Documente Academic
Documente Profesional
Documente Cultură
Whether ifs the sound of steel &@&$T@fij@,br the blinding flash of a plasma cannon, the Games Workshop hobby puts you in command BF WmdWi !&wigdetailed miniatures as your army, you control the outcome of epic battles on the tab1 gQame, it opens up an entire hahby of collecting, painting, and The Games Workshop of models that hobbyists form over a period of time ranges modelling in addition t i$as containing many miniatures. greatly from small sco
GAMING
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Tabletop gaming m be anythlng from small skirmishes on the k m n taWe to epic conflicts bemen mlghly armles on large wstorn-built baltleflelds. Don't worry too much 11 your army is unpainted; the important thlng is to get started. Honing your tacttcs and sldlls as a wargamer is a hobby In Itself.
MODELLING.b:,h-$by-
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Gaininn with and )aintln~Uls miniatures for of the hobby - many enthusiasts go to great to create lndlvldud masterpieces for their W look of the battlefield can be iust as irn~ortant. Terrain modslllnfl Include!;everything from rnaitlng simple hills to constructing la&hly buildings.
WARHAMMER WORLD
Walhamrner World in Nottingham ts the cenfte of hobby exeetlence for all our garners around the world! We h e
designed a h u w medieval keep, which is b s d i q for awmrne gaming, hobby actjvity and a store which is quite frankly unlike any shop in the world, plus our on.S& exhibition featuring the k s t painted miniatures to be seen in the world!
Meadowhall Centre outslde SheMeld. It boasts loads of tables and a unique environment for engaglng in y w r hobby.
EVENTS
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FORGE WORLD
Something you won't Ilnd in any of our Hobby Centres or stockists Is Forge World's setectlon of resln klts designed for the experienced player and modeller. Far a truty dedicated hobbylst these extra produds add more optlons and depth to their hobby. For more information check out: www.iorgeworld.CO,uk.
Hundreds of events are held across the country, from small local club w Hobby Centre based actlvlbles to nablanwide tournaments. Games can be played Intensely for a whole day, or an entlre weekend.
Tournaments
Tournaments are a fun way to deidmln$ hwu good you are at the game ePtp@l@ to other players, f hey usually lr~yo[$@~ 1 taking a force of a speclflrd slre.+fl& playing againet simllar slzrd,akril6~~~ You gain polnls through wlnnlnb garfid$; painting mm, sportwnanshl@~@i ' b d d w of the game. The p1ajlsr.e the mosi polnts overall is d e c f a d .. Tournament Champion.
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'ngimtpr what your level of hobby &&edge. You can also bring your m l e s
h l b one of our 'feature tablea'. $&awhile, Bugman's Bar awalts the weary :ifaveller to quench hls thirst and tell hls 3&@$:of vktot4ous gamlng battles!
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possiMIWes within a s @& k ~ ~ b Centres f $% $ y games are wed to tel a stow -_ You can ftnd Games Workahop Hobby result having an effect on ttq@@,l Yqntres right across the countryaAll our outcome. hey often include_ &@. * v9 & & (W- offer a great venue for hobbylsts, w t h e r conditions, spis, W. 'bowever same have additional gaming characters and other u - @ @ n< @ ' Woms enabling wen mow people to play. that add wen more 1avqr Gming Rooms not only offer more Once agaln R is an opl)wbl lots &o prwlde venues for bigger fun with the game ih a d h ' b m m m campaigns and events. Of w a e , to a tournament :note, sthe r i m Qamlng Centre near the I
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HOBBVRESWRCE
There ate hundreds of hobby articles from our a c l for r hw every army and factlon on their ,Qwn horn-8, for all aspct8 of the hobby a real b a w r e tmve anif dkwndlng all ttra time!
All the official Msfor your armles and 4hny lists (such as Codex: Cafaehags), piudektop wallpapeE$~~~@fi~s&~an terraln b m p h t u d of the many d o d d g ~dumrt get an~~rie.
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The websste link you stralght into Fanatic's webslte dedlmterl to SpecialM Games. Each SpecYlst Game has Its own homepage where you milnd all the latest @WI dawnload the latest uhhand ruklmd chat to o h r p l m of the same games. Plus there are dazens of palntlm. modslling aod gaming &bsl-
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With all the latest news on what's new, hobby articles and sneak peeks of upcoming miniatures updated weekly, Games Workshop Online is the perfect partner to White Dwarf!
