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June 8, 2012
Welcome
The Problem
Why should you support the iPad How do you support the iPad? Its going to cost more to develop for
the iPad; is it worth it?
Whats Different
Screen size Additional UI elements Users expectations Revenue
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Screen Sizes
Legacy Retina
iPhone
320 480
640 960
iPad
1024 x 768
2048 1536
Additional UI Elements
Popovers Split views
7 Users Expectations
Users expect a richer user experience Users expect higher fidelity artwork
Revenue
Options
Rely on the compatibility mode Create a universal app Create a version of your app for the
iPad
10 Compatibility Mode
iPhone apps run in a compatibility mode No additional development effort This might be a reasonable choice
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12
Universal App
Simply scaling works but often does not
yield the best results
13
Universal App
For the iPhone, if you depend on the
standard UI elements, you can create a pretty good looking app
14
apps
iPad App
iPad apps arent oversized iPhone However, the development effort may
not be significantly more
15
16
Poll
What is the most difficult challenge you
face in developing for the iPad?
17
19
Keep Focused
Give people innovative ways perform a
clearly defined task
22
Skeuomorphic Design
Hard to say Hard to do Hard to measure results
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24
No Tab Bars
The iPad tends to be used in a more
relaxed mode
25
28
32 Scrolling or Paging?
Scrolling is easier than swiping from
page to page
34
Be Thoughtful
35
iA Writer
37
Be Creative
Flipboard Paper Pennant
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38
Paper by FiftyThree
40
Topps Pennant
44 Collecting Thoughts
Minimize input, maximize output Dont waste screen real estate and
user attention on secondary functions
45
46
Artwork
Adapt art to the screen size Scaling up an iPhone app to fill the iPad
screen is not recommended
47
Default.png
For iPhone and iPod touch launch
images, include the status bar region
48
Icons
You are supporting Retina displays,
arent you?
49
Application icon
iPad
High-resolution iPad
57 x 57
114 x 114
72 x 72
144 x 144
512 x 512
1024 x 1024
512 x 512
1024 x 1024
Launch image
320 x 480
640 x 960
1536 x 2008 (portrait) 2048 x 1496 (landscape) 100 x 100 (Search results) 58 x 58 (Settings)
58 x 58
50
Application icon
iPad
High-resolution iPad
57 x 57
114 x 114
72 x 72
144 x 144
512 x 512
1024 x 1024
512 x 512
1024 x 1024
Launch image
320 x 480
640 x 960
1536 x 2008 (portrait) 2048 x 1496 (landscape) 100 x 100 (Search results) 58 x 58 (Settings)
58 x 58
51
Payload Size
Apps can be as large as 2GB, but be
aware of download times
Make efforts to minimize file size There is a 50MB limit for Over the Air
downloads
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52
55
Case Study
Mail on the iPhone is on the go Mail on the iPad encourages more indepth use
56
Case Study
To enhance the mobile email
experience, Mail on iPad evolves the iPhone Mail UI in a number of important ways
57
Case Study
People can use the app in any of the
four orientations
58
Case Study
X .5
X .5
X .5
X .5
Summary
70
bigger
Summary
Dont just make your iPhone app
About Impetus
72
Strategic partners for software product
engineering and R&D
Q&A
75
Referenced Apps
76
Legal
2012 Impetus Technologies. All rights reserved. You are prohibited from making a copy or modification of, or from redistributing, rebroadcasting, or re-encoding of this content without the prior written consent of Impetus Technologies. This presentation includes images from other products and services. These images are used for illustrative purposes only. There is no explicit or implied endorsement or sponsorship of these products by Impetus. All copyrights and trademarks are property of their respective owners. Apple and the Apple logo, are trademarks of Apple Inc., registered in the U.S. and other countries. IOS is a trademark or registered trademark of Cisco in the U.S. and other countries.