PASS PLAY

35

IF/THEN

PASS PLAY

IMPLICIT

EXPLICIT

LOCK ON IN LOCK LOCK UP

LOCK OUT

BUILDING THE R4 SYSTEM

PASS PLAY

INFORMED

EXPLICIT

RAPID COGNITION 1. NON NEGOTIABLES 2. PROCESS 3. REPETITIONS

FEEL

IMPLICIT

BUILDING THE R4 SYSTEM

CONCEPT COVERAGE NON NEGOTIABLES 1. ELIMINATE VERTICAL THREATS 2. MAN ADVANTAGE 3. PRESSURE QB

ELIMINATE VERTICAL THREATS


COVERAGE

C
CUSHION

F
COLLISION

$$ C
CROSSOVER COLLISION CUSHION

W E T

S N E

THE FIELD

5 VERTICAL TUBES CENTERLINE HARD DECK PRE SNAP CAP

ELIMINATE VERTICAL THREATS


COVERAGE

C
CUSHION

F
CROSSOVER COLLISION

$$ C
COLLISION CUSHION

W E T

S N E

THE FIELD

5 VERTICAL TUBES CENTERLINE HARD DECK PRE SNAP CAP

ELIMINATE VERTICAL THREATS


COVERAGE

$$ C W E T M S N E

ITS ALL ABOUT THE CAP


N

COVER 0 DEEP

ELIMINATE VERTICAL THREATS


COVERAGE

ITS ALL ABOUT THE CAP


N

COVER 1 AWAY

ELIMINATE VERTICAL THREATS


COVERAGE

ITS ALL ABOUT THE CAP


N

COVER 2 MIDDLE, STRONG

ELIMINATE VERTICAL THREATS


COVERAGE

ITS ALL ABOUT THE CAP


N

COVER 3 WEAK

ELIMINATE VERTICAL THREATS


COVERAGE

ITS ALL ABOUT THE CAP


N

COVER 4 FLAT

COVERAGE WEAKNESS VIDEO PRESENTATION

BUILDING THE R4 SYSTEM

CONCEPT COVERAGE NON NEGOTIABLES 1. ELIMINATE VERTICAL THREATS 2. MAN ADVANTAGE 3. PRESSURE QB

MAN ADVANTAGE
ALIGNMENT

OUT NUMBER ELIGIBLE WRS BY +1


N

PREVENT QUICK OR HOT THROWS FORCE QB TO GO QUICKER INTO HIS READS PROVIDE SOUND ALIGNMENT FOR THE RUSH

MAN ADVANTAGE
ALIGNMENT

OUT NUMBER ELIGIBLE WRS BY +1


N

PREVENT QUICK OR HOT THROWS FORCE QB TO GO QUICKER INTO HIS READS PROVIDE SOUND ALIGNMENT FOR THE RUSH

MAN ADVANTAGE
ALIGNMENT

OUT NUMBER ELIGIBLE WRS BY +1


N

MIRRORED ROUTES

MAN ADVANTAGE
ALIGNMENT

OUT NUMBER ELIGIBLE WRS BY +1


N

DEFENDER KEY DANGER PLAYER LOCK IN

MAN ADVANTAGE
ALIGNMENT

OUT NUMBER ELIGIBLE WRS BY +1


N

DEFENDER KEY DANGER PLAYER LOCK IN

BUILDING THE R4 SYSTEM


COVERAGE

3 WAYS TO NEUTRALIZE :

BRING ROUTE ATTACKING THE CENTERLINE PLAY ACTION TO ATTACK DUAL READ DEFENDER LOOK OFF BY THE QBS EYES

BUILDING THE R4 SYSTEM


COVERAGE

3 WAYS TO NEUTRALIZE :

BRING ROUTE ATTACKING THE CENTERLINE PLAY ACTION TO ATTACK DUAL READ DEFENDER LOOK OFF BY THE QBS EYES

BUILDING THE R4 SYSTEM


COVERAGE

3 WAYS TO NEUTRALIZE :

BRING ROUTE ATTACKING THE CENTERLINE PLAY ACTION TO ATTACK DUAL READ DEFENDER LOOK OFF BY THE QBS EYES

BUILDING THE R4 SYSTEM


COVERAGE

ADVANTAGE OFFENSE +1

BRING ROUTE ATTACKING THE CENTERLINE PLAY ACTION TO ATTACK DUAL READ DEFENDER LOOK OFF BY THE QBS EYES

BUILDING THE R4 SYSTEM

CONCEPT COVERAGE

CUSHION

COLLISION

CAP

NON NEGOTIABLES 1. ELIMINATE VERTICAL THREATS 2. MAN ADVANTAGE 3. PRESSURE QB

PRESSURE THE QB
WEAPONS

CAP

CAP

CAP

CAP

CAP

CUSHION

COLLISION

CROSSOVER COLLISION

CUSHION

ACCELERATORS
TO DELAY & DISRUPT UNTIL QB IS SACKED:

