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Release 1 Holy Lands RPG Copyright 2011 Faith Quest Games All Rights Reserved
Wounds 1 2 3 4 5 6
ADV -1 -2 -2 -3 -4 -5
ATT -1 -2 -2 -3 -4 -6
DAM -0 -1 -2 -3 -4 -6
DEF -1 -1 -2 -3 -5 -7
wound points worth of healing has occurred (in the example case 10 LP healed) damage total is reduced below the characters threshold of pain, then that wound level is removed. Stunning Whenever a character receives a wound, the character must make a saving throw vs Death to avoid being stunned, losing all AtR for that round. This saving throw, if failed, means the character cannot attack, cast miracles or take any action except defend for the remainder of the round. To further add to the death spiral effect, a -1 is given to the saving throw for each wound level.
Monsters Monsters and demons are also affected by the Death Spiral. But their wound points are determined a bit differently since they do not have levels per se. Use the following formula to determine the monsters wound points; Lesser Demons/Small Monsters: Base of 10 Greater Demons/Normal Monsters: Base of 15 Advanced Demons/Giant Monsters: Base of 30 So then like the characters you will take the creatures base and that is the percentage that you take of their Life Points to give you their wound points. Example: You have an Imp (lesser demon) with 12 LP. You take his base of 10 and that means that 10% of 12 is 2 (actually 1.2 but we round up always). So Mr. Imp can take two LP of damage before his is at wound level 1. Upping the challenge we have a Dragon (Advanced demon), 300 LP. Take the base of 30, at 30% of 300 = 90 wound points. So as you can see an advanced demon is nothing to sneeze at (unless that it its weakness, then in that case God Bless!).