WWW.GAMES-WORKSHOP.CO.UK
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m m m e r 40,WO brlngs the war-tom unlvam ol the 41" millennium strall your tabletop -the w a s e l dln of gunfire, thunderous exploslons, the ~ ltmhlaol p m l n g tanlcs and the hlgh-pitched whining ol antl-gravltlc motors r fmmmingoverhead. You are In command of squad aner squad of battleWnd warrlon, iuturlstle~vehlcles devaastin~ machines. and war Llrlna mlnlatures, Warhammer 40,000 turns your tabletop into m action-packad battlellsld.
h W n t n g the full rulss for Warhammer 40,000, the m t f y mlsed 288-page rulebodc eontahs all tha rules you need to play battle pamerr In* war torn unlverse of the far future. Dasignad for already farnlllar wlth the basics of taWe top gaming, the rulebook conslsts of
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The Rules Section glves you all the information and updates you dto play Warhammer 40,000. In the Backgrwnd Section the w ~ a m m 4 0 , u~ n b IS~ r &led, givinp the background and history of Mankind's u k p struwte for surviwl. -"
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In the Hobby Sectlon, all aspacts of this exciting hobby a n explalimd, from palnting and madelling your a n w to building nl special models unique to you and
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Thls book Is ddgnrd as a handy gaming ald for players of Warhammer 40,000. Wltlrln lls pa#es you will flnd rules tor every weapon, statlsties for m troop type, and a complete r y alphabetical listing of every item of wargear and vehlcle upgrade In the current range of Codex army books.
All the correctim and clarifications found on the Games Workshop M i t e haw beem incorporated so the rules a completely up to date. n
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the unhrerare, wamln(l r m a dumd om@ac4 l hclti# brIngl@' o h de8lmletlon rrltb them. In Ihe shattsd ruins, otd wnsrals are forced to learn new t r l a wP Wir mtdlers hopa m k merely to 8 u m .
C& W a. gupplemenl for W m m e r O s 4 , which MS ftghtlng Warhammer 0 m with 40,000bamheilies,arrdprpvlW~wlth e v w n g you will nm?dto k m In (~ttler to games of WaWamamh 4 , In cftgt twmln. 0W
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Over the nexl few pages you'll find all the races of the Wartlammar 40,000 unlrerse, Each army has a Codex that gives the full backpround and anny list'for that race, along wfh great hobby mater!al, The idaal way to start an army, or elrpand an exisling force 18 to buy the Battletotee. Most armies have one of these boxed sets, that not only include the core troops for each race. cut also represent fanhitie -value for money! '**A
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BATTLE FOR
'Platlle For Macragge is the starlet boxM . 6fmmGames Workshop that will help you, atq-by-$tep, to play the game of WarClammar &4 O and enter the Games Workshop hobby. ,V 0 &tie For Masragge introduces you to i HumiQ's defenders, the stoic Space Marinm and their all-devouring advamaries, the TynnIds.
In this scenario-drlvlven Introductory set you'll find a specially deslgnad booklet that teaches the badc rules for moving, shodlng and fightlng,
Warhammer $0,000.
and scenery.
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Bath FM Macmgge Is an Ideal way for you to get Into Wrfiammer 40,000. It g W l y teaches you the Rlree through a &oI rnlsslons. Like all games o f Warhammer 40,000, tha mlmiww take plaoe as a part d For the o w d l storyline af U-@ 41a mlllenndum. The Ma misslons are sal dui-lng one p e titanic ~ sku@ between H u m n w s def~nders d n and e who know no mercy.
However, the Battle For Wragge boxed h 3 dl abwt rules and mlsslons. The set conlalns cmwgh hn w gi q miniaturn to get you started, wlih m b d d detait to your Wefiekl. These mlniatumd mod& ara
bttle Introduas a new etsment W tke #OVW,~~Mryrmn$In W&& I a final baMe that n mlsshsarehmtopkryand@4%Q~~~ For Macragge lets YOU mste~ wka W W w M m WB into the dah mhem c4 W-m NIm.
of the lmperium is the blggeat flghUng organisation i auntless millions of men take up the banner of the E n Imperial Guard army is mads up of Infantry hty tanks of the Adeptus Mechanicus.
army am a Command squad, one Intantry pbtoon and one o Bameforca is a great start, as it glves you enwph components to p ,alonp with a Lemn Russ W tank. The Cadlan HQ m m m e CadIan %cek Troops boxed set will gtue you your sacond Tmops your Intantry phtmn. From there, you can W a Senlinel squ support, more tank or Heavy Weapons squads to give you long-range support, or a squad of riny real punch in assaulls.
