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Bunch Routes in the Jet

 The Bunch routes are usually run as part of our 80 series keep pass
package
 We can run these routes to a variety of formations and they are
easily adaptable to many kinds of motion.
 These routes seem to be particularly effective when using extended
motion.
 We snap the ball when the halfback is directly behind the
quarterback. By the time the ball is in the QB’s hands the halfback is
aligned in a bunch set with the Tight end and wingback.
 This puts great pressure on the defense, as they don’t know if the
offense is running the Jet or throwing the bunch route.
Advantages of Bunching Formations

 Breaks man coverage’s


 Creates quick throws which help protection
 The routes are all purpose, effective against all
coverage’s.
 Tremendous RAC yardage (Run after Catch)
 Defense is placed in positions they are unfamiliar with.
 Great compliment to offenses with slots (wing –t, Flex
bone ect.)
 Breaks invert coverage and 2 deep defenses.
Traffic rules
 The player in motion always runs the arrow.
 This eliminates any confusion because we like to
run a number of routes and this eliminates any
thinking by the man in motion.
 The other two players will run combination
routes.
 #1 is the outside receiver, #2 is the middleman,
#3 is the inside receiver. This is the count
system for route responsibilities and traffic rules.
Choice Route
 The choice route is the signature route for
the bunch routes.
 Most coaches have labeled this route the
whip route.
 This whip route is a flood route that the
receiver chooses his path by the drop and
technique of the inside linebacker.
482 Choice
 Linebacker drops deep the whip sits.
 Linebacker locks on and plays the whip man to
man. The whip player will now drive at the inside
linebacker trying to turn his hips. The whip
player will push, pin and accelerate away.
 Coaching Point – Keep arms in tight on the push
or you will be penalized. Keep the arm driving or
the receivers may be called for a pick.
Choice
4-3
482 Choice

C FS W

M C
R B
E N T S
Whip Route

6 yards

#1 reads the inside Linebacker that is aligned inside the #3 receiver.


His route depends on the drop of the linebacker
Whip Rules
 The Player running the Whip route will release
inside and find the hole between the inside and
outside linebacker
 Run for a depth of 5-6 yards
 Punch and Pivot
 If ILB jumps you man, pin and get him on your
back while running away
Smash Route
 The #2 receiver runs the smash route.
 The smash route is the clearing player.
 Quarterback must always sneak a peek deep
and throw to #2 for the big play.
 The #2 receiver will adjust his pattern depending
on the coverage.
 First the receiver must get off the LOS and drive
vertical for about eight yards. He will plant off his
inside foot and bend his route as he reads the
defense.
Smash vs Coverage
 CV3 – VS a three deep zone the receiver will bend his
route toward the pylon about 28 yards deep. If the
cornerback comes up thinking its Jet sweep or jumping
the arrow the quarterback will throw to the smash for a
big play.
 CV2 – VS a two deep zone the receiver will run vertical
for 8 to 10 yards leaning into the safety. The receiver will
make eye contact and roll of his inside foot into the fade
area at a depth of 22 yards. The receiver must make
sure he is never closer than 4 – 6 yards from the
sideline.
 CV1 – man-to-man defense. If someone is running with
#2 the receiver will take a hard jab to the post then run
flat to the sideline.
Arrow
 Get width not depth
 The receiver must look over his inside
shoulder so he can catch the ball at full
speed and bend up field and down the
sideline.
Quarterbacks Read Progression

 Always throw to the flat first. Arrow, Arrow,


Arrow
 Sneak a peek deep. (Smash)
 Look at the in and out choice route
Protection vs. 4-4

FS C
C
B M R
W S T N B E C
A

PSOT,PSOG – Power step outside


C,BSG,BST has A,B,C gap
Block man

Fullback –Inside shoulder on EMLOS


Eye front side FB
Fullbacks Blocking Technique
 The fullback is responsible for blocking the #1 defender.
 The #1 defender is usually the last down lineman on the
line of scrimmage.
 He will run full speed on a direct line to a point 1 ½ feet
outside this defender.
 He aims for a point wider than the defenders alignment
so if he widens the fullback will maintain his leverage.
 The fullback will make contact using his inside shoulder
on the outside thigh of the defender.
688 Choice
482 Choice
482 Fade
482 Fade

22 yards
16 yards

4-3

C FS W

M C
R B
E N T S
682 Fade
22
16
482 OUT
482 OUT

4-3

FS W

M C
R B
E N T S
682 Out
28
16
482 FB Delay
482 FB Delay

16 yards

4-3 FS W

M B C
R
E N T S
682 FB Delay
16
16
 Bruce Cobleigh
 Harrison High School
 4500 Due West RD.
 Kennesaw, Ga 30152
 404-964-6090 Cell
 bravob1@bellsouth.net

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