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silvermoon archers should not have critical and should have reduced range, they got wayy too

much range hotkey on healing for silvermoon mages is broken ? (E) there is wayy too much of tooltips at start, they stack and i cant see them, bec ause they go below the screen naxxramas is pretty weak inside, because of those towers, their range of 225 rea lly sux red has too many heroes with naxxramas, make them demi-heroes, strong units with Q-hotkey spell and some passives and maybe aura would be nice to add a ping on minimap for a spawn, when a spawn timer ends and spawns units, there should be a ping on the minimap there where units were spawn ed (multiple pings too), so that noobs can learn fast where are their spawns add some anticamp system, i have created one in daow it, it goes like this... 1. Create label of regions that will be your anticamp areas. 2. Create label of regions that will be your place where units are sent if they camped on forbidden area. Make sure the index of regions goes like this... Lets say that label from point 1. is label A and label from point 2. is B. For every A[i] region there exists a region B[i], which is the opossite region. 3. Create label of same size as above, but of type "unit groups". 4. Create label of same size as above, but of type "unit groups". (second same l abel) 5. Algorithm... Lets say that label from point 3. is a lebel C and label from point 4. is label D. Every 5s or some time. Lets say that variable i is at game start 0. a) for i do - pick every unit in A[i] and do actions + if a picked unit is in a unit group C[i] then move picked unit to center of D[i] (moves a unit to the other side of the gateway) - pick every unit in B[i] and do actions + if a picked unit is in a unit group D[i] then move picked unit to center of C[i] (moves a unit to the other side of the gateway) b) clear unit group C[i] and D[i] from all units c) for i do - pick every unit in A[i] and add it to a unit group C[i] - pick every unit in B[i] and add it to a unit group D[i] d) if i == (equals) maximum size of labels A or B or C or D (they all are of sam e size) then i=0 else i = i + 1

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