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he Ecclesiarchy is not merely the religious core of the Irnperium. It also enforces the word of the Ernperor t h r o i ~ g h battle-hardened preachers an: missionaries that take their d o ~ t r i n e s distant worlds. The strony arrn 01 to the Ecclesiarchy are the Adepta Sororitas, the Sisters of Battle. This army c warrior-women are fanatically dedicated and heavily armed, part religious devotee, part elite killer. :,FT*
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he Tau are a relatively new race in the galay. The Tau empire is based on 'The Greater Good,' their blueprint for a better existence. Led by the mysterious Ethereals, the Tau expand their empire in all directions. Unfortunately, all the other races of the galaxy do not want to join the Tau empire, and conflict is inevitable.
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Although they prefer diplomacy, the Tau at war are a force to be reckoned with; squads of disciplined Fire Warriors hold the line while their feral allies, the Kroot mercenaries, charge the enemy. When the frontal assault fails, the Tau have their superior firepower and the highly advanced Crisis battlesuits to fall back on.
The Tau Battleforce is a great start point for'a'rau army, giving you a Command squad in Crlsls battiesuts. a Fire Warrior turn,Kraot Carnivores and a unit of Gun Drones, providing tart-moving support. From there, a Hammerhead gunship provides an lncredlbly hard-hitling Heavy Support cholce. A Tau Pathfinder team with a Devilfish troop carrier can act as a rapid response un~t plug to any holes In your battla Ilne. K t Carnivore squads can be bolstered with feral Krool Hounds or m lumbering Krootox. Once you have played a few wmes, you might want to Increase your long range firspower with a Braadslde battlesuit team, or increase your close combat capabiiy ivilh more Kroot or Stealth suits.
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he faint echo of a once-proud and galaxy-spanning race, the Eldar stru Although they can seem physically fragile compared to the mighty Space Marines and hulking Orks, the Eldar possess the wisdom and skills centuries. Many of their people follow the path of the Aspect \,.Warrior, specialised fighters who are easily the equal of any ~:@lher elite trooper. When this is combined with their , wperior firepower and the potent psychic leadership of the Farseers and Warlocks, the Eldar L
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Great Value! Get the Eldar Battleforce and save E29.50 against purchasing the items individually and you a set of Jnugle Trees!
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45.01
he Eldar race have a terrible secret in their past. A mistake that nearly drove them to extinction. The Dark Eldar are that secret. Sinister and evil beyond imagining, the Dark Eldar are a piratical people, striking without warning and disappearing without a trace. The Dark Eldar do not care about conquest. They do not care about territory. All they care about is terror, and slaves. Ruled over by the brutal, ruthless Archons and Ihe horrific Haemonculi, master torturers beyond compare, the Dark Eldar strike out from their dark city of Commorragh and no race is safe h r them! on
ELDAR
The Dark Eldar W e t o r c e Is a good slarl point, glving you 1 Warrlor squad and 1 Raider squad, along with 5 Reaver Jetbikes. W h a Dark Eldar Lord, this is a legal starter army, Giving your Lord an locubi bdyguard is essential, and getting a Raider transport for hlm will make him a force to be reckoned with. Following that, a Ravager would be a great CB Heavy Support unit, and some Wyches mounted on a Raider would bevery useful to back up your Lord and Incubi in combat. To increase your speed, some Scourges prwlde fast heavy weaponry, or a Tabs wlll provide an unmovable centre to your advance.