CUSHION COLLISION CAP

BUILDING THE R4 SYSTEM

CONCEPT COVERAGE CLOSURE/ COLLISION CAP

CUSHION

NON NEGOTIABLES 1. ELIMINATE VERTICAL THREATS 2. MAN ADVANTAGE 3. PRESSURE QB

CUSHION/COLLISION VIDEO PRESENTATION

BUILDING THE R4 SYSTEM

Igniting Offensive Success Through Rhythm & Rules

PART II

BUILDING THE R4 SYSTEM

CONCEPT COVERAGE CLOSURE/ COLLISION CAP

CUSHION

NON NEGOTIABLES 1. ELIMINATE VERTICAL THREATS 2. MAN ADVANTAGE 3. PRESSURE QB

WIN THE MAN ADVANTAGE


COVERAGE

C
CUSHION

F
COLLISION

$$ C
CROSSOVER COLLISION CUSHION

W E T

M N E

CONCEPT PASSING

BUILDING THE R4 SYSTEM

CONCEPT COVERAGE CLOCK

CUSHION

CLOSURE/ COLLISION CAP

NON NEGOTIABLES 1. ELIMINATE VERTICAL THREATS 2. MAN ADVANTAGE 3. PRESSURE QB

BUILDING THE R4 SYSTEM


CLOCK
(CUSHION/COLLISION) (CLOSURE/CAP)

ACCELERATORS
0
S N A P

CONFIRMATION
1.5 1.8 2.2 2.6 3

2 SECONDS VS. MAN 3 SECONDS VS. ZONE

QB TIMELINE
QB RELEASE TIME MUST BE UNDER .40 SEC. ONCE MOTION STARTS QB CAN BUY 1 MORE SECOND OF TIME BY ESCAPING A DEFENDER

BUILDING THE R4 SYSTEM

CONCEPT COVERAGE CLOCK

CUSHION

COLLISION

CLOSURE

RHYTHM

BUILDING THE R4 SYSTEM


CLOCK
(1ST OPTION)
RHYTHM ROUTES
0
S N A P

1.5

1.8

2.2

2.6

QB DROP TIME

ROUTE TIMELINE-RHYTHM
RHYTHM ROUTES FADE SEAM POST CORNER SPEED OUT CROSS SPOT

BUILDING THE R4 SYSTEM


CLOCK
(1ST OPTION)
RHYTHM ROUTES
0
S N A P

1.5

1.8

2.2

2.6

QB DROP TIME

ROUTE TIMELINE RHYTHM


1 ST OPTION IN PROGRESSION ROUTES THROWN OFF LAST STEP OF DROP BREAKS IN 1.8 SECONDS 1 STEM / 6 STEP MINIMUM ROUTE OFFENSIVE BLITZ

BUILDING THE R4 SYSTEM

CONCEPT COVERAGE CLOCK

CUSHION

COLLISION

CLOSURE

RHYTHM

READ

BUILDING THE R4 SYSTEM


CLOCK
(2ND OPTION)
READ ROUTES
0
S N A P

1.5

1.8

2.2

2.6

QB DROP TIME

ROUTE TIMELINE-READ
READ ROUTES DIG CURL COMEBACK BURST CORNER CORNER POST DRAG PIVOT

BUILDING THE R4 SYSTEM


CLOCK
(2ND OPTION)
READ ROUTES
0
S N A P

1.5

1.8

2.2

2.6

QB DROP TIME

ROUTE TIMELINE-READ
2ND ROUTE IN PROGRESSION ROUTES THROWN OFF HITCH/SHUFFLE STEP BREAKS IN 2.2-2.6 SECONDS DOUBLE MOVE OR DECELERATING ROUTE ZONE BEATER, CHAIN MOVER

BUILDING THE R4 SYSTEM

CONCEPT COVERAGE CLOCK

CUSHION

COLLISION

CLOSURE

RHYTHM

READ

RUSH

BUILDING THE R4 SYSTEM


CLOCK
(3rd OPTION)
RUSH ROUTES
0
S N A P

1.5

1.8

2.2

2.6

QB DROP TIME

ROUTE TIMELINE-RUSH
RUSH OPTION 3

HITCH SLANT ARROW BUBBLE SHALLOW STICK

BUILDING THE R4 SYSTEM


CLOCK
(3rd OPTION)
RUSH ROUTES
0
S N A P

1.5

1.8

2.2

2.6

QB DROP TIME

ROUTE TIMELINE-RUSH
3rd OPTION IN PROGRESSION THROWN OFF ANY STEP IN DROP BREAKS UNDER 5 YARDS 1 STEM ROUTE CAN BE A HOT ROUTE OR CHECKDOWN

BUILDING THE R4 SYSTEM

CONCEPT COVERAGE CLOCK

CUSHION

COLLISION

CLOSURE

RHYTHM

READ

RUSH

RELEASE

BUILDING THE R4 SYSTEM


CLOCK
(TIME BUYER)

RELEASE ESCAPES
1.5
S N A P

1.8

2.2

2.6

QB DROP TIME

ROUTE TIMELINE-RELEASE
RELEASE A A GAP B GAP C GAP D GAP

B C

BUILDING THE R4 SYSTEM


PRE SNAP
RHYTHM
POST/SPOT

READ
CURL

RUSH
FLAT

RELEASE
ESCAPE

CHECK LID/LEVERAGE FOR BEST RHYTHM & PROGRESSION F

C W M E T S N E $$

POST SNAP 1-RHYTHM


LAST STEP

2-READ
HITCH/ SHUFFLE

3-RUSH
HITCH/ SHUFFLE

4-RELEASE
ESCAPE/ THROW AWAY

BUILDING THE R4 SYSTEM


PRE SNAP
RHYTHM
POST/SPOT

READ
CURL

RUSH
FLAT

RELEASE
ESCAPE

CHECK LID/LEVERAGE FOR BEST RHYTHM & PROGRESSION F

C W

M E T

S N E

C $$

POST SNAP 1-RHYTHM


LAST STEP

2-READ
HITCH/ SHUFFLE

3-RUSH
HITCH/ SHUFFLE

4-RELEASE
ESCAPE/ THROW AWAY

R4 CUTUPS