DARK ED BATTLEFORCE LM
Great WUC! the DwkEldar Baltlsforce and vs E12 against parchdng the Ilcm individually and yar @ a g t of Jungle T Ger -
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he Orks inhabit pretty much every corner of the galaxy. They a a har n and warlike race, often vsnturing forth in an Ork Waaagh!; part migrat part holy war. Hundreds of planets can fall to an Ork Waaaghl as literally millians of Greenskins band to~ether sack and dastroy anything they CO to across. Ork technology is functional and ramshackle, and an Ork army is typified by dozens of rickety warbikes and buggies, clanking, hissing Dreadnoughts, unpredictable and dangerous support weapons, and a near countless horde of green-skinned, muscular savages intent on tearing everythin0 apart:
The Ork Battlelorce IS a great statl for any 0rk army and. along with an Ork Boyz box set and an Ork Warboss, makes a tsgal army. The
W a r b s . If your Ork boss is In mega armour, a ~ h e mm m a h l ~ ~ q r your Mob2 mob can also wear m a armour. To g amryIW1ohBIpyou b a W h l M k g m t ~ l n ~ i a n . S U P P O ~ ~ ~ BOY^, r y ~ YOU can either choose an Ork in lmpsrlal hlslwy (YOU WIH n d r COW d h t e b ep d codex M W thsse armtes). Field a lww or d W Dreadnought or some Ork Kllla Kans, as these Fresks, Armageddan S t d LeglPn lrnpwfj 6 d w not only carry heavy weapons but an Gpace Mnrtnesfmm B$dr Tmplars W Wmandecs W deadly In combat
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n the unknown depths of the universe, there lurks a malign Intelligence. This horror is known as the Tyranid race millions upon millions of creatures all bound by a ringls intelligence mown as the Hive Mind. Tmellinp the galaxy in; locust-like hive fteets, Tyranids will fall upon a planet and strip it I ! bare. All living things will be consumed, and all available food and energy harvested. When the hive fleet moves on, only I an alrless ball of rock will remaln where a llving planet once was. All races are at risk from the Ir TyranZds, as these terrifying aliens are able to evolve to meet any resistance, mutate to overcome any defences.
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~ ~ ~ d s I s t h s ~ t o 8 Sheatyranld aameforce Is a great start. The Tyranid t b ~ d colour plcturas, W wlds b m n t a l n s palnUm a d v b army W m n w h lips and more.
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Warriors can command the army, whilst the Termagam, Hormagaunts, Genestealers and Ripper Swarms provide a diverse core. From there, more Termagants and H m g u t fire definitely needed (the brger you can o a a ns make t h m units the better), and a Hve Tyrant makes a solid and highly powerful leader. Vrant Guard are lrssantial to ensure the sunrhml of your Hlve Tyrant. From them, Yhe chameleon-like Ucton are a davastating eliie unit. For Heavy Support, it is wnrlh Investing In either a Camlfex or a Zoanthrope. The Camifex has the added appeal of belng deadly in both close combat . and shooting; and some Gargoyles are Ideal to prevent your army being flanked.
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ntold millions of years ago, terrlble creatures inhabited the galaxy. How, after millennia of sleep, they are awakening once more. The evil, god-like C'tan have marshalled their armies, and thousands of silent, skeletal robotic Neerons march to their command. Hecron weaponry is ancient and technologically advanced; even the basic Necron gauss flayer can tear througn armoured tanb as though they were made of paper. The C'tan will not stop untllthelrdrearnofagalaxyunderthelr domlnion comes true and the hawesl shall begin a m n !
The Necron Battleforce prwldes you with two Necron Warrior squads, flve Scarab Swarm and four Destroyers, and alono with a Mecmn Lord, lhls provides you with a SOY for your army. A squad of Immortals core would be a good next cholce, as would a Heavy Oestrpyer. It would also be a good idea to expand your Necron Warrior squads with another box to give them staying power, than some Wraiths or Pariahs to give you some dose combat capablllty. The Monolith can teleport Necrons around the bamefield and Is near-impervious to enemy fire, maklng It a f a W c centrepiece to bhe army.
NECROY BATTLEFORCE
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FANTASY BATTLES!
In thc Wmhunmcr world mighty armics march to war heralded by ::-blaring trumpets and pounding drums. Knights in shihiag armour cras :I into qimtnts of bloodthirsty warriors, while archers darken thc 'sky with arrows. Powerful war m a c b bjcb forth death with deafening fwy, wMt grut heroes on fantas~icmontcts sweep into coiitbf, twDing the tide of battle to swe the kingdom.
Wahmmr is set in a fantasy world w
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BATTALIONS
Over the next few pages you'll find all tbc races of the Warhammer world. Each army has a Army boDk that gives Uae full W~~IIUI and army list Tor thr race, along with great bobby material. The ideal way to stan ao a m , or expand an existing force i to buy the BaItallon. Mm1 s w s have one o these boxed SW not only include the c m troops for each mcs, but also i e f that
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For over 2,000 years, the Empire has sat within the middlte of the Old World, creating the largest kingdom of Men in the Old World. Regular invrmsions h m the borders by the malevolent Orcs, and the continuous tide of Chaos raids from the north, have threatened the military might the Empire+but to no avail. Boasting large infantry units, brave Knigh insane Flagellants, powerful Wizards and gunpowder weaponry, the Empire is a force to be reckoned with.
'Ibe Empire army is based around vers~iility. good Empire General will have a lillle bit of A eveqthhg to benefit from the advantages. A standard foot trmp may seem we& compared to m or Chaos Warrior, but foot soldiers gather ~II unib, flanked by support detachmenis whose large counter attacks can make mincemeat of an amker, no mattea how formidable. The Empire forces have some of the most destructlve artillery in the game, iheir cannons, mortars, handguns and devastating Helblasler Volley gun.
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EMPIRE BATTALION
Cwlains: 1 Empire Gmtnl. 12 Empre Knights, S Empire Milih 20 Bears a d Musiclnn) and 1 C m d o r t a r .
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ETONNIA
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Formed many years ago by the legendary hem GUM Le B W n and his Grall Companions, the *Horn of Bretomia was built on chivalry and heroism. The land is ruled by a feudal system, peasants working for Lords who, i turn n h i g b h for the defence of the realm, The fhmghout the Old World and only Knights of Bretomiu the bravest army fldw4om their thunderous d m g s Bretonnian a d e s also employ u i t i t # $ P : ~ t soldiers, the fanhstid foot Pegasus Knights nodts&im%~ Held Tkebuchet,
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Tbe BMonnian B W a n k a?gm&@art gives yw enough units f a small arniy. You wil1 and m need tg gtt I Bretonniap W k t o d e l h e army, and a Damsel to give it magical capabilities mat cmid defend against e p e i n ~ . + ~ B & tbat, a unit of Quaring Knights or Gmil Knigha are a great way h m a d If yob fa~ohf$+, gening mnre Breto~lnian Bowman ancl a Field T r h h e t would make. a fkve t be reckoned with. o
BRETONNIAN B A W O N .:
Cotlmns: 3 -US baror and Musidan). h* 16 Bowmefl (lacluding Champion, i 16 Mm-at-mm (iaduding -'&$dard B e r n and Musidan) and S Mgbts (lncludlng Chslnpiar Smdmd Beam and Mapiciao).
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The pwasaney are loyal to tkir noble l& and in times of war will march out m h k alongside them. u The mainstay oftttm h the Men-at-srmr. am Armed with pole-arm w swords tbcy arc esnboldemd by the ~ c of a Knight d arc able lo use his e L e a k d i p if !hey are within 6 of him,ensuring they du not take flight and batlle t h e last. o
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Deep within the dark forests, the fay Bolk Iive, *rids of Elm e g the smmd Porests and wooded lands Bas persided for centuries and a tm~eller steps into one of these forbidden places is never heard o that S t o r k tell o a group d High Elvm who dedded not to re.turn to UIth f bat btead made their hames in the Old World, d they live there no centuries later. Whilst not conquerors or warmongers, the Wookl Elvm' i dJ raised (esp&ally t o e the other races that wantonly fell the s of their realm for fbd and how& d they fall upon their enemies with mmth of ages.
W d Hves a n martial zl huge amount of fipepower, with lhev Archera and Wnywatchm able to ral
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Led by the ancient and inscrutable Mage-Priests, the Lizardmen ofkd . Lustria fulfil the plans of 'the Old Oues'. The Slam Mage-Priests are served by the entire Lizardmen race, who regard them as gods. Brutal, savqge Saurus Warriors and Kroxigor enforce the will of the MagePriests, w M s t the diminutive Skinks act as servants and skimishers. Able to call upon monstrous reptiles from the depths of the jungle, or mly on the Mage-Priests' devastating magic, the Lustrians are on the move and nothing will stand in their way!
The Lizardmen Battalion is n @eatplace to start a Lizard~nen Force, as it i~~cludes the core all troops you need and gives you a hard-hitting cavarly unit as well. When your m ~ expands, you y Inay want to think about a Slann Mage-Priest to lead your army, at which po~nt, more Saurus Warr~ors, some fast-moving Temadons and a Stegadon wouldn't go amiss!
Armres' Ltnrdmen 1s the esoentlal guide for her a L~zardmen army lnslde thls 80,pags I f ~ n d complete army list and full rulss for a ardmsa army, special rules, background
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The frozen land of Nagarroth is a pbce of nightmans There live the Druchii, the evil dark kin of the High E l m MaIevolent, cruel and heartless beyond mmthe Dark Elves worship Khaine, their god Murder. Kbaine is worshipped also by the beautiful rrnd alluring Wi Elves, bloodthirsty maidens that bathe in the blwd of the innocent to eternally beautiful and WIIQ themselves into a frenzy on the whip battlefield. Im battle, the Dark Elves seek to swWy subdue their in order to maximise the number of captives to take back as slav happens to those slaves is best not thought about.
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The Dark Elves army is fast moving but brittle.The averrlge Dark Elf warrior is naithar p~rlicul strong nor tough, but the Dark Elves more than make up Tor it in speed and firepower. Dark Elf Chariots and cavalry are not only swift but their rnonstraus mounts, the farmme Cold Onca, powerful figh terr in [heir own right, Dark Elf armies art generally based arouad f i v e r , as able to field large amounts af Repeater Boil Throwers and unl~mited nurnbers of Cmssbawrn enemy that survives that has to contend with h elite Corswrs and Executionas, Ihe bane. Elm and swifl counter-attacks from the Dark Riders.
T begin with you will need a Dark Elf Salmest and two box- o Dart Elf Warriors. Fmm o f
can build p r e y much any army you wmt. Expand your close w m b t cnpabilities with Corsrurs Witch Elves (a g& unit size for both is 15-20). Some Cold One Knights and Dark Riders m ly a m s ,as is at lwt one Dnrk Elf Reaper Bolt Throwu. And if you want to put the r ut goner& maybe a Btastmastcr on a Manticoe or a War Hydra!
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'Ihe War Hydra is a titanic monster, a creature fmtn tbc dark cavglls below W Black Spine Mountainh. It is a fesrsome. scald beast wirh many serpentins hesds that belch smoke and i nnd rend men with % their sharp fangs.
ORCS 6 GOB
Like a mighty green tide, the warlike Greenskin race lives in a state of constant conflict. When they are not attrtcking an outdde aggressor, Orcs will quite hap 6ght each other (battle being a natural state of mind for Orcs). Although they generally gather in small clans or tribes, every so off en a charismatic Warlord arise, embarking the O m on a Waaagh!, sweeping aside t o m s and villages as loot and detroy the land, In fact, one o the few things that prevents the Orcs f becoming dominant in the Old World is that they generally end up arguing amon themselves!
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Orcs thernselw are very tough. Thc Orc m y is one of the most able to call upon many different -p typc.5 to tailor any style of fighting. However, the best Orc is 10 charge! There are several, hard-hitting units, such as the armoured Black Orcs, the Boar Boy 'cavalry nnd the shambling Trolls. Orc magic is devastating, if a liae unpredictable (Orc Shamans heads have been known to expldc!), as art the Fanatics, c d Goblins that spin a deadly ball chain and can carva thuugh enalny unih. The only fly in the ointment is Animosity, when your army can grind to n hall as massive punch-upscan w u r W w m units. Goblins are small and cowardly and tend to run away, md the unpredictable Fanatics can plough through your unitsjust easily as your enemies!Pliiying an Orc army definitely requires a sense of humour, but few armi
so rewarding!
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Within the Orc Balmlion boxed $cl you will firld a Warboss mounted on a Boar, two units of Orc Warriors, one unit of Goblin Wolf Riders and a Chariot. Orc annies rely on weight of numbers, so it worth getting s unit of Goblins ar Night Goblins. Night Goblins allow you to use. Fanatics, while Goblins are expendable units to protecr your Orcs. Some Boar Bo a powerful charge, and some heavily armoured Black Orcs ensure that at least one unit of your won't fight amongst themselves! A Rock Lobber rounds out the army, giving you long-mnge fi and, if you need anything else, there's always Giants and Trolls to think of!
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In the ancient castles and lonely places of the Empire, the immortal
When a Vampire Counts a m y is on the march, even brave men balk i fear. Countless hordes of reanimated corpses shamble inexorably forw
overhead as monstrous Bats swoop down, Undead wolves stalk their p and the ancient Black Knight cavalry thunder towards their foes on - bleached bone steeds.
WarhammerArmies. Vampire Counts Is the essentral guide for putting togeuler avamplre Counts armw Inside you will f ~ n d complete army l ~ s with loads of a t troop bPes, special background information, palntlng details and more.
Warhammer Armies: Yampire
You will need to build the army around your General as most of the Undead's terrifying abili are enhanced by your General's proximity. Played correctly, the Vampire Counts are a potent force on the battlefield. Although slow to both move and react, great blocks of Zombies will able to hold up any enemy charge for at least a couple of turns (giving you enough lime to b your magic and your Vampires' horrific strength into the fray) and the Necromancer's ability. raisc more Zombies and Skeletons throughout the game means that your army may end the g
bigger than it started!
a Vampire Counts army, giving you two Heroes and two Core units. From there, a unit
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known world grows and festers. The monstrous ratmen known as Skaven multiply i the darkened sewers, preparing t swarm from their n o subterranean lairs and engulf the living world. Although each Skaven is a weak, cowardly creature, they gathe; courage In n&bers and swarm together on the battlefield, pulling down far mom skiUed warriors by sheer weight of numbers alone. Skaven are ruled by Clan Warlords and the mysterious Grey Seers, powerful Skaven wizards, in a complex power struggle where treachery and assassination am commonplace.
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Skaven armies are unique i h e fact that their Genwals and heroes hide rrl the back of units, being n far too cunning (or cowardly) t go anywbere near danger! Skavcn have probably iha larges~ o block . of troops within Ihe game of Wahmmer, the average unit size being 30-50rnodtls. Spialist troops are a musl in the Skaven army, as tbe Warplock Jezzail rifles can even kill h e m a t heavily armoured foe with a single shot, and the Warpfire Thrower {dmpite tbe facr i t can sometimes explde!) can shatter your eaemy's advance!
*''nmerAm'ss' la BO'paas bwk ntalnlng complsta rulee and backpround, plus a I-colour palntlng and rnodelllng gulde, lw h mlnoua Skavsn race. Spawned Im Ihe dark wers of warpstone, the Skavsn ater Ndsara mblnatlon of rat and man,
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The Skaven Battalion makes a grmt darting p k e . giving you IWO large blocks of core mops, a nice unit of Plague Monks and some big hitting power with two Rat Ogres. Then, some Jezzails are essential to cover your advance, as are either some Plague Censer Bearers or elite Stormvermin do provide a golid, immovable cwe (and give you at least one unit that might not run away !). Owe lhis is in place, you can start @ng Ihe more exotic troops, adding a Warpfire Thrower to each of your Skaven regiments. Skaven slaves are nice, expendable kmps {hat you can send in b hold up the enemy, confident in the knowkdee they will gel slaughtered!
SKAYEN BATTALlON
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fmd and shker. The ones tha~ survive to malurity m o ~ than a mass of sinewy mu~clas e and rzor-8ha moved only by lhdr strong instinm to kill. They complde1y dependant on the Packmasters for gu
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lands of civilisation and order. Chaos Warriors and Daemons marching as one, with the single goal of eliminating any army who would dare oppose them. From the Wastes the four gods overlook their champions, scheming and ' plotting with and often agajnst each other, trying to become the strongest Chaos power in the world. From the f r s s wild animds shriek with fear as a oet, warband of Gors and Ungors march to pillage and destroy villages and small towns that have foolishly built their homes so close to the forests.
Chaos armies can k varied and small. Depending on whether you would take a mortal army or a Daemon army, each Chaos army will differ with s t r e n e s and weaknesses. The Chaos army has more elite imops so its size would be quite small. but what the Chaos army lacks in numbers, it more than makes up for in the strength and ferocity of its uni~s. Daemon units can be a surprising factor in a battle. They can s u p p t mortal unitq in combat o r can be used to hold flanks or to go and take on the opposition's e x p q i v e unitq. Beastmen warbands are bigger in size, making up for their lack of strength by steer numbers. Beas1 herd units consist of Gors and Ungors - the Gors would use the Ungors a shields unlii [hey got s into combat, where they would charge through the smaller Ungom so that they could do the damage in combat.
A box each of Chaos Warriors and Chaos Marauders, and a Chaos Lord would be a good stm lo anyone wanting a mortal Chaos army. From there, you could go for strength and have more Chaos Warriors, or even a unit or Cham Knigh~s. Daemons are an interesting addition to your army; hey can b u s e d to support your other
units and, with their special abilities, they can do some damage, if used effectively. For a s t d n g Beasmen army, two boxes -= of Beastmen would give you two good-sized unib for the Belist herd. To lead them, a Hero or Shaman would be good to keep your units in order. Next, you could get some Centigors for your fast cavalry support, or i f you want something stronger, then a few Minotiluru
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Many a foolhardy adventurer has met his fate in the sands of IUlemri, c
Now, commanded by the deathless Tomb Kings and magical Liche Pries the armies of Khemri are on the move!
Being Undend, Tomb Kings armies can he slow to react A Faster enemy can easily outmanoeuvre them However, h a v l your entire atlpy cause Fear i n your enefies seems ample c ~ ~ s ~ l a l iThe ! ~ op
Conralrung the army I k t and extenslve background Intarrnatlon, as well as special characters and mag~c Items, Warhammer Armrss Tomb Klngs Is the stanlrrg polm lor any Undead army Thls lndlspensable tome contains all t e h history, chlevernents, rulm and dotails on b,o of lhe most mfamous rulers nf the land of Iha Oead
theenemy least expecG it. As well as foot troops, Skeleton Cavalry can be bolh l ~ g h and heavy, titb l armed with bows or heavily armoured. There are also exotrc Undead constructs to choose from, the Ushabti are accomphshed Elite troops, the Tomb Scorpiori is a terrifying foe that can attack t?om beneath your feet and the colossal Bone Giant is h e personification of destruction.
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two units of Skeletons, one unit of Chariots and Skeletal Horsemen, the Tomb Kings Battalion i a great starting point. You can get either a Tomb Ring on foot or mounted i n a charlot and a Llche Prie3t and have n small but balanced m y . From there, some Tomb Guard or Ushabti will pronde g
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Far to the east of the Old WorId lie the savage Ogre kingdoms. Amongst tbe frozen and desolate mounfains of this realm live the Ogres; ugly, violent monsters who kill and eat anything they can catch. A single Ogre has enough brute strength to destroy a farmstead or village, whereas the ramshackle armies that march west from the O ~ E homelands are powerful enough to d&my empim.
Ogres have been described by ~ifholars mcntally ?hick ns two short planks." They have alsu been as described as having enough intelligence to nail the planks together and beat he observer to a bloody pulp. Thert is some IJUL~ to this observa~ion.Although the race i s unable to create anylhing of lasting, worth, hey do have a knack for cubbliug logether crude weapnry out of whatever is at hand. They even have ramshackle machineties of war that tllcy take, trade, or earn From olher races. 'Iha~ said. he Mountains of Mourn are so inhospitable that nothing that makes its way into the Ogre Kingdoms is wasted - if an object i s not immediately edible, i t will invariably find another mle within a few hours4 of its discovery.
The Ogre Kil~gdolns Butixilion is a great start, enough to give you three core tmps along with a devastating unit of leadbalchers. From there, it is advisable to increase your infantry with either more Ogre Bulls or some Gnoblnr Tmppers. Now it's time to gat the big guns; a Tyrant to lead the force and: a Burcher to get you some GLII Magic. And if your enemy isu't , s E - enough, you could always geta ~ .Slave Giant to Finish off your army!
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Over the next few pages you'll find plenty to help you get your army started and begin creating a battlefield to fight over. If you are new to wargaming, collecting and painting an army like the ones in this book can seem like a very daunting task. However, putting together a great looking army isn't difficult, It just requires a Ilttle patience. Your local Games Workshop Hobby Centre is also a areat s o u m of hobby advice.
HOBBY SUPPORT
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